Skins
343 files
-
Lore Friendly Mira Edit
By Saul0097
Lore Friendly Mira Replacer gives Mira red hair, 2K textures, and custom portraits while keeping Mira's look lore accurate. Installation instructions Install Kirin’s Mira Replacer first, use PFHX01 Make sure Kirin’s PFHX01 replacer for Mira is installed. Place this mod’s files into your Override folder. Replace files if prompted.
Main features Red hair for Mira Slightly adjusted eye color 2K HD textures Custom portraits Lore friendly
Requirements Requires Kirin's Mira Replacer PFHX01 This mod will not work without it. No dark side transitions are included in this version, but they may be added in a future update. Credits Thanks to Kirin for the original Mira replacer.7 downloads
-
TOR HK Skin Pack
Author:
Kainzorus Prime
Mod Name:
TOR HK Droids Skin Pack
*************************
Under NO circumstances is this, or any of my other mods, to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod provides several custom versions of HK series droids, available for Darth Parametric's TOR HK Droids mod.
2. Installation:
=========
Copy the files of your choosing into the Override folder, overwriting as necessary.
Darth Parametric's original mod is required for this one to function properly - http://www.nexusmods.com/kotor2/mods/52/?
3. Credits:
===========
Special thanks to:
Darth Parametric - for the original TOR HK Droids mod.
4,878 downloads
-
TSL Loot-Immersion
By 90SK
TSL Loot & Immersion Upgrade
Version 2026
by 90SK
"This is but a taste of the dark side to whet your appetite..."
--------------------------------------------------------------------
Mod Info:
A fresh take on the body items in TSL
In-character skins and integration into TSL's world. It was created to add life to TSL's selection of armors and robes. It is not compatible with my other mods, unless you know otherwise. Contributors:
90SK
- Skinning, item creation, scripting, ideas/putting the mod together
VarsityPuppet
- Skinning help, Model enhancement: Jedi robe, Master robe, Heavy armor robe
DarthParametric
- Jal Shey Capeless Model for Light Armor Class 5
RGB
- Marauder Tunic Original Robes and Retextures
L0rdReV@n88 -
- Exile darksider robe skin
Fred Tetra
- KotOR Tool
flying-gg
- Beta Testing
tk102, Stoffe, Darth333
- Scripting tutorials
Darth Nihilus art from prima guide as base for Nihilus mask reskin
Developers of KotOR
- a lot of materials, the games, and making way for my work to be done.
-------------------------------------------------------------------
It will add many additional robes and armors, replace many robes and armors, add and improve loot drops, and it is designed to fit in with TSL. The core item system has been reskinned and replaced from scratch using all the armors and robes I made acoss the years, 2006-2026. I have used my creative judgment lately to create a new lineup of textures for the itens in TSL.
--------------------------------------------------------------------
INSTRUCTIONS AND DETAILS:
Misc Information:
If you have any questions about the mod, or want to know more about it before you download, feel free to leave a comment or Private Message me (90SK) on DeadlyStream.
NOTES:
Compatibility:
Troubleshooting:
-------------------------------------------------------------------
COMPATIBILITY & MOD DETAILS:
- Item Classes: This mod replaces:
the Jedi robe class, the Jedi master robe class, the Jal Shey / Zeison Sha / Darth Malak's armor class, the armored flight suit class, and the star forge robe class.
Version 2026 Has been redesigned to accomadate modern TSL modding.
This mod is designed to fit in with and improve TSL.
This mod is not compatible with the STEAM TSLCRM due to directory conflicts Please start a new game to use Loot & Immersion Upgrade Has not been tested with NPC Overhaul Level and weapon mods are compatible with Loot & Immersion Upgrade If you have questions about something on this page, feel free to PM me (90SK)
--------------------------------------------------------------------Additional Credits:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
14,451 downloads
- item codes
- robes
- (and 7 more)
-
HD Pazaak Cards [for KotOR1 and KotOR2]
AUTHOR: Sith Holocron
ORIGINAL PRIVATE RELEASE: 31 JAN 2026
FIRST PUBLIC RELEASE: 10 MAY 2026
GAMES: Star Wars Knights of the Old Republic 1 or 2
Description:
These are upscaled textures for the pazaak cards in KotOR. This mod release not only includes the cards as used in the mini-game, but also the decks and loose cards used as decorations in the various pazaak dens around the games. This release is very likely incompatible with any other mod release that adjusts the cards for pazaak.
Installation:
From the folder labeled “Mini-Game cards”: Drop the TGA files in that folder into your Override folder in your game of choice.
The pazaak decoration texture differs between the two games even though the file name stays the same. KotOR2’s pazaak decoration has a green card replacing the gold one in the texture. As the green card doesn’t exist in KotOR1 game play, you’ll probably want to use the canon card colors.
If modding for KotOR1: From the folder labeled “Pazaak Card decorations [K1]”, drop the TGA file in it into your KotOR1 Override folder.
If modding for KotOR2: From the folder labeled “Pazaak Card decorations [K2]”, drop the TGA file in it into your KotOR2 Override folder.
Uninstallation:
Take the files you put in from this release, out again.
Known Bugs:
None known at this time.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, BioWare and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Thieves need not apply. (You know who you are.)
52 downloads
(2 reviews)0 comments
Updated
-
HD Dol Grenn
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II
Author: N-DReW25
1.0.0 Release Date: 01.05.2026
Installation:
Open the "For Override" folder and drag/copy the textures within and drop/paste them into your Kotor II Override folder.
Delete the file "N_DolGrenH.tpc" if it is present.
Uninstallation:
Delete the N_DolGrenH.tga file from your Override folder.
Description:
Lieutenant Dol Grenn's head in Kotor II was made via photo sourcing elements of other old male heads from Kotor I. Most of his face and beard comes from Davik, his eyebrows and sideburns are Davik's eyebrows and sideburns that are recolored brown, and most of his hair is Deadeye Duncan's hair that has also been recolored brown.
Using this exact same method described above, I was able to photo source elements of Dark Hope's Davik and Deadeye Duncan heads to make a HD Lieutenant Grenn head.
Known Bugs:
This mod shouldn't have bugs but if you find any report them to me on Deadlystream.
