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No New Level Sound
By olegkuz1997
No New Level Sound
=================================
MOD AUTHOR: Olegkuz1997
FOR WHICH GAMES: For Star Wars Knights of the Old Republic
Description:
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This simple and primitive mod I made because I could not find it anywhere else. Its essence is simple: it removes from the game that nasty and annoying "bell" sound of a new level, which will follow you everywhere until you actually raise your level (when you enter a location, load the game, etc.). Comes in handy for those who intend to save levels on Taris. After all, we have eyes, and we can't help but notice the huge arrow on our character icon. Give your ears a break at last. Useful, eh?
Installation:
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Drop wave file in your game’s Override folder
To Uninstall:
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Take them out again.
Known Bugs:
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They do not and cannot exist.
Legal Disclaimer:
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All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the readme, mentioning me.
246 downloads
0 comments
Submitted
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High Quality Skyboxes II
By Kexikus
ABOUT:
This mod replaces every skybox and every planetary backdrop in the game with a new high resolution version made from scratch.
This includes a replacement of every skybox model to fix all the glaring issues with the original.
There are also some additional minor changes that either fix issues with the vanilla environments or serve to better blend ingame terrain and skybox.
Other than that I recommend you just check out the screenshots as pictures say more than a thousand words or check the video to see the animated skyboxes.
Click the following image to see additional interactive screenshot comparisons:
There are also add-ons with new skyboxes for the following mods:
Brotherhood of Shadows: Solomon's Revenge Yavin IV Ord Mandell including InSidious' reskin Green Grass for Dantooine If you find any issues or have any other comments, please let me know and I'll see what can be done.
INSTALLATION:
If you have a previous version of this mod installed, remove it before installing the new version or you might run into some issues.
For installation instructions check the read-me files of the individual downloads. Usually it's just copying files to your Override folder. For the mod to take full effect you need a savegame where you have not yet left Dantooine.
COMPABILITY:
This mod is not compatible with any mod that edits skyboxes in any way. This includes mods that only edit their models. There might also be rare incompabilities with mods that edit non-skybox area models if those models are also edited by this mod.
PERMISSIONS:
You may NOT redistribute any textures included in this archive without my explicit permission. You may however use all the models as long as you give me credit.
CREDITS:
This mod was created by Kexikus using mainly Terragen 4, Photoshop CS6 and 3ds Max as well as some After Effects. Additional tools used:
KotOR Tool by Fred Tetra K-GFF by TK102 MDL edit by bead-v MDLOps by ndix UR KOTORmax by bead-v tga2tpc by ndix UR Additional resources by:
Andy Welder: Dantooine tree model Animum: Yavin tree model Bioware: Taris buildings, Kashyyyk buildings, Kashyyyk tree textures, Manaan building textures, Hammerhead cruiser model, Yavin ruins dandelO: grass shader Dantooine and Yavin, snow shader Dantooine Jeronimoe: BOS:SR Taris ship models Jorak Uln: Taris window texture killst4r: Unknown World palm tree Martin Frank: Yavin bush model Misha Winkler: Grass model Dantooine and Yavin Quanon: Additional Taris buildings, Unknown World crashed ship rhcreations: Yavin temple Riccardo Faidutti (SCIFI 3D): Additional Taris buildings Solarsystem Scope: Moon textures Dantooine, Unknown World and Ord Mandell, Yavin texture Tom Patterson: Yavin cloud texture Veronica Bush: Yavin bush model Yughues: Kashyyyk branch texture Unknown: Unknown World fern model THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
111,837 downloads
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HD Canderous Ordo
By Dark Hope
This mod will replace and update Canderous texture files. It keeps the same look, but adds in more details. The work involves Quanons textures.
The head has not been published. It contains materials from another author. I can send it in a personal message.
44,285 downloads
- canderous ordo
- hd
- (and 1 more)
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Android GUI fixes
By Spulifan
Modifies some UI elements of the KotOR Android port.
There are three .gui files in the package:
ftchrgen.gui - Fixes the Feats selection menu not fully showing the last row of feats. areatransition.gui - Moves the Area transition UI element to the center of the screen, makes it slightly bigger and centers the text. xymipc210x7.gui - Moves the Combat message UI element to the center of the screen INSTALL
Copy .gui files to android/data/com.aspyr.swkotor/files/override
(I also recommend installing KOTOR Widescreen Fade Fix)
Please note that I can't guarantee these edits will have the intended result on your device.
