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  1. Today
  2. Would this mod be compatible with Visually Repair HK-47? I'd assume not for now because of how VSHK47 works but it'd be neat if they could work together.
  3. View File AxC's Customizing Droids This mod lets you customize the appearance of T3-M4 and HK-47, replacing their default skins with alternate astromech and HK-series droid designs (the vanilla ones). Using any workbench, you’ll find a new option to apply your new droid skin, but you’ll first need a Droid Customization Kit, sold by the following vendors: Akkere (Dantooine) Tienn Tubb (Nar Shaddaa) Kodin (Nar Shaddaa) Opo Chano (Telos) 1B-8D (Onderon) The skins are purely cosmetic and do not affect stats, gameplay, or dialogue. Once installed, you can freely switch between available designs anytime, whether aboard the Ebon Hawk or at any other workbench, as long as your droids are in the party and you have spare kits. Note: Due to how the game works, vendor stock is generated the first time you visit a location. If you can't find a Droid Customization Kit at the listed vendors, you can manually add one via the cheat console with: giveitem d_c_kit 1 Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset Submitter AxConsortium Submitted 07/18/2025 Category Mods TSLRCM Compatible Yes  
  4. The mod has been hidden/deleted but the archived file is still available here: https://www.nexusmods.com/kotor/mods/1535?tab=files&file_id=2283
  5. 7 More skin variations for T3 added ("Dalmatian", Gold & Black, Green, Pink, Purple, Red & Light Gray, Yellow).

    K1 versions:

     

  6. I don't know dude.. maybe try deleting these lines from the changes.ini: Replace1=c_lightsaber001.utc Replace2=c_lightsaber002.utc Replace3=c_lightsaber003.utc
  7. Version 1.0.0

    1 download

    This mod lets you customize the appearance of T3-M4 and HK-47, replacing their default skins with alternate astromech and HK-series droid designs (the vanilla ones). Using any workbench, you’ll find a new option to apply your new droid skin, but you’ll first need a Droid Customization Kit, sold by the following vendors: Akkere (Dantooine) Tienn Tubb (Nar Shaddaa) Kodin (Nar Shaddaa) Opo Chano (Telos) 1B-8D (Onderon) The skins are purely cosmetic and do not affect stats, gameplay, or dialogue. Once installed, you can freely switch between available designs anytime, whether aboard the Ebon Hawk or at any other workbench, as long as your droids are in the party and you have spare kits. Note: Due to how the game works, vendor stock is generated the first time you visit a location. If you can't find a Droid Customization Kit at the listed vendors, you can manually add one via the cheat console with: giveitem d_c_kit 1 Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset
  8. Yea thats too bad. One solution is the ultimate workbench mod that will let you craft those, and you can cheat in components if you want. the cheat and warp band mod will let you upgrade your skills so you can craft whatever you want if you needed to.
  9. Thank you both Yes i was indeed reading the second line wrong, they do in fact say LookupGameNumber. Thank you for your help
  10. lol youre all good man thanks. Is there possibly any advice you could give on how i might edit the scripts on my own copy to restore the three lightsabers or only take the stronger sith lord part?
  11. There is a mod out there that restores the hississ glitch to the korriban cave, which is really cool! But can someone maybe restore the handmaiden robe exploit as well? Or possibly even help me do it myself? I wish i knew how, when i eventually figure out how to mod this game im sure ill make a bunch of new feats and powers and restore glitches but rn i just dont know how. Many people say to just cheat it in, but thats cheating, I dont want to cheat. An exploit isnt the same, an exploit is something you still have to do, even if it wasn't intended. There is a huge difference in the feeling you get from an exploit vs a straight up cheat. With a cheat code, you just feel guilty, or feel like you sucked out the fun. With an exploit, you feel like the master of reality, bending it to your will MWAHAHAHA I FOUND A WAY TO EXPLOIT THE COSMOS TO FULFILL MY PURSUITS!! Its grindey, its more interactive and hands on and requires more work than typing in ` giveitem_Handmaiden's Robe a_robe_x01 I have the ultimate workbench mod, im going to do this glitch and break down the robes and make some other stuff, which will allow me to play this game to the fullest, unlocking things i have never been able to before and making a super powerful character, but having to still work for it to some degree because just cheating in components or items is just boring and requires 0 work and then makes you feel guilty lol. Many people might not get it, thats fine, but this is actually fun for myself and many other people whereas cheats are not. If anyone is so inclined, would it be possible to please make a little patch to restore this glitch like the hississ glitch was restored? Or possible tell me how i could do it? It would be awesome and actually help myself and probably some other people have more fun playing this game, Thank you
  12. Yesterday
  13. Hello there everyone ! I'm planning, if the guy I'm working with succeeds in making @Quanon's Korriban modules work, to make a brand new Korriban expansion. In the eventuality that this happens, I would be adding 2 new Sith characters, probably(,if I'm allowed to,) using @DarthParametric's SWTOR Sith Pureblood head ports. These 2 will theoretically be a Sith couple, man and woman. Thus, I'm writing this here to know in advance if anyone on DeadlyStream with a good mic would be interested (or knew someone who would be interested) in voice acting either the man or the woman. They would have pretty low voices, and would speak basic (English) as well as Ancient Sith (will probably use this translator for that). I might make it into 2 men (probably brothers in that case) if I don't find any woman to do it. Please don't be shy, feel free to contact me on here or on Discord (DeadlyStream / KOTOR server, user The_Chaser_One). Thanks in advance !
  14. For the folks confused for the instructions - just manually go into the folders (override/modules/etc) and paste the contents into the folders of the same name in your MTSLRCM mods english folder. Great mod! Thank you Thor!
    The process was complex, painful, with many many many dead ends and issues but I finally got the solution (and yes this mod was critical in this) The issue is the version of the unencrypted .exe I had had the values in the wrong address. Uniws got it right, but this mod's .exe did not...but uniws ruined the mouse offsets (QHD wasn't supported well) The readme in this hrm was confusing but the result I found in the hex: uniws did the .exe patch correctly. adding the gui parts from k1hrm fixed the graphical part. so the sequence is unecrypted exe, uniws, then the override gui files from this mod. Then it all works gloriously! worth the fight
    Very good armors - distinctive and sharp color quality! would recommend. Also wondering where you found the girl in the pictures. I would like to use her for my game!
  15. For those who have wondered about or contacted me regarding new mods or mod fixes, I apologize if I have not gotten to them over the past several months. Since the release of my last mod last year, my family has moved and I have also been working. Additionally, most people are unaware of this but I do not in fact operate from a gaming computer but from my work laptop, which has only a limited amount of space. I plan on acquiring a gaming laptop at some point perhaps this Fall which would enable me to have a lot more space and work on and test my mods more. In the meantime, I have a small mod that I had worked on a while back and have thoroughly tested. Expect an update on this in the next few weeks or so. If you can guess, this will be for K1 in Dreshdae on Korriban.1159160261_Screenshot(4310).png.2336e290e3eb987fbbec94ac212503d5.png

