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  1. Crash Fix for Disable Vertex Buffer Objects

    Using Disable Vertex Buffer Objects=1  (yes with the spaces) on the Aspyr version of the game causes crashes in certain modules. This mod disables normal/bumpmaps in all world models that had them enabled. World bumpmaps seem to not even be working in the Aspyr update, so there should be no visual difference. This was the biggest problem on G0T0's Yacht, which had constant crashing.

    99 downloads

       (0 reviews)

    0 comments

    Updated

  2. Better Jekk'Jekk Tarr Thugs

    Mod Description
    This mod aims to give weapons to the Patrons of the Jekk'Jekk Tarr who attack you with their bare hands - mostly gands and rhodians (a very sensible choice against an armed jedi).
    Also don't you find it weird how every patron of this bar are relaxing, but with their weapons out? This mod also makes it that they only draw their weapons once they become hostile and not by default.
    Ossluk stats have also been slightly increased as part of this mod, and his gauntlets are dropped once you kill him.
     
    Installation
    Prerequesite: TSLRCM needs to be installed - and not through the Workshop for Steam users - for this mod to apply correctly
    1. Run the HoloPatcher.exe and point your game directory when requested,
    2. Click 'Ok' and let the patcher do its magic,
    3. You're done ! Unless an error message appears the mod should be installed correctly.
     
    Compatibility
    This mod should be compatible with any mod that does not replace the utc files for the bar patrons in the Jekk'Jekk Tarr or edit the script that turns them hostile.
     
    Special Thanks to
    Snigaroo for the idea of this mod
    TSLRCM team for the amazing work on the game
    Blue for the Kotor Scripting Tool
    Cortisol for the Holocron Toolset
    th3w1zard1 for the HoloPatcher
     

    99 downloads

       (0 reviews)

    0 comments

    Submitted

  3. TSL Expanded Ending

    Knights of the Old Republic 2 infamously has a rather abrupt ending:  The player fights the final boss, there is some final dialog with said boss, and the game ends.  The Sith Lords Restored Content Mod (TSLRCM) restores a couple of short scenes which provide some closure, but it arguably still feels like there are some gaps.  This mod attempts to make the ending a bit more complete with the following changes:
    A restored dialog option allows the player to choose to stay on Malachor and train other Force users. After the final dialog, the player contacts Bao-Dur's remote and chooses whether or not to destroy Malachor, which may be chosen regardless of player alignment.  (If G0-T0 succeeded in disabling the remote, this conversation will not occur, and the player cannot choose to destroy Malachor.) If the player decides to destroy Malachor, all subsequent dialog takes place on the Ebon Hawk.  If Malachor is not destroyed, the remaining party members rejoin the player in the Trayus Core. The player has a short conversation with T3-M4 and reiterates what they intend to do next. Atton, Visas, and/or the Handmaiden express their desire to accompany the player, as in the scenes previously restored by TSLRCM.  The Visas/Handmaiden conversation is now available even if Malachor is  destroyed, as long as the player freed the party from the academy's prison.  Atton's dialogs will now only occur if the player has medium to high influence with him, loosely inspired by the "Unoffical TSLRCM Tweak Pack" by Pavijan357 (https://deadlystream.com/files/file/296-unofficial-tslrcm-tweak-pack/).  Note that since these scenes all refer to the player leaving, they will not occur if the player decides to stay on Malachor. Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    Run "INSTALL.exe" and follow the prompts.  When asked, select the "MAIN INSTALL" option which matches your display's aspect ratio, 4:3 or 16:9.  It is normal to see a warning that modulesave.2da already exists and has been skipped.  If you are using The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
    If you are using an aspect ratio other than 4:3 or 16:9, try the 16:9 option.  The camera differences between the two versions are fairly minor, so ultimately you may use whichever one looks better to you.  To switch between the two versions after the mod has already been installed, run "INSTALL.exe" and select "Convert to 16:9" or "Convert to 4:3".
    For best results, I recommend using a saved game from before arriving on Malachor.  However, using a save from after reaching Malachor will only result in a few missing sound effects, and the majority of the mod will still work.
    -------------------------------------------------------------------
    TRANSPARENT COCKPIT WINDOWS
    Options are available to make the Ebon Hawk's cockpit visible through the front window during the new ending sequence, as in my mod "Transparent Cockpit Windows for TSL" (https://deadlystream.com/files/file/2355-transparent-cockpit-windows-for-tsl/).  To use them, run "INSTALL.exe" again after the main installation is complete, and select one of the following options:
    "OPTION - Transparent Cockpit Windows, Enhanced Reflections" - Adds an area-specific reflection to the Ebon Hawk's exterior.  Not recommended if you use any mods that reskin/upscale the Ebon Hawk exterior. "OPTION - Transparent Cockpit Windows, Reskin Friendly" - More readily compatibility with reskins of the Ebon Hawk exterior.  Does not include the new reflection. "Transparent Cockpit Windows" does not need to be installed to use these options.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod requires The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/).  It has not been tested without TSLRCM installed.  It is also compatible with the KotOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/).  For best results, install this mod after TSLRCM, K2CP, and any other mods which make significant changes to the Trayus Core module.
    This mod is incompatible with other mods which edit the ending sequence, including "Unofficial TSLRCM Tweak Pack" component 4 ("Atton's Ending Dialogue") by Pavijan357 (https://deadlystream.com/files/file/296-unofficial-tslrcm-tweak-pack/).  It is also incompatible with any other mods which edit the Trayus Core area layout.
    This mod has not been tested with the Steam version of the game, and it is possible that it might interfere with Steam achievements related to the ending of the game.  Use at your own risk.
    -------------------------------------------------------------------
    CREDITS
    KotorBlender by seedhartha
    MDLedit by bead-v
    tpcview and tga2tpc by ndix UR
    NWNSSCOMP by Torlack and tk102
    K-GFF by tk102
    DLGEditor by tk102
    TSL Patcher by stoffe and Fair Strides
    ERFEdit by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    Holocron Toolset by Cortisol and th3w1zard1
    SithCodec by JCarter426
    2DA Editor by VarsityPuppet
    AniCam by JdNoa
    Lipsynch Editor by JdNoa
    TSL Loadscreen Template by JCarter426
    Edited vanilla and TSLRCM scripts are based on the K2CP team's repository of unaltered, decompiled vanilla scripts, which may be found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source.
    Thank you to the TSLRCM team for doing so much to expand and complete the original game and for restoring the original concluding scenes.  The final scenes with Atton on Malachor still follow their staging, as I couldn't think of much I could do to improve upon them.
    Thank you to Pavijan357 for pointing out in his "Unofficial TSLRCM Tweak Pack" that Atton's ending dialog makes less sense if the player has low influence with him.
    The modified Ebon Hawk room models incorporate fixes developed by PapaZinos.  Thank you to him for allowing me to use his fixes in my work.
    This mod includes material ported from Star Wars: Knights of the Old Republic by Bioware.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.

