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3 pointsWell there weren't any in the original BIK (as far as I could see), but the wide shot of just the two of them is a bit...jarring, I'll see what I can do for the vanilla one. Speaking of the vanilla one, I now feel confident in using the Animated Camera Data Creator thanks to @bead-v, so expect to see that appearing sometime this coming week.
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2 pointsI remembered I had an old save from my testing, so I recorded what my work in progress was a couple years ago: As you can see in the video, though, I never finished debugging. The script started adding duplicate items to my inventory. Actually, I remember that started happening after I fixed another bug.... Anyway, it's not in any releasable shape, but you can see proof of concept at least. It's just a ridiculous and buggy proof of concept, which is why I never finished it. An easier option, I think, would be to eliminate some of the armor models to free up the slots. Keep different models for light, medium, and heavy armors but eliminate the other half and you free up three body slots. Then you could use those for such things as Republic armor or Darth Bandon's armor or whatever you want. Somebody could do a poll to see what armor models people want kept or eliminated maybe.
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2 pointsThe way KOTOR works, the only way to add a new outift without replacing an entire armour class is as a disguise. Because this means it will replace the entire character, including the head, it's not overly practical to use it for anything that doesn't have a full helmet, unless you are making it for your own personal use and only care about having one head.
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1 point
Version 1.2
1,494 downloads
Dxun and Onderon Item Restoration Pack A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date 1.0: 09.08.2018 Release Date 1.1: 09.08.2018 Installation: Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item. If you want better stats for the weak items install the files from the "booster pack" folder into the "Override" folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: While digging through the game files I noticed a handful of "unused items" resting in 401DXN. While a few where useless the rest I've patched up and placed in-game for you to collect. Onderonian Military Gear: Consisting of an Armor and Headgear you can find these items on the Onderonian Scouts on Dxun and are dropped by their leader Beast Rider Flight Suit: Worn by all of the beast riders now, it uses a cut texture and is dropped by Bakkel Mandalorian Items: A Headgear and a Belt dropped from the Mandalorian Sentry at the start of Dxun and Daveral Ancient Sith Gauntlets: Found on Freedan Nadd's mummified corpse at the end of Freedan Nadd's tomb Mandalore's Mask: Restores an item called Mandalore's Mask to the game. It can be removed and given to other party members but it won't affect the appearance of Mandalore or will it change your party member's appearance in any special way as it uses a vanilla texture. Obtained once Mandalore is recruited These items stats and name where made by Obsidian, the description and the prices were made by me, please leave any comments you may have on them. A small number of items where rather weak so the "booster pack" contains the items with slightly improved stats. Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: None that I know of Permissions: Do NOT claim credit for this mod Thanks: Bioware for the first game Obsidian for the second game timurD2003 for reporting the broken installer in 1.0 mrmann for early Beta testing Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
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1 pointThey’re just a bit harder to install. Perhaps those people from other sites have had problems with not realizing that. It’s a bit different than installing on a wholly non-workshopped build, and the older installation instructions don’t take that into account (naturally, since it wasn’t an issue back when they were written).
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1 pointAll a disguise does is point to a specific appearance.2da row. This completely replaces the appearance of the creature it is equipped on. This means it will use whatever appearance is dictated by that appearance row, including the head. So if the armour in question specified a Duros head, then when Carth equipped it he would have a Duros head. There's no easy way to dynamically assign a creature's normal head, outside of ridiculously impractical scripting such as JCarter outlined in the Republic armour thread. Either you have your disguise use a full helmeted head, or you create separate unique appearance rows for every single player and companion head, each of which requires its own matching UTI. You then have to have the player manually pick out the right UTI, or you use scripting to provide the correct one based on a script function to check the player's current appearance. The former is what I did for the TSL Jolee outfit, the latter for the hoodless/maskless Revan robes. Either way you are going to be making like 40 UTIs and appearance.2da rows. And that only accounts for vanilla appearances. That method has no provision for dealing with 3rd party custom heads.
