327 files

  1. Darth Sapiens presents: HD 2K Visas Marr

    so here is the HD visas part of my ongoing texture project series, I desired to maintain the vanilla "look", but with much higher quality textures, I feel I have sufficiently achieved this, (i took a little liberty on the dark side transitions, but they are definitely not "movie style")
     
    the usual disclaimers apply, and of course you don't need my permission to reuse this, as long as it's not for profit.

    30,406 downloads

       (31 reviews)

    16 comments

    Updated

  2. Exile's Jedi Robe

    This was inspired by a mod I saw way back when on Filefront that gave the Exile a custom gray Jedi Robe. All it was however, was just a thing to soak up blaster bolts. I am here to give my own take on this robe, and what perfect time than after Kain released his Character Robes mod. This mod has a custom description along with the feat to make it for the PC only, utilizing that War Veteran feat. I have included a custom icon, and it is found in Daraala's store. The PC has unique dialogue for the first time on meeting Daraala. I may fix some grammar issues if I get enough requests.
     
    "Well Squall, what if we're past the first meeting with Daraala?"
     
    Well, use the save game editor (the working one FS has released) or type in sl_exile to get the robe ingame.
     
    This acts as a teaser to my up in coming robe expansion pack with many other choices to come. Stay tuned.
     
    Required Mod is Deadman's Movie robe pack, and my Movie Robes pack.
     
    I will make a version for the original set of robes if I get enough requests.
     
    Installation: Copy all files to Override in the Kotor II Directory
     
    Bugs: None reported for now, if something comes up let me know and I will fix it ASAP.

    1,169 downloads

       (4 reviews)

    7 comments

    Updated

  3. 4x Upscale+ Character Textures & Model Fixes (TSL)

    ================================================================

    IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.

    ================================================================

    Description: 
    This mod is more than just a simple process of running all the character textures through an A.I. upscaling program. The purpose is to increase the size and fidelity of the character textures while maintaining the painterly style of the original game artists. This mod does not attempt to create photo realistic textures or add extra detail (like zippers, clothing stitches, fabric patterns, skin pores, etc) that are not already part of the existing style. This mod also fixes many of the UVW mapping errors, lighting errors, and some XYZ errors that the original model .mdl & .mdx files may have had.
    The process followed is generally:
    run texture files through A.I. upscaling program multiple times using different settings. Some settings result in "crunchy" textures (high contrast, sharp edges). Some result in "soft" textures (smooth gradients, lower contrast, blurry edges). Some result in better straight/parallel lines. Early tests used Vance AI; Deep Image; ImageUpscaler; or Let's Enhance. Eventually Topaz Labs' Gigapixel AI was chosen and used on the majority of textures. combine textures in multi layered Photoshop file, using layer masks to isolate the best parts of each upscaled image. This allows for some portions to be smooth (like skin, glass, metal or tubing), others to be sharp (like burlap, skin folds, hair, scratches, etc). touch up by manually painting away errors (such as jaggies due to original low resolution jpeg compression). manually recolor areas that the original artists missed (like commoner clothes where the pants seat do not match the pant leg; or player armors where pouches are inconsistent between male & female; etc). strategically add painted detail (such as highlights and shadows along the shoulders and neck of K1 Player Character soldier's underwear; adding glove details to armors F, G, H, I, J; etc). painting personal choices (like changing K1 P_BastilaBA02 to have different pants and remove wrist & neck restraints than P_BastilaBAS01 slave outfit). recreating entire textures (such as K1 Player Character male scoundrel dark side underwear PMBASD01). fix the models' UVW maps to reduce some texture stretching (like collar of TSL robes I); adjust areas that are poorly mapped to the wrong locations or too large/small (such as Bao Dur's armor C & D chest is mirrored); fix edge seams from one area to another; close gaps (like Mission's arms). manually fix texture seams by copying small areas of the image from one area to another; stretching and scaling them. This should result in model seams that are hidden or difficult to notice.  sometimes the Alpha 1 channel is upscaled, but usually it is recreated directly from the final HD color texture.  personal choice to add punchthrough transparency to the Alpha 1 channels of some female head models' eyelashes (like P_BastilaH04, P_MiraH, P_HandmaidenH & P_AtrisH01). recreate the Normal map (for bumpyshiny effects) from the final HD color texture. These work best when saved as .tpc format
    For most models, they only needed to be manipulated in 3DS Max, exported, and then run through Taina's replacer. This is usually sufficient to fix any XYZ and/or UVW coordinates. I prefer Taina's replacer method so that the model retains its smoothing groups data. For some models (like C_RancorS or C_Terantanak), Taina's won't work, so for those files, I had to resort to manually hex editing the binary .mdl & .mdx files. This is a much more labourious process, but in the end I got them to work.
    Some models (like P_Kreia1hBB, PFBNM, Twilek_F, N_TwiAssH01) had problems with their self generated lighting: ambient & diffuse were not set to 1 1 1 like most models. This causes the model to appear too dark or off color in-game. To fix this it required hex editing.
    A few models (such as P_KreiaBB) required fixing the model weights of individual verticies. This was done to reduce portions of the model clipping through other parts in different animations. Again, this was done by manually hex editing.
    For many head models, the UVW coordinates for the tongue and inside of mouth may be moved significantly, especially for the KotOR heads. This is because the originals often map the tongue to a single pixel located in the lips area, which results in almost no detail. By moving the UVW to a free area of the texture, there may be room for painting a detailed tongue.
    For the party members that have specific underwear textures and basic clothing textures, there has been an effort to make any skin areas (like hands & arms) match between them. Usually the hand area from the underwear texture is copied to the hand area of the clothes texture. This creates more consistency of the party characters' appearance.
    For low resolution versions of models (like C_Gammorean_Low, C_Protocol_Low, N_Swoopgang_low) or placeables (such as PLC_EndPlA, PLC_RakatCrp, PLC_HK50, Stunt_WarDrd01) the original textures were not simply upscaled. Instead, the new versions were actually taken from similar high resolution versions and scaled down. Sometimes the textures were rebuilt from parts of other higher resolution images, with some touch up painting.
    Several characters lost their baremetal shine in TSL (like the Mandalorians or SwoopGang). This is due to their model's default bitmap being set to "NULL" instead of their default texture's name. I was not able to repair the file to its K1 state, so a workaround was used instead. The word "NULL" was replaced with a shortened name, then a .txi file was created with the short name (for example "N_Ma" instead of "N_Mandalorian02"; or "N_Sw" instead of "N_Swoopgang01"). This allows for the envmaptexture CM_Baremetal to be used without the need to edit the appearance.2da file.
    Included is a spreadsheet labelled "KotOR upscale completed list v0_52.xlsx" which has more detailed information as to what files were changed, and in what ways. As of this update, 52.71% of the texture files that I intend to upscale have been completed. As such, this mod should be considered a beta test. The percentage is calculated for both games together, however the mod is released with files separated for K1 & TSL. The spreadsheet was created with Google Sheets and exported as .xlsx, so hopefully the formatting remains correct. I have also attached a copy of the spreadsheet to this mod thread.
    There will be three versions of this mod to choose to download:
    4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is a total 7GB, hopefully it isn't too large or cause problems for some PCs. This version is also the best choice to use as a modder's resource. 4x .tpc version. CCreated by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version is a total of 2.4GB, so it should be easier on PC systems, with no noticeable loss of visual fidelity. 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version is a total of 700MB, which should be much easier on PC systems. All versions include the same .mdl & .mdx files.
    I have tested the .tga version exclusively, but have not tested the .tpc versions in-game. Please let me know if there are any issues. My computer doesn't seem to render some of the CM shader effects properly (especially the bumpyshinytexture CM_SpecMap always seems too strong on my computer). I would appreciate any in-game screen shots that you take of characters like Hutts, Rakghouls, Rakata, or Selkath so that I can compare how other computers render their shader. 