    527 downloads

       (0 reviews)

    13 comments

    Updated

  4. K2 Effixian's PFHC03 Brunette Reskin

    --------------------------------------------
    Knights of the Old Republic - The Sith Lords
    --------------------------------------------
    TITLE: Effixian's PFHC03 Brunette Reskin
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    A reskin of the PFHC03 player character, which my PFHC03 Restoration mod unlocks.
    Requested by Omnigonial.
    ------------
    INSTALLATION
    ------------
    Install my mod "Effixian's PFHC03 Restoration":
    https://deadlystream.com/files/file/2003-effixians-pfhc03-restoration
    Unzip, copy the files from the subfolder to your override folder, overwrite existing files.
    ------------
    UNINSTALLING
    ------------
    Follow the uninstall instructions from the PFHC03 Restoration mod.
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the request
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    72 downloads

       (0 reviews)

    0 comments

    Updated

  5. K2 Effixian's PMHC04 Reddish Reskin

    --------------------------------------------
    Knights of the Old Republic - The Sith Lords
    --------------------------------------------
    TITLE: Effixian's PMHC04 Reddish Reskin
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    A reskin of the PMHC04 player character.
    Requested by Omnigonial.
    ------------
    INSTALLATION
    ------------
    Unzip, copy the files from the subfolder to your Override folder.
    ------------
    UNINSTALLING
    ------------
    Remove the following files from your override folder:
    PMHC04A.tga
    PMHC04AD1.tga
    PMHC04AD2.tga
    po_PMHC04.tga
    po_PMHC04d1.tga
    po_PMHC04d2.tga
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the request
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    55 downloads

       (0 reviews)

    0 comments

    Submitted

  6. K2 Effixian's PMHC04 Gray Reskin

    --------------------------------------------
    Knights of the Old Republic - The Sith Lords
    --------------------------------------------
    TITLE: Effixian's PMHC04 Gray Reskin
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    A reskin of the PMHC04 player character.
    Requested by Omnigonial.
    ------------
    INSTALLATION
    ------------
    Unzip, copy the files from the subfolder to your Override folder.
    ------------
    UNINSTALLING
    ------------
    Remove the following files from your override folder:
    PMHC04A.tga
    PMHC04AD1.tga
    PMHC04AD2.tga
    po_PMHC04.tga
    po_PMHC04d1.tga
    po_PMHC04d2.tga
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the request
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    27 downloads

       (0 reviews)

    0 comments

    Submitted

  7. K2 Effixian's PFHC06 Inspired PFHC03 Reskin

    --------------------------------------------
    Knights of the Old Republic - The Sith Lords
    --------------------------------------------
    TITLE: Effixian's PFHC06 Inspired PFHC03 Reskin
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    A reskin of the PFHC03 player character (which my PFHC03 Restoration mod unlocks) that's based on PFHC06.
    Requested by Omnigonial.
    ------------
    INSTALLATION
    ------------
    Install my mod "Effixian's PFHC03 Restoration":
    https://deadlystream.com/files/file/2003-effixians-pfhc03-restoration
    Unzip, copy the files from the subfolder to your override folder, overwrite existing files.
    ------------
    UNINSTALLING
    ------------
    Follow the uninstall instructions from the PFHC03 Restoration mod.
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the request
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    33 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Vibrocutter changes

    Description:
    The vibrocutter is a restored item in TSL after installing TSLRCM. Originally in the base game pre-tslrcm, you would obtain a vibroblade instead. They can be found in a corpse outside the medbay after bashing open the door with a plasma torch. These items are useful making the first 4 mining droids you fight very easy, but what if you didn't want it the easy way, getting nothing instead? Or what if you want to get the vibroblade back? What if you want a medpac to account for the challenge? What if you want the vibrocutter later in the administration level? Well, this mod makes those changes for you, breaking it up into those 4 choices. NOTE: You can only choose one between the medpac, nothing, or vibroblade.

    Installation:
    First, extract the .zip and launch the Holopatcher.exe. Then, choose ONE of these 3 installation options:
    "Medpac Replacement" (Replaces the vibrocutter with a medpac)
    "Vibroblade replacement" (Replaces the vibrocutter with the vibroblade, like it is in the vanilla game pre-tslrcm) [Recommend to only install if you have TSLRCM installed before this mod.]
    "Corpse has Nothing" (The corpse will have no items.)

    NOTE: Installing another one of those after installing one already will overwrite the changes made. (i.e. installing medpac after nothing will undo the nothing and contain a medpac.)

    Optionally, you can install the location change so the vibrocutter will be found in the security room. (You can also install this without any of the other installs so you'll get 2 vibrocutters on peragus.)

    Tools used:
    Holopatcher - Cortisol
    Holocron Toolset - Cortisol and th3w1zard1

    Permissions:
    DO NOT reupload this mod to the steam workshop and DO NOT reupload this mod to any other site. If I want it somewhere, I'll put it there. You can use the files in this mod for your own as long as it isn't a direct reupload.

    16 downloads

       (0 reviews)

