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  3. I have realized that the game doesn't support stereo files for the soundtrack. However I was able to make a version with only mono audio files. They still have the bump in resolution besides that. I made this as basically a more "unaltered" version of his mod without any of the remastering he did.
  4. Thank you my lord, i will not dissapointing you again 🧎‍♂️
  5. Allow me to introduce gentleman, my name Anickuu (ofcourse fake name) or you can call me Nick for short terms, i'm here because i'm an idiot and somehow trigger the bug, how idiot am i. Am i right gentleman? . aight i'm just gonna go to the point, i trigger the bug somehow and now i'm stuck. i'm really new on this game soooo yeah that is how idiot am i 000000 - QUICKSAVE.zip
  6. So this topic came up on the DS Discord's modding channel. Not sure how practical it would be, but I thought I'd run the idea by you. Someone asked about having a walk/run speed penalty being applied based on the type of armour equipped. Since this is controlled via the appearance.2da row's walkdist / rundist / driveanimwalk / driveanimrun values, I figured the only practical route would be some sort of lookup that checks the creature's currently equipped armour class and then dynamically scales those 2DA values according to some tiered list of penalty factors. Presumably you'd need to limit it to just the party to prevent issues with other appearance rows, and exclude Wookiees/droids and certain rows like the space suit/underwater suit disguises. It could also cause problems if it was active during conversations/cutscenes. I'm not sure it actually makes a lot of (or any) sense game-wise, but I found it an interesting mechanical concept nonetheless.
  7. Yesterday
  8. I know it has been quite some years since this was posted, but are there more detailed instructions or a video of hex editing the Kotor exe available somewhere? I'm struggling finding the hex offsets mentioned in the readme file. For me the offsets jump by intervals of 10. So I can for example see the offset for 46770 and 46780, but not the one listed in the readme "B6C0h (46784)". Not sure how to search by the first value either as no offset starts with a B, but always with several leading zeroes. How would I go about finding the right offsets to edit?
  9. This is fixed. You can now download the newest version of the mod's Gonto option and the recording will play fine. It was apparently a matter of placeables list. Although, you have to do it in a precise order : SMRE ---> Thor's missing room ---> Gonto option. Good day !
  10. https://deadlystream.com/files/file/2382-ithorian-hd/
  11. If anyone is expriencing the same issue.the problem was mininglaser.uti file, had to delete lots files and restore till I found the culprit. So yeah just deleted mininglaser.uti form override.
  12. I would very much like to know as well. I don't have M4-78 installed, but still get the "Finding The HK Factory" bug. Actually, I think I figured it out. The "Expansion" in this case is referring to the "Jedi Temple Expansion" mod that adds custom loading screens to Coruscant.
  13. View File Aligned Revan Hologram for TSLRCM Changes the appearance of the Revan hologram in TSLRCM to reflect your dialogue choices at the beginning of the game. SUMMARY TSLRCM restores a cutscene featuring a hologram recording of Revan. The scene is slightly different depending on your dialogue choices at the start of the game. However, no matter what you choose, Revan still appears in their Sith Lord getup. With this mod, if you chose the LS option at the beginning of the game, Revan will now appear in masked Star Forge robes. This mod also adjusts the orientation of some of the characters to make the scene look a little more natural. TSLRCM is required to use this mod. INSTALLATION Make sure TSLRCM is installed. Run HoloPatcher.exe to install the mod. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe. UNINSTALLATION Remove appearance.2da, a_t3_candrec.ncs, revanholo_light.utc, and jedirevanholo.tga from override. If any files were created inside the backup folder, move them to override. COMPATIBILITY Compatible with and dependent on TSLRCM. Should be compatible with any other mods as long they don’t modify the affected cutscene, specifically the script a_t3_candrec.ncs. PERMISSIONS Feel free to use this mod however you want as long as the credits listed below are included. CREDITS offthegridmorty L0ki194 - base for Star Forge Robes texture (Star Forge Robes Texture Enhancement) zbyl2, DarthStoney, Hassat Hunter, VarsityPuppet - TSLRCM and original a_t3_candrec script HoloPatcher - Cortisol, th3w1zard1 TSLPatcher - stoffe, Fair Strides KOTOR Tool - Fred Tetra K-GFF - tk102 Submitter offthegridmorty Submitted 12/14/2025 Category Mods TSLRCM Compatible Yes  
  14. View File AxC's Resonance Shard This mod introduces a unique item: the Resonance Shard, a slived fragment of the Exile's personal crystal. This shard can be discovered in the same crystal formation within the Dantooine Crystal Cave where the original crystal is found. The shard is designed to be used as an implant (requiring Wisdom 14+) by any organic companion. When equipped, it forges a powerful Force bond, allowing the chosen companion to join and share the existing Force Chain between the Exile and Kreia (when she is in the party). Once bonded, most beneficial Force powers used on the Exile, Kreia, or the chosen companion will automatically resonate through the connection, extending their positive influence to all others within the chain. Note: Due to how the game works, the shard will only appear if this is your first time entering the Crystal Cave. If you have already visited the cave, you can add the item with the following console command: giveitem e_imp1_axc01 Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset Submitter AxConsortium Submitted 12/12/2025 Category Mods TSLRCM Compatible Yes  
