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2 points
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1 point
Version 1.2
943 downloads
Summary This mod fixes two problems with the VO in the game. T3-M4 was missing some VO files. This would cause his lines to be skipped when these files were referenced in the original game. The files missing were his short "question" variants. I was able to edit together new ones using his medium and long lines as a source. Some of the Gand entries were misplaced; they were typed on the unused Gotal line rather than the Gand line. In this case, the VO did exist, but it wasn't being referenced properly in the 2DA file. I've adjusted the file to correct that. I don't recall if this presented any problems in the released game, but the affected VO files were the "question" and "sad" variants. I didn't remove them from the Gotal line in case that was actually used for Gand VO in the game. Installation Extract files from the downloaded archive. Run VO_Fix_K1.exe. Click "Install Mod" and select your game directory (default name SWKOTOR2). Uninstallation Remove the installed files. Replace alienvo.2da with backup if necessary. Compatibility TSLRCM does address the T3 issue, but it does this by replacing T3's VO with generic utility droid VO, which I really, really didn't like. So if you're using TSLRCM, this mod will revert that change. Credits KOTOR Tool – Fred Tetra TSL Patcher – stoffe Permissions Mod JC's VO Fix for K2 Mod Author JCarter426 Game Star Wars: Knights of the Old Republic II - The Sith Lords Attribution Preference "VO Fix by JCarter426" or "uses JC's VO Fix" or some other reasonable phrasing. This mod is released under the following licenses: Attribution Only License Attribution Only License (AOL) * You've got mods! * The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed. The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents. (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience. (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Disclaimers DEE-DEET? Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps. -
1 point
Version 1.0.0
4,667 downloads
Good afternoon. I worked very long on these textures. I can call them one of the best of my works. The archive contains 2 textures: the texture of the woman's form and the shape of the man. The resolution of the textures is 2048X2048. This resolution allows you to carefully draw each piece of equipment. Attention was paid to everything: rivets, buckles, shadows, cloth, chevrons. Enjoy. -
1 point
Version 2.3.4
4,418 downloads
DLGEditor is a GUI based dialog viewer and editor for Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords. The editor is divided into two panes. The upper pane contains the treeview portrayal of the dialog with NPCs speaking in red (Entries) and PC replying in blue (Replies). Upon highlighting the nodes of the tree, detail widgets appear in the lower pane containing node-specific information which can be edited. -
1 point
Version 1.0.1
1,236 downloads
Realistic Skybox for deathdisco's Coruscant --- Authors: Sith Holocron 90SK deathdisco --- Adds a realistic Coruscant skybox to the Coruscant landing pad and council chambers. This will change the council chamber's skybox to a realistic skybox, and if you have installed deathdisco's Coruscant, it will change those skyboxes as well. Please note that if you use Steam Workshop, you will have to install this mod to those folders as well as your main directory Override. --- To install, Copy mod files from archive to your SWKotOR/Override folder --- To Uninstall, remove mod files from your Override folder in TSL's program directory that you installed into. Mod filenames: COR_sky1 COR_sky2 COR_sky3 COR_sky4 MAL_skyBk MAL_skyFrnt MAL_skyLft MAL_skyRght MAL_skyUp load_952cor.tga load_953cor.tga load_954cor.tga --- Special Thanks: Exile007 for original mod --- Legalal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
1 point1. The Exile would be around their late 20s, while the Mysterious Stranger would be around their early 20s. 2. * I'd imagine a subtle british accent, not too heavy. (for the Mysterious Stranger) * The Exile would have a canadian or american accent. 3. No, not really. 4. Of course not.
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1 pointTYTHON: JEDI TEMPLE: COUNCIL CHAMBER When Master Vek and Vesi's turn in line came, Grandmaster Shan greeted them with a bow and a determined gaze. "Canitha Vek," she said, addressing the Miraluka first, "your role on this mission is one of scouting and reconnaissance." Vek gave a slight nod in reply. "However, since I've already delegated others for this purpose, it follows that your duties will be slightly different." "I'm to search for significant Force signatures, whether light or dark, and trace them to their ultimate source?" "Correct." Satele's expression turned from stone to steel. "You'll also take your apprentice with you, and if battle ensues, you will fight." Vesi leaned forward, aiming to protest once more that she was too inexperienced, but she bit her tongue just in time. Shan beckoned the young girl closer. "You, Knight Svari, shall not only be at your Master's disposal, but all mission leaders on your ship. Do as they say, no matter how humble their tasks for you. All are essential if we're going to succeed. With that said..." She lowered her voice to a whisper. "Your real role in this endeavor is not as a servant, but as a master of knowledge. Look for datapads, holocrons, archives, and any and all encrypted messages. You're rather skilled at decoding them, yes?" Vesi nodded. "Good. To others shall fall the duty of direct action, but to you the duties of knowing, learning and reflecting. You know the basics of battle, but against stronger opponents..." She trailed off. "Remember your training, and all shall be well. Go, and may the Force be with you." The Grandmaster bowed, as did the young Jedi. As Vesi left her place in line, she thought, So I'll be doing grunt work. Better than field work, especially if it involves killing, and yet... A biochemical signal from her skull implant told her it was high time for a recharge. All right, all right. Hold your bantha reins. I'm going. TYTHON: IMPLANT MAINTENANCE SERVICE STATION "You...you can't be serious." Goran Chano, great-grandson of the famous Opo Chano, stared at Vesi with startled red eyes. She nodded. "I'm leaving as soon as our leaders are ready. For where, I don't exactly know, but as a Jedi, I know how to follow orders." Chano shook his head. "I'm afraid for you. Too young, too untrained. I don't intend to offend, but I still think you should stay here." Vesi started to agree, murmuring in assent, then stiffened. "When duty calls, I serve. I may be a rookie, but I'm not an idiot." The Duros raised his palms in surrender. "No, no! Not what I meant. Let us drop the matter and see to your implant. Come here." She obeyed, sitting down, and he took up his tools and cybernetic components. He worked fast, yet his haste didn't impede his caution. He'd been working with augmentations such as hers for nearly three decades. Only in his hands did Vesi feel completely safe from attack. "Good, good. Fully recharged, and I added several layers of hardwired security to protect you on the mission. You need it." After a beat, he continued, "Also new feature: holoport. Plug a holo directly into your skull, and you'll be able to view it without the aid of a reader." Svari swiveled her head. "Incredible. Isn't that dangerous, though? What if someone or something attempted to hack me through it?" "As I said: added security, several layers. Do not discount it." Chano finished up his work. "Ready, set, go. I shall miss you." She stood up and gave him an impulsive hug. "Likewise, Goran. Don't worry. I'll come back stronger, having proven myself." I hope.