    0 comments

    Updated

  9. Mira's Vanilla Escape for TSLRCM

    WARNING: Moderate spoilers below for the Nar Shaddaa plotline of KotOR 2.
    One of the many scenes restored by The Sith Lords Restored Content Mod (TSLRCM) involves Atton rescuing Mira at the end of the sequence in Visquis' base after she is recaptured and locked up.  In the process, it replaces a vanilla scene where Mira, not having been recaptured, has a brief encounter with a mysterious figure with an oddly familiar mustache.  (This vanilla scene also parallels a similar scene which occurs if Hanharr joins the party, albeit with a less violent outcome in Mira's case.)  This mod removes the TSLRCM rescue scene and returns the vanilla scene to its original place.  To keep as much of the cut dialog as possible, I have also included an optional additional scene where Mira intercepts Atton on his way to rescue the Exile, which reuses most of the lines from the restored rescue scene.
    I have also included some minor fixes and enhancements to the dialogs before and after this scene (the followings section contains a full list).  If you would like these fixes but not the rest of this mod, I have provided an option which installs only those fixes but leaves the TSLRCM rescue scene as-is.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    LIST OF MINOR FIXES/ENHANCEMENTS
    The Exile's lightsaber remains activated once it is turned on when confronting Visquis, rather than repeatedly activating and deactivating. The Exile no longer freezes while objecting (or not) to Visquis' death. The Ubese guard remains in ready position on the Exile's dialog after flourishing his sword (may not be visible depending on the camera angle). Visquis groans in pain after being stabbed. If Hanharr joins the party, there are no longer duplicate Ubese corpses during the Kreia/Hanharr cutscene. Hanharr swipes at Kreia rather than slashing at her with invisible swords. Mira's animations during her conversation with Atton now properly activate. The Mira/Atton dialog before the warehouse sequence fades out as part of the end of the dialog, rather than after the dialog ends. -------------------------------------------------------------------
    INSTALLATION
    Run "INSTALL.exe" and follow the prompts.  Select one of the following options:
    "Vanilla Sequence (No Added Scene) - Strictly follows the vanilla scene sequence without the additional Mira/Atton scene. "With Additional Scene" - Includes an additional scene where Mira intercepts Atton at the docks. "Minor Fixes Only" - Leaves the TSLRCM sequence in place and installs only the minor fixes to the surrounding dialogs. The "Additional Scene" version requires a save from before arriving on Nar Shaddaa (specifically before entering the Docks area for the first time).  If you are using The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod requires The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/).  It is also compatible with the KotOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/).
    For best results, install this mod after any mods which make hard overwrites to 305alarm.dlg, 305kreia.dlg, visquis.dlg, miraapt.dlg, or 303nar.git.  This mod is not compatible with mods which edit the same scripts as this one.
    -------------------------------------------------------------------
    CREDITS
    NWNSSCOMP by Torlack and tk102
    K-GFF by tk102
    DLGEditor by tk102
    TSL Patcher by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    Holocron Toolset by Cortisol and th3w1zard1
    Edited vanilla and TSLRCM scripts are based on the K2CP team's repository of unaltered, decompiled scripts, which may be found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source.
    Thank you to the TSLRCM team for doing so much to expand and complete the original game.
    This mod includes material ported from Star Wars: Knights of the Old Republic by Bioware.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.

    120 downloads

       (0 reviews)

    3 comments

    Updated

  10. Repair Affects Stun Droid [TSL]

    Causes the Repair skill to modify damage inflicted by Stun/Disable/Destroy Droid.
    SUMMARY
    Knowing how to fix something usually means you know how to break it too. This mod makes it so the damage dealt by Stun Droid and higher tier powers depends on the Force user’s Repair skill. Users with high Repair may deal significantly more damage than vanilla, while damage dealt by users with cross-class Repair will be limited. A way to make your tech enthusiast Jedi stand out in combat.
    DETAILS
    In vanilla, Stun/Disable/Destory Droid inflict damage equal/proportional to your character level. This mod changes the flat damage value to incorporate the Repair skill:
    damage = (level + 1.5*Repair)/2
    With a Repair of 0, you deal half the vanilla damage. With a Repair equal to your character level, you inflict 25% more damage than vanilla. At double your level, you deal double damage.
    INSTALLATION
    To install, run TSLPatcher.exe. If spells.2da already exists in your override folder, an unaltered copy will be placed in the “backup” folder in the location of TSLPatcher.exe, along with a backup of dialog.tlk.
    UNINSTALLATION
    To uninstall, remove k_fp_stundr1rep.ncs, k_fp_stundr2rep.ncs, k_fp_stundr3rep.ncs, and spells.2da from your override folder. Replace dialog.tlk in the main game folder with the unaltered dialog.tlk in the backup folder. If a spells.2da was created inside the backup folder, move it to override.
    COMPATIBILITY
    Should be compatible with any mod that doesn’t affect the scripts for Stun Droid, Disable Droid, or Destroy Droid. As long as it’s installed after, this mod will override changes to those powers’ scripts only.
    PERMISSIONS
    You may incorporate these changes into your own mod if you give credit.
    CREDITS
    offthegridmorty
    KOTOR Tool - Fred Tetra
    TSLPatcher, TalkEd - stoffe, Fair Strides
    Screenshot uses Pramod Marlon's AI upscaled icons.

    1,461 downloads

       (0 reviews)

