859 files

  1. Agent Xim's Korriban Crystal Cave

    Part of the...

    Description:
    Dantooine has a crystal cave and all Korriban gets is Shyrack caves and a bunch of tombs?  Problem solved!  Now Korriban has its very own, brand-new cave full of crystals... and a couple critters too!


     
    In the back of the Shyrack Caves, there's a passage... a passage to the inhospitable surface AND an access tunnel to the crystal cave. You'll be given the option of taking the side passage or backing away once you get to the passage.


     
    Beware of the Deathadder Kinrath! Hack and Slash your way through a pile of Kinrath on steroids. Then, if you turn your attention to the recently deceased Dark Jedi Master's remains, you'll find a couple items that may help you on your way...


     
    Installation:

    Run Korriban Crystal Cave Install.exe


     
    Enjoy!

    Agent Xim


     
    Changes to v1.1

    - New texture for Deathadder Kinrath

    - Updated to use TSLPatcher for installation


     
    Acknowledgements

    - Special thanks to Stoffe for TSLPatcher

      (available from http://www.starwarsknights.com/tools.php)

    831 downloads

       (0 reviews)

    2 comments

    Submitted

  2. Ahto Transit Timetable

    Description
    This mod adds a small utility item to the game, the Ahto Transit Timetable.
    Basically, this allows the player to warp rapidly between the different modules in Ahto City.
    It's been given an in-world excuse to exist via a little dialogue and item description.
    The item is given to the player after the first cutscene on Manaan, or can be
    cheated into the game by typing "giveitem di_att" into the console.
    It will appear in the player's inventory, and can be activated from the same place
    you activate a stim or a shield.

    Installation
    Double click on "Install Ahto Transit Timetable", and hit the "install mod" button.
     
    Uninstallation
    Remove the following files from your Override folder:
    di_att.dlg
    di_att.uti
    di_att_01.ncs
    di_g_att.ncs
    di_man26aa.ncs
    di_man26ab.ncs
    di_man26ac.ncs
    di_man26ad.ncs
    di_man26ae.ncs
    You may additionally remove man26_sitharg.dlg, but only if you have installed no other mods affecting this file.

    Credits and Thanks
    Thanks to Sdub for the idea/request.

    168 downloads

       (1 review)

    5 comments

    Updated

  3. Ajunta Pall's Swords Revamped

    Hey guys! What's going on? I've got a quick little mod that changes something that always annoyed me in K1. When you got Ajunta Paul's swords in his Tomb, they were basically useless. They didn't have any stats, you couldn't sell them for anything, so what was the point of using them other than looking cool? Anyways, I'm here to fix that! I made all four of the swords found in his tomb useful! I edited the stats, and made them avaialbe to actually sell for credits! But be aware, if you sell them you better have some credits in-store to buy them back!
     
    NOTE: If you have the Weapon Model Overhaul Texture Rework, there is a version of my mod that is compatible with that mod (due to one of the files being the same)
     
    NOTE 2: In the picture, not all stats are displayed. Also, the game glitches out some stats, and includes them twice. When you are actually using the weapons though, the stats are not doubled. It's just the game being weird.

    42,923 downloads

       (6 reviews)

