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Showing content with the highest reputation since 05/02/2025 in File Comments

  1. 2 points
    Not really. When AFP first started it and it was just a collection of pre-existing fixes, there was no issue because the scope was pretty limited. It wasn't until JC and I got involved and the project changed from a collection of other people's mods to custom fixes that encompassed every facet of the game that incompatibilities started to creep in. It was just an inevitability when faced with two mods both trying to make fundamental changes to the same crucial components like OnEnters, plot-critical DLGs, and so forth. Add to that, once JC and AFP went AWOL and control of the project was ceded to me, there was never going to be any effort to try and address the incompatibilities simply because I have zero interest in K1R and what it does.
  2. 2 points
  3. 2 points
    Could Shuma the Hutt be restored in the next update, please? Finally a nice, friendly non-villainous Hutt for a change, the Dantooine courtyard feels empty without him.
  4. 2 points
    please Update to new Build Mod Builds, they updated on 03/11/2025
  5. 1 point
    @The_Chaser_One it's going to be Deadeye Duncan isn't it xD
  6. 1 point
    Very tricky, I'll try if I can come up with something, no promises.
  7. 1 point
    Off the top of my head, the most egregious bug that K1CP fixes is probably with Xor. There have been many attempts before, but none of the previous mods actually fixed him. Hell, I'm still not 100% sure even K1CP's multiple revisions of fixes have finally solved the problem permanently. Beyond that, there are a couple of minor soft-locks that people somehow manage to get themselves into, the Sand People disguise glitches, and things like that. But you're correct that there's no one big earth-shattering fix that makes K1CP indispensable. Rather, it simply tries to smooth out some of the rough edges. If people don't really notice, then that's actually a compliment. After all, the idea is to keep the game in line with the original developer-intended experience as much as possible. It keeps me amused and off the streets.
  8. 1 point
    @EbonHawkStowaway999 From what I understood, you will eventually get this. Only a matter of time.
  9. 1 point
    I, as other have said, understand your viewpoint as regards restored content and how you would like to have as much of it as possible. There's no issue with that, or with recommending such content to other users. However, with that being said, saying something specifically like this does not do your viewpoint any favors, because realistically what you're suggesting is almost certainly false. To my knowledge--and I have had many, many years to look--no KOTOR developer has ever come forth and stated that any content cut from the basegame was removed due to time constraints. There is reasonable indication that SOME of the content was cut due to technical limitations (be they engine or enduser hardware) or persistent bugs/unintended consequences with attempts to implement them (such as the Iriaz), but the amount of content to which that does--or even could--apply is miniscule as compared to the volume of restorations that K1R makes. As @N-DReW25 pointed out, fundamentally there are several parts of K1R which simply cannot be "intended" because there was not enough in the game files to even restore and most of the content as implemented is fanmade. But for the sake of making a good-faith argument I'll ignore those cases and focus solely on fully developer-produced content that K1R restores. Unlike in the case of KOTOR 2's development, KOTOR was not rushed. Indeed, far beyond not being rushed, BioWare actually deliberately took an additional six months of development time before the game's release to iron out bugs, polish content and ensure that the game released in a completed state. And I am not talking about the six-month delay after the Xbox release of the game before it was ported to PC, I am referring to a very well-documented six-month delay prior to the game's initial release, which BioWare employees specifically said was undertaken in order to deliver a fully polished and well-made product, even though the game was already A-Z playable at the time of the original intended release date. With this in mind, why would all this cut content exist? Sure, perhaps there would be some here or there that BioWare couldn't have gotten around to in the six months of extra time they had, but not the amount left lying around that K1R has available to restore, and as Drew notes K1R doesn't even restore everything there is! Why might this be? The most probable answer is quite simply that most of that content was cut entirely purposefully. This happens in game development literally all the time--if a sequence doesn't flow well (such as dragging on, or having an impact on the game's balance due to its existence); if a particular item is nonsensical or overbalanced; if a character is seen as superfluous or distracting. Game developers are not gods. Often they design things that they believe will be impactful and well-received at the point they design it only to discover in live testing that the implementation is simply poor, or functioning unintentionally. And game developers (especially game developers in the early 2000s, driven by a razor-thin profit margin) do not operate under the same philosophy of "any content is good content" that some modern players do. They have the entire scope of the playerbase to bear in mind, many of whom would prefer a trimmer, leaner and more coherent experience than one with more content but less direction. So what do they do in those cases? They cut anything they can which they believe doesn't work and would leave behind an ultimately more balanced, coherent and enjoyable experience. Given that no BioWare dev I have ever seen has discussed any content cut from the game due to time constraints; the simple fact that the game lacked any meaningful