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recruitment mods Recruit HK-47 Early
By brents742
Recruit HK-47 Early v1.1
======================================
By brents742 (w/ Update 1.1 nonameperson66 assisting)
============
Version Notes
=============
v1.0 - 4/9/2021
- Initial release
v1.1 - 9/12/2025
-Updated for compatibility with KOTOR 2 Unofficial Patch. Thanks to nonameperson66 for their work in identifying the compatibility issue.
-Streamlined the dlg to remove any use of globalcat.2da for Booleans while still ensuring proper dialog branches are shown and or hidden when appropriate given the state of the conversation.
Requirements
============
No specific requirements. Recommended TSLRCM 1.8.5 or above but not necessary.
Installation
============
STEAM TSLRCM VERSION USERS:
When installing with TSLPatcher, you MUST select your Steam workshop TSLRCM directory. Not the main KOTOR 2 directory. When asked by TSLPatcher to browse for a folder, go to your main Steam folder, then steamapps. Then workshop. Then content. Then 208580 (This is KOTOR 2's game code) then find the TSLRCM file. For TSLRCM + M4-78 it will be called 1402798020. For regular TSLRCM it will be called 485537937. Choose which of these folders you have for TSLPatcher to install to and let it work. If you are using other than English TSLRCM your folder code will be a little different.
!!!IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS AND ARE USING THE STEAM VERSION OF 1.8.5 THE MOD WILL NOT WORK!!!
NON STEAM TSLRCM VERSION USERS:
Run TSLPatcher.exe and follow the prompts.
The patcher will make backups of any existing files you may have that are the same as files this mod uses.
Keep track of this backup folder - which will be located wherever you have the TSLPatcher.exe running from.
Uninstalling
============
Copy and paste the original backed up files of 232tel.mod and 232TEL_dlg.erf that
the TSLPacther made during installation into the Modules folder within your KOTOR II directory.
Description
===========
-This mod allows for recruiting HK-47 into your party as quick as possible in a way that lines up with the story arc.
-By scrapping the damaged HK-50 unit inside the Telos Military Base, the player can pick up two additional HK parts.
These, in combination with the parts received by the Peragus and Polar Academy HK-50 encounters, will allow HK-47
to be rebuilt the moment the player returns to the Ebon Hawk after leaving the Telos Polar Academy.
-This mod is for players who want HK-47 early but want to avoid having 'Cheats Used' splattered over every save file they make.
-Nothing has changed beyond what you are able to do with the damaged HK-50 droid in the Telos Military Base.
If you want him to follow you and explode near the HK-50 Facotry door as normal, you can still do that.
-This mod simply adds a dialog option for scrapping the damaged HK-50 unit instead of programming it to follow you.
Background
==========
-I wanted to create a mod that allows you access to HK-47 early but in a way that makes sense. I toyed with giving the player
every HK part on Peragus but ran into the question of where is HK-47 on Citadel Station? Was he taken with the Ebon Hawk?
He wouldn't have allowed the Handmaiden to just walk in and steal the ship. If he is abducted, why is he nowhere in the Polar Academy?
-These are all questions I may solve in a different, admittedly much harder to create, mod later on down the road.
-For the meantime, this mod exists to give him to you as early as the story allows.
Getting Started
===============
This mod works best from a save before entering the Telos Military Base.
You can use a save from within the Telos Military Base you may just need to
head back to the surface and reenter the Military Base to force the game to load the module again.
Simply speak to the Damaged HK-50 droid and select the option that reads [Repair] Scavenge the droid for HK series parts.
Important - Timing
==================
You only get one shot to scrap the Damaged HK-50 droid. If you program it to follow you instead of scrapping it, you'll need to load up a different save and try again.
Compatibility
=============
IMPORTANT - This mod relies upon the hk50.dlg file located in the 232tel.mod and 232TEL_dlg.erf files.
Any mod that changes the hk50.dlg file located within the previously mentioned files will not be compatible with this mod.
A mod that modifies 232tel.mod and 232TEL_dlg.erf should be compatible so long as hk50.dlg is not touched.
If you run across a mod that this mod seems to conflict with, please let
me know and I will work to update this mod to address it.
What Specifically does this mod do?
===================================
-hk50.dlg (or the Unofficial Patch variant of the same file) was modified within 232tel.mod and 232TEL_dlg.erf to give the player the option to scrap the damaged HK50 unit in the Telos Military Base.
This new dialog option gives the player two HK parts. Specifically, hkpart01 and hkpart02. If 232tel.mod is flagged by TSLPatcher as not found, that is okay.
Permissions and Disclaimers
===========================
I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
anywhere for any reason.
If you would like to include any part of this mod in anything, then please
contact me for permission.
The user of the mod is responsible for any damage to their game that may result from using this mod.
Users are encouraged to make relevant backups and do their research on existing mods they have installed
to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
but ultimate responsibility lies with the end user to check for possible conflicts before installing.
Special Thanks
==============
Fred Tetra - KOTOR Tool
TK102 - DLG Editor
Stoffe and Fair Strides - TSLPatcher
Prydeless for their pink lightsaber mod that inspired me to begin modding to begin with.
The entirety of the DeadlyStream modding forums for their inexaustible resources and information
that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
Lucasarts, Bioware, and Obsidian for making a game I'm still funneling dozens of hours into
nearly two decades after its initial release.
Contact
=======
PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.
1,233 downloads
(1 review)0 comments
Updated
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Kotor 2 Unofficial Patch New Additions
This is a new version of my patch for the mod 'Kotor 2 unofficial patch 1.2' that requires you to download and install that mod first before applying my patch. I am releasing this in order to not infringe upon the original mod author's distribution rules nor any other mod's distribution rules. Here is the link for the original mod on DeadlyStream:
https://deadlystream.com/files/file/891-kotor-2-unofficial-patch/
This mod works well with the English version of 2.00.424 and 2.10.427 of Kotor 2. Version 2.00.424 is the initial CD release of Kotor 2 in the United States, while 2.10.427 is the final English patch for the original version of Kotor 2. This mod also works with the Aspyr version of Kotor 2, but there are weird graphical glitches and minor issues. This mod is incompatible with TSLRCM, any non-English version of Kotor 2, and with any other mod except for ones that expressly state compatibility with Kotor 2 Unofficial Patch New Additions v1.0 and above. It is required to start a new game for this mod to work properly.
