All Activity
This stream auto-updates
- Past hour
-
It's a no brainer that VP's mod is better looking than my mod, it's a HD mod that uses a custom model. However, this mod isn't intended to be "better" than any of the two major Ajunta Pall mods. It's only intent is to resemble the statue inside the tomb and it does so in a way that blends well with the vanilla aesthetics. People will have their preferences, and if the TOR aesthetics and the user's inability to remove the modded VO is a deciding factor than people will inevitably play what they wish. Do note that this bug is also present in SilverEdge9's Ajunta Pall mod as well, the one that is currently in the Mod Builds.
- 4 comments
- Today
-
What do you mean by "future skill checks"? There are already skill checks in dialogue that add more skill based dialogue responses should said skill be a certain level. So this is the Loganverse team's latest rebrand I take it? As SH has already said, they seldom collaborate with others or share their own assets with modders. I had no idea who this is, I tried searching for them on YouTube and the only thing that came up was a Let's Play channel. The thing about Kotor Machiminas is that what you see on screen isn't as deep or as complex as the scene itself depicts. You might see an awesome scene with combat and the like but in reality what's going on behind the scenes is that NPCs are being directed to do things via JC's Toolbox and what you might think is an epic cutscene might actually be 5 separate choppy in-game cutscenes that were recorded and edited together to look like one scene when in reality they aren't. When it comes to any sort of animation, what isn't seen on screen doesn't need to be animated - this is especially true with 3D animation. I say this because something that might look cool in a Machimina might not actually work properly in-game as a mod. Remember how Revan and Kreia used Darth Malak's Lightsaber pose? In-game the ability to use blasters, the ability to use security on a door, or dialogue animations might be broken as those were never seen in the movie and thus could be left broken. Even if you ignore the fact that SWST and Varkor take their time making VO, there only value as voice actors for the ROR mod is for the character Revan and we aren't even up to writing that character's dialogue let alone finalizing his script. There will definitely be voice acted characters before Revan, so why would we want famous examples like SWST and Varkor for those characters when we can have unsung actors play these roles and do a good job at those roles (and not take 3-5 years to produce the lines for those roles too). And should by some miracle we do finish the entire mod and get to voicing Revan should these two be unable, unwilling, or no longer be here to voice the character we will inevitably have to look for different people. We are working on Episode Two and the patch for Episode One, though SH is right in saying that a collaboration at this stage is very very unlikely. I can assure you, work for Episode Two is well underway and it is going well without a major collaboration at this present time.
-
-
It's not possible. I don't have permission or rights to distribute TSLRCM myself, so installing their mod first and then my mod for that mod is the only way I could release the port for public use. Glad you seem to have things figured out, though. Don't hesitate to ask again if you run into any more issues.
- 35 comments
-
- xbox
- tslrcm friendly
-
(and 4 more)
Tagged with:
-
weezerfan70007 joined the community
-
The Sith Lords Restored Content Modification - LOTO's Xbox Version
Hellraiser988 commented on LOTO's file in Mods
- 35 comments
-
- xbox
- tslrcm friendly
-
(and 4 more)
Tagged with:
-
whembone joined the community
-
Ah, I didn't know if @N-DReW25 or others were still working on the project. Was trying to provide some feedback to his questing workshop and a potential avenue to allow for creative freedom. Hadn't seen it mentioned before and thought I'd put my two cents my bad @Sith Holocron😕
-
@Gaak78,considering that @Logan23 has not been communicating with own team for half a year - much less his own fans - I think collaboration with other folks is not going to happen.
-
matikanefukukitarufa joined the community
-
That's their official YouTube name, my bad! I forget they coin themselves the Loganverse team. Oh that is a bummer, didn't know too much behind the scenes, only that of their recent projects. Might be worth a shot but considering how long you had to wait for your voice project, doesnt sound like an immediate available option. I don't think Unreal Cinema is an option either which is also a shame
-
TheLordPizza joined the community
-
I can say confidently right off the bat that @DarthVarkor won't be assisting because - as I have heard it - he has retired from the KOTOR Machinima space. Burning Earth Productions is primarily involved with the Loganverse - which has generally not been very forthcoming with any of its materials shared with modders. (Admittedly, I did get Varkor and Kevin to contribute their voices of their characters to two of my mods but that's a very rare thing. Additionally, I did have to wait about 3 to 5 years for Kevin to do his lines for the mod he worked on so there's also that.) I haven't any idea what the "Star Wars Squard team" is so that's a mystery.
