DarthTyren

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Everything posted by DarthTyren

  1. No. Because what this mod does is it doesn't replace one companion with the other. Trust me, I tried it that way and it didn't work. In order to make it work like it does in the mod, one would have to add a new line to the npc.2da and recode the game to put that new companion in G0-T0's slot on the party table. Which won't happen. However, one could add a new companion into the Mira/Hanharr slot (whichever is empty), just to replace one of them. But then you get into the logistical nightmare of influence and leftover dialogue from the companion that was replaced.
  2. Okay, this list makes PartySwap that much easier. Thank you!!!
  3. Okay, well I know one way to make it work. It would entail replacing the dialog with the modified one rather than merging it, which I'm not sure is okay because I don't know if other mods would modify that file. And thanks for pointing 1.8.4 out, I didn't notice it. The patch notes say that I may have a bit of cleaning up to do if this will work with the newest version of TSLRCM. That said, give me a while to think this through, and 1.2 will be on the way.
  4. First off, is everyone else still alive/available? Second, what other mods do you have installed? I think that it also might have to do with the TSLPatcher not liking new blank fields in GFF files. One of the few trade-offs for compatibility.
  5. Apart from reasons already mentioned, there's one more, this is the big one. In "canon" (I will never consider KotOR Era 'Legends', it's too awesome to chop out like that), both the Handmaiden and Disciple join the female Exile on her quest, as they are two of the Lost Jedi. I wanted to try to establish that "canon" in this mod. In the same "canon", Mira is also a Lost Jedi who travels with the Exile, and Hanharr is hunting her, meaning he doesn't join the Exile. If you choose to play as a Dark Side character, as previously mentioned, Mira dies. If you choose to play as a Light Side character, Mira confronts Hanharr on Malachor. It's dependent on alignment rather than gender, which makes one always impossible to obtain. With this mod, I didn't change the story, I just added the opposite companion seamlessly(I hope!). I was just hoping to make it feel like the real adventure of the Exile. If someone were to tackle a Hanharr + Mira mod, I'm not sure it would be TSLRCM compatible first of all, but they would have to have a completely different reasoning behind it. I don't see a reason for the player to be able to recruit two people who want nothing to do with each other, except maybe the other's death.
  6. Straight from heaven? Then you know who to really thank for it, huh? As for Mira and Hanharr, I've gotten multiple requests. Sadly, I have to shoot every last one of them down. To include both Mira and Hanharr is not only potentially game-breaking, but it also doesn't make any sense to the story of the game. Hanharr and Mira were always meant to be arch rivals, so one follows you, while the other goes to Malachor. I will not be changing that any time soon.
  7. The new and improved PartySwap is out now!

  8. PartySwap 1.1 has just been uploaded. Find the download link in the OP!
  9. DarthTyren

    PartySwap

    You weren't the only one who reported this bug. It was a pretty blaring bug, but it had a very easy fix. The latest version is very improved. That's right folks, 1.1 is out!
  10. I believe this is probably the case. RAD doesn't like messing with many different codecs, and AVI files have the largest amount of codecs that are friendly to them. I find it easiest to convert a lossless AVI file, because RAD likes that, no info on the video is lost in the conversion. Usually, only professional grade softwares, like After Effects, can successfully export a lossless AVI file.
  11. Oh? I didn't think about the lesson. Silly me. Well, I guess I have something more to add. If anyone finds anything else that stands out to them, don't hesitate to say something. I want the next release to be as close to perfect as I can make it.
  12. SoR was about finishing the story of Revan. We all know what he thought he was meant to do (destroy the Emperor), but clearly he was wrong. What does one do when they're wrong about their purpose? Well, for one as powerful, yet mentally damaged, as Revan, your very essence splits. One part decided to accept his fate (what did he have to live for?). The other part delays it (and tries to fulfill his self-proclaimed purpose). I can't say I'm happy with the ending of Revan's story, but I'm not disappointed either. I'm actually satisfied, I found closure. The purpose of Shadow of Revan.
  13. DarthTyren