    8 comments

    Updated

  4. All Hands on Deck for the Leviathan Prison Break

    This mod makes a number of adjustments to the entire Leviathan jail break sequence:
    Carth and the rest of the party have any equipped masks and weapons hidden for the pre-boarding conversation on the Ebon Hawk. The initial scene of the three Sith troopers discussing the chosen jail breaker changes the commander to red armour, as seen elsewhere in the game. The player's force cage in the torture room is now positioned next to Bastila's. Static cameras have been adjusted accordingly. Fixes a couple of missing static camera assignments for player responses during the torture sequence. The entire party (aside from the chosen jail breaker) now get put in the party cell. The party cell's door is changed to a forcefield. The jail breaker can elicit randomised responses from a few party members when clicking on the cell forcefield before freeing Bastila, Carth, and the player. HK-47's initial cutscene when chosen as the jail breaker has a new custom stunt animation (derived from TSL's disabled animation). The technician working on HK now starts the scene standing behind him rather than in front. Restored the second technician when HK is the jail breaker that Bioware cut (for some reason). Both of the HK technicians are switched from Sith trooper to Sith commoner appearances. The player starts the final escape scene inside their force cage like Bastila and Carth rather than standing at the doorway. The entire party is now present for the final escape sequence, not just Canderous. Canderous now remains in his equipped gear if he was the chosen jail breaker rather than switching to basic clothing. The party are now shown getting their gear and then leaving for the Hangar Bay. Canderous, Mission, and Jolee will equip basic clothing when they grab their gear if they were left naked as the chosen jail breaker. The player now has their pre-Leviathan gear automatically re-equipped at the end of the escape scene, as was Bioware's original intent. All of the party's pre-Leviathan inventory is now automatically returned, rather than needing to manually loot it from a locker. Fixes some minor geometry gaps and smoothing issues in the detention block main room. Fixes the force cage placeable's walkmesh, which was misaligned.  
    Installation:
    Run INSTALL.exe.
    By default, T3's response to the jail breaker clicking on the party cell will be gibberish for everyone except HK. If you want it to be in English/Basic regardless of the jail breaker choice, copy dp_lev40_con_pd1.ncs from the OPTIONAL folder and paste it into your Override folder.
    Compatibility:
    It is highly recommended that you use this mod in conjunction with the K1 Community Patch. If doing so, make sure to install K1CP first.
    This mod is NOT compatible with Fair Strides's Party on the Leviathan mod. I did consider trying to integrate Juhani's cut Leviathan conversation into this mod, but it doesn't really work in its existing state. If you are a Juhani simp thirsting for more of her, use FS's mod instead.
    Probably not compatible with K1R. Use at your own risk as no support will be offered.
    Known Issues:
    Some of the other jail breaker start scenes, like Jolee's and Mission's, could use some tweaks to address minor annoyances. I'll look at those in a future update. The techs equipping blasters and attacking at the end of HK's initial cutscene are a bit wonky. That probably needs to be integrated into the cutscene itself. I didn't test with a female player. I think I got them all, but some of the specific fem PC/Carth camera angles might be off during the torture sequence. Please advise if that is the case. It's still possible to lose Canderous's pre-Leviathan equipped gear forever if he is the chosen jail breaker and you don't manually loot the patient gear container before leaving. You can still be affected by the stealthed/invisible jail breaker bug, since K1 lacks a de-stealth script function unlike TSL. K1CP addresses this. Bioware handled the transition from the Hawk to the Leviathan in a really odd way. It's possible that they encountered a sequence break that caused them to take the approach they did, which I have now changed. I didn't encounter any problems while testing, but it's potentially possible that the initial cutscene on the Leviathan could fail to fire. Let me know if anyone encounters that. Credits/Acknowledgements:
    Thanks to @bead-v for KOTORMax and MDLEdit.
    Thanks to @Cortisol for Holocron Toolset.
    Thanks to @JCarter426 for helping out with some script troubleshooting.

    3,080 downloads

       (3 reviews)

    25 comments

    Updated

  5. Allronix Dialogue pack v1

    These are dialogue files with subtitle only (not voiced) additional options for conversations with party members. They were the result of wanting more or different reactions to say to various crew members. There are also parts that modify the last conversations with Bastila on the temple top and on the Forge. The conversation with Saul on the Leviathan also gets a little extra nastiness. 
    The file lev40_saul403 conflicts with the one in K1 Restoration mod (which is why it has the "no" flag), but the other files should not conflict with it at all.  The Juhani dialogue is exactly the same as the options restored by the K1 restoration mod. 
    To install, merely drop all of these files from the folder into your override. 

    357 downloads

       (0 reviews)

    3 comments

    Submitted

  6. Alternate Stasis Icon

    While looking through the game files I noticed an icon called "ip_stasis." I always thought the original stasis icon looked a little off looking like a weird cube that was probably meant for some other power. In fact I believe this was meant to be the original icon. This mod replaces it with the one I found. 
    Update:
    I also discovered a blue version of the icon. It has been added for anyone who wants to use it.
    Install:
    Move the file to your override. To uninstall, remove it.
    Compatibility:
    Will not be compatible with any mod that edits the ip_hold file. But as far as I know, none do.
    Permissions:
    Feel free to do as you please with this mod.
    Credits:
    @Cortisolfor Holocron Toolset with which I found this icon. BioWare for the game of course.

