334 files
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KotOR III: The Jedi Masters Textural Reinterpretation Mod
Created by: Sith Holocron (and others listed in the credits section)
Game: Knights of the Old Republic 2 (using Trex’s “The Jedi Masters” mod)
Version 1.0 Uploaded: 07 AUG 2025
Description:
The Kotor III: The Jedi Masters Texture Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod.
For sake of my sanity, I’ll be abbreviating The Jedi Masters to TJM from here on.
It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. TJM uses textures from both KotOR1 and TSL. As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the TJM conventions. (See credits section for the other mods that were sourced.)
Some of the TJM textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Additionally, some of the textures in TJM are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve mostly attempted to remain faithful to the – shall we say unique? - visual style of this mod.
New upscales were (generally) set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x.
As TJM is extensive and I didn’t have access to a beta team for this, please report any textures that I may missed an alpha layer for. I have heard rumbling that they are more than a few in the original TJM mod itself that presented issues in one way or another. Feel free to post pictures of areas over in the Release thread.
In addition to the numerous before and pictures provided on this page, here is a little video showing the end results.
What’s not included and why:
I have not upscaled the following categories of textures included with TJM.
Trex’s Custom Skyboxes: Many of these are already near the self-imposed 2048 x 2048 limit. In my humble opinion, they would not benefit from upscaling. I have replaced one of Trex’s skyboxes as seen in the outdoor levels of the planet called Etti with a version that uses my own textures rather than uses Trex’s textures (and it’s twice the size). Additionally, I have replaced one of Trex’s Coruscant skybox with one of my own.
Inventory Items and their icons, including clothing and weapons: These fall outside of the scope of my original plans. Others that concentrate work on these type of mods would a better choice than me for this.
Portraits and Character skins: Like the previous, working on character skins isn’t my forte.
Many of the textures from Quanon were not upscaled (as they are close to my self-imposed size limit as they currently stand). When and where Quanon reused vanilla textures, those have been upscaled.
If you are interested in what this mod doesn’t cover, you can always request other folks to work on it in the Mod Requests section on Deadly Stream. I wish you the best of luck with that.
Installation:
Drop all TGA and TXI files included in this mod into your Override folder.
Credits:
Some ship textures, the Czerka-branded protocol droid texture, and one animated computer panel in this collection were sourced from Dark Hope’s releases. Thanks to DH and his generosity in making permissions open for her mods. See here for a wide selection of his mods.
Many of the TSL textures were sourced from “RESOURCE: Topaz GigaPixel AI Upscales – K2” by Thor110 (https://deadlystream.com/topic/9592-resourcetopaz-gigapixel-ai-upscales-k2/). I give my thanks for this convenient modding resource.
Many of the KOTOR1 textures that TJM uses, I sourced upscales from what was originally called “KOTOR 1 Four Times ver 1.0” on Deadly Stream. It doesn’t appear to be on Deadly Stream now but I have found a version of that mod. It was uploaded to NexusMods as “KOTOR HD Galaxy Mod” - uploaded by SimplyCool988. Thanks to whoever the original unnamed author was for their open permissions, as listed in the read-me file.
Thanks to Sithspecter for permission to use portions of his example pictures from his High Quality Blasters mod page. (https://deadlystream.com/files/file/861-high-quality-blasters/)
Thanks to Lewok for beta testing these textures, adjusting some TXIs and an alpha layer of some textures on the D’Arth Syyth flagship, providing valuable input, and helping troubleshoot problematic textures.
Thanks to Fair Strides for texture feedback and moral support.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. With the current state of NexusMods claiming mods as their property. it is unlikely for me that I’ll upload this mod over there. With that, Deadly Stream will be your one place to download this collection. Usage of my textures in other mods must be requested and approved by me before your use.
48 downloads
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4x Upscale+ Character Textures & Model Fixes (TSL)
By redrob41
================================================================
IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.
================================================================
Description:
This mod is more than just a simple process of running all the character textures through an A.I. upscaling program. The purpose is to increase the size and fidelity of the character textures while maintaining the painterly style of the original game artists. This mod does not attempt to create photo realistic textures or add extra detail (like zippers, clothing stitches, fabric patterns, skin pores, etc) that are not already part of the existing style. This mod also fixes many of the UVW mapping errors, lighting errors, and some XYZ errors that the original model .mdl & .mdx files may have had.