    ================================================================

    Compatiblity: 
    For best results, the model and texture files included with this mod should be used together. In most cases, the models can be mixed and matched with textures from other mods, but results will vary. For instance, the other textures won't be as perfect along the seams. Some other photo realistic HD texture mods may have been created using the original model's UVW layout, which will not perfectly line up with this mod's corrected UVW maps.
    Conflicts may also occur if there is another mod uses a .tpc file with the same name as one of this mod's .tga files (or vice versa if you install one of the .tpc versions).
    I would suggest installing other large mods (such as "TSL Restored Content Mod") first, then this one. 

    ================================================================

    Installation: 
    Copy and paste the desired model and texture files into TSL's Override folder. You may need to over write any existing files, so always have a backup. An effort was made that these textures and models require no 2da editing. 
    The folder marked "Reference Normal Map" is not required to be copied to the Override forlder. These .tga files are simply a modders' resource. The normal maps seem to work best if they are saved in .tpc format. The "Copy contents to Override" folder should already have .tpc files in it for the normal maps.
    The folder marked "Optional Kreia model" includes models that change the diffuse & ambient lighting settings. More info in the additional read-me file.

    ================================================================

    Uninstall: 
    Delete unwanted files from the game's Override folder.

    ================================================================

    Thanks for modding tools:
    KOTOR Tool – Fred Tetra
    mdlops (used version 7a2) - cchargin, JdNoa
    NWMax – Joco
    Replacer - Taina
    tga2tpc - ndix UR
    KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides 
    Hex-editor XVI32 2.55 - Christian Maas

    ================================================================

    Permission:
    Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version.
    The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago.
    This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission.
    As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at https://buymeacoffee.com/redrob416 where the funds collected will be used towards additional graphics tools and software.

    ================================================================

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
    KotOR upscale completed list v0_52.xlsx

    156 downloads

       (1 review)

