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kotormodaccount111 joined the community
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I just changed the utc inside of the mod file to use the Harra appearance instead of the default one and interestingly, it worked fine for a save where he was already there. I'm not sure why that would be - maybe because he isn't actually present in the git file? Either way, assuming that's all you did in your update it should work mid-save fwiw.
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Calo must've had a few too many drinks on the ride down here cuz he did NOT have a good time in my force whirlwind.
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Better late than never, but I executed your idea into a working mod! Thank you for such a thoughtful idea. You can find it here.
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Yeah, I'll have to do that. Because it's been getting to me while not being able to play for the last couple days due to this. Not to mention being worried about wearing on you guys here. >_< Edit: It's now been multiple times where I had the patcher get an error, I then reinstalled my backup of the "same" launcher file, and suddenly the patcher worked (even if it didn't fix the Handmaiden issue). I'm really wondering if some outside source, the OS or something else, could be modifying KOTOR 2's files without me being able to see it.
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@NovaPolaris At this point, I would suggest you just install the PartySwap item add-on so you can still add Handmaiden to your party after recruiting Disciple. Even if your eventual issue with the Full Party Select patch is eventually sorted out, it should not cause issues to using the PartySwap item,
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Yeah, I don't understand either. I tried zeroing it on the D drive, installing on C, going through the steps to install it properly... still happening on C. Still wondering if Windows settings/functions could be involved, or if something's baked into my save data. (Even when using a save from before recruiting Disciple.)
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I really am not sure at this point. Try installing KOTOR2 onto your C:\ drive, make sure the folder is zeroed, nothing left in there. steam uninstall will leave things in there normally. (Backup your saves)
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I didn't account for that! Thank you! o_o ...However, the same issue is happening. And just for good measure when it didn't work after following what you said, I did a clean reinstall of the game and mods, and THEN tried it. Same result. I don't get it at all. I'm so sorry for the trouble. ,_, What else could affect this? I was recently forced to use Windows 11 after a PC repair. Despite everything I did to clean that up, there's probably still stuff left that could affect things for all I know.
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Editing the Imperial Knight Armor Mod with GIMP
redrebelzero replied to redrebelzero's topic in General Kotor/TSL Modding
I attempted that. my problem was no matter how i colored the texture, whether it was paint, bucket fill, or cloning, etc. then texture still came out mismatched. I even tried adjusting the saturation, color temperature, using the foreground tool to try to isolate the symbol and remove it, free selecting the logo and deleting it outright. Im stuck. -
Thank you for reporting it. This was because there are two character templates for Telos Citadel Station's east residential module and cantina respectively, while my mod applied Harra's unique appearance to his character template in the residential module only. I have updated the mod to 1.1.2 to fix it, but if you're already in the middle of your playthrough, you need to reload an earlier save, likely before you visit the cantina for the first time, for the change to take effect, since the game registers character template data since the first time you visit a module, and the data will be persistent in your subsequent visits.
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ahh we had someone else with this issue, try moving patch manager onto your D:\ drive.
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Editing the Imperial Knight Armor Mod with GIMP
DarthParametric replied to redrebelzero's topic in General Kotor/TSL Modding
You'd need to edit the mod's texture, presumably a TGA given the age of the mod, in an image editor like Photoshop, Gimp, etc. There will presumably be two separate textures, one for females and one for males. -
redrebelzero started following Editing the Imperial Knight Armor Mod with GIMP
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Hello there, Never posted on a forum before so bear with me. Ive been trying to change the armor color of the imperial knight armor mod that models the zeison sha/jal shey style, as well as remove the imperial logo altogether. My goal was to change the armor from red to republic orange. Is there anyone that can do this for me or help walk me through this process? i have tried for the past week but i am doing something wrong. Here is the only link i could find alongside images of both the republic armor im attempting to copy and the imperial knight armor. Help me KOTOR modding community, you are my only hope. Imperial Knight - Star Wars: KotOR II: The Sith Lords Mods - GameFront
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Hello! I get the following error message when trying to use the Open command from the menu: "Exception in thread AWT-EventQueue-0" My opearating system is Windows 11 and I am using the latest version of DeNCS (1.02). The error happens as soon as I select the command. I don't even get to choose what file I want to open. But funnily enough, I tried again after dropping the file instead and the problem was no longer there. Cheers!
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can you take a screenshot of your game directory? and also a screenshot of what your KPM looks like after you press apply? I just tested it myself and it's working fine for me. The patch isn't applying at all on your device.
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Done, but... the problem was still continuing. I don't understand why nothing's fixing it, when it feels like it should be. >_< Is it possible it's anything from my computer, or anything?
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- Yesterday
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Kind of a weird head-canon/fanfic idea, but Mandalore the Ultimate is the future Darth Nihilus. I have no idea how to make that work though, haha.
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I think it could have been a cool reveal/bit of random lore you could find that the True Sith had something to do with cutting off the Rakata to the force. Would be another way to show much big of a threat they are and also tie things back into KOTOR I since II pretty much ignores them altogether. Of course if the Exile was also the protagonist of this hypothetical KOTOR III is could have been a cool way to give some personal connection as well.
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AxConsortium started following N-DReW25
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If you're referring to the model variation, there are 255 model variations available for each item class. It's possible to add new item types with a different one but otherwise the same properties in most cases if you really need to. I note which ones I use in my readme files and hope there isn't a conflict.
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it shouldn't let you apply this to any exe other than the GOG one. something is definitely wrong Download and try with this older version of KPM: https://github.com/LaneDibello/Kotor-Patch-Manager/releases/tag/0.5.2
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Done. Huh. I wonder if I'm doing something wrong with it. I did that, installed it, still the problem persists. So I tried uninstalling the patch and swapping the EXEs again, and then reinstalling the patch. Didn't fix the problem either on the original EXE, converted EXE, or the GOG EXE. But the GOG one for some reason now freezes on certain dialogue. (Found it on one specific line from Disciple when testing recruiting him.)
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