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Showing content with the highest reputation on 12/25/2019 in all areas

  1. 3 points
    Finally tested this and can confirm the above script function works.
  2. 3 points
    Animations are blendable. I don't know if this is universal, or requires some hardcoded element, but you could test it. You'd need to create it as a new animation (going the name hack route is the easiest way to do it) and then you just set the animroot to the base of where you want to affect the model. In your case, you'd set the animroot to torso_g (or maybe torsoUpr_g). Then the legs should inherit the animation from the idle animation - i.e. be standing. Of course there would be an issue with the right arm posed to be resting on the right leg, but one problem at a time. Edit: So I played around with it a bit, since I was already hacking animations for one of my own projects. I took the animloop2 anim and removed the keys for the pelvis/legs and the position keys for the rootdummy. I replaced the keys for the right arm/hand/fingers with keys from the pause1 anim (with a doubling of keys required, since that anim is half the length). That gets you in the ballpark, although he still has a drinking problem, now apparently even further exacerbated. I'll have a look at the TSL drinking anim, as I think they fixed that up. I know they properly aligned the glass, which is not the case in K1 (which doesn't actually use a glass, but if you add one it's positioned poorly and the fingers clip through it).
  3. 2 points
    OK, here's a revised version using elements from the adjusted TSL animation, along with TSL's glass-in-hand prop to go with it. There are still some glass positioning/clipping issues, and it obviously gets nowhere near the mouth/face, but I have tried - and failed - to resolve that in the past, so fixing it would be up to someone else. Perhaps someone like @Alvar007 could take a look at it. At the moment I have injected it into S_Male01 (the highest level supermodel) as the weld animation, since humans don't have that anim but it is scriptable (ANIMATION_LOOPING_WELD).
  4. 1 point

    Version 1.3

    44,048 downloads

    I became so very tired of the low resolution textures for female Republic soldiers. So I made a new model for them, using the male version as a template. While I was at it, I noticed errors on the male model, so I've corrected those as well.
  5. 1 point

    Version 1.1.1

    32,221 downloads

    This mod replaces the vanilla and/or the installed Republic Soldier texture with the new shade-specularity tweaked version. # Background # The way I see it; the vanilla and/or already present Republic Soldier texture lacks some shading and reflection particularly on its trim, so I thought adding ones would somehow enhance its appearance. # About this Mod # Inside this mod are 6 options of new shade and specularity tweaked Republic Soldier texture in TPC format: [Main] New Shade for Male NPC Republic Soldier [Option-1] Vanilla version for JC's "Republic Soldier Fix for K1" - Male and Female * [Option-2] Vanilla Version Model - Female NPC Republic Soldier [Option-3] New Shade for JC's "Republic Soldier Uniform for PC" - Male and Female * [Option-4] Vanilla version for JC's "Republic Soldier Uniform for PC" - Male and Female * [Option-5] New Shade for JC's "Republic Soldier Fix for K1" - Male and Female NPC Republic Soldier * * Option 1, 3, 4 and 5 requires JCarter426/JC's "JC's Republic Soldier Fix for K1" to be installed first. # Final Remarks # There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: I suggest you to manually removes any TGA/DDS and TXI instances of the relevant files [if there're any] from the 'Override' folder. And then - run the installer [TSLPatcher.exe], and hit the [Install Mod ->] button! Uninstallation: remove the installed files from the 'Override' folder or replaces them with the files stored in the 'Backup' folder [if generated] Compatibility: this option will be compatible with JCarter426's "JC's Republic Soldier Fix for K1" as long as this mod was installed after the said mod has. With any mods that is using the same name for the assets and/or potentially overwrite this mod, no compatibility is guaranteed Redistribution: if you want to redistribute the mod - just go with it. Though less likely I will provide supports to any other place than DeadlyStream. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to credit BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warm welcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 for "JC's Republic Soldier Fix for K1" release; as without his mod - most of these contents would not have been possible Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor, and especially for making me revisit this mod for an update Salk for the input to include additional before-after screenshots Fred Tetra for the amazing KotOR Tool ndix UR for tga2tpc DrMcCoy for xoreos-tools' "xoreostex2tga" stoffe for the magnificent TSLPatcher, and Fair Strides for later improves it Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site -eb
  6. 1 point

