Skins
350 files
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Onderon Uniform Reformation
Onderon Uniform Reformation
A Mod for Star Wars Knights of The Old Republic II
Author: Sith Holocron
1.0.0 Release Date: 29.08.2026
Description:
Snigaroo (Doug Dimmadab on Kotor Discord) made a Mod Request thread for his Mod Build. (https://deadlystream.com/topic/10692-mod-build-request-thread-kotor-2/) His request was as follows:
"I would absolutely love to see something equivalent for the Onderonian military, realistically portraying the various ranks of their officers and enlisted personnel. Obviously we don't see as much of the Onderonian military as we do the Sith in the original game, but I do think we see enough to make this worth it."
Challenge accepted!
You may be familiar with HeyOrange’s Sith Uniform Reformation mod. This mod aims to what that mod did but for TSL's Onderon officers and soldiers. The intention is for this mod to handle this integration through module injection.
The thumbnails on the download page and the videos attached to this description should provide a good idea of how this mod looks.
Installation:
The Sith Lords Restored Content Mod 1.8.6 must be installed beforehand.
Double click on the HoloPatcher.exe, select your Kotor II directory, select install, and wait for the mod to install.
Incompatibilities:
This mod will be incompatible with mods that use the textures for the Onderon soldiers and officers.
If you encounter any issues with this mod, please tag both myself and N-DReW25. N-DReW25 did the lion's share of the technical stuff with this package and will be the primary person to assist. Though I only handled the textures itself, I'd also like to be informed of any possible technical issues even if I can't assist personally with them.
Thanks to:
N-DReW25: For setting up the HoloPatcher for me!
Snigaroo/Doug Dimmadab: For the mod request - I hope this is what you were looking for!
Obsidian Entertainment: For such an amazing sequel!
Fred Tetra: For Kotor Tool!
Cortisol: For the HoloPatcher!
And everyone who downloads the mod!
Exclamation point!
Legal Disclaimer:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is on Deadly Stream without alteration. This mod is not to be distributed for profit, either. If you see this mod being distributed elsewhere, please PM me about this.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Thieves need not apply. (You know who you are.)
Videos:
16 downloads
(0 reviews)0 comments
Submitted
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Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 17 APR 2018
GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
Description:
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Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better ? What if there was a mod that took care of that for you? Psssst . . . it’s this mod!
This version of the mod covers the areas in the normal “vanilla” game and the areas added/restored by TSLRCM. If you’re looking for additional loading screens that cover large scale add-on mods, you should seek out the “Replacement Loading Screens for KotOR2 Add-On Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
"221TEL Citadel Station - Suburban" Is NOT included as a great corrected example is already available in this mod by JCarter426.
List of the areas covered in this mod
Code Area
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001EBO Prologue - Ebon Hawk Interior
002EBO Prologue - Ebon Hawk Exterior Hull
003EBO Ebon Hawk - Interior
004EBO Ebon Hawk - Interior - Red Eclipse Slayer Invasion
005EBO Ebon Hawk - Escape from Peragus [2]
006EBO Ebon Hawk - Interior (Duplicate of 003EBO – used before cutscene)
007EBO Ebon Hawk - Interior (Duplicate of 003EBO – used before cutscene)
101PER Peragus - Administration Level
102PER Peragus - Mining Tunnels
103PER Peragus - Fuel Depot
104PER Peragus - Asteroid Exterior
105PER Peragus - Dormitories
106PER Peragus - Hangar Bay
107PER Peragus - Turret Minigame
151HAR Harbinger - Command Deck
152HAR Harbinger - Crew Quarters
153HAR Harbinger - Engine Deck
201TEL Citadel Station - Dock Module
202TEL Citadel Station - Entertainment
203TEL Citadel Station - Residential 082 East
204TEL Citadel Station - Residential 082 West
205TEL Citadel Station - Cutscene with the Admiral
207TEL Citadel Station - Cantina
208TEL Citadel Station - Bumani Exchange Corp.
209TEL Citadel Station - Czerka Offices
211TEL Citadel Station - Swoop Track [4]
220TEL Citadel Station - Suburban
222TEL Citadel Station - Entertainment Module 081
231TEL Telos IV - Restoration Zone [5]
232TEL Telos IV - Underground Base
233TEL Telos IV - Czerka Site
235TEL Telos IV – Shuttle Cutscene
261TEL Telos IV - Polar Plateau
262TEL Telos IV - Secret Academy
298TEL Telos IV - Military Base Sub-Level (TSLRCM)
299TEL Telos IV - HK Manufacturing Plant (TSLRCM)
Installation:
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Drop the TGA files and loadscreen.2da into your Override folder.
The loading screen “load_301NARa.tga” is an alternate version of “load_301NARa.tga”. If you wish to use the alternate version, delete the “a” from the alternate and put that texture into the Override rather than the original texture.
Uninstall:
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If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.
To completely remove the loading screens, delete all the above listed TGA files and the loadscreen.2da.
Legal Disclaimer:
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All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Special Thanks:
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Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise.
And thanks to YOU for giving this monstrosity a whirl! Won’t you leave feedback on the download page? (I'd like to see what I’ve done right , you see…)
Note:
Compatible with VarsityPuppet's TOR Style Loading Screens 1.0
Video Preview:
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If you'd like a preview of all of the loading screens, check out this video below. It does show the screens without the filter and the black bars but it will give you an idea what you'll be working with before you download. I recommend watching the video maximized. This video shows all screens in part 1, part 2, and part 3 of this mod (excepting 235TEL.)
19,521 downloads
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Alternate Coruscant Skybox [Day Time]
Alternate Coruscant Skybox [Day Time]
A Mod for Star Wars Knights of The Old Republic II: The Sith Lords
Author: Sith Holocron
DESCRIPTION:
I was recently asked by someone about another Coruscant skybox that I recently made for my upscale compilation for The Jedi Masters mod and whether they could use it for their mod. I just released the mod and I’d like for that mod to have a chance to find its audience before being picked over for parts so I made them a compromise: how about if I made you a new Coruscant skybox? This is the result of that and I now offer it to you!
These skyboxes are for the Coruscant module that has the Jedi Council Chamber. It will not cover the additional Coruscant areas that appears in either Trex’s “The Jedi Masters” mod or Deathdisco’s “Jedi Temple” mod.
INSTALLATION:
Place all of the TGA files into your Override folder.
UNINSTALL:
Remove those files from your Override.
PERMISSIONS:
I am giving my permission to use any part of this mod to anyone as long as I am credited as the original author.
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK.
NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
103 downloads
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[TSL] Ebon Hawk skybox for M4-78 EP
[TSL] Ebon Hawk skybox for M4-78 EP
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 21 AUG 2026
GAMES: Star Wars Knights of the Old Republic II (using M4-78 Enhancement Project)
Description:
I like Kexikus’ skyboxes for the various worlds in K1 and TSL. I like tjsase’s Ebon Hawk skyboxes for TSL. However, it seems I've always had to make a choice between keeping one or the other when considering either tjsase's Ebon Hawk skybox (which utilizes the standard skybox included in the EP) or Kexikus' world skybox which is its own thing.
That is until I made a Frankenstein's monster of the EH skybox and the EP world skybox together, which I think merges them suitably. (See attached picture.)
I reached out in early 2025 to both modders to see if I could make this combined skybox available to the public. The first modder responded almost immediately. The second modder – who doesn’t visit the site often – finally granted permission today.
Installation:
Copy the TGA file to the Knights of the Old Republic II's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor2\Override)
When/if prompted to overwrite files, press okay.
If you like the mod; please leave a comment or endorse! It would be much appreciated.
Uninstall:
Remove the TGA file you’ve added in Installation instructions.
Thanks (in alphabetical order):
Kexikus: For their kind permission to publicly release their work in this skybox to the public.
tjsase: For their kind permission to publicly release their work in this skybox to the public.
