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Trailer Force Crush Sound
Author:
Kainzorus Prime
Mod Name:
Trailer Force Crush sound
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
This mod replaces the bland common force casting sound that was used for Force Crush, with the sequence from the KotOR 2 trailer. The sound begins with usual cast sound, then shifts to choking an opponent, and ends with a forceful bone shattering. The sound is synchronized perfectly with player's casting animation, the choking playing when enemy is lifted of the ground, and crush itself when PC clenches their fist.
2. Installation:
=========
Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods.
3. Usage
=========
Get Force Crush power by any means you see fit, and listen to the lovely sound of your opponent groaning before their bones pleasantly shatter before your ears.
4. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
5. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
1,564 downloads
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HK-47's responce
By Purify
Description:This is something that not all may have noticed.When you ask HK-47 to stop asking you if he want's to kill someone and then stop conversation,in your next conversation he won't ask you that but there will be an option to revert back to his old asking.If you choose that you prefer him the way you changed him,then this option is not available any longer.This mod changes that.You can now make him change his tone every time you wish.After all he IS a droid.Lol.As a plus this mod is compatable with TSLRCM and M4-78 aswell!Have fun!
Instalation:Well you NEED M4-78EP ATLEAST so you should have a hk47.dlg file.Just replace it with mine and you're done.
Bugs:How the hell should i know?!I just made the file!...but yeah,i tested it. XD
647 downloads
0 comments
Updated
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New PMHH01 by ZimmMaster
By ZimmMaster
-----------------------------------------------------------
» Star Wars Knights of the Old Republic II: The Sith Lords
-----------------------------------------------------------
AUTHOR: ZimmMaster
NAME: New PMH01
TYPE: Reskin
VERSION: 1.0
SIZE: 2.95 mb (UNZIPPED)
DATE RELEASED: 5/13/13
WEBSITE: http://knightsoftheoldrepublic.filefront.com/developer/ZimmMaster;29005
-------------------------------------------------------------------------
» DESCRIPTION
-------------------------------------------------------------------------
This mod changes the PMHH01 head from a clean-shaven hindu with long black hair and brown eyes to a semi-bearded caucasian with brown hair and blue eyes. I went for an older look for this head. The heads you use in the vanilla look like they are in their early twenties fresh out of the Jedi Temple. Your character is supposed to have fought in a war and seen horrors the likes of which will never be seen again. That would add a few wrinkles in my opinion. This reskin reflects that to an extent, making the head look like he is in his mid thirties. The dark side transitions are realistic and do not turn you into something from a cheap zombie movie. The hair darkens from brown to black, blue eyes change to sith eyes, skin pales slightly, area around the eyes gets darker, and the aging is more pronounced. Custom portraits modelled after the originals. Clothing is standard and not changed.
-------------------------------------------------------------------------
» INSTALLATION
-------------------------------------------------------------------------
Simply copy the files from this mod to your Override folder. Default path is: C:/Program Files/LucasArts/SWKotOR2/Override
-------------------------------------------------------------------------
» KNOWN BUGS
-------------------------------------------------------------------------
- Although not caused by the mod I feel I should point out that the tounge clips through the side of the mouth at certain angles. It's annoying, but cannot be fixed without altering the model which I don't know how to do.
- The texture may not smoothly transition from the side of the face to the underside. This is because I could not get a good angle on that part in the game so I had to match the color up as best as I could.
-------------------------------------------------------------------------
» CONTRIBUTORS
-------------------------------------------------------------------------
-Fred Tetra, for creating his awesome KOTOR Tool that makes us modders job a lot easier.
-GIMP, the awesome image program for us cheapskates who don't want to buy photoshop.
