VarsityPuppet

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Everything posted by VarsityPuppet

  1. Mod of the Year 2017. I think Carth could look more like Suicide Squad Joker
  2. It's been ages for me too, and I swear I had it working in some capacity. Turns out for the Atris head I had only tweaked some of the values, I didn't touch any of the vert colors
  3. Here's what the ascii code looks like node danglymesh DanglyHair parent head_g position 0.000143216995638795 0.0285110995173454 -0.46968200802803 orientation 0 0 0 0 alpha 1 selfillumcolor 0 0 0 diffuse 1 1 1 ambient 1 1 1 render 1 shadow 0 specular 0.000000 0.000000 0.000000 shininess 0.000000 wirecolor 1 1 1 bitmap P_AtrisH01 verts 39 0.0629979968070984 0.0161700993776321 0.517847001552582 0.0642047971487045 -0.00291724991984665 0.535609006881714 0.0623648017644882 0.0164276007562876 0.539425015449524 0.0649351999163628 -0.0043566501699388 0.511865973472595 0.067587599158287 0.00557431997731328 0.506816983222961 0.0658750981092453 0.00582086993381381 0.542006015777588 0.0641734004020691 -0.00601744977757335 0.486887991428375 0.0682474970817566 0.00506879016757011 0.482946991920471 0.0616158992052078 0.0181833002716303 0.491557985544205 0.0635150969028473 -0.00504834996536374 0.466939002275467 0.0661553964018822 0.00589630985632539 0.453604996204376 0.0599664002656937 0.0168536007404327 0.471401005983353 0.0661794990301132 0.00538838980719447 0.42909100651741 0.0607027001678944 0.0145990997552872 0.446931004524231 0.0635391026735306 -0.00355328992009163 0.442425012588501 0.0616968013346195 0.00589634012430906 0.453332990407944 0.0661794990301132 0.00538838980719447 0.42909100651741 0.0616968013346195 0.00589634012430906 0.453332990407944 0.0607027001678944 0.0145990997552872 0.446931004524231 0.0599664002656937 0.0168536007404327 0.471401005983353 0.0635391026735306 -0.00355328992009163 0.442425012588501 0.0635150969028473 -0.00504834996536374 0.466939002275467 -0.0634630024433136 0.0164276007562876 0.539425015449524 -0.0653029009699821 -0.00291724991984665 0.535609006881714 -0.064096100628376 0.0161700993776321 0.517847001552582 -0.0660332962870598 -0.0043566501699388 0.511865973472595 -0.0669732019305229 0.00582086993381381 0.542006015777588 -0.0686857029795647 0.00557431997731328 0.506816983222961 -0.0652716010808945 -0.00601744977757335 0.486887991428375 -0.0693456009030342 0.00506879016757011 0.482946991920471 -0.0627140030264854 0.0181833002716303 0.491557985544205 -0.0646132007241249 -0.00504834996536374 0.466939002275467 -0.0672535002231598 0.00589630985632539 0.453604996204376 -0.061064500361681 0.0168536007404327 0.471401005983353 -0.0618008002638817 0.0145990997552872 0.446931004524231 -0.0672776028513908 0.00538838980719447 0.42909100651741 -0.064637303352356 -0.00355328992009163 0.442425012588501 -0.062812902033329 0.00589632010087371 0.453469008207321 -0.062812902033329 0.00589632010087371 0.453469008207321 faces 54 0 1 2 1 0 1 2 1 1 0 3 1 1 0 3 1 4 0 5 1 4 0 5 1 2 5 0 1 2 5 0 1 3 5 1 1 3 5 1 1 5 3 4 1 5 3 4 1 6 4 3 1 6 4 3 1 4 6 7 1 4 6 7 1 8 3 0 1 8 3 0 1 3 8 6 1 3 8 6 1 7 0 4 1 7 0 4 1 0 7 8 1 0 7 8 1 9 7 6 1 9 7 6 1 7 9 10 1 7 9 10 1 11 6 8 1 11 6 8 1 6 11 9 1 6 11 9 1 10 8 7 1 10 8 7 1 8 10 11 1 8 10 11 1 10 12 13 1 10 12 13 1 13 11 10 1 13 11 10 1 10 14 12 1 10 14 12 1 14 10 9 1 14 10 9 1 11 15 9 1 11 15 9 1 16 17 18 1 16 17 18 1 19 18 17 1 19 18 17 1 20 17 16 1 20 17 16 1 17 20 21 1 17 20 21 1 22 23 24 1 22 23 24 1 25 24 23 1 25 24 23 1 26 24 27 1 26 24 27 1 24 26 22 1 24 26 22 1 23 26 25 1 23 26 25 1 27 25 26 1 27 25 26 1 25 27 28 1 25 27 28 1 29 28 27 1 29 28 27 1 24 25 30 1 24 25 30 1 28 30 25 1 28 30 25 1 27 24 29 1 27 24 29 1 30 29 24 1 30 29 24 1 28 29 31 1 28 29 31 1 32 31 29 1 32 31 29 1 30 28 33 1 30 28 33 1 31 33 28 1 31 33 28 1 29 30 32 1 29 30 32 1 33 32 30 1 33 32 30 1 34 35 32 1 34 35 32 1 32 33 34 1 32 33 34 1 35 36 32 1 35 36 32 1 31 32 36 1 31 32 36 1 31 37 33 1 31 37 33 1 35 34 38 1 35 34 38 1 33 38 34 1 33 38 34 1 36 35 38 1 36 35 38 1 38 31 36 1 38 31 36 1 tverts 39 0.610318005084991 0.536472976207733 0.0 0.538568019866943 0.548191010951996 0.0 0.580217003822327 0.579364001750946 0.0 0.562515020370483 0.494132995605469 0.0 0.594937980175018 0.497220993041992 0.0 0.54729700088501 0.584132015705109 0.0 0.580204010009766 0.42994499206543 0.0 0.621528029441834 0.444214999675751 0.0 0.659107029438019 0.485707014799118 0.0 0.602190971374512 0.38604798913002 0.0 0.658082008361816 0.381121009588242 0.0 0.673618972301483 0.436500996351242 0.0 0.695692002773285 0.31564000248909 0.0 0.697031021118164 0.37889900803566 0.0 0.630923986434937 0.335272014141083 0.0 0.658399999141693 0.38052698969841 0.0 0.695701003074646 0.315645009279251 0.0 0.658092021942139 0.381126999855042 0.0 0.697040021419525 0.378904014825821 0.0 0.673627972602844 0.436504989862442 0.0 0.630932986736298 0.335276991128922 0.0 0.602199971675873 0.386052995920181 0.0 0.580226004123688 0.579367995262146 0.0 0.538577020168304 0.548196017742157 0.0 0.610327005386353 0.536477982997894 0.0 0.562524974346161 0.494138985872269 0.0 0.547307014465332 0.58413702249527 0.0 0.594947993755341 0.497225999832153 0.0 0.580214023590088 0.429949998855591 0.0 0.621537983417511 0.444220989942551 0.0 0.65911602973938 0.485711991786957 0.0 0.602199971675873 0.386052995920181 0.0 0.658092021942139 0.381126999855042 0.0 0.673627972602844 0.436504989862442 0.0 0.697040021419525 0.378904014825821 0.0 0.695701003074646 0.315645009279251 0.0 0.630932986736298 0.335276991128922 0.0 0.658408999443054 0.380531996488571 0.0 0.658092021942139 0.381126999855042 0.0 displacement 0.0450000017881393 tightness 39 period 2.84999990463257 constraints 39 232 0 0 232 232 0 206 206 206 188 188 188 141 141 141 188 141 188 141 188 141 188 0 0 232 232 0 232 206 206 206 188 188 188 141 141 141 188 188 endnode Was trying to get an example up and running, but my nwmax plug-in seems a little borked at the moment. Essentially what you need to do though is... 1) Select Vertices in Editable Mesh modifier 2) Add an AuroraFlex Modifier to a particular mesh 3) Go to the AuroraFlex toolbar and choose "Scale by weight" 4) Play with the Sway/Strength/Flex modifiers and export until contraint values are non-zero As you change the values in 3 and 4 you should see some boxes around the vertices that expand or contract.
  4. I doubt anyone would care if that music was used in either game.
  5. I think someone tried recently, I don't know how far that person got though. It's pretty unlikely that they would release their development tools. Besides, we've gotten to the point where we can do pretty much do everything.
  6. Yes, I'll search the ol' modding folder for my relevant working tests. In the meantime, take a look at my detached Atris head in the downloads section, that has dangly mesh (in fact, it looks better than the vanilla model)
  7. In fact, I made probably one of the worst looking sith heads one could have imagined, but it had dangly tendrils danmit!
  8. I have gotten dangly mesh to work in the past. I don't think it's particularly tricky, but there is some trial and error to getting the right dangling amount
  9. This is simply too good of a job for a derpy First Draft mod. At least give him some rainbow suspenders or something
  10. Such is the nature of software development
  11. Last Assignment... thought I'd feel more of a sense of... completion. But the work of a programmer is never finished, is it?