Incompatibilities:
Would be incompatible with any mods which add N_DolGrenH.tga or N_DolGrenH.tpc.
Permissions:
As Dark Hope gave free permission for anyone to use her mods, you are therefore allowed to use this mod as it was made using her work.
Thanks to:
Dark Hope: For giving everyone free permission to use her work and for making the Davik and Deadeye mods in the first place!
Bioware: For such an amazing game!
Obsidian Entertainment: For such an amazing sequel!
Fred Tetra: For Kotor Tool!
And everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
35 downloads
-
KotOR III: The Jedi Masters Textural Reinterpretation Mod
Created by: Sith Holocron (and others listed in the credits section)
Game: Knights of the Old Republic 2 (using Trex’s “The Jedi Masters” mod)
Version 1.0 Uploaded: 07 AUG 2025
Description:
The Kotor III: The Jedi Masters Texture Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod.
For sake of my sanity, I’ll be abbreviating The Jedi Masters to TJM from here on.
It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. TJM uses textures from both KotOR1 and TSL. As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the TJM conventions. (See credits section for the other mods that were sourced.)
Some of the TJM textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Additionally, some of the textures in TJM are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve mostly attempted to remain faithful to the – shall we say unique? - visual style of this mod.
New upscales were (generally) set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x.
As TJM is extensive and I didn’t have access to a beta team for this, please report any textures that I may missed an alpha layer for. I have heard rumbling that they are more than a few in the original TJM mod itself that presented issues in one way or another. Feel free to post pictures of areas over in the Release thread.
In addition to the numerous before and pictures provided on this page, here is a little video showing the end results.
What’s not included and why:
I have not upscaled the following categories of textures included with TJM.
Trex’s Custom Skyboxes: Many of these are already near the self-imposed 2048 x 2048 limit. In my humble opinion, they would not benefit from upscaling. I have replaced one of Trex’s skyboxes as seen in the outdoor levels of the planet called Etti with a version that uses my own textures rather than uses Trex’s textures (and it’s twice the size). Additionally, I have replaced one of Trex’s Coruscant skybox with one of my own.
Inventory Items and their icons, including clothing and weapons: These fall outside of the scope of my original plans. Others that concentrate work on these type of mods would a better choice than me for this.
Portraits and Character skins: Like the previous, working on character skins isn’t my forte.
Many of the textures from Quanon were not upscaled (as they are close to my self-imposed size limit as they currently stand). When and where Quanon reused vanilla textures, those have been upscaled.
If you are interested in what this mod doesn’t cover, you can always request other folks to work on it in the Mod Requests section on Deadly Stream. I wish you the best of luck with that.
Installation:
Drop all TGA and TXI files included in this mod into your Override folder.
Credits:
Some ship textures, the Czerka-branded protocol droid texture, and one animated computer panel in this collection were sourced from Dark Hope’s releases. Thanks to DH and his generosity in making permissions open for his mods. See here for a wide selection of his mods.
Many of the TSL textures were sourced from “RESOURCE: Topaz GigaPixel AI Upscales – K2” by Thor110 (https://deadlystream.com/topic/9592-resourcetopaz-gigapixel-ai-upscales-k2/). I give my thanks for this convenient modding resource.
Many of the KOTOR1 textures that TJM uses, I sourced upscales from what was originally called “KOTOR 1 Four Times ver 1.0” on Deadly Stream. It doesn’t appear to be on Deadly Stream now but I have found a version of that mod. It was uploaded to NexusMods as “KOTOR HD Galaxy Mod” - uploaded by SimplyCool988. Thanks to whoever the original unnamed author was for their open permissions, as listed in the read-me file.
Thanks to Sithspecter for permission to use portions of his example pictures from his High Quality Blasters mod page. (https://deadlystream.com/files/file/861-high-quality-blasters/)
Thanks to Lewok for beta testing these textures, adjusting some TXIs and an alpha layer of some textures on the D’Arth Syyth flagship, providing valuable input, and helping troubleshoot problematic textures.
Thanks to Fair Strides for texture feedback and moral support.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. With the current state of NexusMods claiming mods as their property. it is unlikely for me that I’ll upload this mod over there. With that, Deadly Stream will be your one place to download this collection. Usage of my textures in other mods must be requested and approved by me before your use.
252 downloads
-
TSL Animated Galaxy Map
It had to be updated eventually . . .
Here's my first very small mod. Updated. Yet again.
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 13 SEP 2012
UPDATED RELEASE: 24 DEC 2012
CATHALAN RELEASE: 28 MAR 2016
COMBINED RELEASE: 08 APR 2016
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
============
The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. The texture is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated. As the texture file is named the same in both KotOR games, the mod should be usable in both games.
However: I don't suggest using this with Knights of the Old Republic 1, if seeing planets only seen in Knights of the Old Republic 2 causes any measure of distress. (Use the KOTOR version instead found here. (http://deadlystream.com/forum/files/file/724-kotor1-animated-galaxy-map/)
There are now FOUR different versions that you can use!
Version 1: The original planets as laid out in the original un-modded game but animated and at higher resolution.
Version 2: In addition to the original planets, I've added Coruscant and M4-78 to the map.
Version 3: Mostly like Version 2 but with Cathalan added to the planet roster.
Version 4: This is the "April Fool's Version" of the Galaxy Map as described in this post. (http://deadlystream.com/forum/topic/4304-april-fools-an-exciting-mod-to-appear-on-deadly-stream-soon/?do=findComment&comment=44585)
Condensed Description for Version 4 as follows:
===============================================
April Fools!
I still think the orange people in the Cathalan mod are ridiculous. My mockery for the Cathalan mod is on full display in this Galaxy Map. (See the News announcement for April 1st, 2016 for screenshots.)
Though [Version 4] is meant for Knights of the Old Republic 2 - as Cathalan was an awful mod made for K2 - this mod can and will work in KotOR1 if the installation instructions below are followed.
Installation:
=============
First, choose which of the four versions you want to use.
For Star Wars Knights of the Old Republic 2 - Extract the "LEH_scre03.tga" and the "LEH_scre03.txi" files into the SWKotOR2/Override folder.
For Star Wars Knights of the Old Republic 1 - Extract the "LEH_scre03.tga" and the "LEH_scre03.txi" files into the Star Wars Knights of the Old Republic/Override folder.
