DarthTyren

Members
  • Content Count

    358
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by DarthTyren

  1. That would be correct. However, I am using H4F as a base, as a lot of changes I have to make are similar. I have no clue.
  2. Neither am I, but it's hard coming up with something unique that would also look good. I also don't have a very steady hand, so I can only do so well in photoshop.
  3. I'm still not such a huge fan of the colors myself. But these robes are already meant to be the most powerful robes in the game. I don't want to make them too OP.
  4. Funny you should mention that, I originally had the idea to make a second version of this mod that just allowed G0-T0 to appear on the ship without recruiting him, and then following through on his story arc, which I can't get to for some reason. Then, reprogramming all of Disciple's influence changes to G0-T0's number (5). Didn't follow through for obvious reasons.
  5. It's been a while with very little updates. I'd just like to say that I'm almost to the point-of-no-return in the game on my first test playthrough, playing as a female, without M4-78EP. The next will be a male playthrough, and after some deliberation - and a HUGE suggestion from an anonymous source, I will be using M4-78EP for the very first time. Now, something has had me trapped for the last three days. One of the dialog files kept getting corrupted during the merging process - in a way that I couldn't trace (the only difference between the merged file and the file that worked, according to ChangeEdit, was the EditorInfo, which holds date of creation and last edit.) I fixed it, but that file is now set to replace the old one, and it might introduce incompatibilities with other mods, depending on how those mods are installed. I hope to fix that at some point, maybe even change how I do what I'm using the dialog for, but after being stuck for three days on one issue that was never an issue before, you get real tired of it. For those who want to know, the file is zuka.dlg in 403DXN.mod. On a slightly brighter note, I have created a ModDB page for this mod, and the link is in my signature. I plan to post at least weekly updates leading up to the re-release. As a matter of fact, I'm off to post one now.
  6. Solved my problem, though in a way that nearly makes no sense. Good news: ready to continue this playthrough.

  7. DarthTyren

    PSERROR

    From the album: My Insanity

    Strange error I came across while testing PartySwap.

    © DTYREN

  8. Hit another snag this morning while testing. Didn't understand it, unless I seriously set the installer up incorrectly. Won't be able to test possible fix until tomorrow.

  9. PartySwap is now hosted on ModDB!

    1. Kexikus

      Kexikus

      The new updated version?

      And will it be uploaded here too?

    2. DarthTyren

      DarthTyren

      When it's ready to be uploaded anywhere, it'll be uploaded to both places.

  10. I have addressed all of those problems. If you're experiencing those things, you do not have a proper installation. Or another mod is very heavily conflicting with it.
  11. Great. Also, does anyone know what fires the other cutscenes at the Telos Polar Academy?
  12. File name: atriscs3.dlg Entry 14 TLK line: 106934 VO: 262atriscs3012
  13. "It is a sign of his corruption, and perhaps hers as well. He will train her, and she will fall." It would be difficult to rewrite that for the female PC.
  14. Okay, so I hit a bit of a snag during this test playthrough. I'm testing this mod out as a female this time around, and when the Handmaiden is trained as a Jedi, the betrayal scene on Telos plays. Now, the final line of dialogue in that conversation is the only gender-specific line in that file, but none of the other nodes make sense to end on. So, I am open to suggestions. I think what I'll do is stop that script from firing the module transition and dialog if the player is female, but if there are any other ideas, I'd be happy to hear them. Also, I'm not sure, but I think there are other cutscenes that are between a couple sisters and one between them and Atris that the game only randomly fires if the player is male. If Hassat Hunter or anyone else from the TSLRCM crew could clear that up for me, I'd like to be able to include those conversations globally.
  15. I may have spoken too soon. As it turns out, there is still some gender-specific dialog that I have missed - in the party member's dialogs! I'll have to fix those before I can get any further in this playthrough/test.

  16. Fair Strides has edited it even further than that, even adding the ability to blank out fields in GFF files. He says it was originally meant for a USM compatibility fix for TSLRCM. I will be implementing it in the newest release of PartySwap.
  17. Just tested the new installer. It works!

  18. I find myself using Bandicam, Avid, and Pro Tools, but that's because I'm a Video Editor/Sound Designer by profession. The hard part with Avid integration is when you can't keep a flawless frame-rate while recording.
  19. I got most of what needed to be done with PartySwap 1.3 finished in just four hours today. Now, I suppose I'll be working on the Patcher.

    1. Kexikus

      Kexikus

      Congratulations :)

  20. Last I checked, Windows Movie Maker doesn't allow good HD video to be exported. It's the reason I caved all the way and bought Avid. But I think Sony Vegas would work just fine.
  21. Not true. No better time than now for bug reports. Thank you, Tommosahn. I will look into it once I get there. I just want to confirm you were playing as female, correct? Anyone else who wishes to compile a list of problems, feel free to post it here.
  22. I will try to avoid doing that, but if the files don't change the way they need to, then something's got to give. For all the praise it gets, I'm not a huge fan of the TSLPatcher right now.
  23. Alright, apparently I didn't have much luck in the way of setting up the installer. Also, only today did I realize a more efficient way of making the armband work without having to equip it. That said, I will be starting over on this mod, with the exception of a few files. What does that entail? Well... Wiping my working TSL directory. Copying the default installed directory, which includes the 1.0b patch. Downloading and installing the newest TSLRCM. Referencing old modified files to (possibly) fresher versions found in TSLRCM. Modify everything all over again. NOT SURE ABOUT THIS ONE - Rework the installer file so that this mod overwrites -rather than changes - the TSLRCM files (with backups made after using the installer). Play the game all the way through after using the installer the same way I force everyone else to use it, rather than just having everything in my override. Needless to say, this will take a while, and although I made quite a bit of headway as far as what would have been the next update, I've had at least three people tell me that they couldn't even use the armband, which I wouldn't have been able to figure out. Instead, from here on out, it'll work like an adrenal with unlimited uses and no buff. Players, I ask for patience. Modders, I'll likely ask for guidance. Moderators, feel free to take down the file. I don't want anyone downloading a defunct mod that only I can get to work perfectly.