    532 downloads

       (0 reviews)

    2 comments

    Updated

  7. Android GUI fixes

    Modifies some UI elements of the KotOR Android port.
     
    There are three .gui files in the package:
    ftchrgen.gui - Fixes the Feats selection menu not fully showing the last row of feats. areatransition.gui - Moves the Area transition UI element to the center of the screen, makes it slightly bigger and centers the text. xymipc210x7.gui - Moves the Combat message UI element to the center of the screen INSTALL 
    Copy .gui files to android/data/com.aspyr.swkotor/files/override
     
    (I also recommend installing KOTOR Widescreen Fade Fix)
    Please note that I can't guarantee these edits will have the intended result on your device. 
     
    Tools used:
    Visual KotOR GUI Editor (KGE) 0.0.4
    K-GFF 1.3

    360 downloads

       (0 reviews)

    0 comments

    Submitted

  8. AndroidK1 ImmersiveHUD

    ImmersiveHUD (or short iHUD) for Android-KotOR by MilesTeg
    ---------------------------------------------
    ===== Description ===== 
    This is a simple, lightweight fix to tone down the very bright HUD. 
    It's especially useful if your device can't handle frame buffer graphic effects (=unable to adjust brigthness). 
    I mostly adjusted the alpha channels to add nearly full transparency (reduce brightness of GUI elements).
    Additionally, I've adjusted HUD-Elements for dialog scenes. Now, while choosing answers you can see your own player character instead of a huge blue menu blocking the view.
    Requirenments:  You'll need 1 MB additional internal storage
    How-To Mod your Android-KotOR: https://www.reddit.com/r/kotor/comments/4yvr4z/how_to_mod_your_android_kotor/
    ===== Installation & Usage ===== 
    Like every mod for android you simply extract and copy all files from ''iHUD-mod/''  and/or  ''/iDialog-mod/'' to ''/Android/data/com.aspyre.swkotor/files/override/''
    (if not present, create an override folder). Restart KotOR and enjoy the game
    Uninstall:  Delete files from override.

    ===== File contents =====
      iHUD-mod    - mod files for your android-override dir
      iDialog-mod - mod files for your android-override dir

    for modders:
     screens  - screenshots + visual info
     source   - extracted sourcefiles (see textfiles) - If anyone wants to fiddle with it.
               (See screens for more information about what each file does)
    for modders:
     screens  - screenshots + visual info
     source   - extracted sourcefiles (see textfiles) - If anyone wants to fiddle with it.
               (See screens for more information about what each file does)

    ===== Credits / Reuse content ===== 
    You may use this mod for any non commercial use and without contacting me.
    Thx to 
    **KOTOR-Tool by FredTetra
    https://deadlystream.com/files/file/280-kotor-tool/
    **Xoreos Tools
    https://xoreos.org/
    https://github.com/xoreos/xoreos
    **Reddituser u/Rasral123 for his great tutorial 
    https://www.reddit.com/r/kotor/comments/4yvr4z/how_to_mod_your_android_kotor/
    Big thanks to Obsidian and Bioware for this great game. THX Aspyr for this solid game port!

     ===== Changelog ===== 
    v1.5 added iDialog (Dialog-Menu doesn't block your view)
    v1.0 release 28/04/2019

    836 downloads

       (1 review)

    5 comments

    Updated

  9. Animated Ebon Hawk's Screen HD

    Feel free to edit and reuse the textures. No need to contact me for any permissions (for distributing or editing these files).
    Worked on animation Sith Holocron. The resolution of the texture is 8192x2048. I tried to draw each element of the texture in accordance with the original.