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1 pointIf I were you, I would replace models and textures of class clothes from the original to the republican one. Here, try this (in two versions: the first - all class armor is replaced by the republican armor, the second each class has a republican version of clothing for its class): If you want your armor (model and textures) worn by companions - replace their original clothes. For kotor TSL (if you are interested) you can replace flight armor (in the game you can find one option, but in fact there are at least three of them - they are in game files), make three variants, say republican, TSF armor and additional texture. Republic Armour by Todevuch (version 1).zip Republic Armour by Todevuch (version 2).zip
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1 pointGlad you liked it! Yes, I'm going to have to look into it sometime, but others should take note of this possible glitch. Idk why Shanilia would cause it to crash at that time, since I do not mess with that unit's dlg, utc, or even its scripts. I only have one script that checks if the PC has won the Pazaak tournament, but that is only checked when the player returns to Shanilia after winning it. I'll have to double check, but I'm fairly certain that bug was caused by something else First, my bad with the backup folder and install log, those were left after I test installed Shanilia and were accidentally packaged along with the mod. Pay them no heed, they will not hinder you, nor will they prevent the tslpatcher from creating a backup folder and install log for your installation, once you've run the tslpatcher that is. The di_hpm_readme exists as tribute to the original modder of the texture I use in Shanilia, if you read my credits it should be explained why that readme is there. But the requirements for using that modding resource was to properly accredit the original modder by having his readme included in my mod, which I happily complied with. Hope I've answered your all of your feedback to the fullest! Overall, I'm very excited to hear you enjoyed interacting with Shanilia!
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1 pointWell, I've finished another playthrough with KotOR1, this time with Restoration version and I would like share in its page with all of you the -long- list of the MODs used, the vast most of them working fine and several of them without K1R compatibility officially confirmed. Installed step by step, planet to planet (or module to module of the game) for avoid as much as possible conflicts between them or possible bugs. In strict order of installation: - Brotherhood of Shadow: Solomon's Revenge 1.5 https://deadlystream.com/files/file/761-brotherhood-of-shadow-solomons-revenge (Installed after a fresh KotOR installation before start the Playthrough). Aside its own bugs I found some problems with it later on in my Playthrough with Shadow already recruited but reinstalling the entire MOD solved it. - KotOR 1 Restoration 1.2 https://deadlystream.com/files/file/558-kotor-1-restoration (Installed before starts the Playthrough). With a lot of problems in Taris Vulkar Base Second Level. - KOTOR 1 Community Patch 1.7 https://deadlystream.com/files/file/1258-kotor-1-community-patch (Installed before start the Playthrough). - Jedi From The Start 2.2.0 by darthbdaman https://deadlystream.com/files/file/174-jedi-from-the-start (Installed before start the Playthrough). - Sith Stalker 0.9 by jonathan7 https://deadlystream.com/files/file/350-sith-stalker (Installed before starts the Playthrough). Working fine but with the odd issue that the Stalker takes the skin and robes of Akirakon Sin from BoS SR. - Character Start Up Change 1 by jonathan7 https://deadlystream.com/files/file/349-character-start-up-change (Installed before start the Playthrough). - Health Regeneration by MVacc224 https://deadlystream.com/files/file/458-health-regeneration (Installed before start the Playthrough). A small issue, every time I enter a new area the Health Points and the Force Points are a little decreased for automatically start to refill. - Carth's Republic Uniform and Flight Suit by Marius Fett https://deadlystream.com/files/file/231-carths-republic-uniform-and-flight-suit (Installed before meet with Carth in the Endar's Spiral). - Enhanced Merchants by Shem https://deadlystream.com/files/file/697-enhanced-merchants (Installed before reach Taris, at the end of Endar's Spiral. I suppose it can be installed while in the Hideout before exit to South Apartments for the first time, where you find the first merchant of the game. I didn't remember that the Hide and SA are different modules). - Recruitable Maxis 1.5 by DarthRevan101 https://deadlystream.com/files/file/831-recruitable-maxis (Installed before reach Taris, at the end of Endar's Spiral). - Rece's