Jump to content

Mephiles550

Members
  • Posts

    428
  • Joined

  • Last visited

  • Days Won

    24

Status Updates posted by Mephiles550

  1. For some reason, TSL refuses to load lightsaber hilt textures. I have no idea why. I'll empty out my override and have only the lightsaber mod, and it'll be a chrome mess.

    1. Show previous comments  1 more
    2. Mephiles550

      Mephiles550

      AAAAARGH STEAM. Is there a potential fix?

    3. Mephiles550

      Mephiles550

      Nvm, so apparently adding spaces in between each word of "Disable Vertex Buffer Objects=1" fixed the issue. Wtf?

    4. VarsityPuppet

      VarsityPuppet

      Yeah I don't know what the deal is with that. Could be Aspyr changed something in their code so it changes the way it reads swkotor2.ini

  2. Vanilla Darth Nihilus is too easy of a boss, but giving him Force Death Field instead of just lvl 1 Force Drain makes him way to difficult. He'll sometimes use Death Field 3-4 times in one turn. The power can be really broken sometimes when used by enemies.

    1. Show previous comments  1 more
    2. Mephiles550

      Mephiles550

      While giving Nihilus Death Field does make him annoying sometimes, I do enjoy the extra challenge and I think it suits a character of his prowess more than just drain life.

    3. Kate The Bionic Uterus

      Kate The Bionic Uterus

      Yes I agree that he was way too easy for a sith lord that destroys planets.

    4. Kate The Bionic Uterus

      Kate The Bionic Uterus

      I always thought that a party member should die in that fight.

  3. Could one make an arguement that TSL without the restored content mod could still be considered a complete game by itself? Obviously it technically isn't, but could one interpret the story without the mod in a way that makes it seem complete?

    1. Show previous comments  1 more
    2. milestails

      milestails

      The mere thought of playing TSL without TSLRCM is a very frightening prospect indeed.

    3. zbyl2

      zbyl2

      Sure, it's easy. You can start it and you can see the ending. Therefore, the game is complete.

    4. Mephiles550

      Mephiles550

      The more I think about possibilites, the more times I remember that HK-47 says you can get to the HK-50 factory when you really can't and that Malachor is a giant mess of a plothole.

  4. Would anyone happen to have a link to one of the older HK-50 factory mod builds from before the times of TSLRCM?

    1. Show previous comments  1 more
    2. Hassat Hunter

      Hassat Hunter

      Lots of nvm's lately :)

    3. Mephiles550

      Mephiles550

      If you mean from my status update requests than ya I noticed that also. Sith Holocron was a big help.

    4. Hassat Hunter

      Hassat Hunter

      Oops, I actually confused you with SH. My bad 0_o

  5. I thought all Kotor 1 player models were already included in Kotor 2, even if not used? Is that not the case?

    1. Show previous comments  1 more
    2. DarthParametric
    3. Mephiles550

      Mephiles550

      That's interesting, thanks for clarifying.

      The question popped up after seeing the latest topic about porting Juhani to TSL, I always thought those player models were already there. 

    4. DarthParametric

      DarthParametric

      A bunch of heads got remodelled/re-uv'd, others just got outright replaced, so it's a bit of a mixed bag as to what remains. The most well known example is mullet man being turned into one of the Hispanic male heads.

  6. I tried to replace the Great Storm Beast on Malachor with a Rancor in Kotor Tool and it crashed a second after it showed the rancor loaded. Do you think the problem was something wrong with the animations or the model being too big and stuck in the map? Or was it something else? I'm stuck. 😕

    1. N-DReW25

      N-DReW25

      Maybe the big Rancor lacks animations and it crashes the game due to either a missing model or missing model data, did you manage to see the Ranor before the game crashed and did it do anything (Walk, Run, Attack etc)?

    2. Mephiles550

      Mephiles550

      I saw the rancor at the size I expected and it had regular idle animations. It stood where the big storm beast spawns. But it wouldnt move forward at all so the game crashed after like 2 or 3 seconds looking at it 

    3. Mephiles550

      Mephiles550

      Actually, I just tried it again and this time it worked! I didn't do anything different either. The fight is actually a lot more intimidating now!

