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Everything posted by EAF97
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I did this and discovered that the chitin.key file had indeed become corrupted somehow. I went ahead and did a clean install which seemed to fix the issue
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Agreed, I would recommend that people install my NPC mods AFTER the others. My changes.ini file is programmed so that new rows in the heads.2da and appearance.2da files will just be added but not to specific numbers or rows. This will ensure it doesn't conflict and/or can override other mods at times when it needs to. I personally liked having the medals on his jacket but if that's really an issue, I'll consider removing them
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https://www.gamefront.com/games/knights-of-the-old-republic/file/sharina-fizark-restoration-1 @N-DReW25 if I'm not mistaken the script/file to make the Sharina Fizark restoration work is actually on GameFront and if I recall can also be extracted in the danm13 module using Kotor Tool. For this one it only needs her Dantooine .utc file and 3-4 script files which are all provided there and can just go straight into Override in order to work. Wouldn't it simply be possible to mine some of these cut details using Kotor Tool in order to "restore" them? Websites like GameFront also have a number of really old uploads of these files, which would make it easier
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Yeah I thought about that when making the outfit but I would think of it as perhaps a custom outfit he's wearing or even one made from an old military uniform. It gives him a "warlord" or "criminal tycoon" look that you might expect from someone not just of his profession but of his status and level of influence.
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View File Davik's Noble Vestments Description: As I've explored all the mods which adjust and improve the textures and models for various objects and people in the game, I've noticed that surprisingly little attention has been given to modifying the appearance or look of one NPC in particular: Davik Kang, the crime lord and leader of the Exchange crime syndicate on Taris. While he doesn't have much actual screen time, he is quite important to much of the Taris section of the game. Although the tastes and opinions of people will vary wildly on this, I always felt like his appearance was rather "clunky" as he always seemed to be wearing his armor. Despite the fact that this is understandable, it would seem more fitting for an important crime-lord and de-facto important "noble" of Taris to be dressed rather formal or fancy given how others of his profession and rank are typically dressed. It would not be far-fetched to assume one in his position could wear a robe or formal jacket with body armor underneath for protection while maintaining a more "polished" look on the outside. I've included a custom skin and ported model from Kotor II for Davik's outer vestments, as well as a sharper-textured tpc file for his head that is included in the K2 game files. Installation: Just run the TSLPatcher the direct it to your game file To Uninstall: Remove the files from your Override folder and add the backup .2da file to it Copyright: Anyone is welcome to use my models and textures, just please ask first and be sure to give me credit UPDATE: New version includes texture of his robe without the military medals, as requested Thanks to: Effix, N-DReW25, Thor110, and others for giving me the basics of porting models and assigning textures in the game Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter EAF97 Submitted 10/02/2023 Category Mods K1R Compatible Yes
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Version 1.0.0
407 downloads
Description: As I've explored all the mods which adjust and improve the textures and models for various objects and people in the game, I've noticed that surprisingly little attention has been given to modifying the appearance or look of one NPC in particular: Davik Kang, the crime lord and leader of the Exchange crime syndicate on Taris. While he doesn't have much actual screen time, he is quite important to much of the Taris section of the game. Although the tastes and opinions of people will vary wildly on this, I always felt like his appearance was rather "clunky" as he always seemed to be wearing his armor. Despite the fact that this is understandable, it would seem more fitting for an important crime-lord and de-facto important "noble" of Taris to be dressed rather formal or fancy given how others of his profession and rank are typically dressed. It would not be far-fetched to assume one in his position could wear a robe or formal jacket with body armor underneath for protection while maintaining a more "polished" look on the outside. I've included a custom skin and ported model from Kotor II for Davik's outer vestments, as well as a sharper-textured tpc file for his head that is included in the K2 game files. Installation: Just run the TSLPatcher the direct it to your game file To Uninstall: Remove the files from your Override folder and add the backup .2da file to it Copyright: Anyone is welcome to use my models and textures, just please ask first and be sure to give me credit UPDATE: New version includes texture of his robe without the military medals, as requested Thanks to: Effix, N-DReW25, Thor110, and others for giving me the basics of porting models and assigning textures in the game Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
I just got a new PC and have had to re-install all the editing tools for Kotor and for some reason on Kotor Tool, the "models" BIF dropdown menu isn't appearing or opening when I try to go to extract supermodels from there which I need for porting in models from Kotor II. What could be done to fix this?