Uninstallation:
===============
Take them out again.
Known Bugs:
===========
None known at this time.
Legal Disclaimer:
=================
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Credits:
-------------
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforums.com/showthread.php?t=153502)
10,799 downloads
-
Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 2
Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) – Part 2 ==============================================================================
AUTHOR: Sith Holocron ORIGINAL RELEASE (version 1.0): 17 APR 2018 UPDATED RELEASE (version 1.1): 02 OCT 2018
GAMES: Star Wars Knights of the Old Republic 2
[This mod will not work in Star Wars Knights of the Old Republic 1]
Description: Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better? What if there was a mod that took care of that for you? Psssst…it’s this mod!
This version of the mod covers the areas in the normal “vanilla” game and the areas added/restored by TSLRCM. If you’re looking for additional loading screens that cover large scale add-on mods, you should seek out the “Replacement Loading Screens for KotOR2 Add-On Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
List of the areas covered in this mod
Code Area ------ ------------------------------------------------------
301NAR Nar Shaddaa - Refugee Landing Pad 301NARa Nar Shaddaa - Refugee Landing Pad (Alternate)* 302NAR Nar Shaddaa - Refugee Quad 303NAR Nar Shaddaa - Docks 304NAR Nar Shaddaa - Jekk'Jekk Tarr 305NAR Nar Shaddaa - Jekk'Jekk Tarr Tunnels 306NAR Nar Shaddaa - Entertainment Promenade 351NAR Nar Shaddaa - Goto's Yacht 371NAR Nar Shaddaa - Swoop Track
401DXN Dxun - Jungle Landing 402DXN Dxun - Jungle 403DXN Dxun - Mandalorian Ruins 404DXN Dxun - Mandalorian Cache 410DXN Dxun - Jungle Tomb 411DXN Dxun - Sith Tomb 421DXN Dxun - Turret Minigame
501OND Onderon - Iziz Spaceport 502OND Onderon - Iziz Merchant Quarter 503OND Onderon - Iziz Cantina 504OND Onderon - Sky Ramp 505OND Onderon - Turret Minigame 506OND Onderon - Royal Palace 510OND Onderon - Swoop Track 511OND Onderon - Iziz Merchant Quarter Invasion 512OND Onderon - Iziz Western Square
601DAN Dantooine - Khoonda Plains 602DAN Dantooine - Khoonda 603DAN Dantooine - Khoonda Plains Cutscenes 604DAN Dantooine - Crystal Cave 605DAN Dantooine - Enclave Courtyard 610DAN Dantooine - Enclave Sublevel (updated texture!) 650DAN Dantooine - Rebuilt Jedi Enclave
Also included in this latest update are two optional textures to increase the resolution of the columns in the Dantooine Enclave Sublevel.
Installation: ------------- Drop the TGA files and loadscreen.2da into your Override folder.
* The loading screen “load_301NARa.tga” is an alternate version of “load_301NAR.tga”. If you wish to use the alternate version, delete the “a” from the alternate and put that texture into the Override rather than the original texture.
Uninstall: ---------- If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.
To completely remove the loading screens, delete all the above listed TGA files and the loadscreen.2da.
Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Special Thanks: ------------------- Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise.
And thanks to YOU for giving this monstrosity a whirl! Won’t you leave feedback on the download page? (I would like to see what I’ve done right, you see…)
Note:
Compatible with VarsityPuppet's TOR Style Loading Screens 1.0
18,950 downloads
-
Replacement Loading Screens for KotOR2: Original Pack (using Kexikus’ Skyboxes)
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 28 FEB 2026
GAMES: Star Wars Knights of the Old Republic 2
[This mod will not work in Star Wars Knights of the Old Republic 1]
Description:
By (popular?) demand, I have provided updates to my Loading Screen mods to use Kexikus’ HQ skyboxes as a separate download. This only covers areas that are both an exterior location in the game AND have a view of the skyboxes in question. This limits the scope of the mod but it does make it small enough to be bundled up in one convenient package.
Besides the inclusion of the Kexikus’ skyboxes in the loading screens, most of the textures included in the game were upscaled by me.
List of the areas covered in this mod:
Code Area
------------------------------------------------------------
231TEL Telos IV - Restoration Zone
233TEL Telos IV - Czerka Site
261TEL Telos IV - Polar Plateau
301NAR Nar Shaddaa - Refugee Landing Pad
301NARa Nar Shaddaa - Refugee Landing Pad (Alternate) *
302NAR Nar Shaddaa - Refugee Quad
303NAR Nar Shaddaa - Docks
401DXN Dxun - Jungle Landing
402DXN Dxun - Jungle
403DXN Dxun - Mandalorian Ruins
410DXN Dxun - Jungle Tomb
401DXN Dxun - Jungle Landing
501OND Onderon - Iziz Spaceport
502OND Onderon - Iziz Merchant Quarter
504OND Onderon - Sky Ramp
505OND Onderon - Turret Minigame
511OND Onderon - Iziz Merchant Quarter Invasion
512OND Onderon - Iziz Western Square
601DAN Dantooine - Khoonda Plains
605DAN Dantooine - Enclave Courtyard
650DAN Dantooine - Rebuilt Jedi Enclave
701KOR Korriban - Valley of the Dark Lords
Installation:
First install parts 1, 2 and 3 of my Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) following their instructions. See the individual download pages for those instructions.
Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1
Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 2
Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 3
Then drop the TGA files found in this mod’s folder into your Override folder. Allow the new TGA files to override the old ones.
* The loading screen “load_301NARa.tga” is an alternate version of “load_301NARa.tga”. If you wish to use the alternate version, delete the “a” from the alternate and put that texture into the Override rather than the original texture.
Uninstall:
If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Special Thanks:
Thanks to Kexikus for creating his HQ Skyboxes which have enabled folks to hound me to include them in my loading screens for literal years.
Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise during the original mod’s conception.
And thanks to YOU for giving this monstrosity a whirl! Won’t you leave feedback on the download page? (I would like to see what I’ve done right, you see…)
64 downloads
-
Companions' Robes
Author:
Kainzorus Prime
Mod Name:
Companions' Personal Robes
*************************
Under NO circumstances is this, or any of my other mods, to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod adds personalized robes for the human companions who can be trained into Force users. It also modifies Handmaiden's robe.