Version 1.0 CHANGES:
---------------------
Ported the restored content from Malachor V in The Sith Lords Restored Content Mod(TSLRCM) into this mod.
The only content that I did not restore from Malachor V TSLRCM was the second part of the G0T0, Remote and HK-47 scene.
That scene requires that the HK-47 Telos Military Base be restored.
I choose not to restore that section due to it messing with the pacing of the ending of the game, in my opinion.
Ported the HK-50 droids hunting you down and being able to acquire the HK-47 parts from them,
the HK unit in Peragus, and the HK unit in the Telos Polar Plateau from TSLRCM.
I could not get the HK-50 units to spawn properly in the Citadel Station, so I added three HK-50 units at the beginning of Dxun to compensate.
I removed the alignment requirement for the Korriban Shyrack Cave.
Thank you to N-DReW25 for creating Non-Aligned passage for Sith Tomb, which inspired me to make this change on this mod!
I changed the space suit speed to match that of TSLRCM and made sure the running animation was fixed.
Thank you to KOTOR 2 Community Patch mod creator A Future Pilot for creating the animation fix and inspiring me to make this change for this mod!
Added dialogue options to be able to lie to Samhan during the 'Bonus Mission: Smuggling on Citadel Station' quest so that he can tell you about the three
items that he wants smuggled without siding with him after ending the dialog. This will allow the Exile to tell Grenn about the smuggling operation and
side with Grenn instead of Samhan.
Added a scene that can change the Influence of party members in the Telos Underground Military Base after escorting the Czerka employee out of the base.
Added a dialogue option (I am not going to pay the toll.) for the Exchange toll guards at the beginning of the Refugee Quad in Nar Shaddaa that allows the Exile to kill them without adding Dark Side points to the Exile.
You can now swap out party members in the Iziz Spaceport, Iziz Western Square, and the Iziz Cantina. I could not change this setting for the Iziz Merchant Quarter without breaking the map, sadly.
Fixed a subtitle not matching what Visas was saying during the second Ponlar scene in the Iziz Merchant Quarter.
Disciple gains more Influence points when doing 'Good Actions' such as curing Geriel in the Refugee Quad in Nar Shaddaa.
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133 downloads
(0 reviews)0 comments
Updated
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vibrocutter Vibrocutter changes
By Lewok2007
Description:
This mod can make different changes to the vibroblade in TSL, such as moving it, removing it,
or replacing it.
Installation:
Note: There are different methods with installing this mod!
First Method. (Quick Install, Mod Build Recommended Method.)
- Open up Holopatcher.exe
- Open up the first scroll down menu and select "Location and Medpac"
- Select your kotor directory where swkotor2.exe is located. (i.e. folder named swkotor2 or Knights of the Old Republic II)
- Click Install and wait for the mod to finish installing, then close the window when it is complete.
If you would like to have no medpac on the corpse with the above method:
- Open Holopatcher.exe
- Select "Corpse has nothing"
- select the kotor directory where swkotor2.exe is
- Click install and wait for the mod to install, then close the window when it is complete.
^^^
Note: This may inflict more difficulty for your playthrough.
Second Method(s) (More seperate installs, Mod Build compatible although not recommended.)
Note: Can be used over top the first method but NOT recommended for balancing reasons. (Advisories included in square brackets)
- Launch Holopatcher.exe and select ONE of these 3 installs in the first drop down menu:
"Medpac Replacement" (Replaces the vibrocutter with a Medpac) - [Usless with First Method Install, already included]
"Vibroblade Replacement" (Replaces the vibrocutter with a vibroblade, pre tslrcm.) - [You would have a Vibroblade on the regular corpse over top First Method Install]
"Corpse has nothing" (The corpse will not contain any items.) - [Already told in First Method install]
- Select the kotor directory where swkotor2.exe is.
NOTE: Choosing another one of those 3 after installing another WILL overwrite the changes made by the previous one installed.
- After installing ONE of those options, install "Location Change" IF you want the vibrocutter to appear in the locker in the security room. - [You would get a second vibrocutter over top the First Method Install]
Instructions are DONE
INCOMPATIBILITES:
- Incompatible with NDrew's Peragus Miner Overhaul, Use the vibrocutter changes install included with his mod if you're using his mod. DO NOT install my mod over NDrew's mod.
Tools used:
Holopatcher - Cortisol
Holocron Toolset - Cortisol and th3w1zard1
I ask that my mod is not uploaded anywhere else by other users. I will upload it somewhere if I think it should belong there.
987 downloads
(0 reviews)0 comments
Updated
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Peragus Miner Overhaul
By N-DReW25
Peragus Miner Overhaul
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.0.0 Release Date: 02.09.2025
Installation:
Simply click on the HoloPatcher.exe, select your option, click install and sit back and watch the HoloPatcher do its magic.
This mod has four install options, you do NOT need to install four but you must install them in this order.
Proper Peragus Corpses comes first.
Peragus NPC Overhaul comes second.
Tiered Peragus Miners comes third. The Peragus Mining Gear mod is required for this install.
Vibrocutter changes can be installed at any point AFTER Proper Peragus Corpses.
The "Description" section of the readme will tell you what each install does. Make sure to read them to ensure that you've made an informed decision on what exactly you want to install.
Description:
Peragus is a strange place. It's a mine wherein all of the miners are dead, except those dead miners all look like burnt monkeys wearing beige jumpsuits in-game. Despite the holograms of the Miners all wearing the same Miner's Uniform the aforementioned corpses are all wearing beige, whilst the Maintenance Officer Corpse and the bodies in the Kolto tanks wear a Czerka inspired uniform not seen anywhere else.
This mod serves as a collection of mods, allowing you to fully customize Peragus to your exact liking. This mod offers the following features:
1) Proper Peragus Corpses: Proper Peragus Corpses removes the low-poly corpse placeables from the Peragus Modules and replaces them with NPC Corpses. These NPCs use the four generic Peragus NPC appearances, meaning there will be clones though this is on-par with Obsidian's NPC Czerka Corpses in the Telos Underground ruins.
2) Peragus NPC Overhaul: An addon for Proper Peragus Corpses, Peragus NPC Overhaul will give all 60+ Peragus NPC Corpses an overhauled appearance. Whilst this new appearance will be a generic appearance, if you see a generic old white man with orange hair that specific appearance will be unique to just that specific corpse meaning only Twi'leks and Devaronians would have duplicate appearances.