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Would you or someone else be able to port a version of this mod into Kotor II? While Vandar doesn't appear in the game in-person, he does show up in a holo-recording that the Exile can uncover between Vandar and Vrook that's stored in the damaged protocol droid in Khoonda on Dantooine Would you or someone else be able to port a version of this mod into Kotor II? While Vandar doesn't appear in the game in-person, he does show up in a holo-conversation that the Exile can uncover between Vandar and Vrook that's stored in the damaged protocol droid in Khoonda on Dantooine
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Thank you! This is helpful!
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There don't appear to be any upscales for the Kath hounds but I'm not sure if it is in any larger texture pack. It's not an absolute or urgent concern but it would definitely be cool to see more HD textured/modeled versions of those creatures in-game.
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Would someone be able to create better quality skins, textures, and/or models for the Kath Hounds on Dantooine? It would definitely enhance the experience there
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I just made an additional opening sequence for the BioWare logo for whenever the game starts. It incorporates both the Malak short video from Unreal Cinema's now-cancelled Kotor series, and updated logos for both BioWare and Kotor. I would appreciate feedback on this idea and I plan to release this as a small mod.
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Personally I don't understand the point, as for releasing it as a mod make sure you get the proper permissions to do so.
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@Thor110 @Sith Holocron I contacted them recently and asked for official permission to release it as a mod. Until then I have it waiting in the folder in the event that I receive permission and just have it for personal use. I think it adds a decent touch to the game because it provides a slice of visual backstory for Malak in the load-up of the game, but I understand that it's a matter of personal preference and not everyone would want that.
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Combining them probably wouldn't be an issue since I have something I can do that with. Do you know of a good tool to convert .bik files to .mp4 format so I can combine them before reconverting the whole thing to .bik?
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A year ago, the Unreal Cinema studio that was making an animated and now-cancelled Kotor I series released a five-minute short-film on Malak where it shows a flashback of him dueling Revan and losing his jaw. Would it be possible to insert this clip as a skippable opening cutscene that comes on before the game menu loads when the game first boots up? If so, how would I go about this? I know how to download the clip and make an mp4 file of it but how would I insert it in the loading order before the menu boots up?
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I love the texture of this mod but for some reason the "shiny" part of the outfit ends of being transparent or see-through and it's related to the .tga file for it. I know the way most people usually "solve" this issue is by getting rid of the alpha channel on the file but that will ruin the visual effect of it. Is there something I'm supposed to type in a .txi file that I could create for the texture that could fix this?
- 11 comments
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- jcarter426
- dark hope
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(and 1 more)
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Would it be possible for someone to make this mod work with TSLPatcher so that the appearance.2da and heads.2da files and the changes made to them can just be incorporated into those already-existing files? I already have those files in my Override folder and made changes to them with other mods. Installing this mod basically requires us to "replace" our already-overwritten 2da files with this one and so we will lose whatever changes we made with other mods in those files.
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In the Dantooine Jedi Academy there is a unique and very peaceful theme that plays in Kotor I. I absolutely love this theme but was wondering if anyone is aware of an updated and more complex and "cinematic" sounding version or rendition of it? I've definitely seem some people do this for certain other tracks for Kotor music, especially the so-called "Revan" theme that was reworked and updated for SWTOR. Star Wars: Knights of the old Republic Ambient Music - Dantooine Jedi Academy - YouTube
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I've been having issues when installing mods, particularly regarding when I've uninstalled and re-installed the KOTOR games. Whenever I do that, the game's files just seem to be a copy of whatever they were prior to me uninstalling the game. This is particularly a nuisance with 2da files as they will still have the altered coding in them prior to when the game was uninstalled for some reason. I tried flat-out deleting all game files manually before uninstalling the game itself and then re-extracting fresh versions of the 2da files from Kotor Tool and still got the same result with the 2das not giving me fresh versions but instead with all the altered coding from before. Is there a way to fix this?
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I intend to either do this or to include the file in my mod directly. I have Dark Hope's permission to use these textures.