    2,613 downloads

       (3 reviews)

    6 comments

    Submitted

  10. Animated energy shields

    Animated energy shields. They look better in the game.
    To Install
    1. Download: Animated energy shields
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    28,081 downloads

       (4 reviews)

    6 comments

    Updated

  11. Animated Placeables Pack (KotOR 1)

    INTRODUCTION
    Working in another MOD i realized the little attention paid at small and most of times unnoticed things that I think could have a bit more life in the KotOR universe. So simple as improve lights and buttons of panels and such and animate them.
    The pack is not complete yet and do not cover all the things you can find along KotOR. That means that in the future I could make bigger the pack adding new elements or new improvements.
    -------------------------------------------------------
    NOTE ABOUT THIS MOD
    If we think in any current estandar graphics anyone can think that the new aspect could be extracted from "Doom" (the First, not the Second ) but keeping in mind that the work is made with the Paint app of the WinXP and if we compare it with the originals ones... well, it's not so bad.
    -------------------------------------------------------
    The elements included are:
    MISCELLANY
    - Computer Panel (on floor)(Improved over 0.9.0 version) with four versions, BLUE, ORANGE/BROWN, GREEN and RED (sadly only can be used one at the time)
    - (NEW) Animated Panel when a Computer is used, making it similar to the on floor Computer Panel Placeable.
    - Computer Panel (wall)(Improved over 0.9.0 version) 
    The Wall Computer Panel shares its texture with the Power Conduits and with the Info Panels. That's why I haven't modified it too much for not find weird lights or weird buttons in weird places of the three Placeables, but now you have three animated elements for the price of one.
    - Desk
    - Workbenches
              - Orange (Improved over 0.9.0 version)
              - (NEW) Blue
    - Foot locker (Now animated)
    -  Locker (Now animated)
    ENDAR SPIRE
    - Broken Door (Improved over 0.9.0 version)
    - (NEW) Normal Door
    - (NEW) Buton Panels and Screens
    TARIS (NEW)
    - Doors
               - Apartments, Upper Taris
               - Upper City, Hidden Bek Base
               - Entry Sith Military Base
               - Sewers
               - Vulkar Base
               - Sith Base
               - Davick's State
    - Kiosk
    - Wall Panels and Screens
    - Shop Sign
    - Kolto Tank
    - Monitor Screens (around Taris)
    - Vulkar Base Panels
    - Sith Military Base
              - Screen Monitors
              - Red Light
              - Panels and Buton
    - Crate
    DANTOOINE (NEW)
    - Doors
               - Jedi Enclave
               - Matale & Sandrale Exterior
               - Sandrale State, inside
    - Sandrale State
              - Small Screens
    YAVIN (NEW)
    - Circular Door
    - Main Panel, Lights and Screens
    -------------------------------------------------------
    INSTALLATION
    Unzip the downloaded file. Each element has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/element(s) to your  'KotOR\Override' folder.
    The files of the "After and Before" folders are not needed, they're only for to show the results.
    UNINSTALL
    Simply remove the files from your Override folder.
    -------------------------------------------------------
    BUGS
    If you are able to find one I invite the next round. It's just a change in the textures. I've run and re run all the Endar Spire and the Taris Appartment lots of times with these files and found nothing, even the ones that are involved in the Plot as the Footlocker at the start of Kotor, the Computer Panel that permit kill Siths in the next room or the Workbench in the Taris Appartment.
    The only one thing I think that could occur is that you find any of these textures in other Placeables/Locations that I haven't noticed by the time and share the same texture files (I've seen that in other MODs).
    If the result is "fine", nothing, go ahead (although I'd appreciate a warning via post or PM). If the result is weird or bad is obliged the warning so I can correct it asap.
    This is not really a bug but KotOR has its own way for to show images and textures. I've noticed that most of times just cut, invert, compress, wide, tight the same images (files), I guess for get more variety without too much work, this can result in some weird -or not too much fine- vision of some elements. It's very dificult -if not impossible- find a balance for get a fine vision of all the images in all the places that are located/used and is very noticeable when is used any text. I hope not everybody knows read aurebesh...
    ------------------------------------------------------
    PERMISSIONS
    It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself.
    If anyone could be interested in include it or part of it in his/her own work, PM me here at Deadly Stream and talk about.
    ------------------------------------------------------
    THANKS
    To Deadly Stream
    ------------------------------------------------------
    LEGAL
    This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.
    -------------------------------------------------------
    FINAL NOTE
    Made with love and funny to do it. Enjoy it!!

