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Everything posted by VarsityPuppet
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Kotor 2 Texture Overhaul (TSL Origins)
VarsityPuppet replied to Jorak Uln's topic in Work In Progress
For me, this just cements how weird they look as windows. I agree something should be done to spruce up that room in particular, but I'm not sure if that is the best approach. Maybe this is cheesy, but how about some "paintings" that show off peaceful-looking scenery. You could maybe pull off some interesting effects using animated textures and setting the frame rate to something incredibly slow, so as to look like the scenery changes every 5-sh minutes. -
[KotOR] Replies enumeration limit
VarsityPuppet replied to Salk's topic in General Kotor/TSL Modding
In TSL, the number of replies goes to I think 29 or 30. Only the top 10 are numbered though (0-9) -
For reference, Unity is Gimp. Also, Unity was originally made and designed for... well designers who simply wanted a quick and easy way to get 3D models into a virtual space, thus its poor emphasis on actual in-game performance.
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Kotor 2 Texture Overhaul (TSL Origins)
VarsityPuppet replied to Jorak Uln's topic in Work In Progress
Ah yeah.... good point. How dumb am I? lol -
Kotor 2 Texture Overhaul (TSL Origins)
VarsityPuppet replied to Jorak Uln's topic in Work In Progress
I have to get 3DS running on my computer, then I could maybe help. Pretty busy the rest of this week though -
Kotor 2 Texture Overhaul (TSL Origins)
VarsityPuppet replied to Jorak Uln's topic in Work In Progress
That is a good idea. Sunriders, Qel-Droma, or even some of the more famous Jedi from Tales of the Jedi Yeah just seems too weird for it being the enclave sublevel. I guess if we looked at the maps and how things lined up, if we could conceivably see that that particular room might be facing an open Dantooine, I would personally be more in favor of it. EDIT: To be fair, The Academy would be incredibly well lit and much cleaner if this was 5 years ago in game time. -
Kotor 2 Texture Overhaul (TSL Origins)
VarsityPuppet replied to Jorak Uln's topic in Work In Progress
Yeah, the underground windows seem a little weird. Perhaps they could be made into screens? I guess that's only marginally better. To be honest, I like the "old" version that you have in your post, with the addition of maybe, just maybe, putting some sort of Jedi Paintings on the walls? Something similar to the Daredevil Season 2 Trailer: Just an idea -
Sick burn m8 I don't think EA would bring Frontwire Studios on board and undermine their entire BF development staff. And Poem Studios, perhaps they are allowed to exist because as of yet, nothing they've posted even looks like KOTOR.
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Except he's not the one doing any of that work. Apparently there's some other guy working on the AI and all that boring coding stuff. You know - nothing important.
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You are hereby excommunicated One of the many reasons that I think that particular developer is a total knob.
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Um... I think any type of game is going to be equally hard on Unreal as it is in Unity. RPG or FPS.
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No, the key phrase is "implemented", as in "they have no underlying infrastructure implemented". It's great that they can make such great looking Unreal maps though. It'll be fun to run around in it as a generic third-person shooter.
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Two things they don't have implemented yet.
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HD retextures packs go generally by planet, or sometimes by random categorization. On one hand, it's nice to be able to mix and match and customized (I have a Korriban reskin that I'm particularly happy with), but it's also difficult to find the texture you want to switch out.
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Figured, but I wasn't absolutely sure and she caught us off guard too. And I really didn't want to argue. Does that mean I am beholden to that contract then? I basically wrote that I won't use her kids voices in a video. Talking about picking scabs and eating them and they were making fun of some kid for crying. Oh and they gave us a stick. Probably finish off Duplisaber first. No Genoharadan plans. We'll see where the road takes me. Zbyl can speak to his desires after his cross-country American bike ride
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Argh that lady. I didn't want to argue (I get irrational when I argue) and I wasn't positive on the laws, so I wrote up some stupid "contract" about how we won't use any conversations with her kids (who by the way, CAME UP TO US AND INTERRUPTED OUR RECORDING SESSION). Anyways, I was super anxious about it, because I'm uneasy about giving out information, but after thinking about it (and googling) 1) She only has information that she could find online 2) We were not doing anything illegal, since it was a public place 3) I'm not sure anything written in pencil on notebook paper is a legally binding contract 4) Who knows if Malachor VI Episode 2 will ever come out But let the records show that Zbyl said "F* that lady!"
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No, that was Zbyl
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Two TSLRCM developers walk into a pizza place. What do you ask them?
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Kotor 2 Texture Overhaul (TSL Origins)
VarsityPuppet replied to Jorak Uln's topic in Work In Progress
The animations really spice it up! Great job, Jorak! My favorite is the Placeholder ads when you're walking in That said, I just realized now that this doesn't look particularly lively - the patrons aren't really doing much :/ Not your fault, though it does reveal the need for a potential mod -
SW-The Old Republic-Worth it or not...?
VarsityPuppet replied to djnugent's topic in The Old Republic
Yaaaassss!!! Begeten Colony FTW! I will see you on there once my wifi comes back on. (I'm typing this from my phone). I'm either Vorannis, Ierran or Sanrah. I should really post my characters in the SWTOR thread.- 116 replies
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- SW:TOR
- Old Republic
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Between aliens, lasers, and a mystical power that binds the universe, we've got to draw the line at old age.
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Kotor/TSL Model Format (MDL/MDX) Technical Details
VarsityPuppet replied to ndix UR's topic in Modding Tools
Ah, yes that's right. Sorry, I forgot where we had left off with mdlops work. There are a couple of different algorithms for determining vertex normals, and I think we used the most basic one. There is a more complex one that will use hard edges if the angle between the planes is acute enough. Additionally, we could factor in smoothing group information when we determine the vertex normals. That should provide better and more configurable results