No files in this category yet.
Submit the first fileFiles From Subcategories
-
Random HD UI Elements
By Sdub
Random HD UI Elements
by Sdub
Version:
1.0
Description:
Firstly, While using the HD UI Mod, I noticed there was quite a few things in it that were not HD and looked quite awful. One being the planet icons, and two being the party selection screenshot of the character on the right side.
I decided to try and at least do something about this.
For the party selection screen I took screencaps from the the game itself with high resolution textures made by ShiningRedHD's mod on the nexus https://www.nexusmods.com/kotor/mods/1282
Then proceeded to upscale them, this is the result.
All characters images are from the waist up as best I could, HK47 was especially tricky.
I did not do T3M4 as @Dark Hope created one for his HD Astromech Mod that is vastly superior to mine.
I made one creative decision with:
I also attempted to do Trask, it looks awful. But He's there, for some reason his texture does not apply correctly on the stats screen. It is like this even in the default image.
Secondly, I had an idea to make new planet icons, upscaling was not successful, and creating my own looked absolutely awful. So after speaking with @Effix and showing him my trial and errors, it inspired him to create some that he told me to put in this pack with his blessing.
Installation:
Locate the folder of which you want to install and then place files in override folder.
Uninstallation:
Delete files that you placed in your override
Compatibility:
As long as you are you are using @ndix UR 's High resolution menus I do not see you having any problems. I do not know how it would look without it to be honest.
I made these with 16:9 in mind. I do not know how they will do in other resolutions. Feel free to let me know.
K1R Compatible:
Yes
Tools Used:
MS Paint
GIMP
Waifu2x
Big thanks to the KOTOR Modding Discord
17,373 downloads
-
Tower Of Hanoi Puzzle Bypass
By Sdub
Tower of Hanoi Bypass
by Sdub
Version:
1.0
Description:
I absolutely hate the Tower of Hanoi puzzle in Korriban, I sought to make a way to bypass it that kinda made some lore sense. So with the assistance of @DarthParametric this mod was born.
In this version for now until I have more time, you will need a Computer Use skill of 10 or more for the dialogue selection to show up.
Future Plans will include a more more scaled roll for your level with a failure message.
Installation:
Place Files into your override folder
Uninstallation:
Delete files that you placed in your override
Compatibility:
Would not be able to work with any other mod that edits kor39_pillar.dlg
K1R Compatible:
Yes
Tools Used:
DLG Editor
KOTOR Scripting Tool
Big thanks to the KOTOR Modding Discord
773 downloads
0 comments
Updated
-
Bastila Shan HD by Quanon and Dark Hopa
By Dark Hope
This mod will replace and update Bastila Shans textures. Mainly her armor, underwear and head skin. Eyes borrowed from Circa: http://deadlystream.com/forum/files/file/826-higher-quality-bastila/
The head has not been published. It contains materials from another author. I can send it in a personal message.
47,054 downloads
-
Republic Mod Armor Reskin
If the Republic is going to go to the trouble of supplying its troops with modular armor, the least they can do is keep their own military's color scheme.
A Reskin of the Republic Mod Armor's texture, complete with its own icon. Nothing too fancy, but it should do the trick and at least pretends like the Defense 5 armor textures weren't 3 blatant copies with the colors tweaked. I also touched up the pants slightly, because for some reason BioWare was convinced we needed to see female characters' entire asses and that can't be comfortable.
Just unzip and drop the files into your override.
As long as no other armors in your override use Model 4, Texture 10 Light Armor, you're good to go. If they do, just rename the texture number to something not in use, edit the uti the same, and replace the "10" in the icon's file with your number.
606 downloads
- reskin
- republic mod armor
- (and 1 more)
-
Annoying Tach Sound Replaced By Bruh Sound Effect #2
By Gregson
Did this for myself earlier to amazing results. Figured i'd put it up here for others to use.
