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  1. Past hour
  2. I found some old Pre Release TSL Videos on swkotor.ru swkotor_sithlords_telos.mp4 This one is from E3. I've never seen it before. kotor2_e3.mp4 More from restoration zone. kotor2_gameplayfootage4.mp4 Also, I never noticed this robe model from promotional renders and art is actually a mix up of "PMBIM" and "N_DarkJHiM".
  3. Today
  4. K1R is not compatible with K1CP, so it's kind of one or the other. And no, it's best to do KPM before TSLpatcher files, from what I've found. But it probably doesn't matter that much, as long as you're doing it pretty late in the build.
  5. I don't see any reason mods like that would be incompatible. I basically just extended the Level cap and gave them an XP value, I'm not messing with how vanilla feats work (in this mod... watch for what's coming soon lol)
  6. Safe to say I doubt this’ll be compatible with LanguageWriter123’s level cap to 50 mod? And Feat Every Level mod? Prestige Powers mod? I've been using these so just wondering on compatibility. Thanks
  7. Cool, thanks! That’s my only ‘mandolorian’ mod.
  8. What bars someone with AMD from playing TSL? I'm not sure I've heard of any issues playing TSL at all with AMD. Also, what would a recomp do about it? Confused, it's already native to PC architecture.
  9. I use the K1CP and RC-K1CP. Not sure if that makes a difference from K1R? so it’s best to do KPM at the very end?
  10. Unfortunately I haven't even tried the game without the mod... so if, I get a chance to do that I will update.
  11. With the whole boom of game recomps happening lately with help from LLM tools, is there any incentive for Kotor recomps? For me, there is. Especially Kotor II. I don't even like the game but having swapped to AMD recently essentially barred me from ever playing it. It seems such an antiquated problem now with recomps. I'm not the most tech savvy person, else I'd lead this project myself, but I'd like to hear what others think about this.
  12. Yesterday
  13. Really glad to hear you liked the mod! The base install should include an original style version. It's basically just one of the female player character portraits but hair recolored. I attached it to this post if you want to download it here. I'd really love if I could get ahold of a portrait in that style but without being exactly the same as a recycled main game portrait. But I have yet to meet a talented artist interested in doing that. po_pvima.tga
  14. RIP Sir Patrick Stewart you will be missed 😢

    Your mod is the prime example of how the Restoration mod should be alongside the Sleheyron mod! 10/10
  15. Should be! This mod doesn't override the full-armor textures for the "default" Mandalorians.
  16. What I've figured out from trying to perfect my collection (available for download on NexusMods lol) is basically this: First dialogue fixes, then K1R. Then my collection install, which handles basically all of the visual stack, plus whatever just gets dropped into override. Then I run KMRP / KPM. Then TSLpatcher files. (And then my KPM mods which run off a separate install because it's generally best to install them late).
  17. Amazing work as always! It's impossible to resist the urge to add your mods to my build. BTW Your male Twilek reskins look amazing, especially Griff, since he finally looks like he could actually be Mission's brother, I assume the release has been delayed due to other priorities? Would it be possible to post some of the completed ones?
  18. Great mod! Any chance we could get a Vima portait in the original style but more HD? I don't particularly like the drawn one and AI one, because they look so different from the other character portraits
  19. View File Handmaiden Braids Fix Hello everyone! This mod makes Handmaiden’s braids visible beneath the hood of her default outfit; the braids are present on the model, but by default, the "render" flag is not enabled for them. Credit for the improved base model of Handmaiden, which I used for my mod, goes to RedRob41 for the mod: "2x Upscale+ Character Textures & Model Fixes for TSL." Submitter FF97 Submitted 10/28/2026 Category Mods TSLRCM Compatible Yes  
  20. Dumb question, but do you install this mod first or last? I have a pretty extensive mod install.
  21. Looks cool. Is it compatible with VURT'S MANDALORIAN NEO-CRUSADERS?
  22. Version 1.0.0

    15 downloads

    Hello everyone! This mod makes Handmaiden’s braids visible beneath the hood of her default outfit; the braids are present on the model, but by default, the "render" flag is not enabled for them. Credit for the improved base model of Handmaiden, which I used for my mod, goes to RedRob41 for the mod: "2x Upscale+ Character Textures & Model Fixes for TSL."
  23. Go figure that I thought I fixed both of those things. Thanks for letting me know, I have a patch coming out soon anyway. I'll review those problems then.
  24. Does it happen without KMRP?
  25. KOTOR GOG version 1.03 I'm using KOTOR Modern Restoration Patch 1.5.1
  26. Last week
  27. The_Chaser_One

    K1 Nameplates

    I like the idea of renewing the nameplate, but making them appear even from far away... takes away some of the immersion imo.
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