    16 comments

    Submitted

  4. Player & Party Underwear

    Underwear Mod for TSL
    by RedRob41
    ================================================================
    IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.
    WARNING: THIS INSTALLER MAY REPLACE ANY FILES OF THE SAME NAME THAT ARE ALREADY PRESENT IN YOUR OVERRIDE FOLDER!
    ================================================================
    Description: This mod includes re-skins and re-models for the player character (male & female), as well as many of the party members. It includes:
    - Females now have your choice of athletic, two piece with boxers, two piece with briefs, and Mass Effect style (not an exact copy). These skins should be compatible with other mods.
    - I've fixed the Dancer outfit model and texture so that it matches the shape and muscle tone of the underwear. These skins might not be as compatible with other models, since the uvw map has been altered (especially on the arms and legs).
    - Updated for v2.0: The model's stance has also been narrowed, to match the underwear model's stance (previously, it looked a littl bow-legged). The skirt cloth has been adjusted so that the front does not clip with the legs as much, and the back doesn't have a gap where it attaches to the belt. Also, Force powers will now eminate from the hand, rather than from a space floating between the hand and face. The textures have been tweaked so that there is better matching at the model's seams.
    - I've fixed the Male's standard underwear model uvw map, and these should be compatible with most other mods.
    - Males now have your choice of athletic, shirtless with boxers, shirtless with briefs, and Mass Effect style. These skins won't be compatible with other mods, since the uvw map is significantly changed.
    - New for v2.0: Atton now has his own unique underwear instead of using the default Caucasian underwear texture. It is meant to look like the brown shirt that he wears under his white shirt and vest of his default clothes.
    - Bao Dur now has underwear instead of using his default clothes model & texture.
    - New for v2.0: The Disciple now has his own unique underwear instead of using the default Caucasian underwear texture. This set is designed to look like the black undershirt from his standard clothes, and is more like a Jedi's under tunic.
    - The Handmaiden's underwear, normal clothes, and dancer outfit have been altered. She will now have a figure that stays the same shape for all three models. Her skin tone and musculature will be consistent.
    - When wearing underwear, she will now have white lace for LS, and black stockings for DS. The model has been re-shaped so that her figure now matches her standard clothes much better. These models and skins will not be very compatible with other mods, since the uvw map has been changed a great deal.
    - Updated for v2.0: the white lace now has more detail, the chest skin tone is more natural, the DS lace bra has been re-done from scratch.
    - Her DS hooded clothes will now have stockings that match the new underwear skin. They are very subtle, and you might only see the difference when she is attacking (especially kicking). Her LS clothes have subtle changes, so that her outfit is much less bland and monotone. These skins should be compatible with other mods, as the uvw map is unchanged. There is also an optional version of the LS clothes, where the only difference from the vanilla version, is that the boots match the new underwear's boots.
    - When wearing the dancers outfit, she will no longer "magically" shrink to an 8 inch "wasp waist". Other changes to the skirt and Force powers are same as for the playable female dancer model (listed above). These skins might not be as compatible with other models, since the uvw map has been altered (especially on the arms and legs).
    - Updated for v2.0: new model; skin textures have been improved.
    - Mira's underwear, normal clothes, and dancer outfit have been altered. She will now have a figure that stays the same shape for all three models (for v2.0 there is even greater accuracy to a matching shape, especially upper body and collar bone). Her skin tone and musculature will be consistent.
    - When wearing underwear, instead of the standard "potato sack" unitard, she will now have her teal coloured tie up shirt, now with working dangly ties. This v2.0 model was compiled with MDLOps 0.7a2, and so there may be some small inconsistencies with the polygon face normals, and how the game engine renders shadows on them. Most notable is the edge seam where the torso mesh joins the arm meshes (above the bicep). Because of this, I've included short sleaves on the texture, to camoflage the edge seam (there are two optional alternatives, one with bare shoulders where the edge seam error can be easily seen).
    - Updated for v2.0: new underwear model and textures.
    - Her ballistic mesh jacket will now have smaller shoulder plates and belt pouches, as well as more texture in the jacket and pants. These models and skins should be interchangeable with other mods, as the uvw map is unchanged.
    - When wearing the dancers outfit, she will no longer "magically" shrink to an 8 inch "wasp waist". Other changes to the skirt and Force powers are same as for the playable female dancer model (listed above). These skins might not be as compatible with other models, since the uvw map has been altered (especially on the arms and legs).
    - Updated for v2.0: new underwear model and textures.
    - Visas Marr now has a choice of 3 Light Side & 3 Dark Side underwears to choose from. These all use the standard female underwear model, so they should be compatible with other mods (unless those mods change the model).
    - Updated for v2.0: The LS underwears fix a slight error on the back of the hand, where it used to have a touch of purple fabric. there is a new texture for her default clothes, where the only change is that the shoe texture matches the style of the underwear texture.
    ================================================================
    Directions: I've separated all the different options, so that you can pick and choose (mix & match) which underwears you'd like to use.
    - For the player character and Visas, simply copy the contents of any folder (.mdl .mdx .tga files) into the TSL Override folder. These do not require a TSLPatcher installer.
    **** IMPORTANT **** the model in each of these directories has been customized & matched to the textures in that folder. For simplicity, please do NOT mix these up, since they may not be entirely compatible with each other.
    For example, if you want the female PCs to wear Two Piece with boxers; while the male PCs wear Mass Effect; and Visas wears Two Piece with briefs: simply copy the contents of only those folders into the override directory.
    - For Atton, Bao Dur, Disciple, Handmaiden, and Mira, you will have to run the TSLPatcher.exe file for each of these five characters on their own. This is to allow players the option of using other people's mods for some characters, if they choose to do so.
    For Handmaiden and Mira, after running the patcher, there are some optional textures (as mentioned in the description) which require manually copying the desired texture file into the Override folder.
    ================================================================
    Disclaimer: By downloading and using any of my mods you agree that I will not be held responsible if anything goes wrong with your computer because of your use of my files. Use my mods and files at your own risk.
    ================================================================
    Permissions: (or questions) If you would like to use any of my files in your own mod, please contact me at http://deadlystream.com/ by Private Message to discuss useage. This Mod should only be found at NexusMods.com or DeadlyStream.com, please contact me if hosted elsewhere.
    ================================================================
    Star Wars Knights of the Old Republic (KotOR I) and Star Wars Knights of the Old Republic II: The Sith Lords (KotOR II) are copyright © LucasArts, Bioware and Obsidian Entertainment respectively. No copyright infringement is intended by me.
     