You can find Kexikus’ mods on Deadly Stream here: https://deadlystream.com/profile/12766-kexikus/content/?type=downloads_file
You can find tjsase’s mods on Deadly Stream here: https://deadlystream.com/profile/12310-tjsase/content/?type=downloads_file
12 downloads
(0 reviews)0 comments
Submitted
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[TSL] Immersive TSL Maps
[TSL] Immersive TSL Maps
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 13 AUG 2026
UPDATED RELEASE: 15 AUG 2026
GAMES: Star Wars Knights of the Old Republic II
Description:
This will be a longer description. Buckle up.
I didn’t originally set out to make this a full mod. I suppose this originally started as a response to a request. In the comments for Ashton Scorpius’ “TSL Ebon Hawk Downloadable Map” (https://deadlystream.com/files/file/1406-tsl-ebon-hawk-downloadable-map/?tab=comments) someone asked if the swoop bike could be removed from the Ebon Hawk’s map. I decided to take this on – partly as a challenge to myself and partly because the requester has been making ridiculous specific requests for years. In short, I worked on a mod request out of spite. I thought that would be the end of it.
Then at some point, I was working on textures for the Dantooine Enclave sublevel. I was doing a lot of fooling around with textures back then. (This was before I picked up a subscription to Topaz Gigapixel.) While checking - and rechecking - textures in game, I kept seeing that map. Since I already had new textures to work with, why not put them in the map? I requested a upscale of that map from someone and I went to work. I never posted as a mod but I do recall showing it on Discord at some point.
Later, I wound up redoing the maps for the M4-78 Enhancement Project as one-off. As there weren’t many maps to do there, I figured that would be the end of it. (Yes, I have also updated that mod recently as N-DReW25 has adjusted some of the maps for his Unofficial Patch.)
Not too long ago in Discord, there was a discussion about how the Ebon Hawk seemingly has supposed to be in another hangar on Telos Citadel Station at one point in development. As the participants were discussing that, I did some preliminary work on a map for that Docks section and then quickly posted it in that discussion so folks new to the conversation would have a better idea of the area they were talking about.
Realizing that I kept on coming back to this part of texturing, I just decided to jump into this as my next project.
I’ve mainly concentrated on the interior maps but all of the standard maps have been upscaled. Additionally, most maps of external spaces have also had tweaks made to the as well.
My Workflow:
For starters, I generally extract the maps from the game and then upscale them to use as the foundation. There have been occasions where I have acquired maps from elsewhere (such as 204TEL, 208TEL, and 506OND from N-DReW25) which show extra rooms that may not be accessible through in game play but can be entered via the whereami armband mod.
I warp to each of the map locations armed with that whereami armband. Using GLIntercept, I’ll take numerous screenshots of the area I’m in from above so I can compare what textures they used for each of the rooms I’m tackling. I sort through my textures, adjust the lighting/coloring depending on the variable they’ve set for that area, and just paste them over the upscaled map. Repeat ad nauseum. In addition to this method, I’ll sometimes take a picture of an area from directly above and paste that directly into the map. There’s also the fun part of sometimes having to redraw the white borders of rooms because the AI doesn’t know exactly what’s important in the thing it’s upscaling. When the map has a background, I’ve sometimes reinterpreted what it should look like but if there wasn’t a background, I’ve left it alone.
To sum up, it’s not just a simple upscale but it is a time-consuming pain in the ass which is why I’ve only created an average of one map per day during the project’s creation period. You’re welcome?
Installation:
If you’re using “TSL Ebon Hawk Downloadable Map 1.2.3” by Ashton Scorpius, you’ll want to install my mod after Ashton’s mod.
Copy all TGA files (excepting those in the “Alternate 003EBO map” folder) to the Knights of the Old Republic II's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor2\Override)
When/if prompted to overwrite files, press okay.
If you prefer the alternate map in the “Alternate 003EBO map”, now copy that one file to the Knights of the Old Republic II's Override folder.
Please let me know in the comment or review section which of the maps is your favorite. If you like the mod; please leave a comment or endorse! It would be much appreciated.
Uninstall:
Remove the files you’ve added in Installation instructions.
Changelog:
1.1: Updated the 401DXN (Dxun - Jungle Landing) map. The Ebon Hawk and crashed freighter have been replaced on the map.
Thanks:
N-DReW25: For both feedback on the maps themselves and providing three of the maps for be to have a more complete version.
Fair Strides: For continual feedback on the maps.
Vriff: For continual feedback on the maps.
Kharak (of SketchFab.com): For hosting a viewable 3d model of the Ravager on this website used in my two Ravager maps: https://sketchfab.com/3d-models/sith-centurion-battlecruiser-3f2934da83cb421c87a3510ce62ceb8d
To the too many folks in the KOTOR Discord’s media section to name for all of their feedback.
P.S. I have no plans to redo the KotOR1 maps. Besides the map window being extremely small in that game, it’s also a game I find myself returning to less and less. You’ll have to convince someone else to work on the KotOR1 maps.
65 downloads
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Icons: Feats, Skills and Force Powers [TSL] - Open Beta
AUTHOR: Sith Holocron
OPEN BETA: 27 MAY 2026
GAMES: Star Wars Knights of the Old Republic II
Description:
This time, I’m doing this a little differently. This mod collection is being released as an open beta! But first, what is it?
I’ve been tinkering with making icons for TSL (and also for K1 but that’s a whole separate story) for quite some time now. I’ve shown off a few of them on the Discords for the KotOR community but I never had a real plan to actually release them in a public way. It’s more of a fun thing that I didn’t need to share.
The original icon interest came about from a thread on Deadly Stream from a (now retired) modder named Nomnisang. They made a post about making a collection of icons called the KotOR II High-Res Icon Suite. (link: https://deadlystream.com/topic/3563-kotor-ii-high-res-icon-suite/) They got a promotion in RL, lost a lot of the material, and went on to different things. I had the idea of salvaging what was posted. There were not many icons posted in the thread themselves but enough pieces were there that I could start to do some work. Some of the work came about with me testing out what Topaz Gigapixel could do – both with clean up and with creativity prompts. Some of the icons were my own takes on the vanilla icons. As can be seen in the many pictures posted on the download page, there’s a bit of range from Nomnisang’s style and my own versions of the vanilla icons.
The icons as presented here cover Feats, Force Powers, and Skills for TSL. The text included on the icons as shown on the Download page is not included on the icons in the game – it is merely for illustrative purposes.
The Open Beta: The feedback I’m looking for.
1) The sizes of the textures here vary. They vary from 128 x 128 to 512 x 512. I do know the general consensus amongst modders about what sizes should be the most effective, but I’d rather hear from the actual end user that would be actually be using this mod. If the feedback left in this open beta suggest I may need to resize the larger of the textures, so be it. But I’d rather not just doing on the whim of folks that will never use the mod in the first place.
2) I like to think that I’m thorough and have found all of the icons that should be in this set. However – despite the rumors – I am actually human. If I’ve missed any, Id like to know which ones. And not just the name of the powers, feats, etc. I’d also need to know the actual file name of the file I’ve missed!
3) Rotting out any bugs. Is everything appearing in the game the way it’s supposed to be? There’s nothing anything showing up upside down, right? If so, that’s something I’d need to remedy!
The Open Beta: The feedback I’m NOT looking for.
By this time, you’ve seen the icons. You have opinions on them. You might even have suggestions on how you think I could improve them. What they look like now is basically how they’re going to stay. If any of the icons in particular don’t appeal to you, I don’t particularly need to hear about that. So please keep that in mind before posting.
Installation:
Copy all TGA files to the Override folder on Knights of the Old Republic II.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
When/if prompted to overwrite files, press okay. If a TPC file is present with the same name, move it to another location outside the game folder.
If you like the mod; please leave a comment and/or give me 5 stars!
Uninstall:
Remove the files you’ve added in Installation instructions. If you’ve moved TPC files as referenced in the Installation instructions, you can move those back into the Override folder after you’ve deleted my TGA files of the same name. If you do decide to move any of the TPC files back, that's completely optional and up to your discretion.
Changelog:
Update 1: From feedback provided by Lily of Deadly Stream, discovered that the Force Barrier line of power icons were upside down. The icons have been now replaced.
Special Thanks:
Nomnisang: Thanks for the inspiration for doing this and the icons you did post in your original thread.
Dark Hope: Thanks for his open permissions, which allowed me to grab high quality grenades for those relevant feat icons.