3) Tiered Peragus Miners: This option requires Kainzorus Prime's Peragus Mining Gear mod and the Proper Peragus Corpses, and Peragus NPC Overhaul from this mod installed.
Tiered Peragus Miners is designed around Kainzorus Prime's Peragus Mining Gear mod, it adds a second Miner's Uniform item based on the vanilla Miner's Uniform. This means you can have BOTH Kainzorus Prime's Peragus Mining Gear for the Defense Bonuses and the vanilla Peragus Miner's Uniform for the ability to use Force Powers at the same time. The loot for these uniforms has been changed so the vanilla Peragus Miner's Uniform is found in the Plasteel Cylinder at the start of the Mining Tunnels whilst the Peragus Mining Gear is found inside a Plasteel Cylinder at the Central Platform which can only be opened via the nearby terminal.
The Peragus Mining Gear, Peragus Miner's Uniform, and the Beta Peragus Miner outfit will be worn by various Peragus Miner Corpses and Holograms where appropriate. The end result should be a fully diversified Peragus Mining Facility.
4) Vibrocutter Changes: Since this mod is NOT compatible with Lewok2007's Vibrocutter changes mod, the Vibrocutter Changes install serves as an alternative to his mod. This option will move the Vibrocutter from the Corpse near the start of Peragus to a locked Locker in the nearby Security Office, this will force you to use the Plasma Torch and Mining Blaster to fight the Mining Droids for a little bit. This option will NOT work without "Proper Peragus Corpses" option mentioned above.
Known Bugs:
This mod shouldn't have bugs but if you find any report it to me on Deadlystream.com.
Incompatibilities:
* This mod is compatible with Kainzorus Prime's Peragus Mining Gear mod.
* This mod is compatible with WildKarrde's Peragus Medical Bay Enhancement.
* This mod is NOT compatible with VarsityPuppet's Peragus Tweak.
* The Tiered Peragus Miners component is NOT compatible with DarthParametric's Fixed Hologram Models and Admiralty Redux for TSLRCM.
Report any incompatibilities to me on Deadlystream.com.
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks:
DarthParametric: For making the Female Czerka Officer's Uniform - A Modder's Resource, which the Medical Officer's Beta Uniform is based upon!
ebmar: For providing help with the TSLPatcher!
Kainzorus Prime: For making the Peragus Mining Gear mod!
VarsityPuppet: For making the Peragus Tweak mod which inspired me to make this mod!
Lewok2007: For making the original Vibrocutter Changes mod!
WildKarrde: For making the Peragus Medical Bay Enhancement mod!
Bioware: For such an amazing game!
Obsidian: For such an amazing sequel!
Fred Tetra: For Kotor Tool!
Everyone who downloads the mod!!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
231 downloads
- miner uniform
- npc overhaul
- (and 8 more)
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K2 - Shiny Metal Armor for Mandalorians
By GearHead
Makes the armor of Mandalorians shiny again, just like it was in KotOR1.
71 downloads
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Alternate Coruscant Skybox [Day Time]
Alternate Coruscant Skybox [Day Time]
A Mod for Star Wars Knights of The Old Republic II: The Sith Lords
Author: Sith Holocron
DESCRIPTION:
I was recently asked by someone about another Coruscant skybox that I recently made for my upscale compilation for The Jedi Masters mod and whether they could use it for their mod. I just released the mod and I’d like for that mod to have a chance to find its audience before being picked over for parts so I made them a compromise: how about if I made you a new Coruscant skybox? This is the result of that and I now offer it to you!
These skyboxes are for the Coruscant module that has the Jedi Council Chamber. It will not cover the additional Coruscant areas that appears in either Trex’s “The Jedi Masters” mod or Deathdisco’s “Jedi Temple” mod.
INSTALLATION:
Place all of the TGA files into your Override folder.
UNINSTALL:
Remove those files from your Override.
PERMISSIONS:
I am giving my permission to use any part of this mod to anyone as long as I am credited as the original author.
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK.
NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
66 downloads
(0 reviews)0 comments
Submitted
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AxC's Skip Remote Sequence
By AxConsortium
This simple mod does exactly one thing: it lets you skip the Remote flying sequence on Malachor V without losing any content. Now you don't have to go through this notorious chapter if you don't want to.
How it works:
Adds a skip option when the Remote sequence begins All cutscenes and dialogue play normally like nothing was skipped Works with or without TSLRCM Completely optional every time (play it normally when you want to)
Credits:
Fred Tetra, for KOTOR Tool
TK102, for DLGEditor
Torlack, stoffe & TK102, for NWNSSCOMP
JdNoa & Dashus, for DeNCS
Cortisol, for Holocron Toolset
94 downloads
(0 reviews)0 comments
Submitted
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Lightsabers and Robes on a Corpse
By Lewok2007
Back in 2022, I was asked by a user in a discord server I am in if I could add lightsabers well early into peragus, before fighting any of the mining droids. This mod will you give the equipment of a dark jedi or jedi you could need, as well as some medpacs. 1 Red LS, 2 Yellow LS, 1 Yellow DBLS, 1 Yellow SHRTLS, a Padawan Robe, and a Dark Padawan Robe.
After downloading the .zip file attatched, you will open Holopatcher and find your directory where TSL is located. You will then press install, and the mod will install in ~2 seconds. If you get any errors, send me a PM about the error and with the install log attatched.
Tools Used:
Change Edit
Holocron Toolset
Holopatcher
I ask that my mod is not reuploaded somewhere by other users. If I feel this mod belongs somewhere, I will upload it there.
Should be compatible with most mods. Any mod that makes hard edits to gencrps004.utp should be installed before this mod.
2,226 downloads
- corpse
- lightsabers
- (and 2 more)
(0 reviews)0 comments
Updated
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Effixian's TSL T3-M4 Reskins
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: Effixian's T3-M4 Reskins
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-----------------------
DESCRIPTION
-----------------------
These are simple reskins that changes T3-M4's appearance.
It adds a metallic shine to T3, like in KotOR 1. It also removes the "damaged look" that T3 has at the start of the game.
It shouldn't cause any conflicts with other mods (except other mods that changes T3's appearance).
- The "T3-M4 to T1-N1" variation changes T3 to T1-N1, but also makes T1-N1 look like T3. So it's swapping the looks of those 2.