    My special thanks to everyone who's made a tool or program that helps out with modding KotOR, especially those found at http://www.starwarsknights.com/tools.php and http://deadlystream.com/forum/

    33,158 downloads

       (19 reviews)

    27 comments

    Updated

  5. K2 Effixian's PMHC04 Reddish Reskin

    --------------------------------------------
    Knights of the Old Republic - The Sith Lords
    --------------------------------------------
    TITLE: Effixian's PMHC04 Reddish Reskin
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    A reskin of the PMHC04 player character.
    Requested by Omnigonial.
    ------------
    INSTALLATION
    ------------
    Unzip, copy the files from the subfolder to your Override folder.
    ------------
    UNINSTALLING
    ------------
    Remove the following files from your override folder:
    PMHC04A.tga
    PMHC04AD1.tga
    PMHC04AD2.tga
    po_PMHC04.tga
    po_PMHC04d1.tga
    po_PMHC04d2.tga
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the request
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    22 downloads

       (0 reviews)

    0 comments

    Submitted

  6. K2 Effixian's PMHC04 Gray Reskin

    --------------------------------------------
    Knights of the Old Republic - The Sith Lords
    --------------------------------------------
    TITLE: Effixian's PMHC04 Gray Reskin
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    A reskin of the PMHC04 player character.
    Requested by Omnigonial.
    ------------
    INSTALLATION
    ------------
    Unzip, copy the files from the subfolder to your Override folder.
    ------------
    UNINSTALLING
    ------------
    Remove the following files from your override folder:
    PMHC04A.tga
    PMHC04AD1.tga
    PMHC04AD2.tga
    po_PMHC04.tga
    po_PMHC04d1.tga
    po_PMHC04d2.tga
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the request
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  7. K2 Effixian's PFHC06 Inspired PFHC03 Reskin

    --------------------------------------------
    Knights of the Old Republic - The Sith Lords
    --------------------------------------------
    TITLE: Effixian's PFHC06 Inspired PFHC03 Reskin
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    A reskin of the PFHC03 player character (which my PFHC03 Restoration mod unlocks) that's based on PFHC06.
    Requested by Omnigonial.
    ------------
    INSTALLATION
    ------------
    Install my mod "Effixian's PFHC03 Restoration":
    https://deadlystream.com/files/file/2003-effixians-pfhc03-restoration
    Unzip, copy the files from the subfolder to your override folder, overwrite existing files.
    ------------
    UNINSTALLING
    ------------
    Follow the uninstall instructions from the PFHC03 Restoration mod.
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the request
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  8. K2 Effixian's PFHC03 Brunette Reskin

    --------------------------------------------
    Knights of the Old Republic - The Sith Lords
    --------------------------------------------
    TITLE: Effixian's PFHC03 Brunette Reskin
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    A reskin of the PFHC03 player character, which my PFHC03 Restoration mod unlocks.
    Requested by Omnigonial.
    ------------
    INSTALLATION
    ------------
    Install my mod "Effixian's PFHC03 Restoration":
    https://deadlystream.com/files/file/2003-effixians-pfhc03-restoration
    Unzip, copy the files from the subfolder to your override folder, overwrite existing files.
    ------------
    UNINSTALLING
    ------------
    Follow the uninstall instructions from the PFHC03 Restoration mod.
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the request
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    23 downloads

       (0 reviews)

    0 comments

    Updated

  9. Replacement Texture for Lightning on Malachor V

    Replacement Texture for Lightning on Malachor V 1.2
    READ ME FIRST!
    Here's my third small mod.
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 14 MAR 2013
    UPDATED RELEASE: 29 FEB 2016
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
     

    Description:

    Did the low resolution lighting ever irritate you when walking along Malachor V's surface? Me too!
    Once again, I've decided to do something about it.
    The new texture uses captures from a real lighting strike.
    Constructive criticism is welcome.
     
    About The Update:

    When the mod was originally released, Darth Sapiens requested a version that has a flare on the cloud the lightning would be emanating from. I made him a version like that as a thank you for his helping the original version. I think it should be available to everyone – so now’s your turn to try it out.
    PERSONAL NOTE (18 JAN 2025)
    I decided to make a video today that would show the difference between the "vanilla" lightning in game to the two versions in my mod. That's when I noticed a different version that was in my own Override folder which is a part of Kexikus' HQ Skyboxes II mod.  In the spirit of fairness, I thought I should include Kexikus' version as well. My conclusion? Kexikus' version is the superior lightning and I recommend their version over mine. Hopefully, you've seen this personal note before downloading mine. 
    Anyway, here's that video:
     

    Installation:
    There are two versions of the lightning now: the original version and the publicly-unreleased-until-now “flare” version. Both versions have their own folder. Choose your version's folder and put the 2 files inside it into your Override folder. The "Original" version has a choice of DDS or TGA. In that particular case, choose either one you wish.

    Uninstall:
    Take them out again.

    Known Bugs:
    None known at this time.

    Thank You Section:

    Zbyl2: For the original testing of this mod.
    Darth_Sapiens: For creating an alpha channel that made the black background transparent.
    Kexikus: For pointing out transparency issues in the "Original Version"
    Darth Parametric: For adding in the missing alpha for the "Original Version", correcting dimensions to power of 4 (2048x2048), and including a DDS version for optimal compression!

    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so.

    4,968 downloads

       (6 reviews)

    9 comments

    Updated

  10. HD realistic Kreia

    A new retexture of the wonderful character Kreia, also known as Darth Traya. Both iterations, textures of the Light and Dark Side of the Force are presented.  
    Installation: unpack all files to your Override folder.
     