    5 comments

    Updated

  11. KotOR2 Combat Rebalance

    This mod mainly rebalances force powers and grenades to make the game be more than just a spam fest of force speed and force lightning.
    1.2.1 Changes:
    - Destroy Droid now does 1-8 damage instead of 1-6 per every second level.
    1.2.0 Changes:
    - Installer tweaks.
    1.1.9 Changes:
    - Grenade scrip tweaks.
    1.1.8 Changes:
    - Non party member NPCs no longer require a high Demolitions skill to do a lot of damage with grenades, instead they do more damage the higher their level is.
    1.1.7 Changes:
    - Force Push now cost 15 FP.
    1.1.6 Changes:
    - Force cost adjustments.
    1.1.5 Changes:
    - Force Immunity nerf.
    - Master Environmental Resistance grants poison immunity too now.
    1.1.4 Changes:
    - Force Fury series now benefits from force duration lengthening effects.
    - Force Wave now benefits from force duration lengthening effects.
    - Duel feats now also grant extra Force Power duration.
    - Energy Resistance renamed to Environmental Resistance.
    1.1.3 Changes:
    - Force Push now stuns the target for 3s as intended.
    - New installer option (without force point cost changes).
    1.1.2 Changes:
    - Slow, Affliction and Plague force point cost reduction.
    1.1.1 Changes:
    - Force Heal and Improved Force Heal are nerfed.
    - Force Aura, Force Shield and Force Armor now lasts 30s.
    - Force Valor, Knight Valor and Master Valor are no longer grant saving throw bonuses or immunity to poison, but they last 30s now.
    - Force Resistance and Force Immunity are nerfed. They are also light side powers now.
    - The Energy Resistance series no longer resist energy damage, but it is a light side power now.
    - Force Barrier series is nerfed.
    - The Battle Meditation series lasts 30s now.
    - Shien lightsaber form description fix.
    - Niman lightsaber form description fix.
    - Stun Droid, Disable Droid and Destroy Droid are universal powers now.
    - Force Affliction is DC25 now instead of DC20.
    - Force cost adjustments.
    - Force Crush and Force Scream series cast animation fix.
    1.1.0 Changes:
    - Higher level Force Powers now cost more to cast.
    1.0.9 Changes:
    - Duel now also grants 10% damage bonus with force powers, on top of it’s normal effects.
    - Improved Duel now also grants 20% damage bonus with force powers, on top of it’s normal effects.
    - Master Duel now also grants 30% damage bonus with force powers, on top of it’s normal effects.
    1.0.8 Changes:
    - Simplified item descriptions.
    - Master Heal is changed back to pre v1.0.4 because the Treat Injury bonus was too OP.
    1.0.7 Changes:
    - Droid devices such as flame throwers and ion beams now scale with level.
    - Kyber Darts now do 25 damage by default not 26.
    1.0.6 Changes:
    - Rockets and darts are repriced to match their performance in combat.
    1.0.5 Changes:
    - Grenades and rockets now have a minimum guaranteed damage (their original damage).
    - Harmful event signal fix for grenades.
    1.0.4 Changes:
    - Master Heal now benefits from skill points invested into Treat Injury.
    1.0.3 Changes:
    - Description fix for grenades and rockets.
    1.0.2 Changes:
    - Removed the blurry air wave effect of Force Wave.
    - Minor changes to autobalance.2da.
    - Saving throws are reworked, every class gains 1 of each saving throw type every time they level up.
    - Most grenades and rockets now benefit from Demolitions skill.
    - Poison grenades and poison rockets scale with user level.
    - Darts now also scale with user level.
    1.0.1 Changes:
    - Death Field now actually does what the description sais, only heals the user for the equivalent of the most damage dealt to any single enemy.
    - Master Heal is nerfed, heals a bit less.
    1.0.0 Changes:
    - Force Channel Form description fix.
    - Added Force Power Area of Effect: +50% to Force Affinity Form.
    - Force Affliction fix.
    - Force Plague fix.
    - Force Aura buffed to +4 defense and s.t. bonus from +2.
    - Force Shield buffed to +6 defense and s.t. bonus from +4.
    - Force Armor buffed to +8 defense and s.t. bonus from +6.
    - Force Aura, Force Shield and Force Armor now works with Force Chain even if it is applied through Force Enlightenment.
    - No more blur effect when using Force Speed (all 3 levels).
    - Burst of Speed buffed from +2 defense bonus to +2 defense bonus and +2 attack roll bonus.
    - Knight Speed changed from +4 defense bonus and +1 extra round of attack to +4 defense bonus and +4 attack roll bonus.
    - Master Speed changed from +4 defense bonus and +2 extra round of attack to +6 defense bonus and +6 attack roll bonus.
    - Fury/Wookiee Rage now also gives +2 attack rolls.
    - Improved Fury/Wookiee Fury now adds +4 attack rolls instead of +1 extra round of attack.
    - Master Fury/Wookiee Frenzy now adds +6 attack rolls instead of +2 extra round of attack.
    - No more blur effect when using Fury/Wookiee Rage (all 3 levels).
    - Fixed the ’Bad StrRef’ text bug when activating Wookiee Rage, Wookiee Fury and Wookiee Frenzy while i was at it.
    - Destroy Droid now does 50% less damage.
    - Kill now does about 33% of enemy hit points in damage instead of 50%.
    - Shock, Force Lightning and Force Storm now does 50% less damage.
    - Drain Life and Death Field are now 50% less effective.
    - Removed the level 10 cap from Drain Life and Death Field.
    - Force Crush now does 50% less damage.
    - Force Crush plays no animation on a successful save.
    - Force Suppression and Force Breach now removes all listed force powers.

    528 downloads

       (2 reviews)

    7 comments

    Updated

  12. Thematic Obscured Mausoleum Burial

    This mod fixes some bugs with and makes other adjustments to the Secret Tomb area for mechanical and lore consistency. See the attached document for a full list of changes and the rationale for each change.
    Installation
    You must start a new game to experience the full effects of this mod.
    Extract files from the downloaded archive. Run INSTALL.exe. Click "Install Mod" and select your game directory (default name SWKotOR2). Uninstallation
    During installation, TSLPatcher generates a backup folder and a log recording which files were affected.
    Restore dialog.tlk by copying the file from the backup folder to your game directory, replacing the existing one. Restore or delete all all module files affected by this mod. For each module, copy the corresponding .mod file from the backup folder to replace the one in your game's Modules folder if a backup was created, otherwise delete the .mod file from your game's Modules folder. Restore or delete all all .2da files affected by this mod. For each, copy the corresponding .2da file from the backup folder to replace the one in your game's Override folder if a backup was created, otherwise delete the .2da file from your game's Override folder. Delete all other files installed by this mod from your game's Override folder. Compatibility
    This mod makes several changes in the Secret Tomb module and may be incompatible with other mods which affect that area.
    This mod edits the script k_oei_userdef.ncs because the party AI has some Secret Tomb-specific code living there. This mod will not be compatible with other mods which edit that script without a compatibility patch.
    This mod adds the texture pmbj02.tpc for a light-sided Revan's robes. This has the same filename as the Star Forge Robes in KOTOR 1, so mods which edit the Star Forge Robes may be used in place of the texture provided by this mod. Copy the file to your KOTOR 2 Override folder, overwriting the file when prompted.
    Credits
    Design—Sniggles
    Implementation—JCarter426
    KOTOR Tool—Fred Tetra
    TSLPatcher—stoffe & Fair Strides
    DeNCS—JdNoa & Dashus
    ERFEdit—stoffe & Fair Strides
    K-GFF—tk102
    NWNSSCOMP—Torlack, stoffe, & tk102tk102
    TalkEd—stoffe
    tga2tpc—ndix UR
    xoreos tools—xoreos team https://xoreos.org/
    License
    This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

     

    1,215 downloads

       (0 reviews)

    10 comments

    Updated

  13. K2 Effixian's Miranda Lawson Reskin of PFHC05

    --------------------------------------------
    Knights of the Old Republic - The Sith Lords
    --------------------------------------------
    TITLE: Effixian's Miranda Lawson Reskin of PFHC05
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    Miranda Lawson (Mass Effect) inspired reskin of the PFHC05 head.
    Idea/request by Omnigonial.
    ------------
    INSTALLATION
    ------------
    Copy the files from the zip to your Override folder.
    ------------
    UNINSTALLING
    ------------
    Remove the following files from your Override folder:
    PFHC05.tga
    PFHC05d1.tga
    PFHC05d2.tga
    po_PFHC05.tga
    po_PFHC05d1.tga
    po_PFHC05d2.tga
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the idea
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    70 downloads

       (0 reviews)

    0 comments

    Updated

  14. K2 Effixian's PFHC06 Reskin

    --------------------------------------------
    Knights of the Old Republic - The Sith Lords
    --------------------------------------------
    TITLE: Effixian's PFHC06 Reskin
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    A reskin of the PFHC06 player character.
    Requested by Omnigonial.
    ------------
    INSTALLATION
    ------------
    Copy the files from the zip to your override folder.
    ------------
    UNINSTALLING
    ------------
    Remove the following files from your override folder:
    PFHC06.tga
    PFHC06.txi
    PFHC06D1.tga
    PFHC06D2.tga
    po_PFHC06.tga
    po_PFHC06d1.tga
    po_PFHC06d2.tga
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the request
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    15 downloads