To Install just go to the games local files > streamsounds > Paste
When it asks to replace the file in the destination say yes.
197 downloads
0 comments
Updated
-
Unique Sith Academy Students
Changes the heads of named Sith Students to not be clones of every one-off NPC in KotOR.
Adrenas and Kel Algwinn now have unique Asian heads based on various PC heads.
Tamlen gets a unique Asian head as well as a name. Just in case you want to chat before you explore the tombs.
Thalia May has a unique head based off PFHB02, and her fellow rebels are now armed with different weapons from each other.
Dak Vesser now has a unique head so that Juhani can truly recognize her former classmate.
Tariga has a unique head based off PMHC02 and his old commoner head.
Galon gets the Black commoner head he had previously, but I've added a beard and changed his eye color to green-yellow. Also he's tired.
Also included is a compatibility patch for my Taris NPC Overhaul to ensure that the slaves on Korriban don't have "Outcast" tattooed on their faces.
611 downloads
0 comments
Updated
-
Request: Keep the Krayt Dragon Pearl
By TamerBill
Mod by TamerBill, requested by JDub96
The Sand People Chieftain no longer pockets the Krayt Dragon Pearl you show to him, so you can listen to the Storyteller and still use it in a lightsaber.
714 downloads
-
K1 Armor Nitpicks
By TK-664
___________________________________________________________
A bundle of my personal nitpicks to the armory of KOTOR. This compilation aims to rectify duplicates among other miscellaneous stuff (I have not considered GenoHaradan rewards for this effect). All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard.
~ Calo Nord's Battle Armor uses the PBG02 texture. Fits the color scheme much better in my opinion. In fact, I wonder if this was the intent all along.
~ Powered Battle Armor uses the PBG06 texture. Consistent with K2.
~ Verpine Zal Alloy Mesh uses the PBG05 texture. Consistent with K2.
~ Zabrak Combat Suit uses a new texture. The Echani Fiber Armor should be the recipient of this change really, but it's the iconic go-to armor in Taris for the PC. No longer a duplicate.
~ Zabrak Battle Armor uses a new texture. The Republic Mod Armor would be the target of this change but again, same deal. No longer a duplicate.
~ Mandalorian Assault Armor is no longer a disguise and uses the unused PBH07 texture. I know, I'm evil incarnate. Consistent with K2.
~ Mandalorian Heavy Armor uses a new texture.
~ Jedi Robes and Revan Armor no longer display their erroneous max DEX bonus. Less confusing.
This mod does not fix the many pricing inconsistencies on armor; It does not address the Dark Jedi robes inconsistency; It does not address the Qel-Droma robes (yet).
527 downloads
-
Mandalorian Jagi
Making its DeadlyStream debut while my other mod ideas are still cooking, but here's a simple change to spice up your KotOR immersion.
This mod does two things, three at most.
1. Changes Jagi's appearance to a reskinned PMHB03--I tried to give a scarred/burned texture to the head to imply that Jagi did not survive Altheri unscathed.
1.5. Puts Jagi in Mandalorian Battle Armor--he wasn't at Malachor, which means he wasn't there when Revan committed cultural genocide.
2. Changes the appearance and soundset of Jagi's two thugs from Rodians to Mandalorian Warriors--he said he sent the call out to the surviving clans, so why shouldn't he bring them along?
435 downloads
- mandalorian
- kotor
- (and 1 more)
-
2da Persuade Unlocked
By Sdub
Persuade Unlocked
by Sdub
Version:
1.1
Description:
This mod is a simple 2da edit that enables all classes to have Persuade as a class skill.
I know there are plenty of mods that unlock EVERYTHING but I guess I prefer to keep the classes with their original flavor. But considering only the PC can use persuade it made no sense to me that a soldier/scout couldn’t be persuasive if they wanted to be.