    925 downloads

       (3 reviews)

    9 comments

    Updated

  12. Annoying Tach Sound Replaced By Bruh Sound Effect #2

    Did this for myself earlier to amazing results. Figured i'd put it up here for others to use.

    To Install just go to the games local files > streamsounds > Paste
    When it asks to replace the file in the destination say yes.

    217 downloads

       (0 reviews)

    0 comments

    Updated

  13. AQUALISH HD

    This mod will replace and update texture files.
    To Install
    1. Download: Aqualish HD.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    296 downloads

       (1 review)

    3 comments

    Submitted

  14. Armor 5 HD

    New textures for armor. Resolution 2048x2048.
    To Install
    1. Download: Armor 5  HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    1,118 downloads

       (2 reviews)

    2 comments

    Submitted

  15. Armor 6  HD

    New textures for armor. Resolution 2048x2048.
    To Install
    1. Download: Armor 6  HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    1,420 downloads

       (1 review)

    4 comments

    Updated

  16. Armor 7 HD

    New textures for armor. Resolution 2048x2048.
    To Install
    1. Download: Armor 7  HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    1,019 downloads

       (1 review)

    4 comments

    Updated

  17. Artistic Fanart Portraits [K1]

    This is a mod for the award-winning game Star Wars Knights of the Old Republic [K1].
     
    Description:
    Well the day has finally come where I publicly release a mod; it only took 13 years of owning the game! While I have modded my own game extensively over the years, this is my first mod. It may be a bit rudimentary but hey, at least I got there in the end!
     
    The origins of this mod started in my dislike of the default portraits which I thought were too bland, not to mention tiring to look at after years and years. So I endeavoured to replace these portraits with some of my own using mostly fan art collected from around the internet. Over the years, I periodically 'updated' these custom portraits with new images as I stumbled across them. This mod is simply a public release of my current crop of portraits for the first KotOR game.
     
    The 'Default' folder contains portraits for all 9 main party members - Jolee, Juhani, Canderous, T3-M4, HK-47, Bastila, Carth, Mission, and Zaalbar. I have also included a file for anyone who has Silveredge 9's Darkside Bastila mod (which adds a line to the Portraits.2da file to use a different darkside portrait). HOWEVER, it's important to note that the darkside portrait mentioned is simply a copy of the one in the 'Default' folder and is NOT a special or unique version - perhaps something for a future update?
     
    Installation:
    Move all the files from the 'Default' folder to the 'Override' folder located in your game directory. Repeat the process for any of the files you wish to use in the 'Optional' folder.
     
    Uninstallation:
    Remove all the files from the Override folder.
     
    Compatibility:
    It should be compatibile with most anything, except other mods which alter partymembers' portraits. All PC portraits are unaffected by this mod.
     
    Known Bugs:
    None that I know of.
     
    Usage:
    This mod is not be uploaded to any site by anyone other than myself. This is because I don't own the IP on the images - while it was me who went through the effort of compiling and editing the images for the game, the actual art belongs to other people.
     
    Credits:
    Bioware and LucasArts for the exceptional game.
     
    A special thanks to the following authors - without these guys' exceptional work, this mod would not have been possible!
     
    1. Darth Ponda
    HK-47
     
    2. Entropist2009
    Zaalbar
     
    Jolee
     
    T3-M4
     
    3. CorbinHunter
    Bastila
     
    Canderous
     
    Juhani
     
    Mission
     
    4. DarthFar
    Carth
     
    All images are replicated WITH permission from the relevant author.
     
    Disclaimer:
    This mod is provided as-is and has not been created or endorsed by LucasArts/Bioware. Use this mod at your own risk as I am NOT responsible for any possible damage done to your computer from this mod's use (though it's just a few texture files, I can't imagine any catastrophe happening!).