  16. View File Diversified Sith Academy Guards This mod adds unique appearances for each of the guards in the Sith Academy on Korriban. Each guard uses a modified version of the Sith Trooper model with the helmet removed and has a unique head ported from TSL. This mod will not work with saved games in which you have already entered the Sith Academy, as module data is stored within saves. You will need to use a save from before you enter the Sith Academy or a start a new game for the changes to apply. I’m aware that there was previously a similar modified Sith Trooper model which is no longer available, but this one improves on that by having a slightly nicer modification to the mesh itself and has the adjusted vertices re-weighted to prevent gaps appearing between the body and neck during certain animation. Installation Run the included installer and the mod will install itself. Submitter SithNadd Submitted 07/12/2025 Category Mods K1R Compatible Yes  
  17. View File Class Specific Items INTRODUCTION: This mod aims to make Taris easier by giving you Class Specific items on the Endar Spire. These items are quite powerful and should hopefully make Taris a breeze. STATS OF THE WEAPONS: Republic Vibroblade (Given to Soldiers): Strength +1 Damage Bonus: Piercing +1 Bonus Feat: Improved Two Weapon Fighting & Weapon Focus: Melee Weapons Smuggler's Blaster Pistol (Given to Scouts): Dexterity +1 Charisma +1 Wisdom +1 25% Chance to Stun Damage Bonus: Universal +2 Pirate's Blaster Rifle (Given to Scoundrels): Dexterity +2 Bonus Feat: Improved Scoundrel's Luck & Weapon Focus: Blaster Rifle 25% Chance to Slow Republic Soldier Armor (Given to All Classes): Intelligence +2 Dexterity +1 Defense Bonus: 4 Bonus Feat: Weapon Focus: Blaster Rifle & Weapon Focus: Blaster Pistol Regeneration: 2 INSTALLATION: Simple, Copy all the files in the "To Override" folder into your Override folder. UNINSTALLATION: Also Simple, copy the file in the "Backup" folder, into your Override Folder. It's (almost) like the mod was never installed! If you want to completely uninstall the mod, delete all the files you copied into your Override Folder. KNOWN INCOMPATIBILITY: This mod is incompatible with any mod that modifies "end_trask01.dlg". Anything else should* be fine. If you wish to make the mod compatible with another mod, you'll need to modify the OTHER mod's trask dialog. It's super simple, just add the scripts end_soldier anywhere in the dialog file after the game's confirmed you are a soldier. Do the same thing with the scout and scoundrel scripts (end_scout & end_scrl). KNOWN BUGS: - None are none at the moment, if you find any bugs, please let me know via a PM on Deadlystream. Note: Due to the small size of the mod, I doubt that there will be any bugs. CREDITS: Cortisol - Holocron Toolset Bioware - Kotor I Submitter Insightful99 Submitted 07/13/2025 Category Mods K1R Compatible No  
  18. View File Kebla Yurt Renovation A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 15.07.2025 Installation: Please install the K1 Community Patch FIRST before this mod! Simply click on the HoloPatcher.exe, click install and sit back and watch the HoloPatcher do its magic. Description: Kebla Yurt's Equipment Emporium is a weapons store that you'll come across at the beginning of the game, the entire shop is decked out with blasters, swords, grenades, armor, and other props to really sell the point across that this IS a weapons store. Some noticeable issues with Kebla Yurt's Equipment Emporium is that Kebla herself stands by a desk in the center of the room even though there is a shop window at the back of the shop that's very similar to the shop window that fellow shop owner Janice Nall stands behind in her nearby Droids by Janice store. This shop window is also obscured by a kiosk and two part piles which do a poor job at hiding the shop window behind it. Another issue is that there are several metal boxes at the back of the shop to the left which clips into an armor display. The Kebla Yurt Renovation mod does the following: * Moves two of the three metal boxes to the right side of the store right at the front of the store right next to the entrance. * Moves the third of the three metal boxes between an armor display and some bags in the middle of the left wall. * Moves the Kiosk away from the shop window and moves it to the far left side of the wall. * Moves the part piles away from the shop window and moves them to the area where the three metal boxes used to be. * Makes Kebla Yurt's desk invisible. * Moves Kebla Yurt behind the shop window. Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: Do NOT claim credit for this mod and do not use my assets from this mod without my permission. Thanks to: Dark Hope: For pointing out the clipping issue with the three metal boxes on a Deadlystream post! Bioware: For such an amazing game! Cortisol: For the Holocron Toolset! th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 07/14/2025 Category Mods K1R Compatible Yes  
  19. View File Implant icons The mod replaces the implant icons. Thanks to DarthParametric for publishing the icons. Credit Bioware/Broadsword/EA as the original source. To Install 1. Download: implant.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 07/13/2025 Category Mods K1R Compatible Yes  
  20. @ITSAMEMARIOYAHO @Mephiles550 Nah, it's easy. Just create a folder named exactly "modules" in the folder where you have the installer and "tslpatchdata". Or in the backup folder, I can't remember. Dw, it'll work.
  21. Last week
  22. On its way (eventually) . . .  