Installation:
Run TSLPatcher.exe and locate your swkotor folder
Uninstallation:
Delete skills.2da or replace with a backup
Compatibility:
This mod should be compatible with all mods except ones that could edit skills.2da
K1R Compatible:
Yes
Tools Used:
TSL Patcher
ChangeEdit
KOTOR Tool
Big thanks to the KOTOR Modding Discord
1,431 downloads
0 comments
Updated
-
Helpful Items
By Neville
I created this while trying to find a spawn trigger. A metal cylinder in the droid shop on Tatooine can be bashed open (you would otherwise need very high security skill). It has a beam splitter, an improved energy cell, an energy projector, and Jedi Master robes (two blue, two red). This was to help finish upgrading weapons and to give the player more robe options. Further, if you add all .utp files in this to your Override folder, you will find Ulic Qel Droma’s Mesh Suit if you search the corpses in the Shyrack Caves on Korriban.
450 downloads
0 comments
Submitted
-
Weapon Base Stats Re-balance (K1)
By TK-664
In KotOR 1 there is an obvious balancing issue concerning weapons that is especially noticeable in the early game, ie: Taris. What is it? Ranged Weapons are utterly outclassed by melee weapons. Yes, i know a stun stick isn't more powerful than a heavy repeater but I'm addressing the general problem here - In almost all situations you'll be better off charging at an enemy using your vibroblade instead of firing a blaster rifle, even when it seems like using a blaster would be the best option. The developers at Obsidian noticed this and in KotOR 2 blasters are now a viable option as well.
So this mod changes the base stats of ranged weapons (damage, criticals etc.) to be like the ones on K2. But that's not all - I've also modified the lightsabers as well. Basically, ranged weapons and lightsabers will be statistically equal to their K2 counterparts; except for some weaponry damage values that i've kept unaltered purposely - It doesn't make sense that, for example, a disruptor and an ion pistol would do the same damage against an organic target.
So following that:
Blaster Pistols now do 1-8 damage instead of 1-6; Disruptors' critical threat range is now 18-20x2 instead of 20-20x2; Ion blasters' critical multiplier is now x3 instead of x2; Regular lightsabers now deal 2-20 damage instead of 2-16 etc...
____________________________________________
39,612 downloads
-
Wookie Warblade Fix
By Sdub
This fix was originally made by Redrob41 and was located in one of his large mods. I was given permission by the admins to release it to the public.
All credits goes to Redrob41, Please contact me if you would like this mod removed.
This elongates the handle on the blade so your hands no longer grab the blade directly like it used to.
To install just place the contents in the zip to you override!
To uninstall just remove the files you place
Thanks for the download! Enjoy
-Sdub
Full credits go to @redrob41
12,989 downloads
0 comments
Updated
-
NPC Alignment Fix
By TK-664
This modification alters the alignment of various npcs to match their allegiance and characteristics, since in KotOR BioWare left everything neutrally aligned with few exceptions. Through this, "vs. alignment group" properties now have more opportunities to take effect as they should.
Unlike in the sequel there's no Force Sight so I didn't get too fancy - it's mostly just set values all across the board to ensure everyone is firmly sitting in their respective sides. No longer will the game regard Darth Bandon as this misunderstood Grey individual, but instead as the smug good-for-nothing slimebag we all know him to be.
_____________________________
What will this change, really?
In terms of combat, the Solari crystal will work fully against every Dark Jedi (and more) you come across. Of course they now have a different fp usage dynamic as you would expect so it more or less balances itself out.
What if I'm Dark-Sided?
The Mantle of the Force crystal can remove your lightsaber's light-side restrictions. Also don't forget, mods that add items with bonuses versus alignments will benefit from these changes too, so you don't need to limit yourself only to what exists in the base game!
Compatibility...
As long as you install this mod last there really shouldn't be any issues other than different mods hard overwriting my changes, in which case they will take no effect, but nothing too serious. Due to the number of files this mod entails, it is very likely that any other mods that edit .utc files via override will coincide with the ones my modification references.