2. Instalation:
===========
Place the files in the Override folder.
3. Required mods:
===========
http://deadlystream.com/forum/files/file/64-movie-style-jedi-master-robes/
http://deadlystream.com/forum/files/file/101-visas-unmasked/
4. Usage
===========
The character's robe will automatically be added to the inventory once they become a Jedi.
5. REMOVAL:
===========
Remove the files from the OVerride folder.
6. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
Fair Strides - Inventory spawn scripts.
7. DISCLAIMER:
===========
This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
4,588 downloads
-
TSL Harbinger and Hammerhead Visual Appearance Mod
_____________________ABOUT
This mod will update the visual appearance of the Harbinger and other Hammerhead based ships in the game.
The Harbinger will look like it has seen better days; the other Hammerheads will look better maintained.
The mod was created by sELFiNDUCEDcOMA.
_____________________INSTALLATION
Copy the files into your game's Override folder.
You may wish to backup this folder first before doing so as any existing files of the same name will be overwritten.
_____________________DISCLAIMER
You install this mod at your own risk.
I doubt your computer will explode from using the files.
However, I am not liable for any damages to your computer or game installation that may occur from using this mod.
In short: take responsibility for your own actions before blaming others for your own mistakes.
_____________________USAGE
It is for me to decide where these mod files are hosted. It is for me to decide who may use them in other mods.
You don't ask and get an answer from me, then you don't have permission to use the mod files.
Pretty simple really.
I find that my mod work has been used without my permission, I will contact the hosting site to have the files removed.
Depending upon the extent of the usage and site rules, I may ask that they take other measures against you.
2,006 downloads
-
Effixian's Zeison Sha / Jal Shey Reskin 2010
By Effix
********************************************************
Knights of the Old Republic - The Sith Lords
********************************************************
TITLE: Effixian's Zeison Sha / Jal Shey Reskin 2010
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
******************
INSTALLATION
******************
Copy all files (or make a selection if you like) to your Override folder.
******************
DESCRIPTION
******************
I did not include the TSLPatcher because this is such a straight forward texture replacement.
This mod changes the appearance of the Zeison Sha and Jal Shey Armor (male and female). It was inspired by a General Obi-Wan Clone Wars action figure.
What is what:
- - Brown - -
PFBM01, PMBM01 & ia_ClassZS_001:
Zeison Sha Warrior Armor (item: a_robe_16)
- - Beige - -
PFBM02, PMBM02 & ia_ClassZS_002:
Zeison Sha Initiate Armor (item: a_robe_06)
- - Green - -
PFBM03, PMBM03 & ia_ClassZS_003:
Jal Shey Neophyte Armor & Jal Shey Advisor Armor (item: a_robe_07 & a_robe_11)
- - Gray - -
PFBM06, PMBM06 & ia_ClassZS_006
Jal Shey Mentor Armor (item: a_robe_20)
- - Red - - (2019 Addition)
PFBM05, PMBM05 & ia_ClassZS_005
Darth Malak's Armor (item: a_robe_26)
You can rename the files to swap the colors.
- - Tip: check out "Zeison Sha Armour Male Model Fix" by DarthParametric - -
*******
BUGS
*******
None.
*******************
UNINSTALLING
*******************
Remove PFBM01.tga, PFBM02.tga, PFBM03.tga, PFBM05.tga, PFBM06.tga, PMBM01.tga, PMBM02.tga, PMBM03.tga, PMBM05.tga, PMBM06.tga, ia_ClassZS_001.tga, ia_ClassZS_002.tga, ia_ClassZS_003.tga, ia_ClassZS_005.tga and ia_ClassZS_006.tga from your Override folder.
*****************************
DISTRIBUTION NOTES
*****************************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
*************
Thanks to
*************
Fred Tetra
The people at the Filefront forums
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
3,516 downloads
- jal shey
- zeison sha
- (and 1 more)
-
Darth Sapiens presents: HD 2K Visas Marr
so here is the HD visas part of my ongoing texture project series, I desired to maintain the vanilla "look", but with much higher quality textures, I feel I have sufficiently achieved this, (i took a little liberty on the dark side transitions, but they are definitely not "movie style")
the usual disclaimers apply, and of course you don't need my permission to reuse this, as long as it's not for profit.
34,891 downloads
-
Revenge of Revan Upscales
Revenge of Revan Upscales
Created by: Sith Holocron
Game: Knights of the Old Republic 2 (using Loagn23’s “Revenge of Revan” mod)
Version 1.0 Uploaded: 08 JAN 2026
Description:
The Revenge of Revan Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod. For sake of my sanity, I’ll be abbreviating “Revenge of Revan” to ROR from here on.
It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. ROR uses textures from both KotOR1 and TSL. As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the ROR conventions. (See credits section for the other mods that were sourced.)
Some of the ROR textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Additionally, some of the textures in ROR are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve mostly attempted to remain faithful to the – shall we say unique? - visual style of this mod.
New upscales were (generally) set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x.
As ROR is extensive and I didn’t have access to a beta team for this – screenshots excluded – so please report any textures that I may missed an alpha layer for. Feel free to post pictures of areas over in the Release thread but before you do so, please confirm that it’s for a texture that my mod actually includes.
What’s not included and why:
I have not upscaled the following categories of textures included with ROR:
ROR’s Custom Skyboxes: Many of these are already near my self-imposed 2048 x 2048 limit. In my humble opinion, they would not benefit from upscaling. I skipped doing skyboxes as they are huge as they are and some of them were made by Kexikus so I didn't want to get involved messing with other people's work. Kexikus’ skyboxes are excellent as they are anyway.
Many inventory Items and their icons, including clothing and weapons: These fall outside of the scope of my original plans. Others that concentrate work on these types of mods would a better choice than me for this.
Portraits and Character skins:
Characters and aliens (and their outfits), creature, droid textures for ROR were originally handled by Redrob41. As Redrob41 has been working on his own upscale and model fixes package for those categories for both K1 and TSL, he will presumably be handling those for ROR at some point. However, if any upscales/updates for ROR are done by him will likely not be released at any time soon so please don’t harass him about release dates – especially he hasn’t made any confirmation that he is working on such a thing.