The process followed is generally:
run texture files through A.I. upscaling program multiple times using different settings. Some settings result in "crunchy" textures (high contrast, sharp edges). Some result in "soft" textures (smooth gradients, lower contrast, blurry edges). Some result in better straight/parallel lines. Early tests used Vance AI; Deep Image; ImageUpscaler; or Let's Enhance. Eventually Topaz Labs' Gigapixel AI was chosen and used on the majority of textures. combine textures in multi layered Photoshop file, using layer masks to isolate the best parts of each upscaled image. This allows for some portions to be smooth (like skin, glass, metal or tubing), others to be sharp (like burlap, skin folds, hair, scratches, etc). touch up by manually painting away errors (such as jaggies due to original low resolution jpeg compression). manually recolor areas that the original artists missed (like commoner clothes where the pants seat do not match the pant leg; or player armors where pouches are inconsistent between male & female; etc). strategically add painted detail (such as highlights and shadows along the shoulders and neck of K1 Player Character soldier's underwear; adding glove details to armors F, G, H, I, J; etc). painting personal choices (like changing K1 P_BastilaBA02 to have different pants and remove wrist & neck restraints than P_BastilaBAS01 slave outfit). recreating entire textures (such as K1 Player Character male scoundrel dark side underwear PMBASD01). fix the models' UVW maps to reduce some texture stretching (like collar of TSL robes I); adjust areas that are poorly mapped to the wrong locations or too large/small (such as Bao Dur's armor C & D chest is mirrored); fix edge seams from one area to another; close gaps (like Mission's arms). manually fix texture seams by copying small areas of the image from one area to another; stretching and scaling them. This should result in model seams that are hidden or difficult to notice. sometimes the Alpha 1 channel is upscaled, but usually it is recreated directly from the final HD color texture. personal choice to add punchthrough transparency to the Alpha 1 channels of some female head models' eyelashes (like P_BastilaH04, P_MiraH, P_HandmaidenH & P_AtrisH01). recreate the Normal map (for bumpyshiny effects) from the final HD color texture. These work best when saved as .tpc format
For most models, they only needed to be manipulated in 3DS Max, exported, and then run through Taina's replacer. This is usually sufficient to fix any XYZ and/or UVW coordinates. I prefer Taina's replacer method so that the model retains its smoothing groups data. For some models (like C_RancorS or C_Terantanak), Taina's won't work, so for those files, I had to resort to manually hex editing the binary .mdl & .mdx files. This is a much more labourious process, but in the end I got them to work.
Some models (like P_Kreia1hBB, PFBNM, Twilek_F, N_TwiAssH01) had problems with their self generated lighting: ambient & diffuse were not set to 1 1 1 like most models. This causes the model to appear too dark or off color in-game. To fix this it required hex editing.
A few models (such as P_KreiaBB) required fixing the model weights of individual verticies. This was done to reduce portions of the model clipping through other parts in different animations. Again, this was done by manually hex editing.
For many head models, the UVW coordinates for the tongue and inside of mouth may be moved significantly, especially for the KotOR heads. This is because the originals often map the tongue to a single pixel located in the lips area, which results in almost no detail. By moving the UVW to a free area of the texture, there may be room for painting a detailed tongue.
For the party members that have specific underwear textures and basic clothing textures, there has been an effort to make any skin areas (like hands & arms) match between them. Usually the hand area from the underwear texture is copied to the hand area of the clothes texture. This creates more consistency of the party characters' appearance.
For low resolution versions of models (like C_Gammorean_Low, C_Protocol_Low, N_Swoopgang_low) or placeables (such as PLC_EndPlA, PLC_RakatCrp, PLC_HK50, Stunt_WarDrd01) the original textures were not simply upscaled. Instead, the new versions were actually taken from similar high resolution versions and scaled down. Sometimes the textures were rebuilt from parts of other higher resolution images, with some touch up painting.
Several characters lost their baremetal shine in TSL (like the Mandalorians or SwoopGang). This is due to their model's default bitmap being set to "NULL" instead of their default texture's name. I was not able to repair the file to its K1 state, so a workaround was used instead. The word "NULL" was replaced with a shortened name, then a .txi file was created with the short name (for example "N_Ma" instead of "N_Mandalorian02"; or "N_Sw" instead of "N_Swoopgang01"). This allows for the envmaptexture CM_Baremetal to be used without the need to edit the appearance.2da file.
Included is a spreadsheet labelled "KotOR upscale completed list v0_52.xlsx" which has more detailed information as to what files were changed, and in what ways. As of this update, 52.71% of the texture files that I intend to upscale have been completed. As such, this mod should be considered a beta test. The percentage is calculated for both games together, however the mod is released with files separated for K1 & TSL. The spreadsheet was created with Google Sheets and exported as .xlsx, so hopefully the formatting remains correct. I have also attached a copy of the spreadsheet to this mod thread.
There will be three versions of this mod to choose to download:
4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is a total 7GB, hopefully it isn't too large or cause problems for some PCs. This version is also the best choice to use as a modder's resource. 4x .tpc version. CCreated by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version is a total of 2.4GB, so it should be easier on PC systems, with no noticeable loss of visual fidelity. 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version is a total of 700MB, which should be much easier on PC systems. All versions include the same .mdl & .mdx files.