_____________________________
Credits:
Fred Tetra for Kotor Tool.
stoffe for TSLPatcher and ERFEdit, updated by Fair Strides.
The Deadlystream community for being an all-around helpful bunch.
16,308 downloads
0 comments
Updated
-
Darth Bastila Sith Eyes
By Cytaris
Darth Bastila Sith Eyes Head Mod
By Cytaris
Orignal Mod by Quanon and Dark Hope
Orginal Eyes by Circa
This is a reskin of the head portion of this mod: https://deadlystream.com/files/file/978-bastila-shan-hd-by-quanon-and-dark-hopa/
All it does is take the HD skin and reskin the eyes to be sith eye's like Anakins from Revenge of the Sith.
I would recommend it be used on top of it.
SPOILERS: You could optionally wait to install it until Bastila is taken so that she will only have Sith Eye's as a Sith.
A reskin of Bastila's Head only. Dark Hope & Quanon made the original. Circa Made the original eyes, Bioware of course also deserves credit for the creation of the original skin. The Txi came from the original mod and was made by dark hope or quanon who have given me permission to use their work in this minor mod.
Installation:
Put P_BastilaH04 & the txi file in override folder of KOTOR 1
275 downloads
-
HD Carth Onasi
By Dark Hope
This mod will replace and update Carth Onasi texture files. It keeps the same look, but adds in more details. The work involves Quanons textures.
44,642 downloads
-
Animated Placeables Pack (KotOR 1)
By Obi Wan Pere
INTRODUCTION
Working in another MOD i realized the little attention paid at small and most of times unnoticed things that I think could have a bit more life in the KotOR universe. So simple as improve lights and buttons of panels and such and animate them.
The pack is not complete yet and do not cover all the things you can find along KotOR. That means that in the future I could make bigger the pack adding new elements or new improvements.
-------------------------------------------------------
NOTE ABOUT THIS MOD
If we think in any current estandar graphics anyone can think that the new aspect could be extracted from "Doom" (the First, not the Second ) but keeping in mind that the work is made with the Paint app of the WinXP and if we compare it with the originals ones... well, it's not so bad.
-------------------------------------------------------
The elements included are:
MISCELLANY
- Computer Panel (on floor)(Improved over 0.9.0 version) with four versions, BLUE, ORANGE/BROWN, GREEN and RED (sadly only can be used one at the time)
- (NEW) Animated Panel when a Computer is used, making it similar to the on floor Computer Panel Placeable.
- Computer Panel (wall)(Improved over 0.9.0 version)
The Wall Computer Panel shares its texture with the Power Conduits and with the Info Panels. That's why I haven't modified it too much for not find weird lights or weird buttons in weird places of the three Placeables, but now you have three animated elements for the price of one.
- Desk
- Workbenches
- Orange (Improved over 0.9.0 version)
- (NEW) Blue
- Foot locker (Now animated)
- Locker (Now animated)
ENDAR SPIRE
- Broken Door (Improved over 0.9.0 version)
- (NEW) Normal Door
- (NEW) Buton Panels and Screens
TARIS (NEW)
- Doors
- Apartments, Upper Taris
- Upper City, Hidden Bek Base
- Entry Sith Military Base
- Sewers
- Vulkar Base
- Sith Base
- Davick's State
- Kiosk
- Wall Panels and Screens
- Shop Sign
- Kolto Tank
- Monitor Screens (around Taris)
- Vulkar Base Panels
- Sith Military Base
- Screen Monitors
- Red Light
- Panels and Buton
- Crate
DANTOOINE (NEW)
- Doors
- Jedi Enclave
- Matale & Sandrale Exterior
- Sandrale State, inside
- Sandrale State
- Small Screens
YAVIN (NEW)
- Circular Door
- Main Panel, Lights and Screens
-------------------------------------------------------
INSTALLATION
Unzip the downloaded file. Each element has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/element(s) to your 'KotOR\Override' folder.
