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Great work on this one, too! If I may suggest a small improvement, I would like to draw your attention to the original PLC_HoloArt1a and PLC_HoloArt2a. Your HD retexture are identical, but the two original textures are slightly different. PLC_HoloArt2a had a swirl inside the white circle. Did you notice it and decided to not add it in your PLC_HoloArt2a version? Or perhaps it escaped your notice? I have attached an edited version of your HD texture to show what I mean. Cheers! PLC_HoloArt2a.tga
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Puddlex joined the community
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timetiger joined the community
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Sleheyron is a "benchmark mod?" Well dang, that's flattering. Surely an easy fix is just make it so HK-47 can be used for the terminal? Or if you'd like I can send you over some scripts and audio lines for the Sleheyron companion that replaces T3, so that she can be used for the terminal as another option.
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I am open (eager even) to hearing everyone's thoughts and ideas regarding the story, lore details, any opinions they have for the mod. My #1 goal and wish for this project is for it to be something that feels like it is authentic to the original game and further expands the Kotor universe. And I have heard some people mention compatibility with Sleheyron in regards to the requirement of T3-M4 for the main quest. I originally wanted the player to be forced to use T3 because it would up the difficulty of the combat and prevent them from using higher power characters like Bastila. But I think it is a minor change that wouldn't affect the experience much and compatibility with the main benchmark mods should be a priority. So just keep all that mind, knowing this is the first version that will eventually be updated, but don't hesitate to tell me what you think ought be changed. I hadn't considered that the Rakata character shouldn't be using a lightsaber, I am neutral about that, I do want him to be a high level force user and challenging boss. And I want his actual identity and backstory to remain ambiguous and up to interpretation. So excited to see the comments! Thank you JM EDIT: I just installed KR1 and then Lost Temple afterwards and I can confirm that they are not fully compatible. Almost everything works but the changes made to appearance.2da conflict, resulting in some strange appearances for some of the NPCs. But thankfully I think there is a simple workaround for that.
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Echoes of the Republic - an unofficial expansion
Sith Holocron commented on vault13deathclaw's file in Mods
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View File Twisted Rancor Trio (Movie-Style Holograms For Twisted Rancor Trio Puzzle 1.0.0) I created textures for the Movie-Style Holograms For Twisted Rancor Trio Puzzle 1.0.0 mod. 1. Download: DP_Holo.rar 2. Copy all files to the Knights of the Old Republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. Delete the .tpc files with the same name.. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 07/10/2026 Category Mods K1R Compatible Yes
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I tried the mod out and I think there are great ideas in there, but I’m sure it could be expanded more and there were some things that seemed odd (like the Rakata having a lightsaber). Above all the walkmeshes and broken models as well as possibly the light maps needs to be fixed because at times they made certain areas frustrating with the clipping. The potential is there and this is a mod many of us have wanted to for a very long time. A few revisions may be necessary before it is a must install but it certainly has the capability of being the next groundbreaking project for KOTOR 1.
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Version 1.0.0
10 downloads
I created textures for the Movie-Style Holograms For Twisted Rancor Trio Puzzle 1.0.0 mod. 1. Download: DP_Holo.rar 2. Copy all files to the Knights of the Old Republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. Delete the .tpc files with the same name.. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
diegodb started following Echoes of the Republic - an unofficial expansion
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Echoes of the Republic - an unofficial expansion
vault13deathclaw commented on vault13deathclaw's file in Mods
I can say that much of this mod is about the aftermath of the events of K1. There are a few characters that show up, including some potential surprises. Some of your ideas here remind me of some of the quests in the mod, though I can't say I have used Goto for anything, yet... I am certainly open to ideas to expand upon in the mod. I only added on to Dantooine after a user made the suggestion that I do so. -
Untold Prophecy started following Echoes of the Republic - an unofficial expansion
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Echoes of the Republic - an unofficial expansion
Untold Prophecy commented on vault13deathclaw's file in Mods
I will definitely bookmark this for a future playthrough! Are you open to some questions ideas from odd musings I've had over the years? I've had some fun scenarios in my head like: what if Jorak Uln wasn't killed in K1 and stayed on Korriban to become even more insane? What if Goto sent you into the abandoned Sith Base on Mannan to get information on Sith holdouts? -
@The_Chaser_One I made it from the textures of the Krayt Dragon cave, you can use it. I know everyone views their mod and ownership differently but for me I only really care about the integrity of the story, dlgs, for this mod. I'm open to sharing and collaboration @N-DReW25 Yes if anyone gets stumped about the Ancient Terminal , you need T3-M4 in your party AND the Power Cell item in your inventory. I'm all ears! I will be returning to work on an update for this project again in a few weeks. And having help from the community would be great! I am likely going to create a thread in the forums for us to discuss the features and fixes we want to implement, and I also joined the OpenKotor discord.
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Echoes of the Republic - an unofficial expansion
vault13deathclaw commented on vault13deathclaw's file in Mods
Its the culmination of around two years of learning how to mod KOTOR2 thanks to some fantastic youtube guides, old lucasforum posts, decompiling/examining scripts, and some tutorials here (also Holocron is probably the most noob friendly modding kit I’ve seen, even if its not great for some specific instances). It also helps that kotor blender makes porting maps between 1 and 2 to be a breeze (most of the time). Also, a lot of fantastic modders resources and incredibly kind people here on deadlystream let me use their stuff when I asked them. The mod has actually been out on nexus in early alpha for a while now (a few months), I just decided to release it here because I think most of the major bugs have been worked out. As for a trailer, I’m not really sure what I would put in it, the focus is on standalone stories for your Exile to experience, its eclectic, but fitting for KOTOR 2 with the desire to not overshadow the main game. I could certainly put up more screenshots of conversations, locations, and encounters. -
For anyone who gets stuck just know that you cannot progress through the entire temple without T3-M4 in the party as the terminals require him to deactivate the ray shields. I am also interested in enhancing this mod. I've just gone through the mod and have made up a small list on how things could be improved to make it better.
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Echoes of the Republic - an unofficial expansion
The_Chaser_One commented on vault13deathclaw's file in Mods