    1,072 downloads

       (6 reviews)

    1 comment

    Updated

  18. Assassin Droid's Heavy Repeater

    ReadMe - Assassin Droid's Heavy Repeater
     
    Description:
     
    You know the assassin droid that you meet in the Korriban tomb? You know the gun he has on his back? What this mod does is take that gun and make it a useable weapon!
     
    Notes:
     
    You'll have to cheat to get the gun. Use the giveitem cheat and type "assdrogun" (without quotes) to get your gun.
     
    The model is untouched, exactly as it is on the droid. I just touched up the skin a little to make it a bit more appealing.
     
    Permissions:
     
    You can use this mod in any of your own mods, but please give me credit for getting the gun in-game.
     
    Enjoy!

    344 downloads

       (1 review)

    1 comment

    Submitted

  19. ASTROMECH DROID HD

    Re-texture of Astromech droid, for Star wars: Knights of the Old Republic. Texture Resolution 2048X2048.
     1. Download: DrdAstro HD International Global mod
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated)

    21,847 downloads

       (1 review)

    4 comments

    Updated

  20. AstromechHD

    This mod will replace and update AstromechHD texture files.
     To Install
     1. Download: AstromechHD
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    16,615 downloads

       (1 review)

    1 comment

    Updated

  21. Athena Too

    A remake of my K1 head model. Now comes with her own skimpy underwear model as well as five hair /lip /eye makeovers that you can change in-game. Also has her own clothing model with different textures for each hair color. Current version is 1.3.

    1,424 downloads

       (3 reviews)

    2 comments

    Submitted

  22. Atton Soundset for K1 - Male PC Replacement

    Replaces the male player characters sounds with Attons from K2, best used alongside Effixian's Atton from K2 to K1 1.0.0
     
    --Installation--
    Drop all the content within the folder "Atton Soundset for K1" into your streamsounds folder, replace when asked.
    --Uninstall--
    Drop all the content within the folder "K1 Player Soundset Backup" into your streamsounds folder, replace when asked.

    117 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Atton's Jacket for Scoundrels K1

    Replaces the scoundrel default outfit with Atton's Jacket from TSL.

    368 downloads

       (0 reviews)

    1 comment

    Updated

  24. Baca's Sword Description Extended

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 24.01.2019
    Installation:
    Open "For Override" and select the mod option you want. Drop the file inside the folder into your K1 override.
    Uninstallation:
    Delete the files you copied into the Override folder.
    Description:
    When you complete Zaalbar's sidequest on Kashyyyk you receive a sacred Wookiee weapon called "Bacca's Ceremonial Blade". It has a description that reads
    "The great Bacca was hunting the Shadowlands ages ago when an alien ship crashed through the forest. He saw that first contact as a warning of the destruction outsiders could bring. Made from the debris, this sword is a reminder for his people that trust must be given cautiously, and only to those who have earned it."
    When searching the game files I found a placeholder/leftover inside the Chieftan Hall module called "Bacca's Sword". It had a description that reads
    "This sword is forever linked to the most revered figure in Wookiee lore, Bacca. A great and wise warrior, Bacca was hunting in the Shadowlands ages ago when an alien ship crashed through the upper boughs of the forest. The tale varies with each telling, but whether he had to fight the inhabitants or just found them obliterated in the wreckage, he understood their coming as a sign. There was life elsewhere in the galaxy, and it might not come to Kashyyyk with peace in mind. Bacca supposedly constructed this weapon from components found among the debris, and over time it became a symbol of leadership. It reminds his people that trust must be given cautiously, and only to those that have earned it. The blade shows no signs of wear, though the leather grip is well worn."
    This cut description is clearly more detailed and extensive than the vanilla description. This mod restores this extended description and adds an option to restore the "Bacca's Sword" name as well.
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    None that I'm aware
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
    Thanks:
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    469 downloads

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    3 comments

    Submitted

  25. Backstroke of the Old Republic

    This mod rewrites all text in the game using the finest machine translation services available. It is intended to offer a new experience to those familiar with the game.
     

    351 downloads

       (0 reviews)

    10 comments

    Submitted