      The only bug I occasionally get when trying this fight is that sometimes, after I kill it, I randomly die. That makes no sense to me.

  7. Bring out the hype and the salt, we've got another remake rumor:

  8. The fact that they give you 5000 Credits in the Lehon temple always confused me. You can't go anywhere to spend your credits after you fly to Lehon. :/

    1. milestails

      milestails

      You could always use RedHawke's Rodian Elder Merchant mod.

    2. milestails

      milestails

      "This simple mod spawns Gviian Sluupor a freindly stranded Rodian Merchant, as well as a Workbench, on entry to the Elder encampment on the Unknown world, you will find him on the other side by all the Metalboxes and Plastic Cylenders. I hated that there was no place on the unknown world to sell the items you could not use and also have some killer items to buy, so here he is. This mod is also fully compatable with all of My Mods and just about everyone else's mods as well."

    3. milestails
  9. I may feel like an outdated hipster while using the original 4CD TSL copy or original JK2/JK3 copy, but I feel like that's how the games were meant to be played.

    1. milestails

      milestails

      Original 4CD FTW!

    2. HK-47

      HK-47

      Statement: I still do it that way. Though I've been forced to install with an image of my K2 play disc, I still use the CD to play the game.

    3. Xuul

      Xuul

      I have my 4CD copy of Kotor on a USB stick since I hate having to switch the disks every time i reinstall

  10. Got back into Kotor modding and Deadlystream cause of Kotor 2's mobile port announcement, great early christmas gift.

    I decided to try Brotherhood of Shadow along with my other 14GB of Kotor mods. From the save provided with the mod, it's worked fantastically well from start to finish, with only a few tidbits here needing some obvious patching. I'm stunned by how little I have to fix. 

    1. Sith Holocron

      Sith Holocron

      What needs patching?  Will you be releasing these fixes?

    2. Mephiles550

      Mephiles550

      No because all of the fixes would only be relevant to my own personal override folder's contents, it would be useless to anyone else and would probably just cause more problems.

       

      Most of the glitches I encountered were related to the 2da files, with some objects here and there likely not having been in their right spot, e.g, Akirkon at the last fight was a czerka employee, the force cage at the end was a rock, and solomons grave was a puddle of oil, etc. They werent common, but noticable. Those were really the only problems I had. 

      I will say tho that I would genuinely pay money to have someone with a decent VO and microphone replace all of Shadows twilek lines with actual english. Its seriously unbearable hearing twilek speak in moments that are actually well written. 

    3. Sith Holocron

      Sith Holocron

      You could always try fiverr.com and see if you want to hire a voice actress. 

  11. You guys think that Disney's pumping out just too much Star Wars stuff at this point?

    They're making a new show based on Andor from Rogue One and I just don't care anymore since they've got like 6-7 other series coming out and more movies about to come out. I've lost so much interest in modern Star Wars, not because it's necessarily bad but because there's so much of it. It's OK to take breaks now and again.

    1. DarthParametric

      DarthParametric

      They need to be constantly pumping out filler material for Disney+ in order to keep people subscribed. Hence the string of Star Wars and Marvel TV shows. Quality is well down the list of their priorities. The only way they'll stop is if the financials stop making sense, as happened with their Star Wars theatrical plans.

    2. djh269

      djh269

      Whilst I am a nerd who can never get enough content, I'm missing independent movies sometimes. And TV series that have original concepts. Whilst I'm not bored at this point in time I can completely understand why some/alot of people are getting bored of it all.

      Disney acquiring both Marvel and Star Wars is a gift and a curse. We'll get a lot of exposition, but disneyifing everything will get very boring soon.

    3. VarsityPuppet

      VarsityPuppet

      You know what they say about quality vs. quantity...

  12. I heard from some people that TSL on Steam has more modding limitations than it's disc counterpart (Can't install too many mods without problems). I typically have around 2+GB of mods and I make my own patches to make all of these mods compatible. Is it true about the limitations or are there none?

    1. DarthParametric

      DarthParametric

      The limitations refer to using the Workshop. Avoid doing that and just stick with typical modding and you'll be fine. The Workshop implementation is ass anyway, it will just lead to headaches for anything more than simple overrides like textures and so forth.

