DarthTyren

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Everything posted by DarthTyren

  1. Holy CRAP! The most well-liked person on the forums just made his first post here. He has spoken. Now we, as modders, must act! You must also like the above post.
  2. You can learn any of the seven forms. Little known fact: there is in fact an eighth form, one that only Kyle Katarn is awesome enough to practice.
  3. Oops. CreateObject() is what I meant. My bad.
  4. He then uses his other powers (not the Force) to make sure Mission, Zalbaar, Canderous, T3, and the Hidden Beks are also beamed to Dantooine, leaving the Sith completely clueless.
  5. GetObjectByTag() can, however, access objects in BIF files or the Override folder, if an object isn't made more specific in the GIT files (the way waypoints are).
  6. Not sure here, but I would check the lightsaber combat script on the Endar Spire. The one where the Jedi killed the Sith, before she dies as well.
  7. I suppose in theory, .ARE files are okay to put in the override folder, as long as you're changing certain values only. The only instance where it wouldn't work so well is if it's for a module that uses an .ARE with the same name as another module. Example: in TSLRCM, the Refugee Landing Pad .ARE is used in the main module as well as the added module where Atton, Bao-Dur, and another party member fight through armies of bounty hunters. In this instance, it would make sense for the whole level to look exactly the same, so anything that you would change in the .ARE file can likely be placed in the override folder without anything going wrong. Another example: in BoS:SR, there is another Ebon Hawk module for the vision at the beginning of the Solomon's Revenge portion. The values for DynAreaColor, OnEnter, SunFogColor, SunFogFar, SunFogNear, and SunFogOn are different between the two. If you place that particular .ARE in the Override folder, you overwrite both of them. This is what most people like to avoid to ensure compatibility, this is the main reason to just place .ARE files inside module files rather than the Override folder. I hope this helps.
  8. To answer your second question, the best way to "trigger" a conversation based on proximity is to add a trigger, which will point to a script, which will look something like this: void main() { object oNPC = GetObjectByTag("tag_of_npc"); object oTrig = GetObjectByTag("tag_of_trigger"); string sDialog = "name_of_dlg"; AssignCommand(GetFirstPC(), ActionStartConversation(oNPC, sDialog); DestroyObject(oTrig, 1.0); } Obviously, you'd replace everything in quotations with the appropriate info, leaving the quotation marks. What this will (should) do is fire the dialog once you walk into the trigger, then it will destroy the trigger, preventing the game from trying to fire the dialog again.
  9. Then add another vector that is in front of the door and start by moving the NPC to that vector instead. Then, change the DelayCommand for moving the NPC from 2.0 to 4.0. If that doesn't help, let us know.
  10. The only reason why Kyle Katarn hasn't yet made a TC mod is because no one would be able to handle the awesomeness of a story he came up with.
  11. The Sith that tried to investigate was never heard from again. Kyle Katarn can go back to Dantooine and Taris after they've been destroyed. Peragus as well. Kyle Katarn can convince Brianna to take him back to the Polar Academy on Telos.
  12. Halfway through that six-week period. It's hard, but will hopefully be satisfying.

  13. Revan left to fight the True Sith. The next day, Kyle Katarn came by to tell him that he already did it. We still haven't heard from Revan, but Kyle refuses to go back, and no one's brave enough to beg him.
  14. Kyle Katarn plays with animated skyboxes. Kyle Katarn knows what the best narrative experience is in both games, having played them in real-time. No load screens, no shortened hyperspace travel...
  15. ^This.^ Qui-Gon said that without MidiChlorians, life could not exist. With this understanding, there are MidiChlorians in every life form, and the amount is measured by the amount in each cell. A person's MidiChlorian count measures how much of their surroundings they should be able to feel, if they develop said abilities. The Force is a deeper part of said surroundings. If they can get in tune with the Force, they are considered Force Sensitive. EDIT Didn't see the date on the last post, sorry.
  16. When one schedules an 18 credit hour semester, it's understood that there will be a lot to do. Most people, however, aren't in a choir that gets invited to sing with an Opera company. Hello there, very busy schedule.

  17. Kyle Katarn CAN perform a barrel roll during turret sequences, even the one on Onderon.
  18. When Kyle Katarn plays TSL, he recruits all twelve companions, as well as Atris. He then forces the Party Selection Screen to accommodate all of them. The term "Unescapable" means nothing to Kyle Katarn, he can still change his party. Kyle Katarn can select up to eight party members to venture out with him. Kyle Katarn can gain influence with all his companions, even the ones that aren't in the current party. Kyle Katarn never loses influence with any companions. They all approve of all choices he makes. Bastila didn't run away from Kyle Katarn after they kissed. She just kissed him again. Kyle Katarn was able to redeem Bastila without dueling her once. That beard, though...
  19. What I do is have Kreia in my party, then use the intimidate options after selecting her as the leader of my party. Since she has really low strength, this usually provokes a fight. No DS points added.
  20. So, I've been "off the scene" for the past two weeks, just working on whatever project pops into my mind, as well as a super-secret thing that's for just me to know about right now. I decided to show off what I've been up to. These are actually a part of my super-secret project, but what the heck. NEW SHUTTLE PLACEABLE with NEW STUNT AREA Okay, so I decided that the GWing just sucked (I can't see how three people could/would/should fit in it). It didn't really represent a shuttle for me, so I made one for myself, and threw in a module for the interior for good measure. As you can see from the last one, it could use a little help on the lights, but I'm still messing with stuff, still trying to get the effect I want. Thoughts?
  21. DarthTyren

    shutint3

    From the album: My Insanity

    © DTYREN

  22. DarthTyren

    shutint2

    From the album: My Insanity

    © DTYREN

  23. DarthTyren

    shutint

    From the album: My Insanity

    © DTYREN

  24. DarthTyren

    shuttle2

    From the album: My Insanity

    © DTYREN

  25. DarthTyren

    shuttle

    From the album: My Insanity

    © DTYREN