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Status Updates posted by Mephiles550
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For some reason, TSL refuses to load lightsaber hilt textures. I have no idea why. I'll empty out my override and have only the lightsaber mod, and it'll be a chrome mess.
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Vanilla Darth Nihilus is too easy of a boss, but giving him Force Death Field instead of just lvl 1 Force Drain makes him way to difficult. He'll sometimes use Death Field 3-4 times in one turn. The power can be really broken sometimes when used by enemies.
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Could one make an arguement that TSL without the restored content mod could still be considered a complete game by itself? Obviously it technically isn't, but could one interpret the story without the mod in a way that makes it seem complete?
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Would anyone happen to have a link to one of the older HK-50 factory mod builds from before the times of TSLRCM?
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I thought all Kotor 1 player models were already included in Kotor 2, even if not used? Is that not the case?
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Player heads?
https://www.darthparametric.com/images/K1_Player_Heads_K1.jpg
https://www.darthparametric.com/images/TSL_Player_Head_Chart.jpg
I think there was another version where I also included the unused ones.
Edit: SH posted them here - https://deadlystream.com/topic/5501-the-missing-heads-in-tsl/
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I tried to replace the Great Storm Beast on Malachor with a Rancor in Kotor Tool and it crashed a second after it showed the rancor loaded. Do you think the problem was something wrong with the animations or the model being too big and stuck in the map? Or was it something else? I'm stuck. 😕
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Bring out the hype and the salt, we've got another remake rumor:
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The fact that they give you 5000 Credits in the Lehon temple always confused me. You can't go anywhere to spend your credits after you fly to Lehon. :/
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"This simple mod spawns Gviian Sluupor a freindly stranded Rodian Merchant, as well as a Workbench, on entry to the Elder encampment on the Unknown world, you will find him on the other side by all the Metalboxes and Plastic Cylenders. I hated that there was no place on the unknown world to sell the items you could not use and also have some killer items to buy, so here he is. This mod is also fully compatable with all of My Mods and just about everyone else's mods as well."
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I may feel like an outdated hipster while using the original 4CD TSL copy or original JK2/JK3 copy, but I feel like that's how the games were meant to be played.
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Got back into Kotor modding and Deadlystream cause of Kotor 2's mobile port announcement, great early christmas gift.
I decided to try Brotherhood of Shadow along with my other 14GB of Kotor mods. From the save provided with the mod, it's worked fantastically well from start to finish, with only a few tidbits here needing some obvious patching. I'm stunned by how little I have to fix.
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No because all of the fixes would only be relevant to my own personal override folder's contents, it would be useless to anyone else and would probably just cause more problems.
Most of the glitches I encountered were related to the 2da files, with some objects here and there likely not having been in their right spot, e.g, Akirkon at the last fight was a czerka employee, the force cage at the end was a rock, and solomons grave was a puddle of oil, etc. They werent common, but noticable. Those were really the only problems I had.
I will say tho that I would genuinely pay money to have someone with a decent VO and microphone replace all of Shadows twilek lines with actual english. Its seriously unbearable hearing twilek speak in moments that are actually well written.
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You guys think that Disney's pumping out just too much Star Wars stuff at this point?
They're making a new show based on Andor from Rogue One and I just don't care anymore since they've got like 6-7 other series coming out and more movies about to come out. I've lost so much interest in modern Star Wars, not because it's necessarily bad but because there's so much of it. It's OK to take breaks now and again.
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They need to be constantly pumping out filler material for Disney+ in order to keep people subscribed. Hence the string of Star Wars and Marvel TV shows. Quality is well down the list of their priorities. The only way they'll stop is if the financials stop making sense, as happened with their Star Wars theatrical plans.
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Whilst I am a nerd who can never get enough content, I'm missing independent movies sometimes. And TV series that have original concepts. Whilst I'm not bored at this point in time I can completely understand why some/alot of people are getting bored of it all.
Disney acquiring both Marvel and Star Wars is a gift and a curse. We'll get a lot of exposition, but disneyifing everything will get very boring soon.
