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  1. Choose Your Party - Malachor V

    --------------------------------------
    -----Choose your party mod------------
    --------------------------------------
     
    by I_Jedi
     
    ---------------------
    ----Purpose----------
    ---------------------
     
    After playing through the TSLRCM version of Malachor V, I was bothered that I was forced to tell Mandalore to take the surviving party members away.
    Therefore, I decided to create two responses to allow you to choose two party members to assist you after you save them.
     
    Note: This *IS* a TSLRCM mod; this mod will have no effect in vanilla.
     
    You will be able to choose from all the Jedi characters except Kreia and Bao-Dur. Mandalore can be chosen.
     
    ---------------------
    ---Installation------
    ---------------------
     
    1. Install KOTOR 2 and any official patches.
     
    2. Install TSLRCM 1.8. (Or any TSLRCM version that has a rescue scene in Malachor where you speak to Mandalore.)
     
    3. You will find one .dlg file and 13 ncs files in this archive. Place them in the Override folder. The Source folder holds source files for modders; you do not need to put these in override.
     
    4. The Fixed_Party folder has dlg files that allow you to talk to the party members beyond a one line sentence about a force cage.
    These should work without problems, so overwrite the TSLRCM versions in the override folder with these. Backup the dlg files in case they don't work properly.
     
    5. Play! Changes should take effect automatically.
     
    --------------------
    ----Bugs------------
    --------------------
     
    I have not tested all combinations. If you find a bug with this mod, tell me about it and when it occured in the convo.
     
    ----------------------
    ----Acknowledgements--
    ----------------------
     
    The TSLRCM team, for restoring K2.
    The people who made all the editors making this mod possible.

    1,170 downloads

       (3 reviews)

    6 comments

    Submitted

  2. M-478EP 1.0 -tslrcm 1.8.2 fading logo

    this is a logo i made for m4-78 ep, zbyl didnt see it before he released the mod but what this does is creates a fading logo for the main menu that fades between m4-78 and tslrcm, i like it personally,
     
    one small note, older machines might experience a tiny bit of lag before a loadscreen and when booting up the game. its barely noticible on my netbook though.
     
    the usual disclaimers apply,
     
    if you like it let me know! ill make one for the next release too.

    442 downloads

       (1 review)

    10 comments

    Submitted

  3. Aliens Redetailed Mod

    This mod has actually been in the proverbial pipes for quite some time now. Thanks to some extensive help from Kyrie on the forums, it can finally see the light of day.
     
    What is this mod, you ask? Well it was originally a mass retexturing of all of the alien eyes to better match those seen in the films by getting rid of those irritating painted-on eye specular shines once and for all. This being done by making the specular shine via alpha layers and cubemaps rather than a diffuse texture. The coolest part about this is, the eye reflections are fully dynamic, and if you alter the angle that you look at them, they will actually move across the eye.
     
     
    However, time has duly marched on, and since then, I have been adding more things to my modifications as well as fixing small visual things such as:
     
    giving the Boma a punch-through modifier and alpha map to its teeth, so you will now be able to see-through them,
     
    the Toydarian now actually having some (albeit painted-on) clothes and no longer being naked in the middle of the street; thus confronting a problem which always disturbed and confused me,
     
    the Aqualish having shiny tusks and eyes (for visual effect),
     
    and the Twileks having shiny skin (more akin to the movies)
     
     
    Also included in an optional capacity, are a few experimental reskins that I wasn't comfortable forcing on whoever downloaded them as they are purely a matter of taste. These include
     
    a CM_Baremetal/Specmap revision of Luxa to which she now has shiny skin (that zeltrons typically have in the EU),
     
    some tattoos added to the Twin Suns to give them some identity (A collegue told me that "real" assassins wouldn't have such obvious markings, but I like them anyway, personally),
     
    and a recoloration of the Gamorean thugs to a more green and color-saturated look.
     