       (0 reviews)

    0 comments

    Updated

  15. Darth Sapiens Presents: HD Darth Nihilus

    Hey guys!
    It's been a while since I released something, I haven't been able to mod nearly as much as i'd like to lately, but hopefully you all can forgive me this is a Darth Nihilus skin I did while making a video tutorial series, which i didn't end up getting ready for a release yet, that would go through all of the techniques I used to do it (I know what you are thinking... I am frustrated with myself for not finishing what I start too! lol)

    34,197 downloads

       (24 reviews)

    10 comments

    Updated

  16. Replacement Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM)

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 17 APR 2018
    UPDATED RELEASE: 23 MAR 2019
    UPDATED RELEASE: 27 AUG 2019

    CURRENT UPDATED RELEASE: 16 FEB 2025

    GAMES: Star Wars Knights of the Old Republic 2 [This mod will not work in Star Wars Knights of the Old Republic 1]
    Description:
    Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better?  What if there was a mod that helped take care of that for you?  Psssst…it’s this mod!
    This version of the mod covers the loading screens for the following mods: Azgath N'Dul's Tomb, Coruscant Jedi Temple, Curse of the Sith, Korriban Expansion, and the M4-78 Enhancement Project.  If you’re looking for the loading screens that cover the areas in the normal “vanilla” game and the areas added by TSLRCM, seek out the “Replacement Loading Screens for KotOR2: Original Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
    This mod now contains alternate skyboxes for those that use Kexikus’ skyboxes for M4-78 EP.
    List of the areas covered in this mod.
     
    Code           Area
    ------------ ------------------------------------------------------
    Curse of the Sith
    100CDN        Curse of the Sith
    Azgath N'Dul's Tomb
    712KOR        Korriban - Azgath N'Dul's Tomb
    713KOR        Korriban - Tomb Antechamber
    M4-78 Enhancement Project
    703KOR        Korriban cutscene #1 for M4-78 version 1.5
    705KOR        Korriban cutscene #2 for M4-78 version 1.5
    801DRO       M4-78 - Landing Pad
    802DRO       M4-78 - Central Zone
    803DRO       M4-78 - Environmental Zone
    804DRO       M4-78 - Industrial Zone
    805DRO       M4-78 - M4-78 Archon Chamber
    806DRO       M4-78 - Archon I Chamber (ES-05)
    807DRO       M4-78 - Archon II Chamber (IS-24)
    808DRO       M4-78 – Central Zone (irradiated)
    809DRO       M4-78 - Industrial Zone (irradiated)
    810DRO       M4-78 - Industrial Zone - Design & Testing
    811DRO       M4-78 - Industrial Zone - Research & Development
    Coruscant Jedi Temple
    952COR       Coruscant - Jedi Temple
    953COR       Coruscant - Jedi Temple Council Chambers
    954COR       Coruscant - Jedi Temple Landing Pad
     
    Korriban Expansion
    740KOR      Valley Floor
    741KOR      Poxus Awakens Herrco [Cutscene]
    743KOR      Tomb of Darth Doom III
    745KOR      Poxus' Academy
    746KOR      Poxus' Sanctuary
    747KOR      Shuttle Area
    748KOR      Sith Ruins
    749KOR      Thulsa Gaul’s Outer Sanctum
    750KOR      Thulsa Gaul’s Inner Sanctum
    910DAG      Tomb of Ezer Arden
     
    Installation:
     
    Drop the TGA files and loadscreen.2da into your Override folder.  As M4-78 Enhancement Project includes its own TGA files, you’ll have to allow my TGAs to overwrite the TGAs already there in the Override folder.
    If you wish to use the alternate loading screens that feature Kexikus’ skyboxes, grab the TGA files from the “Alternate loading screens for Kexikus' M4-78 skyboxes” folder. As before, allow the new TGAs to override what’s in the Override folder.
     
    Uninstall:
     
    If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which TGA file/s you will need to remove from your Override folder.
    To completely remove the loading screens, delete all the above listed TGA files.
     
    Recommendations for Coruscant TGA’s:
     
    This section won’t tell you how to install Coruscant Jedi Temple, or how fix compatibility issues with other mods. However, if you use the Jedi Temple Expansion (3.0) mod by HK-42, please install his mod first - before you put the relevant Coruscant TGAs from my mod in the Override. Allow the following files to overwrite the pre-existing ones: load_952cor.tga, load_953cor.tga, and load_954cor.tga.
     
    Legal Disclaimer:
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
    @ndix UR and/or @newbiemodder have permission to include the Korriban Expansion loading screens in their mod if they wish – and if it is ever updated.  .  Attribution is requested.
     
    Special Thanks:
    -----------------------
    @ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
     
    Thanks to @DarthParametric, @JCarter426, @N-DReW25, and @Marius Fett for their input and technical expertise. If you want to have your War Droid utilize the textures from Sithspecter's High Quality blasters, be sure to use the fix for the model created by @DarthParametric which you can find here.
    Thanks to @timurD2003 for testing the 23MAR2019 update to this mod.
     
    And thanks to YOU for giving this mod a chance! Won’t you leave feedback on the download page? (I'd like to see what I’ve done right, you see. That's not too needy, right?)
     
    Video Preview:
    ----------------------
     
    If you'd like a preview of all of the loading screens, check out this video below. It does show the screens without the filter and the black bars but it give you an idea what you'll be working with before you download. I recommend watching the video maximized.
     
     
     
     
     
     

    1,151 downloads

       (4 reviews)

