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Ballz joined the community
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FF97 started following FF97's random K1 and K2 stuff.
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I got back to Kotor and Kotor 2 modding and texturing after many years and just want to share some of my work. All those years, I didn't realize the "hoversled" PLC had the wrong textures applied. Screenshots from the K1 Official Game Guide book I thought looked interesting. I also fixed the Gammorean's axe model/UVs. KotOR0002a.tga
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Narsh joined the community
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vinze222 joined the community
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psychoskinny joined the community
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Everything except the large background file would be compatible. If you are looking for the menus to stretch to the width of the screen, this patch does not do that. It maintains the original menu aspect ratio, without stretching any ui elements, and fills in the extra space with extended backgrounds.
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- Yesterday
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Oh, that's something I forgot to mention. For any model where you need a seamless neck join (like underwear or anything exposing the base of the neck/shoulders), you'll need to adjust the TOR mesh to fit KOTOR's low poly neck stump. It's literally a case of hexagonal stump in a round hole.
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Kotor Academy: Jedi Academy Combat in TSL [WIP]
ShaolinGhost replied to ShaolinGhost's topic in Work In Progress
No it won’t be possible, the dev console for JKA won’t be running within the kotor 2 process and getting JKA’s dev console working in kotor 2 isn’t currently in my design scope. After I get all the items done I’m currently working on I can give it a shot -
Rygaron joined the community
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Kotor 1 - Stuck before Dantooine Star Map
Rygaron replied to keegs's topic in Knights of the Old Republic General
I also ran into this issue. Running KMRP, K1CP and K1CP Starmap Hotfix, even. I had the issue, reloaded saved before I opened the door, still had the issue. Loaded save entering the ruins and did it all again, still had the issue. That time I saved in the main room before opening the door before the door that triggers the cutscene, still had the issue. Reloaded multiple times, issue every time. Then I quit out and restarted the game. It worked from that quicksave without doing anything differently. -
mario9031 joined the community
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Thanks for the report! Turns out I missed some conditional scripts, but I’ve now re-added them to the archive. I’ve uploaded an updated version, and the changes are retroactive, even if you’ve already trained your companions. Just pulled an update based on your reports. The issue has been fixed, please download the new version.
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antwazz joined the community
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Red_Leonis joined the community
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jeremiah joined the community
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Thanks for the tip. I'm not going to mess with the heads, just going to stick with the vanilla KOTOR heads for now. At most, I'm only working on the parts from the neck down (depending on the armor model). I was only planning to do like a test run for something like adding/replacing custom armors. See how it would look like in the game, if the KOTOR animations mesh well, etc. Then, see where it goes from there.
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Kotor Academy: Jedi Academy Combat in TSL [WIP]
DarthValeria replied to ShaolinGhost's topic in Work In Progress
Can I use cheats of Jedi Academy in KOTOR? Is it possible? -
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Hi! Will this work for Mac? It would be the biggest help if it did! The Mac steam route goes through Knights of the Old Republic.app, rather than swkotor.exe
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I forgot to mention that I also plan to make Revan's lightsaber upgradeable
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I haven't watched it, but judging from the thumbnail, probably. In specific regards to TOR models, expanding on what I said above you'll need to scale them by around 8 to 9x, depending on the target you're trying to match and rotate 180°. But the two big things are reposing the legs and arms, and adjusting the limb (specifically forearm) lengths. I usually found it was easier to just lop off the TOR hands/gloves and utilise vanilla KOTOR hands rather than try and reposition them. But that will probably vary a bit depending on the specifics of the source model and what rig you're targeting it to. As far as remapping skin weights goes, TOR heads use a lot more face bones, so those need to be condensed down to the nearest KOTOR equivalents.
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Oh, cool. You actually replied. I was hoping to ask if you have a Discord server. You're referring to something like this but for human scale?
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jmorenobothwell started following Lewok2007
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jmorenobothwell started following Dark Hope
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dodrarikaan started following WIP - BoS Fan Patch
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[TSL] Lily's NPC Overhaul - HD Models & Added Diversity
ogagaemmanue commented on Lily's file in Mods
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