Tools used:
Visual KotOR GUI Editor (KGE) 0.0.4
K-GFF 1.3
339 downloads
0 comments
Submitted
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Terminal texture
By Dark Hope
Animated terminal texture. When creating, I was guided by the terminal interface. Texture resolution 3072x3072. The resolution in the game is 1024x1024.
23,670 downloads
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HD Darth Malak
By Dark Hope
New HD texture for Malek. Resolution of the texture of the head 1024X1024. Resolution of the body texture 2048x2048. The texture is made from scratch. You can choose between blue eyes and red.
Really easy to install: copy all the files to your override.
Look at the comparison picture to get a better idea:
51,407 downloads
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Three-Tiered Jedi Robes
THREE-TIERED JEDI ROBES, or VANILLA ROBES REDONE
This mod is a simple retexture and tiering of the Jedi (and Dark Jedi) robes already present in the game. Now Jedi, Knight, and Master robes come in all three colors (brown, red, blue), and their Dark variants (black, grey) with matching icons.
The Vanilla Brown Jedi Robe is now the base texture for all Jedi/tier 1 robes. The Vanilla Red Jedi Robe is now the base texture for all Jedi Knight/tier 2 robes. The Vanilla Blue Jedi Robe is now the base texture for all Jedi Master/tier 3 robes.
This decision was based on a variety of factors and contradicts N-DReW's Dark Jedi Robes mod, although the inspiration is heartily and sincerely felt. My justification is that the Blue Jedi Robe model is the most unique of the three--it has a higher collar and seems set apart from the rest. As Jedi Master Robes offer the best defense in the game save for Qel-Droma or Star Forge, I decided this distinction was warranted.
Compatibility note: because of the relabeling of the textures to make the tier system work, this mod is technically not compatible with @constantinople33 magnificent Lore-Friendly Qel-Droma Robes mod. However if you're using this mod you'd likely want to be using that, so.
In order to fix this, simply rename those textures from PMBI05/PFBI05 to PMBI06/PFBI06, then open the UTI file and change the texture number from 5 to 6.
Sincerest thanks to @heyorange, @N-DReW25, and @Zhaboka for their support and input throughout the modding process. And of course thanks to Deadly Stream itself for being a haven of knowledge and community.
May the Force be with you always.
291 downloads
- jedi robes
- dark jedi
- (and 1 more)
0 comments
Submitted
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Improved Sith Mask (K1 & K2)
By Cytaris
I liked the style of the Original Sith Mask in KOTOR but it's resolution was so low. This is nothing too fancy, I just upscaled it and used some texture and color effects to make it look slightly better imo. My intention was to keep the vanilla feel of the Original Sith Mask but improve it.
This mod will work for both KOTOR & KOTOR 2 without needing to change the name of the file. It's really simple.
Installation: Drop the file into the override of either game.
Compatibility: It is compatible with anything that does not change the default sith mask. If you have a mod that changes the default sith mask, this mod will override it.
130 downloads
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A Crashed Republic Cruiser on a Nameless World
By LDR
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Knights of the Old Republic
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TITLE: A Crashed Republic Cruiser on a Nameless World (1.1)
AUTHOR: LDR
FILENAME: ldr_repshipunknownworld
FILESIZE: 176 MB
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INSTALLATION INSTRUCTIONS
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There are 2 available methods of installing A Crashed Republic Cruiser on a Nameless World. The standard installation method is done entirely though TSL Patcher, and doesn’t require you to do anything beyond simple button clicking. The manual installation is for those unable, for whatever reason, to use TSL Patcher, and involves the copying and pasting of files from folder to folder.
NOTE: With the standard installation method, this mod is far more likely to work alongside any other mods you may currently have installed, which may not be the case should you use the manual installation method. I have attempted naming files in a way where there should be a minimum chance of mod conflicts, but you never know.
This mod also has an "Optional" installation meant to use in conjuction with either/both of SithSpecter's High Quality Blasters and Colored Loadscreens mods.
To uninstall, remove the files from their respective folders in the SWKotOR directory.