    (examples of these are in the screenshots)
     
     
    All of that said, I hope you like how this mod looks; and that the visual effects it provides will make alien encounters and cantina sequences more cinematic and cooler to look at.~

    5,420 downloads

       (16 reviews)

    18 comments

    Submitted

  4. MODDER'S RESOURCE - Ebon Hawk obj

    this as a modders resource. i dont need any credit for this.
    i fealt it best it not include textures, please extract them yourself or download a nice version here.
    this is just the ebonhawk model converted to obj as to be used in other programs than autodesk produced ones (I.E: blender).
     
    the usual disclaimers apply.

    856 downloads

       (1 review)

    5 comments

    Submitted

  5. The Grid - Nar Shaddaa

    A Modification for:
    Star Wars: Knights Of The Old Republic II: The Sith Lords
     
    "The Grid - Nar Shaddaa"
    Author: Rtas_Vadum
     
    I.Description
    II.Installation
    III.Compatibility
    IV.Removal
    V.Permissions
    VI.Disclaimer
     
    ----------------------------------------------
     
    I.Description
     
    Being a city-scape planet, although unlike Corescant, Nar Shaddaa has it's corruption on full display, rather than existing in it's lower levels. While it is true there are elements of hope,
    they are few and far between.
     
    Note: Although all the textures included here are for Nar Shaddaa, if the Peragus and Telos versions are not installed alongside this, then you will see some areas were vanilla(i.e the game's standard
    textures), are used.
     
     
    ----------------------------------------------
     
    II.Installation
     
    Extract the tga and txi files from the rar, and add them to TSL's override folder.
    Recommendation: For a bit of simplcity, you can create a folder within the override(naming it as what you wish, but something relating to this mod might be preferable),
    and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
     
    ----------------------------------------------
     
    III.Removal
     
    If you installed in override:
    Find all tga and txi files with the NAR_ prefix, and delete them.
     
    If installed in a folder(i.e Override/Nar Shaddaa):
    Just delete the folder containing the files for this mod.
     
    ----------------------------------------------
     
    IV.Compatibility
     
    Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
    then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
     
    ----------------------------------------------
     
    V.Permissions
     
    If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlyStream, or LucasForums.
     
    ----------------------------------------------
     
    VI.Disclaimer
     
    Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
    modification and either Obsidian Entertainment, or any affiliated companies.

    326 downloads

       (4 reviews)

    3 comments

    Submitted

  6. Exile Sith Armor's

    I made this armor's cause id like to how theyre looks
    So thanks to KotorTool and some other stuff ofc Thx to Fred Tetra i can finally release these armors.

    1,864 downloads

       (3 reviews)

    9 comments

    Submitted

  7. PFHH01 Reskin

    I make reskin of PFFH01. I made this skin cause i like this head and i didnt find somewhere some skins what i like so i decide to make some.
    So here i present you new skin for PFH01 head.

    546 downloads

       (0 reviews)

    4 comments

    Submitted

  8. Heavy Armor Expansion Mod

    Heavy Armor Expansion Mod
     
    Previously "Advanced Armor Mod"
     
    by 90 SK
     
    ---
     
    This KotOR 2 modification adds seven new heavy armors and modifies the textures of the remaining default heavy armors. The modifications on default armors and armor icons are for aesthetic continuity. Aesthetic modifications have been made to medium armors as well. The new heavy armors will replace existing items so as to incorporate them into the random loot system. The items replaced include items that have a specific character name like Bindo's Band, Circlet of Saresh, and Onasi Blaster. These items will now appear randomly as new heavy armors. Other new heavy armors have been added to bad-guy inventories or treasure loot, so as to be encountered by the player at specific intervals in the game's story.
     
    ---
     
    INSTALLATION:
    Place "Override" folder in your SWKotor2 directory
     
    UNINSTALLATION:
    Remove "Armors" folder from SWKotor2/Override
     
    It is best to install before starting a new game.
     
