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LoLRat joined the community
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darth revan started following Improved LS Enlightenment & DS Corruption Feats
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LoadBlower joined the community
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What exactly are you proposing posting filewise? If it involves the APK or the OBB, the answer is no.
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yoross joined the community
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On the image above, could you use Microsoft Paint to circle which Vulkar crashed your game? Thank you for the reports, I will go investigate this when I get the chance. At that point it'd be advised you just reinstall Kotor as this mod makes changes inside the .MOD module files. Though if you do decide to keep playing, you can report possible future crashes to me and I'd be able to fix them, though you don't have to do this if you don't want to. Don't those do 2-9 Energy Damage and +1 attack? Correct me if I'm wrong, but those blasters are in the armory of the Sith Military base so unless you're using the Recruit T3 early mod and you opened the base early you should've received those blasters towards the end of Taris. Do consider how you can buy a Sith Sniper Rifle from Kebla Yurt at any given point in the vanilla game so it isn't at all balance breaking to be fighting the Sith Governor with a Sith Sniper Rifle as it was already possible. When you say "restored content patch", do you mean K1R or the RC-K1CP (Restored Content for K1 Community Patch)? If it's K1R, then you would be correct as this mod is intended for the K1CP. If it's RC-K1CP, I shall investigate further.
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hugmacaque joined the community
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jquellen joined the community
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akrios9494 started following K1 Loot Overhaul
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I encountered 2 crashes using this mod both on taris. The first was looting the remains of a black vulkar gang member in the barracks area of the black vulkar base, the next was the right side footlocker in Davik's Estate the Trophy Room. This has prompted to me to start deleting the mod files anticipating another crash. A shame I wanted to like the mod, the varied loot helps when you have played the game as much as I have. small mention i think it is sort of fine on Hard but this mod makes the game kinda too easy as the sith assault gun and sith sniper rifle was made readily available at early levels. However we all know how incredibly weak blasters were In kotor 1. My bad after posting this comment i just became aware this is not compatible with the restored content patch? thats prob why I have issues.
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Wyolee23 joined the community
- Yesterday
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barncob33 joined the community
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BendakZero started following R2-X2
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BendakZero started following JCarter426
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Hello JC! I know that have passed many years since you uploaded this compatibility patch with the K1CP patch. But this patch uses an old version of this mod. I tried to make a new patch myself, but since I'm new here (in Deadly streams.) And I'm not a modder, Idk if I merge the files correctly, I did something with KTool, but I'm not sure if I mess up something in the process. I was wondering if you can make a new patch using the actual version of this mod please.
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BendakZero joined the community
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Omanakole started following Visual KotOR GUI Editor (KGE)
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itsdilettaunt started following Kotor on android
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I have a 60fps mod for the 1.0.7 version of the game. It requires a modded APK and the old obb files from that version. Since it isn't cracked and still performs the license check from Google Play, can I post a download link to both?
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- 5 comments
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- 3 comments
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- force powers
- treat injury
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I hear ya, I appreciate you answering my question regardless, but even with your mod having one seemingly choose which class she is when the choices show themselves at the final answer tree at the end of Mira's "feel the force" event, she still doesn't become either a guardian nor consular if you choose a non-sentinel choice for her since I tried selecting the "consular" choice for her, but for some weird reason it still stuck to her usual "sentinel" class instead, no idea why though tbh. :<
- Last week
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- 5 comments
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Treat Injury Affects Force Healing [TSL]
offthegridmorty commented on offthegridmorty's file in Mods
@JustARookie The way the mod calculates healing, how much more or less than normal depends on how your level and Treat Injury score compare. 20 Treat Injury at level 10 will heal you more, while 20 Treat Injury at level 30 will heal less. The effect is not super big (around +30% and -50% differences at most) which is intentional to not throw off the game's balance too much. I have been thinking about tweaking the equation to weight the skill more for bigger boosts, similar to how the damage is calculated in Repair Affects Stun Droid.- 3 comments
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- force powers
- treat injury
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akrios9494 started following Finesse: Melee Weapons and misc. fixes, KotOR High Resolution Menus, KOTOR Widescreen Logos and and 1 other
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View File Vaklu Short Term Memory Fix Mod Description When meeting Vaklu on Iziz Marketplace during the civil war (assuming you made an alliance with him and not with Queen Talia), he will make a display of his very poor short term memory by repeating himself, saying the same sentence twice in a row during your conversation. This simple mod attemps to fix this issue (and give the general more credibility) by removing one of the occurences of the sentence. Installation Prerequesite: TSLRCM needs to be installed - and not through the Workshop for Steam users - for this mod to apply correctly 1. Run the TSLPatcher.exe and point your game directory when requested, 2. Click 'Ok' and let the patcher do its magic, 3. You're done ! Unless an error message appears the mod should be installed correctly Compatibility This mod should be compatible with any mod that does not replace tobin.dlg in the game files Special Thanks to Snigaroo for the idea of this mod TSLRCM team for the amazing work on the game JC Carter426 for his SithCodec toolset Cortisol for the Holocron Toolset stoffe and Fair Strides for the TSLPatcher Permissions Please do not reupload this mod and its files without my written permission. Submitter SuperChameau Submitted 02/01/2025 Category Mods TSLRCM Compatible Yes
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Has anyone made (or would be able to make) the K1 PFHA04 head work for K2? I'd like to not have the bangs or accessories. Thanks in advance.