Sithspecter: Thanks for granting permissions, which allowed me to grab pictures of his weapons from his example pictures for those relevant feat icons.
Lily: For reporting the (now corrected) upside down Force barrier icons.
The KotOR Discord: For previously rendered feedback on the icons.
74 downloads
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High Quality Skyboxes II
By Kexikus
If you update from version 1.0.x to 1.1 make sure to read the special instructions in the read-me!
In order to update to 1.1.1 from any previous version, delete all 306nara.wok, 306narb.wok and 306nard.wok from your Override folder. If you had version 1.1 installed there is no need for anything else, otherwise follow the instructions in the read-me.
ABOUT:
This mod replaces every skybox and every planetary backdrop in the game with a new high resolution version made from scratch.
This includes a replacement of every skybox model to fix all the glaring issues with the original.
There are also some additional minor changes that either fix issues with the vanilla environments or serve to better blend ingame terrain and skybox.
Other than that I recommend you just check out the screenshots as pictures say more than a thousand words or check the video to see the animated skyboxes.
Click the following image to see additional interactive screenshot comparisons:
There are also add-ons with new skyboxes for the following mods:
M4-78 Enhancement Project Coruscant - Jedi Temple If you find any issues or have any other comments, please let me know and I'll see what can be done.
INSTALLATION:
For installation instructions check the read-me files of the individual downloads. You either have to run an installer or just drop files into your Override folder. For the mod to take full effect you need a savegame where you have not yet left Citadel Station.
If you update from version 1.0.x to 1.1 make sure to read the special instructions.
I also highly recommend to install the fog fix if you are using the latest Steam patch.
COMPABILITY:
This mod is not compatible with any mod that edits skyboxes in any way. This includes mods that only edit their models. There might also be rare incompabilities with mods that edit non-skybox area models if those models are also edited by this mod.
PERMISSIONS:
You may NOT redistribute any textures included in this archive without my explicit permission. You may however use all the models as long as you give me credit.
CREDITS:
This mod was created by Kexikus using mainly Terragen 4, Photoshop CS6 and 3ds Max. Additional tools used:
KotOR Tool by Fred Tetra K-GFF by TK102 MDL edit by bead-v MDLOps by ndix UR KOTORmax by bead-v tga2tpc by ndix UR Additional resources by:
Andy Welder: Dantooine tree model Animum: Dxun/Onderon tree model Bioware: Nar Shaddaa traffic models, Coruscant traffic texture, M4-78 buildings creativepack: Additional Nar Shaddaa textures dandelO: grass shader Dantooine and Telos, snow shader Dantooine Flo: Dxun bush model Jorak Uln: Taris window texture Martin Frank: Dxun bush model mhaze: Telos rock/mountain shader Misha Winkler: Grass model Dantooine Obsidian: Telos tree model, Nar Shaddaa textures, Onderon buildings, M4-78 buildings PCWallArt.com: Onderon gold texture proper33: Malachor lightning texture SCIFI3D.com: Coruscant buildings svenniemannie: Additional Coruscant texture Texturify: Additional Nar Shaddaa texture TheBlackHole: M4-78 lava shader Veronica Bush: Dxun bush model VIS-Games: M4-78 excavator model
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
34,017 downloads
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Player & Party Underwear
By redrob41
Underwear Mod for TSL
by RedRob41
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IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.
WARNING: THIS INSTALLER MAY REPLACE ANY FILES OF THE SAME NAME THAT ARE ALREADY PRESENT IN YOUR OVERRIDE FOLDER!
================================================================
Description: This mod includes re-skins and re-models for the player character (male & female), as well as many of the party members. It includes:
- Females now have your choice of athletic, two piece with boxers, two piece with briefs, and Mass Effect style (not an exact copy). These skins should be compatible with other mods.
- I've fixed the Dancer outfit model and texture so that it matches the shape and muscle tone of the underwear. These skins might not be as compatible with other models, since the uvw map has been altered (especially on the arms and legs).
- Updated for v2.0: The model's stance has also been narrowed, to match the underwear model's stance (previously, it looked a littl bow-legged). The skirt cloth has been adjusted so that the front does not clip with the legs as much, and the back doesn't have a gap where it attaches to the belt. Also, Force powers will now eminate from the hand, rather than from a space floating between the hand and face. The textures have been tweaked so that there is better matching at the model's seams.
- I've fixed the Male's standard underwear model uvw map, and these should be compatible with most other mods.
- Males now have your choice of athletic, shirtless with boxers, shirtless with briefs, and Mass Effect style. These skins won't be compatible with other mods, since the uvw map is significantly changed.
- New for v2.0: Atton now has his own unique underwear instead of using the default Caucasian underwear texture. It is meant to look like the brown shirt that he wears under his white shirt and vest of his default clothes.
- Bao Dur now has underwear instead of using his default clothes model & texture.
- New for v2.0: The Disciple now has his own unique underwear instead of using the default Caucasian underwear texture. This set is designed to look like the black undershirt from his standard clothes, and is more like a Jedi's under tunic.
- The Handmaiden's underwear, normal clothes, and dancer outfit have been altered. She will now have a figure that stays the same shape for all three models. Her skin tone and musculature will be consistent.
- When wearing underwear, she will now have white lace for LS, and black stockings for DS. The model has been re-shaped so that her figure now matches her standard clothes much better. These models and skins will not be very compatible with other mods, since the uvw map has been changed a great deal.
- Updated for v2.0: the white lace now has more detail, the chest skin tone is more natural, the DS lace bra has been re-done from scratch.
- Her DS hooded clothes will now have stockings that match the new underwear skin. They are very subtle, and you might only see the difference when she is attacking (especially kicking). Her LS clothes have subtle changes, so that her outfit is much less bland and monotone. These skins should be compatible with other mods, as the uvw map is unchanged. There is also an optional version of the LS clothes, where the only difference from the vanilla version, is that the boots match the new underwear's boots.
- When wearing the dancers outfit, she will no longer "magically" shrink to an 8 inch "wasp waist". Other changes to the skirt and Force powers are same as for the playable female dancer model (listed above). These skins might not be as compatible with other models, since the uvw map has been altered (especially on the arms and legs).
- Updated for v2.0: new model; skin textures have been improved.
- Mira's underwear, normal clothes, and dancer outfit have been altered. She will now have a figure that stays the same shape for all three models (for v2.0 there is even greater accuracy to a matching shape, especially upper body and collar bone). Her skin tone and musculature will be consistent.
- When wearing underwear, instead of the standard "potato sack" unitard, she will now have her teal coloured tie up shirt, now with working dangly ties. This v2.0 model was compiled with MDLOps 0.7a2, and so there may be some small inconsistencies with the polygon face normals, and how the game engine renders shadows on them. Most notable is the edge seam where the torso mesh joins the arm meshes (above the bicep). Because of this, I've included short sleaves on the texture, to camoflage the edge seam (there are two optional alternatives, one with bare shoulders where the edge seam error can be easily seen).
- Updated for v2.0: new underwear model and textures.
- Her ballistic mesh jacket will now have smaller shoulder plates and belt pouches, as well as more texture in the jacket and pants. These models and skins should be interchangeable with other mods, as the uvw map is unchanged.
- When wearing the dancers outfit, she will no longer "magically" shrink to an 8 inch "wasp waist". Other changes to the skirt and Force powers are same as for the playable female dancer model (listed above). These skins might not be as compatible with other models, since the uvw map has been altered (especially on the arms and legs).
- Updated for v2.0: new underwear model and textures.
- Visas Marr now has a choice of 3 Light Side & 3 Dark Side underwears to choose from. These all use the standard female underwear model, so they should be compatible with other mods (unless those mods change the model).
- Updated for v2.0: The LS underwears fix a slight error on the back of the hand, where it used to have a touch of purple fabric. there is a new texture for her default clothes, where the only change is that the shoe texture matches the style of the underwear texture.
================================================================
Directions: I've separated all the different options, so that you can pick and choose (mix & match) which underwears you'd like to use.
- For the player character and Visas, simply copy the contents of any folder (.mdl .mdx .tga files) into the TSL Override folder. These do not require a TSLPatcher installer.
