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Hey I've been working on a patch for KoTOR 1 that adds controller support and widescreen resolution fixes, I was wondering if you could export a PDB from Ghidra as I've been using IDA. I have a good deal of things added at this point, just need to iron out some quirks here and there.
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I installed Handmaiden and Female Exile - Disciple and Male Exile Romance 1.5.5 and No Jealousy Lock in Handmaiden Dialogue in the same order shown here, and everything works perfectly. I saw both cutscenes featuring Atris and the Echani handmaidens, and then I was able to recruit Brianna without any problems, except for some dialogue that doesn't appear in some main story missions. But I think that's a problem with the TSLRCM version 1.8.4 that I have installed.
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I ended up with an override install because I figured there were more conflicting mods that installed to override and I didn't want individual NPCs to be overwritten since it's meant to be a comprehensive mod. But yeah good point, not sure why I didn't consider making a second option to allow for MOD-based install. I'll include it in the next update! Re armor, the difficulty curve is more important than the absolute difficulty, so since your armors get progressively stronger they should work together fine, and like you said people can mix and match.
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Why not include a second install which installs Differentiated Duelists into the tar_m02ae.MOD file instead of the Override? My mod cannot be installed without K1CP, so this hypothetical patch would require K1CP to be installed first, followed by Differentiated Duelists, followed by the NPC Diversity Pack. All my mod does is switch out Gerlon's head for the Tatooine Asian Head and give them different armors as seen here. My mod might make your mod harder as, even though they do get progressively stronger, I'd say my choice of armors are twice as strong as yours. The real sweetener for this hypothetical second install would be for compatibility with the Galaxy of Faces mod which adds Effix's heads and adds them as just the heads which are installed via the .MOD based installer as used in the Diversity Pack. With this in mind, if you were to make this hypothetical patch the install would require K1CP, followed by Differentiated Duelists, followed by the NPC Diversity Pack, and followed by Galaxy of Faces. I suppose you could mix and match them too - maybe install the NPC Diversity Pack before Differentiated Duelists so that the Galaxy of Faces duelists are given your armor alongside the NPC Overhaul.
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Hello, glad you liked the mod. Unfortunately, there won't be any armor anytime soon. As explained in the description, I'm not the one who ported the mask, and we only got it after harassing DP a little because he stopped working on them a long time ago. However, with his SWTOR ports, there were more masks, some of which I will be using for my KOTOR 1 end game expansion.
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Oh? Now I'm curious as to what base texture package might be replacing the "Ultimate" line... I"ll hop on the Discord then. I'm curious about trying to add it myself. I think i've got a functional build working, but I'm not a modding expert. I'm intermediate at best.
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If you're asking this as a suggestion for your own installation, you'd be best-served sending me a DM or asking in the #tech_support channel of the Discord. If you're asking relative to the probability of it being included in the next Revision, the chances are basically 100% that I'll look at it, but I can tell you that I at least won't be including all of it. There are a lot of textures included which I feel are out-of-place or visually idiosyncratic with the basegame, so I would be picking and choosing what I want to use by comparing it to the base texture replacement package I intend to use next Revision (which will not be the Ultimate series next time around).
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Forgive me for asking, but I'm curious as to how hard it would be to replace the Ultimate textures packs with Vurt's Visual Resurgence?
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View File HQ Vibro Weapons + Effects - TSL Vibro Weapons with vibration effects. All vanilla vibroswords, vibroblades, and vibro double-blades updated. Toasty Fresh vibro models were used as a base and each texture was color matched to the vanilla style. Vibrocutter and Ludo Kressh's War Sword now have their own unique textures and icons. Vibration and motion blur effects were added to the blades. 4 Vibroblades Vibrocutter - vibrocutter Vibroblade - w_melee_05 Zabrak Vibroblade - w_melee_10 Tehk'la Blade - w_melee_27 3 Vibroswords Vibrosword - w_melee_06 Echani Vibrosword - w_melee_21 Sith Tremor Sword - w_melee_22 5 Vibro Double- Blades Sith War Sword - w_melee_12 Vibro Double-Blade - w_melee_15 Trandoshan Double-Blade - w_melee_20 Zhaboka - w_melee_28 Ludo Kressh's War Sword - w_melee_x12 Credit: KoTOR Weapon Model Overhaul by Toasty Fresh - 3 models/textures were used as base KOTOR Blender Submitter J Submitted 01/09/2026 Category Mods TSLRCM Compatible Yes
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View File Tulak Hord's lore accurate mask Hello, very simple mod today. After Ajunta Pall's swords, here's another much needed modernisation of the game. I bring you one of the most known Dark Lords of the Sith's mask. The actual mask (or more like helmet ?). Not the ugly vanilla one. Anyway, you'll just have to run the Installer and select either the standard version or the upscaled one. It'll look a bit better but will also take a bit more space, so you choose. Compatible with everything as long as it doesn't replace Tulak Hord's mask (yes, even compatible with mods that would only change the mask's stats as long as the file doesn't get thrown in Override). Thanks to @DarthParametric for his awesome SWTOR ports and some guy for the upscale. I do not own this model. I know nothing of licenses so I'm just going to say that if you want to use this mod (which is basically a modders resource mixed with an end user mod), just make sure doing it is fine. Some guy says that if you want to reuse the upscale, it's okay as long as you attribute the work the same way (credit him as some guy). Submitter The_Chaser_One Submitted 01/09/2026 Category Skins K1R Compatible Yes
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View File Foggy Telos Plateau Description: The Plateau in the polar region of Telos always felt like you were meant to be kind of lost and blind finding the entrance to the Polar Academy. I think the fog helps with that, even though you know the area from playing before. I've also done a loading screen and edited the map so it seems like the crashed shuttle and Academy entrance are your landmarks. Installation: If you're playing with the Aspyr Patch, I'd recommend using J's 3C-FD Patcher to fix fog for TSL. Just drop the files after extracting the .zip archive into your override folder. The .are is necessary for the fog, but lbl_map261tel.tga and load_261tel.tga aren't required for the fog to function. Delete/overwrite any files with the same name. Credits: Holocron Toolset by Cortisol JC's Loadscreen template modders resource GIMP Submitter Lewok2007 Submitted 01/07/2026 Category Mods TSLRCM Compatible Yes
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It looks really great, especially when combined with a heavy armor or the revan robes.