    2. Mephiles550

      Mephiles550

      Standard Copy & Paste procedure and the TSL patcher work just fine as normal? Good, thank you!

    3. DarthParametric

      DarthParametric

      Yes, just use the Steam install directory as you would for the GOG or CD version. TSLPatcher won't handle automatic lookup because of different registry entries, but you can manually point it to the right location.

  13. Anyone ever mod Halo CE on PC before? How hard is it compared to Kotor and TSL to mod?

    1. L0ki194

      L0ki194

      Rather simple, actually. Step 1 is to always grab Halo Custom Edition for it, which was made by Gearbox, the people who ported Halo CE to PC. Custom Maps you literally just download the file, then drag it to the "maps" folder, and it should be able to play. Currently, I've been hyped about a Single Player mod called "CMT SPV3", which is still in development.

    2. Mephiles550

      Mephiles550

      You misunderstand me, I know how to install mods but I don't know how to edit mod files.

    3. L0ki194

      L0ki194

      Ah... damn, sorry about that. I have no experience in that front unfortunately. I would assume there's at least some tutorials on the Halo Maps forum.

  14. I hate overpowered mod items in Kotor. Brotherhood of Shadow looks fun, but I'll probably end up weakening dozens of items in Kotortool if I download it again.

    1. Tyvokka

      Tyvokka

      I found BOS rather difficult but maybe thats just me.

    2. LDR

      LDR

      Yeah BOS is a bit tougher than base-game.

    3. Mephiles550

      Mephiles550

      That doesn't mean I need a set of light armor from Czerka that turns me into a hulk. BOS isn't really that hard. The only time I thought it was tough was during the stealth part with the droid and Shadow's visions, all of which limit you to only a handful of items and whatever you find. Solomon's fight may have been a little tough, but nothing unbeatable.

    1. AmanoJyaku

      AmanoJyaku

      Probably legit. He tried to jump into someone else's body in the last film...

      ... It was stupid.

    2. Stormie97
    3. AmanoJyaku

      AmanoJyaku

      Eh, it's a prank.

       

      Quote

      In the recently released book The Art of Star Wars: The Rise of Skywalker

       

  15. What's happening with the BOS 2.0 mod installer? Is it still being worked on?

    1. Fair Strides

      Fair Strides

      Yes it is. I actually got the installer all finished (with no errors running it!) this last weekend... But the hard drive physically failed literally the next morning. :( :( :( So I need to re-do the installer from scratch, again. *sigh*

    2. Mephiles550
    3. jc2

      jc2

      My sympathies FS.

  16. So many appearance problems in Kotor could be fixed if Kotortool could detect custom appearances properly like KSE could. D:

    1. djh269

      djh269

      Are you talking about utc's? If your kotor tool detects the correct registry paths for k1 and tsl it should detect custom appearances

    2. DarthParametric

      DarthParametric

      Enable the option for it to use the Override folder and it will pull data from any custom appearance.2da, etc.

    3. Mephiles550

      Mephiles550

      Thank you DP, I wasn't aware of that option before. That saves some headaches.

  17. Out of curioisity, does anyone have a solid explanation as to why Kotor gets screwed over with Intel HD Graphics? It's not an APU problem because I've used AMD APUs and Kotor runs great, all things working normally. Intel HD, no matter which variety, just doesn't agree with Kotor... or a couple other games for that matter. Odd

    1. DarthParametric

      DarthParametric

      It's likely down to the way the engine is coded, although it's odd that issues persist with entirely new Intel integrated GPUs a decade and a half later. Perhaps ndix UR could provide some insight based on firsthand poking under the hood.

    2. LiliArch

      LiliArch

      My guess is that something in Intel drivers just doesn’t like KotOR’s engine.

    3. ndix UR

      ndix UR

      I'd have to run the GPU caps viewer on the Intel driver to say specifically, but the short answer is that the game uses old OpenGL extensions, often NV_ or ATI_ namespaced ones. The big two have kept those features in their newer packages while Intel has, presumably, not gone back and implemented every historical OpenGL extension. Especially since OpenGL is the ignored stepchild to Direct3D on Windows. Long story short, it is unlikely to ever get better and it's not a hardware issue.