If you are interested in what this mod doesn’t cover, you can always request other folks to work on it/them in the Mod Requests section on Deadly Stream. I wish you the best of luck with that.
Installation:
Make sure Revenge of Revan is correctly installed first. This may seem obvious but let’s cover all bases.
Optional Step: If you’re going to use a different package to cover the rest of the textures for TSL that ROR doesn’t include, install that before installing my textures. You’ll want to use TGA versions of these other mods in this particular case. At this time, I have no particular preference for any of the packages but I’m sure you can find files for these on Deadly Stream. Additionally, discussion on this subject can be found (or started anew) on the KOTOR Discord.
Now, please drop all of the upscaled TGA and TXI files and the one TPC file included in this mod into your Override folder. There shouldn’t be any overlap between files but if there are, allow my versions to overwrite what’s there. This is why I wanted you to use TGA versions rather than TPC versions in the optional step.
Credits:
All upscaling done by Topaz Gigapixel. Manual adjustments afterwards done by me.
Thanks to N-DReW25 for the screenshots of the upscale package in action.
Thanks to Fair Strides for texture feedback and moral support.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. With the current state of NexusMods claiming mods as their property. it is unlikely for me that I’ll upload this mod over there. With that, Deadly Stream will be your one place to download this collection. Usage of my textures in other mods must be requested and approved by me before your use.
26 downloads
(0 reviews)0 comments
Submitted
-
Effixian's Miner Uniforms
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Miner Uniforms
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Unzip, copy the files from one of the folders to your override folder.
************
DESCRIPTION
************
Two simple reskins of the Miner Uniform. This mod should not conflict with any other mod, except mods that also change this armor.
*************
UNINSTALLING
*************
Remove from the Override folder:
ia_class4_009.tga
PFBC09.tga
PMBC09.tga
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
672 downloads
-
Cloaked Heavy Armors for TSL
By 90SK
Cloaked Heavy Armors for TSL
---
Contributors:
90SK - Texture collaging, item and material organizing, icons
VarsityPuppet – 3D model work
Fred Tetra - For KotOR Tool
This modification for Star Wars KotOR II replaces the Jal Shey armor model with cloaked heavy armor.
There are a couple archives of different iterations of the mod. I have categorized them:
Installation:
Download a version and unpack the mod archive Go into its folder Copy mod files to Override Old versions are still available
This mod may not be reproduced or rereleased without express permission from the authors.
---
Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
Additional and extra special thanks to VarsityPuppet for his modeling efforts here.
For best results, use with a new game.
---
Redistribution or reuse of this file in other projects is prohibited without permission from both authors.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
8,821 downloads
-
Effixian's Bao-Dur Reskins
By Effix
**************************************
Knights of the Old Republic - The Sith Lords
**************************************
TITLE: Effixian's Bao-Dur Reskins
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam.
*************
INSTALLATION
*************
Unzip, copy the files from one of the folders to your override folder.
************
DESCRIPTION
************
This mod includes reskins of:
- Bao-Dur's head
- The lightning in his mechanical arm (more red)
- His mechanical arm when wearing armor (red details)
- His default clothing (a lot of black)
- His Remote (and with it also other Sensor Balls). The Remote gets a more Imperial look.
There's 3 variations included that you can choose from, version A has different looks for light side, half way dark and fully dark side.
Version B is for the Darth Maul fans who want the look inspired by him from the start.
Version C is based on the Nightbrothers from Dathomir.
This mod is not compatible with other mods that change Bao-Dur's appearance.
TSLRCM: A few files that change Bao-Dur's default clothing to a darker version are also included in TSLRCM, so you will need to overwrite those files if you're using TSLRCM. If you like you can make backups of those files before replacing them (P_Bao_DurA.tga, p_bao_dura.txi, P_Bao_DurAD01.tga, p_bao_durad01.txi).
*****
BUGS
*****
None.
*************
UNINSTALLING
*************
Remove the following files from your Override folder:
C_SenBall01D.tga
fx_Baodur.tga
P_Bao_DurA.tga
p_bao_dura.txi
P_Bao_DurAD01.tga
p_bao_durad01.txi
P_Bao_DurH.tga
P_Bao_DurHD1.tga
P_Bao_DurHD2.tga
P_BaoDur_Arm.tga
PO_PBaoDur.tga
po_pBaoDurd1.tga
po_pBaoDurd2.tga
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if simply you ask me.
********
Thanks to
********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
2,638 downloads
-
Peragus Large Monitor Adjustment
READ ME FIRST!
Here's my sixth small mod
Peragus Large Monitor Adjustment (version 1.1)
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 23 JUN 2013
UPDATED RELEASE: 11 MAR 2023
FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
Don’t expect this to be as interesting as the Telos Signage mod that I came up with. (LOL)
This small mod collection replaces textures for the large monitor seen on Peragus that overlooks the asteroid field. I wasn’t crazy about the low resolution images in the smaller boxes off to the side so I decided to take a crack at it. I’ve kept to general idea of what were originally shown in those boxes so this difference won’t be too drastic. In addition, that old low resolution asteroid animation just had to go. It has been replaced as well. Finally, that scrolling text box can now be read. Since the original text box was illegible, I decided to make my own. A separate translation Word document is included in case you’re wondering what it says. (I’d appreciate it if you all let folks read it for themselves so please don’t post the translation in reviews.)
As always, constructive criticism is welcome. Reviews are appreciated, even if it’s only a like.
Installation:
For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the SWKotOR2/Override folder if not using the KotOR Reddit Mod Builds.
If you are using the KotOR Reddit Mod Builds, you should instead use the textures in found in the Alternate Textures subfolder. If you find that the portion on the PER_Tk02.tga texture too distracting because it uses a modified version of the Sol System, this is the clear choice for you. A new loading screen using the altered texture has been included for your convenience. (The loading screen using the original texture is already included in my Loading Screen mods.)
To Uninstall:
Take them out again.
Known Bugs:
None known at this time.
Special Thanks:
To Darth_Sapiens: for Assistance with alpha channels for some of the textures and testing.
To Canderis: For pre-release reviews (of the original 1.0 version).