- The "T3M4 to 3C-FD" variation changes T3 to 3C-FD, but also makes 3C-FD look like T3. So it's swapping the looks of those 2.
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INSTALLATION
-------------------------
Unzip.
Pick the folder of your choice, copy the files to your override folder.
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BUGS
---------
None.
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UNINSTALLING
-------------------------
Remove from your override folder:
P_t3m3_01.tga
P_t3m3_01.txi
P_t3m4_01.tga
P_t3m4_01.txi
PO_PT3m4.tga
"T3-M4 to T1-N1" version; also remove:
C_DrdAstro03.tga
C_DrdAstro03.txi
"T3M4 to 3C-FD" version; also remove:
C_DrdAstro01.tga
C_DrdAstro01.txi
PO_P3CFD.tga
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DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
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THANKS TO
--------------------
Fred Tetra for KotOR Tool
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Donations
----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,770 downloads
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TSL Expanded Ending
By WildKarrde
Knights of the Old Republic 2 infamously has a rather abrupt ending: The player fights the final boss, there is some final dialog with said boss, and the game ends. The Sith Lords Restored Content Mod (TSLRCM) restores a couple of short scenes which provide some closure, but it arguably still feels like there are some gaps. This mod attempts to make the ending a bit more complete with the following changes:
A restored dialog option allows the player to choose to stay on Malachor and train other Force users. After the final dialog, the player contacts Bao-Dur's remote and chooses whether or not to destroy Malachor, which may be chosen regardless of player alignment. (If G0-T0 succeeded in disabling the remote, this conversation will not occur, and the player cannot choose to destroy Malachor.) If the player decides to destroy Malachor, all subsequent dialog takes place on the Ebon Hawk. If Malachor is not destroyed, the remaining party members rejoin the player in the Trayus Core. The player has a short conversation with T3-M4 and reiterates what they intend to do next. Atton, Visas, and/or the Handmaiden express their desire to accompany the player, as in the scenes previously restored by TSLRCM. The Visas/Handmaiden conversation is now available even if Malachor is destroyed, as long as the player freed the party from the academy's prison. Atton's dialogs will now only occur if the player has medium to high influence with him, loosely inspired by the "Unoffical TSLRCM Tweak Pack" by Pavijan357 (https://deadlystream.com/files/file/296-unofficial-tslrcm-tweak-pack/). Note that since these scenes all refer to the player leaving, they will not occur if the player decides to stay on Malachor. Thank you for downloading, and I hope you enjoy this mod!
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ASPYR (STEAM/GOG) COMPATIBILITY NOTES
When using this mod with the Aspyr version of the game from Steam or GOG, some of the background sound effects will be almost inaudible, making the destruction of Malachor feel strangely quiet. This seems to be due to a “feature” added by Aspyr which reduces the volume of the music (and, apparently, some sound effects) during cutscenes. I strongly recommend using the 3C-FD patcher by Jiiprah (https://deadlystream.com/files/file/2734-fog-fix-more-3c-fd-patcher/), which returns the volume to its pre-Aspyr behavior and also fixes some graphical issues.
I have not tested this mod with the achievements system, and it is possible that it might interfere with achievements related to the ending of the game. Use at your own risk.
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INSTALLATION
Run "INSTALL.exe" and follow the prompts. When asked, select the "MAIN INSTALL" option which matches your display's aspect ratio, 4:3 or 16:9. It is normal to see a warning that modulesave.2da already exists and has been skipped. If you are using The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
If you are using an aspect ratio other than 4:3 or 16:9, try the 16:9 option. The camera differences between the two versions are fairly minor, so ultimately you may use whichever one looks better to you. To switch between the two versions after the mod has already been installed, run "INSTALL.exe" and select "Convert to 16:9" or "Convert to 4:3".
For best results, I recommend using a saved game from before arriving on Malachor. However, using a save from after reaching Malachor will only result in a few missing sound effects, and the majority of the mod will still work.
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TRANSPARENT COCKPIT WINDOWS
Options are available to make the Ebon Hawk's cockpit visible through the front window during the new ending sequence, as in my mod "Transparent Cockpit Windows for TSL" (https://deadlystream.com/files/file/2355-transparent-cockpit-windows-for-tsl/). To use them, run "INSTALL.exe" again after the main installation is complete, and select one of the following options:
"OPTION - Transparent Cockpit Windows, Enhanced Reflections" - Adds an area-specific reflection to the Ebon Hawk's exterior. Not recommended if you use any mods that reskin/upscale the Ebon Hawk exterior. "OPTION - Transparent Cockpit Windows, Reskin Friendly" - More readily compatibility with reskins of the Ebon Hawk exterior. Does not include the new reflection. "Transparent Cockpit Windows" does not need to be installed to use these options.
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COMPATIBILITY
This mod requires The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/). It has not been tested without TSLRCM installed. It is also compatible with the KotOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/). For best results, install this mod after TSLRCM, K2CP, and any other mods which make significant changes to the Trayus Core module.
This mod is incompatible with other mods which edit the ending sequence, including "Unofficial TSLRCM Tweak Pack" component 4 ("Atton's Ending Dialogue") by Pavijan357 (https://deadlystream.com/files/file/296-unofficial-tslrcm-tweak-pack/). It is also incompatible with any other mods which edit the Trayus Core area layout.
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CREDITS
KotorBlender by seedhartha
MDLedit by bead-v
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack and tk102
K-GFF by tk102
DLGEditor by tk102
TSL Patcher by stoffe and Fair Strides
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
Holocron Toolset by Cortisol and th3w1zard1
SithCodec by JCarter426
2DA Editor by VarsityPuppet
AniCam by JdNoa
Lipsynch Editor by JdNoa
TSL Loadscreen Template by JCarter426
Edited vanilla and TSLRCM scripts are based on the K2CP team's repository of unaltered, decompiled vanilla scripts, which may be found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source.
Thank you to the TSLRCM team for doing so much to expand and complete the original game and for restoring the original concluding scenes. The final scenes with Atton on Malachor still follow their staging, as I couldn't think of much I could do to improve upon them.
Thank you to Pavijan357 for pointing out in his "Unofficial TSLRCM Tweak Pack" that Atton's ending dialog makes less sense if the player has low influence with him.
The modified Ebon Hawk room models incorporate fixes developed by PapaZinos. Thank you to him for allowing me to use his fixes in my work.
This mod includes material ported from Star Wars: Knights of the Old Republic by Bioware.