I have tested the .tga version exclusively, but have not tested the .tpc versions in-game. Please let me know if there are any issues. My computer doesn't seem to render some of the CM shader effects properly (especially the bumpyshinytexture CM_SpecMap always seems too strong on my computer). I would appreciate any in-game screen shots that you take of characters like Hutts, Rakghouls, Rakata, or Selkath so that I can compare how other computers render their shader.
================================================================
Compatiblity:
For best results, the model and texture files included with this mod should be used together. In most cases, the models can be mixed and matched with textures from other mods, but results will vary. For instance, the other textures won't be as perfect along the seams. Some other photo realistic HD texture mods may have been created using the original model's UVW layout, which will not perfectly line up with this mod's corrected UVW maps.
Conflicts may also occur if there is another mod uses a .tpc file with the same name as one of this mod's .tga files (or vice versa if you install one of the .tpc versions).
I would suggest installing other large mods (such as "TSL Restored Content Mod") first, then this one.
================================================================
Installation:
Copy and paste the desired model and texture files into TSL's Override folder. You may need to over write any existing files, so always have a backup. An effort was made that these textures and models require no 2da editing.
The folder marked "Reference Normal Map" is not required to be copied to the Override forlder. These .tga files are simply a modders' resource. The normal maps seem to work best if they are saved in .tpc format. The "Copy contents to Override" folder should already have .tpc files in it for the normal maps.
The folder marked "Optional Kreia model" includes models that change the diffuse & ambient lighting settings. More info in the additional read-me file.
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Uninstall:
Delete unwanted files from the game's Override folder.
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Thanks for modding tools:
KOTOR Tool – Fred Tetra
mdlops (used version 7a2) - cchargin, JdNoa
NWMax – Joco
Replacer - Taina
tga2tpc - ndix UR
KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides
Hex-editor XVI32 2.55 - Christian Maas
================================================================
Permission:
Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version.
The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago.
This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission.
As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at https://buymeacoffee.com/redrob416 where the funds collected will be used towards additional graphics tools and software.
================================================================
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
KotOR upscale completed list v0_52.xlsx
333 downloads
- upscale
- party members
- (and 4 more)
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Effixian's TSL T3-M4 Reskins
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's T3-M4 Reskins
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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These are simple reskins that changes T3-M4's appearance.
It adds a metallic shine to T3, like in KotOR 1. It also removes the "damaged look" that T3 has at the start of the game.
It shouldn't cause any conflicts with other mods (except other mods that changes T3's appearance).
- The "T3-M4 to T1-N1" variation changes T3 to T1-N1, but also makes T1-N1 look like T3. So it's swapping the looks of those 2.
- The "T3M4 to 3C-FD" variation changes T3 to 3C-FD, but also makes 3C-FD look like T3. So it's swapping the looks of those 2.
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INSTALLATION
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Unzip.
Pick the folder of your choice, copy the files to your override folder.
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BUGS
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None.
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UNINSTALLING
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Remove from your override folder:
P_t3m3_01.tga
P_t3m3_01.txi
P_t3m4_01.tga
P_t3m4_01.txi
PO_PT3m4.tga
"T3-M4 to T1-N1" version; also remove:
C_DrdAstro03.tga
C_DrdAstro03.txi
"T3M4 to 3C-FD" version; also remove:
C_DrdAstro01.tga
C_DrdAstro01.txi
PO_P3CFD.tga
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DISTRIBUTION NOTES
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You can use the files from this mod in your own mod if you simply credit me.
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THANKS TO
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Fred Tetra for KotOR Tool
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Donations
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,580 downloads
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Expanded lore friendly Mandalore's mask with matching armor and icons (upscaled high quality textures)
Does it bother you reading lore on Revan + Mandalore & then simplistic that ugly mask on Canderous?
Me too, so this mod features:
-Matching HD icon in three different variations (two matching the armor and zoomed out and one zoomed in where you cannot see the armor that matches vanilla game)
-Upscaled base texture thx to ShiningRedHD
-25% more reflective & color corrected beskar texture all over (with Damascus steel overlay lightly showing like on the ingots in the mandalorian tv show)
-Mandalores mask matches the KOTOR comicbook style (partially hand drawn but heavily modified to preserve the proportions while still fitting the vanilla model)
-Custom hand drawn vambrace + shoulder pad
-Optional matching chest piece version (I prefer this version)
-Optional all silver coating version
-Optional white war paint version with clan ordo symbols
-Optional dark brown version (mask now matches the vanilla shoulder pauldron color)
-Optional obsidian/dark grey version
-Restored content mod compatible (simply put in override folder)
10,120 downloads
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Edge of Darkness: A Textural Reinterpretation
Created by: Sith Holocron (and others listed in the credits section)
Game: Knights of the Old Republic 2 (using Edge of Darkness mod)
Version 1.0 Uploaded: 19 JUL 2025
Description:
The Edge of Darkness Revenge Textural Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod. It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. Edge of Darkness uses textures from both KotOR1 and TSL. As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the Edge of Darkness conventions. (See credits section for the other mods that were sourced.)