Upgradeable Vanilla Robes 1.0 by Rece https://deadlystream.com/files/file/562-reces-upgradeable-vanilla-robes (Installed while in Taris) - Weapon Base Stats Re-balance (K1) by TK-664 https://deadlystream.com/files/file/1248-weapon-base-stats-re-balance-k1 (Installed while in Taris South Apartments). - Effixian's T3-M4 Blue & Red by Effix https://deadlystream.com/files/file/1013-effixians-t3-m4-blue-red (Installed while in Taris Upper City South before enter to Upper City North where is located the Droids Shop). - Animated Cantina Sign for KotOR 1 1.0 by Sith Holocron https://deadlystream.com/files/file/1129-animated-cantina-sign-for-kotor-1 (Installed while in Taris Upper City South). - Revan Items 1.1 by ChAiNz.2da https://deadlystream.com/files/file/85-revan-items (Installed while in Taris Lower City before enter Undercity for the first time). This MOD hasn't installer, just drag'n'drop files, it had a conflict -using the same file- with "upcrystals.2da" file from Recruitable Maxis 1.5. I decided merge both files and it seems has worked fine. I'm not sure when or why (I suspect due BoS SR) but at some point of the Playthrough, whatever clothes/armor you wear is always seen Revan's Armor. - Zaalbar's Items by Shem https://deadlystream.com/files/file/696-zaalbars-items (Installed while in Undercity before enter Lower Sewers for the first time). It didn't work (just found the normal items) but the files of the MOD were in my override folder so I tried with KSE and I got them. - Davik's Upgradable Armor Mod 1.0 by N-DReW25 https://deadlystream.com/files/file/890-daviks-upgradable-armor-mod (Installed before talk with Canderous to gain access to Davik's State). - Canderous Overhaul 1.0 by djh269 https://deadlystream.com/files/file/1065-canderous-overhaul (Installed before talk with Canderous to gain access to Davik's State). I think it can be installed before enter Lower City to see Canderous in the previous cutscenes with the new outfit. - Revan's HoodlessMaskless Flowing Robes For K1 1.1 by DarthParametric https://deadlystream.com/files/file/1099-revans-hoodlessmaskless-flowing-robes-for-k1 (Installed before board the Ebon Hawk for the first time at the end of Taris Davik's State). Besides I installed Revan's Flowing Cape and Belt Fix 1.1 by Sithspecter https://deadlystream.com/files/file/709-revans-flowing-cape-and-belt-fix as is recommended and the result was that the Starforge Robes stay static while the robes from Revan Items 1.1 MOD, before static, now had movement. - Lightsaber Forms by deathdisco https://deadlystream.com/files/file/586-lightsaber-forms-by-deathdisco (Installed before board the Ebon Hawk for the first time at the end of Taris Davik's State). - Dantooine Training Lightsabers 1.0 by Kexikus https://deadlystream.com/files/file/704-dantooine-training-lightsabers (Installed before board the Ebon Hawk for the first time at the end of Taris Davik's State). The reason of install these lasts MODs while in Taris is that when we board the Ebon Hawk the game place us directly in the landing zone, Jedi Enclave module, in Dantooine, a game module involved in these MODs. - Sherruk - Attacks With Lightsabers by Shem https://deadlystream.com/files/file/693-sherruk-attacks-with-lightsabers (Installed while in Dantooine before leave Jedi Enclave for the first time). - Juhani Real Cathar Head by miro42 https://deadlystream.com/files/file/702-juhani-real-cathar-head (Installed while in Dantooine before leave Jedi Enclave for the first time). - Bug Juhani's Quest (Installed while in Dantooine before leave Jedi Enclave for the first time). I'm sorry but I've lost the link and I have no idea where I got the file, so no link and no credits. - Junkyard ebon hawk rar by zane https://deadlystream.com/files/file/929-junkyard-ebon-hawk (Installed while in Dantooine before re enter to Jedi Enclave from the Courtyard for the first time). - Ebon Hawk Camera Replacement 1.0 by LDR https://deadlystream.com/files/file/827-ebon-hawk-camera-replacement (Installed while in Dantooine before board the Hawk for the first "normal" time). - High Quality Cockpit Skyboxes 1.0 by Sithspecter https://deadlystream.com/files/file/938-high-quality-cockpit-skyboxes (Installed while in Dantooine before board the Hawk for the first "normal" time). - The EbonHawk-HDTP R1 by desmasic https://deadlystream.com/files/file/442-the-ebonhawk-hdtp (Installed while in Dantooine before board the Hawk for the first "normal" time). This is a drag'n'drop files MOD and I've combined it with the files of Ebon Hawk Texture Enhancement 1.0 by Fallen Guardian https://deadlystream.com/files/file/282-ebon-hawk-texture-enhancement (drag'n'drop too) and some .txi files provided by ebmar . The result is excelent. - K1 Galaxy Map Fix Pack 1.1 by Kexikus https://deadlystream.com/files/file/1068-k1-galaxy-map-fix-pack (Installed while in Dantooine before board the Hawk for the first "normal" time). - Crystal Cave redux and upgradeable crystal 1.2 by djh269 https://deadlystream.com/files/file/1070-crystal-cave-redux-and-upgradeable-crystal (Installed while in Dantooine inside the Ebon Hawk). During installation I had 115 warnings although it has been working fine until find some troubles with the personal Crystal and dialogs later on. - Emperor Turnip's HD Gizka 1.0 by Emperor Turnip https://deadlystream.com/files/file/1190-emperor-turnips-hd-gizka (Installed in Dantooine while in the Ebon Hawk before reach Yavin Station for the first time). - Exar Kun Battle-suit 2.0 by xavier1985 https://deadlystream.com/files/file/286-exar-kun-battle-suit (Installed in Dantooine while in the Ebon Hawk before reach Yavin Station for the first time). - Tomb of Exar Kun by deathdisco https://deadlystream.com/files/file/587-tomb-of-exar-kun-by-deathdisco (Installed in Dantooine while in the Ebon Hawk before reach Yavin Station for the first time). - Kill Marlena 3.0 by jc2 https://deadlystream.com/files/file/1056-kill-marlena (Installed while in the Ebon Hawk before disembark on Tatooine for the first time). It worked fine except the very end part of the dialog that was not shown. - Easy Swoop Racing mod (sorry, I'm not found the author) http://www.geocities.ws/d333mods/minig.html (Installed while in Tatooine before enter Swoop Registration for the first time, although I think it can be installed anytime). Ok, ok... I admit I 'm not a good Swoop pilot... - Helena Shan Improvement by VarsityPuppet https://deadlystream.com/files/file/1218-helena-shan-improvement (Installed while in Tatooine before enter Anchorhead Cantina for the first time). - Quanons HK-47 Reskin 1.0 by Quanon https://deadlystream.com/files/file/1001-quanons-hk-47-reskin (Installed while in Tatooine before enter Droid Shop for the first time). - Desert Wraid & Shyrack Texture Fix by Red Hessian https://deadlystream.com/files/file/323-desert-wraid-shyrack-texture-fix (Installed while in Tatooine Anchorhead, before enter Dune Sea for the first time). - Emperor Turnip's HD Dewback 1.0 by Emperor Turnip https://deadlystream.com/files/file/1189-emperor-turnips-hd-dewback (Installed while in Tatooine Anchorhead, before enter Dune Sea for the first time). - Sandpeople Disguise Drop Fix 1.0 by Kexikus https://deadlystream.com/files/file/540-sandpeople-disguise-drop-fix (Installed while in Tatooine, Anchorhead, before enter Dune Sea for the first time). It hasn't worked to me and after some failed tests I uninstalled it. - Korriban Academy Workbench 2.0 by InSidious https://deadlystream.com/files/file/375-korriban-academy-workbench (Installed while in Korriban, Dreshdae, before talk with Yuthura to gain access to Sith Academy). - No Random Fighter Battles v1.0 by Antonia https://deadlystream.com/files/file/807-no-random-fighter-battles (Well, no many words needed, I'm a better gunner that a Swoop pilot but it's more a no waste time matter than enjoy playing the mini-game). - Day Kashyyyk HD 1 by Dark Hope https://deadlystream.com/files/file/981-day-kashyyyk-hd (Installed while in the Ebon Hawk before disembark on Kashyyyk for the first time). - Remove Force Alignment Restriction 1.1 by N-DReW25 https://deadlystream.com/files/file/894-remove-force-alignment-restriction (Installed -partially- while in Kashyyyk, Great Walkway, before go down to Upper Shadowlands). This is another drag'n'drop files MOD and the partial installation is due another MOD I want install later on in Korriban's Tombs. Drag and drop files system permits it very easily. - Give Kinrath to Nubassa 1.0.0 by LDR https://deadlystream.com/files/file/1287-give-kinrath-to-nubassa (Installed while in the Ebon Hawk before disembark on Manaan for the first time). Really I don't know if the MOD works because talking with Nubassa the dialog option wasn't shown. After he leaves, checking my inventory I hadn't any Kinrath corpse and I'm not sure if I had sold before and, no corpses, no dialog option. - Revenge On The Sith (Lady) 1.50a by jc2 https://deadlystream.com/files/file/1178-revenge-on-the-sith-lady (Installed while in the Ebon Hawk before disembark on Manaan for the first time). - Shanilia 1.6ab by jc2 https://deadlystream.com/files/file/1044-shanilia (Installed while in the Ebon Hawk before disembark on Manaan for the first time). The MOD has been working fine but at the final cutscenes of the Pazaak Tournament in Manaan the game always crashes. I had to use a Savegame made before sign up for the tournament and avoid this part. Aside this problem the MOD has worked fine until the end of the game. - Genoharadan - Light Side by DarthRevan101 https://deadlystream.com/files/file/1031-genoharadan-light-side (Installed while in Manaan, Docking Bay, before enter West Central for the first