To Snigaroo: For suggestions on the alternate texture
To ConansHair: For adding the “monitor scan lines” to the new Loading Screen variant
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
And here's the new variant loading screen . . .
41,026 downloads
-
Hi Resolution Skin for Ebon Hawk (TSL)
By vurt
By request, I've posted Vurt's retexture of his Ebon Hawk Reskin for TSL.
From Vurt's read me file:
Enjoy!
8,592 downloads
-
reskin PFHB01 Adjustment
By Lewok2007
A couple months ago I started a random TSL game using the PFHB01 head as my player. I really liked her appearance, but felt like it was lacking by a lot too. I started reskinning her head textures, changing details that I felt looked better.
Main overview is:
- It looked like she had some very subtle yellow-ish green eyeshadow on, I changed it to be a brighter green. I think it looks nice.
- Dark Side transitions have yellow sith eyes, instead of the milky low-saturated eye colour.
- Dark Side transitions have a much more smoother vein details and a different gray tone. It looks less like they're about to burst open from all the dark side force energy.
- I felt like the forehead to hair area was very bland and wasn't really smooth, I added in some hair coming down from the hairline, like short and baby hairs are glued on her forehead, which I think fits her hairstyle.
- Her hair ends are no longer a flat stop. I edited the hair to look more jagged, like hair naturally looks.
- I adjusted the lip colours on the dark side textures to be more saturated and pigmented. Like shes wearing lipstick.
- I redid her eyebrows. I felt the vanilla eyebrows looked like she shaved them off and drew on some fake ones, which I think is fine to do, but I don't think it fits her.
- I made her eyelashes on her eye look more like individual strands instead of them being flat.
- I edited her hair, primarily where her scalp is showing through, to look less like shes balding.
- New portraits to fit the head retextures. I think they are a bit tacky, although they were my 4th attempt at making new portraits.
In my personal opinion, I think it makes sense for her makeup to still be applied to the characters face. She may be evil but she'd still have some sort of routines staying after the zombification. I also think this makes sense with some of the dialogue lines you can say to party members about you being fine despite looking like a zombie.
To use the reskin, just download the .zip file download, extract it, and copy the files from "override" into the override folder in the TSL directory. Delete any other file types with the same names as the files from this reskin. Detailed file names are in the readme.txt
I used Holocron Toolset by Cortisol to extract the texture files from TSL and GIMP to edit the textures. I also used various free stock images from the internet to add certain details.
Should be compatible with almost everything except other mods that edit PFHB01 textures. Some model replacements might cause the texture to not apply properly though.
18 downloads
(0 reviews)0 comments
Submitted
-
4x Upscale+ Character Textures & Model Fixes (TSL)
By redrob41
================================================================
IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.
================================================================
Description:
This mod is more than just a simple process of running all the character textures through an A.I. upscaling program. The purpose is to increase the size and fidelity of the character textures while maintaining the painterly style of the original game artists. This mod does not attempt to create photo realistic textures or add extra detail (like zippers, clothing stitches, fabric patterns, skin pores, etc) that are not already part of the existing style. This mod also fixes many of the UVW mapping errors, lighting errors, and some XYZ errors that the original model .mdl & .mdx files may have had.
The process followed is generally:
run texture files through A.I. upscaling program multiple times using different settings. Some settings result in "crunchy" textures (high contrast, sharp edges). Some result in "soft" textures (smooth gradients, lower contrast, blurry edges). Some result in better straight/parallel lines. Early tests used Vance AI; Deep Image; ImageUpscaler; or Let's Enhance. Eventually Topaz Labs' Gigapixel AI was chosen and used on the majority of textures. combine textures in multi layered Photoshop file, using layer masks to isolate the best parts of each upscaled image. This allows for some portions to be smooth (like skin, glass, metal or tubing), others to be sharp (like burlap, skin folds, hair, scratches, etc). touch up by manually painting away errors (such as jaggies due to original low resolution jpeg compression). manually recolor areas that the original artists missed (like commoner clothes where the pants seat do not match the pant leg; or player armors where pouches are inconsistent between male & female; etc). strategically add painted detail (such as highlights and shadows along the shoulders and neck of K1 Player Character soldier's underwear; adding glove details to armors F, G, H, I, J; etc). painting personal choices (like changing K1 P_BastilaBA02 to have different pants and remove wrist & neck restraints than P_BastilaBAS01 slave outfit). recreating entire textures (such as K1 Player Character male scoundrel dark side underwear PMBASD01). fix the models' UVW maps to reduce some texture stretching (like collar of TSL robes I); adjust areas that are poorly mapped to the wrong locations or too large/small (such as Bao Dur's armor C & D chest is mirrored); fix edge seams from one area to another; close gaps (like Mission's arms). manually fix texture seams by copying small areas of the image from one area to another; stretching and scaling them. This should result in model seams that are hidden or difficult to notice. sometimes the Alpha 1 channel is upscaled, but usually it is recreated directly from the final HD color texture. personal choice to add punchthrough transparency to the Alpha 1 channels of some female head models' eyelashes (like P_BastilaH04, P_MiraH, P_HandmaidenH & P_AtrisH01). recreate the Normal map (for bumpyshiny effects) from the final HD color texture. These work best when saved as .tpc format
For most models, they only needed to be manipulated in 3DS Max, exported, and then run through Taina's replacer. This is usually sufficient to fix any XYZ and/or UVW coordinates. I prefer Taina's replacer method so that the model retains its smoothing groups data. For some models (like C_RancorS or C_Terantanak), Taina's won't work, so for those files, I had to resort to manually hex editing the binary .mdl & .mdx files. This is a much more labourious process, but in the end I got them to work.
Some models (like P_Kreia1hBB, PFBNM, Twilek_F, N_TwiAssH01) had problems with their self generated lighting: ambient & diffuse were not set to 1 1 1 like most models. This causes the model to appear too dark or off color in-game. To fix this it required hex editing.
A few models (such as P_KreiaBB) required fixing the model weights of individual verticies. This was done to reduce portions of the model clipping through other parts in different animations. Again, this was done by manually hex editing.