    ---
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,797 downloads

       (3 reviews)

    0 comments

    Updated

  9. The Grid - Peragus

    A Modification for:
    Star Wars: Knights oF The Old Republic II: The Sith Lords
     
    "The Grid - Peragus"
    Author: Rtas_Vadum
     
    I.Description
    II.Installation
    III.Removal
    IV.Compatibility
    V.Permissions
    VI.Disclaimer
     
    ----------------------------------------------
     
    I.Description
     
    As might be expected, this gives the Peragus level a similar look to that of the Tron series, mostly Legacy. Going along with the idea that
    Peragus is a 'normal' area, most of the lines are blue. However, given recent events, some of the textures will show corruption(I.e the orange lines with a red glow).
     
    Notes:
     
    -Some things around the Peragus levels will not match the area, although this is in the works. The same can be said for the Miner Outfit(both the player and NPC version),
    which I have in the works as well.
     
    -The NPC's that appear there, namely Kreia and Atton will look out of place, but again, I am working on that.
     
    ----------------------------------------------
     
    II.Installation
     
    Extract the tga and txi files from the rar, and add them to TSL's override folder.
     
    Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),
    and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
     
    ----------------------------------------------
     
    III.Removal
     
    If you installed in override:
    Find all tga and txi files with the PER_ prefix, and delete them.
     
    If installed in a folder(i.e Override/Peragus):
    Just delete the folder containing the files for this mod.
     
    ----------------------------------------------
     
    IV.Compatibility
     
    Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
    then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
     
    ----------------------------------------------
     
    V.Permissions
     
    If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlySTream, or LucasForums.
     
    ----------------------------------------------
     
    VI.Disclaimer
     
    Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
    modification and either BioWare Corp, or any affiliated companies.

    459 downloads

       (4 reviews)

    3 comments

    Updated

  10. The GenoHaradan

    This mod restores the GenoHaradan to The Sith Lords. Do not use with TSLCRM, it's not compatible. Frankly, I wouldn't chance it with many content mods, but feel free to try. Enjoy!

    617 downloads

       (2 reviews)

    2 comments

    Submitted

  11. New Onderon Merchant

    New Onderon Merchant
     
    by 90 SK
     
     
    Adds a wealthy merchant to the main square of the Onderon module with the police tower and the news hologram. He will spawn after Vaklu and Tobin confer about the Exile being on Onderon. He is fully voiced by me.
     
    Have fun!
     
     
    (Update 11/12/12: Fixed merchant spawn glitch)

    2,592 downloads

       (4 reviews)

    5 comments

    Updated

  12. The Grid - Harbinger

    A Modification for:
    Star Wars: Knights oF The Old Republic II: The Sith Lords
     
    "The Grid - Harbinger"
    Author: Rtas_Vadum
     
    I.Description
    II.Installation
    III.Compatability
    IV.Removal
    V.Permissions
    VI.Disclaimer
     
    ----------------------------------------------
     
    I.Description
     
    While the Harbinger was a Republic ship, you can imagine that the Sith presence on it might...corrupt it to some degree. Given the theme present here, it isn't just red smoke and a few bad feelings.
    Almost no part of the ship is uncorrupted, save for a few items that are working as intended.
     
    Notes:
     
    -Recommendation: While this mod is certainly fine on it's own, I would recommend using Canderis' "A Darker Peragus" mod(which includes the Harbinger) alongside this, although doing so is the preference of the user.
     
     
    ----------------------------------------------
     
    II.Installation
     
    Extract the tga and txi files from the rar, and add them to TSL's override folder.
     
    Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),
    and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
     
    ----------------------------------------------
     
    III.Removal
     
    If you installed in override:
    Find all tga and txi files with the HAR_ prefix, and delete them.
     
    If installed in a folder(i.e Override/Harbinger):
    Just delete the folder containing the files for this mod.
     
    ----------------------------------------------
     
    IV.Compatability
     
    Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
    then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
     
    ----------------------------------------------
     
    V.Permissions
     
    If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlySTream, or LucasForums.
     
    ----------------------------------------------
     
    VI.Disclaimer
     
    Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
    modification and either Obsidian Entertainment, or any affiliated companies.

