-
Content Count
6,368 -
Joined
-
Last visited
-
Days Won
406
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by Sith Holocron
-
I do have a very interesting ship somewhere on my hard drive but I think it's in Lightwave format. It's too bad because it's beautiful. In case you were curious, it's the actual ship model used in the Star Wars fan film called "Duality". Update: Pictures probably would speak louder than words. I think of it as an art deco TIE Interceptor
-
I am sorry to disappoint but I guess I remembered it incorrectly. Then again, I already have a poster of it on my wall signed by the original artist so . . . Unfortunately, it is no longer for sale.
-
I may have a larger sized version. I will check when I get home from work. Might I ask what you plan to do with it?
-
Information passed to LucyTheAlien. Thread is closed.
-
-
But thanks for trying to be helpful.
-
I'm not giving out his email address. I'm forwarding a messaging for LucytheAlien - if she wants me to.
-
I have his email address. PM the request to me and I will forward it to him when I get home. Please include the names of the mods.
-
He is not interested in working on KotOR mods anymore. You'll be wasting your time.
-
[REQUEST] KotOR Structures
Sith Holocron commented on CrashBandiTeam's blog entry in Steira Shipyards
Might we see the text of this project? Perhaps folks could even make suggestions. -
A giant Rancor on the Unknown World
Sith Holocron replied to djh269's topic in Knights of the Old Republic General
I was going to use that scene for a mod idea but it never came to fruition. -
A giant Rancor on the Unknown World
Sith Holocron replied to djh269's topic in Knights of the Old Republic General
Oh, you provocateur! -
There is an AMA with Obsidian on Reddit. Prepare your TSL, TSLRCM, and M4-78 questions! https://www.reddit.com/r/iama
-
[REQUEST] KotOR Structures
Sith Holocron commented on CrashBandiTeam's blog entry in Steira Shipyards
What is this for? -
[K1 & TSL] Fix Ebon Hawk shader and UVW issues
Sith Holocron replied to Sith Holocron's topic in Mod Requests
An admission: I can't recall if this was something that affected just KotOR, just TSL, or both of them. A lot of the information when I first gathered those pictures came from an old LucasForums thread. The pictures are correct but the possible causes listed in the first post may be wrong. -
The interiors of the Ebon Hawk in both KotOR and TSL suffer from both shader and UVW issues. Some examples follow: Example 1: Example 2: Fallen Guardian also spotted a few issues. Example 3: Example 4: The parts he circled in Red are basically parts that are just not there. You can see right through them. Like, they're there on the texture, but not on the model in-game. Finally, JCarter426 reported this one: Example 5: Not sure if you can see it in the picture, but there's a slight crack that's especially obvious when the ship is in hyperspace. As any mod that wants to improve/alter the interiors of the Ebon Hawk will have to deal with this UVW mapping issue, I'm making a modding request to correct these graphical issues. Might you be able to deal any or all of these issues in your Ebon Hawk textures?
-
Version 1.2
2,299 downloads
AUTHOR: Sith Holocron FIRST RELEASE: 21 FEB 2017 CURRENT RELEASE: 24 JUL 2024 GAME: Star Wars Knights of the Old Republic I [Not recommended for Star Wars Knights of the Old Republic II] Description: ------------ The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated. So . . . what’s different? The planets are now in the positions as laid out in Kexikus’ Canon Galaxy Map for KotOR 1 version 1.1 (http://deadlystream.com/forum/files/file/479-canon-galaxy-map-for-kotor-1/) Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit. Not recommended for use in KOTOR2. (For KotOR2, use this mod instead.) There are TWO different versions of the Galaxy Map texture that you can use! - Version 1: The original planets as laid out in the original un-modded game. This texture uses Tatooine as the spinning planet. It has 12 frames of animation. - Version 2: In addition to the original planets, I've added Ord Mantell to the map. This texture uses Dantooine as the spinning planet. It has 17 frames of animation. Installation: Choose the version that bests suits your uses. Grab the files from that file folder and drop them into the following folder: SWKotOR/Override Uninstallation: Take them out again. Known Bugs: None known at this time. Legal Disclaimer: All materials and copyrights belong to LucasArts, and Bioware Corp. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Credits: Kexikus: Help with putting together this mod. LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforu...ad.php?t=153502) -
View File KOTOR1 "Canon" Animated Galaxy Map AUTHOR: Sith Holocron FIRST RELEASE: 21 FEB 2017 CURRENT RELEASE: 24 JUL 2024 GAME: Star Wars Knights of the Old Republic I [Not recommended for Star Wars Knights of the Old Republic II] Description: ------------ The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated. So . . . what’s different? The planets are now in the positions as laid out in Kexikus’ Canon Galaxy Map for KotOR 1 version 1.1 (http://deadlystream.com/forum/files/file/479-canon-galaxy-map-for-kotor-1/) Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit. Not recommended for use in KOTOR2. (For KotOR2, use this mod instead.) There are TWO different versions of the Galaxy Map texture that you can use! - Version 1: The original planets as laid out in the original un-modded game. This texture uses Tatooine as the spinning planet. It has 12 frames of animation. - Version 2: In addition to the original planets, I've added Ord Mantell to the map. This texture uses Dantooine as the spinning planet. It has 17 frames of animation. Installation: Choose the version that bests suits your uses. Grab the files from that file folder and drop them into the following folder: SWKotOR/Override Uninstallation: Take them out again. Known Bugs: None known at this time. Legal Disclaimer: All materials and copyrights belong to LucasArts, and Bioware Corp. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Credits: Kexikus: Help with putting together this mod. LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforu...ad.php?t=153502) Submitter Sith Holocron Submitted 02/23/2017 Category Skins K1R Compatible Yes
-
PM them to me.
-
I can add the HK-type filter to any line you need for this project.
-
I suggest using Fiverr.com to get your voices. It's cheap and you'll likely get better quality results.
-
Locked.