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VERSION HISTORY
1.0 - Initial Release
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
2,521 downloads
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Effixian's Dopak Player Character
By Effix
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Knights of the Old Republic - The Sith Lords
--------------------------------------------
TITLE: Effixian's Dopak Player Character
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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Unzip somewhere and run the file "TSLPatcher - Install Effixian's Dopak Player Character".
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DESCRIPTION
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This mod adds a player head that is the same as the mercenary Dopak. There's vanilla dark side transitions, but with Sith eyes instead of zombie eyes.
Orginally requested by rkallday1 on Steam.
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BUGS
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None known.
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UNINSTALLING
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1. Remove the following files from your override folder:
(not harmful if you leave these, step 2 will make the game ignore them)
p_dopakh.mdl
p_dopakh.mdx
P_DopakH.tga
P_DopakHd1.tga
P_DopakHd2.tga
po_Dopakh.tga
po_Dopakhd1.tga
po_Dopakhd2.tga
2. If you haven't installed any mods after this mod then you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another mod would likely result in undoing that later mod.
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DISTRIBUTION NOTES
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You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
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THANKS
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Stoffe and Fred Tetra for the needed tools and tutorials
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Donations
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
54 downloads
(0 reviews)0 comments
Submitted
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workbench AxC's Customizing Droids
By AxConsortium
This mod lets you customize the appearance of T3-M4 and HK-47, replacing their default skins with alternate astromech and HK-series droid designs (the vanilla ones). Using any workbench, you’ll find a new option to apply your new droid skin, but you’ll first need a Droid Customization Kit, sold by the following vendors:
Akkere (Dantooine) Tienn Tubb (Nar Shaddaa) Kodin (Nar Shaddaa) Opo Chano (Telos) 1B-8D (Onderon) The skins are purely cosmetic and do not affect stats, gameplay, or dialogue. Once installed, you can freely switch between available designs anytime, whether aboard the Ebon Hawk or at any other workbench, as long as your droids are in the party and you have spare kits.
Note: Due to how the game works, vendor stock is generated the first time you visit a location. If you can't find a Droid Customization Kit at the listed vendors, you can manually add one via the cheat console with:
giveitem d_c_kit 1
Credits:
Fred Tetra, for KOTOR Tool
TK102, for DLGEditor
Torlack, stoffe & TK102, for NWNSSCOMP
JdNoa & Dashus, for DeNCS
Cortisol, for Holocron Toolset
84 downloads
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hd HD Kavar
By cwacker
1K Upscale of Master Kavar.
Install it like any other mod; drop it in the override folder.
64 downloads
(0 reviews)0 comments
Submitted
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Nihilus Intro: Restore Movie
Nihilus Intro: Restore Movie
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Description
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This mod restores the .bik movie version of the Nihilus introduction scene to TSLRCM. I prefer the line deliveries of Visas
and the lighting of the scene in the movie version, hence why I made this mod.
HoloPatcher Installation
-------------------------
Extract the folder named 'Nihilus Intro Restore Movie' located in the .7z file you downloaded to your computer.
Open the extracted folder and then double click the 'Install.exe' file.
Make sure that you select the correct Kotor 2 directory path for you, which is the directory that includes the 'swkotor2.exe' file.
Click install on the bottom right. HoloPatcher creates backups of the original files automatically, so no need to worry about that.
Manual Installation
--------------------
Extract the folder named 'Nihilus Intro Restore Movie' located in the .7z file you downloaded to your computer.
Open the extracted folder, then open up the folder called 'Manual Install'.
Copy and paste all of the files in the 'Manual Install' folder into the 'Override' folder in your Kotor 2 directory,
which is the directory that includes the 'swkotor2.exe' file.
HoloPatcher Uninstallation
---------------------------
Double click on 'Install.exe'.
Select the correct Kotor 2 directory path for you, which is the directory that includes the 'swkotor2.exe' file.
Click on 'Tools' in the top left of the menu bar.
Click on the option 'Uninstall Mod / Restore Backup' in the pop up menu.
Confirm that you want to uninstall the mod.
Manual Uninstallation
----------------------
Extract the folder named 'Nihilus Intro Restore Movie' located in the .7z file you downloaded to your computer.
Open the extracted folder, then open up the folder called 'Manual Uninstall'.
Copy and paste all of the files in the 'Manual Uninstall' folder into the 'Override' folder in your Kotor 2 directory,
which is the directory that includes the 'swkotor2.exe' file.
Distribution
-------------
As long as you credit the mod author (nonameperson66 @ deadlystream.com) of this mod,
you can modify or distribute this mod in any way you like.
Special Thanks
---------------
Thank you to all the following people that created modding tools for Kotor and Kotor 2:
Fred Tetra for Kotor Tool
NickHugi and th3w1zard1 for HoloPatcher and HolocronToolset
Bugs
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If you find any bugs with this mod, please contact me at nonameperson66 on deadlystream.com
151 downloads
(0 reviews)0 comments
Submitted
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AxC's Prestige Classes for Visas
By AxConsortium
This mod allows you to train Visas Marr in a prestige class, just like the Exile receives one during their journey.
To offer her a prestige class, the following conditions must be met:
Visas must be level 15 or higher. Your character must have a very high (≥75) or very low (≤25) alignment. You must have high Influence with Visas (≥75). Your character must have already chosen a prestige class. You must be aboard the Ebon Hawk.
Once these conditions are met, a new dialogue option will appear, letting you recite Kreia's teachings (with a nod to your own class) to guide Visas toward one of the six prestige classes, based on your alignment.
Like your training under Kreia, you can steer her toward the light or dark—but note that Visas will refuse a class opposed to your alignment (Jedi for Dark Side, Sith for Light Side).
Alternatively, you can let her find her own path—but this will permanently lock the training option.
TSLRCM is required.
Credits:
Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset357 downloads
- visas marr
- visas
- (and 3 more)
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Better Gameplay Balanced Kotor 2 Companions
Better Gameplay Balanced Kotor 2 Companions
--------------------------------------------
Description
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This mod changes the starting stats, feats, and powers of the Exile's party members to provide a more fun gameplay experience.
I made sure not to give anyone anymore stats, powers, and feats then they already had in the vanilla game.
The exact changes I made to each of the party members is listed after the uninstallation section.
I HIGHLY RECCOMEND USING 'Bao-Dur Can Wear Heavy Armor' (Link) IN CONJUNCTION WITH THIS MOD!