For many head models, the UVW coordinates for the tongue and inside of mouth may be moved significantly, especially for the KotOR heads. This is because the originals often map the tongue to a single pixel located in the lips area, which results in almost no detail. By moving the UVW to a free area of the texture, there may be room for painting a detailed tongue.
For the party members that have specific underwear textures and basic clothing textures, there has been an effort to make any skin areas (like hands & arms) match between them. Usually the hand area from the underwear texture is copied to the hand area of the clothes texture. This creates more consistency of the party characters' appearance.
For low resolution versions of models (like C_Gammorean_Low, C_Protocol_Low, N_Swoopgang_low) or placeables (such as PLC_EndPlA, PLC_RakatCrp, PLC_HK50, Stunt_WarDrd01) the original textures were not simply upscaled. Instead, the new versions were actually taken from similar high resolution versions and scaled down. Sometimes the textures were rebuilt from parts of other higher resolution images, with some touch up painting.
Several characters lost their baremetal shine in TSL (like the Mandalorians or SwoopGang). This is due to their model's default bitmap being set to "NULL" instead of their default texture's name. I was not able to repair the file to its K1 state, so a workaround was used instead. The word "NULL" was replaced with a shortened name, then a .txi file was created with the short name (for example "N_Ma" instead of "N_Mandalorian02"; or "N_Sw" instead of "N_Swoopgang01"). This allows for the envmaptexture CM_Baremetal to be used without the need to edit the appearance.2da file.
Included is a spreadsheet labelled "KotOR upscale completed list v0_52.xlsx" which has more detailed information as to what files were changed, and in what ways. As of this update, 52.71% of the texture files that I intend to upscale have been completed. As such, this mod should be considered a beta test. The percentage is calculated for both games together, however the mod is released with files separated for K1 & TSL. The spreadsheet was created with Google Sheets and exported as .xlsx, so hopefully the formatting remains correct. I have also attached a copy of the spreadsheet to this mod thread.
There will be three versions of this mod to choose to download:
4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is a total 7GB, hopefully it isn't too large or cause problems for some PCs. This version is also the best choice to use as a modder's resource. 4x .tpc version. CCreated by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version is a total of 2.4GB, so it should be easier on PC systems, with no noticeable loss of visual fidelity. 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version is a total of 700MB, which should be much easier on PC systems. All versions include the same .mdl & .mdx files.
I have tested the .tga version exclusively, but have not tested the .tpc versions in-game. Please let me know if there are any issues. My computer doesn't seem to render some of the CM shader effects properly (especially the bumpyshinytexture CM_SpecMap always seems too strong on my computer). I would appreciate any in-game screen shots that you take of characters like Hutts, Rakghouls, Rakata, or Selkath so that I can compare how other computers render their shader.
================================================================
Compatiblity:
For best results, the model and texture files included with this mod should be used together. In most cases, the models can be mixed and matched with textures from other mods, but results will vary. For instance, the other textures won't be as perfect along the seams. Some other photo realistic HD texture mods may have been created using the original model's UVW layout, which will not perfectly line up with this mod's corrected UVW maps.
Conflicts may also occur if there is another mod uses a .tpc file with the same name as one of this mod's .tga files (or vice versa if you install one of the .tpc versions).
I would suggest installing other large mods (such as "TSL Restored Content Mod") first, then this one.
================================================================
Installation:
Copy and paste the desired model and texture files into TSL's Override folder. You may need to over write any existing files, so always have a backup. An effort was made that these textures and models require no 2da editing.
The folder marked "Reference Normal Map" is not required to be copied to the Override forlder. These .tga files are simply a modders' resource. The normal maps seem to work best if they are saved in .tpc format. The "Copy contents to Override" folder should already have .tpc files in it for the normal maps.
The folder marked "Optional Kreia model" includes models that change the diffuse & ambient lighting settings. More info in the additional read-me file.
================================================================
Uninstall:
Delete unwanted files from the game's Override folder.
================================================================
Thanks for modding tools:
KOTOR Tool – Fred Tetra
mdlops (used version 7a2) - cchargin, JdNoa
NWMax – Joco
Replacer - Taina
tga2tpc - ndix UR
KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides
Hex-editor XVI32 2.55 - Christian Maas
================================================================
Permission:
Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version.
The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago.
This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission.
As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at https://buymeacoffee.com/redrob416 where the funds collected will be used towards additional graphics tools and software.
================================================================
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
KotOR upscale completed list v0_52.xlsx
2,948 downloads
- upscale
- party members
- (and 4 more)
-
AVol's Hoods for Jedi Robes for KotOR2: TSL
By JumpStationZ
Part of the...
Hoods for Jedi Robes for KotOR2: TSL
by AVol
Version: 1.1
--------------------------------------------------------------------------------
Models in this mod based on Svosh's Robe Collar Fix.
For correct use this mod you must download fixed textures for robes:
- for Padawan robes: 'Standard Robe Pack for use with Svösh's Robe Collar Fix' from http://www.pcgamemods.com/13033
- for Master's robes: svösh's master's robe textures from http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm
or: My variant of master's robe textures from http://www.pcgamemods.com/14506/
If you use Svosh's textures for masters robes you must copy all files from "svosh_master_robe_skins" folder in your game "Override" folder.
If you use RedHawke's Exile's Item Pack you must copy files from "RHExileItemPack" folder in your game "Override" folder.
-----
Installation:
To copy all files of archive from folder Override in game folder Override.
Using the "giveitem" cheat command (Optional!)
This method will add the hood to the player character's inventory.
To enable cheats, in your game directory edit swkotor.ini and under [Game Options], add EnableCheats=1.
Start the game then when playing press ' to bring down the console prompt, which is not visible.