Some of the EoD textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Some of the textures in Edge of Darkness are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve attempted to remain faithful to the – shall we say unique? - visual style of his mod.
New upscales were set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x.
What’s not included and why:
I have not upscaled the following categories of textures included with Edge of Darkness.
Skyboxes (Many of these are custom made and/or already near the self-imposed 2048 x 2048 limit. They would not benefit from upscaling.)
Inventory Items and their Icons - including clothing and weapons (Outside of the scope of my original plans)
Action Icons (as I don’t think they’d benefit from upscaling)
Absolutely ***anything*** by Kaidon Jorn (as I don’t think they’d benefit from upscaling)
Most of the textures from Quanon (as they are close to my self-imposed size limit as they currently stand)
Credits:
Some ship textures and one animated computer panel in this collection were sourced from Dark Hope’s releases. Thanks to DH and her generosity in making permissions open for her mod.
Many of the TSL textures were sourced from “RESOURCE:Topaz GigaPixel AI Upscales – K2” by Thor110. I give my thanks for this convenient modding resource.
Many of the KOTOR1 textures that Edge of Darkness uses, I sourced upscales from what was originally called “KOTOR 1 Four Times ver 1.0” on Deadly Stream. It doesn’t appear to be on Deadly Stream now but I have found a version of that mod. It was uploaded to NexusMods as “KOTOR HD Galaxy Mod” - uploaded by SimplyCool988. Thanks to whoever the original unnamed author was for their open permissions, as listed in the read-me file.
Minor assistance in re-adding transparencies to 5 LKA textures provided by 90sk.
Moral Support graciously offered by Fair Strides.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage of my textures in other mods must be requested and approved by me before your use.
23 downloads
0 comments
Updated
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hd HD Kavar
By cwacker
1K Upscale of Master Kavar.
Install it like any other mod; drop it in the override folder.
25 downloads
0 comments
Submitted
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Iziz Cantina Sign and Lights (version 1.2)
Replacement Onderon Cantina Sign (version 1.0)
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MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 26 AUG 2018
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Notes:
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This mod is not recommended for Knights of the Old Republic 1 for what should be obvious reasons. This probably isn't my best work.
Description:
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This texture replaces the lower resolution Onderon Cantina sign seen in the game.
Installation:
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Drop the texture into your Override folder.
Uninstall:
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Remove the texture from the Override folder.
Legal Disclaimer:
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All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Here's a video because . . . why not?
Yep. I was bored today.
986 downloads
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Effixian's Miner Uniforms
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's Miner Uniforms
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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Unzip, copy the files from one of the folders to your override folder.
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DESCRIPTION
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Two simple reskins of the Miner Uniform. This mod should not conflict with any other mod, except mods that also change this armor.
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UNINSTALLING
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Remove from the Override folder:
ia_class4_009.tga
PFBC09.tga
PMBC09.tga
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
611 downloads
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K2 Effixian's Brunette Reskin for PFHC01 from K1 to K2
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's Brunette Reskin for PFHC01 from K1 to K2
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or Discord
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INSTALLATION
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1. If you haven't already then install "PFHC01 from K1 to K2":
https://deadlystream.com/files/file/1392-effixians-k1-to-k2-heads
2. Unzip, copy the files from the subfolder to your Override folder.
Optional: If you prefer you can add the files from the ExtraDark_Variant folder.
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DESCRIPTION
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This is a reskin of the PFHC01 player character from K1, for my "PFHC01 from K1 to K2".
There's an optional extra dark variant, it changes the last two dark side transitions for a darker zombie look.
Inspired by Emma Watson, as requested by tff500.
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UNINSTALLING
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Follow the uninstall instructions from "PFHC01 from K1 to K2".
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DISTRIBUTION NOTES
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You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
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Thanks to
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Stoffe and Fred Tetra for the needed tools and tutorials
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
48 downloads
0 comments
Updated
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Pick a Peragus
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author N-DReW25
1.0.0 Release Date 0905.2025
Installation
Pick which Peragus you would like to install, you CANNOT pick both.
If you want the Realistic Peragus from the Cinematic cutscenes, copy "PER_Plnt01.tga" from the "Realistic Version" folder - doing so will convert the planet Peragus in the Peragus levels into the realistic Peragus as seen in the Prologue.
If you want the Artistic Peragus from the Concept Art, copy "EBO_Per.tga" from the "Artistic Version" folder - doing so will convert the planet Peragus in the Prologue into the Artistic Peragus as seen in the Peragus levels.
Description
There are two Peragus planet textures in the game, one for the Prologue and one for the Peragus Levels, and they're both two different textures that do not match despite being the same planet. The Peragus seen in the Prologue is the same Peragus you see in the Cinematic cutscenes (Harbinger Arrival, Ebon Hawk escape etc) whilst the Peragus seen in the Peragus Levels appears to have been taken from early Concept Art for the game.