time constraints at all, and even had an additional half-year of development time; and the reality that many of the things which K1R restores are sequences which one can easily see a dev viewing as disruptive (the third level of the Vulkar base would drag on to a casual player; the pillar reward on Lehon was overpowered; Major Hurka allows the player to bypass most of the Leviathan, which trivializes the game's design in that area, just to name a few), it is overwhelmingly likely that at least 50% of K1R's restorations, and likely much more than that, were cut fully deliberately. This is not to say that that content is bad, that you are wrong for wanting to use it, or that others should not use it if they have a mind. Users should always play with what they want to. However, it is unreasonable to cite developer intent when wanting to use K1R where parts of K1R are entirely fanmade and at least half of it was quite probably restored in spite of the developer's intent, not in line with it. I say again: there is NOTHING wrong with wanting to use that content. The developers are not infallible, and the game they designed was, at the end of the day, the game they believed would be best-received by the widest audience. For those who view any amount of new content as a blessing, K1R is wonderful. But saying that it's all as the developers wanted is simply an unreasonable claim, unless you can dig up an example of a BioWare dev actually arguing that there were significant cuts made to the game that they didn't intend for.
  10. 1 point
    Hraith, you are partially correct in that K1R isn't obsolete and that it is complete. However, K1R isn't receiving content updates because its lead developers have vanished and the mod has several critical bugs in it (game breaking Lashowe bug etc), it is for this reason why the K1CP mod, a bug fix mod, didn't bother making their mod compatible with K1R. Since we can't get permission from the K1R team to make their mod compatible, I made RC-K1CP from scratch as an alternative to K1R for those who use K1CP. As The_Chaser_One pointed out, K1CP is very popular despite the lack of restored content and if I never made RC-K1CP thousands of players would prioritize K1CP over K1R. If you aren't going to use K1CP, you might as well use K1R if you're willing to tolerate the bugs - I'm not here to make you change your mind. K1CP will never include that because K1CP is a bug fix mod, not a restoration mod. RC-K1CP will eventually have it, but for now you are correct in that K1R is the only mod that currently has it. However, the logic of "the developers intended it to be there" is a bit disingenuous. My RC-K1CP mod restores a bunch of things that K1R doesn't, like both Impossible & Very Easy difficulties, upgradeable Davik's War Suit, female Republic Soldiers, gloveless commoner clothing, Carth's cut theme, the 4th Black Vulkar who threatens Calo Nord in the Lower City Cantina, Chadra-Fan on Tatooine, party dialogue for Kashyyyk Star Map, the green breath mask texture, restored armors and weapons etc. K1R isn't less complete because it doesn't have those I listed above, and K1R isn't bad because Major Hurka's appearance is fan made, the bartender in the Vulkar Sublevel is fan made, and 95% of the Pazaak Tournament is fan made. RC-K1CP includes both Impossible and Very Easy difficulties, I'm not going to turn around and trash talk K1R because it didn't include the Very Easy difficulty even though the "developer intention" logic applies to it. I would like to say that the see through glitch with Bastila is probably because all the Xbox textures were 256x256 and were low-res, it's possible that the Bioware developers messed up something when they upscaled Bastila's textures thus causing the transparency glitch.
  11. 1 point
    @HraithPlease read the whole post before answering. As I said, K1R has a main goal which is to restore content. K1CP fixes way more things, but it doesn't add everything K1R adds, obviously. Is K1R done ? Is it not ? Depends on the definition. You have no idea exactly what Bioware cut and what they didnt. K1R only restores what its team knew the existence of. Anyway, I'm pretty sure you didn't look at all of my links because I sent you to the Restored content project for K1CP which is in development right now. It already adds quite a lot of things actually, including this : You should take a look at it. I linked it to you in my first post. So no, it doesn't restore everything. But yes, K1CP+RC-K1CP is a better idea than K1R. "I can only assume you didn't link to the "other things that can be added to K1CP" because you couldn't find them either". Again, depends what we're talking about. I linked to the Iriaz restoration, because for me it's one of the best things, makes Dantooine way more alive, but I'm pretty sure there are other things out there, I'm just too lazy to look for them, however you can do it yourself. I feel like I'm providing enough here. You're not even looking at everything I link to anyway. K1CP is also way better because of compatibility. It's basically compatible with everything. Not K1R. I'm making the Pazaak tournament come back with a better quality and compatibility, so yes, there is restored content for K1CP, already existing and coming out regularly. If you really want the beer contest stuff, you can directly ask @N-DReW25 who's currently working on the RC-K1CP and he might include it. Perhaps I can make it myself, and include it as an option to the Pazaak Tournament. I just need permission to use the files. K1CP is a work in progress to make the game better, in bug and other issues fixing for K1CP as well as in content restoring for RC-K1CP, and it does that perfectly. Again, you can play the game with K1R, it's fine. It's actually what I'm doing on my phone. But do your computer a favour, make your PC installation K1CP / RC-K1CP. And bro, please tell me you're not the kind of guy who's saying this seriously : "Bastilla's bright blue eyes and slightly see thru lingerie"...