-------------------------------------------------------------------------
» DISTRIBUTION AND USAGE NOTES
-------------------------------------------------------------------------
This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
-------------------------------------------------------------------------
» LEGAL
-------------------------------------------------------------------------
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,088 downloads
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Telos Citadel Station Skybox by Quanon
By Quanon
Telos Citadel Station Skybox
============================
MOD AUTHOR: Quanon
ORIGINAL RELEASE: 03 MAY 2013
FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
----------------
Apologies for the late release on this. (I've had a busy week offline.)
A long time ago . . . in a Mod Request not far away, I (Sith Holocron) requested a mod to improve the low resolution quality of the skybox as seen outside the windows of Telos' Citadel Station.
I highlighted - to anyone that would listen - a few issues that I thought needed addressing. The buildings seen through those windows had a low resolution skin. The grid of pipework seen at the base of those buildings looked like a blurry mess.
Someone listened.
This mod created by the talented Quanon remedies all of that. Though the screenshot above doesn't show it, the skybox does have the red windows that would be seen later in the game as well.
In addition to the TGAs and TXI, there are also PSD files for those of you that would like to fool around with the textures in Photoshop. There's also a TIF file that suits the same purpose.
Installation:
----------------
For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the Star Wars Knights of the Old Republic/Override folder.
To Uninstall:
----------------
Take them out again.
Known Bugs:
-----------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.
Quanon owns none of the materials, and he's not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of Quanon. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the readme, mentioning Quanon.
15,135 downloads
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Playable Mission Vao
By Ferc Kast
This mod will make Mission Vao a selectable head at the game's start. Included in this version is the ability to wear masks, use the default TSL clothes (unlike the previous release) and use the default dancer's outfit.
1,228 downloads
- mission vao
- kasts-echo
- (and 1 more)
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Mass Effect HK Droids
By InSidious
A.M.D.G.
[TSL] Mass Effect-Style HK-50s
===============================
by Darth InSidious
------------------
Description
-----------
This mod reskins the HK-50s to look more like the defence droids in Mass Effect, in particular the FENRIS bots, etc.
Installation
------------
Put the three .tga files and the two .txi files into your Override folder.
Uninstallation
--------------
Take them out again.
Permissions
-----------
This mod is to be distributed as-is without alteration, unless by permission of the mod author.
This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod,
or use it in another mod, you must ask me first.
Thanks to:
----------
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
L.D.S.
691 downloads
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Holopanels
By InSidious
This mod replaces the standard, large computer panels with 'holographic' versions,
inspired by the Mass Effect games. The textures are slightly animated, to create a
'static' effect. This mod does not affect the smaller computer panels,
wall-mounted computer panels or the Rakatan computer model.
Installation
------------
Put the two .tga files and two .txi files into your Override folder.
Uninstallation
--------------
Take them out again.
Permissions
-----------
This mod is to be distributed as-is without alteration, unless by permission of the mod author.
This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod,
or use it in another mod, you must ask me first.
Thanks to:
----------
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
770 downloads
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Slenderbodied Females Comp. Patch
By kyrie
Compatibility Patch for Slender body females by Kyrie
Adds TSL patcher info for slender body for females by Taina.
V2.0 added tlk entry for Ara Oufit
Just put all the files from the original mod into the folder named tslpatchdata.
Then run tslpatcher. I have included a fixed appearance.2da file.
Just a reminder this is just a compatibility patch you will need to get the
original mod by Taina. Here is the address for it.
Slenderbodied Females
2,723 downloads
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Shem's Ultimate Sound Mod for TSL and KotOR
By kyrie
This is Shem's Ultimate sound mod I TSLPatcherized both versions for compatibility
6,329 downloads
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Improved Disciple (Mirialan Mical)
By xavier1985
My Modified Disciple mod, i would recommend a new game due to the class change but i wouldn't say it would be mandatory.
Enjoy!
From the Readme:
568 downloads
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PFHC05 Beauty
By xavier1985
nothing mind blowing fantastic just the edited skin i use for my light sided female jedi play through, this only alters the standrd face and not the darkside variations.