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» STANDARD INSTALLATION
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1) Double click TSLPatcher.exe.
2) Click the "Install Mod" button and select your SWKotOR game directory.
3) Sit back, relax, and wait for the installation to complete.
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» MANUAL INSTALLATION
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1) Open up the tslpatchdata folder.
2) Copy all files with a .wav extension and paste into the streamwaves folder located in your SWKotOR directory.
3) Copy all files with a .mod extension and paste into the modules folder located in your SWKotOR directory.
4) Copy everything else (With exception to changes.ini and info.rtf) and paste into the override folder located in your SWKotOR directory (If there isn't one, create one).
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» OPTIONAL INSTALLATION
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1) Additional install options have been provided for additions to SithSpecter's High Quality Blasters and Colored Loadscreens mods.
2) Double click TSLPatcher.exe.
3) Click the "Install Mod" button and select your SWKotOR game directory.
4) Sit back, relax, and wait for the installation to complete.
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Mod Permissions
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You may not use any assets of this mod in your own mod without first contacting me.
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DESCRIPTION
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This mod adds 6 new modules, 9 new items (3 equippable inventory, 4 datapads, 2 keycards) on the Unknown World, making the crashed Hammerhead explorable.
You must have a save before setting foot on the Unknown World.
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» Version 1.1 Changes
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- Fixes a bug where the party was prevented from spawning in during the confrontation on the beach on a DS playthrough following completing the Temple.
- Corrects reported spelling/gramatical errors.
- Integrates optional install paths through TSLPatcher for additions to SithSpecter's High Quality Blasters and Colored Loadscreens mods.
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BUGS
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Any mods that modify the unk_m41aa OnEnter script will be incompatible with this mod.
"Frame Buffer Effects" turned off in the swkotor.ini results in audio logs without the blue camera effect.
If you find any please post them in the comments or send me a direct message. I will address them as soon as I can.
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» MODULE/ITEM NAMES
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For this to work correctly in conjunction with your own mod, you must not use any within the following list as names for your custom module/item reskins.
m41ae
m41af
152unk
153unk
m41ai
m41aj
LHC
LHW
Blaster Pistol template 020
Forearm Band template 019
Gauntlet template 019
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Voice Acting
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DarthTyren as Medical Officer Audio Log
Mellowtron11 as Engine Officer Audio Log
Sith Holocron as Republic Captain Audio Log
Zhaboka as Kolgrim
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Permissions
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Permission granted from Darth InSidious to use his alternative beach Hammerhead textures.
Permission granted from DarthParametric to utilize his edited mdls from both his Endar Spire and Harbinger Hull Repair mods.
Permission granted from SithSpecter to utilize integration for his High Quality Blasters for Modders resource and colored loadscreen templates mod.
Permission granted from Thor110 to repurpose his ported K1 Harbinger modules.
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Credits
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- To the people who created the tools which have allowed me to create this mod.
- Kotor Tool..........................Fred Tetra
- K-GFF GFF Editor/DLGEditor..........tk102
- ERF Editor/TSLPatcher...............stoffe
- MDLOps..............................cchargin/JDNoa
- Lipsynch Editor.....................JDNoa
- XVI32 Hex Editor....................Chmaas
- CSLU Toolkit........................Oregon Health & Science University
My beta testers: djh269, jc2, N-DReW25 and Zhaboka. I couldn't have done this without you!
JCarter46 and DarthParametric for handholding me with regards to literally all scripting that was above basic level. Thank you so much.
Lachjames for his assistance in helping me generate/test .lip files.
Snigaroo for bug reporting and feedback for the 1.1 patch.
All of the wonderful folks at DeadlyStream (and Holowan Labs), that led me on and helped me when I hit a snag.
All of you who downloaded this mod! Thank You!
19,433 downloads
- deadlystream
- unknown world
- (and 4 more)
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PFHB01 HD
By Dark Hope
About This File
Re-texture of PFHB01, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PFHB01HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
12,792 downloads
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Starcrossed: A Unique Shen and Rahasia Mod
STARCROSSED: A UNIQUE SHEN AND RAHASIA MOD
This mod attempts to combat the clone effect in KotOR by giving our two starcrossed lovers unique heads--or at least heads that haven't been used by 5+ NPCs before you've even set foot on Dantooine.