**** IMPORTANT **** the model in each of these directories has been customized & matched to the textures in that folder. For simplicity, please do NOT mix these up, since they may not be entirely compatible with each other.
For example, if you want the female PCs to wear Two Piece with boxers; while the male PCs wear Mass Effect; and Visas wears Two Piece with briefs: simply copy the contents of only those folders into the override directory.
- For Atton, Bao Dur, Disciple, Handmaiden, and Mira, you will have to run the TSLPatcher.exe file for each of these five characters on their own. This is to allow players the option of using other people's mods for some characters, if they choose to do so.
For Handmaiden and Mira, after running the patcher, there are some optional textures (as mentioned in the description) which require manually copying the desired texture file into the Override folder.
================================================================
Disclaimer: By downloading and using any of my mods you agree that I will not be held responsible if anything goes wrong with your computer because of your use of my files. Use my mods and files at your own risk.
================================================================
Permissions: (or questions) If you would like to use any of my files in your own mod, please contact me at http://deadlystream.com/ by Private Message to discuss useage. This Mod should only be found at NexusMods.com or DeadlyStream.com, please contact me if hosted elsewhere.
================================================================
Star Wars Knights of the Old Republic (KotOR I) and Star Wars Knights of the Old Republic II: The Sith Lords (KotOR II) are copyright © LucasArts, Bioware and Obsidian Entertainment respectively. No copyright infringement is intended by me.
My special thanks to everyone who's made a tool or program that helps out with modding KotOR, especially those found at http://www.starwarsknights.com/tools.php and http://deadlystream.com/forum/
37,306 downloads
- handmaiden
- mira
- (and 4 more)
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Prequel Robes Replacement Retex
By Saul0097
Description
I’ve upscaled and retextured some robes from [TSL] Prequel Robe Replacement.
Main Features
- 2x upscale of all robes from the original mod using Topaz Gigapixel.
- Retextured three of the original robes in GIMP: Jedi Robe, Baran Do Novice Robe, and Baran Do Sage Robe.
- 1K file available. This version resizes the robes back down to their original resolution.
- Optional Robes file included. See the photos for previews of the custom robe options.
Requirements
This mod requires [TSL] Prequel Robe Replacement 1.0 (no exceptions)
Install Instructions
- Install the required mod: [TSL] Prequel Robe Replacement first. This mod will not work without it.
- Download your preferred files
- Extract the contents of the zip file.
- Place the override folder into your main KOTOR 2 directory, or place the TGA files directly into the game’s override folder.
- Replace files if prompted.
Credits
Original mod by Kainzorus Prime, Please like/endorse the original mod.
69 downloads
(0 reviews)0 comments
Updated
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Specialized Combat Suits HD TSL
By redrob41
Specialized Combat Suits HD
for TSL
by
RedRob41
================================================================
IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.
WARNING: MAKE SURE NOT TO REPLACE ANY FILES OF THE SAME NAME THAT ARE ALREADY PRESENT IN YOUR OVERRIDE FOLDER!
================================================================
Description: This is not really a mod, but more of a modder's resource. It includes textures for the basic Combat Suit PFBC and PMBC, as well as icons and uti files to make them wearable. Anyone who has created a story mod for either game can use these suits to add some variety to the NPCs that the player interacts with. I have also included models in which I have fixed the uvw maps, so that the textures appear correctly (the original models had some polygons in the wrong places). The new models should work with any other texture mods, since they work perfectly with the in-game ones.
The armour class is the same as the basic Combat Suit, so there isn't any real advantage to wearing them as a player. The real power of these files, is that a modder can create a whole army with both male and female members (and using any head model for NPC variety).
The textures were made from original textures that appear in both games, so there is no issue of porting.
There will be three versions of this mod to choose to download:
1 - 4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is the best choice to use as a modder's resource.
2 - 4x .tpc version. Created by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version should be easier on PC systems, with no noticeable loss of visual fidelity.
3 - 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version should be much easier on PC systems.
All versions include the same .mdl & .mdx files. Only one version should be installed at a time; having both .tga files and .tpc files with the same name in the Override folder may cause problems.
================================================================
Compatibility: The male models PMBCx and BAODUR_BC are duplicates of the models found in the mod called 4x Upscale+ Character Textures & Model Fixes for TSL - Version 0.52 by RedRob41. The female models PFBCx in this mod have had additional uvw fixes since the V0.52 mod, and are therefore superior.
The models aren't necessary, but the new textures will look much better with them. If you have other mods that change the models, you might prefer to use those ones. Check them out to be sure which you'd prefer.
================================================================
Includes: TSL
Republic Combat Suit a_light_42.uti PFBC42.tga, PMBC42.tga, ia_class4_042.tga
Sith Combat Suit a_light_43.uti PFBC43.tga, PMBC43.tga, ia_class4_043.tga
Czerka Combat Suit a_light_44.uti PFBC44.tga, PMBC44.tga, ia_class4_044.tga
T.S.F. Combat Suit a_light_45.uti PFBC45.tga, PMBC45.tga, ia_class4_045.tga
Corellian Combat Suit a_light_46.uti PFBC46.tga, PMBC46.tga, ia_class4_046.tga
Exchange Suit a_light_47.uti PFBC47.tga, PMBC43.tga, ia_class4_047.tga
Black Vulkar (Orange) a_light_48.uti PFBC48.tga, PMBC44.tga, ia_class4_048.tga
Black Vulkar (Blue) a_light_49.uti PFBC49.tga, PMBC45.tga, ia_class4_049.tga
================================================================
Directions: Please copy all files to the game's Override directory.
TSL uti files: These are necessary in order to wear the armours in-game. The name of the uti file is what you would use to cheat them in with the cheat console, example: giveitem a_light_42 will give your player the Republic Combat suit.
================================================================
Uninstall: Delete unwanted files from the game's Override folder.
================================================================
Thanks for modding tools:
KOTOR Tool – Fred Tetra
mdlops (used version 7a2) - cchargin, JdNoa
NWMax – Joco
Replacer - Taina
tga2tpc - ndix UR
KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides
Hex-editor XVI32 2.55 - Christian Maas
================================================================
Permission:
Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version.
The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago.
This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission.
As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at
https://buymeacoffee.com/redrob416
where the funds collected will be used towards additional graphics tools and software.
================================================================
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
25 downloads
(1 review)0 comments
Submitted
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Vanilla Characters HD Optimized
By Saul0097
V A N I L L A C H A R A C T E R S H D
V E R S I O N 3.0
An HD character texture overhaul for
STAR WARS: KNIGHTS OF THE OLD REPUBLIC II
THE SITH LORDS
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
The familiar faces of the Old Republic—restored in high definition.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
O V E R V I E W Vanilla Characters HD enhances the original character textures from KOTOR 2 while preserving the game’s classic art direction. Version 3.0 has been rebuilt using optimized TPC textures and a new modular file structure. Transparency and alpha-channel issues affecting certain textures in previous versions have also been fixed. The textures were upscaled at 4x using Topaz Gigapixel AI and optimized primarily at approximately 2K resolution. ────────────────────────────────────────────── T E X T U R E C O V E R A G E Humans and aliens Droids Beasts and creatures Clothing and armor Character body textures ────────────────────────────────────────────── M O D U L A R F I L E S MAIN FILE — VANILLA GAME Contains the HD textures used by the original game. This is the primary standalone file. TSLRCM and the KOTOR 2 Community Patch are not required. OPTIONAL TSLRCM FILE Contains additional HD textures for characters and restored content included in The Sith Lords Restored Content Mod. Install this file only when using TSLRCM. OPTIONAL COMMUNITY PATCH FILE Contains HD versions of character textures included or modified by the KOTOR 2 Community Patch. Install this file only when using the Community Patch. ────────────────────────────────────────────── F E A T U R E S Optimized TPC texture format Mostly 2K character textures Fixed transparency and alpha-channel issues Modular optional files Preserves the original KOTOR 2 visual style No gameplay changes No model changes No character redesigns ────────────────────────────────────────────── I N S T A L L A T I O N Download and extract the Main File. Place the included TPC files into your KOTOR 2 Override folder. Install the optional TSLRCM file only when using TSLRCM. Install the optional Community Patch file only when using the KOTOR 2 Community Patch. Allow the optional files to overwrite textures from the Main File when prompted. IMPORTANT: Remove any older version of Vanilla Characters HD before installing Version 3.0. Old TGA files may override the new TPC textures. When updating, use Remove Duplicate TGA/TPC or manually remove duplicate TGA and TPC copies of the same texture. ────────────────────────────────────────────── C O M P A T I B I L I T Y The Main File can be installed by itself with the vanilla game. Optional files are available for: The Sith Lords Restored Content Mod KOTOR 2 Community Patch Other character texture mods may replace some of the same files. The textures installed last will generally take priority. ────────────────────────────────────────────── V E R S I O N 3.0 Converted the mod to optimized TPC textures Removed the previous uncompressed TGA version Added a modular file structure Added optional TSLRCM textures Added optional Community Patch textures Fixed transparent texture issues Corrected alpha-channel handling Improved texture optimization
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
M A Y T H E F O R C E B E W I T H Y O U
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━150 downloads
(0 reviews)0 comments
Updated
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Lore Friendly Mira Edit
By Saul0097
Lore Friendly Mira Replacer gives Mira red hair, 2K textures, and custom portraits while keeping Mira's look lore accurate. Installation instructions Install Kirin’s Mira Replacer first, use PFHX01 Make sure Kirin’s PFHX01 replacer for Mira is installed. Place this mod’s files into your Override folder. Replace files if prompted.