HoloPatcher Installation
-------------------------
Extract folder 'Better Gameplay Balanced Kotor 2 Companions 1.0' located in the .7z file you downloaded to your computer.
Open the extracted folder and then double click the 'Install.exe' file.
Make sure that you select the correct Kotor 2 directory path for you, which is the directory that includes the 'swkotor2.exe' file.
Click install on the bottom right. HoloPatcher creates backups of the original files automatically, so no need to worry about that.
Manual Installation
--------------------
Extract folder 'Better Gameplay Balanced Kotor 2 Companions 1.0' located in the .7z file you downloaded to your computer.
Open the extracted folder, then open up the folder called 'Manual Install'.
Copy and paste all of the files in the 'Manual Install' folder into the 'Override' folder in your Kotor 2 directory,
which is the directory that includes the 'swkotor2.exe' file.
HoloPatcher Uninstallation
---------------------------
Double click on 'Install.exe'.
Select the correct Kotor 2 directory path for you, which is the directory that includes the 'swkotor2.exe' file.
Click on 'Tools' in the top left of the menu bar.
Click on the option 'Uninstall Mod / Restore Backup' in the pop up menu.
Confirm that you want to uninstall the mod.
Manual Uninstallation
----------------------
WARNING: MANUAL UNINSTALLATION SHOULD ONLY BE DONE IF YOU ARE USING KOTOR 2 UNOFFICIAL PATCH!
Delete the following files located in the 'Override' folder in your Kotor 2 directory:
- p_atton.utc
- p_baodur.utc
- p_disciple.utc
- p_hanharr.utc
- p_hk47.utc
- p_kreia.utc
- p_mand.utc
- p_mira.utc
- p_visas.utc
Detailed Changes
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Atton:
Wis 10 -> 12
Bao-Dur:
Int 15 -> 14
Con 14 -> 15
Removed Feats - Critical Strike and Improved Gear Head
Added Feats - Toughness and Improved Toughness
Disciple:
Dex 16 -> 15
Str 14 -> 12
Wis 10 -> 14
Removed Feat - Close Combat
Added Feat - Finesse: Melee
Hanharr:
Changed Feat - Armor Proficiency: Heavy to Armor Proficiency: Light
Removed Feat - Close Combat
Added Feats - Toughness, Two Weapon Fighting, and Improved Two Weapon Fighting
HK-47:
Con 10 -> 15
Str 16 -> 12
Changed Base Vitality Points from 66 to 84
Computer Use 0 -> 3
Demolitions 5 -> 7
Awareness 5 -> 6
Repair 6 -> 8
Security 0 -> 3
Removed Feat - Power Blast
Added Feats - Sniper Shot and Improved Sniper Shot
Mira:
Cha 10 -> 12
Con 12 -> 14
Wis 11 -> 12
Stealth 0 -> 2
Repair 8 -> 6
Visas:
Changed Base Vitality Points from 24 to 54
Changed Base Force Points from 18 to 36
Added Force Power - Slow
Distribution
-------------
As long as you credit the mod author (nonameperson66 @ deadlystream.com) of this mod,
you can modify or distribute this mod in any way you like.
Special Thanks
---------------
Thank you to JCarter426 for creating the 'Thematic KOTOR 2 Companions' mod and inspiring me to create this mod!
Thank you to all the following people that created modding tools for Kotor and Kotor 2:
Fred Tetra for Kotor Tool
tk102 for kgff 1.3.1
NickHugi and th3w1zard1 for HoloPatcher and HolocronToolset
Bugs
------
If you find any bugs with this mod, please contact me at nonameperson66 on deadlystream.com
124 downloads
(0 reviews)0 comments
Submitted
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Stutter Fix and Force Cage Update
By J
There's a few reports of people having low framerate when looking in the direction of a force cage. I was able to reproduce this just by running in fullscreen. The fix is simple. Just had to remove "proceduretype water" from the texture. I figured I'd release something more than just a simple fix so here's an updated model with upscaled and tweaked textures. If you don't want the changes then just grab "plc_frcdist01.txi" for the lag fix.
Install:
Extract files to override directory
For the stutter fix only - download the single txi file and place in override directory
2,316 downloads
(1 review)0 comments
Updated
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Almost Every Droid Merchant Has All HK-47 Parts For Kotor 2 Unofficial Patch
This is a mod for Kotor 2 Unofficial Patch that places the HK Vocabulator, HK Protocol Pacifist Package, HK Droid Processor, HK Control Cluster, and HK Chassis in the inventory of Kodin in Nar Shaddaa, Akkere in Dantooine, and 1B-8D in Onderon. I wanted to make this mod because you get HK-47 so late in K2UP that it is really difficult to get influence for HK-47. Just put the utm files into your override folder to install this mod. I hope that you enjoy!
204 downloads
(0 reviews)0 comments
Updated
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Ebon Hawk Computer Tell Influence
I loved the idea of Remote Influence Mod, a mod created by tk102 in which Bao-Dur's remote could tell you the influence of each of your party members.
The issue is that TSLRCM has a modified version of Bao-Dur's remote dialog file in the override folder, creating compatibility issues with the Remote Influence Mod and TSLRCM.
So I decided to use the security system computer on the Ebon Hawk to display this information instead of the remote, which should make this mod way less prone to compatibility issues.
529 downloads
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Visas Marr: Sith Assassin
Makes Visas a Sith Assassin.
SUMMARY:
This mod switches Visas' class from Jedi Sentinel to Sith Assassin. It's a fitting class story-wise given that she is an assassin sent by the Sith when you meet her. This is purely for fun, not balance. Sentinels and Assassins both have their advantages, so it doesn't necessarily make her better or worse, just more stealth-oriented. Her attributes and skills are untouched.
The main changes going from Sentinel to Assassin are:
- Better defense per level
- +2 Force points per level
- Lower Fortitude & Will saves
- Demolitions class skill instead of Treat Injury
- Granted Sneak Attack
- Granted Force Camouflage
- Granted Weapon Focus: Lightsaber
- Slower feat progression
- No Force Immunity feats
- Can't learn Close Combat, Dual Strike, or Regenerate Vitality feats
NOTE: This mod will only work on saves made prior to meeting Visas.
INSTALLATION:
To install, run TSLPatcher.exe. If an edited file already exists in your override folder, an unaltered copy will be placed in the "backup" folder in the location of TSLPatcher.exe.
