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Showing content with the highest reputation on 07/30/2018 in all areas

  1. "Held by the Dark Jedi even before he fell to the dark side, this may be one of the few truly personal items owned by Ajunta Pall, and remains as thoroughly corrupted as he." With the screenshot are featured: @IRobert's "[K1] Vibroweapons replacement pack retexture" @VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance"

    © BioWare & LucasArts

    4 points
  2. Version 1.0.0

    2,374 downloads

    Good afternoon. I was impressed with @JCarter426's "JC's Slave Bastila for K1 1.3". I could not resist, and I made a new texture in HD. Resolution 2048X2048. Increasing the resolution allowed to improve the quality of the texture and add detailed ornaments. The archive contains only textures. Installed on top of JC's Slave Bastila for K1 1.3 https://deadlystream.com/files/file/1299-jcs-slave-bastila-for-k1/?tab=comments
    2 points
  3. Version 1.0

    2,641 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 25.07.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In Kotor 1 you can obtain an armor called Mandalorian Assault Armor which disguises your character into a blue Mandalorian as if your actually wearing there full body armor which was a good feature about the last few missions in kotor but if you play TSL you will know that the Mandalorian Assault Armor has a unique armor reskin which for me was a big slap in the face since I personally liked seeing Canderous as a Mandalorian but when I was searching through the game textures I found out that the TSL Mandalorian Assault Armor texture appears in the files of Kotor 1 meaning that the Texture appearing in TSL was intended for Kotor 1 but was cut at the last minute and replaced with a disguise though personally I would prefer the disguise though the Hardcore Restoration Fans say otherwise Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "g_a_class9010.uti" though I don't know anything that edits those. Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
    1 point
  4. 20,039 downloads

    This mod restores the previously unused textures for Desert Wraids and fixes the textures for Shyracks, Shyrack Raptors/Alphas and Shyrack Wyrms which were mixed up and not implemented correctly (i.e. most of them used the same texture variant). INSTALLATION: Extract the UTC files to your Override folder. To uninstall, simply delete the files from your Override folder. NOTE: In order for the mod to work you must load a save game from BEFORE you entered Tatooine's Dune Sea & Korriban's Valley of the Dark Lords.
    1 point
  5. Not really sure what else could be causing this. Maybe a game version thing or so, but I don't know to be honest.
    1 point
  6. Now I know where the pretty looks of Bastila come from. Nice, very nice.
    1 point
  7. There is this very useful tool here: It allows you to search through all of K1s/TSLs files to find files with certain properties and will tell you where they're located. That's what I always use to check for duplicate files.
    1 point
  8. regarding to M4-78 ones, PURE awesomeness screens. wish i was able (had time/will) to make that one compatible with all my Override/Modules stuff ... question there about M4-78 EP although not the best place to ask... now there is playable content there correct? TSLRCM required for installation? have a good one.
    1 point
  9. oh goodness. Such a fantastic (another) upload SH. Always short of words to thank you enough ... always but wait ... so, load_713KOR.tga goes for AzgathN'Dul's Tomb aswell ?? cos i dont see a 713KOR module file in my /modules folder, and don't recall right now if there was an antechamber there?? (in Azgath's Dul's tomb mod) just tried the Coruscant chamber loading screen. Amazing piece, now visiting Coruscant worths my exile's time with this scenery both when landing and within the Chambers. Same awesome view !!! well thought indeed .... i also notice a tweaked water fountain in load_952COR , now without the water fallings and with a more extensive view towards the top of the ceiling. Interesting ... (well that's the difference respect to my previous load_952COR tga at least which is from .... ehhh... which is from eh.... ) thanks, rated already.
    1 point
  10. pure AWESOMENESS man. really. always enjoying this small useful tweaks. Those desks are "alive" now. the Czerka sign is not animated right? or glitch on my end?? anyway to animate it as the planets icons or the galaxy map for example?? thanks for another great "humble" upload
    1 point
  11. 1 point
  12. how did you manage to make Carth Onasi laugh?? haha .... and Canderous expression?? great job ....
    1 point
  13. Now you know how I felt about my first lightsaber crystal fix mod
    1 point
  14. Hey dude - it's the little things like this that make it so immersive, nice!
    1 point
  15. Why? It's a great re-texture! (seriously, I couldn't stand those Czerka signs being so low quality!) Thanks for this!
    1 point
  16. Yes, I'm curious about Atris's portrait.
    1 point
  17. Cathalan....the horrors......
    1 point
  18. Wow what a difference! I'd love see other parts of the ship (other monitors) animated in a similar way, but it's probably a lot of work or maybe not? You guys did a great job on this, though! Outstanding IMO!
    1 point
  19. ah i see i'll check which one did that then ... thanks ...
    1 point
  20. now THIS is an Ebon Hawk fully alive and kicking ... or alive and flickering ... u -or your associates- added that cockpit hyperspace animation while traveling to Telos after Peragus explosion i wonder?? and those wire-frame models of the Ebon Hawk ARE something too ... unbelievable work. lol cheers have a good one ...
    1 point
  21. Neat. Although I'm curious where did you dug this from, since filefront went down.
    1 point
  22. it is only the nebula which moves, right? I seem to think that also the sun in the middle does bu maybe I am biased
    1 point
  23. The portrait for B4D4, didn't work for me (
    0 points
  24. PO_PRemote.txi crashes my game ¯\_(ツ)_/¯ Happens only on Malachor after the remote sequence loads... Everything else works great, though.
    0 points
  25. I hate to sound prude, but it's technically, "Aurekbesh" as in "A" "B" "C's" :|
    0 points
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