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Everything posted by DarthTyren
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Alright, here's the big update: Everyone give a nice, warm welcome to the new manager of PartySwap: @Leilukin! I'm aware how long I took with this announcement. I sat on this decision for months, but with Leilukin's current activity level in the community and as a modder, as well as her familiarity with the mod and how it works and her vision for the future, there really was no one else this mod could be passed off to. I want to thank everyone who supported me and PartySwap over the last several years, and even as I step away from modding and Star Wars entirely, I hope you'll join me in wishing Leilukin the best. For the last time... Darth Tyren has spoken!
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And updates to RCM that I've yet to account for are likely. CONFESSION TIME: I've kinda taken a break from KotOR modding and Star Wars in general, as I have far greater pursuits to occupy myself with. I've been doing a lot of writing and playing other games that before I never would have given thought to, not to mention taking my faith far more seriously. Logically, that means certain things would have to fall to the side to make room, and Star Wars ended up being one of those things I lost interest in, something I never thought possible. This puts the future of the mod in a bit of a pickle: I can't spend much time working on keeping it updated, because that would require sinking hours of productivity into playtesting that I can't commit to anymore. I apologize for my silence and my absence, but only now have I actually gained the courage to say as much. So, though it pains me greatly, and I'll probably regret it in the short-term, after much careful contemplation on the matter, I have to believe this is what's best: PartySwap is up for adoption. If you would be interested in taking over future development, send me a DM explaining why you're the right person for the role and what your plans for the mod would be going forward. Why such a fuss? It sounds lame, but this mod is the biggest contribution I've made to the world to date. I don't want to just hand it over and suddenly have it botched and butchered beyond recognition like Disney's Star Wars - so yes, there's a bit of pride here. I feel like I'm handing over my child. Until next time.
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I'm not sure how "hard-coded" it is, but it felt like it at the time given my knowledge of the game files - in that you can't add more buttons to the select screen, nor can you change which party slot corresponds to which button. The thing about Handmaiden and Disciple is, although they take up the same physical button on the select screen, they actually inhabit different positions on the table under-the-hood. This is why I first starting looking at potentially just adding another button in the GUI and letting Handmaiden correspond to that. I couldn't much make heads or tails of the GUI files, and I certainly didn't see anything linking the buttons to the actual party table. So that idea flew out the window. The next approach was to find a way of making Handmaiden take up any other slot on the screen. Sadly, the only place she'd fit without actually replacing another party member, or potential party member, is right where she already is. Then I considered G0-T0, and having him be replaced as a party member in general so Handmaiden could take up his spot, and just letting him be a floating dummy on the player's ship. Here's the problem with that - work. I would have needed to comb through the game, remove every call specifically to G0-T0 (not associated by object tags) in both dialogs and scripts, and also change every call to the Handmaiden (not associated by object tags) for the purpose of putting her in a different place on the party select screen. And for all that work, I'd actually be removing G0-T0's content (which is tied to influence) from the game. I looked at this and decided it was unfeasible. So, we have the item, because where she is is actually the best place for her. It was a compromise I made that was the best choice all around.
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It looks like you attempted to install it more than once without doing a full uninstall in between. It also looks like, assuming this is the right directory, you don't have TSLRCM installed, which is why all the module file errors have appeared. This mod requires RCM to work. Odd - I just checked it out and it should definitely be doing that the moment you click the "Install Mod" button.
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I mean, I might be missing something, but I haven't played with the total mod build yet - just RCM and PS. I'm not sure what might be causing it, as I've had to double and triple check to make sure it was actually working properly multiple times. ... You're not getting the item when recruiting Disciple...? That literally makes zero sense. Unless the wrong script is firing, or it's been overwritten by something else, you should be receiving the item - it's the whole point of the mod.
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If your argument is that it would be lore-friendly... no. It's not. Kreia HATES machines. She would see handicaps as a challenge to overcome, and just like with losing her sight as well as losing her connection to the Force, she accepts the challenge with dignity. Note I'm not bashing anyone who wants to see this be made, but please don't use nonsense as your reasoning for a request.