Main features Red hair for Mira Slightly adjusted eye color 2K HD textures Custom portraits Lore friendly
Requirements Requires Kirin's Mira Replacer PFHX01 This mod will not work without it. No dark side transitions are included in this version, but they may be added in a future update. Credits Thanks to Kirin for the original Mira replacer.39 downloads
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TOR HK Skin Pack
Author:
Kainzorus Prime
Mod Name:
TOR HK Droids Skin Pack
*************************
Under NO circumstances is this, or any of my other mods, to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod provides several custom versions of HK series droids, available for Darth Parametric's TOR HK Droids mod.
2. Installation:
=========
Copy the files of your choosing into the Override folder, overwriting as necessary.
Darth Parametric's original mod is required for this one to function properly - http://www.nexusmods.com/kotor2/mods/52/?
3. Credits:
===========
Special thanks to:
Darth Parametric - for the original TOR HK Droids mod.
4,924 downloads
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TSL Loot-Immersion
By 90SK
TSL Loot & Immersion Upgrade
Version 2026
by 90SK
"This is but a taste of the dark side to whet your appetite..."
--------------------------------------------------------------------
Mod Info:
A fresh take on the body items in TSL
In-character skins and integration into TSL's world. It was created to add life to TSL's selection of armors and robes. It is not compatible with my other mods, unless you know otherwise. Contributors:
90SK
- Skinning, item creation, scripting, ideas/putting the mod together
VarsityPuppet
- Skinning help, Model enhancement: Jedi robe, Master robe, Heavy armor robe
DarthParametric
- Jal Shey Capeless Model for Light Armor Class 5
RGB
- Marauder Tunic Original Robes and Retextures
L0rdReV@n88 -
- Exile darksider robe skin
Fred Tetra
- KotOR Tool
flying-gg
- Beta Testing
tk102, Stoffe, Darth333
- Scripting tutorials
Darth Nihilus art from prima guide as base for Nihilus mask reskin
Developers of KotOR
- a lot of materials, the games, and making way for my work to be done.
-------------------------------------------------------------------
It will add many additional robes and armors, replace many robes and armors, add and improve loot drops, and it is designed to fit in with TSL. The core item system has been reskinned and replaced from scratch using all the armors and robes I made acoss the years, 2006-2026. I have used my creative judgment lately to create a new lineup of textures for the itens in TSL.
--------------------------------------------------------------------
INSTRUCTIONS AND DETAILS:
Misc Information:
If you have any questions about the mod, or want to know more about it before you download, feel free to leave a comment or Private Message me (90SK) on DeadlyStream.
NOTES:
Compatibility:
Troubleshooting:
-------------------------------------------------------------------
COMPATIBILITY & MOD DETAILS:
- Item Classes: This mod replaces:
the Jedi robe class, the Jedi master robe class, the Jal Shey / Zeison Sha / Darth Malak's armor class, the armored flight suit class, and the star forge robe class.
Version 2026 Has been redesigned to accomadate modern TSL modding.
This mod is designed to fit in with and improve TSL.
This mod is not compatible with the STEAM TSLCRM due to directory conflicts Please start a new game to use Loot & Immersion Upgrade Has not been tested with NPC Overhaul Level and weapon mods are compatible with Loot & Immersion Upgrade If you have questions about something on this page, feel free to PM me (90SK)
--------------------------------------------------------------------Additional Credits:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
14,603 downloads
- item codes
- robes
- (and 7 more)
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HD Pazaak Cards [for KotOR1 and KotOR2]
AUTHOR: Sith Holocron
ORIGINAL PRIVATE RELEASE: 31 JAN 2026
FIRST PUBLIC RELEASE: 10 MAY 2026
GAMES: Star Wars Knights of the Old Republic 1 or 2
Description:
These are upscaled textures for the pazaak cards in KotOR. This mod release not only includes the cards as used in the mini-game, but also the decks and loose cards used as decorations in the various pazaak dens around the games. This release is very likely incompatible with any other mod release that adjusts the cards for pazaak.
Installation:
From the folder labeled “Mini-Game cards”: Drop the TGA files in that folder into your Override folder in your game of choice.
The pazaak decoration texture differs between the two games even though the file name stays the same. KotOR2’s pazaak decoration has a green card replacing the gold one in the texture. As the green card doesn’t exist in KotOR1 game play, you’ll probably want to use the canon card colors.
If modding for KotOR1: From the folder labeled “Pazaak Card decorations [K1]”, drop the TGA file in it into your KotOR1 Override folder.
If modding for KotOR2: From the folder labeled “Pazaak Card decorations [K2]”, drop the TGA file in it into your KotOR2 Override folder.
Uninstallation:
Take the files you put in from this release, out again.
Known Bugs:
None known at this time.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, BioWare and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Thieves need not apply. (You know who you are.)
128 downloads
(2 reviews)0 comments
Updated
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HD Dark Hope Textures for K2
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II
Author: N-DReW25
1.1.0 Release Date: 29.08.2026
Installation:
Select which HD texture you would like to install.
For "HD Grenn" and "HD Zhugs" open the "For Override" folder and drag/copy the textures within and drop/paste them into your Kotor II Override folder.
Delete the files "N_DolGrenH.tpc" and/or "N_Duros04.tpc" and "N_Duros05.tpc" if they are present.
For the "Normal" install of "HD Luxa" open the "For Override" folder and drag/copy the textures within and drop/paste them into your Kotor II Override folder.
Delete the files "N_Lala_XuA01.tpc" and "N_Lala_XuH.tpc" if they are present.
For the "Thigh High Boots" install of "HD Luxa" you must first install DarthParametric's "TSL Thigh-High Boots For Female Twi'lek Body (Modder's Resource)" mod.
Once that mod is installed, open the "For Override" folder and drag/copy the textures within and drop/paste them into your Kotor II Override folder.
Delete the files "N_Lala_XuA01.tpc" and "N_Lala_XuH.tpc" if they are present.
Uninstallation:
Delete the N_DolGrenH.tga, N_Lala_XuA01.tga, N_Lala_XuH.tga, N_Duros04.tga, and/or N_Duros05.tga files from your Override folder.
Description:
This pack is a compilation of edits made by N-DReW25 to the released work of the modder Dark Hope to resemble Kotor II characters. Whilst Dark Hope did make the original textures for Kotor I, it was N-DReW25 who made these textures for Kotor II. As Dark Hope is focusing her current work on Kotor I mods please do not bother her about this mod.
This pack contains HD textures for Lieutenant Dol Grenn, the Zhug Brothers, and Luxa.