This mod offers you two fixes to this inconsistency, you can either choose the Realistic Peragus to fix the Peragus Levels so that Peragus is consistent with both the Prologue and the Cinematic cutscenes or you can choose to convert the Prologue Peragus into the Artistic Peragus so that it matches the Concept Art Peragus you see in the Peragus Levels.
Known Bugs
This mod shouldn't have bugs but if there are just report them to me on Deadlystream.
Incompatibilities
Incompatible with ANY textures that alter "PER_Plnt01.tga" or "EBO_Per.tga".
Permissions
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks
Bioware: For such an amazing game
Obsidian: For such an amazing sequel and for keeping these textures in the files
Fred Tetra: For Kotor Tool
Everyone who downloads the mod!
Legal
THIS MODIFICATION IS NOT SUPPORTED BY BIOWAREOBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERSSPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
43 downloads
0 comments
Updated
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Animated Upscaled Plasteel Cylinders
By OzilsEyes
============================================
Animated Plasteel Cylinders
============================================
Includes:
Several colours/variations of the Plasteel Cylinder in the game. All animated with a 'flashing' grill.
Installation:
Choose the colour you want, indicated by the folder name. Copy all files in the chosen folder into your override folder.
Please note: If you had the original version installed, you will need to delete the two below files from your override folder:
plc_koltank.tga plc_koltank.txi
Uninstall:
Remove the following files from your override folder:
plc_plstccrt.mdl plc_plstccrt.mdx plc_plstccrt.tpc
Legal Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this.
Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
Credits:
(Kotor Modding) Tools Used:
271 downloads
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Gran reskin from K1
Gran reskin from K1
===============
By ZobiZob
------------------
Description
A small mod that edits the Gran TSL texture to make it look like the Gran from K1. K1 model was very low poly, i figured i would try to mimic it using the higher quality model from TSL. Only 2 things are missing: The bracelets and the arm stripes.
Installation and use
You can have different uses for this file:
- Drop it to K2 TSL override to replace the Gran appearance
- Delete N_Gran.tpc from K1 override and drop my files instead after installing K1CP to replace TSL skin with mine
- Use it as a modder ressource to make a new gran appearance somewhere
You have 2 options, 1 is a shirt completely orange, the other one has grey "bracelets" stuff. There is a .jpg to preview.
Known Bugs and Incompatibilities
Everything should be fine.
Permissions
You are free to incorporate this into any of your work without asking, just credit me and shiningredHD for the upscaled textures.
Acknowledgements
All materials and copyrights belong to LucasArts, and Bioware.
Upscaled textures from ShiningRedHD.
I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.
24 downloads
0 comments
Submitted
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Simple Reskin - The Ravager
By Kaidon Jorn
Simple Reskin - The Ravager
KotOR2: TSL
------------------------------------------
Author: Kaidon Jorn
March 2025
This mod is a simple reskin of Nihilus' ship - The Ravager.
All done with random textures from the internet. It's the first time I've attempted a planet or area reskin, so please, go easy on me. It may not be my forte, but I enjoyed making it anyway.
Installation:
Extract the .zip file to somwhere on your PC then just copy the subfolder to the game's Override folder.
To uninstall just delete the folder from Override.
Permissions:
For personal use only, do not redistribute the contents herein.
Thanks to the modders at DeadlyStream.com for teaching me how to mod the KotOR games and for hosting my mods.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
31 downloads
- ravager reskin
- swkotor2 tsl
- (and 1 more)
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Darth Sapiens presents: HD 2K Visas Marr
so here is the HD visas part of my ongoing texture project series, I desired to maintain the vanilla "look", but with much higher quality textures, I feel I have sufficiently achieved this, (i took a little liberty on the dark side transitions, but they are definitely not "movie style")
the usual disclaimers apply, and of course you don't need my permission to reuse this, as long as it's not for profit.
32,060 downloads
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Exile's Jedi Robe
This was inspired by a mod I saw way back when on Filefront that gave the Exile a custom gray Jedi Robe. All it was however, was just a thing to soak up blaster bolts. I am here to give my own take on this robe, and what perfect time than after Kain released his Character Robes mod. This mod has a custom description along with the feat to make it for the PC only, utilizing that War Veteran feat. I have included a custom icon, and it is found in Daraala's store. The PC has unique dialogue for the first time on meeting Daraala. I may fix some grammar issues if I get enough requests.
"Well Squall, what if we're past the first meeting with Daraala?"
Well, use the save game editor (the working one FS has released) or type in sl_exile to get the robe ingame.
This acts as a teaser to my up in coming robe expansion pack with many other choices to come. Stay tuned.
Required Mod is Deadman's Movie robe pack, and my Movie Robes pack.
I will make a version for the original set of robes if I get enough requests.
Installation: Copy all files to Override in the Kotor II Directory
Bugs: None reported for now, if something comes up let me know and I will fix it ASAP.