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Ok. So I would need to rename or edit Rebuilt Jedi Enclave's 610DAN .vis file to use with it? Am I way off base?
- 183 replies
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- tslrcm 1.8.6
- tsl
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Surely I know about the mod, and I just checked it's files and you're right. As of now, SLM will override my changes I've made for every companion but Mira (reason for that is that her class change happens in a specific scene outside of her usual companion dialogue, and SLM doesn't touch this part). It should be rather easy to patch them together with TSLPatcher, but I just can't really get it to work on my end. Or just redo my mod etirely upon Kaidon Jorn's files if I can get their permission.
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Version 1.0.0
6 downloads
Mod Description When meeting Vaklu on Iziz Marketplace during the civil war (assuming you made an alliance with him and not with Queen Talia), he will make a display of his very poor short term memory by repeating himself, saying the same sentence twice in a row during your conversation. This simple mod attemps to fix this issue (and give the general more credibility) by removing one of the occurences of the sentence. Installation Prerequesite: TSLRCM needs to be installed - and not through the Workshop for Steam users - for this mod to apply correctly 1. Run the TSLPatcher.exe and point your game directory when requested, 2. Click 'Ok' and let the patcher do its magic, 3. You're done ! Unless an error message appears the mod should be installed correctly Compatibility This mod should be compatible with any mod that does not replace tobin.dlg in the game files Special Thanks to Snigaroo for the idea of this mod TSLRCM team for the amazing work on the game JC Carter426 for his SithCodec toolset Cortisol for the Holocron Toolset stoffe and Fair Strides for the TSLPatcher Permissions Please do not reupload this mod and its files without my written permission. -
I hope that this also applies to certain mod-implemented skills, such as the "Force Static Field" (the force power is the circular red orb icon located on the bottom-left corner) from the "High Level Force Powers" mod for instance since, if so, it'd make it IMMENSELY USEFUL/DEADLY against those ever-pesky HK-cockroaches you encounter usually, especially with the TSLRCM mod, with the right amount of "repair" points of course, though just the "disable" status effect will still help greatly as usual. Regardless, a very nice mini-mod, will try it out.
- 5 comments
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- 3 comments
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- force powers
- treat injury
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WF changed their profile photo
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It would be VERY NICE if you could make a lightsaber variation of this. (Yes, I realize that adding a chemical-based effect to a blade of pure energy doesn't make sense, but it's not entirely outside the realm of possibility in the SW-verse obviously. That and raw damage often isn't enough as there's mod-implemented foes, such as beefed-up foes in the "Combat Arena" mini-mod, that are VERY tanky to take down with raw damage alone, thus this would make an excellent addition to custom lightsaber upgrade crystals if not custom lightsaber lens, emitter and energy cell parts X3) Regardless, thanks a lot for making this mod. ^^ Also, if you do end up making a lightsaber variation of this mod, could you possibly make it compatible with the SLM (short for "Schematic Lightsaber Mod" in case you haven't heard of it already) mod? It'd be very nice if it could be compatible with it after all. ❤️
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A very simple-yet-nice mod, I like it. ^^ It doesn't overlap other background bgm playing though, does it? Just want to make sure since it'd be an earache to listen to two bgm simultaneously in K2 after all. ^^; I'm guessing that it switches off the currently-playing bgm in K2 and then switches it to the chosen bgm track, i'm guessing anyways. I just hope i'm right is all, though i'm wondering if it switches to regular K2 battle music when entering combat with enemies or not.
- 6 comments
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- custom music mod
- kotor custom music
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