SalaciousCrumb

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Everything posted by SalaciousCrumb

  1. I loaded up a save right before shutting down the HK factory, finished Citadel Station and reached the Ravager, but nothing has happened yet. Is the reveal supposed to be further down the line?
  2. Where exactly is the cutscene supposed to trigger?
  3. Obsidian tried to warn us.
  4. I tried my hand at fixing the logo in the main menu because it was extremely small. Here are the final results: http://abload.de/img/208580_20180301185216tcs2t.png http://abload.de/img/208580_20180301185533cosik.png Here is the file I edited (the one for the legacy version): https://drive.google.com/file/d/1VFhsnrO9uPtI1KxR875CQttbTLbJ6Oml/view EDIT: I applied the same fixes to the .gui file intended for the Aspyr version (located in the override_steam_version folder) in case someone wants to use that instead: https://drive.google.com/file/d/1YYqPT-Qs85QlNq1hsXOPqHCcVISrKnlO/view
  5. If you recruit Suulru and talk to him after the battle for Khoonda, he starts complaining again about his moisture vaporators even if you have already completed his quest. However, if you cancel the conversation and try speaking to him again, he simply responds that he'll be returning to his farm shortly, as he should. Can you please fix this?
  6. I'm using TSLRCM and the description lists all Jedi classes as a prerequisite. Weapon Specialization: Lightsaber can be unlocked by a Jedi Guardian as well as ANY of the prestige classes despite its description stating otherwise so I think that needs a correction.
  7. Yeah, you're right. On another note, I noticed there are missing water effects in the Aspyr version. It's unbelievable how many things the update broke.
  8. Patching the game with UniWS causes the GUI to display three thin horizontal lines that shouldn't be there. Could this be fixed?
  9. I extracted the Iziz Swoop Track .vis file from the legacypc version where it's working properly so it should be ready for use. All that remains is Goto's Yacht which unfortunately exhibits the same visibility issues that are present in the Aspyr version. 510ond.txt EDIT: I tested the .vis file from the legacy version in the Aspyr one, and the issues still persist. I don't know how Aspyr managed to screw up this bad. The Iziz Swoop Track and Goto's Yacht still need to be fixed (the visibility issues on the Swoop Track are present only in the Aspyr version).
  10. Link? Also, I forgot to mention that disabling Vertex Buffer Objects causes crashes on Goto's Yacht.
  11. Is it possible to fix the flickering/missing hilt textures without editing the configuration file?
  12. No, this issue is definitely universal. I've encountered the same visual glitches (Khoonda Plains, Valley of the Dark Lords, Bastila's model and Adana's model, which can also be seen in Iziz) on my R9 270 as well as on my GTX 1070.
  13. You're not the only one who has this issue. I get the absolute same visual glitches when I put spaces in the "DisableVertexBufferObjects" line. The good thing is the textures for the double-bladed lightsaber hilts stop flickering, like you said.
  14. There's another similar issue on the Iziz swoop track in the updated Steam version that's not present in the retail/legacy one. https://youtu.be/Z3KNtpQnKAQ?t=1620 https://youtu.be/WgdInFPw2S4?t=433
  15. https://drive.google.com/drive/folders/1HC9jyOtVAM7lGvrrxSjVm7jLVmfCnGo8?usp=sharing Both saves are from the updated Steam release. I have TSLRCM 1.8.5, the Unofficial Tweak Pack, the Main Menu fix and the fog fix installed. Yeah, I forgot to mention the doorways become black at a certain distance. And thank you for the fix.
  16. Then I don't know what might be causing the problem. I doubt it's the graphics driver because I always wipe it with DDU in safe mode before installing the latest one. It definitely has something to do with the game itself.
  17. I've noticed this issue only in the Refugee Sector and on Goto's Yacht, so it definitely isn't universal. Maybe there are other areas in the game that exhibit the same issue but I can't remember any.
  18. https://imgur.com/a/vich3 Could anyone fix this? I'm not sure if this issue was present in the legacy version of the game, but it definitely is in the updated Steam version.
  19. Do you think you could fix the UI stretching that's present in the Aspyr version? I've seen a mod on this site that fixes this, but it is intended for the legacy version of the game. There's also a Workshop mod on Steam that rectifies this, but it doesn't seem its creator is going to release it as a separate download for manual installation.
  20. Setting it to 2 didn't help either, however when I set it to 0 or 3 I got approached by Ziagrom so there's that. I guess I'll just have to be more careful in future playthroughs.