Valefury

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About Valefury

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    a top level essential mod, one of the few. there's some issue with the handles and how they go into the left hand though. since the game doesn't seem to "flip" the hilt model when held in left hand it appears for example the shortsaber and blue saber like you're holding it inside out or backwards or however you wanna describe it. the issue is mainly because the flap at the top of the hilt is facing right, as opposed to the red saber flap facing up which makes it irrelevant which hand its in its always going to be symmetrical facing up. it would be a great idea to rotate the blue saber and short saber models 90 degrees to make the flap face up so that it looks fine in either hand and to do the same with any other hilt that has similar flaps I'm not familiar with them. might be a good idea to look over the double sabers too since it would be from immersion perspective awkward to be rotating the flap around mid combat. my core issue is that the short saber which is meant for the offhand looks improper in the offhand. I realize it's been a long time and author probably isn't working on the mod anymore or visiting the site but anyone who is currently modding should look into this if they can, just a same to see such a blemish on an otherwise perfect mod.
    Your texturing is good and I can see you put solid effort into this, and, your design of the lightning bolt is way too symmetrical with the center bolt being too thin. you end up with a bolt that looks more like a purple centipede than force lightning. the screenshot you took is misleading because it's angled in a way that makes it look better than it appears. a standard third person shot using force storm on multiple enemies a decent distance away and it ends up looking pretty goofy because lightning bolts aren't shaped that way nor are they that symetrical. the tga file looks nice in isolation when I took a look at it so I get it but in game since there's 0 variance of the shape of the bolt and it spans long lengths, like I said it just ends up looking wrong and not at all like lightning. I think the core issues is the forks coming off the center bolt need to be angled outward just a tad more rather than forward, or in some way less prominant, the center bolt itself needs to be much more prominent, maybe thicker is a good word to describe it but definitely standing out more than the forks. also the design should be much more jagged and asymmetrical, and you have to take into consideration that your design is a small piece of a very long path of bolts, so you want to "upscale" it so that the tga is rightfully a portion of a bolt rather than an entire bolt. lastly the purple glow needs to be toned down just a bit because the thinness of the forking bolts gets overtaken by the glow, it ends up looking fuzzy rather than a lightning bolt. I think the core of the issue is the forks overtaking the core of the bolt, if you take nothing else from this. force storm in particular is a goofy spell because it forces an unnatural bend into the bolts, it looks especially terrible against close range targets even unmodded. it looks a bit better in your second screenshot than in mine maybe its something to do with the kotor 1 vs kotor 2 engine or some other modification your game has that you didn't include in the files, who knows. other than that a great effort, definitely need more content like this for kotor.
  1. she looks good but there's something wrong with her mouth when you speak to her. like when she moves her mouth it seems like there's some sort of tearing going on as if her mouth model doesn't fit into your head model. it's right at the edges of her mouth you can just barely catch it if you're paying attention but it's very noticeable and once you do it starts to irk you. is this a flaw in the mod or is this an issue on my end?
  2. the lightsaber forms seem interestingly balanced with several of them being fairly competitive. the force forms on the other hand all seem kind of garbage if you ask me. on the other hand I don't think there was much reason for force forms to begin with since even as a guardian if you took a decent starting wis and cha you'd become an unbeatable force user anyway and able to blow through the game using largely force powers, but with a full bab class as icing on top. I think the only force form really that could be seen as relevant is the one all classes got in kotor 2 which was the force channel I believe. increased regeneration in and out of combat, and a small boost to damage, almost negligible tbh but something to make it feel like you're getting a little more mileage out of it. tbh you may as well have added something that gives fp regeneration as that would probably be the only force form people would ever use over a lightsaber form. 10% fp even if it might be better than say 3-4 regen at the end game, regen would be better early game but it also "feels" better to know you're ticking something back rather than your pool increased, it's a more easily digestible mechanic imo while some small scaling fp is half a force power early, 1-2 force powers late, and some irrelevant save bonuses just doesn't whet the appetite the way you'd want it to.
  3. Valefury

