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Everything posted by 1Leonard
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TSL comes out. Not liked by some because the previous installment followed Star Wars story beats to a tee. This one is more unexpected and deconstructs some of the lore of the Force. Over the years the hate dies down and it's now considered good. TLJ comes out. Not liked by some because the previous installment followed Star Wars story beats to a tee. This one is more unexpected and deconstructs some of the lore of the Force. (We are now here).
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The new tools are amazing! Glad I still check in from time to time. I feel a certain *itch* coming up again

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Does anyone here have some documentation saved on how UV mapping works on KotOR models?
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Nothing special like DP says, but a quick run-down is this:
Each vertex has a UV position (like 0.99 0.99) which is an XY point on the texture.
Each vertex in a face has one of those UV coordinates, and the space that face uses is calculated between those three XY coordinates.
Lastly, each of those coordinates is a percentage between 0.0 and 1.0, which is why the texture doesn't always benefit from being upscaled.
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I always feel a little sad when I finish TSL

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Uninstalled Steam and have stopped gaming for a while. Will still be around here periodically. Peace