Shen Matale now has a head based on PMHA04, while Rahasia Sandral's takes it's shape from PFHB04. I tried to select the heads based on personality and vibe while keeping the original guidelines.
Nurik and Ahlan have been switched to the alternate Old Commoner models of their respective races, and just for some extra spice, they're all color-coded with clothing.
Casus's body now uses an edited version of the Chewed Human Noble Corpse--as far as I know it isn't used anywhere else in the game, so this mod straight-up replaces it. If it is, just prepare yourself for a dead skeletal body wearing green instead of red.
That's all. Just run the installer. For the changes to fully take effect, it's recommended you load a save prior to landing on Dantooine/completing your Jedi trials.
Then presto, Attichitcuk's your father.
520 downloads
- kotor
- matale-sandral feud
- (and 2 more)
0 comments
Submitted
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Random HD UI Elements
By Sdub
Random HD UI Elements
by Sdub
Version:
1.0
Description:
Firstly, While using the HD UI Mod, I noticed there was quite a few things in it that were not HD and looked quite awful. One being the planet icons, and two being the party selection screenshot of the character on the right side.
I decided to try and at least do something about this.
For the party selection screen I took screencaps from the the game itself with high resolution textures made by ShiningRedHD's mod on the nexus https://www.nexusmods.com/kotor/mods/1282
Then proceeded to upscale them, this is the result.
All characters images are from the waist up as best I could, HK47 was especially tricky.
I did not do T3M4 as @Dark Hope created one for his HD Astromech Mod that is vastly superior to mine.
I made one creative decision with:
I also attempted to do Trask, it looks awful. But He's there, for some reason his texture does not apply correctly on the stats screen. It is like this even in the default image.
Secondly, I had an idea to make new planet icons, upscaling was not successful, and creating my own looked absolutely awful. So after speaking with @Effix and showing him my trial and errors, it inspired him to create some that he told me to put in this pack with his blessing.
Installation:
Locate the folder of which you want to install and then place files in override folder.
Uninstallation:
Delete files that you placed in your override
Compatibility:
As long as you are you are using @ndix UR 's High resolution menus I do not see you having any problems. I do not know how it would look without it to be honest.
I made these with 16:9 in mind. I do not know how they will do in other resolutions. Feel free to let me know.
K1R Compatible:
Yes
Tools Used:
MS Paint
GIMP
Waifu2x
Big thanks to the KOTOR Modding Discord
18,054 downloads
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Tower Of Hanoi Puzzle Bypass
By Sdub
Tower of Hanoi Bypass
by Sdub
Version:
1.0
Description:
I absolutely hate the Tower of Hanoi puzzle in Korriban, I sought to make a way to bypass it that kinda made some lore sense. So with the assistance of @DarthParametric this mod was born.
In this version for now until I have more time, you will need a Computer Use skill of 10 or more for the dialogue selection to show up.
Future Plans will include a more more scaled roll for your level with a failure message.
Installation:
Place Files into your override folder
Uninstallation:
Delete files that you placed in your override
Compatibility:
Would not be able to work with any other mod that edits kor39_pillar.dlg
K1R Compatible:
Yes
Tools Used:
DLG Editor
KOTOR Scripting Tool
Big thanks to the KOTOR Modding Discord
779 downloads
0 comments
Updated
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Bastila Shan HD by Quanon and Dark Hopa
By Dark Hope
This mod will replace and update Bastila Shans textures. Mainly her armor, underwear and head skin. Eyes borrowed from Circa: http://deadlystream.com/forum/files/file/826-higher-quality-bastila/
The head has not been published. It contains materials from another author. I can send it in a personal message.
47,373 downloads
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Republic Mod Armor Reskin
If the Republic is going to go to the trouble of supplying its troops with modular armor, the least they can do is keep their own military's color scheme.
A Reskin of the Republic Mod Armor's texture, complete with its own icon. Nothing too fancy, but it should do the trick and at least pretends like the Defense 5 armor textures weren't 3 blatant copies with the colors tweaked. I also touched up the pants slightly, because for some reason BioWare was convinced we needed to see female characters' entire asses and that can't be comfortable.
Just unzip and drop the files into your override.