    376 downloads

       (3 reviews)

    3 comments

    Submitted

  13. Fixed changes.ini for DI's Tomb of Azgath

    This will add the journal entries to global.jrl instead of replacing the global.jrl. I also fixed a typo for ia_class8_049.tga, in the original it was typed as ia_class8_042.tga. Just replace the changes.ini in the tslpatchdata folder in DI's mod with this file. DI's mod is required it can be downloaded here: My link

    6,240 downloads

       (1 review)

    8 comments

    Updated

  14. Extended Enclave Jedi dialogue

    File Name: Extended Enclave Jedi dialogue(Unofficial TSLRCM PATCH)
    File Submitter: Danil-ch
    File Submitted: 11 Oct 2012
    File Updated: 11 Oct 2012
    File Category: Mods
    TSLRCM Compatible: Yes
     
    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ========================================================
     
    Author: Danil-ch
    Name: Extended Enclave Jedi dialoge(Unofficial TSLRCM PATCH)
     
    Filename: 650jedi.rar
     
     
     
    1. Description:
    ----------
    This is an extended version of the Conversation with masters in the Jedi Enclave, including lines not restored by the TSLRCM.
     
     
    2. Install:
    ----------
     
    This is a patch for TSLRCM, it will not work otherwise. So have that installed.
    To install drop 650jedi.dlg in the Override folder and enjoy.
     
     
    3. Uninstall:
    ----------
     
    Remove 650jedi.dlg from your Override.
     
    4. Bugs:
    ----------
    Unaware. Please let me know if you encounter any.
     
    5. Thanks:
    ----------
    My thanks to the modders for such a great modification.

    1,954 downloads

       (1 review)

    3 comments

    Updated

  15. Workbox

    This is a mod for Kotor II: The Sith Lords created by VarsityPuppet and bead-v.
     
    This is a modding tool, designed mainly for module editing and cutscene
    creation/editing. It's designed to allow the modder to quickly change
    parameters when testing different scenarios.
     
    To obtain it, type "giveitem workbox" into the cheat console with the
    cheats enabled. The item will immediately become usable by everyone in
    the party as it doesn't need equiping.
     
    The Workbox supports the following features:
    - Prints the coordinates of the user's current location to the feedback
    screen, as well as its orientation in:
    - - degrees (to be used in scripts)
    - - radians (to be used in .gits for placeables)
    - - X and Y orientation (to be used in .gits for creatures,...)
    - - "cos" and "sin" (to be used in .gits for cameras ("cos" is the
    top-most box, while "sin" is the bottom-most))
    - Prints the tag and coordinates of the nearest object, as well as its
    type and distance to it. It also prints the tag and coordinates of the
    nearest door, creature, placeable, waypoint and trigger.
    - Spawn a dummy: spawns a dummy creature to be used for reference when
    collecting coordinates for a cutscene.
    - Open/Close nearest door
    - Destroy nearest object
    - The Warp console
    - Camera finder: This feature lets you cycle through the module's cameras.
    - Adjust party members' skills, attributes, influence, availabilty
    - Adjust PC's skills, attributes, alignment and gender
    - Add/remove party members from the party
    - Change current player character
    - Toggle party switching on/off
    - Toggle MinOneHP on/off: basically makes the user invincible.
    - WM_custom is a script that is intended to be used when a modder wants to
    test something quickly in a script, saving them the dlg editing or
    editing existing scripts.
    - A GetIsObjectValid option, which requires the tag of the object to be
    entered in the dlg.
    - Global/Local changing with minimal dlg editing.
     
    In addition to that, we have developed a module editing system:
    The module's OnEnter script is modified to fire a dialog named
    "pre*MODULE_NAME*" (ie. "pre905mal") under the condition that the
    global 000_Debug is set. The placeable that fires the dialog is
    "*MODULE_NUMBER*dlghost" (ie. "905dlghost"). This dialog then controls
    various condition under which to fire the module, or just fires some
    cutscenes directly. Basically you can do anything with it.
     