  18. If you use the brotherhood of Shadow mod, what happens if the keep Sera Degana with you all the way to meeting Bastilla on Lehon and add her to your party via the dark ending? Bastila and Sera use the same character select slot.

    1. LordMerek

      LordMerek

      Shouldn't she use Juhani's character slot? Or does this assume you've killed Bastila? Because in a Dark Side playthrough the chances of killing Bastila are lower than killing Juhani. Usually. Depending on what you are doing.

    2. DarthParametric

      DarthParametric

      To answer the question in regard to party slots, you cannot add an NPC to a slot that is already filled. The script will simply fail. If it was supposed to perform additional functions after trying to add the NPC, then those will probably break. One would hope that some failsafes were built into the script to avoid that, but you'd have to look at the source.

  19. Anyone know the model names of the butt-ugly war droids in the Dark Side ending of Kotor so that I can replace them? You know, the ones that look like they came from an early ps1 game and are supposed to look like this: http://img2.wikia.nocookie.net/__cb20071006180635/starwars/images/8/81/Repwardroid2.jpg

    1. Sith Holocron

      Sith Holocron

      The texture is C_DrdWar01.tga if that helps.

    2. Mephiles550

      Mephiles550

      Found it, it's "stuntdroids"

       

      thank you anyway, Holocron. I'm now deciding which model to change it with. I really hate how Obsidion decided to include so many low poly models in the game. Now I have to replace them all. Ugh

  20. You're all such a nice community. I can't really play Kotor much anymore, but I love seeing what creative mods come out.

    1. jc2

      jc2

      I concur! Deadlystream is a welcoming star wars/modding community.

  21. I remember seeing a Kotor 1 mod that gave you several force points for your very first level up as a Jedi on Dantooine, but kept point progression regular after that. It wasn't that it just gave you a bunch of points to use for each level up, just the one time.
    Was such a mod ever made or am I losing my mind

    1. ShayOrdo

      ShayOrdo

      Not sure. I mean, there is a 3 feats, 3 Force points mod. 

    2. DeathScepter

      DeathScepter

      well i don't know if there is one but keep in mind that i am not a script guy. I don't know if you know about Tamerbill with his feat mods. You can ask him to do something similar to that

  22. TSL has a max character level of 50. Is there any possible way to get that far? What's the highest level you've reached before?

    1. milestails
    2. Rece

      Rece

      47. How? Idk.

  23. The more I played M478 recently and looked over some of it's criticisms over the years, I've come to think that the planet might have been an excellent fit for Kotor 1, but it does not fit well in TSL. It's an excellent mod and I liked it regardless. 

    1. DeathScepter

      DeathScepter

      it would be interesting to see if it could be a fit for Kotor 1. I mean that you can get the files to fit into Kotor 1, Thor might help you in that required

    2. Thor110

      Thor110

      It was good, it just needed a final pass, a while back I spent a week or two straightening up placeables, npc's and doors because they were all slightly out of line or at weird rotations that didn't fit, it's not much but it's something.

      As for getting it across to KotOR1, it's easy enough to do and I wrote a tutorial on porting levels if anyone feels up to doing it, or they might already be available amongst the cluttered early mess I made when I also ported everything from K2 to K1 : https://www.moddb.com/mods/expanded-galaxy-project-kotor-12/downloads

      But in all honesty, it's probably easier and more practical to do it from scratch so as to know exactly what is necessary.

  24. I've heard something about a 4GB memory patch for TSL, what benefits does this provide and will Steam users be able to use this or is only compatible with the 4CD EXE?

    1. Malkior

      Malkior

      Darth Parametric answered it in this thread, I believe. 

      The gist is, yes it may boost some performance but it would be minimal since modern systems can handle any overhead already.

    2. Thor110

      Thor110

      It's probably possible to use the Aspyr version .exe that is available on the GoG forums, though because of it's nature it would sever it's connection to Steam, I wonder if this has any noticeable effect on the time it takes for the dialog skipping bug to occur.

×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.