As long as no other armors in your override use Model 4, Texture 10 Light Armor, you're good to go. If they do, just rename the texture number to something not in use, edit the uti the same, and replace the "10" in the icon's file with your number.
609 downloads
- reskin
- republic mod armor
- (and 1 more)
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Annoying Tach Sound Replaced By Bruh Sound Effect #2
By Gregson
Did this for myself earlier to amazing results. Figured i'd put it up here for others to use.
To Install just go to the games local files > streamsounds > Paste
When it asks to replace the file in the destination say yes.
198 downloads
0 comments
Updated
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Unique Sith Academy Students
Changes the heads of named Sith Students to not be clones of every one-off NPC in KotOR.
Adrenas and Kel Algwinn now have unique Asian heads based on various PC heads.
Tamlen gets a unique Asian head as well as a name. Just in case you want to chat before you explore the tombs.
Thalia May has a unique head based off PFHB02, and her fellow rebels are now armed with different weapons from each other.
Dak Vesser now has a unique head so that Juhani can truly recognize her former classmate.
Tariga has a unique head based off PMHC02 and his old commoner head.
Galon gets the Black commoner head he had previously, but I've added a beard and changed his eye color to green-yellow. Also he's tired.
Also included is a compatibility patch for my Taris NPC Overhaul to ensure that the slaves on Korriban don't have "Outcast" tattooed on their faces.
616 downloads
0 comments
Updated
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Request: Keep the Krayt Dragon Pearl
By TamerBill
Mod by TamerBill, requested by JDub96
The Sand People Chieftain no longer pockets the Krayt Dragon Pearl you show to him, so you can listen to the Storyteller and still use it in a lightsaber.
725 downloads
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K1 Armor Nitpicks
By TK-664
___________________________________________________________
A bundle of my personal nitpicks to the armory of KOTOR. This compilation aims to rectify duplicates among other miscellaneous stuff (I have not considered GenoHaradan rewards for this effect). All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard.
~ Calo Nord's Battle Armor uses the PBG02 texture. Fits the color scheme much better in my opinion. In fact, I wonder if this was the intent all along.
~ Powered Battle Armor uses the PBG06 texture. Consistent with K2.
~ Verpine Zal Alloy Mesh uses the PBG05 texture. Consistent with K2.
~ Zabrak Combat Suit uses a new texture. The Echani Fiber Armor should be the recipient of this change really, but it's the iconic go-to armor in Taris for the PC. No longer a duplicate.
~ Zabrak Battle Armor uses a new texture. The Republic Mod Armor would be the target of this change but again, same deal. No longer a duplicate.
~ Mandalorian Assault Armor is no longer a disguise and uses the unused PBH07 texture. I know, I'm evil incarnate. Consistent with K2.
~ Mandalorian Heavy Armor uses a new texture.
~ Jedi Robes and Revan Armor no longer display their erroneous max DEX bonus. Less confusing.
This mod does not fix the many pricing inconsistencies on armor; It does not address the Dark Jedi robes inconsistency; It does not address the Qel-Droma robes (yet).
530 downloads
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Mandalorian Jagi
Making its DeadlyStream debut while my other mod ideas are still cooking, but here's a simple change to spice up your KotOR immersion.
This mod does two things, three at most.
1. Changes Jagi's appearance to a reskinned PMHB03--I tried to give a scarred/burned texture to the head to imply that Jagi did not survive Altheri unscathed.
1.5. Puts Jagi in Mandalorian Battle Armor--he wasn't at Malachor, which means he wasn't there when Revan committed cultural genocide.
2. Changes the appearance and soundset of Jagi's two thugs from Rodians to Mandalorian Warriors--he said he sent the call out to the surviving clans, so why shouldn't he bring them along?
435 downloads
- mandalorian
- kotor
- (and 1 more)
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2da Persuade Unlocked
By Sdub
Persuade Unlocked
by Sdub
Version:
1.1
Description:
This mod is a simple 2da edit that enables all classes to have Persuade as a class skill.
I know there are plenty of mods that unlock EVERYTHING but I guess I prefer to keep the classes with their original flavor. But considering only the PC can use persuade it made no sense to me that a soldier/scout couldn’t be persuasive if they wanted to be.