    The Workbox has an option to fire the module PreDialog directly, and also
    controls whether the global 000_Debug is set or not (under "settings").
    Whether you use this system or completely ignore it is up to you.
     
    Two features require editing of the workbox.dlg. The first is putting in
    the object tag for the GetIsObjectValid feature, to check whether the
    object exists. The node where the tag needs to be entered is marked.
     
    The other feature is the editing of globals and locals. What you need to
    do is create a new reply in the "Set Globals and Locals" tree, and attach
    the "WB_control" script to it with the following parameters:
    P1 - always 15
    P2 - 1 if boolean, 0 if number
    P3 - local ID; if left 0, then this marks a global
    String Parameter - if local then this is the object tag (empty means
    OBJECT_SELF), if global then this is the global ID. (Like "000_Debug")
    P5 - this parameter can optionally mark the instance of the object with the
    local boolean or number.
    (P4 is not used)
     
    After creating the reply, you need to copy the entry from the other replies.
    There are two versions of the entry, based on whether it's a number or a
    boolean. Make sure to copy the right one.
     
    Examples:
    Darth Nihilus local number 13
    15, 0, 13, 0, 0, DarthNihilus
     
    global boolean 000_PLAYER_GENDER
    15, 1, 0, 0, 0, 000_PLAYER_GENDER
     
    global number K_CURRENT_PLANET
    15, 0, 0, 0, 0, K_CURRENT_PLANET

    474 downloads

       (5 reviews)

    3 comments

    Updated

  16. Revans Flowing Robe TSL

    -------------------------------------------------
    Knights of the old republic 2 Revans Flowing Robe
    -------------------------------------------------
     
    This mod adds animations to revan's cape and belt. As I consider the mod to be a modders resource, I did not include a .uti so you'll have to create your own.
     
    Permissions:
    Use as you will in your own mods. You don't even have to credit me. Just don't take credit for this mod.

    9,647 downloads

       (10 reviews)

    7 comments

    Submitted

  17. VP modder's source compilation.

    This is my compilation of mods that the public is in high demand for, but I lack the time to properly make an installer for the mods.
     
     
    Included:
     
     
    Meetra Surik Canon Head
    Revan Canon Head
     
     
     
    and more to come!
     
     
    Please not that NONE of these mods are guaranteed to be compatible with TSLRCM. That is up to you.

    3,822 downloads

       (3 reviews)

    7 comments

    Submitted

  18. Reven and Exile's Ossus Keeper Robe

    Description:Well this is my first mod, a simple robe that belonged to reven and somehow the Exile ended up with it. Warning:Makes game very unbalenced(but how many of you actually care?)
    It has lots of feats,skills,Enviromental protection (like the enviromental baston armor in K1)and does not restrict force powers.You must use KSE or cheatcodes(a_robe_187) to get it
    Bugs:nope, but I put beta becuase I haven't run through the whole game with it, I'd love feedback, oh and only a male PC can use it
    It's my first mod so please don't be harsh

    765 downloads

       (1 review)

    6 comments

    Updated

  19. Hi Resolution Skin for Ebon Hawk (TSL)

    By request, I've posted Vurt's retexture of his Ebon Hawk Reskin for TSL.
     
    From Vurt's read me file:
     
     
    Enjoy!

    8,309 downloads

       (13 reviews)

    9 comments

    Updated

  20. My Dantooine Statue

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    My Dantooine Statue
    ========================================================
     
    Author: Hassat Hunter
    PM: Contact me at the Deadly Stream Forums
    Name: My Dantooine Statue
     
    Filename: My Dantooine Statue 1.0.rar
    Date Released: 29 January 2012
     
    1. Description:
    ----------
    Remember? You sacrificed 4000 credits after the battle of Khoonda to get your own personal statue? But you never got one?
    Well... This mod is for you. Because after 4 masters are found, and the statue option has been picked during conversation with Terena, a statue in YOUR honor (Statue - Heroic Jedi according to the gamefiles) will stand infront of Khoonda!
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod. In order to be compatible with TSLRCM, TSLRCM must be installed first.)
    NOTE: TSLRCM 1.8 IS REQUIRED FOR THIS MOD!
     