Things i altered:
added blush
darkened the skin slightly
added lip gloss
put tints/highlights in her hair (faint but relatively realistic)
better eye shadow make up
and made her eyes rather piercing
1,131 downloads
0 comments
Submitted
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Ultimate Balancing Mod
By HaVoKeR
1. MOD OBJECTIVE:
To make Star Wars: The Sith Lords a whole new and challenging epic adventure from the beginning until the end.
2. WHAT IS THIS MOD?
This mod basically changes all classes (mostly non-jedis) to be a little tougher and balanced.
It also increases the difficult of the game, your enemies have higher lvl (more XP), to hit, damage, etc.
There are many changes in this mod based upon the Star Wars Saga (the latest D20 system Pen&Paper RPG);
Mira is now a true Bounty Hunter.
Classes 2da: I've reworked all recommended stats for most classes, clicking it while creating your character will give you a little boost. Also, reworked your allies starting stats related to the changes.
All non-jedi classes: have 2/4 extra VP, base jedi classes (JS/JG/JC): have the same VP gain (10), FP gain (3), feat gain, power gain and skills. In SW Saga, it's only one class with little differences.
Reduced the FP gain for each other force user class, but now they all have the force sensitive feat (40 extra FP).
featgain.2da: all base jedi classes now gain feats as a Jedi Guardian and i gave 1, 2 or 3 extra feats to every non-jedi class.
acbonus.2da: scout and tech specialist gained armor bonus per level; +16 ac by lvl 50.
k_sp1_generic.ncs: most BUFF force powers have a extended duration (60 seconds); to compensate the lower FP each class has.
The Whole speed and fury tree of powers doesn't give extra atacks/armor anymore, rebalanced force valor/force shield related powers (weaker, but they full stack now).
Baseitems.2da/ItemCreate.2da: Improved all blasters (they are REAL blasters now) and some swords damage, tweaked saber-staff damage to be the same as normal lightsaber, i.e. rebalanced everything to look like Sw Saga.
Tweaked skill requirements and upgrade bonus for lightsabers, a small compensation to the lost of damage/extra atacks.
Saving Throws: Jedi Master/Sith Lord have the same progression as Jedi Consular, increased droid classes ST.
Scoundrel and Soldier now have a better progression, Stronger Fortitude+Reflex.
DifficultyOption.2da/diffsettings.2da: I recommend you to remove the difficultyoption.2da because it may make enemies 1-shot you, it was making all the balancing harder to accomplish.
ClassPowerGain.2da: I gave a progression of 2 powers at lvl 1, more 1 per level, except in lvls multiple of 3 (+1).
This is a very slow progression compared to the default ones, but you wont end the game with ALL powers in the list (also you will need to think better before choosing)
forceadjust.2da: increased overall Force Power cost for LS/DS characters; the objective is to reduce force power spam and give some benefits to neutral characters.
Autobalance.2da: increases your enemies level, hit points, armor, to-hit, SThrows and damage.
Skills.2da: All classes (except Prestige Jedi classes) have more class skills, droid combatent have more skill points
and base jedi classes have the following class skills: persuade and awareness, 2 SP per level (the Exile starts with Security & Repair as extra skills).
Spells.2da: Normal version; increases the FP cost of Force Crush, and other abusive force powers. HLFP version: same as before but also increases all high level powers cost, spamming these powers makes the game pretty easy, specially on bosses. I hope this will fix it.
Feat.2da: All jedi's can have weapon specialization.
Droid expert have way more avaiable feats, reworked skill-related feats for everyone (so it matches its new skills).
I am recovering the old implants feats from kotor 1, since everyone have a increased feat gain and you level up faster, no need to waste points in constitution anymore.
ForceShields.2da: merely cosmetic, all shields but the droids doesn't have animations anymore; in the last version all shields have been nerfed.
ChemicalCreate.2da: Now you can build all implants if you have the required skill.
3. HOW DO I USE IT?
Just dump everything in your Override folder.