The files of the "After and Before" folders are not needed, they're only for to show the results.
UNINSTALL
Simply remove the files from your Override folder.
-------------------------------------------------------
BUGS
If you are able to find one I invite the next round. It's just a change in the textures. I've run and re run all the Endar Spire and the Taris Appartment lots of times with these files and found nothing, even the ones that are involved in the Plot as the Footlocker at the start of Kotor, the Computer Panel that permit kill Siths in the next room or the Workbench in the Taris Appartment.
The only one thing I think that could occur is that you find any of these textures in other Placeables/Locations that I haven't noticed by the time and share the same texture files (I've seen that in other MODs).
If the result is "fine", nothing, go ahead (although I'd appreciate a warning via post or PM). If the result is weird or bad is obliged the warning so I can correct it asap.
This is not really a bug but KotOR has its own way for to show images and textures. I've noticed that most of times just cut, invert, compress, wide, tight the same images (files), I guess for get more variety without too much work, this can result in some weird -or not too much fine- vision of some elements. It's very dificult -if not impossible- find a balance for get a fine vision of all the images in all the places that are located/used and is very noticeable when is used any text. I hope not everybody knows read aurebesh...
------------------------------------------------------
PERMISSIONS
It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself.
If anyone could be interested in include it or part of it in his/her own work, PM me here at Deadly Stream and talk about.
------------------------------------------------------
THANKS
To Deadly Stream
------------------------------------------------------
LEGAL
This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.
-------------------------------------------------------
FINAL NOTE
Made with love and funny to do it. Enjoy it!!
877 downloads
-
Specific Traits: A Fun Immersion Mod
SPECIFIC TRAITS MOD
The definition of a "because I can" mod. Also cos sometimes you just need to spice up your gameplay a little.
Gives certain non-human companions and adversaries a vulnerability and strength based on their biology/build.
Juhani: vulnerable to sonic weaponry, increased reflex saving throw
Zaalbar/Wookiees: vulnerable to fire, resistant to bludgeoning
Mission/Twi'leks: vulnerable to cold, resistant to electricity
All Droids (except Rakata-built): vulnerable to electricity, resistant to bludgeoning/slashing
There have also been minor tweaks to NPCs aimed at immersion: namely, twi'leks have had their models changed where possible to under-used colors, and Xor's thugs while still planet-dependent are human rather than alien. Don't have screens of those though, because if I've done my job right you won't notice it.
134 downloads
0 comments
Updated
-
PMHA05 HD
By Dark Hope
Re-texture of PMHA05, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PMHA05 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
13,656 downloads
-
(KotOR 1) Speeders "Kitt" style
By Obi Wan Pere
INTRODUCTION
At first I just wanted improve the aspect of the dashboard of the Bikes and Speeders. Working with the project I saw an ideal place in the image and thought that It'd be funny add a singular feature to the Speeders that recalls one of the most known cars seen in TV. Here it is.
NOTE:
There is still another image file (the same image that the Swoop in the Ebon Hawk but with a different file name) that I haven't modified yet and I don't know where is found. The ones modified here are the seen for the first time in Taris and Dantooine. (BTW, the "junk" bikes are not modified, it's just ...junk).
INSTALLATION
Unzip with 7z the downloaded file. Each vehicle has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/vehicle(s) to your 'KotOR\Override' folder.
The files of the "After Before" and "Result" folders are not needed, they're only for to show the results.
UNINSTALL
Simply remove the files from your Override folder.
-----------------------------------------------------
BUGS
If you don't see David Hasselhoff jumping into a Speeder, nothing to worry about.
------------------------------------------------------
PERMISSIONS
It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself.
------------------------------------------------------
THANKS
To Deadly Stream
(Oh, well... alright, alright... to the Knight Rider as well)
------------------------------------------------------
LEGAL
This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.