1,218 downloads
-
Player & Party Underwear
By redrob41
Underwear Mod for TSL
by RedRob41
================================================================
IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.
WARNING: THIS INSTALLER MAY REPLACE ANY FILES OF THE SAME NAME THAT ARE ALREADY PRESENT IN YOUR OVERRIDE FOLDER!
================================================================
Description: This mod includes re-skins and re-models for the player character (male & female), as well as many of the party members. It includes:
- Females now have your choice of athletic, two piece with boxers, two piece with briefs, and Mass Effect style (not an exact copy). These skins should be compatible with other mods.
- I've fixed the Dancer outfit model and texture so that it matches the shape and muscle tone of the underwear. These skins might not be as compatible with other models, since the uvw map has been altered (especially on the arms and legs).
- Updated for v2.0: The model's stance has also been narrowed, to match the underwear model's stance (previously, it looked a littl bow-legged). The skirt cloth has been adjusted so that the front does not clip with the legs as much, and the back doesn't have a gap where it attaches to the belt. Also, Force powers will now eminate from the hand, rather than from a space floating between the hand and face. The textures have been tweaked so that there is better matching at the model's seams.
- I've fixed the Male's standard underwear model uvw map, and these should be compatible with most other mods.
- Males now have your choice of athletic, shirtless with boxers, shirtless with briefs, and Mass Effect style. These skins won't be compatible with other mods, since the uvw map is significantly changed.
- New for v2.0: Atton now has his own unique underwear instead of using the default Caucasian underwear texture. It is meant to look like the brown shirt that he wears under his white shirt and vest of his default clothes.
- Bao Dur now has underwear instead of using his default clothes model & texture.
- New for v2.0: The Disciple now has his own unique underwear instead of using the default Caucasian underwear texture. This set is designed to look like the black undershirt from his standard clothes, and is more like a Jedi's under tunic.
- The Handmaiden's underwear, normal clothes, and dancer outfit have been altered. She will now have a figure that stays the same shape for all three models. Her skin tone and musculature will be consistent.
- When wearing underwear, she will now have white lace for LS, and black stockings for DS. The model has been re-shaped so that her figure now matches her standard clothes much better. These models and skins will not be very compatible with other mods, since the uvw map has been changed a great deal.
- Updated for v2.0: the white lace now has more detail, the chest skin tone is more natural, the DS lace bra has been re-done from scratch.
- Her DS hooded clothes will now have stockings that match the new underwear skin. They are very subtle, and you might only see the difference when she is attacking (especially kicking). Her LS clothes have subtle changes, so that her outfit is much less bland and monotone. These skins should be compatible with other mods, as the uvw map is unchanged. There is also an optional version of the LS clothes, where the only difference from the vanilla version, is that the boots match the new underwear's boots.
- When wearing the dancers outfit, she will no longer "magically" shrink to an 8 inch "wasp waist". Other changes to the skirt and Force powers are same as for the playable female dancer model (listed above). These skins might not be as compatible with other models, since the uvw map has been altered (especially on the arms and legs).
- Updated for v2.0: new model; skin textures have been improved.
- Mira's underwear, normal clothes, and dancer outfit have been altered. She will now have a figure that stays the same shape for all three models (for v2.0 there is even greater accuracy to a matching shape, especially upper body and collar bone). Her skin tone and musculature will be consistent.
- When wearing underwear, instead of the standard "potato sack" unitard, she will now have her teal coloured tie up shirt, now with working dangly ties. This v2.0 model was compiled with MDLOps 0.7a2, and so there may be some small inconsistencies with the polygon face normals, and how the game engine renders shadows on them. Most notable is the edge seam where the torso mesh joins the arm meshes (above the bicep). Because of this, I've included short sleaves on the texture, to camoflage the edge seam (there are two optional alternatives, one with bare shoulders where the edge seam error can be easily seen).
- Updated for v2.0: new underwear model and textures.
- Her ballistic mesh jacket will now have smaller shoulder plates and belt pouches, as well as more texture in the jacket and pants. These models and skins should be interchangeable with other mods, as the uvw map is unchanged.
- When wearing the dancers outfit, she will no longer "magically" shrink to an 8 inch "wasp waist". Other changes to the skirt and Force powers are same as for the playable female dancer model (listed above). These skins might not be as compatible with other models, since the uvw map has been altered (especially on the arms and legs).
- Updated for v2.0: new underwear model and textures.
- Visas Marr now has a choice of 3 Light Side & 3 Dark Side underwears to choose from. These all use the standard female underwear model, so they should be compatible with other mods (unless those mods change the model).
- Updated for v2.0: The LS underwears fix a slight error on the back of the hand, where it used to have a touch of purple fabric. there is a new texture for her default clothes, where the only change is that the shoe texture matches the style of the underwear texture.
================================================================
Directions: I've separated all the different options, so that you can pick and choose (mix & match) which underwears you'd like to use.