time). - Animated Manaan Cantina Sign for KotOR1 1.0 by Sith Holocron https://deadlystream.com/files/file/1135-animated-manaan-cantina-sign-for-kotor1 (Installed while in Manaan, Docking Bay, before enter West Central for the first time). - Kylo Ren's Lightsaber by Sithspecter https://deadlystream.com/files/file/766-kylo-rens-lightsaber (Installed while in Manaan, Docking Bay, before go to Sith Base). - K1 Faster Scuba 1.0 by Future Pilot https://deadlystream.com/files/file/1297-k1-faster-scuba (Installed while in Manaan, Hrakert Station, before reach Sea Floor). - Leviathan Differentiated Dialogue 1.1 by Revanator https://deadlystream.com/files/file/895-leviathan-differentiated-dialogue (Installed while in the Ebon Hawk before leave Manaan -that was my case- and be captured by the Leviathan). - Party on the Leviathan! 1.1 by Fair Strides https://deadlystream.com/files/file/567-party-on-the-leviathan (Installed while in the Ebon Hawk before leave Manaan -that was my case- and be captured by the Leviathan). - Saul Karath's Pistol 1.0 by Revanator https://deadlystream.com/files/file/884-saul-karaths-pistol (Installed while in the Leviathan before reach the Bridge). - Spectral Ajunta Pall Canonical Appearance 1.0.0 by VarsityPuppet https://deadlystream.com/files/file/1276-spectral-ajunta-pall-canonical-appearance (Installed while in Korriban, Valley of the Dark Lords, before enter Ajunta Pall's tomb). - Improved Korriban Tomb Loot 1.0 by Revanator https://deadlystream.com/files/file/913-improved-korriban-tomb-loot (Installed while in Korriban, Valley of the Dark Lords, before enter any tomb). - Upgradable Sith Lightsaber 1.0 by GhostlyBreadbin https://deadlystream.com/files/file/910-upgradable-sith-lightsaber (Installed while in Korriban, Sith Academy, before talk with Uthar to gain access to Naga Sadow's tomb). - Juhani Romance Enhancement 1.0 by Kexikus https://deadlystream.com/files/file/772-juhani-romance-enhancement (Installed before reach the Unknown World). Another MOD that I don't really know if works. Playing with a female PC something must be happened that I couldn't get the romance with Juhani with the talk options, so I couldn't see the MOD working. Maybe I broke the romance somehow with the talks (really it would surprise me, and I don't know how or when) or simply the romance has been bugged some manner. - BK2's Recruitable Luo 1.0 1.0 by BK2-Modder https://deadlystream.com/files/file/765-bk2s-recruitable-luo-10 (Installed before reach the Unknown World). - Star Forge Door Fix 1.50 by jc2 https://deadlystream.com/files/file/1195-star-forge-door-fix (Installed while in the Ebon Hawk before leave the Unknown World and reach the Starforge). Surely I have overpassed some issues without realize, but I've passed most of the time enjoying KotOR and all these MODs and I've finished my Playthrough with no major problems. Thanks to BoS SR team, to K1R team and all of you who spend your time and effort to make KotOR greatest and making happy all those of us that like videogames and love the Star Wars Universe. Do not loosen.
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1 pointTython - Jedi Temple The call had been vague, but that was not surprising. Vagueness was something Janek was dealing with on almost daily basis. What was curious though, was the location: Jedi usually cleaned up their own messes, so why would the presence of a spy be needed? The thought was not only confusing, but also unsettling - the Jedi breaking out of their habits could only mean something bad, right? Deep in this line of thought, Janek entered the Temple and stopped for a moment to take in the scenery (exits: check, ambush locations: check). Tython. Why it had to be Tython of all places? To say that the sheer amount of Force-users lurking around the halls was making Janek nervous would be an understatement; for someone with a lot to hide, the fact that anyone could dig into his innermost secrets without him even realizing was a living nightmare. And on top of that, the architecture itself was making him dizzy. That was not good. Focus, Janek told himself. Putting his hands into his pockets, he half-consciously started to calculate totals to twenty, and moved forward, trying to find the meeting location. Easier said than done. He was told to get to a meeting in Jedi Council chambers... but not how to get there. Perhaps nobody realized he wasn’t familiar with the location? As this was his first time visiting the Temple, he had no idea where he should be going. After taking a wrong turn for the twentieth time, Janek finally gave up and asked for directions, which did give him some sense of where he was going, at last. Afraid of being late of the meeting, he rushed forward, almost colliding with a group of Jedi walking on opposite direction, but finally found the correct door. Hopefully.