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1 pointI like what you are trying to do with the voice! Just not sure about the robotic effect, I think it distorts the voice a little too much.
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1 pointWell, if anyone is interested... I solved it, but in a way that I would call rudimentary at best (better method warmly welcome!). First of all, I changed the following line in k_ptar_gorton_ud.ncs if (((!GetIsConversationActive()) && (GetDistanceBetween(OBJECT_SELF, GetPartyMemberByIndex(0)) < 15.0))) { into this if (((!GetIsConversationActive()) && (GetDistanceBetween(OBJECT_SELF, GetPartyMemberByIndex(0)) < 7.5) && (GetGlobalBoolean("COLU_LISTENER") == 0))) { I had to add a Boolean to globalcat.2da in order to make this work Then I created k_ptar_cricolu0.ncs from this: void main() { DelayCommand(4.5, ActionDoCommand(SetGlobalBoolean("COLU_LISTENER", 0))); } and k_ptar_cricolu1.ncs void main() { SetGlobalBoolean("COLU_LISTENER", 1); } I replaced one of the two listeners with a female counterpart so that a few unused lines were restored as well (tar02_gostlistma.dlg). I have then proceeded to make the appropriate changes to both tar02_gostlistma.dlg and tar02_gostlistfe.dlg to make use of the two custom scripts above. I have also reintroduced the TALK_FORCEFUL animation to Gorton which would not kick in again after the player had talked to him the first time. Now Gorton won't interrupt anymore if one of the two listeners is speaking to the player.
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1 point
Version 1.0.0
290 downloads
Warning: This is a joke mod; if breaking immersion/suspense of disbelief even the slightest bit isn't your thing, this mod is not for you. This mod was requested by Sith Holocron (request thread). If you replay the game a lot and find the "Lord Malak was most displeased..." guys comical, this mod will add to that and allow you to make fun of them, freshening up the experience. The third time you meet them you will have 6 new dialogue options to say to them. They all have fully voiced responses. You can meet them at Tatooine (Anchorhead), Kashyyyk (The Great Walkway) and Manaan (instead of 3 Dark Jedi, there is a Dark Jedi Master and 2 Selkath apprentices at the Sith base, but he says the same line so...). There are some peaceful outcomes where you can talk the Sith into leaving you alone. However, some responses will only aggravate them, and they will still attack you. HK-47 will also mock them if he is in your party at the time. Note: The sixth dialogue option will only be available after you complete the Leviathan. It is the only serious dialogue option. This mod should be compatible with anything that doesn't change the Dark Jedi trio's dialogue (tat17_darkjedi01.dlg) or the Sith Master's dialogue on Manaan (man27_sithmas.dlg). Installation: Simply run TSLPatcher.exe and select your main game folder (swkotor). Uninstallation: Removing tat17_darkjedi01.dlg and man27_sithmas.dlg from your Override folder would suffice, but if you want to completely cleanse your game's directory of this mod, leaving no trace behind, then you will have to remove disadd.ncs, displeased3.ncs, k_ptat_isrevan_y.ncs, triofade.ncs, triofadem.ncs from your Override folder and all the SithTrackers0xx.wav files + HKmostdispleased.wav from your streamwaves folder, as well as replace your globalcat.2da with the backup that was generated. But honestly none of that is necessary, unless you want to clean up your mod files. Credits: Bioware (KotOR) Fred Tetra (KotOR Tool) Sith Holocron(the original idea) UnusualCharacters (voice acting) Merkuri22 (joke ideas on the reddit post) Stoffe (TSL patcher) -
1 pointWell, here's an idea: make bumpmaps for the skybox textures. Picture Dantooine, Malachor, or Duxn.
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0 pointsThe bugs never end..... Working on LME again guys, hopefully I can have something to show for it soon!
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0 pointsProjects Update: Got some life crap going on, hence the slow progress and lack of updates. We'll be back on track within a week or two.