I recommend doing so after you have installed HLFP 2.1 (or not) and before any other mod that uses the TSL patcher.exe.
4. MOD COMPATIBILITY:
This mod is fully compatible with TSLRCM and ImprovedAI/High level F. Powers by stoffe (2.1 version).
It can be fully compatible with any mods that dont mess with the same files.
There's a english dialog.tlk file which must be placed in the game folder before any mod that mess with this file, in order to see the ingame changes (make backups).
5. UNINSTALL:
Remove all the files.
6. Bugs & Issues:
I dont think theres anything wrong here, if you find anything strange, report to me at http://www.deadlystream.com/forum/ or email me max_mms@hotmail.com if its not a problem to you.
7. CREDITS:
Created by HaVoKeR.
You may use this mod at will, i just ask that my name stick with it. =)
Inspiration and sources (script related): Beancounter, Stoffe, Achilles and Envida.
7,996 downloads
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Choose Your Party - Malachor V
By I_Jedi
--------------------------------------
-----Choose your party mod------------
--------------------------------------
by I_Jedi
---------------------
----Purpose----------
---------------------
After playing through the TSLRCM version of Malachor V, I was bothered that I was forced to tell Mandalore to take the surviving party members away.
Therefore, I decided to create two responses to allow you to choose two party members to assist you after you save them.
Note: This *IS* a TSLRCM mod; this mod will have no effect in vanilla.
You will be able to choose from all the Jedi characters except Kreia and Bao-Dur. Mandalore can be chosen.
---------------------
---Installation------
---------------------
1. Install KOTOR 2 and any official patches.
2. Install TSLRCM 1.8. (Or any TSLRCM version that has a rescue scene in Malachor where you speak to Mandalore.)
3. You will find one .dlg file and 13 ncs files in this archive. Place them in the Override folder. The Source folder holds source files for modders; you do not need to put these in override.
4. The Fixed_Party folder has dlg files that allow you to talk to the party members beyond a one line sentence about a force cage.
These should work without problems, so overwrite the TSLRCM versions in the override folder with these. Backup the dlg files in case they don't work properly.
5. Play! Changes should take effect automatically.
--------------------
----Bugs------------
--------------------
I have not tested all combinations. If you find a bug with this mod, tell me about it and when it occured in the convo.
----------------------
----Acknowledgements--
----------------------
The TSLRCM team, for restoring K2.
The people who made all the editors making this mod possible.
1,173 downloads
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M-478EP 1.0 -tslrcm 1.8.2 fading logo
this is a logo i made for m4-78 ep, zbyl didnt see it before he released the mod but what this does is creates a fading logo for the main menu that fades between m4-78 and tslrcm, i like it personally,
one small note, older machines might experience a tiny bit of lag before a loadscreen and when booting up the game. its barely noticible on my netbook though.
the usual disclaimers apply,
if you like it let me know! ill make one for the next release too.
443 downloads
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Aliens Redetailed Mod
By Malkior
This mod has actually been in the proverbial pipes for quite some time now. Thanks to some extensive help from Kyrie on the forums, it can finally see the light of day.
What is this mod, you ask? Well it was originally a mass retexturing of all of the alien eyes to better match those seen in the films by getting rid of those irritating painted-on eye specular shines once and for all. This being done by making the specular shine via alpha layers and cubemaps rather than a diffuse texture. The coolest part about this is, the eye reflections are fully dynamic, and if you alter the angle that you look at them, they will actually move across the eye.