    Extract the "My Dantooine Statue" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
     
    Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
     
    3. Uninstall:
    ----------
    The files listed below may have been modified during the installation of this mod:
    Within "C:\Program Files\LucasArts\SWKotOR2"
    dialog.tlk
     
    Within "C:\Program Files\LucasArts\SWKotOR2\Overide"
    globalcat.2da
     
    The following files have been added during installation of this mod:
    k_enter_dan.ncs
    k_statuebark.ncs
    plc_statuedan.utp
    plc_statuepopup.utp
    terena.dlg
     
    Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
    1) To uninstall the mod, open your "Override" folder, located here "C:\Program Files\LucasArts\SWKotOR2\Overide" by default, and delete ONLY the files listed above under the "Override" heading. It may be easiest to find these files by selecting “View” from the toolbar then “Arrange icons by” then “Modified”. This will sort the files by when they were last modified. The files installed by this mod should be grouped together; however, double check that anything you delete is indeed listed above.
    2) Next open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. If a file listed above is missing from the "backup" folder, don't worry, it was not present before the install and it does not have to be replaced.
     
    4. Time spend on creating this mod...
    ----------
    Too damn much for such an easy simplistic change... :/
    It's my mod off-day. Atleast some good came from it, I hope you agree.
     
    5. Bugs:
    ----------
    There are no known issues that will develop as a result of installing this mod.
    The author is not responsible for any thoughts of megalomania.
     
    6. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
     
    7. Thanks:
    ----------
    My thanks go out to:
    The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,886 downloads

       (2 reviews)

    4 comments

    Updated

  21. Visas Marr's Lightsaber Drop

    ====Visas Marr's Lightsaber Drop by Hassat Hunter====
     
    This mod gives the player Visas Marr's Lightsaber (an Obsidian item) instead of a lightsaber (part) when defeating Visas Marr on the Ebon Hawk.
     
    NOTE: THIS MOD REQUIRES TSLRCM 1.8 (not lower!).
    NOTE: This mod will work with non-english versions of the game but the new "acquired" line wont be translated.
     
    ==(Un)Install Instructions==
    * Backup your 1.8 visasmarr.dlg, then drop the "visasmarr.dlg" from this mod in the override folder, replacing it.
    To remove replace it again by your backup copy from 1.8.
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    2,385 downloads

       (2 reviews)

    1 comment

    Updated

  22. KotOR2 Alternate Credits

    AUTHOR: HK-47
    NAME: KotOR2 Alternate Credits
    CREDITS: Me because I'm superior. BioWare for making TOR, the makers of Commando for making such an awesome game, and George Lucas for making the most epic six episode movie and changing the way we look at movies and giving every generation from '77 on
    something to enjoy. Also John Williams for making such epic music to tell such an epic story.
     
    FILENAME: KotOR2 Alternate Credits.zip
    FILE SIZE: Um...
    DATE RELEASED: 6-12-12
     
    DESCRIPTION: I put other music over the music that plays during the credits for the light and dark endings.
     
    INSTALLATION INSTRUCTIONS: Put the original Malmov12.bik Malmov14.bik into a new folder in your SWKotOR2/movies folder called "backup" and put these in the movies folder.
     
     
    COMMENTS: There is a click at the beginning of the movies. They weren't there until I mixed in the sound with RAD Video Tools. Nothing I can do about it sorry.
     
    It took me 4 hours to do this. It's got the standard Star Wars credits music and then a mix of Balmorra music from TOR (soudns like it repeats but it doesn't) and KotOR2 music in the Light Side ending,
    and Imperial music from TOR from various locations along with the first titlecard music from Commando and the music from Episode III called Padme's Ruminations. This is to give a more light side feeling to
    the ending when you finish the Lightside ending and dark for the Dark Side ending rather than having the same music for both. The original credis video however is unchanged.
     