  15. View File AxC's Skip Twin Suns' Fight During the Nar Shaddaa questline, Atton is forced to face the Twin Suns alone. Depending on various factors (especially if Nar Shaddaa is your first planet) this short segment can be notoriously difficult. This mod presents you with a choice to skip the battle without losing any content or to complete it the intended way. The decision remains yours. Additionally, this mod includes a minor restoration not present in the TSLRCM: It correctly implements Atton’s low-influence dialogue in the scene immediately following the battle. If your influence with Atton is below 40, his reason for returning to the Ebon Hawk will reflect his more self-interested nature. Compatibility: Easier Twin Suns' Fight - Fully compatible! You can use both mods and have the option to either skip the fight entirely or play through an easier (but not easy) version of it. TSLRCM - Fully compatible. This mod's restoration is a separate, additive fix. Credits: John Doom, for Easier Twin Suns' Fight Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset Submitter AxConsortium Submitted 12/12/2025 Category Mods TSLRCM Compatible Yes  
  16. Version 1.0.0

    16 downloads

    Changes the appearance of the Revan hologram in TSLRCM to reflect your dialogue choices at the beginning of the game. SUMMARY TSLRCM restores a cutscene featuring a hologram recording of Revan. The scene is slightly different depending on your dialogue choices at the start of the game. However, no matter what you choose, Revan still appears in their Sith Lord getup. With this mod, if you chose the LS option at the beginning of the game, Revan will now appear in masked Star Forge robes. This mod also adjusts the orientation of some of the characters to make the scene look a little more natural. TSLRCM is required to use this mod. INSTALLATION Make sure TSLRCM is installed. Run HoloPatcher.exe to install the mod. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe. UNINSTALLATION Remove appearance.2da, a_t3_candrec.ncs, revanholo_light.utc, and jedirevanholo.tga from override. If any files were created inside the backup folder, move them to override. COMPATIBILITY Compatible with and dependent on TSLRCM. Should be compatible with any other mods as long they don’t modify the affected cutscene, specifically the script a_t3_candrec.ncs. PERMISSIONS Feel free to use this mod however you want as long as the credits listed below are included. CREDITS offthegridmorty L0ki194 - base for Star Forge Robes texture (Star Forge Robes Texture Enhancement) zbyl2, DarthStoney, Hassat Hunter, VarsityPuppet - TSLRCM and original a_t3_candrec script HoloPatcher - Cortisol, th3w1zard1 TSLPatcher - stoffe, Fair Strides KOTOR Tool - Fred Tetra K-GFF - tk102
  17. Last week
  18. I sided with Talia, but after the fight I get the cutscene with Kreia reviving Tobin and I can't go back to my ship. Is there a solution?
  19. Provide the information needed for Bug Reports which can be found in this handy post. When you do reply, include both the questions in your post and the answers to them.
  20. @Dark Hope Absolutely, go ahead!
  21. Hello everyone, I am having some issue with some wierd crash. I am playing on the GOG version. I have some mods installed, but I am trying to pinpoint which one it could be. For some reason after the character creator and the star wars text, when I am suppose to play as t3 m4 games crashed black screen then straight to desktop. I was able to bypass that removed the override, played without mods made a save and then switched back to the old override floder with mods, but then game crashes on Peragus after calling T3M4 , when I am suppose to play with him again. Any ideas what could be culprit?
  22. I apologize everyone when I applied with codec it totally wrecked the files. They went from 44.1 khz 16 bit stereo to 22.1khz 8bit mono. I've recently learned that the music files needed a drag and drop only and didn't have to be processed with sith codec. At least on android. Thankfully mods are transferrable between both platforms. Perhaps that program wasn't needed for my use case. I'm uploading the normal wav files to the nexus link rn. The wav files were butchered by the sithcodec program so when I played it on my android phone only the standard streammusic files from the obb were played. Audio mods are underrated especially for games such as Kotor. I'm thinking about making one for Oblivion Remastered. That is a bit different than Skyrim though thanks to the unreal engine. I'm almost done with that one 😁 EDIT/UPDATE: I was mistaken in thinking this mod works as intended. I'll leave the nexus page up either way just Incase somebody knows what went wrong and if there's a fix. I'm starting to think the game is hard coded to 22khz sample rate. I had a similar issue modding Half Life 1's soundtrack to lossless quality. I'll look into this some more and see what can be done
  23. At this point, you may as well wait the less than 3 weeks and have release it as DHRM 2026.
  24. Hello. I request permission to publish textures using elements from your mod. Example:
  25. @Salk This ended up being super quick and easy:
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