    201 downloads

       (0 reviews)

    5 comments

    Updated

  11. K2 Effixian's PFHC06 Reskin

    --------------------------------------------
    Knights of the Old Republic - The Sith Lords
    --------------------------------------------
    TITLE: Effixian's PFHC06 Reskin
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    A reskin of the PFHC06 player character.
    Requested by Omnigonial.
    ------------
    INSTALLATION
    ------------
    Copy the files from the zip to your override folder.
    ------------
    UNINSTALLING
    ------------
    Remove the following files from your override folder:
    PFHC06.tga
    PFHC06.txi
    PFHC06D1.tga
    PFHC06D2.tga
    po_PFHC06.tga
    po_PFHC06d1.tga
    po_PFHC06d2.tga
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the request
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    7 downloads

       (0 reviews)

    0 comments

    Updated

  12. Effixian's Mandalorian Reskins

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: TSL Effixian's Mandalorian Reskins
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -----------------------
    DESCRIPTION
    -----------------------
    This mod replaces the Mandalorian's textures. The textures are upscaled, reworked and cleaned up in some places and I've added some shininess. The emblem is that of the Neo-Crusaders.
    I've included a colorless version for those who prefer that.
    Inspired by a request by darthquell on Steam:
    "What about making the Mandalorians, at least some of them, have white armor, maybe somewhat resembling the clone troopers or white Boba concept? Keeping it in-line with the era, though"
    -------------------------
    INSTALLATION
    -------------------------
    Extract the zip somewhere, copy the files from one of the folders to your override folder.
    ----------------------------
    COMPATABILITY
    ----------------------------
    This mod will only conflict with other mods that change the same textures.
    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override:
    n_mandalorian.mdl
    n_mandalorian.mdx
    N_Mandalorian01.tga
    N_Mandalorian01.txi
    N_Mandalorian02.tga
    N_Mandalorian03.tga
    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
    You will likely get permission to reuse material from this mod in your own mods if you simply ask me.
    --------------------
    THANKS TO
    --------------------
    Stoffe and Fred Tetra for the needed tools and tutorials
    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    351 downloads

       (0 reviews)

    1 comment

    Submitted

  13. M4-78 EP Upscaled Maps

    M4-78 EP Upscaled Maps
    Created by: Sith Holocron
    Game: Knights of the Old Republic II
    Version 1.0 Uploaded: 08 FEB 2025
     
    This mod was designed to upscale and/or enhance the map textures seen in the M4-78 Enhancement Project mod.  It is not an extensive mod pack. It’s just the maps. The pictures should illustrate things pretty clearly.
    This mod will not drastically change your play through of the M4-78 EP. Please any complaints about the quality of that mod elsewhere.

    Installation:
    Requirement: Though I’m probably stating the obvious here, you’ll need the M4-78 Enhancement Project installed first.  Then allow the TGA files in my mod pack to override the files in the Override folder.

    Thanks / Credits:
    Thanks to Fair Strides for feedback while making this mod.
     
    Note:
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.

    35 downloads

       (0 reviews)

    2 comments

    Submitted

  14. Cloaked KotOR Tunics for TSL

    Cloaked KotOR Tunics for TSL
    by 90SK & VarsityPuppet
     
    Two options with installation, either replace the padawan robe type, or fully replace all robes with cloaked KOTOR tunics. Complete with unique varieties for unique robes, there are a total of 18 options to choose from. Unique robe item icons have been included.
     
    To Install, run TSLpatcher.exe for either of the installation options, and be sure to save your auto-generated backup folder.
     
    Redistribution or reuse of this file in other projects is prohibited without permission from both authors.
     
    Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
    Additional and extra special thanks to VarsityPuppet for his modeling efforts here.
    This mod is incompatible with other robe mods as it replaces all robe items and structures.
    Mods that replace the Jal Shey/Zeison Sha armor type will not be affected.
    For best results, use with a new game.
     
     
    ---
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,443 downloads

       (13 reviews)

    9 comments

    Updated

  15. K2 Effixian's Miranda Lawson Reskin of PFHC05

    --------------------------------------------
    Knights of the Old Republic - The Sith Lords
    --------------------------------------------
    TITLE: Effixian's Miranda Lawson Reskin of PFHC05
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    Miranda Lawson (Mass Effect) inspired reskin of the PFHC05 head.
    Idea/request by Omnigonial.
    ------------
    INSTALLATION
    ------------
    Copy the files from the zip to your Override folder.
    ------------
    UNINSTALLING
    ------------
    Remove the following files from your Override folder:
    PFHC05.tga
    PFHC05d1.tga
    PFHC05d2.tga
    po_PFHC05.tga
    po_PFHC05d1.tga
    po_PFHC05d2.tga
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the idea
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    44 downloads

       (0 reviews)

    0 comments

    Updated

  16. Ebon Hawk Cockpit Upgrade [LEH_Scre02]

    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 04 FEB 2023
    GAME: Star Wars Knights of the Old Republic and Star Wars Knights of the Old Republic 2: The Sith Lords
     
    Description:
    This mod collection replaces the LEH_scre02 textures found around the Ebon Hawk include much of the cockpit area, the room with the holoprojector, and other various EH locations. (The older version that was primarily made by Dark Hope will continue will still be available in my other releases in case this mod isn’t to your taste.)
    You may be wondering: "Why did this need to be made?  You already animated Dark Hope’s texture so why not stop there?"  Fair questions and I’ll answer it here to save folks from having to ask later.  I do love DH’s LEH_scre02 texture as it’s very neatly designed.  However as it is so neat, it does seem to be veering away from the vanilla aesthetic.  It’s for that reason that inspired me to make my own attempt.
    First, I started with an upscale kindly provided to me by ConansHair of the LTA_scre02.tga texture.  This texture - with some exceptions that will become quite apparent - are a slightly higher resolution in the vanilla texture so that’s why it was chosen. I’ve heard this unused texture as “the weird baby version” or “nightmare fuel.”  (Before you ask, they are likely the developer’s babies born during KotOR1’s development.) I recolored the green parts to match LEH_scre02’s blue.