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1 pointI know I ask this every few months, sue me. Any DS members minecraft fans? I've got a server if anyone wants to join in the fun. (No, I'm not 12. I'm just a loser)
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1 pointTython - Jedi Temple It was just before noon on the Jedi homeworld of Tython. The sun's rays shone brilliantly through curving polished wood walls of the Jedi Temple. An air of serenity permeated through the exterior courtyards, and the smell of midsummer was ripe to any who were outside. In other words, just another day on Tython. Two humanoids were walking through one of the hallways, one waving his arms about gregariously. "So I'm telling you man, I think I'm in love," said Kif. Clad in a worn battle jacket with an even more worn blaster on his hip, the rutian twi'lek continued. "She wanted me to propose! Oh you should have been there." The other was much more built lean, wearing red robes garnished with yellow trim, with two lightsabers hooked to his belt. "And I'm telling you you're an idiot," Varik said, shaking his head. "She's a zeltron. You do realize that they have telepathy, right?" The twi'lek spacer froze. "Wait, so you're telling me that she could read my mind?!" Varik chuckled for the rant that was about to follow. "Are you serious?! And here I was thinking that she was into me! Wow, reading minds, that's just absolutely sick. And I don't mean in the good way. I mean in the dirty, rotten way." Varik cut him off before he could get too heated. "I keep telling you and you never listen. Women are trouble." "Easy for you to say, Mr. Abstinent," retorted Kif, furrowing his brow. "You Jedi are a silly bunch. You have all the physique in the world, and you do nothing with it! You could have any woman you want, yet you just keep swinging your laser swords around and getting yourself into trouble that I have to bail you out of." A few months prior Varik went on a trip to Korriban. To say the mission was disastrous would be putting it mildly. He ended up getting captured, where he had to rely on Kif and Light Fang, an old friend, to bail him out and escape guns blazing. "That was one time," he said. "And how many times have I had to haul your sorry inebriated self out of some dive? A lot." "I have the most fun lifestyle the galaxy has ever seen. You might not agree with it, but don't question the fun results." "Kif... the results are almost always bad." "That's what makes them so fun. You never know what to expect. Remember, monotony is boring my friend!" The two continued walking until they reached a hall with a massive, ornate door at the end. "So... any idea what this meeting is about Varik?" "Nope. Not a clue. Guess we're going to find out though."
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1 pointTYTHON: JEDI TEMPLE Vesi Svari, gazing at her upturned palms, marveled at their bluish-gray tinge. She'd done it. For the first time in her twenty years, she had gained her first true glimpse of her surroundings - via the Force. Her mentor's voice reverberated through the stillness of deep meditation: "Well, apprentice? What do you see?" "My empty hands," Vesi replied, "prepared for service. Ready for the Light to fill them, as it is beginning to." "Of course." Jedi Master Canitha Vek offered a subtle smile. "Welcome to my present world, and your new one." The young Knight still couldn't believe it. "Is...is this real? Am I dreaming? How can I tell if..." She pinched herself. "Agh! No." "Look at me." When Vesi stalled, Master Vek repeated her command. When she obeyed, the girl staggered backward. "Too bright? It's a reflection of your admiration for me, bordering on awe. In time, you'll come to see me as I truly am: not so overwhelming." "You're joking, right? Not only are you Miraluka, but one of the most powerful Jedi in this temple. Don't deny it." "I do not, but neither do I exaggerate my abilities. Follow me." She stretched out a blinding cerulean hand and beckoned to Vesi. When she blinked, the panorama of the Force fell away, filling her environment with the countless details of mundane life. So much distraction in the waving blades of grass within the meditation grove, in the twittering of birds, in the burbling of a nearby stream. So much to lose oneself in or ignore, depending on your inclinations. As a Youngling, Vesi had done the former. Her instructors had often had to tell her to get her head out of the clouds and her feet back on solid ground. Now she strode after her Master with firm purpose. Once she realized where they were headed, however, Vesi again fell back a step. "This is the way to the Council Chamber." "Indeed. We have business here, for our leaders have summoned us. Don't be afraid, and don't hesitate. Now is the time for action."
