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Status Updates posted by Mephiles550
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Vanilla Darth Nihilus is too easy of a boss, but giving him Force Death Field instead of just lvl 1 Force Drain makes him way to difficult. He'll sometimes use Death Field 3-4 times in one turn. The power can be really broken sometimes when used by enemies.
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Could one make an arguement that TSL without the restored content mod could still be considered a complete game by itself? Obviously it technically isn't, but could one interpret the story without the mod in a way that makes it seem complete?
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For some reason, TSL refuses to load lightsaber hilt textures. I have no idea why. I'll empty out my override and have only the lightsaber mod, and it'll be a chrome mess.
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Would anyone happen to have a link to one of the older HK-50 factory mod builds from before the times of TSLRCM?
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I thought all Kotor 1 player models were already included in Kotor 2, even if not used? Is that not the case?
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Player heads?
https://www.darthparametric.com/images/K1_Player_Heads_K1.jpg
https://www.darthparametric.com/images/TSL_Player_Head_Chart.jpg
I think there was another version where I also included the unused ones.
Edit: SH posted them here - https://deadlystream.com/topic/5501-the-missing-heads-in-tsl/
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I may feel like an outdated hipster while using the original 4CD TSL copy or original JK2/JK3 copy, but I feel like that's how the games were meant to be played.
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Anyone ever mod Halo CE on PC before? How hard is it compared to Kotor and TSL to mod?
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Rather simple, actually. Step 1 is to always grab Halo Custom Edition for it, which was made by Gearbox, the people who ported Halo CE to PC. Custom Maps you literally just download the file, then drag it to the "maps" folder, and it should be able to play. Currently, I've been hyped about a Single Player mod called "CMT SPV3", which is still in development.
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The fact that they give you 5000 Credits in the Lehon temple always confused me. You can't go anywhere to spend your credits after you fly to Lehon. :/
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"This simple mod spawns Gviian Sluupor a freindly stranded Rodian Merchant, as well as a Workbench, on entry to the Elder encampment on the Unknown world, you will find him on the other side by all the Metalboxes and Plastic Cylenders. I hated that there was no place on the unknown world to sell the items you could not use and also have some killer items to buy, so here he is. This mod is also fully compatable with all of My Mods and just about everyone else's mods as well."
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Bring out the hype and the salt, we've got another remake rumor:
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I heard from some people that TSL on Steam has more modding limitations than it's disc counterpart (Can't install too many mods without problems). I typically have around 2+GB of mods and I make my own patches to make all of these mods compatible. Is it true about the limitations or are there none?
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So many appearance problems in Kotor could be fixed if Kotortool could detect custom appearances properly like KSE could. D:
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I hate overpowered mod items in Kotor. Brotherhood of Shadow looks fun, but I'll probably end up weakening dozens of items in Kotortool if I download it again.
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That doesn't mean I need a set of light armor from Czerka that turns me into a hulk. BOS isn't really that hard. The only time I thought it was tough was during the stealth part with the droid and Shadow's visions, all of which limit you to only a handful of items and whatever you find. Solomon's fight may have been a little tough, but nothing unbeatable.
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What's happening with the BOS 2.0 mod installer? Is it still being worked on?
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Out of curioisity, does anyone have a solid explanation as to why Kotor gets screwed over with Intel HD Graphics? It's not an APU problem because I've used AMD APUs and Kotor runs great, all things working normally. Intel HD, no matter which variety, just doesn't agree with Kotor... or a couple other games for that matter. Odd
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I'd have to run the GPU caps viewer on the Intel driver to say specifically, but the short answer is that the game uses old OpenGL extensions, often NV_ or ATI_ namespaced ones. The big two have kept those features in their newer packages while Intel has, presumably, not gone back and implemented every historical OpenGL extension. Especially since OpenGL is the ignored stepchild to Direct3D on Windows. Long story short, it is unlikely to ever get better and it's not a hardware issue.
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I tried to replace the Great Storm Beast on Malachor with a Rancor in Kotor Tool and it crashed a second after it showed the rancor loaded. Do you think the problem was something wrong with the animations or the model being too big and stuck in the map? Or was it something else? I'm stuck. 😕
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https://screenrant.com/star-wars-palpatine-return-jedi-clone/
This is an april fools joke, right?