    BUGS: None.
     
    PERMISSIONS: THIS MOD MAY NOT BE REDISTRIBUTED TO ANY WEBSITE WITHOUT MY EXPLICIT AND EXPRESS PERMISSION. THIS MOD MAY NOT BE EDITED OR USED IN A MOD
    WITHOUT MY PERMISSION, PROVIDED THAT CREDIT IS GIVEN WHEN DUE.
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
    BIOWARE, OR LUCASARTS OR
    ANY LICENSERS/SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES.
    USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES
    OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER
    FOR THE USAGE OF THIS FILE.

    303 downloads

       (0 reviews)

    3 comments

    Submitted

  23. Vao Armband Drop

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Vao Armband Drop
    ========================================================
     
    Author: Hassat Hunter
    PM: Contact me at the Deadly Stream Forums
    Name: Vao Armband Drop
     
    Filename: Vao Armband Drop.rar
    Date Released: 13 July 2012
     
    1. Description:
    ----------
    This mod simply adds the Vao Armband (an Obsidian made item not dropping in vanilla TSL nor TSLRCM 1.8) to the location which makes the most sense to me, the Telos Academy.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
    YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no 262TEL.mod file.
     
    Extract the "Vao Armband Drop" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
     
    Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
     
    3. Uninstall:
    ----------
    The files listed below may have been modified during the installation of this mod:
    Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
    262TEL.Mod
     
    Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
     
    To uninstall;
    1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
     
    4. Bugs:
    ----------
    There are no known issues that will develop as a result of installing this mod properly.
    Putting the file from tlspatcher in override will give issues throughout the game (many containers use that name).
     
     
    6. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
     
    7. Thanks:
    ----------
    My thanks go out to:
    The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,313 downloads

       (4 reviews)

    1 comment

    Submitted

  24. K2 Exterior Textures, Part 2

    "2048x2048 resolution makes wonders to your textures" - νυrτ
     
    Indeed they do.
     
    Requested often - due to public file sharing sites being what they are of late, νυrτ has generously allowed his mods to be hosted here at Deadly Stream. We'll only be hosting mods that Filefront doesn't currently have - this mod and the previously posted Protocol Droids version 1.1.
     
    On the mod, νυrτ wrote:
     
    "I'm using Photoshop [for these textures]. Pics are my own mostly (taken with my Canon 500D) and some are completed using filters (such as the structure texture on Dantooine), the sky shots are from various sources on the internet, they're heavily edited in PS though. To create seamless textures I use the offset function in Photoshop, [which is] very useful..."
     
    As the textures are quite large, those computers using older graphics cards may be affected.
     
    Installation: place in your override folder.
     
    Uninstall: Take them out of your override folder.
     
    Please leave comments to express your opinion about this mod.
     
    Note: You will also need part 1 to get the complete package.

    19,341 downloads

       (13 reviews)

    5 comments

    Submitted

  25. K2 Exterior Textures, Part 1

    Indeed they do.
     
    Requested often - due to public file sharing sites being what they are of late, νυrτ has generously allowed his mods to be hosted here at Deadly Stream. We'll only be hosting mods that Filefront doesn't currently have - this mod and the previously posted Protocol Droids version 1.1.
     
    On the mod, νυrτ wrote:
     
    "I'm using Photoshop [for these textures]. Pics are my own mostly (taken with my Canon 500D) and some are completed using filters (such as the structure texture on Dantooine), the sky shots are from various sources on the internet, they're heavily edited in PS though. To create seamless textures I use the offset function in Photoshop, [which is] very useful..."
     
    As the textures are quite large, those computers using older graphics cards may be affected.
     
    Installation: place in your override folder.
     
    Uninstall: Take them out of your override folder.
     
    Please leave comments to express your opinion about this mod.
     
    Note: You will also need part 2 to get the complete package.

    21,592 downloads

       (18 reviews)

    5 comments

    Submitted