    7 comments

    Updated

  17. Treat Injury Affects Force Healing [TSL]

    This mod makes it so Treat Injury modifies the vitality points gained from Force healing powers.
    SUMMARY
    The Treat Injury skill isn’t very useful for Force users, since medpacs become pretty much obsolete when you can heal with Force points. I wanted to make the skill more valuable to Jedi classes while rebalancing Force heals a bit.
    Now, Jedi will need to invest points into Treat Injury to be effective healers. Characters with low Treat Injury will heal less and may want to rely on other party members with high Treat Injury for healing, or advanced medpacs/life support kits.
    Lore-wise, it makes sense that a Jedi would need some understanding of the body’s healing process in order to heal effectively through the Force, and that some Jedi are more specialized in healing than others.
    DETAILS
    In vanilla, the number of vitality points you receive from Force healing is tied to your level and Wisdom/Charisma modifiers, plus a flat bonus of 5 VP from Heal and 15 VP from Improved and Master Heal. This mod replaces the character level modifier with a combination of your level and Treat Injury skill.
    Here’s a breakdown of each power’s VP gain:
    Heal
    VANILLA:    VP = WIS + CHA + level + 5
    NEW:        VP = WIS + CHA + 1/2*level + 3/4*(Treat Injury) + 5
    Improved Heal
    VANILLA:    VP = WIS + CHA + level + 15
    NEW:        VP = WIS + CHA + 1/2*level + 3/4*(Treat Injury) + 15
    Master Heal
    VANILLA:    VP = WIS + CHA + 2*level + 15
    NEW:        VP = WIS + CHA + level + 3/2*(Treat Injury) + 15
    With this mod, you’ll need a Treat Injury rank equal to 2/3 of your character level to heal the same amount as in vanilla. Points above or below this will increase or decrease the amount compared to vanilla.
    INSTALLATION
    To install, run TSLPatcher.exe. If spells.2da already exists in your override folder, an unaltered copy will be placed inside the “backup” folder in the location of TSLPatcher.exe, along with a backup of dialog.tlk.
    UNINSTALLATION
    To uninstall, remove k_fp_heal1ti.ncs, k_fp_heal2ti.ncs, k_fp_heal3ti.ncs, and spells.2da from your override folder. Replace dialog.tlk in the main game folder with the unaltered dialog.tlk located in the backup folder. If there's a spells.2da inside the backup folder, move it to override.
    COMPATIBILITY
    Should be compatible with any mod that doesn’t affect the scripts for the Heal, Improved Heal, and Master Heal powers.
    PERMISSIONS
    Please don’t reupload this mod without my permission. However, feel free to incorporate these or similar changes in your own mod. Credit is appreciated.
    CREDITS
    offthegridmorty
    KOTOR Tool - Fred Tetra
    TSLPatcher, TalkEd - stoffe, Fair Strides
    Screenshot uses Pramod Marlon's AI upscaled icons.

    1,734 downloads

       (0 reviews)

    8 comments

    Updated

  18. M4-78 EP Upscaled Maps

    M4-78 EP Upscaled Maps
    Created by: Sith Holocron
    Game: Knights of the Old Republic II
    Version 1.0 Uploaded: 08 FEB 2025
     
    This mod was designed to upscale and/or enhance the map textures seen in the M4-78 Enhancement Project mod.  It is not an extensive mod pack. It’s just the maps. The pictures should illustrate things pretty clearly.
    This mod will not drastically change your play through of the M4-78 EP. Please any complaints about the quality of that mod elsewhere.

    Installation:
    Requirement: Though I’m probably stating the obvious here, you’ll need the M4-78 Enhancement Project installed first.  Then allow the TGA files in my mod pack to override the files in the Override folder.

    Thanks / Credits:
    Thanks to Fair Strides for feedback while making this mod.
     
    Note:
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.

    61 downloads

       (0 reviews)

    2 comments

    Submitted

  19. Onderon news make sense

    Mod Description
    Onderonian Senior Scientists do not seem to be very aware of the challenges Telos is facing with its Citadel Station, as one of them mentions Peragus Station needing fuel according to the news in Iziz Spaceport. This mod aims to correct this tiny oversight and was done by splicing a voice sample of the same reporter.
     
    Installation
    Prerequesite: TSLRCM needs to be installed - and not through the Workshop for Steam users - for this mod to apply correctly
    1. Run the TSLPatcher.exe and point your game directory when requested,
    2. Click 'Ok' and let the patcher do its magic,
    3. You're done ! Unless an error message appears the mod should be installed correctly
     
    Compatibility
    This mod should be compatible with any mod that does not replace reporter.dlg in the game files
     
    Special Thanks to
    Snigaroo for the idea of this mod
    TSLRCM team for the amazing work on the game
    JC Carter426 for his SithCodec toolset
    Cortisol for the Holocron Toolset
    stoffe and Fair Strides for the TSLPatcher

    97 downloads

       (0 reviews)

    4 comments

    Updated

  20. 4x Upscale+ Character Textures & Model Fixes (TSL)

    ================================================================

    IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.

