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Everything posted by VarsityPuppet
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That's what we refer to as "skinning" (diffuse maps on characters) But yeah, feel free to get your creative juices flowing. If you're looking to fulfill a need, we've been getting quite a bit of hi-resolution texture mods lately (characters and areas alike). That said, I fully encourage you to follow your own ideas!
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Please stick around! Also any insight on your path through Game Design would be much appreciated.
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I do recall there is a mod that either fixes two mixed up icons or fixes an existing icon that uses the wrong graphics... I don't remember which it is. I think it's in the downloads section here...
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Does anyone actually check the introductions?
VarsityPuppet replied to Nomnisang's topic in Introductions
Awesome that you got to meet Chris Avellone! And it's great to have such a passionate fan joining the community! -
I love it! Keep 'em coming!
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Awesome. Also, I know you have no obligation to finish this project, but PLEASE DO. This is a great idea and the work is really high quality.
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Whichever you do, it's preferred to save a version of the icons in their original, non-scaled dimensions. What we really should do is edit the GUI files so that textures like this aren't getting needlessly stretched
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These actually quite good and I think the aesthetic would work quite well for TSL. That said, for something like the Heal icon, how would it look with the white outlines? Personally, I feel like it would make the icon "pop" more
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Ah interesting, I've never heard of Harmy's edition. I have Adywan's version though saved for a rainy day
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The original 4 CD version is terrible. It never ran on my computer, though at the time that computer was pretty terrible too. I'd try the Steam Version and see if that gets you anywhere.
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KotOR Re-Release Inbound?
VarsityPuppet replied to ChrisC26's topic in Knights of the Old Republic General
Yeah... that doesn't look great... -
KotOR Re-Release Inbound?
VarsityPuppet replied to ChrisC26's topic in Knights of the Old Republic General
How would this affect some of the mods we've made for this game if everything is high definition? -
just something I've been working on http://i.imgur.com/Yu65Uyk.jpg
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Making Darth Nihilus a hardcore badass Sith Lord
VarsityPuppet replied to VarsityPuppet's topic in General Kotor/TSL Modding
Oh believe me, I'm fully aware of this. But as scoutception explained, that doesn't mean he has to be pathetic For a guy that can eat entire planets, and hold an entire dead ship full of dead soldiers together, he should be able to put up more of a fight. -
??? What could this be?
- 531 replies
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- high resolution
- remastered
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(and 3 more)
Tagged with:
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I don't see the problem. The head looks fine! On a serious note... As far as getting this head to work, a few different techniques might be needed to fix these issues and maintain the face smoothing. You could try writing to ascii, rename the trimeshes in the ascii, recompile and then use the HeadFixer and that would take care of the animations. For the face smoothing? Er.. you might have to replace the new mdl with the old mdl, but also rename the meshes in the old one? Idk if that would work. I can't remember where the smoothing data is contained at the moment.
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So... why can't we use the Nar Shaddaa skybox? I'd like to point out that this mod uses Sharen Thrawn's original texture to create derivative resources. I don't see how using the realistic Nar Shaddaa skybox to remake these low quality textures should be off limits. It doesn't in any way negate the need for the original mod.
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Interesting... hadn't noticed before. Come to think of it, I think you guys are correct. I wonder if it something was just named incorrectly?
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Presumably if you could find free-to-use, royalty-free music (there are places) that fits with the mood of the game, that'd be fair game. As far as what I'd like to see with the video, I'd like to see an establishing shot of the Jedi Temple + surrounding buildings, and then have the Ebon Hawk zoom into frame and become very small as it continues on flying to the Jedi Temple. Then cut to a scene of the landing pad, and have the Ebon Hawk land on it. Boom
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Doesn't quite look like him, but given that I don't really want an Obi-Wan head, this is perfect for me. Keep at it though, you're getting close!
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Thank god, those look way better!
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In chat, we had a quick brainstorming session for how we could potentially make Darth Nihilus more of a badass in the game. The boss fight is criminally underpowered, so we want to restore him to his rightful, Sithy glory. Stats increases are obviously going to happen at this point. But we were considering giving him a unique trait about Darth Nihilus that would make him very difficult to kill. So what would you like to see in an Improved Darth Nihilus?