Installation:
Run TSLPatcher.exe and locate your swkotor folder
Uninstallation:
Delete skills.2da or replace with a backup
Compatibility:
This mod should be compatible with all mods except ones that could edit skills.2da
K1R Compatible:
Yes
Tools Used:
TSL Patcher
ChangeEdit
KOTOR Tool
Big thanks to the KOTOR Modding Discord
1,449 downloads
0 comments
Updated
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Helpful Items
By Neville
I created this while trying to find a spawn trigger. A metal cylinder in the droid shop on Tatooine can be bashed open (you would otherwise need very high security skill). It has a beam splitter, an improved energy cell, an energy projector, and Jedi Master robes (two blue, two red). This was to help finish upgrading weapons and to give the player more robe options. Further, if you add all .utp files in this to your Override folder, you will find Ulic Qel Droma’s Mesh Suit if you search the corpses in the Shyrack Caves on Korriban.
455 downloads
0 comments
Submitted
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Weapon Base Stats Re-balance (K1)
By TK-664
In KotOR 1 there is an obvious balancing issue concerning weapons that is especially noticeable in the early game, ie: Taris. What is it? Ranged Weapons are utterly outclassed by melee weapons. Yes, i know a stun stick isn't more powerful than a heavy repeater but I'm addressing the general problem here - In almost all situations you'll be better off charging at an enemy using your vibroblade instead of firing a blaster rifle, even when it seems like using a blaster would be the best option. The developers at Obsidian noticed this and in KotOR 2 blasters are now a viable option as well.
So this mod changes the base stats of ranged weapons (damage, criticals etc.) to be like the ones on K2. But that's not all - I've also modified the lightsabers as well. Basically, ranged weapons and lightsabers will be statistically equal to their K2 counterparts; except for some weaponry damage values that i've kept unaltered purposely - It doesn't make sense that, for example, a disruptor and an ion pistol would do the same damage against an organic target.
So following that:
Blaster Pistols now do 1-8 damage instead of 1-6; Disruptors' critical threat range is now 18-20x2 instead of 20-20x2; Ion blasters' critical multiplier is now x3 instead of x2; Regular lightsabers now deal 2-20 damage instead of 2-16 etc...
____________________________________________
40,397 downloads
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Wookie Warblade Fix
By Sdub
This fix was originally made by Redrob41 and was located in one of his large mods. I was given permission by the admins to release it to the public.
All credits goes to Redrob41, Please contact me if you would like this mod removed.
This elongates the handle on the blade so your hands no longer grab the blade directly like it used to.
To install just place the contents in the zip to you override!
To uninstall just remove the files you place
Thanks for the download! Enjoy
-Sdub
Full credits go to @redrob41
13,666 downloads
0 comments
Updated
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NPC Alignment Fix
By TK-664
This modification alters the alignment of various npcs to match their allegiance and characteristics, since in KotOR BioWare left everything neutrally aligned with few exceptions. Through this, "vs. alignment group" properties now have more opportunities to take effect as they should.
Unlike in the sequel there's no Force Sight so I didn't get too fancy - it's mostly just set values all across the board to ensure everyone is firmly sitting in their respective sides. No longer will the game regard Darth Bandon as this misunderstood Grey individual, but instead as the smug good-for-nothing slimebag we all know him to be.
_____________________________
What will this change, really?
In terms of combat, the Solari crystal will work fully against every Dark Jedi (and more) you come across. Of course they now have a different fp usage dynamic as you would expect so it more or less balances itself out.
What if I'm Dark-Sided?
The Mantle of the Force crystal can remove your lightsaber's light-side restrictions. Also don't forget, mods that add items with bonuses versus alignments will benefit from these changes too, so you don't need to limit yourself only to what exists in the base game!
Compatibility...
As long as you install this mod last there really shouldn't be any issues other than different mods hard overwriting my changes, in which case they will take no effect, but nothing too serious. Due to the number of files this mod entails, it is very likely that any other mods that edit .utc files via override will coincide with the ones my modification references.
_____________________________
Credits:
Fred Tetra for Kotor Tool.
stoffe for TSLPatcher and ERFEdit, updated by Fair Strides.
The Deadlystream community for being an all-around helpful bunch.
17,052 downloads
0 comments
Updated