At the console prompt:
giveitem avol_hood_02
- Hood for Padawan Robe
giveitem avol_hood_03
- Hood for Dark Padawan Robe
giveitem avol_hood_04
- Hood for Baran Do Navice Robe
giveitem avol_hood_05
- Hood for Matukai Apprentice Robe
giveitem avol_hood_08
- Hood for Jedi Robe
giveitem avol_hood_09
- Hood for Dark Jedi Robe
giveitem avol_hood_10
- Hood for Norris Robe
giveitem avol_hood_12
- Hood for Gray Jedi Robe
giveitem avol_hood_13
- Hood for Jedi Knight Robe
giveitem avol_hood_14
- Hood for Dark Jedi Knight Robe
giveitem avol_hood_15
- Hood for Matukai Adept Robe
giveitem avol_hood_17
- Hood for Jedi Master Robe
giveitem avol_hood_18
- Hood for Dark Jedi Master Robe
giveitem avol_hood_19
- Hood for Baran Do Sage Robe
giveitem avol_hood_21
- Hood for Ossus Keeper Robe
giveitem avol_hood_22
- Hood for Natth Cowling
giveitem avol_hood_23
- Hood for Arca Jeth's Robe
giveitem avol_hood_24
- Hood for Aleema Keto's Robe
giveitem avol_hood_25
- Hood for Sylvar's Robe
giveitem avol_hood_27
- Hood for Jolee's Robe
giveitem avol_hood_28
- Hood for Thon's Robe
giveitem avol_hood_29
- Hood for Crado's Robe
giveitem avol_hood_30
- Hood for Nomi's Robe
These can then be equipped by the player with the appropriate feats from the inventory screen.
963 downloads
-
Optimized and Upscaled Textures - TSL
By J
Version 4 released - should be final
Compressed and optimized, 2x Upscaled Vanilla Textures
This is not a 4k/8k super high-res remaster of the textures. Priorities were optimizing vanilla textures first, while also doubling the resolution. This should act as a base texture upgrade. Then I suggest you still use other texture mods and bug fixes on top of this.
Every texture has been doubled in resolution. GUI and icons are also included.
All textures are packed as compressed TPCs and then bundled in two .erf files.
INSTALL: extract the 2 .erf files to your game directory\TexturePacks (NOT IN THE OVERRIDE DIRECTORY)
This will overwrite the existing vanilla texture files so back them up if you wish.
Refined Add-on Textures: extract to override folder
These are textures that originally looked bad or were very low resolution so I reworked them. They still look vanilla+.
- All circular grates had really low quality textures. Instead of upscaling, they have been tiled twice as dense.
- The ebon hawk scaffolding was low quality and looked bad when upscaled. The scaffolding from Nar Shadda was used and color matched.
- Nar Shadda panels were too uniform, shifted part of the texture to make the tile look more random.
Optimization:
- a lot textures were twice the file size they should have been
- the highest quality compression was used on the new texture, it takes a very long time to convert but avoids bad compression artifacts
Upscale:
- HDCube 4 was used to upscale every texture at 2x
- different model weights used depending on the texture
- alpha channels processed separately, then recombined
818 downloads
- upscaled
- texture pack
- (and 3 more)
(0 reviews)0 comments
Updated
-
Modder's Resource: Specialized Combat Suits for KotOR and TSL
By redrob41
This is not really a mod, but more of a modder's resource. It includes textures for the basic Combat Suit PFBC and PMBC, as well as icons and uti files to make them wearable. Anyone who has created a story mod for either game can use these suits to add some variety to the NPCs that the player interacts with. I have also included models in which I have fixed the uvw maps, so that the textures appear correctly (the original models had some polygons in the wrong places). The new models should work with any other texture mods, since they work perfectly with the in-game ones.
The armour class is the same as the basic Combat Suit, so there isn't any real advantage to wearing them as a player. The real power of these files, is that a modder can create a whole army with both male and female members (and using any head model for NPC variety).
Please feel free to use these files in your own mods. I'm giving my permission now, up front. All I ask is that you mention me in your own read-me. I also ask that the files remain unchanged, so that anyone who uses them will not have to worry about incompatibility.
================================================================
Includes Combat Suits for: Republic, Sith, Czerka, T.S.F., Corellian, Exchange, Black Vulkar (Orange or Blue)
================================================================
Directions: Please copy all relevant files to Override directory of whichever game you wish to use them in. I have separated them into six directories.
Common files: The textures were made from original textures that appear in both games, so there is no issue of porting.
>Optional Shiny Metal: These texture.tga files & PFBC01.txi & PMBC01.txi are so that parts of the armours will shine with CM_Baremetal (The downside is that the K1 "Light Exoskeleton" & TSL "Electromesh Suit" will also have a shiny metal effect rather than the original CM_Bright glow).
K1 model uvw fixes: These aren't neccessary, but the new textures will look much better with them. If you have other mods that change the models, you might prefer to use those ones. Check them out to be sure which you'd prefer.
K1 uti files: These are neccessary in order to wear the armours in-game. The name of the uti file is what you would use to cheat them in with the cheat console, examle: giveitem g_a_class4042 will give your player the Republic Combat suit.
TSL model uvw fixes: These aren't neccessary, but the new textures will look much better with them. If you have other mods that change the models, you might prefer to use those ones. Check them out to be sure which you'd prefer. The biggest change is to Bao Dur's because the panel on the back was originally mirrored.
TSL uti files: These are neccessary in order to wear the armours in-game. The name of the uti file is what you would use to cheat them in with the cheat console, examle: giveitem a_light_42 will give your player the Republic Combat suit.
958 downloads
-
File Reviews
-
Saul0097 5
Nice mod!
-
1
-
-
Jeff1742 1
Excellent mod, does what it says om the tin
-
90SK 183
This is an incredible innovation for Knights Of The Old Republic and The Sith Lords modding. It handles everything I throw at it and deserved status as the next KOTOR Tool.
-
Kätzchen 5
A much needed polish for the TSLRCM Mod imo.
One small criticism regarding the Ravager component however: I find it unfortunate that there no longer is an optional component to simply change up the "invisible mine" part. Because there are still players like me, who want to keep Mandalores interactions with Visas but simply don't like the way the second one was triggered and it's a little heartbreaking to hear that this mod actually used to provide AN opportunity for that, only to no longer provide it
-
RLG 8
Most helpful in my modding of TSL. -
Cool mod and very creative work arounds!
-
1
-
-
Very good, highly recommended.
-
Essential mod that fixes one of the most annoying things in the game imo.
-
Phenomenal mod, highly recommended!
-
This is easily one of the best mods. Simple, effective, and perfect.
-
Simple and essential mod. Love it!
-
Simple but effective essential mod.
-
Very well made, essential mod imo.
-
Essential mod, absolutely fantastic work!
-
Essential mod.
-