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Everything posted by DarthParametric
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No More Messengers After Xor Ambush -- FIXED!!!
DarthParametric replied to Fair Strides's topic in General Kotor/TSL Modding
Exactly what I said. The only fully working fix is in K1CP, and even then I'm still not 100% sure it is finally resolved. -
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No More Messengers After Xor Ambush -- FIXED!!!
DarthParametric replied to Fair Strides's topic in General Kotor/TSL Modding
Scripts are version-agnostic. They work on all versions of the game. But this mod does not fix the Xor issue, so it's kind of a moot point. -
All Hands on Deck for the Leviathan Prison Break
DarthParametric commented on DarthParametric's file in Mods
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All Hands on Deck for the Leviathan Prison Break
DarthParametric commented on DarthParametric's file in Mods
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MOD:Revan's Hoodless/Maskless Flowing Robes For K1
DarthParametric replied to DarthParametric's topic in Mod Releases
It's not detecting your appearance correctly. Like I said, I think your install (and your save) is messed up. Next time I would recommend caution in what random crap you install. -
MOD:Revan's Hoodless/Maskless Flowing Robes For K1
DarthParametric replied to DarthParametric's topic in Mod Releases
Add the item to your inventory, either via console or KSE. But I suspect your game install is probably borked by the sounds of things. If you are on the Star Forge, I'd just finish the game and then do a proper install on your next playthrough. -
MOD:Revan's Hoodless/Maskless Flowing Robes For K1
DarthParametric replied to DarthParametric's topic in Mod Releases
The UTIs for that appearance should be DP_RevRobe_FC1S for DS and DP_SFRobe_FC1S for LS. -
MOD:Revan's Hoodless/Maskless Flowing Robes For K1
DarthParametric replied to DarthParametric's topic in Mod Releases
Installing it a second time is not recommended. Given its age, it doesn't have provision to deal with pre-existing appearance rows added in the previous install (that I can recall). Open up your save in KSE and check what value it lists under Appearance. For example: -
MOD:Revan's Hoodless/Maskless Flowing Robes For K1
DarthParametric replied to DarthParametric's topic in Mod Releases
I wouldn't know, never used any of his stuff. But that is the most logical explanation. -
MOD:Revan's Hoodless/Maskless Flowing Robes For K1
DarthParametric replied to DarthParametric's topic in Mod Releases
For males, the mod uses the vanilla UTI. The item code is g_a_mstrrobe06 for the DS robes and g_a_mstrrobe07 for the LS robes. Female characters required a hack, so use custom UTIs depending on the head variant (which is why the mod doesn't work with custom head mods). -
MOD:Revan's Hoodless/Maskless Flowing Robes For K1
DarthParametric replied to DarthParametric's topic in Mod Releases
No, the default Star Forge robes (PMBJ/PFBJ) have no hood (or cape or belts). If you have a hood then you are using a conflicting mod. -
MOD:Revan's Hoodless/Maskless Flowing Robes For K1
DarthParametric replied to DarthParametric's topic in Mod Releases
You run the installer, then follow the instructions. This only replaces the Star Forge robes, not the full body Revan appearance if that is what you are using. If you are playing a female character with a custom head, then it won't work for you at all. -
For those that use KOTORBlender, I forked seedhartha's repo to make a few tweaks in case anyone is interested. Fixes the texture search path for Windows users, adds a new separate search path for lightmap textures, and adds a menu to the UI with some show/hide functionality similar to KMax:
I'm open to other ideas if anyone has suggestions for further KMax-like additions. Although I'm no programmer, so I'm not going to be able to do anything too fancy.
Edit: I created a pull request to merge these additions, so you can now just download it directly from DS on the KBlender page in the Tools section.
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TOR Ports: Meetra Surik AKA Jedi Exile Female Player Head for TSL
DarthParametric commented on DarthParametric's file in Mods
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TOR Ports: Meetra Surik AKA Jedi Exile Female Player Head for TSL
DarthParametric commented on DarthParametric's file in Mods
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TOR Ports: Meetra Surik AKA Jedi Exile Female Player Head for TSL
DarthParametric commented on DarthParametric's file in Mods
Did you actually install TSLRCM from the Workshop? If so, it will be in the same Steam library where the game is installed, but I'm guessing you don't have any additional libraries and are just using the default Steam installation. That would presumably make the location of Workshop TSLRCM on Windows: C:\Program Files (x86)\Steam\steamapps\workshop\content\208580\485537937\ assuming you are using the English version. If you are using the combined TSLRCM and M4-78 (again, in English), then you would instead use: C:\Program Files (x86)\Steam\steamapps\workshop\content\208580\1402798020\ For non-English versions of the mod you'll need to get their specific mod ID from their Workshop page. And if you are using Mac or Linux you'll have to Google where to find Steam's install location. -
The link in this post still works fine.
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Immersive AI Voice Acted "Make Mission a Jedi" mod
DarthParametric replied to EpicStoffer's topic in Work In Progress
The pauses are a little awkward, but I think most people will probably give it a pass due to the overall quality. If it was janky robo-speech on top of that then it might be a different matter. -
Immersive AI Voice Acted "Make Mission a Jedi" mod
DarthParametric replied to EpicStoffer's topic in Work In Progress
I don't think you can give a universal yay or nay. It ultimately comes down to individual user tolerance for that sort of thing. The pause due to the splice is definitely noticeable, but if the average slob can tolerate Kaevee they probably won't have too much to complain about with your work. And it's not like the original VO (both in KOTOR and many other games) isn't already full of jarring elements, like the Bastila examples I mentioned earlier. I'm pretty sure the number one complaint is going to be the name pronunciation. -
Immersive AI Voice Acted "Make Mission a Jedi" mod
DarthParametric replied to EpicStoffer's topic in Work In Progress
NM03AEMISS14024_.mp3 NM11AAGADO02050_.mp3 -
Immersive AI Voice Acted "Make Mission a Jedi" mod
DarthParametric replied to EpicStoffer's topic in Work In Progress
For mods my interest would mostly be in clones of existing VAs, as you are doing with Mission. For example, there are a number of Bastila's lines in K1 that I would like to correct for K1CP that are impossible to create without an AI (like the "phenome" line). I also had an idea for a Mission mod of my own, tempting her down the dark path throughout the Griff questline to provide an alternative option to killing her during the Lehon showdown. Seems I've missed the boat on this avenue though, at least without paying for the privilege.