However, time has duly marched on, and since then, I have been adding more things to my modifications as well as fixing small visual things such as:
giving the Boma a punch-through modifier and alpha map to its teeth, so you will now be able to see-through them,
the Toydarian now actually having some (albeit painted-on) clothes and no longer being naked in the middle of the street; thus confronting a problem which always disturbed and confused me,
the Aqualish having shiny tusks and eyes (for visual effect),
and the Twileks having shiny skin (more akin to the movies)
Also included in an optional capacity, are a few experimental reskins that I wasn't comfortable forcing on whoever downloaded them as they are purely a matter of taste. These include
a CM_Baremetal/Specmap revision of Luxa to which she now has shiny skin (that zeltrons typically have in the EU),
some tattoos added to the Twin Suns to give them some identity (A collegue told me that "real" assassins wouldn't have such obvious markings, but I like them anyway, personally),
and a recoloration of the Gamorean thugs to a more green and color-saturated look.
(examples of these are in the screenshots)
All of that said, I hope you like how this mod looks; and that the visual effects it provides will make alien encounters and cantina sequences more cinematic and cooler to look at.~
5,430 downloads
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MODDER'S RESOURCE - Ebon Hawk obj
this as a modders resource. i dont need any credit for this.
i fealt it best it not include textures, please extract them yourself or download a nice version here.
this is just the ebonhawk model converted to obj as to be used in other programs than autodesk produced ones (I.E: blender).
the usual disclaimers apply.
857 downloads
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The Grid - Nar Shaddaa
By Rtas Vadum
A Modification for:
Star Wars: Knights Of The Old Republic II: The Sith Lords
"The Grid - Nar Shaddaa"
Author: Rtas_Vadum
I.Description
II.Installation
III.Compatibility
IV.Removal
V.Permissions
VI.Disclaimer
----------------------------------------------
I.Description
Being a city-scape planet, although unlike Corescant, Nar Shaddaa has it's corruption on full display, rather than existing in it's lower levels. While it is true there are elements of hope,
they are few and far between.
Note: Although all the textures included here are for Nar Shaddaa, if the Peragus and Telos versions are not installed alongside this, then you will see some areas were vanilla(i.e the game's standard
textures), are used.
----------------------------------------------
II.Installation
Extract the tga and txi files from the rar, and add them to TSL's override folder.
Recommendation: For a bit of simplcity, you can create a folder within the override(naming it as what you wish, but something relating to this mod might be preferable),
and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
----------------------------------------------
III.Removal
If you installed in override:
Find all tga and txi files with the NAR_ prefix, and delete them.
If installed in a folder(i.e Override/Nar Shaddaa):
Just delete the folder containing the files for this mod.
----------------------------------------------
IV.Compatibility
Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
----------------------------------------------
V.Permissions
If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlyStream, or LucasForums.
----------------------------------------------
VI.Disclaimer
Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
modification and either Obsidian Entertainment, or any affiliated companies.
326 downloads
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Exile Sith Armor's
By Riven_Fall
I made this armor's cause id like to how theyre looks
So thanks to KotorTool and some other stuff ofc Thx to Fred Tetra i can finally release these armors.
1,867 downloads
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PFHH01 Reskin
By Riven_Fall
I make reskin of PFFH01. I made this skin cause i like this head and i didnt find somewhere some skins what i like so i decide to make some.
So here i present you new skin for PFH01 head.
546 downloads
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Heavy Armor Expansion Mod
By 90SK
Heavy Armor Expansion Mod
Previously "Advanced Armor Mod"
by 90 SK
---
This KotOR 2 modification adds seven new heavy armors and modifies the textures of the remaining default heavy armors. The modifications on default armors and armor icons are for aesthetic continuity. Aesthetic modifications have been made to medium armors as well. The new heavy armors will replace existing items so as to incorporate them into the random loot system. The items replaced include items that have a specific character name like Bindo's Band, Circlet of Saresh, and Onasi Blaster. These items will now appear randomly as new heavy armors. Other new heavy armors have been added to bad-guy inventories or treasure loot, so as to be encountered by the player at specific intervals in the game's story.
---
INSTALLATION:
Place "Override" folder in your SWKotor2 directory
UNINSTALLATION:
Remove "Armors" folder from SWKotor2/Override
It is best to install before starting a new game.