    Then there was this portion of the texture (already recolored blue):

    It lost a little bit of its shape during upscale, so I decided that now needed work.  I took a portion from my Peragus Medical Monitors and Computer Panel mod and added to blue bars that can be seen in the picture above. Some minor recoloring of the planet as well.
    Other things done to the “nightmare fuel” texture:
    Added a wireframe of the Ebon Hawk in the standard monitor colors. Of course, animated as usual. Grabbed a top-down view of the EH from a menu and fiddled with it so both sides of the EH would be shown. I then added some subtle (for me, anyway) animations to the two places on the texture it is seen. Copied some knobs from that same menu to replace the ones in the texture. Added new versions of LEDs to cover the misshapen ones from the upscale. I added animations where I deemed it prudent. Replaced three of the monitors with textures that seemed to more closely match the aesthetic. (One of these is animated, the other two are stationary images.) Added tachometer type gauges, animating some of them. Adding animation to that 5 x 4 row of buttons. After all of these were done and looked over for issues by a top-notch beta team, I asked ebmar if he could add “glass overlays” to the monitors.  An overlay free version is also available.
    Ebmar was also able to convert the 4K texture into a 2K TPC reducing the file size for everyone.
    Constructive criticism is welcome.
    Here’s a video preview of the texture in action.
     
    "Ah ha!" I hear some of you cry.  "But what about this!?!"

    "What are those weird overlays on that texture?" you exclaim.  Those have always been present on the model.  And as this a texture mod and not a model mod, you know what the Mod Requests section is for. (So go on now. Scoot.)
    Installation:
    For either game – If already present in your Override folder, delete LEH_scre02.tpc, LEH_scre02.tga and LEH_scre02.txi (or move them to your Desktop)
    Then after extracting the contents of the 7z file, choose from the Overlay and Non-Overlay folders which TPC file you wish to use for your Ebon Hawk and place it in your Override folder.
     
    To Uninstall:
    Delete LEH_scre02.tpc from your Override folder.
     
    Known Bugs:
    None known at this time. If you do encounter one, please note it on the download page and tag me in the comment.  I’ll see if I can suss out the issue.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
     
    Special Thanks:
    To ConansHair for the upscale of the and for input on this mod’s release.
    To Malkior and Fair Strides for their valuable input.
    And to Ebmar for adding overlays and for converting the huge texture to manageable TPC sizes.
     
     
     

    1,348 downloads

       (0 reviews)

    1 comment

    Updated

  17. More Ebon Hawk Scaffolding

    Description:
    This is a quick little retexture I made that replaces some of the textures on the Ebon Hawk to look mildy repaired. It has the damaged "Wiring/Broken" texture from the damaged Ebon Hawk with the scaffolding seen in the fixed ship put over top. I'd like to imagine that the Peragus miner's and mining droids didn't have the right parts to 100% keep the inside of the Ebon Hawk looking clean and properly fixed up, and they only had the scaffolding/spare parts to fix up the ship to the point where it won't fall apart. It also gives the perspective of the ship being more scrapped and damaged, the exile and her party making do with the mildy intact ship.

    Note: The textures can look a bit wonky in a few areas, but that's due to how the texture's are laid out originally on the model. Won't do much to fix all that, since I just wanted a simple retexture. Sometimes you won't notice unless you pay attention to it.

    Additional:
    An Ebon Hawk retexture can be seen in the screenshots. This is NOT apart of my mod, but it is from Laast's "Ebon Hawk Revisited" mod here: https://deadlystream.com/files/file/2338-ebon-hawk-revisited/
     
    Installation:
    Extract the .zip and copy the .tga files in the folder to the Override folder in your TSL directory. Delete any files with the same name that end in .tpc or .dds.

    Credits:
    Obsidian/Bioware for the original textures
    GIMP
    Holocron Toolset for file extraction

    You can use these retextures in your own mod as long as I am credited and they are repurposed.
     

    30 downloads

       (0 reviews)

    0 comments

    Submitted

  18. TSL Animated Galaxy Map

    It had to be updated eventually . . .
     
    Here's my first very small mod. Updated. Yet again.
     
    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 13 SEP 2012
    UPDATED RELEASE: 24 DEC 2012
    CATHALAN RELEASE: 28 MAR 2016
    COMBINED RELEASE: 08 APR 2016
     
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
     
    Description:
    ============
     
    The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. The texture is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated. As the texture file is named the same in both KotOR games, the mod should be usable in both games.
     
    However: I don't suggest using this with Knights of the Old Republic 1, if seeing planets only seen in Knights of the Old Republic 2 causes any measure of distress. (Use the KOTOR version instead found here. (http://deadlystream.com/forum/files/file/724-kotor1-animated-galaxy-map/)
     
    There are now FOUR different versions that you can use!
     
    Version 1: The original planets as laid out in the original un-modded game but animated and at higher resolution.
     
    Version 2: In addition to the original planets, I've added Coruscant and M4-78 to the map.
     
    Version 3: Mostly like Version 2 but with Cathalan added to the planet roster.
     