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0 pointsI keep reading ”unread content” as ”undead content”. That’s distracting.
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0 pointsIt doesn't matter. The game won't read it because it won't know what it does. I've tried it before, though I don't remember if it crashes or just doesn't read the new information. If you want try it, go ahead.
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0 pointsIt's not a row, it's a column. It's not possible to add new columns to KOTOR 2DA files and have the game recognize them. I understand that it is possible for NWN, and that makes me sad.
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0 pointsIf you want to learn to swim, you have to jump in the water.
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0 pointsAs the Dark Lord says, for K1 we're limited to the 9 body types in the game, all of which are already used for the player character. To be specific: A - Underwear B - Clothing C - Light Armor (Class 4) D - Light Armor (Class 5) E - Medium Armor (Class 6) F - Medium Armor (Class 7) G - Heavy Armor (Class 😎 H - Heavy Armor (Class 9) I - Jedi Robe J - Revan Armor Additionally, K2 has: J unused (there's no Revan armor item in the game) K unused L - Dancer Outfit (unused for male characters) M - Zeison Sha N - Jedi Master Robe You can change what models those slots use, and you can change which items use which slots, and you can create new item types and configure them to use whichever slot (including underwear) but you're locked with using one of the existing slots and any changes will affect all models in that slot. In K2, you can use the J and K slots for whatever you want, and in fact I released a mod that uses them for Republic armor and uniforms a long time ago. In K1, you're not so lucky. You could replace one of the models with the Republic soldier armor if you did new textures for every other item that uses the same model, or configure them to use a different model. I thought about doing that once, and I think I even made textures, though it was so long ago that I assume they were awful. There is a method of circumventing this, for either game. A really convoluted method that requires editing some core files that would be a nightmare for mod compatibility. But it would work. I wrote and tested some code for it a couple years ago and got a proof of concept going, but ultimately decided it was too convoluted to be worth doing. It would work something like this: You equip a dummy item. This doesn't have the appearance you actually want, just whatever placeholder you choose (perhaps clothing or underwear). It will only be visible for a few seconds. The player and party heartbeat script (k_hen_heartbt01) constantly checks what item the character is wearing. When it detects that the character is wearing the dummy item, it fires some new code that will ultimately give us the look we want. First, the script removes the dummy item from the character's inventory. Second, the script spawns a clone of the character elsewhere in the game. The main problem here is that due to the way the script functions work, the character must be spawned in the game world, even though we don't want to see this character. To get around this, one option would be to spawn them in an unseen utility room... but you would have to add such a utility room to every area in the game. Or maybe you could live with fading to black for a few seconds. Third, the script detects the character's size and gender in order to equip them with an item that matches their body type. The new item will be a disguise item, pointing to a new line in appearance.2da. Each body type would require a different line and item pointing to that line. This appearance is a placeholder - it won't have the correct head. Fourth, the script copies the head from the clone NPC to the player, thus restoring the player's original head. Finally, the script destroys the clone NPC. The heartbeat script also checks if the player has unequipped the disguise item in order to destroy it and replace it with the original dummy item. I've tested most of this - I had scripts to swap out the items working in K1, though it was a bit of a buggy experience. For example, part of the GUI would have to be disabled in game options or else you'd get a feedback note every time the item was changed. I only tested changing the gender in K1 and not the body size or head. I had it replace the Sith trooper disguise with a female version for female PCs. I did test the head thing in K2, and I believe I wrote code for the body size that could be enabled if needed. But I gave up working on it because it's just too ridiculous. I could be convinced to reconsider if there was enough of a demand for it, and maybe we could work out a compatibility solution for the heartbeat script, but at the time the stuff I specifically wanted to do with it - female versions of the Sith trooper, Sand Person, and Mandalorian disguises - was so minor compared to the amount of effort required to make it function, and it would never function perfectly, so I gave up. I think you'd be better off porting all of K1 to K2. That way you get the extra K, L, M, and N body slots and you can do whatever you want with them. Or just replace one of the nine in K1. I'd rather have different outfits like the Republic armor, Sith armor, dancer outfit, and so on rather than several slightly different looking armors that I'm only putting on for the stats, anyway.