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I heard from some people that TSL on Steam has more modding limitations than it's disc counterpart (Can't install too many mods without problems). I typically have around 2+GB of mods and I make my own patches to make all of these mods compatible. Is it true about the limitations or are there none?
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Anyone ever mod Halo CE on PC before? How hard is it compared to Kotor and TSL to mod?
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Rather simple, actually. Step 1 is to always grab Halo Custom Edition for it, which was made by Gearbox, the people who ported Halo CE to PC. Custom Maps you literally just download the file, then drag it to the "maps" folder, and it should be able to play. Currently, I've been hyped about a Single Player mod called "CMT SPV3", which is still in development.
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I hate overpowered mod items in Kotor. Brotherhood of Shadow looks fun, but I'll probably end up weakening dozens of items in Kotortool if I download it again.
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That doesn't mean I need a set of light armor from Czerka that turns me into a hulk. BOS isn't really that hard. The only time I thought it was tough was during the stealth part with the droid and Shadow's visions, all of which limit you to only a handful of items and whatever you find. Solomon's fight may have been a little tough, but nothing unbeatable.
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https://screenrant.com/star-wars-palpatine-return-jedi-clone/
This is an april fools joke, right?
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What's happening with the BOS 2.0 mod installer? Is it still being worked on?
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So many appearance problems in Kotor could be fixed if Kotortool could detect custom appearances properly like KSE could. D:
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Out of curioisity, does anyone have a solid explanation as to why Kotor gets screwed over with Intel HD Graphics? It's not an APU problem because I've used AMD APUs and Kotor runs great, all things working normally. Intel HD, no matter which variety, just doesn't agree with Kotor... or a couple other games for that matter. Odd
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I'd have to run the GPU caps viewer on the Intel driver to say specifically, but the short answer is that the game uses old OpenGL extensions, often NV_ or ATI_ namespaced ones. The big two have kept those features in their newer packages while Intel has, presumably, not gone back and implemented every historical OpenGL extension. Especially since OpenGL is the ignored stepchild to Direct3D on Windows. Long story short, it is unlikely to ever get better and it's not a hardware issue.
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If you use the brotherhood of Shadow mod, what happens if the keep Sera Degana with you all the way to meeting Bastilla on Lehon and add her to your party via the dark ending? Bastila and Sera use the same character select slot.
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To answer the question in regard to party slots, you cannot add an NPC to a slot that is already filled. The script will simply fail. If it was supposed to perform additional functions after trying to add the NPC, then those will probably break. One would hope that some failsafes were built into the script to avoid that, but you'd have to look at the source.
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Anyone know the model names of the butt-ugly war droids in the Dark Side ending of Kotor so that I can replace them? You know, the ones that look like they came from an early ps1 game and are supposed to look like this: http://img2.wikia.nocookie.net/__cb20071006180635/starwars/images/8/81/Repwardroid2.jpg
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You're all such a nice community. I can't really play Kotor much anymore, but I love seeing what creative mods come out.
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I remember seeing a Kotor 1 mod that gave you several force points for your very first level up as a Jedi on Dantooine, but kept point progression regular after that. It wasn't that it just gave you a bunch of points to use for each level up, just the one time.
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TSL has a max character level of 50. Is there any possible way to get that far? What's the highest level you've reached before?
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The more I played M478 recently and looked over some of it's criticisms over the years, I've come to think that the planet might have been an excellent fit for Kotor 1, but it does not fit well in TSL. It's an excellent mod and I liked it regardless.
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It was good, it just needed a final pass, a while back I spent a week or two straightening up placeables, npc's and doors because they were all slightly out of line or at weird rotations that didn't fit, it's not much but it's something.
As for getting it across to KotOR1, it's easy enough to do and I wrote a tutorial on porting levels if anyone feels up to doing it, or they might already be available amongst the cluttered early mess I made when I also ported everything from K2 to K1 : https://www.moddb.com/mods/expanded-galaxy-project-kotor-12/downloads
But in all honesty, it's probably easier and more practical to do it from scratch so as to know exactly what is necessary.
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I've heard something about a 4GB memory patch for TSL, what benefits does this provide and will Steam users be able to use this or is only compatible with the 4CD EXE?