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Everything posted by Kainzorus Prime
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I'd say yes, for the moment.
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Yes, it's fixed now.
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I test it on my own. Eventual bugfixes are done after people report them. Also the K1 version uses my own .mod files. TSL version is set up to replace ones inside the TSLRCM .mod files, for compatibility, as I doubt anyone will ever play vanilla game without it from now on. I might make a compatibility version for K1 Restoration once the full mod is out.
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The K1 version, yes. It should be up today in fact. The TSL version was updated a day before the release of RCM 1.8.3, and is currently being tested for compatibility with it.
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A guy pesters me with messages as to why my mod won't work for him. He neglects to mention he tries to install K1 mod for TSL. Humanity, you never fail to disgust me.
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Good question. I don't know what I was referring to, but somehow that gives me the feeling I don't have it.
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Haha... shockingly, I don't think that has yet happened to TSLRCM oddly enough... I would have recalled such an epic fail XD
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View File Cassus Fett’s Unique Armor Author: Kainzorus Prime Mod Name: Cassus Fett’s Unique Armor ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod adds an unique Mandalorian Neo Crusader appearance to Cassus Fett’s Battle Armor, while not affecting the three regular Mandalorian types seen in the game. 2. Installation: ========= Run the patcher, find the armor in the game. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. Zbyl2 - Patcher help. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Submitter Kainzorus Prime Submitted 03/24/2014 Category Skins
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Version 1.1
2,525 downloads
Author: Kainzorus Prime Mod Name: Cassus Fett’s Unique Armor ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod adds an unique Mandalorian Neo Crusader appearance to Cassus Fett’s Battle Armor, while not affecting the three regular Mandalorian types seen in the game. 2. Installation: ========= Run the patcher, find the armor in the game. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. Zbyl2 - Patcher help. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. -
Not sure if I've shown this around here. A new unique disguise for the Cassus Fett's Battle Armor. Doesn't affect other Mandalorians.
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http://www.lucasforums.com/showthread.php?t=212645
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Shiiiny. Also I approve of your avatar, Q. Still watching that show on youtube from time to time.
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Bugs and minor inconveniences with TSLRCM 1.8.4
Kainzorus Prime replied to Hassat Hunter's topic in TSLRCM
While this isn't something buggy with RCM, it could be an addition to a future patch - in the Iziz Starport, one of the Information Terminal's lines say and are voiced with "Peragus Station needs constant fuel", but clearly this is meant to be Citadel Station from the context of the broadcast. -
I can get you my old, old attempt at TFU Sion skin on Deadman's model. It's not glamorous, but it might be better than starting from the ground up.
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Good news regarding the K1 Overhaul. packing the changed .utcs into a .mod file seems to have solved all the previous dialogue glitches, like the Taris arena, Grove suspects and irredimable Bastila on the Star Forge. I'm in the process of converting the entire mod to use the .mod format, rather than straight up .rim replacements, and it should be released shortly.
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Bugs and minor inconveniences with TSLRCM 1.8.4
Kainzorus Prime replied to Hassat Hunter's topic in TSLRCM
A minor thing on Nar Shaddaa - when speaking to the Lunar Shadow Captain in the bar, and choosing regular persuade option, as opposed to Force persuade, Kreia chimes in with "Do not use the force as a crutch". Edit: Two other things - when Zez Kai Ell speaks to the unconscious exile, is there a way to make him actually look down at them, rather than look straight ahead? Secondly at Jekk Jekk Tarr, would it be possible to have the exile adopt the meditating pose on their knees with hands clasped together (like during the cutscene with Visas after leaving Dantooine for Telos Academy) and have them use the Breath Control power after they learn it, rather than have them randomly activate the lightsaber? -
I enjoy the new bits and pieces that were added, like the little spat between Visas and Handmaiden. Also "HK, do you know what love is?" and I was like whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat.
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Shiiiiiiiiiiny.
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Are you sure? Pavlos did this request years ago on LF, and all that was modified was k_sp1_generic.ncs file. Sadly the file is no longer available.
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Peragus Mining Gear View File Author: Kainzorus Prime Mod Name: Peragus Mining Gear 1.01 ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod changes the miner uniform found in the Peragus tunnels into gear that both looks fitting for space mining, as well as slightly boosting its stats. However, it also requires proficiency in light armors to be used now. 2. Installation: ========= Copy the files into the Override folder. Overwrite existing if necessary. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Submitter Kainzorus Prime Submitted 03/17/2014 Category Mods TSLRCM Compatible
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Version 1.01
4,741 downloads
Author: Kainzorus Prime Mod Name: Peragus Mining Gear 1.01 ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod changes the miner uniform found in the Peragus tunnels into gear that both looks fitting for space mining, as well as slightly boosting its stats. However, it also requires proficiency in light armors to be used now. 2. Installation: ========= Copy the files into the Override folder. Overwrite existing if necessary. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. -
Since I don't know if it's a feature or a glitch, I'll ask here - are you supposed to be able to level up Bao Dur's remote during Malachor surface segment with it?
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Bugs and minor inconveniences with TSLRCM 1.8.4
Kainzorus Prime replied to Hassat Hunter's topic in TSLRCM
Bronze saber fix/VP's high-poly hilts should be optional. I'm annoyed right now, having to fix mismatched colors and overwritten hilt models from Qui-Dorn's 4.1 hilt replacement pack because of this. Edit: Just had one glitch. When talking with Jorran in the Enclave sublevel, the dialogue is interrupted if one of the protocol droids walks by. Jorran attacks it, and any subsequent droids that pass by. -
Yes it is, there's no change in UV map from the original Jedi Academy mod's model, the textures are simply put together on a single image.