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Everything posted by DarthRevan
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I fixed the Dialog.tlk errors that were present in your Force Choke Anyone mod. I added my own version of the changes.ini file to my post that fixed the missing name and description of the new force power. My changes.ini file also includes the Spells.2da fix that jc2 uploaded on the same forum. So now this mod 100% works in K1!😀
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Darkside Choker Script Editing [K1]
DarthRevan replied to decoy88's topic in General Kotor/TSL Modding
Thank you so much for fixing this classic mod. The Force Choke Anyone power works perfectly in K1 as it should with jc2's changes.ini file. But the only problem I had was with the dialog.tlk changes. It doesn't show the right name or force power description because you had them set to random numbers. The good thing is I know a thing or two about dialog.tlk modding and I fixed the issue and now the Force Choke Anyone mod works 100% as it should! You have to take advantage of the StrRef0 and StrRef1 variables that were created in the TLK list in the changes.ini file. That way the TSL Patcher will link the name and description to the modded force power when it installs to the right values instead of random numbers. Because if there is no string reference in the Dialog.tlk file then you will get the wrong name and blank description. I added an attachment of my changes.ini file below so that you can see the changes I added to jc2's changes.ini file. All I changed were these values below in the changes.ini file and it loads the right description and name from the Dialog.tlk file for the Force Choke Anyone force power: FROM ORIGINAL name=268 spelldesc=119598 MODIFIED TO name=StrRef0 spelldesc=StrRef1 But other than that and what jc2 showed in his changes.ini file you did a great job updating and fixing this mod. Thank you again Qui-Gon Glenn for making your own version of this mod that actually works in K1. I had a question though. Why do you say in the readme to modify the qg_choke.nss file and add in the line: int FORCE_POWER_CHOKEF = 132; Because I didn't have to do all the extra steps and the mod works perfectly fine for me. I don't think these extra steps are needed after jc2 removed the RowLabel=132 line from your original changes.ini file. Because the TSL Patcher will modify the spells.2da file so that it points to the gg_choke.ncs file by default. Anyways I am glad this classic mod was fixed and uploaded here. I looked all over the internet for a download of this mod and I couldn't find it. I can't wait until you upload this mod officially with all these changes. Feel free to download my changes.ini file that I made to fix the Dialog.tlk errors. My changes.ini file also includes the Spells.2da fix that jc2 uploaded as well. changes.ini -
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- 2 comments
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- Aurra Sing
- Asajj Ventress
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- 124 comments
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- 2
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- handmaiden and disciple
- party
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- 21 comments
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- robe reskins
- armored robes
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Sith Holocron - TSL Animated Galaxy Map Texture in Canon Positions
DarthRevan commented on Sith Holocron's file in Skins
It sure seems that way. I guess people have the right to decide where their mods are uploaded. Thanks for updating this mod Sith Holocron, I also like the April Fools joke. Didn't even know of the Cathalan mod, I saw a lets play of it and it is horrible: It is so laughable how the dialog is so bad. Apparently the mod author even stole some lines from Spongebob Squarepants. I also hate the repeating music in the background, so annoying! How desperate do you have to be to publish that much rubbish. -
Sith Holocron - TSL Animated Galaxy Map Texture in Canon Positions
DarthRevan commented on Sith Holocron's file in Skins
I don't get it. Why all the hate towards the Steam Workshop? I think it is easier to install mods with the Steam Workshop and I will never understand why people hate it so much. I have never had any problems with it. Maybe it is just a preference not to, buy why? It's so much easier to push a Subscribe button and have the mods install for you. I think if a mod doesn't work on Steam Workshop it is because whoever created it didn't set it up properly. -
Do you know of any other modder's that are looking into this? I tried searching on google and found nothing. It seems that this idea of a pretty interesting Holocron quest is dead. So sad.
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Is there any news on if this mod will be made or released? It seems like a lot of content that hasn't been restored. It would be a shame if this Holocron quest went unnoticed and unrestored. It seems like a very interesting quest and would give me a reason to have Disciple as a party member.
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Error while installing K1 Force Pack V2 (scripting issue)
DarthRevan replied to Golselect's topic in KotOR1 Restoration (K1R)
Where did you get the Kotor I Force Power Pack by DI? I can't find that mod anywhere and it seems it is the same mod as the K1 Force Pack V2. I think you are trying to mix two versions of the same mod. This will not work and will screw up a lot of things. I am surprised no one realized this sooner, LOL! EDIT: My suspicions are right! You accidentally installed two versions of the same mod. Also the mod creator is Star Admiral not DI. Don't know any mod creators named DI. Here is the first version of the mod: http://www.nexusmods.com/kotor/mods/416/? Here is the second version of the mod: http://www.nexusmods.com/kotor/mods/415/? It clearly states in the second version this about the installation: This mod uses the TSLPatcher for easy installation. If you have either Shem's Super Enhanced Mod Add-On or version 1.0 of this mod installed, PLEASE read the Important Notice sections below to properly install this mod. If you don't have those mods installed, then simply run the executable to install the mod. It will modify and/or replace any conflicting files in your Override folder and save the original files inside the backup folder. Do NOT simply copy the files from the tslpatchdata folder to your Override folder; the mod will not work. Also it states this: Important Notice (K1 Force Pack v1.0): If you have version 1.0 of this mod installed, first completely uninstall version 1.0 by following the uninstallation instructions provided in the ReadMe of that mod. Afterwards, proceed with this installation. Important Notice (Shem's Super Enhanced Mod Add-On): If you have Shem's Super Enhanced Mod Add-On installed (the Add-On specifically, not the original one), install this mod using the TSLPatcher, but be sure to copy the contents of the patch folder into your Override folder AFTER installing this mod to ensure compatibility. Your "unorthodox" solution turned out to not be a solution at all. You just mixed two versions of the same files which will seriously screw things up. So just download the second version of this mod from Nexus Mods and then reinstall. Bad news though, it looks like you will have to reinstall all of your mods to fix this, unless you have some backups somewhere. If you have Shem's Super Enhanced Mod Add-On follow the instructions above and happy modding! -
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How is it broken? Elaborate please, I think this mod works just fine. I haven't downloaded it yet but my previous versions I downloaded from Filefront worked. If this download is screwed up I might upload my previous version that worked. I will have to ask permission from the original creators first though.
- 7 comments
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- armor
- sith stalker
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- 2 comments
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- Aurra Sing
- Asajj Ventress
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- 2 comments
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- Aurra Sing
- Asajj Ventress
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Force Concentration Mod Missing from Gamefront?
DarthRevan replied to DarthRevan's topic in General Kotor/TSL Modding
OMG it works! Thanks so much BK2-Modder! Now I can find all of the mods I couldn't find in the first place.