    ================================================================

    Description: 
    This mod is more than just a simple process of running all the character textures through an A.I. upscaling program. The purpose is to increase the size and fidelity of the character textures while maintaining the painterly style of the original game artists. This mod does not attempt to create photo realistic textures or add extra detail (like zippers, clothing stitches, fabric patterns, skin pores, etc) that are not already part of the existing style. This mod also fixes many of the UVW mapping errors, lighting errors, and some XYZ errors that the original model .mdl & .mdx files may have had.
    The process followed is generally:
    run texture files through A.I. upscaling program multiple times using different settings. Some settings result in "crunchy" textures (high contrast, sharp edges). Some result in "soft" textures (smooth gradients, lower contrast, blurry edges). Some result in better straight/parallel lines. Early tests used Vance AI; Deep Image; ImageUpscaler; or Let's Enhance. Eventually Topaz Labs' Gigapixel AI was chosen and used on the majority of textures. combine textures in multi layered Photoshop file, using layer masks to isolate the best parts of each upscaled image. This allows for some portions to be smooth (like skin, glass, metal or tubing), others to be sharp (like burlap, skin folds, hair, scratches, etc). touch up by manually painting away errors (such as jaggies due to original low resolution jpeg compression). manually recolor areas that the original artists missed (like commoner clothes where the pants seat do not match the pant leg; or player armors where pouches are inconsistent between male & female; etc). strategically add painted detail (such as highlights and shadows along the shoulders and neck of K1 Player Character soldier's underwear; adding glove details to armors F, G, H, I, J; etc). painting personal choices (like changing K1 P_BastilaBA02 to have different pants and remove wrist & neck restraints than P_BastilaBAS01 slave outfit). recreating entire textures (such as K1 Player Character male scoundrel dark side underwear PMBASD01). fix the models' UVW maps to reduce some texture stretching (like collar of TSL robes I); adjust areas that are poorly mapped to the wrong locations or too large/small (such as Bao Dur's armor C & D chest is mirrored); fix edge seams from one area to another; close gaps (like Mission's arms). manually fix texture seams by copying small areas of the image from one area to another; stretching and scaling them. This should result in model seams that are hidden or difficult to notice.  sometimes the Alpha 1 channel is upscaled, but usually it is recreated directly from the final HD color texture.  personal choice to add punchthrough transparency to the Alpha 1 channels of some female head models' eyelashes (like P_BastilaH04, P_MiraH, P_HandmaidenH & P_AtrisH01). recreate the Normal map (for bumpyshiny effects) from the final HD color texture. These work best when saved as .tpc format
    For most models, they only needed to be manipulated in 3DS Max, exported, and then run through Taina's replacer. This is usually sufficient to fix any XYZ and/or UVW coordinates. I prefer Taina's replacer method so that the model retains its smoothing groups data. For some models (like C_RancorS or C_Terantanak), Taina's won't work, so for those files, I had to resort to manually hex editing the binary .mdl & .mdx files. This is a much more labourious process, but in the end I got them to work.
    Some models (like P_Kreia1hBB, PFBNM, Twilek_F, N_TwiAssH01) had problems with their self generated lighting: ambient & diffuse were not set to 1 1 1 like most models. This causes the model to appear too dark or off color in-game. To fix this it required hex editing.
    A few models (such as P_KreiaBB) required fixing the model weights of individual verticies. This was done to reduce portions of the model clipping through other parts in different animations. Again, this was done by manually hex editing.
    For many head models, the UVW coordinates for the tongue and inside of mouth may be moved significantly, especially for the KotOR heads. This is because the originals often map the tongue to a single pixel located in the lips area, which results in almost no detail. By moving the UVW to a free area of the texture, there may be room for painting a detailed tongue.
    For the party members that have specific underwear textures and basic clothing textures, there has been an effort to make any skin areas (like hands & arms) match between them. Usually the hand area from the underwear texture is copied to the hand area of the clothes texture. This creates more consistency of the party characters' appearance.
    For low resolution versions of models (like C_Gammorean_Low, C_Protocol_Low, N_Swoopgang_low) or placeables (such as PLC_EndPlA, PLC_RakatCrp, PLC_HK50, Stunt_WarDrd01) the original textures were not simply upscaled. Instead, the new versions were actually taken from similar high resolution versions and scaled down. Sometimes the textures were rebuilt from parts of other higher resolution images, with some touch up painting.
    Several characters lost their baremetal shine in TSL (like the Mandalorians or SwoopGang). This is due to their model's default bitmap being set to "NULL" instead of their default texture's name. I was not able to repair the file to its K1 state, so a workaround was used instead. The word "NULL" was replaced with a shortened name, then a .txi file was created with the short name (for example "N_Ma" instead of "N_Mandalorian02"; or "N_Sw" instead of "N_Swoopgang01"). This allows for the envmaptexture CM_Baremetal to be used without the need to edit the appearance.2da file.
    Included is a spreadsheet labelled "KotOR upscale completed list v0_52.xlsx" which has more detailed information as to what files were changed, and in what ways. As of this update, 52.71% of the texture files that I intend to upscale have been completed. As such, this mod should be considered a beta test. The percentage is calculated for both games together, however the mod is released with files separated for K1 & TSL. The spreadsheet was created with Google Sheets and exported as .xlsx, so hopefully the formatting remains correct. I have also attached a copy of the spreadsheet to this mod thread.
    There will be three versions of this mod to choose to download:
    4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is a total 7GB, hopefully it isn't too large or cause problems for some PCs. This version is also the best choice to use as a modder's resource. 4x .tpc version. CCreated by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version is a total of 2.4GB, so it should be easier on PC systems, with no noticeable loss of visual fidelity. 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version is a total of 700MB, which should be much easier on PC systems. All versions include the same .mdl & .mdx files.
    I have tested the .tga version exclusively, but have not tested the .tpc versions in-game. Please let me know if there are any issues. My computer doesn't seem to render some of the CM shader effects properly (especially the bumpyshinytexture CM_SpecMap always seems too strong on my computer). I would appreciate any in-game screen shots that you take of characters like Hutts, Rakghouls, Rakata, or Selkath so that I can compare how other computers render their shader. 

    ================================================================

    Compatiblity: 
    For best results, the model and texture files included with this mod should be used together. In most cases, the models can be mixed and matched with textures from other mods, but results will vary. For instance, the other textures won't be as perfect along the seams. Some other photo realistic HD texture mods may have been created using the original model's UVW layout, which will not perfectly line up with this mod's corrected UVW maps.
    Conflicts may also occur if there is another mod uses a .tpc file with the same name as one of this mod's .tga files (or vice versa if you install one of the .tpc versions).
    I would suggest installing other large mods (such as "TSL Restored Content Mod") first, then this one. 

    ================================================================

    Installation: 
    Copy and paste the desired model and texture files into TSL's Override folder. You may need to over write any existing files, so always have a backup. An effort was made that these textures and models require no 2da editing. 
    The folder marked "Reference Normal Map" is not required to be copied to the Override forlder. These .tga files are simply a modders' resource. The normal maps seem to work best if they are saved in .tpc format. The "Copy contents to Override" folder should already have .tpc files in it for the normal maps.
    The folder marked "Optional Kreia model" includes models that change the diffuse & ambient lighting settings. More info in the additional read-me file.

    ================================================================

    Uninstall: 
    Delete unwanted files from the game's Override folder.

    ================================================================

    Thanks for modding tools:
    KOTOR Tool – Fred Tetra
    mdlops (used version 7a2) - cchargin, JdNoa
    NWMax – Joco
    Replacer - Taina
    tga2tpc - ndix UR
    KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides 
    Hex-editor XVI32 2.55 - Christian Maas

    ================================================================

    Permission:
    Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version.
    The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago.
    This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission.
    As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at https://buymeacoffee.com/redrob416 where the funds collected will be used towards additional graphics tools and software.

    ================================================================

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
    KotOR upscale completed list v0_52.xlsx

    286 downloads

       (1 review)

    17 comments

    Submitted

  21. AxC's Kreia's Canonical Lightsaber

    Although it’s not possible in the unmodded game, The Complete Star Wars Encyclopedia states that Kreia wielded a double-bladed lightsaber during her travels with the Exile, and the Star Wars Miniatures model of Kreia also depicts her using one. From the moment I learned this, it felt odd that the game didn’t reflect it. It’s just one of many canonical elements that remain out of reach in the base game. So, I decided to create this mod to bring Kreia’s canonical weapon to The Sith Lords.

    Kreia will receive her double-bladed lightsaber aboard the Harbinger during her confrontation with Darth Sion. This weapon comes with improved stats but cannot be upgraded, and it can be used by Kreia even after the loss of her hand.

    However, if you're already past Peragus (specifically, the point of no return when you board the Ebon Hawk), you can still add the lightsabers using cheats:

    w_kreia_dblsbr: Kreia's canonical green double-bladed lightsaber, usable only by her.
    w_traya_dblsbr: A red-crystalled version of the lightsaber, typically unobtainable, but usable by anyone.