-
Bones1717 joined the community
-
I think this is a really stellar idea, adding even small fetch quests with potential one or two lines of dialogue from companions would breathe life into Corellia. It would be interesting to see if in the future skill checks that were introduced with this mod could be implemented. That said, simple quests alone add to the immersion. One question I had regarding this project, would the team ever reach out to the Star Wars Squad team, Burning Earth Productions, and Darth Varkor (who've created the Kotor YOutube movies) to help create the in-game cutscenes? Could help allow more creative freedom in the script and especially with interplanetary travel. Love the progress and passion put into this project @N-DReW25 and @Logan23
-
The Sith Lords Restored Content Modification - LOTO's Xbox Version
MadMartigan commented on LOTO's file in Mods
Yep, this was the problem. I had two pages pulled up with download links. One for the .exe file to initiate the process and the second one here. I had not come back for the second download. It would make things even easier to comprehend if both links were on the same page, but I understand why they're separate right now. Anyways, I got the files now and it's working. I know for anyone who has previously modded a game, this may all seem like common sense, but it isn't for everyone. Thanks for the response and great work @LOTO- 35 comments
-
- 1
-
-
- xbox
- tslrcm friendly
-
(and 4 more)
Tagged with:
- Yesterday
-
The Sith Lords Restored Content Modification - LOTO's Xbox Version
Hellraiser988 commented on LOTO's file in Mods
- 35 comments
-
- xbox
- tslrcm friendly
-
(and 4 more)
Tagged with:
-
When you download TSLRCM-LXV 1.2, inside the .RAR file are two folders. One titled "Clean Install" and one titled "Update from 1.0 or 1.1". The "Clean Install Package" described in the installation instructions is the folder named "Clean Install". After running the TSLRCM installer in Step 4 and 5, you need to copy and overwrite the files from the "Clean Install" folder into your game. If your game is crashing after the title crawl, it's because you did not follow Step 9 correctly.
- 35 comments
-
- xbox
- tslrcm friendly
-
(and 4 more)
Tagged with:
-
-
knifewound joined the community
-
xStrix joined the community
-
Quas joined the community
-
For some reason this mod isn't working for me. Heavy armor proficiency doesn't show up among the available feats, and if I add it through a save editor, then the game crashes whenever I try to put on heavy armor as Bao Dur. No idea why that may be the case, I installed it just the same as all other mods
-
The Sith Lords Restored Content Modification - LOTO's Xbox Version
MadMartigan commented on LOTO's file in Mods
- 35 comments
-
- xbox
- tslrcm friendly
-
(and 4 more)
Tagged with:
-
Jaysmith012 joined the community
-
The Sith Lords Restored Content Modification - LOTO's Xbox Version
Hellraiser988 commented on LOTO's file in Mods
It took a minute to figure it out but it's been a minute I'll redo the steps when I get back as I'm always willing to help I just gotta remember which Xbox has the working drive as 2 of the 4 are down I'll also point out the clean install package is for if you never installed it and when I first did it I installed it backwards which caused Kotor to crash during the ship intro at the beginning of the game- 35 comments
-
- xbox
- tslrcm friendly
-
(and 4 more)
Tagged with:
-
Darth_Delator started following TSL Expanded Ending
-
The Sith Lords Restored Content Modification - LOTO's Xbox Version
MadMartigan commented on LOTO's file in Mods
I also find this step very vague and your answer above provides no further explanation of what to do here. No where is it explained or referenced as to what the "Clean Install Package" is. I have followed all of the steps and the game loads fine on my xbox. It shows the restored content 1.8.6 title. However it crashes after creating my character and choosing START.- 35 comments
-
- xbox
- tslrcm friendly
-
(and 4 more)
Tagged with:
-
-
-
You'd need to first add the appearance to the appearance.2da and you'd need to set an armor item as a disguise to that new appearance. The disguise part is easy, it's the adding the appearance part that you need to overcome. This disguise would convert a female player into the TSL Mandalore so there'll be no problems there if that is something that you intend.
-
@JasonRyder @Vanguard2023 You don't have to keep Varsity's mod's voice files if you really don't want the voice change... N-Drew's mod is great for more "vanilla" style players, but I'm sorry, Varsity's Ajunta looks a hundred times better than any other appearance that could be given to the Sith Lord from a "graphics" POV (of course, it's more in a SWTOR rather than KOTOR style, so I do understand why some people might prefer this). Also, although I still prefer the transparent version, it looks a bit weird. As if you could see behind the door through the guy's body. I think I had this problem with placeables too with the Pazaak tournament's holograms. The game seems broken for this kind of thing.
- 4 comments
-
- 1
-
-
View File Minimal Headgear - K1 Replaces all headgear to be much smaller. The breath mask is the only one that covers the face but it has been slimmed down and made less pointy. Submitter J Submitted 11/15/2025 Category Mods K1R Compatible No
- Last week
-
- 4 comments
-
- 1
-