---
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,805 downloads
0 comments
Updated
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The Grid - Peragus
By Rtas Vadum
A Modification for:
Star Wars: Knights oF The Old Republic II: The Sith Lords
"The Grid - Peragus"
Author: Rtas_Vadum
I.Description
II.Installation
III.Removal
IV.Compatibility
V.Permissions
VI.Disclaimer
----------------------------------------------
I.Description
As might be expected, this gives the Peragus level a similar look to that of the Tron series, mostly Legacy. Going along with the idea that
Peragus is a 'normal' area, most of the lines are blue. However, given recent events, some of the textures will show corruption(I.e the orange lines with a red glow).
Notes:
-Some things around the Peragus levels will not match the area, although this is in the works. The same can be said for the Miner Outfit(both the player and NPC version),
which I have in the works as well.
-The NPC's that appear there, namely Kreia and Atton will look out of place, but again, I am working on that.
----------------------------------------------
II.Installation
Extract the tga and txi files from the rar, and add them to TSL's override folder.
Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),
and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
----------------------------------------------
III.Removal
If you installed in override:
Find all tga and txi files with the PER_ prefix, and delete them.
If installed in a folder(i.e Override/Peragus):
Just delete the folder containing the files for this mod.
----------------------------------------------
IV.Compatibility
Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
----------------------------------------------
V.Permissions
If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlySTream, or LucasForums.
----------------------------------------------
VI.Disclaimer
Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
modification and either BioWare Corp, or any affiliated companies.
460 downloads
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The GenoHaradan
By Exile007
This mod restores the GenoHaradan to The Sith Lords. Do not use with TSLCRM, it's not compatible. Frankly, I wouldn't chance it with many content mods, but feel free to try. Enjoy!
617 downloads
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New Onderon Merchant
By 90SK
New Onderon Merchant
by 90 SK
Adds a wealthy merchant to the main square of the Onderon module with the police tower and the news hologram. He will spawn after Vaklu and Tobin confer about the Exile being on Onderon. He is fully voiced by me.
Have fun!
(Update 11/12/12: Fixed merchant spawn glitch)
2,606 downloads
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The Grid - Harbinger
By Rtas Vadum
A Modification for:
Star Wars: Knights oF The Old Republic II: The Sith Lords
"The Grid - Harbinger"
Author: Rtas_Vadum
I.Description
II.Installation
III.Compatability
IV.Removal
V.Permissions
VI.Disclaimer
----------------------------------------------
I.Description
While the Harbinger was a Republic ship, you can imagine that the Sith presence on it might...corrupt it to some degree. Given the theme present here, it isn't just red smoke and a few bad feelings.
Almost no part of the ship is uncorrupted, save for a few items that are working as intended.
Notes:
-Recommendation: While this mod is certainly fine on it's own, I would recommend using Canderis' "A Darker Peragus" mod(which includes the Harbinger) alongside this, although doing so is the preference of the user.
----------------------------------------------
II.Installation
Extract the tga and txi files from the rar, and add them to TSL's override folder.
Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),
and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
----------------------------------------------
III.Removal
If you installed in override:
Find all tga and txi files with the HAR_ prefix, and delete them.
If installed in a folder(i.e Override/Harbinger):
Just delete the folder containing the files for this mod.
----------------------------------------------
IV.Compatability
Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
----------------------------------------------
V.Permissions
If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlySTream, or LucasForums.
----------------------------------------------
VI.Disclaimer
Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
modification and either Obsidian Entertainment, or any affiliated companies.
376 downloads
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Fixed changes.ini for DI's Tomb of Azgath
By kyrie
This will add the journal entries to global.jrl instead of replacing the global.jrl. I also fixed a typo for ia_class8_049.tga, in the original it was typed as ia_class8_042.tga. Just replace the changes.ini in the tslpatchdata folder in DI's mod with this file. DI's mod is required it can be downloaded here: My link
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