  12. 1 point
    @nonameperson66 That's a good idea. Sad it doesn't work that way in K1.
  13. 1 point
    KOTOR Stances 2.0 appears to be a mod for Jedi Academy? I don't know what you mean. No, this mod is not included in TSLRCM.
  14. 1 point
    I'm definitely planning to do that in the coming months. Always wanted to polish this mod to better match my vision, and learning to properly patch mods will help me tremendously in both improving this mod and creating new ones. I had some unexpected troubles with TSLPatcher anyway, so I might just try a new one.
  15. 1 point
    I'll take a look, when I have time. Shouldn't be too much of a problem.
  16. 1 point
    It's a modder's resource, you don't have to force players to use the modder's resource since you can outright use those files in your mod so long as you credit newbiemodder for the assets.
  17. 1 point
  18. 1 point
  19. 1 point
  20. 1 point
    Yes, it's heuristic flagging of the Python exe that gets extracted into a temp directory to run the code under the hood: https://www.virustotal.com/gui/file/1028c8f33ba05e3ba416b823883f970f53f3157052ab9a466031355152da4717?nocache=1 Detects the image load of "Python Core" by a non-Python process. This might be indicative of a Python script bundled with Py2Exe It's a problem with all versions of HoloPatcher and no-name AV packages. It won't be solved until/unless HP migrates away from Python.
  21. 1 point
    You’re fine, definitely appreciate the assist! I’m very intrigued by the mod, and now I can give it a whirl!
  22. 1 point
    Wow, I thought people had already uncovered all of TSL files, but now, like many other times, new items and other restored files keep appearing. This game is truly a treasure.
  23. 1 point
  24. 1 point
    Yes. Jolee will be equipped with the Jedi Knight Robes when he joins your party.
  25. 1 point
    Please make a mobile expanded galaxy version too i really want to download and want to mod my Kotor 2 please 🫸🫷
  26. 1 point
    Oh, I see, forgot I even ported that Not only full dark side, there's also half way. You probably ran the installer 4 times. Add these files: Effixians_Brunette_PFHC01_Reskin_K2.zip
  27. 1 point
    Big Improvement! By the time you get to the Harbinger, the Assassins are usually already barely a speed bump. Only tried it on 'Normal' so far, but this made getting past them an actual fight!
  28. 1 point
    I like how this mod is so simple, so basic, yet you've taken such a unique spin on the idea that it now stands as a brilliant piece of work!
  29. 1 point
    Yes I will but I need a break.
  30. 1 point
    These looks pretty great! I like the art style, any thoughts to a K1 version?
  31. 1 point
    Posted in the wrong category.
  32. 1 point
    Good on you for making a non-cheese Pazaak mod. I wonder how hard it would be for someone to fix the rigged RNG that loves to have you start off with a high-number card and the opponent with a low one, and opponents' suspicious ability to get 20s without their side deck cards.
  33. 1 point
    Will you also have a version for Kotor 2?
  34. 1 point
    Unfortunately this mod does not include K1CP's fix to GN_RespondToShout to prevent neutral creatures erroneously reacting to combat death shouts (e.g. here and here). This would be much more obvious if the author included the source, although it is apparent when comparing the bytecode of k_ai_master from both. @GearHead: I'd suggest you incorporate this fix in an update to your mod. And please include your script source for better compatibility going forwards.