    Version 1.0.0

    296,420 downloads

    This file is a hex-editable KOTOR executable for use in widescreen patching. The file was originally produced by FairLight, and therefore DeadlyStream offers no technical support for the file or its use.
  7. 1 point
    @Sith Holocron No pics at the moment, but the textures that benefit the most are armors, robes (clothes generally, I suppose) and alien textures. Human faces show little improvement, and module/area textures aren't always noticeably better.
  8. 1 point
    Happy holidays to all. A question to those that use this mod: Which textures - in your humble opinion - benefit the most here? In your answer, please exclude textures that you've seen done better elsewhere. I'm merely interested in the best of the best here. If you do include pictures, please have both a before and after screenshot to better illustrate your point/s.
  9. 1 point
    At the moment, what I am seeing now looks somewhat decent. Perhaps the key issues are what I am not seeing, would love to see this played out in a Taris Cantina with the NPCs all performing this animation (But if you aren't going through with it you might as well not even bother).
  10. 1 point
    Qimtiq, but he's the Quarren swoop organiser on Onderon. As far as I'm aware, he's the fourth and last Quarren with a role in TSL.
  11. 1 point

    Version 1.1

    1,522 downloads

    The Harbinger is apparently the Swiss cheese of spacecraft. It has more holes in it than a damn sieve. This mod is a combination and extension of my previous separate mods fixing various geometry and model issues with the Harbinger. Geometry has been tweaked or added, UVs adjusted, model hierarchies re-ordered, etc. where appropriate to remove gaps, fix incorrect lightmaps, or address other problems. The previous individual mods rolled into this mod: Harbinger Escape Pod Room Hole Fix Harbinger Broom Closet Wall Lights Fix Harbinger Command Deck Corridor Wall Gaps Fix Those mods are now considered deprecated and have been removed from the site. N.B. I recommend the use of @Kexikus' TSL Backdrop Improvements mod for an enhanced view out of the Harbinger's windows. Specific Changes: 151HAR (Harbinger Command Deck) - Plugged a large gap in the wall of the escape pod room (151HAR09) 151HAR (Harbinger Command Deck) - Closes some small gaps in the exit airlock and inaccessible cutscene room that are visible during the hologram cutscenes (151HAR14, 151HAR17) 151HAR (Harbinger Command Deck) - Replaces the asteroid exterior visible through the windows with the more detailed version used during the space suit sequence (151HARSB) and tweaks its lightmap to fix a couple of visible shading errors (104pera_lm0) 152HAR (Harbinger Crew Deck) - Fixes the non-functional wall lights in the storage room (152HAR33) 152HAR (Harbinger Crew Deck) - Repositions an offset panel in one of the doorways outside the medbay (152HAR30) Compatibility: Should be compatible with just about everything, but it won't be compatible with any mod that replaces the same room models, listed above Acknowledgements: Thanks to bead-v for KOTORMax and MDLEdit, and ndix UR for MDLOps 2K18 Edition Thanks to @ndix UR for bringing the "broom closet" light issue to my attention Thanks to @Deltm for bringing the hologram cutscene room issues to my attention Thanks to @DarthRaindrops for bringing the medbay corridor issue to my attention Thanks to @134340Goat for bringing the asteroid exterior issue to my attention
  12. 1 point
    It's that time of year again. And I'm sorry.
  13. 1 point
    Much of this tutorial is depreciated, as I've found better tools. Namely: the Warp tool in GIMP, set to Shrink Area. This allows you to draw where you want the lines to sew together.
  14. 1 point
    So, this summer I went to the local Comic Con in Colorado for the first time in two years (Life and school took priority), and got a replica of Revan's KotOR I Lightsaber (Or all the generic lightsabers in KotOR I & II, whatever you want to call it), with the plan to get Revan's TOR Lightsaber, and make a KotOR I Jedi outfit for next year's Con. Well, I finally got Revan's TOR Lightsaber. But, I think I might make a Prequel Jedi outfit first, then the KotOR I outfit. Yes, both blades are yellow, to match my KotOR I character; Aiden Surik (Who is the brother to Meetra Surik, AKA The Exile).
  15. 1 point
    Edit the GIT in KGFF. Edit: Actually, there's this: // 386: Set whether oMapPin is enabled. // - oMapPin // - nEnabled: 0=Off, 1=On void SetMapPinEnabled(object oMapPin, int nEnabled); I suppose it's the Waypoint's tag? I guess someone needs to try it in-game.
  16. 1 point
    Wow. One of best skins I've seen. Thank you for this mod.
  17. 1 point
    What kind of adjustments? You'll have to PM me when it's up, because I'm really hyped for these Swtor conversions!
  18. 1 point
  19. 0 points
    Yes, it's fake. It was based on a Facebook account with 10(!) followers the media fawned over and now, about 1 3/4th year later she still made no official remark to the why. It's funny when the "loud minority" tanks movies like Solo and gives The Rise of Skywalker a run for it's money, sinks the scores to 50% before Rotten Tomatoes gets "creative". Minority, huh? Anyways, for being ' Oh woe is you! It's messages like these that just show how thin-skinned the fanbase has become. ' you seem to be pretty hurt that people call this movie out for the terrible mess it is.