For Lieutenant Dol Grenn, his head in Kotor II was made via photo sourcing elements of other old male heads from Kotor I. Most of his face and beard comes from Davik, his eyebrows and sideburns are Davik's eyebrows and sideburns that are recolored brown, and most of his hair is Deadeye Duncan's hair that has also been recolored brown.
Using this exact same method described above, I was able to photo source elements of Dark Hope's Davik and Deadeye Duncan heads to make a HD Lieutenant Grenn head.
For Luxa, her head was a recolored Kotor I player head whilst her body was a reskinned Twi'lek outfit. I recolored Dark Hope's PFHA01 HD mod and one of her Twi'lek dancer body textures to resemble Luxa.
I also made an alternative Luxa version for DarthParametric's TSL Thigh-High Boots For Female Twi'lek Body (Modder's Resource) mod.
For the Zhug Brothers, I photo sourced elements of RedRob41's Zhug Brother upscale, imposed them onto Dark Hope's Duros, and recolored elements of Dark Hope's Duros to resemble the Kotor II Zhug Brothers.
Known Bugs:
This mod shouldn't have bugs but if you find any report them to me on Deadlystream.
Incompatibilities:
Would be incompatible with any mods which add N_DolGrenH.tga, N_DolGrenH.tpc, N_Lala_XuA01.tga, N_Lala_XuA01.tpc, N_Lala_XuH.tga, N_Lala_XuH.tpc, N_Duros04.tga, N_Duros04.tpc, N_Duros05.tga, and N_Duros05.tpc.
Permissions:
As Dark Hope gave free permission for anyone to use her mods and the assets I photo sourced from RedRob41's mod is a modder's resource, you are therefore allowed to use this mod as it was made using her work.
Thanks to:
Dark Hope: For giving everyone free permission to use her work!
RedRob41: For making his 4x Upscale+ Character Textures & Model Fixes mod a modder's resource!
Bioware: For such an amazing game!
Obsidian Entertainment: For such an amazing sequel!
Fred Tetra: For Kotor Tool!
And everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
73 downloads
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KotOR III: The Jedi Masters Textural Reinterpretation Mod
Created by: Sith Holocron (and others listed in the credits section)
Game: Knights of the Old Republic 2 (using Trex’s “The Jedi Masters” mod)
Version 1.0 Uploaded: 07 AUG 2025
Description:
The Kotor III: The Jedi Masters Texture Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod.
For sake of my sanity, I’ll be abbreviating The Jedi Masters to TJM from here on.
It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. TJM uses textures from both KotOR1 and TSL. As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the TJM conventions. (See credits section for the other mods that were sourced.)
Some of the TJM textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Additionally, some of the textures in TJM are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve mostly attempted to remain faithful to the – shall we say unique? - visual style of this mod.
New upscales were (generally) set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x.
As TJM is extensive and I didn’t have access to a beta team for this, please report any textures that I may missed an alpha layer for. I have heard rumbling that they are more than a few in the original TJM mod itself that presented issues in one way or another. Feel free to post pictures of areas over in the Release thread.
In addition to the numerous before and pictures provided on this page, here is a little video showing the end results.
What’s not included and why:
I have not upscaled the following categories of textures included with TJM.
Trex’s Custom Skyboxes: Many of these are already near the self-imposed 2048 x 2048 limit. In my humble opinion, they would not benefit from upscaling. I have replaced one of Trex’s skyboxes as seen in the outdoor levels of the planet called Etti with a version that uses my own textures rather than uses Trex’s textures (and it’s twice the size). Additionally, I have replaced one of Trex’s Coruscant skybox with one of my own.
Inventory Items and their icons, including clothing and weapons: These fall outside of the scope of my original plans. Others that concentrate work on these type of mods would a better choice than me for this.
Portraits and Character skins: Like the previous, working on character skins isn’t my forte.
Many of the textures from Quanon were not upscaled (as they are close to my self-imposed size limit as they currently stand). When and where Quanon reused vanilla textures, those have been upscaled.
If you are interested in what this mod doesn’t cover, you can always request other folks to work on it in the Mod Requests section on Deadly Stream. I wish you the best of luck with that.
Installation:
Drop all TGA and TXI files included in this mod into your Override folder.
Credits:
Some ship textures, the Czerka-branded protocol droid texture, and one animated computer panel in this collection were sourced from Dark Hope’s releases. Thanks to DH and his generosity in making permissions open for his mods. See here for a wide selection of his mods.
Many of the TSL textures were sourced from “RESOURCE: Topaz GigaPixel AI Upscales – K2” by Thor110 (https://deadlystream.com/topic/9592-resourcetopaz-gigapixel-ai-upscales-k2/). I give my thanks for this convenient modding resource.
Many of the KOTOR1 textures that TJM uses, I sourced upscales from what was originally called “KOTOR 1 Four Times ver 1.0” on Deadly Stream. It doesn’t appear to be on Deadly Stream now but I have found a version of that mod. It was uploaded to NexusMods as “KOTOR HD Galaxy Mod” - uploaded by SimplyCool988. Thanks to whoever the original unnamed author was for their open permissions, as listed in the read-me file.
Thanks to Sithspecter for permission to use portions of his example pictures from his High Quality Blasters mod page. (https://deadlystream.com/files/file/861-high-quality-blasters/)
Thanks to Lewok for beta testing these textures, adjusting some TXIs and an alpha layer of some textures on the D’Arth Syyth flagship, providing valuable input, and helping troubleshoot problematic textures.
Thanks to Fair Strides for texture feedback and moral support.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. With the current state of NexusMods claiming mods as their property. it is unlikely for me that I’ll upload this mod over there. With that, Deadly Stream will be your one place to download this collection. Usage of my textures in other mods must be requested and approved by me before your use.
301 downloads
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TSL Animated Galaxy Map
It had to be updated eventually . . .
Here's my first very small mod. Updated. Yet again.
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 13 SEP 2012
UPDATED RELEASE: 24 DEC 2012
CATHALAN RELEASE: 28 MAR 2016
COMBINED RELEASE: 08 APR 2016
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
============
The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. The texture is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated. As the texture file is named the same in both KotOR games, the mod should be usable in both games.
However: I don't suggest using this with Knights of the Old Republic 1, if seeing planets only seen in Knights of the Old Republic 2 causes any measure of distress. (Use the KOTOR version instead found here. (http://deadlystream.com/forum/files/file/724-kotor1-animated-galaxy-map/)
There are now FOUR different versions that you can use!
Version 1: The original planets as laid out in the original un-modded game but animated and at higher resolution.
Version 2: In addition to the original planets, I've added Coruscant and M4-78 to the map.
Version 3: Mostly like Version 2 but with Cathalan added to the planet roster.
Version 4: This is the "April Fool's Version" of the Galaxy Map as described in this post. (http://deadlystream.com/forum/topic/4304-april-fools-an-exciting-mod-to-appear-on-deadly-stream-soon/?do=findComment&comment=44585)
Condensed Description for Version 4 as follows:
===============================================
April Fools!
I still think the orange people in the Cathalan mod are ridiculous. My mockery for the Cathalan mod is on full display in this Galaxy Map. (See the News announcement for April 1st, 2016 for screenshots.)
Though [Version 4] is meant for Knights of the Old Republic 2 - as Cathalan was an awful mod made for K2 - this mod can and will work in KotOR1 if the installation instructions below are followed.
Installation:
=============
First, choose which of the four versions you want to use.
For Star Wars Knights of the Old Republic 2 - Extract the "LEH_scre03.tga" and the "LEH_scre03.txi" files into the SWKotOR2/Override folder.
For Star Wars Knights of the Old Republic 1 - Extract the "LEH_scre03.tga" and the "LEH_scre03.txi" files into the Star Wars Knights of the Old Republic/Override folder.
Uninstallation:
===============
Take them out again.
Known Bugs:
===========
None known at this time.
Legal Disclaimer:
=================
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Credits:
-------------
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforums.com/showthread.php?t=153502)
10,857 downloads
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Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 2
Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) – Part 2 ==============================================================================
AUTHOR: Sith Holocron ORIGINAL RELEASE (version 1.0): 17 APR 2018 UPDATED RELEASE (version 1.1): 02 OCT 2018
GAMES: Star Wars Knights of the Old Republic 2
[This mod will not work in Star Wars Knights of the Old Republic 1]
Description: Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better? What if there was a mod that took care of that for you? Psssst…it’s this mod!