    Version 4: This is the "April Fool's Version" of the Galaxy Map as described in this post. (http://deadlystream.com/forum/topic/4304-april-fools-an-exciting-mod-to-appear-on-deadly-stream-soon/?do=findComment&comment=44585)
     

    Condensed Description for Version 4 as follows:
    ===============================================
     
    April Fools!
     
    I still think the orange people in the Cathalan mod are ridiculous. My mockery for the Cathalan mod is on full display in this Galaxy Map. (See the News announcement for April 1st, 2016 for screenshots.)
     
    Though [Version 4] is meant for Knights of the Old Republic 2 - as Cathalan was an awful mod made for K2 - this mod can and will work in KotOR1 if the installation instructions below are followed.
     

    Installation:
    =============
     
    First, choose which of the four versions you want to use.
     
    For Star Wars Knights of the Old Republic 2 - Extract the "LEH_scre03.tga" and the "LEH_scre03.txi" files into the SWKotOR2/Override folder.
     
    For Star Wars Knights of the Old Republic 1 - Extract the "LEH_scre03.tga" and the "LEH_scre03.txi" files into the Star Wars Knights of the Old Republic/Override folder.
     

    Uninstallation:
    ===============
     
    Take them out again.
     

    Known Bugs:
    ===========
     
    None known at this time.
     

    Legal Disclaimer:
    =================
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
     

    Credits:
    -------------
     
    LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
    (http://www.lucasforums.com/showthread.php?t=153502)

    10,438 downloads

       (9 reviews)

    21 comments

    Updated

  19. Consistent Energy Shield Icons

    Description:
    I've always found that some of the vanilla energy shield icons look like a piece of laminated thick paper instead of an armband of some sort. This reskin uses the other armband icons and changes them to have the vanilla icon's color scheme, but a look that feels more like a piece of technology. This mod also upscales the icons from 64 x 64 to 128 x 128 (512 x 512 in v1.1), with addition upscaling the other, unedited (besides upscaled) icons.

    They may look a bit fuzzy in the pictures provided, but I assure that they will look fine in game.

    ADDITIONALLY - This file is usable for K1 as well, after taking a look at the icons between each games.

    Installation:
    Put the files from the override folder in the mod download into the override folder in your swkotor 2 directory.
    -> IF* you have files with the same name and are in .tga format, you will be prompted to overwrite. If you have files with the same name and are in .tpc or .dds format, you will need to delete those.

    Uninstallation:
    Delete the files this reskin adds.

    Tools Used:
    Kotor Tool
    GIMP

    File Use:
    You may use these in your own mod if you want, but give me credit somewhere in the mod description please. Additionally, I don't want these to be uploaded to the steam workshop or a re-upload of the mod. (If I want it somewhere specific, I will put it there.)

    Compatibility:
    Incompatible with anything else that edits anything with the same name as this mods files.

    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT,
    LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS
    AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
    DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    52 downloads

       (0 reviews)

    1 comment

    Updated

  20. KotOR2 Random Panels

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 15 NOV 2024
    UPDATE RLEASE: 21 NOV 2024
    GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
    Description:
     
    While recuperating after open heart surgery, I needed a small project to keep me occupied. Something relatively stress-free so I could go about the work without getting to frustrated.
    I landed on redoing some of the panels for the various planets that *mostly* tend to look the same with minor difference in coloring. I settled on the panels included here.
    There are separate downloads for each game but some of the textures appear in both as Obsidian did reuse some of the textures.
    Update to release: I have added the following textures to this mod package.
    dxn_SPn01, HAR_Pn02, PER_Tek1, PLC_WtrLvl

    Answer to Possible Question:
     
    Where is the texture for the panel on Peragus?  It is included in this separate download: https://deadlystream.com/files/file/1375-peragus-medical-monitors-and-computer-panel/

    Installation:
     
    Drop the TGA files and TXI files into your Override.  My textures have been labeled with their names on the download page so if there's one that you don't particularly care for, don't drop that one into your Override folder.
    If using another texture pack that includes identically named textures (whether they are TGA, TGA with TXI, or a TPC file), remove those from your Override before putting mine in.

    Uninstallation:
     
    Take the files you put in, out again.

    Known Bugs:
     
    None known at this time.

    Legal Disclaimer:
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration.. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
    Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
    Thieves need not apply. (You know who you are.)

    Credits:
    Jorak Uln: For frame created used in NIH_tk02 texture.
    ScrierOne: For one of the buttons they designed and I used in the Onderon texture (OND_tk01).
    ConansHair: For overlay on the Onderon texture (OND_tk01), and for feedback on textures before release.
    Fair Strides and LordMerek: For feedback on textures before release.
     

    344 downloads

       (0 reviews)

    5 comments

    Updated

  21. Animated Kolto Tank Reskin

    ============================================
    Animated Kolto Tank
    ============================================
     
    Description:
    I've never liked the ugly Kolto Tanks in KotOR 2, I get the intention was to have dirty glass, but to the point in which you can't see through it and it looks disgusting - bit too far. This reskin enhances the Kolto Tanks with animated variations. Choose your preferred style from the included folders to replace the default static tanks.
     
