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Showing content with the highest reputation on 07/19/2018 in all areas
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5 pointsFreedon Nadd's sarcophagus. Comic source vs. 3ds rendition It's a work in progress, and it's not going to look exactly like the comic version anyways
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1 point
Version 1.0.2
7,419 downloads
Have mercy on me, O God, according to your unfailing love; according to your great compassion blot out my transgressions. Wash away all my iniquity and cleanse me from my sin. Psalm 51:1-2 Spectral Ajunta Pall Canonical Appearance DESCRIPTION: This mod replaces the silly, non-intimidating Dark Jedi Ajunta Pall with a scarier, more canon-accurate version. His weak gentle voice has been tweaked too so he is a little more intimidating. INSTALLATION: - Use the TSLPatcher and select the install option UNINSTALLATION: - Run the TSLPatcher with the uninstall option - Delete these files from override: -- p_ajuntah.tpc -- p_ajuntabb.mdl -- p_ajuntabb.mdx -- p_ajuntab.tpc -- p_ajunta.tpc -- kor37_freedon.utc -- ajunta_mask.tpc -- ajunta_maskb.tpc CREDITS: - Bead-V and ndix-ur for their work on mdledit/mdlops - Fred Tetra + KOTOR TOOL - Obsidian, Bioware and the Odyssey Engine - The DeadlyStream Community who has been around all of these years - Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved. -
1 pointThis is optional correct? I do like the concept of having Selven be levelled as an end of Taris boss instead of her weak old mini-boss self. As for Selven's weapons, they shouldn't be an issue as long as they are balanced to Taris' difficulty. If the "visuals only" is an optional installation that'd be good as someone like me can play the full mod while Salk and others can use the visual only version.
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1 pointHello Revanator. First off, thank you for this mod. I always felt Saul's pistol was far too underwhelming and you've found a great way of improving it without making the already tough Leviathan fight more difficult. The only problem I have with this mod is that you receive Saul's pistol from the Dark Jedi group on Tatooine, possibly long before you even come near the Leviathan. If you could simply remove this item from that Dark Jedi's inventory (since I assume, even though the version he carries in the vanilla game is weaker, it's probably still the same file, lemme know if I'm wrong on that front though) that would be much appreciated and would more than earn a 5/5 from me. One other thing I might change is giving the gun a x3 crit multiplier (and maybe lowering the damage a bit in response if you think it's too good, especially because of how the raw damage compares to Cassus Fett's Heavy Pistol). Right now, it's still mathematically better to use Master Rapid Shot compared to Master Sniper Shot, and frankly, that's just unbecoming of a quote-unquote Sith Assassin Pistol, you know? Update in Comment #7. Update: Simply renaming the file to g_w_hldoblstr004 will allow it to work properly. Great job on this. Review updated to a 5.
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1 pointThank you, ebmar. I appreciate your words. Unfortunately this is the first thing I have ever done when it comes to texturing and I am sure it is a quite poor job. I would love to make the leafs have a better shade and tone but I fear I don't know how to do that. The original leafs were quite detailed but then I had to scale their size to just a few pixels and they have lost a lot. Again, I am sure any competent texture artist could have done a much better job. Even like this it is still an overall improvement though (granted that the shading is better in the original, low resolution texture). I have added a few more brown leaves so that it does look even slightly better now.
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1 pointAfter zoomed in to some areas, I believe this will be an interesting addition; I think now I get what is it you wanted with those leafs there. Maybe if you can put more details to the leafs and get its shade and tone right, wow- I just hope to see this texture in-game with that flowing animation. Amazing.
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1 pointHello Salk! Many thanks, and very much appreciated! Credits to all whom along the way also take their part on releasing this mod! Yes! Thank you for the input! That was a great idea, I'll keep it noted and be determined to make it happen in the future updates. Yes, I believe that is possible for me to achieve and I am certain that would make a great addition the mod; as an alternative for players- like me and you, to experience one or another in one mod. Thanks again, for the suggestions! The pleasure is always on my side, Salk. And again- thank you, for the kind words!
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1 pointHello ebmar and congratulations for the release of your modification. I was wondering if you may consider in the future an option to allow the user to enjoy the great visual overhaul without making changes to the NPC's stats and keep the challenge at a level that is similar to the original game? I am not sure whether Selven would drop her powerful weapons she uses in the fight but I, as player, would rather that she doesn't (for balance reason). Thanks for your hard work on this and for sharing it with the community.
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1 pointOkay, since I was not satisfied with the previous attempt I have redone this from scratch and the result is way better. Since it is the first time I dabble with GIMP and retexturing, I welcome feedback and suggestions for further improvements. If none is given, I was considering uploading this as graphics enhancement for KOTOR. I think the tree looks finally decent (and I also tried to remain quite true to the original texture) and the new texture is only 430 470Kbs in size.
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1 pointI already sent you a PM, but I guess I may as well share the new versions I made here. You guys now can choose your bearded PMHC06 with light and dark brown hair. Download Link Screenshots I also realized that maybe I should update this thread with the mods i have been working on the last few months, I have a lot of unreleased work because I actually never learned to use TSLPatcher and most of them are just floating in my override folder. However i guess I could try and finish this K1 Dantooine re texture and release it, since it's a simple override mod. Screenshots I always wanted to so something with PFHC05. I doubt she'll look good with a beard to be honest, but at least i could give her my Sith eyes. Sorry, i'm not actually Hungarian 😅, but hey thanks.
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1 pointMy personal favorite is: If you choose to use it though, be sure to grab the blue short hilt from the comments section
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1 pointThe Bronze and Yellow double bladed sabers are actually just mislabeled in the screenshot. The hilts in-game match up with their icons, it's just that the screenshot incorrectly labeled the yellow as bronze, and vice-versa. Also the mod is missing the hilt for the short blue lightsaber. I've attached it to this post @Kainzorus Prime feel free to add it to the main mod archive if you'd like. w_shortsbr_001.mdl w_shortsbr_001.mdx
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1 pointSelven . . . Honey. . . Get a restraining order because ebmar is stalking you.
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0 pointsNPCs are defined by a creature template, a UTC. Their position/orientation is defined in the module's GIT file. Basic idle animations are controlled via the scripts defined in the UTC. For background NPCs that are just static/standing around, you should be able to duplicate an existing NPC in the module and edit their specific details like tag/resref, name, appearance, etc., then add the positional detail for the new creature in the GIT. If you want more advanced behaviour, like patrolling/wandering around, this is done via scripts and waypoints. Again, looking at how existing NPCs work will get you most of the way there. Once you have everything in place, you will need to package up a copy of the entire module with your additions as a MOD.
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0 pointsThank you, DarthParametric. Your support and contributions are invaluable, as usual. I did check the Boab and I must say it does look much like the trees in Dantooine. I could have probably found a better texture for the wood if I had known that sooner but overall I am moderately satisfied this time. I'll also make sure to use GLIntercept for future screenshots. Thanks again.
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0 pointsLooks like a good improvement over the original, but my suggestion would be to get GLIntercept and use the freecam to zoom in for better screenshots. You can also try Googling "boab" for some reference material, seeing as that appears to be the kind of style they were going for. And if you really wanted to change things up, you could consider editing the level models and adding more/bigger leaf planes.
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0 points1. Find the changes.ini from the tslpatchdata folder 2. Open it with a notepad or some other text editor. 3. Go to "Edit", then "Replace All" and Replace / marks with \ marks and then change marks \ to / only in the date and the N/A line. For everyone having problems with installing it with TSL Patcher, just do this and you should be set.