    PartySwap

    That, quite literally, doesn't work with the story of the game, because they're mortal enemies. Having them both join your crew would break a part of Nar Shaddaa, as well as Malachor V.
  14. Alright, in that case, uninstall my mod, and load a save before you enter that module. I'll put the TSLPatcher version out soon, which should solve your problem. It's just being a bit taxing on the mind. EDIT Actually, you might have to do a full uninstall of the game. Sorry about that. If I had known that it would be as game-breaking when being used with other mods, I would have waited until I had a TSLPatcher ready first.
  15. Don't make assumptions like that. I've played TOR since just after launch. Still love it. Some of the class stories could have been handled a lot better (why did it feel like such a chore to finish Act 1 on the Agent), but when that happens, I just reroll another character and say screw it. I might come back to it.
  16. Alright, this is a scripting issue, so scripters, correct me if I'm wrong. I used the PC Gender Global and put it in the Ebon Hawk OnEnter script and a_next_scene.nss as a requirement to all the (should-be) gender-specific cutscenes. The way I implemented it is as follows: int iGender = GetGlobalBoolean("000_PLAYER_GENDER"); // variable substitute //further down... else if (!GetGlobalBoolean("CUT_ATTON_MAID_FIGHT") && (iGender == 1) // Player is male && GetIsAvailable(NPC_ATTON) && GetIsAvailable(NPC_HANDMAIDEN) && (GetGlobalNumber("003EBO_Handmaid_Fight") == 1) && (GetGlobalNumber("003EBO_Atton_Hand") == 0)) { AurPostString("CS: ATTON HANDMAIDEN FIGHT", 5, 15, 5.0); SetGlobalBoolean("CUT_ATTON_MAID_FIGHT", TRUE); nScene = CUTSCENE_CUT_ATTON_MAID_FIGHT; //further down is the one that was mentioned in the previous post... else if (!GetGlobalBoolean("CUT_DISC_PLAYER_MED") && (iGender == 0) // Player is female && GetIsAvailable(NPC_MIRA) && GetIsAvailable(NPC_ATTON) && (GetGlobalNumber("000_Disciple_Joined") == 1) && (GetGlobalNumber("003EBO_Disciple_Med") == 1) && (GetGlobalNumber("003EBO_Meditate_Event") == 0)) { AurPostString("CS: DISCIPLE PLAYER MEDITATE", 5, 15, 5.0); SetGlobalBoolean("CUT_DISC_PLAYER_MED", TRUE); nScene = CUTSCENE_CUT_DISC_PLAYER_MED; } What's listed are just examples, there are quite a few more. I would have thought that using numbers to check for booleans was allowed. It compiled this way, but apparently, as stated by the post above, the Female check isn't working, so since the Booleans throughout the rest of the script are notated without equality, but rather whether or not they're set (presence of '!'), I decided to change it to this, hoping it would make a difference: else if (!GetGlobalBoolean("CUT_DISC_PLAYER_MED") && (!iGender) // Player is female && GetIsAvailable(NPC_MIRA) && GetIsAvailable(NPC_ATTON) && (GetGlobalNumber("000_Disciple_Joined") == 1) && (GetGlobalNumber("003EBO_Disciple_Med") == 1) && (GetGlobalNumber("003EBO_Meditate_Event") == 0)) { AurPostString("CS: DISCIPLE PLAYER MEDITATE", 5, 15, 5.0); SetGlobalBoolean("CUT_DISC_PLAYER_MED", TRUE); nScene = CUTSCENE_CUT_DISC_PLAYER_MED; } Would this make any difference? The only reason I could think of the first one not working is that, for some reason, he doesn't have the edited script.
  17. Forgive me if I have a bit of a hard time understanding. Is the appropriate pronoun being used as determined by the player? If not, when, exactly, do you remember this happening?
  18. Huh, that's weird. If you turn the cheat off with her in the party, then she should not be invulnerable anymore. I suggest you zip up your save folder and send it to Fair Strides for debugging.
  19. I wasn't talking about TSLRCM, SH. But shows what I know about M4-78, huh.
  20. Just making sure here, you haven't used the invulnerability cheat with her in the party, correct? Because I never experienced that issue if I don't cheat. If that's not it, then it's likely another scripting issue I'm missing, and in that case, I'll find it. It shouldn't be an issue with TSLRCM, however, so I might have to collab with Sith Holocron Hassat Hunter to try and find it.
  21. After finishing up on Telos, I tend to go to the planets in this order. Dantooine: Get Disciple, even if only to get him out of the way. Nar Shaddaa: Finally deal with the Exchange and the bounty. Onderon I: At least make it look like I really have to go somewhere for the long wait. Korriban: Filler for the wait time to go back to Dxun. Onderon II: Best freaking part of the game in my opinion. I've actually always seen Dantooine as the most tedious of all planets, therefore the one that needs to "get out of the way". Nar Shaddaa and Onderon are both longer, but at least they're fun pretty much all the time. Korriban is just as boring, but at least it's short. On Dantooine I'm an errand boy until the very end. Not fun.
  22. Honestly, I've seen videos of Witcher 3, and it looks decent, I'm just not as invested in that world as I am in Dragon Age. I have 303.5 hours invested in Dragon Age, almost half of that is in Inquisition.
  23. I don't believe they affect anything, except for if the Remote can't activate the Mass Shadow Generator, in which case, it determines who has the last conversation with the PC at the end of the game.