UNINSTALLATION:
To uninstall, remove p_visas.utc and visascut.utc from your override folder. If any files were created inside the backup folder, move them to override.
COMPATIBILITY:
Will conflict with mods that edit Visas' class, obviously. May conflict with mods that edit Visas' starting powers, feats, or stats. Should be compatible with mods that edit Visas appearance, models/textures. Compatibility is assuming other mods use TSLPatcher or this mod is installed after. To be safe I recommend installing this mod after others that edit Visas.
If planning to use Thematic KOTOR 2 Companions, there's no need to install this mod. Use the install option included with that mod.
CREDITS:
offthegridmorty
KOTOR Tool - Fred Tetra
TSLPatcher - stoffe, Fair Strides
Holocron Toolset - Cortisol
373 downloads
- stealth
- prestige class
- (and 2 more)
(0 reviews)0 comments
Updated
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Iziz Cantina Sign and Lights (version 1.2)
Replacement Onderon Cantina Sign (version 1.0)
==============================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 26 AUG 2018
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Notes:
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This mod is not recommended for Knights of the Old Republic 1 for what should be obvious reasons. This probably isn't my best work.
Description:
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This texture replaces the lower resolution Onderon Cantina sign seen in the game.
Installation:
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Drop the texture into your Override folder.
Uninstall:
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Remove the texture from the Override folder.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Here's a video because . . . why not?
Yep. I was bored today.
1,069 downloads
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True Sith Assassins & Awareness Restoration
Adds sneak attacks and PC Awareness checks to Sith Assassins and Hssiss.
SUMMARY:
From the in-game description of the Awareness skill:
“Awareness governs the ability of a character to spot objects or enemies hidden by Stealth…”
If you're like me, with all the Sith Assassins in the game you might have assumed your Awareness played some role in detecting them.
Well, I'm here to tell you that Sith Assassins never actually use Stealth, and you've probably never rolled an Awareness check against an enemy in either games. It's all a lie, and you're entitled to compensation.
In reality, NPC stealth is an illusion scripted by the game, and your stats play no role in detecting hidden NPCs. Sith Assassins don't have any points in Stealth, and on top of that, they can't even perform sneak attacks. Some assassins!
This mod does the following things:
- Restores PC Awareness vs Stealth checks on Sith Assassins (and Hssiss)
- Gives all Sith Assassins the ability to perform sneak attacks
- Adds stealth behavior to the Sith Assassins on Malachor (in vanilla they just wait around uncloaked)
This will not only make Awareness a more useful skill but also turn Sith Assassins into more deadly enemies. You will not see them at all until you make a successful Awareness check or until after they've already hit you with a sneak attack. Remember that sneak attacks can happen outside of stealth too, so don't let them flank you!
This mod also applies to the Hssiss creatures on Korriban which are the other enemies that “use stealth” in the game.
Note this mod may make some parts of the game significantly more challenging, but hopefully also more dynamic and interesting. For balance, all stats and feats are granted based on PC level. A reduced difficulty option is included and recommended if you’re not experienced with the game’s combat.
DETAILS:
This mod is accomplished through custom scripts which take advantage of the unused Invisibility effect and emulate the hardcoded PC Stealth vs NPC Awareness checks. NPC Stealth was never fully implemented so it is pretty broken and just putting the NPCs in actual Stealth Mode gives erratic and unwanted results.
While in line of sight of a stealthed enemy, each of your party members will periodically make an Awareness check against the NPC's Stealth. This is made to be as close as possible to the game’s calculation, accounting for distance, field of view, and whether you're running or in combat. However, the checks occur more frequently than with NPC Awareness (every 6s vs every 20s). If a check succeeds, the enemy will become visible/targetable and will not get to perform a sneak attack (unless they're behind you or you’re stunned).
All Sith Assassins in the game are given points into the Stealth skill and a Sneak Attack feat. For balance these are granted on spawn according to the scaled level of the NPC and the Sith Assassin class progression. Sith Assassins are given a Stealth skill equal to their level (with a minimum of 5). In the reduced difficulty option, the Stealth skill is reduced by one third and the Sneak Attack progression is slowed to every 3 levels and capped at rank VII (equivalent to Jedi Watchman progression).
INSTALLATION:
Please read compatibility notes before installing.
To install, open HoloPatcher.exe and run “Main Installation”, choosing either the “Default” or “Reduced Difficulty” option.
(Optional) After installing, if you have Peragus Sith Troops to Sith Assassins by Hassat Hunter or Sith Assassins with Lightsabers by Lewok2007 installed, run the included compatibility patch.
Unaltered copies of any edited files will be placed in the "backup" folder in the location of HoloPatcher.exe.
UNINSTALLATION:
1. Remove the following files from override:
2. Remove 151HAR.mod, 152HAR.mod, 903MAL.mod, 905MAL.mod, and 906MAL.mod from the Modules folder.
3. Move any .mod files from backup/Modules to the Modules folder.
4. Move any files inside backup/Override to the Override folder.
Alternatively, you can run the uninstall script via HoloPatcher (Tools > Uninstall Mod).
COMPATIBILITY & OTHER NOTES:
Compatible with Peragus Sith Troops to Sith Assassins by Hassat Hunter. An optional compatibility patch is included to make the Sith Assassins added by that mod use stealth. Some of the Assassins in the turret minigame will spawn with Stealth vfx.
Compatible with Sith Assassins -- With Lightsabers by Shem or alternatively Sith Assassins with Lightsabers by Lewok2007. If using the version by Lewok2007, my mod must be installed last. You should also install the “Peragus Sith Troops to Sith Assassins” compatibility patch since that version combines the previous two mods.
Be aware that this mod increases the damage output of Sith Assassins by giving them sneak attacks. Giving them lightsabers will increase the difficulty further. If you’re not experienced with the game’s combat, consider the reduced difficulty option when using these mods together.
Should be fully compatible with mods that edit the default creature scripts, like Improved AI by Stoffe.
Partially compatible with Trayus Rank Reform, but my mod must be installed last and will overwrite most of the female Sith Assassins added by that mod.
The Sith Assassins on Dxun retain vanilla stealth behavior to avoid breaking cutscenes but are still granted Sneak Attack.
