Sith Holocron

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Everything posted by Sith Holocron

  1. I was wondering if anyone would be willing to add glass overlays to these upscaled Nar Shaddaa windows for me. These would be for personal use but obviously anyone could download them off this request page if they chose to. For illustration purposes I have attached these textures as PNGs but to save you some time, I've also made a DropBox link here where these textures are in TGA format. Thank you for your consideration in this matter.
  2. @Gaak78,considering that @Logan23 has not been communicating with own team for half a year - much less his own fans - I think collaboration with other folks is not going to happen.
  3. I can say confidently right off the bat that @DarthVarkor won't be assisting because - as I have heard it - he has retired from the KOTOR Machinima space. Burning Earth Productions is primarily involved with the Loganverse - which has generally not been very forthcoming with any of its materials shared with modders. (Admittedly, I did get Varkor and Kevin to contribute their voices of their characters to two of my mods but that's a very rare thing. Additionally, I did have to wait about 3 to 5 years for Kevin to do his lines for the mod he worked on so there's also that.) I haven't any idea what the "Star Wars Squard team" is so that's a mystery.
  4. Not sure who might see this update (or care): I decided to rework the texture that I posted above from a new upscale. Swoop is still removed and I added some detail from overhead to a few other rooms as well. I have attached it in TGA format for your Override. Note: If you wish to use this version of the map and you're using the TSL Mod Build, you'll want to install this after you've installed the Upscaled Maps by Tunalex. Allow my TGA to install what that mod has added. (Upscaled Maps is listed in the Mod Builds in the "Enhanced Widescreen Support Mods" section.) lbl_map003EBO.tga
  5. Seconding a request for Republic Officers pack as well. Would love to see Admiral Dodonna and the other officers looking as good as the soldiers.
  6. Are you going to share your solution with the forums?
  7. They haven’t logged into the site for 9 years? Not sure you're going to get a timely response from them.
  8. It isn't a crate, though. It's a full sized stationary non-mobile locker.
  9. I'll scour through my stuff after I wake up later in the day.
  10. I saved the icons and parts for what I did for your Sith Reformation mod. (For example, the Academy badges.) Might those be helpful to you?
  11. What's with the Hutt eyes? This is a Hutt's eye.
  12. Not sure that there's an undamaged one to use yet though.
  13. Sith Holocron

    HD Ebon Hawk - TSL

    Well, the undamaged Ebon Hawk is in both games....
  14. Sith Holocron

    HD Ebon Hawk - TSL

    Any plans for an undamaged version? Or is that in your other larger textures package? (Edit: After checking, that second question appears to be "no." The undamaged version isn't in the Optimized and Upscaled Vanilla Textures mod.)
  15. The crashed ships are due to the disruptor field in the Rakatan Temple that has caused the ships to - well - crash. Including the Ebon Hawk. The Unknown Planet isn't a paradise, it's a technological graveyard. The gizka and rancor on the planet have come from the various ships that have crashed there over the millenia.
  16. I know that the K1 is still a WIP but will you be doing a TSL version as well?
  17. That's one of the few textures that I would go up to 4096 X 4096 for.
  18. If you're dead set on having the codes not be hand waved away by T3's presence, either have them given through dialogue with the prisoner or have them found on Davik's body.
  19. What will be the size of the Ebon Hawk exterior texture?
  20. Isn't T3 supposed to have superior code breaking and computer slicing skills? Got you into a Sith military base so I imagine getting onto the Ebon Hawk wouldn't be too much harder.
  21. There's a very likely chance that the OP is very un-knowledgeable about in modding in general judging by this quote from their Mod Request thread. I would advise to assume novice level here.
  22. This right here is the reason I haven't tried out any of your appearance mods, @N-DReW25. Between the constant updates, the unclear documentation of compatibility, and specifics of what's included in each - that's why I have steered clear. It's a shame because some of the screen shots look interesting. I suppose I'll just wait until it's included in Snigaroo's Mod Builds. No offense intended in any of this, of course.
  23. View File Alternate Coruscant Skybox [Day Time] Alternate Coruscant Skybox [Day Time] A Mod for Star Wars Knights of The Old Republic II: The Sith Lords Author: Sith Holocron DESCRIPTION: I was recently asked by someone about another Coruscant skybox that I recently made for my upscale compilation for The Jedi Masters mod and whether they could use it for their mod. I just released the mod and I’d like for that mod to have a chance to find its audience before being picked over for parts so I made them a compromise: how about if I made you a new Coruscant skybox? This is the result of that and I now offer it to you! These skyboxes are for the Coruscant module that has the Jedi Council Chamber. It will not cover the additional Coruscant areas that appears in either Trex’s “The Jedi Masters” mod or Deathdisco’s “Jedi Temple” mod. INSTALLATION: Place all of the TGA files into your Override folder. UNINSTALL: Remove those files from your Override. PERMISSIONS: I am giving my permission to use any part of this mod to anyone as long as I am credited as the original author. THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE. Submitter Sith Holocron Submitted 08/24/2025 Category Skins TSLRCM Compatible Yes