    Credits:

    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset
    bead-v, for their mod "Kreia's Lightsaber / Long sword", which inspired me and allowed me to edit and include 2 of his scripts in my mod (the mod has open permissions)

    171 downloads

       (0 reviews)

    6 comments

    Updated

  22. Viable Plasma Torches

    Description:
    This mod makes the Plasma Torch be it's own unique type of weapon. This allows the player to dual wield the Plasma Torch, or use it alongside another weapon. (the exception being blasters and stun batons.) Additionally, the animations played in combat will be the melee animations instead of the little "jabby" animation that plays for every type of attack. I haven't tested all animations, but so far the basic Critical Strike animation is the only one that looks off, in my opinion.

    Installation:
    Extract the "viable_plasma_torches.zip" archive to your desktop. Run the TSLPatcher within the folders, press install and locate your TSL Directory. (The folder with the game executable, not the override.)

    Uninstallation:
    Take the files from the "backup" folder, copy them to the override folder in your game and overwrite when prompted.

    Compatbility:
    Not everything has been tested with this mod and I am uncertain of any other items in game using the "Torch" column in baseitems.2da. Let me know of any incompatibilites with any other mods if you find any or if any items look off. (i.e. able to use a non weapon item as a weapon)
    -> Is at least compatible with TSLRCM.

    Tools used:
    Holocron Toolset by Cortisol
    TSLPatcher by Stoffe

    Permissions:
    Use this mod however you like as long as it isn't a direct reupload somewhere and credit is given.
    DO NOT upload this mod to the Steam Workshop.

    Bugs:
    Not Necessarily a "bug," but the plasmatorch will have a 20-20 x1 crit multipler. From my testing, this doesn't effect much.

    39 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Unarmed Atton

    INSTALLATION
    Have TSLRCM 1.8.6 installed Unzip folder, copy-paste files into \Knights of the Old Republic II\Override\ and overwrite when asked COMPATIBILITY
    Any mod that does not edit atton.dlg or 262atton.dlg Description
    In the base game, you can ask Atton where he got Echani training. This mod makes it so that whenever you get him to respond positively - "I was just asking - no harm meant." or "I'm not accusing you, I just want to know..." - he will gain Unarmed Specialist 1 and Complex Unarmed Animations (the latter of which is a hidden feat).

    Additionally, if he tells you how he killed Jedi with a 70+ influence check, he will gain levels in Unarmed Specialist at the same rate as Jedi, Bao-Dur, and the Handmaiden. He will also be "caught up", meaning that he will not lag behind other party members with his hand-to-hand skills, since he's revealing his skills.
    Limitations/roadmap
    There isn't a notification for him learning Unarmed Specialist - This is next on the roadmap. The script I use to make Atton gain Unarmed Specialist as he levels is dirty; It's not bugged or problematic outright, but it is certainly a jury-rig. Once I've got this project in a more complete state, I'll make it into a TSLPatcher install with improved compatibility.

    57 downloads

       (0 reviews)

    0 comments

    Updated

  24. Effixian's Lonna Vash Player Character Reskin

    --------------------------------------------
    Knights of the Old Republic - The Sith Lords
    --------------------------------------------
    TITLE: Effixian's Lonna Vash Player Character Reskin
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    This mods adds a reskinned Lonna Vash player character.
    There's an optional purple reskin of the Norris robe.
    This combination was requested by Omnigonial.
    ------------
    INSTALLATION
    ------------
    Unzip, run "TSLPatcher - Install Effixian's Lonna Vash PC Reskin.exe" from the "Effixians_Lonna_Vash_PC_Reskin" folder.
    Purple robe: copy the files from the "Effixians_Purple_Norris_Robe" folder to your override folder.
    ------------
    UNINSTALLING
    ------------
    1. Remove the following files from your override folder:
    p_lonnavashh.mdl
    p_lonnavashh.mdx
    P_LonnaVashH.tga
    P_LonnaVashHD1.tga
    P_LonnaVashHD2.tga
    po_LonnaVash.tga
    po_LonnaVashD1.tga
    po_LonnaVashD2.tga
    2. If you haven't installed any mods after this mod then you can get appearance.2da, heads.2da and portraits.2da from the mod's backup folder and put them back in your override folder.
    Doing this when you did add another mod might break that later mod.
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the idea
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    38 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Visually Repair HK-47

    When you first meet HK-47 in KotOR II: TSL, he’s basically junk until you put him back together. I’ve always wanted this evolution from a piece of junk to a high quality assassin droid to be visible on HK-47, so that’s where this mod comes from.
    With this mod, the HK-47 you find in your cargo hold looks like the piece of junk he is but over time you replace his parts with new ones and he returns to his old self we know from the first game.
    This is not a purely cosmetical change however. I restored HK’s upgrades from KotOR 1 and each time you repair/upgrade him, he’ll look better and get a stat bonus.
    The requirements to unlock these upgrades increase with each successful upgrade: For the first one you need to be level 6, have a repair skill of 8 and at least 41 influence with HK-47; for the last one you need level 15, 17 repair and 51 influence.
    Optionally you can also install HD reskins for HK-50 and HK-51.
    All of the new textures are based on Quanon’s excellent HK-47 reskin for KotOR 1.
    See a video demonstration of this mod here:
    Installation:
    Run TSLPatcher.exe and choose the version you want to install. Then simply let TSL Patcher do its magic. When asked to select the folder where TSL is installed, choose the folder that includes swkotor2.exe or if you have TSLRCM from the Steam Workshop, choose its folder. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod.
    For modders: I included the source scripts in the download in case you're interested. Ignore them if you only want to install and play the mod.
    Uninstallation:
    Take all the files from this mod’s tslpatchdata folder and delete those from your Override folder (except for the .nss and .mp3 files). Also delete hk_repair.ncs from your Override and the .mp3 files from streamvoice/GBL/HK47. Then copy all files from the backup folder created during the installation of this mod into your Override.
    Compabilitiy:
    This mod is NOT compatible with ANY mods that alter HK-47’s appearance in any way. The HK-50/HK-51 reskin option is also not compatible with mods that alter the appearance of HK-50 and HK-51 either. Most other mods however should be compatible.
    Changelog:
    1.0 Initial release
    1.1 Fixed HKs appearance not changing permanently when repairing him on the Ebon Hawk (thanks to JC for the fix)
           Fixed HKs repaired appearance not applying in his confrontation with G0-T0 (TSLRCM only)
     
    Credits:
    Mod by Kexikus
    HK-47 texture by Quanon (modified by Kexikus)
    Script fixes in version 1.1 by JC
    Testing of fixes in version 1.1 by Snigaroo
    TSL Patcher by stoffe
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
     

    17,936 downloads

       (2 reviews)

    22 comments

    Updated