CREDITS:
offthegridmorty
KOTOR Tool - Fred Tetra
Holopatcher - Cortisol, th3w1zard1
TSLPatcher - stoffe, Fair Strides
Holocron Toolset - Cortisol
1,349 downloads
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Droid models animation fix
Description:
As i am working on porting some assets from the second game to the first one, i have noticed numerous things with the droid models from both games:
- In K2 TSL, some droids didnt have any animations when you were hitting them in melee with swords. That's why they are completely frozen, this is specifically obvious when you are playing the Peragus sections with the mining droids.
- In both games, some animations were only used once, where it should be use twice to happend everytime. This is the case with the War droid from K1 for instance, that would freeze 50% of the time when hit in melee with a sword.
- In K1, T3-M4 does not have any animation for melee, but in K2 he does.
- In K2 TSL, the beta model for the large mining droids was very broken, with animations not having the proper name and some missing animations aswell.
- In K2 TSL, some models didnt have the footstep sounds while performing the dodge animation.
I did my best to fix all of this, re-using and tweaking some animations where it was needed.
Use this mod, either to fix the animations you need, or as a modder's ressource to introduce the droids as you see fit.
Detailed content:
K1 ONLY
* T3 has a melee animation.
BOTH GAMES
* The War Droid is animated everytime you successfully hit it in melee.
* The construction boss droid is now animated when you both miss and hit it in melee. It now has footsteps sounds when dodging.
* The small and large vanilla mining droids from Peragus are animated when you both hit and miss them in melee. The hit animation from the small mining droid is brand new, adapted from the head turn left.
* The small and large beta mining droids that are not used anywhere in the game to my knowledge are animated when you both hit and miss them in melee. The large droid now is animated correctly when outside of combat. He will now be animated 100% of the time when he fights in melee. The melee animation from the large droid has been tweaked to be more impactful and impressive. The large droid now has footstep sounds when dodging.
* The tank droid will now be animated when both hitting and missing him in melee. The soundstep has been slightly adjusted when it dodges.
Disclaimer :
It seems there is a problem with the large cut droid shadows (reported by N-DreW25). I'll see about fixing this.
The little fix for the War Droid from K1 has been performed on the model from the K1 community patch. The base model i used is not my work, and i simply added the missing row when hit in melee. Do not re-use this asset for your own work without giving proper credit to the K1CP team.
Also i have converted my work from K1 to K2 instead of the opposite, so if there's anything wrong with K2 droids tell me. With the few playtests i did everything seemed fine tho.
Installation :
Drop the desired .mdl and .mdx files to override and you're ready to go.
Credit:
K1CP team for the base war droid model fixes.
Permissions:
Feel free to use my work, just a simple credit. Do not use the war droid asset for your own work without giving proper credit to the K1CP team.
1,440 downloads
(0 reviews)0 comments
Updated
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AxC's GONK and Loaded
By AxConsortium
Ever wanted to bring back that broken GONK droid from the Ebon Hawk prologue? No? Too bad, I did. Because why wouldn’t the Ebon Hawk have a backup power droid?
This half-joke, half-cheat mod allows you to repair and reactivate the useless GONK droid found in the Ebon Hawk's floor. Once restored, this little power pack becomes an infinite energy source, letting you recharge personal shields, droid shields, and droid utility items for free.
The mod works only on saves where you did not leave Peragus yet. Once you board the ship, you can find the droid at the same place as during the prologue.
Requirements:
None! Modder's Tool: Power/Gonk Droid from newbiemodder is already included withing the mod.
Bugs:
The droid is a bit stupid (or is it me), so he does not diffirintiate between your fully and partially charged items. You should have the exact amount of 1 of the item you want to recharge, or the droid will just do its thing on random.
Credits:
newbiemodder, for Modder's Tool: Power/Gonk Droid
zbyl2, for M4-78 Enhancement Project
Fred Tetra, for KOTOR Tool
TK102, for DLGEditor
Torlack, stoffe & TK102, for NWNSSCOMP
JdNoa & Dashus, for DeNCS
Cortisol, for Holocron Toolset
164 downloads
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Dxun and Onderon Item Restoration Pack
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date 1.2: 17.05.2025
Installation:
Double Click the "HoloPatcher.exe" and select what restored item you would like and click install. You may have to do this up to five times to install each item.
Description:
While digging through the game files I noticed a handful of "unused items" resting in 401DXN. While a few were useless, the rest I've patched up and placed in-game for you to collect.
Onderonian Military Gear:
Consisting of an Armor and Headgear, you can find these items on the Onderonian Scouts on Dxun and are dropped by their Lieutenant.
Beast Rider Items:
Beast Hide Armor and Beast-Rider Flight Armor flight suits are now worn by Beast Riders on Onderon. The Beast Hide Armor is dropped by Bakkel and the Beast-Rider Flight Armor is found in the Dxun Jungle.
Mandalorian Items:
Consisting of Headgear and a Belt combo, you can find these items on the Mandalorian Corpse in the Jungle, on Daveral's remains, and sold by Kex.
Restored Sith Gloves:
Found on Freedan Nadd's mummified corpse at the end of Freedan Nadd's tomb.
Mandalore's Armor Upgrade:
An item called Mandalore's Mask was also found in 401DXN, however, it was impossible to restrict both Mandalore's body and head slot without restricting all of the slots so restoring this item isn't very practical.
I've gotten around this by transferring all of the stats from Mandalore's Mask and applied it to Mandalore's Armor so you'll get the same benefits as if you were wearing the mask.
There was also an old version of Mandalore's Armor which used the Military Suit model, had +3 Defense and had +4 Regeneration. The Regeneration is now added via Mandalore's Implant Switching feat but since Mandalore's Armor only adds +2 Defense I've also added an additional Defense point.
The new stats are as follows:
+12 Defense Bonus.
Attribute Bonus: +2 Dexterity.
Attribute Bonus: +2 Strength.
Immunity: Critical Hits.
Skill Bonus: +2 Awareness.
Known Bugs:
This mod shouldn't have bugs you find any report it to me on Deadlystream.
Incompatibilities:
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks:
Bioware: For such an amazing game!
Obsidian: For such an amazing sequel!
Fred Tetra: For Kotor Tool!
th3w1zard1: For both the HoloPatcher and for helping me debug this mod's HoloPatcher
timurD2003: For reporting the broken installer in 1.0
mrmann: For early Beta testing
during the development of version 1.4!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,794 downloads
(3 reviews)0 comments
Updated