- For the player character and Visas, simply copy the contents of any folder (.mdl .mdx .tga files) into the TSL Override folder. These do not require a TSLPatcher installer.
**** IMPORTANT **** the model in each of these directories has been customized & matched to the textures in that folder. For simplicity, please do NOT mix these up, since they may not be entirely compatible with each other.
For example, if you want the female PCs to wear Two Piece with boxers; while the male PCs wear Mass Effect; and Visas wears Two Piece with briefs: simply copy the contents of only those folders into the override directory.
- For Atton, Bao Dur, Disciple, Handmaiden, and Mira, you will have to run the TSLPatcher.exe file for each of these five characters on their own. This is to allow players the option of using other people's mods for some characters, if they choose to do so.
For Handmaiden and Mira, after running the patcher, there are some optional textures (as mentioned in the description) which require manually copying the desired texture file into the Override folder.
================================================================
Disclaimer: By downloading and using any of my mods you agree that I will not be held responsible if anything goes wrong with your computer because of your use of my files. Use my mods and files at your own risk.
================================================================
Permissions: (or questions) If you would like to use any of my files in your own mod, please contact me at http://deadlystream.com/ by Private Message to discuss useage. This Mod should only be found at NexusMods.com or DeadlyStream.com, please contact me if hosted elsewhere.
================================================================
Star Wars Knights of the Old Republic (KotOR I) and Star Wars Knights of the Old Republic II: The Sith Lords (KotOR II) are copyright © LucasArts, Bioware and Obsidian Entertainment respectively. No copyright infringement is intended by me.
My special thanks to everyone who's made a tool or program that helps out with modding KotOR, especially those found at http://www.starwarsknights.com/tools.php and http://deadlystream.com/forum/
35,089 downloads
- handmaiden
- mira
- (and 4 more)
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K2 Effixian's PMHC04 Reddish Reskin
By Effix
--------------------------------------------
Knights of the Old Republic - The Sith Lords
--------------------------------------------
TITLE: Effixian's PMHC04 Reddish Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
-----------
DESCRIPTION
-----------
A reskin of the PMHC04 player character.
Requested by Omnigonial.
------------
INSTALLATION
------------
Unzip, copy the files from the subfolder to your Override folder.
------------
UNINSTALLING
------------
Remove the following files from your override folder:
PMHC04A.tga
PMHC04AD1.tga
PMHC04AD2.tga
po_PMHC04.tga
po_PMHC04d1.tga
po_PMHC04d2.tga
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
67 downloads
0 comments
Submitted
-
K2 Effixian's PMHC04 Gray Reskin
By Effix
--------------------------------------------
Knights of the Old Republic - The Sith Lords
--------------------------------------------
TITLE: Effixian's PMHC04 Gray Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
-----------
DESCRIPTION
-----------
A reskin of the PMHC04 player character.
Requested by Omnigonial.
------------
INSTALLATION
------------
Unzip, copy the files from the subfolder to your Override folder.
------------
UNINSTALLING
------------
Remove the following files from your override folder:
PMHC04A.tga
PMHC04AD1.tga
PMHC04AD2.tga
po_PMHC04.tga
po_PMHC04d1.tga
po_PMHC04d2.tga
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
35 downloads
0 comments
Submitted
-
K2 Effixian's PFHC06 Inspired PFHC03 Reskin
By Effix
--------------------------------------------
Knights of the Old Republic - The Sith Lords
--------------------------------------------
TITLE: Effixian's PFHC06 Inspired PFHC03 Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
-----------
DESCRIPTION
-----------
A reskin of the PFHC03 player character (which my PFHC03 Restoration mod unlocks) that's based on PFHC06.
Requested by Omnigonial.
------------
INSTALLATION
------------
Install my mod "Effixian's PFHC03 Restoration":
https://deadlystream.com/files/file/2003-effixians-pfhc03-restoration
Unzip, copy the files from the subfolder to your override folder, overwrite existing files.
------------
UNINSTALLING
------------
Follow the uninstall instructions from the PFHC03 Restoration mod.
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
43 downloads
0 comments
Submitted
-
K2 Effixian's PFHC03 Brunette Reskin
By Effix
--------------------------------------------
Knights of the Old Republic - The Sith Lords
--------------------------------------------
TITLE: Effixian's PFHC03 Brunette Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
-----------
DESCRIPTION
-----------
A reskin of the PFHC03 player character, which my PFHC03 Restoration mod unlocks.
Requested by Omnigonial.
------------
INSTALLATION
------------
Install my mod "Effixian's PFHC03 Restoration":
https://deadlystream.com/files/file/2003-effixians-pfhc03-restoration
Unzip, copy the files from the subfolder to your override folder, overwrite existing files.
------------
UNINSTALLING
------------
Follow the uninstall instructions from the PFHC03 Restoration mod.
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
102 downloads
0 comments
Updated
-
Replacement Texture for Lightning on Malachor V
Replacement Texture for Lightning on Malachor V 1.2
READ ME FIRST!