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    1. Sith Holocron

      Sith Holocron

      I'll have more information to report once 90sk gets back to me with some screenshots. He's been promising to get back to me on time but he never actually does so.

    Great Job. A significant improvement compared to the vanilla game.
  23. Pope_Duwang_I

    Armor 9  HD

    After 300 years of waiting…..Dark Hope has Returned!! Fantastic work as always!!
  24. I hear you. It’s why I feel like the only way to make it work is if you have a level requirement if possible otherwise like you said with Disciple he’d be way too overpowered. He’s the only one I’d say you could leave him as he is and it would still work. If I had to make it where all characters get a unique class, I’d say the following: Visas: Sith Assassin. As we’ve said, she’s this in all but Class. I’d just give her the class right off the bat but nerf her initial build so it’s balanced. I think there’s another mod that does that tho & wouldn’t want rip someone else’s mod off. Atton: Jedi Watchmen (The Jedi Gunmen) Mira: Jedi Sentinel (fits with her pacifism & work for someone’s benefit mentality) Handmaiden: Jedi Guardian (Fits the Warrior mentality) Bao Dur: Weapon Master (He’s a literal Weapons Master so why not fuse that with a Jedi mentality) Disciple: Jedi Councilor (Master/Lord would be too overpowered unless you nerf his Influence Bar so it doesn’t happen immediately) Kreia: Councilor since that Class of hers is more like a but then anything. That being said, I won’t deny that Master is more fitting for her since she takes on a Master role throughout the entire game and once was a Jedi Master herself, not to mention it would be funny to treat the endgame as her unlocking her second class of Sith Lord. If anything, change her original class to Master since that is her role (Master Manipulator) in the Squad & we go with the headcanon that her Prestige unlock of Sith Lord is gained when you meet with the Council. Hanhar: Stays as Scout. No Force Wookie for you…tho Marauder would be fun. Funny how in the mapping I made here, Marauder is the only one not used. Mandalore: Stays as a Soldier but I’d use that Lightsaber Mod since it’d would be fun & is a fun tie in to The Mandalorian & The Disney Era lore. The Droids: Stays Same because they are a bunch of Clan…*gets shot by a Perfect Snipe* Declaration: “Language, Meatbag!!”. Overall, there would definitely have to be some kind of balance and I feel like the best way is to make it where everyone has a unique First/Final class. Some stay the same while others get a new class, but only if it best fits them.
  25. 232tel.mod is included in TSLRCM, so you should not get any error about it being missing. I get the first warning but not the error or second warning with a fresh installation of TSLRCM and K2CP. The changes to 232tel.mod were intended to be removed, which is why the file was removed. So that is a discrepancy, but it should not cause any problems.
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