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Sith Holocron

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Everything posted by Sith Holocron

  1. These are the lines in question btw. Only one line for each of you apparently.
  2. Well Aqualaris was reused in the Edge of Darkness mod by @90SK which I did some upscales for as well. I would suggest limiting the posts to Scrapyard Games stuff moving forward though as that's what the work (and the original post) is primarily about. If folks are interested in the other materials that @Quanonwas kind enough to offer, I am sure folks will make their own threads (or Discords) to discuss them in greater detail.
  3. I have high quality voice overs that I commissioned from Fiverr for two of the SG characters if anyone is willing to complete the SG as it's meant to be. In addition, several folks had volunteered to do the various small parts and I have those files as well. Any chance that I can get @GroovyCarrotand @Quanonre-record their cameo lines? Even recordings on your phone in a sound dampening environment (like a car) would likely be an improvement than the original recordings made over a decade ago. I've waited a long time to see these videos. I sure won't make you guys wait!
  4. It might be nice to have the MDL and MDX files for just the Barracuda ship uploaded to the site as an additional mod. For those wanting to add ship variety to their own mods, such a thing would probably be very helpful. For those not as familiar with Scrapyard Games lore, this is the ship I'm talking about.
  5. You might be the only one that still has the takeoff and landing videos for SG. I'd love to have them.
  6. I have already upscaled most of the textures for the hangar. I'll have to upscale the rest a little later once the specific textures being used are narrowed down. I would need the PSD and DDS files converted to TGA for that to happen though. Once the textures needed are identified, any volunteers for conversion would be appreciated. And yes, I can convert the upscaled TGA textures (and TXI files) to TPC if there's a demand for it. Will the voices I had made for @Quanon be included in the collection?
  7. He appears to be active on NexusMods: https://www.nexusmods.com/profile/Quanon
  8. I was thinking of redoing one of my loading screens  - in particular the one for the Docks area for Nar Shaddaa. If any of you have a save at the Nar Shaddaa Docks with that taxi unlocked using a majority of the TSL Mod Build, I would love to retake that screenshot for an alternate loading screen. Respond if you have a save that you'd be willing to share. Thanks.

  9. Something like this? Update: Yes, it does say that DarthParametric's model is for TSL but I imagine that you could replace the appearances of it in K1 with this new model. This model uses a completely separate texture than the other one! From what I understand, the UV on this new model is superior to the original model.
  10. Has anyone tried this in TSL?
  11. Were you able to get someone to work on the model for you? Or is that the original model? And how does that texture look on this model below? (They share the same texture.)
  12. If you have continuing or future issues with that mod, tag JC. I don't need to be tagged as I can't help you.
  13. @jenkeee According to site rules: All mods that are uploaded to Deadlystream require at least one screenshot of the mod being used in game to be approved. If the Staff finds that the screenshot that is uploaded does not meet this requirement, we reserve the right to reject the mod until a proper screenshot is provided. Where's the screenshot of it being used in the game?
  14. I gave him the wrong file. Here's the one I use. Randydg - Remove TSL's Ebon Hawk Scaffolding.7z
  15. Did the extraction process put those files in a separate folder inside the Override folder? And I'm still needing the screenshot that I asked for earlier.
  16. It's not actually a mod that I made but I have kept it in my archive for years.
  17. In my archives, I have a mod that makes the scaffolding invisible. Not home right now but I should be able to PM it to you In a few hours.
  18. The location for the Override folder should be down the path shown in the picture below. Do you have any Workshop mods? Did you put the files directly in the Override instead of a sub-folder? I haven't heard of any of anyone having an issue with my retexture mod before. Did you include all of the TGA and TXI files from my mod? I'd like to see screenshots on Etti in the Docks section, please.
  19. Perhaps you have it the wrong folder. What version are you playing: Steam, GOG, or the 4 disc original version?
  20. I just downloaded it just fine after seeing your message. Perhaps it's an issue with your ISP? Trying clearing out your cache and try downloading it again.
  21. Doesn't this model share the same texture that this model (see attached) also uses? If that's the case, would you be redoing both skins?
  22. Issues with translation. I'll try again. You're missing a speeder. PLC_JnkSpdr2.tga You're also missing PLC_spdrA01.txi for PLC_spdrA01.tga In addition, the TXI files have "envmaptexture CM_Endar" in it instead of the "envmaptexture mycube" found in the original. I am curious why you changed that.
  23. Will you be doing the junked speeders at some point as well?
  24. These are what I came up with regarding your textures
  25. These seem a bit too dark when compared to the original textures. I love the detail work, but I'm not a fan of the color changes of speeders A01 and A02.
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