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Got back into Kotor modding and Deadlystream cause of Kotor 2's mobile port announcement, great early christmas gift.
I decided to try Brotherhood of Shadow along with my other 14GB of Kotor mods. From the save provided with the mod, it's worked fantastically well from start to finish, with only a few tidbits here needing some obvious patching. I'm stunned by how little I have to fix.
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No because all of the fixes would only be relevant to my own personal override folder's contents, it would be useless to anyone else and would probably just cause more problems.
Most of the glitches I encountered were related to the 2da files, with some objects here and there likely not having been in their right spot, e.g, Akirkon at the last fight was a czerka employee, the force cage at the end was a rock, and solomons grave was a puddle of oil, etc. They werent common, but noticable. Those were really the only problems I had.
I will say tho that I would genuinely pay money to have someone with a decent VO and microphone replace all of Shadows twilek lines with actual english. Its seriously unbearable hearing twilek speak in moments that are actually well written.
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You guys think that Disney's pumping out just too much Star Wars stuff at this point?
They're making a new show based on Andor from Rogue One and I just don't care anymore since they've got like 6-7 other series coming out and more movies about to come out. I've lost so much interest in modern Star Wars, not because it's necessarily bad but because there's so much of it. It's OK to take breaks now and again.
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They need to be constantly pumping out filler material for Disney+ in order to keep people subscribed. Hence the string of Star Wars and Marvel TV shows. Quality is well down the list of their priorities. The only way they'll stop is if the financials stop making sense, as happened with their Star Wars theatrical plans.
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Whilst I am a nerd who can never get enough content, I'm missing independent movies sometimes. And TV series that have original concepts. Whilst I'm not bored at this point in time I can completely understand why some/alot of people are getting bored of it all.
Disney acquiring both Marvel and Star Wars is a gift and a curse. We'll get a lot of exposition, but disneyifing everything will get very boring soon.
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TSL has a max character level of 50. Is there any possible way to get that far? What's the highest level you've reached before?
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Anyone remember OldFlash's Final Touch mod? That was pretty much THE mod to have for TSL back in the days before TSLRCM. Well, that and USM, but they were probably incompatible.
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MDLops is a very useful tool, although it's not really friendly to newcomers. I'm using it to fix some texture issues with ToastyFresh's Weapon mod for TSL.
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With some of Inyri's weapon models and a couple of other weapon models available here on DeadlyStream, I'm trying to replace every single ranged weapon in TSL with higher quality ones, the majority of which being ToastyFresh's models. Maybe I'll eventually get to updating some melee weapons at one point, but my priority is on ranged weapons.
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Anyone know the model names of the butt-ugly war droids in the Dark Side ending of Kotor so that I can replace them? You know, the ones that look like they came from an early ps1 game and are supposed to look like this: http://img2.wikia.nocookie.net/__cb20071006180635/starwars/images/8/81/Repwardroid2.jpg
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K1 Override is now 4.5 GB. New personal record?
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A bunch of graphics mods, several small mods, bits and pieces from other mods, and my own personal tweakings. It all looks balanced and polished in the end, but let's just say I couldn't use K1R for compatibility reasons. I did download it so I could get the script files for the restored rough-cut Wookie crystal for example.
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Yesterday was a great learning experience. Before yesterday, I knew next to nothing about 2DA files outside of how to merge them. Now after having made extensive edits to three different 2DA files, I feel like I can add a lot more variety to Kotor.
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I've already, for the most part, fixed my issues with wearing Darth Bandon's armor by modifying 2 different 2da files. I've also made some edits to lightsabers and their crystals via the upcrystals.2da file and I've made some old mods that use an appearance file manually compatible by only taking some parts of what I want from them.
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I regret installing the Coruscant level mod. It works perfectly, but damn is it broken. I can go from a weak character to a god in a few minutes with all of the loot and force powers you can get from the planet.
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I mean you could exercise restraint and not use them? o.O But yeah I had the same issue, I just installed http://deadlystream.com/forum/files/file/874-k1-and-tsl-difficulty-options/ this mod to fix that issue.