This version of the mod covers the areas in the normal “vanilla” game and the areas added/restored by TSLRCM. If you’re looking for additional loading screens that cover large scale add-on mods, you should seek out the “Replacement Loading Screens for KotOR2 Add-On Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
List of the areas covered in this mod
Code Area ------ ------------------------------------------------------
301NAR Nar Shaddaa - Refugee Landing Pad 301NARa Nar Shaddaa - Refugee Landing Pad (Alternate)* 302NAR Nar Shaddaa - Refugee Quad 303NAR Nar Shaddaa - Docks 304NAR Nar Shaddaa - Jekk'Jekk Tarr 305NAR Nar Shaddaa - Jekk'Jekk Tarr Tunnels 306NAR Nar Shaddaa - Entertainment Promenade 351NAR Nar Shaddaa - Goto's Yacht 371NAR Nar Shaddaa - Swoop Track
401DXN Dxun - Jungle Landing 402DXN Dxun - Jungle 403DXN Dxun - Mandalorian Ruins 404DXN Dxun - Mandalorian Cache 410DXN Dxun - Jungle Tomb 411DXN Dxun - Sith Tomb 421DXN Dxun - Turret Minigame
501OND Onderon - Iziz Spaceport 502OND Onderon - Iziz Merchant Quarter 503OND Onderon - Iziz Cantina 504OND Onderon - Sky Ramp 505OND Onderon - Turret Minigame 506OND Onderon - Royal Palace 510OND Onderon - Swoop Track 511OND Onderon - Iziz Merchant Quarter Invasion 512OND Onderon - Iziz Western Square
601DAN Dantooine - Khoonda Plains 602DAN Dantooine - Khoonda 603DAN Dantooine - Khoonda Plains Cutscenes 604DAN Dantooine - Crystal Cave 605DAN Dantooine - Enclave Courtyard 610DAN Dantooine - Enclave Sublevel (updated texture!) 650DAN Dantooine - Rebuilt Jedi Enclave
Also included in this latest update are two optional textures to increase the resolution of the columns in the Dantooine Enclave Sublevel.
Installation: ------------- Drop the TGA files and loadscreen.2da into your Override folder.
* The loading screen “load_301NARa.tga” is an alternate version of “load_301NAR.tga”. If you wish to use the alternate version, delete the “a” from the alternate and put that texture into the Override rather than the original texture.
Uninstall: ---------- If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.
To completely remove the loading screens, delete all the above listed TGA files and the loadscreen.2da.
Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Special Thanks: ------------------- Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise.
And thanks to YOU for giving this monstrosity a whirl! Won’t you leave feedback on the download page? (I would like to see what I’ve done right, you see…)
Note:
Compatible with VarsityPuppet's TOR Style Loading Screens 1.0
19,706 downloads
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Replacement Loading Screens for KotOR2: Original Pack (using Kexikus’ Skyboxes)
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 28 FEB 2026
GAMES: Star Wars Knights of the Old Republic 2
[This mod will not work in Star Wars Knights of the Old Republic 1]
Description:
By (popular?) demand, I have provided updates to my Loading Screen mods to use Kexikus’ HQ skyboxes as a separate download. This only covers areas that are both an exterior location in the game AND have a view of the skyboxes in question. This limits the scope of the mod but it does make it small enough to be bundled up in one convenient package.
Besides the inclusion of the Kexikus’ skyboxes in the loading screens, most of the textures included in the game were upscaled by me.
List of the areas covered in this mod:
Code Area
------------------------------------------------------------
231TEL Telos IV - Restoration Zone
233TEL Telos IV - Czerka Site
261TEL Telos IV - Polar Plateau
301NAR Nar Shaddaa - Refugee Landing Pad
301NARa Nar Shaddaa - Refugee Landing Pad (Alternate) *
302NAR Nar Shaddaa - Refugee Quad
303NAR Nar Shaddaa - Docks
401DXN Dxun - Jungle Landing
402DXN Dxun - Jungle
403DXN Dxun - Mandalorian Ruins
410DXN Dxun - Jungle Tomb
401DXN Dxun - Jungle Landing
501OND Onderon - Iziz Spaceport
502OND Onderon - Iziz Merchant Quarter
504OND Onderon - Sky Ramp
505OND Onderon - Turret Minigame
511OND Onderon - Iziz Merchant Quarter Invasion
512OND Onderon - Iziz Western Square
601DAN Dantooine - Khoonda Plains
605DAN Dantooine - Enclave Courtyard
650DAN Dantooine - Rebuilt Jedi Enclave
701KOR Korriban - Valley of the Dark Lords
Installation:
First install parts 1, 2 and 3 of my Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) following their instructions. See the individual download pages for those instructions.
Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1
Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 2
Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 3
Then drop the TGA files found in this mod’s folder into your Override folder. Allow the new TGA files to override the old ones.
* The loading screen “load_301NARa.tga” is an alternate version of “load_301NARa.tga”. If you wish to use the alternate version, delete the “a” from the alternate and put that texture into the Override rather than the original texture.
Uninstall:
If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Special Thanks:
Thanks to Kexikus for creating his HQ Skyboxes which have enabled folks to hound me to include them in my loading screens for literal years.
Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise during the original mod’s conception.
And thanks to YOU for giving this monstrosity a whirl! Won’t you leave feedback on the download page? (I would like to see what I’ve done right, you see…)
85 downloads
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Companions' Robes
Author:
Kainzorus Prime
Mod Name:
Companions' Personal Robes
*************************
Under NO circumstances is this, or any of my other mods, to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod adds personalized robes for the human companions who can be trained into Force users. It also modifies Handmaiden's robe.
2. Instalation:
===========
Place the files in the Override folder.
3. Required mods:
===========
http://deadlystream.com/forum/files/file/64-movie-style-jedi-master-robes/
http://deadlystream.com/forum/files/file/101-visas-unmasked/
4. Usage
===========
The character's robe will automatically be added to the inventory once they become a Jedi.
5. REMOVAL:
===========
Remove the files from the OVerride folder.
6. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
Fair Strides - Inventory spawn scripts.
7. DISCLAIMER:
===========
This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
4,668 downloads
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TSL Harbinger and Hammerhead Visual Appearance Mod
_____________________ABOUT
This mod will update the visual appearance of the Harbinger and other Hammerhead based ships in the game.
The Harbinger will look like it has seen better days; the other Hammerheads will look better maintained.
The mod was created by sELFiNDUCEDcOMA.
_____________________INSTALLATION
Copy the files into your game's Override folder.
You may wish to backup this folder first before doing so as any existing files of the same name will be overwritten.
_____________________DISCLAIMER
You install this mod at your own risk.
I doubt your computer will explode from using the files.
However, I am not liable for any damages to your computer or game installation that may occur from using this mod.
In short: take responsibility for your own actions before blaming others for your own mistakes.
_____________________USAGE
It is for me to decide where these mod files are hosted. It is for me to decide who may use them in other mods.
You don't ask and get an answer from me, then you don't have permission to use the mod files.
Pretty simple really.
I find that my mod work has been used without my permission, I will contact the hosting site to have the files removed.
Depending upon the extent of the usage and site rules, I may ask that they take other measures against you.
2,030 downloads
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Effixian's Zeison Sha / Jal Shey Reskin 2010
By Effix
********************************************************
Knights of the Old Republic - The Sith Lords
********************************************************
TITLE: Effixian's Zeison Sha / Jal Shey Reskin 2010
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
******************
INSTALLATION
******************
Copy all files (or make a selection if you like) to your Override folder.
******************
DESCRIPTION
******************
I did not include the TSLPatcher because this is such a straight forward texture replacement.
This mod changes the appearance of the Zeison Sha and Jal Shey Armor (male and female). It was inspired by a General Obi-Wan Clone Wars action figure.