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1) New game? No, not unless you no longer have a save from before entering the sublevel. And even then, it probably wouldn't be necessary, unless... 2) ... this. If you don't have a 650DAN.mod, then you don't have a full installation of TSLRCM, which provides changes to basically every level of the game, including the Rebuilt Enclave. At this point, I'd ask what version of the game you're playing and where you installed TSLRCM from. 3) Darn, I thought long and hard about how I wanted to word that. It does mean deleting the files from the game's override folder. The point was that, once pasted and the files overwritten, you could hit the delete button and get rid of all the files at once without having to go searching through the folder for each one individually.
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It would absolutely be possible. The question is would anyone ever actually see the production of such a project as worth their while - and making Kaah somehow not feel like a pointless tack-on. I might have to go back on what I said about Dustil considering that voice reproduction models are clearly being made for other characters in KotOR (I don't know how I missed that). No matter what, it would have to be handled differently than how PartySwap is handled. PartySwap as-is could only work mechanics-wise for Disciple/Handmaiden or Mira/Hanharr, because those are the only open slots on the party table.
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The game is sadly hard-wired to be limited on the number of companions you can recruit (up to twelve). It would maybe be possible for one other potential companion to join you before the final act (two if you're not using PartySwap), and they could take the place of either Mira or Hanharr (whoever wasn't recruited). Of course, popular consensus is that G0-T0 doesn't deserve to be a companion, so if one was willing to put the work into just making him a basic NPC which spawns on the Ebon Hawk - and stays there - after Nar Shaddaa (or, ya know, just remove him from the game outright), then maybe that's a slot that could be freed up. I almost did this for PartySwap as an alternative option, but the amount of work it would require to set Disciple up to go in G0-T0's spot on the table and remove G0-T0 from the table altogether w/o deleting content was too much for me at the time. As for personal thoughts... I think Kaevee was cut for good reason, Kaah was the biggest disappointment of M4-78, which I already don't like, Dustil most likely wouldn't be able to sound like Dustil (some might consider that a good thing), and Atris wouldn't need a PartySwap extension - she could just join you in Kreia's/Bao-Dur's/HK's place after you defeat her (all that would need doing is resetting the appropriate influence level).
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Could you upload a newer install log? Because that sounds like the DLG file that the item fires is broken. Also, for future reference, if you wish to use any mods other than TSLRCM, don't use Steam Workshop because it's a compatibility nightmare.
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I would need to see the DLG and source in order to help with that.
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If you use the armband to add Bastila back, yes. If not, she's taken out of the party, making it possible to have a new NPC in her place. Because default position on the Ebon Hawk is relative to position on the party table, yes.
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The ultimate question is "Is this NPC still on the Party Selection screen?" If not, then they have been fully removed from the available party. For example, when Bastila is taken by Malak aboard the Leviathan, you no longer see her as an available party member. This allows mods like BOS:SR to kick in and place a new NPC straight into the party in her place. Whenever an NPC needs to be removed from the available party, you just need to run the RemoveAvailableNPC() function in a script, usually fired by dialog.
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If you're using this mod, most of the time Handmaiden will have speaking priority over Disciple, regardless of gender - this isn't a design choice, it's merely the way the dialogue was written. Maybe it's time to revisit that, though. The hard part there is that I will have to make a choice on who to prioritize when, where and why.
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Oh - well, then I'd have to check and see if the file structure in those dlc folders is comparable to those on PC installs. I'm guessing there's some difference, and that's why there's a mobile specific version of RCM?
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Heh... THAT'S a loaded question. For right now, the answer is no - mainly considering I'm unsure if TSLPatcher will work for mobile installs, and that's the only way to maximize compatibility with other mods.
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I can almost guarantee you the Hak Pad Workshop mod is causing you issues. Frankly, you shouldn't be using ANY Workshop mods with TSLRCM for exactly this reason, but that mod's spells.2da file can't merge properly with the one from PartySwap because PartySwap needs to be installed on top of TSLRCM in order to work. When you have conflicting 2DA files like that downloaded from the Workshop, it annihilates all compatibility.
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