    PFHC04 Reskin

    very well done this would top the best even in other newer games.
    I think your use of colors is really good and you made the core a decent thickness I've seen people make the core too thick and it made it look like the saber was spilling out of the hilt so that's good of you to avoid that. Only issue I see with this mod is the flickering of the saber blade, it oscilates quickly and fairly drastically which ends up being very distracting. I don't know if its an issue on my end or if it's how you intended it to work since there's no video attached showcasing how its supposed to play. regardless it's a bit of a flaw.
  4. Love the colors and the texture but I think the core is too thick.
    First of all let me acknowledge that this is the best mod of its kind bar none in existance as far as I can tell, the quality is very intricately done and that deserves huge props because the vanilla handles were pretty derpy in comparison, and a single model for them all was also in bad taste on the devs part. Beyond the quality of the work itself though, there's a glaring flaw that I see that is really hard to ignore. the hilt positioning in the hand. if you look at where the jedi is holding it, he's holding it like a classical sword right up near the top where the hand guard would be. this isn't how jedi hold light sabers and in fact especially with the purple lightsaber, you'll notice he's holding it so far to the edge his actual index finger is going into the indentation, there's no way to wield that without fucking your own hand up in combat if you hold it that way its going to slip out and cut your hand off, it's not a sword. also if you look at your own design and that of lightsabers in general, it's pretty clear that it's meant to be held right in the middle if not a bit towards the bottom, that's literally where the hilt portion is. I'm not sure if this is a simple fix or not but it's just such a simple issue that should in theory have a simple solution(not a graphic designer for the game so I wouldn't know but I'm willing to bet it's simpler than the work that went into making such high quality designs). On a more minor note but still pretty significant imo is some of your model designs weren't made in mind for left vs right hand. the game doesn't seem to take into account which hand the weapon is in so for example the short saber model is very clearly it belongs in the right hand, the blue saber belongs in the right hand, the silver saber belongs in the left hand. the flap on the hilt I'm assuming points outward rather than inward towards your body, but regardless of which way is the right way it's better to design the saber so that it looks the same in both hands otherwise you get some weirdness, that basically means unless there's a way to get the game to recognize that you're equipping a weapon in the left hand and to make a mirror model, any asymmetrical weapons are going to look a little weird in the opposite hand. for me personally it's just kinda goofy that the short saber clearly is from a game perspective made for the left hand, but your design it looks like it was made for the right hand, it's grinds me from an aesthetic perspective. I think the simplest fix for that would be to take those lightsabers and rotate them 90 degrees so that the flaps point up like with the red lightsaber which would have had the same issue if you didn't specifically make the flap point up, maybe to differentiate itself form the blue one which points right. so the shortsaber and blue saber you rotate it 90 degrees counterclockwise and the silver saber you rotate that 90 degrees clockwise, and they all end up symmetrical and looking like they belong in either hand with the flap pointing out from the top. is this something you haven't personally noticed in game yourself or you just didn't see it as an issue, maybe you don't play that much and mostly just make models so it missed your eye on the release? regardless I'd hope that it's something you'd choose to fix I'd do it myself it I knew how, but seeing it makes my ocd go off like crazy like that saber just isn't being held correctly to the point of it being a point of danger to the wielder, he needs to be holding it a full hand length lower ideally. I noticed the same issue with blasters in the base game of the blasters are shaped in a way where it obviously doesn't fit in the characters hand. it must be a core game issue and it's pretty ridiculous for them to make such a basic level oversight. criticism aside thanks a lot for making this mod it truly enriches the kotor experience, I hope it wasn't too much I know people don't like to hear that their painstaking work might have had some flaws in it, but I think yours aren't a personal issue so much as an issue with the game itself that you forgot to take into consideration with your designs. I'm nearing the end of a kotor 2 playthrough which also inspired me to make another go through k1 after I'm finished. it's funny how playing k2 made me appreciate k1 more and playing k1 made me appreciate k2 more, both good games in their own right. it's crazy how these 15 year old games can still suck me in so hard while newer games feels like they completely fall through.
    Hey man Really good job on the colors. There's one serious issue though with the beam width. You can even tell in the screenshots that your blades are significantly wider like the core/white part. What you get with that is it looks like the blade is spilling out of the top of the hilt and it's kind of immersion breaking to look at it no matter what the angle. Like I said the color job you did is great but the width of the blades need to be shaved down just a bit so it looks like it fits into the hilt.