What is what:
- - Brown - -
PFBM01, PMBM01 & ia_ClassZS_001:
Zeison Sha Warrior Armor (item: a_robe_16)
- - Beige - -
PFBM02, PMBM02 & ia_ClassZS_002:
Zeison Sha Initiate Armor (item: a_robe_06)
- - Green - -
PFBM03, PMBM03 & ia_ClassZS_003:
Jal Shey Neophyte Armor & Jal Shey Advisor Armor (item: a_robe_07 & a_robe_11)
- - Gray - -
PFBM06, PMBM06 & ia_ClassZS_006
Jal Shey Mentor Armor (item: a_robe_20)
- - Red - - (2019 Addition)
PFBM05, PMBM05 & ia_ClassZS_005
Darth Malak's Armor (item: a_robe_26)
You can rename the files to swap the colors.
- - Tip: check out "Zeison Sha Armour Male Model Fix" by DarthParametric - -
*******
BUGS
*******
None.
*******************
UNINSTALLING
*******************
Remove PFBM01.tga, PFBM02.tga, PFBM03.tga, PFBM05.tga, PFBM06.tga, PMBM01.tga, PMBM02.tga, PMBM03.tga, PMBM05.tga, PMBM06.tga, ia_ClassZS_001.tga, ia_ClassZS_002.tga, ia_ClassZS_003.tga, ia_ClassZS_005.tga and ia_ClassZS_006.tga from your Override folder.
*****************************
DISTRIBUTION NOTES
*****************************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
*************
Thanks to
*************
Fred Tetra
The people at the Filefront forums
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
3,587 downloads
- jal shey
- zeison sha
- (and 1 more)
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Darth Sapiens presents: HD 2K Visas Marr
so here is the HD visas part of my ongoing texture project series, I desired to maintain the vanilla "look", but with much higher quality textures, I feel I have sufficiently achieved this, (i took a little liberty on the dark side transitions, but they are definitely not "movie style")
the usual disclaimers apply, and of course you don't need my permission to reuse this, as long as it's not for profit.
35,935 downloads
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Revenge of Revan Upscales
Revenge of Revan Upscales
Created by: Sith Holocron
Game: Knights of the Old Republic 2 (using Loagn23’s “Revenge of Revan” mod)
Version 1.0 Uploaded: 08 JAN 2026
Description:
The Revenge of Revan Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod. For sake of my sanity, I’ll be abbreviating “Revenge of Revan” to ROR from here on.
It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. ROR uses textures from both KotOR1 and TSL. As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the ROR conventions. (See credits section for the other mods that were sourced.)
Some of the ROR textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Additionally, some of the textures in ROR are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve mostly attempted to remain faithful to the – shall we say unique? - visual style of this mod.
New upscales were (generally) set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x.
As ROR is extensive and I didn’t have access to a beta team for this – screenshots excluded – so please report any textures that I may missed an alpha layer for. Feel free to post pictures of areas over in the Release thread but before you do so, please confirm that it’s for a texture that my mod actually includes.
What’s not included and why:
I have not upscaled the following categories of textures included with ROR:
ROR’s Custom Skyboxes: Many of these are already near my self-imposed 2048 x 2048 limit. In my humble opinion, they would not benefit from upscaling. I skipped doing skyboxes as they are huge as they are and some of them were made by Kexikus so I didn't want to get involved messing with other people's work. Kexikus’ skyboxes are excellent as they are anyway.
Many inventory Items and their icons, including clothing and weapons: These fall outside of the scope of my original plans. Others that concentrate work on these types of mods would a better choice than me for this.
Portraits and Character skins:
Characters and aliens (and their outfits), creature, droid textures for ROR were originally handled by Redrob41. As Redrob41 has been working on his own upscale and model fixes package for those categories for both K1 and TSL, he will presumably be handling those for ROR at some point. However, if any upscales/updates for ROR are done by him will likely not be released at any time soon so please don’t harass him about release dates – especially he hasn’t made any confirmation that he is working on such a thing.
If you are interested in what this mod doesn’t cover, you can always request other folks to work on it/them in the Mod Requests section on Deadly Stream. I wish you the best of luck with that.
Installation:
Make sure Revenge of Revan is correctly installed first. This may seem obvious but let’s cover all bases.
Optional Step: If you’re going to use a different package to cover the rest of the textures for TSL that ROR doesn’t include, install that before installing my textures. You’ll want to use TGA versions of these other mods in this particular case. At this time, I have no particular preference for any of the packages but I’m sure you can find files for these on Deadly Stream. Additionally, discussion on this subject can be found (or started anew) on the KOTOR Discord.
Now, please drop all of the upscaled TGA and TXI files and the one TPC file included in this mod into your Override folder. There shouldn’t be any overlap between files but if there are, allow my versions to overwrite what’s there. This is why I wanted you to use TGA versions rather than TPC versions in the optional step.
Credits:
All upscaling done by Topaz Gigapixel. Manual adjustments afterwards done by me.
Thanks to N-DReW25 for the screenshots of the upscale package in action.
Thanks to Fair Strides for texture feedback and moral support.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. With the current state of NexusMods claiming mods as their property. it is unlikely for me that I’ll upload this mod over there. With that, Deadly Stream will be your one place to download this collection. Usage of my textures in other mods must be requested and approved by me before your use.
36 downloads
(0 reviews)0 comments
Submitted
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File Reviews
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RaymanGT 8
Thanks, this made testing out all the different GUIs like Pazaak for my KOTOR Modern Restoration Patch (KMRP) easy
Edited by RaymanGT -
AT LAST SOMEONE HAS DONE IT, AND IT WORKS! Thanks so much man, this was the missing piece of K1 high resolution.
As a modder myself I've noticed something weird with custom maps (not the vanilla ones), for example the Sith academy on Korriban with the restored rooms. It seems like the map appears inconsistently relative to the character's location. You can see on this picture that even after moving from the waypoint to the current location, the map is still non-existent. It isn't a big issue as if you wait a little the map appears almost correctly, but I thought it was worth mentioning in case you'd care enough to try and fix it.
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The best Juhani reskin out there easily 5/5
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There’s now a good selection of Juhani reskins and remodels, and I have to say that this one is the best so far.
However, I do have one criticism regarding the texture. It lacks detail. While this works fine if you’re playing Kotor with vanilla textures, it looks too flat next to all the HD skins.
A more refined texture—one that shows the individual hairs in the fur or something similar—would earn 5 stars from me.
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muahwii 0
this is nice but break immersion as he drops his battle armor on death and he docent wear it with this mod
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Words cannot describe how excited I was to see this mod. I'd been trying to made some HD twi'lek heads, and then this was posted like the answer to a prayer. No issues installing, and everything is running well in-game! The heads look great.
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Beautiful, thank you Lily
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J 154
Amazing detail! Must Have
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AxConsortium 71
This is the definitive map mod for TSL! You don't realize how much of a pain the low-res vanilla maps are until you find a good replacement for them. Each map here is done with tremendous quality and is very pleasant to look at. Especially in the smaller locations, like cantinas, you can clearly see all the details in each room. Honestly impressive.
The bigger exterior locations get detailed backgrounds (Onderon's maps with outlined city streets are my favorites!), which completes the look just right. Thank you so much for your work!
Edited by AxConsortium-
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Saul0097 16
I'm having a strange issue where I can see the mod's logo in a reflection on iziz.
edit: the mistake was on my end and not caused by this mod.
Edited by Saul0097 -
Great, it helped me so many times with bugs i have or with testing things. It was also pretty fun using it risking that the game crashes XD.
But to be serious its really helpfull
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The mod is all great but it has bad StreamVoices, what i mean is that it can't work on normal Version of kotor but on legacy version, and on newer PC, the legacy version isn't working so you need to have MP3 voices but gladly there is steamworkshop version that have working Voices so if you would install from deadlystream except streamvoices and install from workshop, you have working game,
The fights are very easy even in hard mode, there are some places that are buggy like the companion can see enemy from wall and you need to something do with StreamVoices do let it work.
If you want have Kotor 3 than its Very recoomended to play this mod and sometimes it can make you just dissapointed, like there are sometimes nonsense things here, Waring spoilers: Like Exile ignoring that there is Revan literally In the same ship and almost in the same room.
Edited by Kalendarzak -
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Grimy. The Force approves.
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Very good!
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