    1. Fair Strides

      Fair Strides

      Just look at your project list. You'll know the answer... :D

       

      But congratulations!!!

    2. VarsityPuppet

      VarsityPuppet

      After looking at my project list, I think maybe I should go back to school... *dies*

    3. zbyl2

      zbyl2

      Does that mean Mal VI E2 has a chance of coming out now?

  12. Okay but now I really want a "1st Draft Derp" reskin mod for Carth, Mission, Bastila and Canderous
  13. I don't think it's an issue with resolution. TGA files will usually save with two different origins: Top Left or Bottom Left Kotor should be Bottom Left in order for textures to show up right, my guess is that for some reason it's being saved as Top Left
  14. Wow! Very well done! I would say the hair textures looks a little strange though, but the face is quite well done!
  15. The weird facial expressions is a bug with the base animation model so it looks weird for all female heads unfortunately
  16. Clothing looks phenomenal! Face looks much better! I'd up the mascara a little bit on the bottom lid and the face is still a little too same-y colored. That said, there's no way I'd be able to do any of this, so wonderful job so far, my friend!
  17. Happy Thanksgiving to all! Was going to put up a mod download but my test went horribly awry

    1. Revanator

      Revanator

      My latest mod got destroyed through TSLPatcher so my weekend project is figuring out what went so bad. Good luck on yours.

  18. I think Avellone himself pretty much confirmed it, didn't he?
  19. I assume the picture of that woman is the model you used as a source for her skin? Maybe that's part of the issue? Like the eyebrows and lips seem too thin Maybe it's just me, but I think brunettes with thicker eyebrows might have a better effect? Emilia Clarke Lily James Better stop there before I just start fancasting for my own personal KOTOR movie EDIT: Another thing I noticed is that her skin looks an awful lot like the skin used for her mother Helena... is that intentional?