  35. 1 point
    Anyone using Steam and not the workshop, I had to make sure the installer was pointing to the location of my game's .exe file because it kept trying to install to a LucasArts folder. I am using a 64-bit Windows 10 PC, so the location for my Steam version of K2's .exe is in the following folder: C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II Only strange thing is that the download from here is "tslrcm186.exe," but my game menu shows that version 1.8.5 is installed. My advice would be to keep the installation file saved on your computer, so if you're ever in doubt as to which version you installed, you can read the file name. Well, I guess another strange thing is that, since I have a GOG and a Steam version of TSL, I would like to install RCM for both versions of my game. However, the RCM installer, after installing successfully to Steam, will not let me change the file location of a subsequent install. Not the end of the world, but I don't know anyone who recommends the vanilla over the RCM version.
  36. 1 point
    If you're using the Community Patch, you should install the KOTOR Community Patch-Compatible version.
  37. 1 point
    Shem's mod that gave Korriban students robes gave Uthar Bandon's armor with a custom skin that was red and black; it looks amazing in my opinion. Maybe you could do something similar? Does this mod make the Sith patrol officers inside the academy and in the valley of the Sith Lords into Sith soldiers (in armor)? I think this mod has some real promise since Shem's mod adds a bunch of stuff and makes a lot of changes to the students that aren't always justified. I think that you should really consider giving Uthar and also Jorak Bandon's armor (like Shem's mod), and also consider changing the Sith officer patrols into Sith soldiers.
  38. 1 point
    Try clicking on everything on the planet.
  39. 0 points
  40. 0 points
  41. 0 points
    The easiest would be to use Kotor Tool and K-GFF editor to modify the .UTI file. Here's an in-depth tutorial.
  42. 0 points
    @LoneWandererI get what you mean, even though I don't agree with everything you said. As I wrote in one of the posts up there, you can definitely play with K1R, even more if you count BOSSR, which we indeed didn't talk about. Yes, people are indeed looking for restored content, for which K1R is a good solution for most once in a life time KOTOR players. From what I've understood though, there are issues with the K1R, reported by users. for example, this one : This comment was under the RC-K1CP mod and is apparently approved by many other users. This proves your point, because yes, people want restored content, but also mine in which K1R does have big issues that if you're not blind you are going to notice. So imo, people want the K1CP because it actually fixes issues that were in the vanilla game (without counting the ones K1R and BOSSR bring). People want K1R because it restores content, yes, but if you look more closely, the RC-K1CP is becoming bigger and bigger and as I said earlier, K1CP + RC-K1CP > K1R. Now BOSSR is indeed an interesting point. To be very honest though, BOSSR apparently brings many issues, especially on other devices than PC, such as mobiles. Which is why I think people are expected to play it once (the guy who did it even included a save especially to do that) and that's it. So finally, it's up to users what they prefer. This guide doesn't have any issue imo, it's just that an alternative with K1CP could be made. I think the debate K1R/K1CP is still worth it though. I might try to mess around with BOSSR files to see if I can make some kind of compatibility patch. Apparently there aren't that many issues between K1CP and BOSSR. Perhaps @DarthParametric or @N-DReW25 could do it themselves ? Edit : For BOSSR, a compatibility patch doesnt cause any permission issue (yes, it is definitely going to take time though lol), and for the drinking contest, I have permission from FairStrides. For now @LoneWanderer, you can still be right. Soon, there won't be any place for disagreement heheheha ! Oh and one more thing : @SAO1138's Sleheyron story mode will be compatible with K1CP, but I'm not sure about K1R. Pazaak Tournament incoming !
  43. 0 points
    Make sure they're labelled as "Modder's Resource" or in the readme, generally under permission, it says something akin to "Free to use/no permission required". If they don't have those, you'll have to politely ask the author for permission.
  44. 0 points
  45. 0 points
    One more thing you could add is Thorium Charges to the dead Mandalorian on Dxun. The datapad he carried indicated he was attempting to blow open the cache with them.
  46. 0 points
    Figured out what went wrong. Re-encoding them and will upload new versions when done! Are you running into issues with the 60fps or 30fps version?
  47. 0 points
    Yeah I had all these issues with this mod so I just uninstalled it honestly
  48. 0 points
    This mod is made for smart people who enjoy challenges, clearly not for you. Oh, and one more thing... stop... being... A SNOWFLAKE !!!
  49. 0 points
    No disrespect to the original actress, but I'm glad there's finally an alternative to the constant mic peaking and popping from the original mod.
  50. 0 points
    Installed this for a friend, she loved it! Saber sounds were just fantastic!