700 downloads
-
Effixian's Bearded PMHC04
By Effix
***************************
Knights of the Old Republic
***************************
TITLE: Effixian's Bearded PMHC04
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
************
DESCRIPTION
************
This mod simply adds a beard to the PMHC04 player character (a.k.a. Mullet Man). Requested by Lexone.
*************
INSTALLATION
*************
Unzip. Copy the files from the folder to the your game's Override folder.
*****
BUGS
*****
None.
*************
UNINSTALLING
*************
Remove from the Override folder:
- PMHC04.tga
- PMHC04d.tga
- PMHC04d1.tga
- PMHC04d2.tga
- PMHC04d3.tga
- PO_pmhc4.tga
- PO_pmhc4d.tga
- PO_pmhc4d1.tga
- PO_pmhc4d2.tga
- PO_pmhc4d3.tga
*******************
DISTRIBUTION NOTES
*******************
You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if simply you ask me.
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
2,705 downloads
-
Effixian's PFHB02 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHB02 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHB02 from K2 to K1.exe".
************
DESCRIPTION
************
This mod adds a playable character PFHB02 from KotOR 2. As requested by PirateofRohan.
*****
BUGS
*****
None known.
*****
COMPATIBILITY
*****
This mod adds a player character labeled as PFHB10, which is not in the vanilla game. This mod is not compatible with mods that might do the same.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfhb10.mdl
pfhb10.mdx
PFHB10.tga
PFHB10.txi
PFHB10d.tga
PFHB10d1.tga
PFHB10d2.tga
PFHB10d3.tga
PO_PFHB10.tga
PO_PFHB10d.tga
PO_PFHB10d1.tga
PO_PFHB10d2.tga
PO_PFHB10d3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
123 downloads
0 comments
Updated
-
Effixian's PFHA03 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHA03 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHA03 from K2 to K1.exe".
************
DESCRIPTION
************
This mod adds the playable character PFHA03 from KotOR 2 to KotOR. As requested by Revha.
*****
BUGS
*****
None known.
*****
COMPATIBILITY
*****
This mod adds a player character labeled as PFHA10, which is not in the vanilla game. This mod is not compatible with mods that might do the same.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfha10.mdl
pfha10.mdx
PFHA10.tga
PFHA10d.tga
PFHA10d1.tga
PFHA10d2.tga
PFHA10d3.tga
PO_PFHA10.tga
PO_PFHA10d.tga
PO_PFHA10d1.tga
PO_PFHA10d2.tga
PO_PFHA10d3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
204 downloads
0 comments
Updated
-
Effixian's PFHH01 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHH01 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHH01 from K2 to K1.exe".
************
DESCRIPTION
************
This mod adds a playable character PFHH01 from KotOR 2. As requested by Canthre.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfhh01.mdl
pfhh01.mdx
PFHH01.tga
PFHH01d.tga
PFHH01d1.tga
PFHH01d2.tga
PFHH01d3.tga
PO_PFHH01.tga
PO_PFHH01d.tga
PO_PFHH01d1.tga
PO_PFHH01d2.tga
PO_PFHH01d3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
269 downloads
0 comments
Updated
-
Effixian's PFHB01 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHB01 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHB01 from K2 to K1.exe".
************
DESCRIPTION
************
This mod adds a playable character PFHB01 from KotOR 2. As requested by mkg728.
*****
BUGS
*****
None known.
*****
COMPATIBILITY
*****
This mod adds a player character labeled as PFHB11, which is not in the vanilla game. This mod is not compatible with mods that might do the same.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfhb11.mdl
pfhb11.mdx
PFHB11.tga
PFHB11d.tga
PFHB11d1.tga
PFHB11d2.tga
PFHB11d3.tga
PO_PFHB11.tga
PO_PFHB11d.tga
PO_PFHB11d1.tga
PO_PFHB11d2.tga
PO_PFHB11d3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
130 downloads
0 comments
Updated