Here's my third small mod.
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 14 MAR 2013
UPDATED RELEASE: 29 FEB 2016
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
Did the low resolution lighting ever irritate you when walking along Malachor V's surface? Me too!
Once again, I've decided to do something about it.
The new texture uses captures from a real lighting strike.
Constructive criticism is welcome.
About The Update:
When the mod was originally released, Darth Sapiens requested a version that has a flare on the cloud the lightning would be emanating from. I made him a version like that as a thank you for his helping the original version. I think it should be available to everyone – so now’s your turn to try it out.
PERSONAL NOTE (18 JAN 2025)
I decided to make a video today that would show the difference between the "vanilla" lightning in game to the two versions in my mod. That's when I noticed a different version that was in my own Override folder which is a part of Kexikus' HQ Skyboxes II mod. In the spirit of fairness, I thought I should include Kexikus' version as well. My conclusion? Kexikus' version is the superior lightning and I recommend their version over mine. Hopefully, you've seen this personal note before downloading mine.
Anyway, here's that video:
Installation:
There are two versions of the lightning now: the original version and the publicly-unreleased-until-now “flare” version. Both versions have their own folder. Choose your version's folder and put the 2 files inside it into your Override folder. The "Original" version has a choice of DDS or TGA. In that particular case, choose either one you wish.
Uninstall:
Take them out again.
Known Bugs:
None known at this time.
Thank You Section:
Zbyl2: For the original testing of this mod.
Darth_Sapiens: For creating an alpha channel that made the black background transparent.
Kexikus: For pointing out transparency issues in the "Original Version"
Darth Parametric: For adding in the missing alpha for the "Original Version", correcting dimensions to power of 4 (2048x2048), and including a DDS version for optimal compression!
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so.
5,138 downloads
-
hd texture HD realistic Kreia
By Etienne76
A new retexture of the wonderful character Kreia, also known as Darth Traya. Both iterations, textures of the Light and Dark Side of the Force are presented.
Installation: unpack all files to your Override folder.
270 downloads
-
K2 Effixian's PFHC06 Reskin
By Effix
--------------------------------------------
Knights of the Old Republic - The Sith Lords
--------------------------------------------
TITLE: Effixian's PFHC06 Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
-----------
DESCRIPTION
-----------
A reskin of the PFHC06 player character.
Requested by Omnigonial.
------------
INSTALLATION
------------
Copy the files from the zip to your override folder.
------------
UNINSTALLING
------------
Remove the following files from your override folder:
PFHC06.tga
PFHC06.txi
PFHC06D1.tga
PFHC06D2.tga
po_PFHC06.tga
po_PFHC06d1.tga
po_PFHC06d2.tga
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
19 downloads
0 comments
Updated
-
Effixian's Mandalorian Reskins
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: TSL Effixian's Mandalorian Reskins
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-----------------------
DESCRIPTION
-----------------------
This mod replaces the Mandalorian's textures. The textures are upscaled, reworked and cleaned up in some places and I've added some shininess. The emblem is that of the Neo-Crusaders.
I've included a colorless version for those who prefer that.
Inspired by a request by darthquell on Steam:
"What about making the Mandalorians, at least some of them, have white armor, maybe somewhat resembling the clone troopers or white Boba concept? Keeping it in-line with the era, though"
-------------------------
INSTALLATION
-------------------------
Extract the zip somewhere, copy the files from one of the folders to your override folder.
----------------------------
COMPATABILITY
----------------------------
This mod will only conflict with other mods that change the same textures.
-------------------------
UNINSTALLING
-------------------------
Remove from your override:
n_mandalorian.mdl
n_mandalorian.mdx
N_Mandalorian01.tga
N_Mandalorian01.txi
N_Mandalorian02.tga
N_Mandalorian03.tga
------------------------------------
DISTRIBUTION NOTES
------------------------------------
You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
You will likely get permission to reuse material from this mod in your own mods if you simply ask me.
--------------------
THANKS TO
--------------------
Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
391 downloads
- mandalorian
- mandalorians
- (and 1 more)
-
M4-78 EP Upscaled Maps
M4-78 EP Upscaled Maps
Created by: Sith Holocron
Game: Knights of the Old Republic II
Version 1.0 Uploaded: 08 FEB 2025
This mod was designed to upscale and/or enhance the map textures seen in the M4-78 Enhancement Project mod. It is not an extensive mod pack. It’s just the maps. The pictures should illustrate things pretty clearly.
This mod will not drastically change your play through of the M4-78 EP. Please any complaints about the quality of that mod elsewhere.
Installation:
Requirement: Though I’m probably stating the obvious here, you’ll need the M4-78 Enhancement Project installed first. Then allow the TGA files in my mod pack to override the files in the Override folder.
Thanks / Credits:
Thanks to Fair Strides for feedback while making this mod.
Note:
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
72 downloads