    Includes:
    Several colours/variations of the Kolto Tank. New model with different UV maps, textures. 3 Loading screen variations for that level based on the texture you used. I decided to include this as the loading screen for that area is showing the kolto tanks. Different variations available: Static Reskin / Upscaled version of current. Animated Reskins: Blue, Yellow, Green, Pink, Red - Animated Bar at the top of the model. Black / Normal Skin - With only animated controls. Variations of Glass to choose from: Original (but transparent). Clean Blue. Dirty Blue.  
    Variations:
     
    Installation:
    Choose the colour you want, indicated by the folder name. Copy all files in the chosen folder into your override folder. If you are using the default (Black, Blue Glass + Red bar) then choose them from the folder named '1. Override'. Choose the loading screen corresponding to the textures you used (if you wish to).  
    Uninstall:
    Remove the following files from your override folder:
    plc_koltank.mdl plc_koltank.mdx plc_koltank_n.tpc plc_koltoglass_n.tpc plc_holoart1a_n.tpc  
    Legal Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this.
    Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
     
    Credits:
     
    (Kotor Modding) Tools Used:
     

    129 downloads

       (0 reviews)

    0 comments

    Updated

  22. Animated Upscaled Workbench & Medstation

    ============================================
    Animated - Upscaled Workbench & Medstation
    ============================================
     
    New upscaled & animated texture for workbenches & medstations.
     
    The .gifs in the preview are a lot faster than the ones in-game, I'll get some new gif's made up eventually.
     
    There are 4 versions:
    Workbench:
    1. Orange LED around the table
    2. (Original) White LED around the table
    Medstation:
    1. Blue LED around the table
    2. (Original) White LED around the table
     
    Installation:
    1. Choose which version you'd like to use.
    2. Drop the file (.tpc) into your override folder - restart your game.
     
    Uninstallation:
    1. Remove the file from your override.
     
    Please Note: It has been reported that the skin is causing a short delay when loading into the level, I've investigated but cannot replicate the issue - if anybody has any ideas please let me know.

    Legal Disclaimer
    =================
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
     
    Credits:

     

    140 downloads

       (0 reviews)

    0 comments

    Updated

  23. Ginger PMHC04

    Ginger PMHC04
    =================================
    As per a request made by @liamaugust, decided to give it a go - it's by no means perfect but looks 'ok' in game.

    Description
    ============
    A ginger version of our favourite head PMHC04.
     
    Check comments on this post for updated (better) dark side transitions by N-Drew25
     
    Installation
    =============
    Drop all the files in your override folder.
    Uninstallation
    ===============
    Remove all the PMHC04 files from your override folder.

    Known Bugs
    ===========
    Only issues will be any other files you have that edit PMHC04.
     
    Legal Disclaimer
    =================
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
     
    OzilsEyes

    18 downloads

       (0 reviews)

    2 comments

    Updated

  24. Animated / Upscaled Metal Boxes

    Animated / Upscaled Metal Boxes
    =================================
    A different version of my upscaled Metal Boxes, I've added a flashing animation to give them a bit of life
    AUTHOR: OzilsEyes

    Description
    ============
    There are several different colours, with a "Clean" & "Dirty" texture for the Box. I've not made every single colour but if you'd like a colour (or new design) making, let me know in the comments & I'll happily make it and upload.
    Installation
    =============
    - Choose which version you want to use
    - Extract the chosen "plc_metalbox.tga" file into your override folder
    - Extract the chosen "plc_metalbox.txi" file into your override folder (IF applicable)
    Uninstallation
    ===============
    Remove "plc_metalbox" files from your override folder

    Known Bugs
    ===========
    No known bugs, there shouldn't be any unless you've got another file named 'plc_metalbox' (.tga and/or .txi) in your override folder.
     
    Legal Disclaimer
    =================
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
     
    OzilsEyes

    141 downloads

       (0 reviews)

    0 comments

    Updated

  25. Replacement Cathalan Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM)

    About This File
    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 02 NOV 2024
    GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
     
    Description:
     Were you ever dissatisfied with the low-resolution loading screens when you playing the Cathalan mod? What if told you there was a mod that took care of that for you? Psssst…it’s this mod! The texture size is 2048 by 2048 so you'll have a large sized picture for each loading area. Alll textures used in the actual screenshots were actually upscaled. (Those textures may or may not be released later - depending on how this mod is received. Like my other loading screen mods, the same line-filter effect  used on my other loading screens is used here.
    Note: I am not involved with production of the original Cathalan mod. I was NOT involved with its writing or development. I am also unable and unwilling to teach you how to find the mod and to get it to work with your particular setup. You’ll have to do the heavy lifting. Questions on how to setup Cathalan will be ignored and passed along to my friends of stupidity manifesting itself in the universe.
     
    List of the areas covered in this mod
     
    Code                            Area
    451CAT                 Keralt High Level
    452CAT                 Keralt Middle Level
    453CAT                 Keralt Entertainment Level
    454CAT                 Keralt Lower Level
    455CAT                 Warrior Base
    456CAT                 Wyvern Dragon’s Base
    457CAT                 Eastern Dark Lands
    458CAT                 Mattersan District
    459CAT                 Western Dark Lands
    460CAT                 Outsider’s Enclave
    461CAT                 The Crypts
    462CAT                 Keralt Sector 51
     
    Installation:
    ----------------
    This will only work in a game with Cathalan previously installed. Drop the TGA into your Override folder. Unlike my other Loading Screen mods, this does not include a loading screen.2da in the mod package.  (I suppose I was trying to limit Cathalan’s possibility of infection.) If you are using OzilsEyes' Cathalan Improvement Project, you'll want to remove the TPC files in the Override with the same name first before putting mine in. I suggest putting the TPC loading screens on your desktop so you can review mine in action.
     
     
    Uninstall:
    Take out what you put in.  If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which TGA file/s you will need to remove from your Override folder. Again, if you are using OzilsEyes' Cathalan Improvement Project, you'll want to replace the TPC files in the Override with the same name first after removing mine.
     
    Here are samples of the loading screens. 
     
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.

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