DarthTyren

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Everything posted by DarthTyren

  1. Then could I just move the Handmaiden for that cutscene, and when they're done triggering, she would be back in the cargo hold? Because I'd really rather not move a whole scene to a different part of the ship.
  2. That... is weird. Each conversation triggers after a 'reset' of the Ebon Hawk, so I wonder what's happening here. I'll take a look at it.
  3. Well, thanks for than HH. I've decided to delay the release of 1.3.1 to make sure it will be compatible with RCM 1.8.5. However, until I get around to making an EE compatability patch, those other lines will "stay as is" for PartySwap as well.
  4. That's going to make it so you can't take the Handmaiden with you to Onderon the second time. I'm thinking about removing that file from the mod just because on the first visit you can still swap out members of your party. And since it seems to not work for no reason...
  5. Again, I know which error message is showing up, as I had this problem with the second instance of going to Onderon. I don't know how to fix it other than to tell the Patcher to replace the original file. Not something I'm very keen on doing. But thanks for the info about the landing on Nar Shaddaa dialog info. This file is already included in the mod, but I'll see if there's a possibility I missed something. EDIT Awesome, it was just a conditional I missed. I've fixed it.
  6. Mind telling me when exactly this happens? Or who you're talking to? I'll be able to fix it.
  7. They were "missing" for you because you also have the Extended Enclave mod installed. That's where those lines come from, I believe. I edited the TSLRCM file, not the EE file. Hence why it's known that EE and PartySwap are potentially game-breakingly incompatible.
  8. You would be right. Also, I'm not going to change it just like I'm not going to change how only female PCs can see certain Disciple dialog scenes.
  9. Well, in a sense you can, if you want to have your own pre-defined complex functions that you'll call on multiple times to use in your own scripts. Then you could call on the functions in that script and compile them by injecting it into the script you want to compile. To do that, put this in the script before your starting line. #include "<name of include script w/o extension>" The reason why include scripts don't compile is because they don't have a starting line - as in a void main() or int StartingConditional().
  10. It is gender-specific... in a very 'implied' way. I suppose I could put it back in. I would like more opinions, though. Keep in mind that dueling is a very 'personal' thing to the Echani, and interpret that however you wish. This, however, is incorrect. I am missing nothing that isn't already in the TSLRCM. However, there's a possibility that file is also changed by Extended Enclave. If so, that will be addressed whenever I finally get around to making a compatible installer for it. Exactly. The only way to install it on Steam is to use the TSLPatcher and direct it to the TSLRCM Workshop folder, just like all other mods. Downloading it from Steam Workshop would just mean there's a different Workshop folder for PartySwap, and nothing would be modded.
  11. What he said. Except it's actually 650jedi.dlg. Again, I underestimated how many people actually use EE. So you can count on a compatibility install option at some point in the future. Not the next update, however. Current ChangeLog for PartySwap 1.3.1 Changed M4-78 Compatibility Install to patch. The PartySwap Item can no longer be broken down. Adjusted Kreia's dialog for after you recruit Handmaiden/Disciple. Changed the new VO files from WAV to MP3. If I've missed something, please point it out to me.
  12. I can pretty much promise you that's not it. I also used that mod, because I hate waiting to build a lightsaber until you're halfway through finishing the first planet.
  13. Did you ever use the old version of the mod? And if so, did you remember to uninstall it, then start a new game? If not, then that might be why it's happening. If I'm wrong, it's the game being unstable.
  14. Eventually, maybe. Well, that's very strange. But going back through my files, it turns out the item file that is in the M4-78 installer folder is set to Single Use. Hehe... I'll just change the way it needs to be installed for sake of my own sanity rather than having to deal with two of all the files that aren't necessary. This WILL be fixed next release. That said, I hope the reason you encountered this error because you were using M4-78. I can indeed do that, however you shouldn't have both an armband and an adrenal. The mod now only comes with the adrenal. Ha! Completely over looked this one. Thank you. I thought it was a party member check, not a gender check. I'll be fixing that eventually. Strange enough, I ran into this problem with the other instance of traveling to Onderon, and the only solution I came up with is that the file is somehow getting corrupted in the install. Because I changed the way it was actually installed to replace the file rather than merge it, and it worked. This post explains more. Wow, that's how you report bugs!
  15. No. However, it seems you have Extended Enclave installed, which is incompatible with this mod because of the way it changes 650DAN.mod, 003EBO.mod, 907MAL.mod, and 904MAL.mod. 907MAL is the culprit here, although all those modules are also edited in PartySwap, which would mean that they're bad news as well. On another note, the mod is back up here on Deadly Stream!
  16. Were you already on Malachor when you installed the mod? If so, then you're missing a waypoint in the GIT file in your game save file. My only suggestion is to load a save that hasn't already loaded any of the Malachor modules and continue from there.
  17. Got it in one. Also, Don't know what you're talking about. That was fixed before first release.
  18. What other mods do you have installed? Because I've never encountered that problem with the Patcher.
  19. It will require a new reinstall. Otherwise, new fields will be added all over where they already are.
  20. PartySwap 1.3 has been uploaded.

  21. Yes. Good news. PartySwap 1.3 is through testing and is RELEASED TODAY! That's right, I finally got through with this bad boy. At least, It's all working on my end. Head over to my ModDB page (link in my sig) for download until it gets approved here. Sorry about the lack of updates, but life has been hectic, with freelance work as well as trying to find a full-time job. I'm honestly surprised I got anything done, but I did. This isn't meant to be a final release by any means. Every time TSLRCM receives an update, PartySwap will be scrutinized. There are also non-critical issues with having both Handmaiden and Disciple in certain scenes in terms of positioning. I plan to fix that at some point in the future. Finally, bug reports are welcome both here and on ModDB. If for some reason you run into something that's inhibiting your gameplay and you think it's this mod, feel free to let me know. Enjoy, everyone!
  22. Wow, this thread kinda blew up when I wasn't looking. Yes I know. It's how I discovered what fires the Atris/Handmaiden Sisters cutscenes, and how to modify it to fit the mod. And I don't know about all the dialogue, but definitely the ones that might be glaringly obvious. And some news - by the time most of you have read this, I will be done with my female test playthrough. I've only run into a few possible non-crucial issues that can be addressed at a later date, I'm not too concerned with them right now.
  23. Hey Logan, I have a couple questions about the Trust system. 1.) How do you make it work? I'd assume you just use new global variables, but I don't want to assume. 2.) Does it work in direct correlation to the Influence system that's already in the game? If so, why bother? If not, how will one relate to the other? Thanks.
  24. I've never noticed that before. Neat, LDR!
  25. If there's a conflict, it won't be this mod that causes it. In this thread, that's all that matters. And I checked the disciple.dlg, and as long as the appropriate global is set elsewhere in the dialog, you should have access to the "I need healing" line - probably one of my favorite strings of dialog for the female PC.