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Kotor 1 - Stuck before Dantooine Star Map
DarthParametric replied to keegs's topic in Knights of the Old Republic General
Fixed_Again.7z -
JacoTheNail started following Kotor 1 - Stuck before Dantooine Star Map
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Kotor 1 - Stuck before Dantooine Star Map
JacoTheNail replied to keegs's topic in Knights of the Old Republic General
Yet another idiot that managed to cause this bug and didn't have backup saves. Tried screwing around with KSE with no luck, don't suppose you are still willing to help another random moron? 000008 - Game7.zip -
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copethejunkie started following KotOR 1 Level Cap Mod (To Level 50)
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Masirimso24 started following Unofficial K1CP Tweak Pack
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Hi, since my last install and playthrough became a buggy mess, I decided to reinstall my game and mods, and so far have installed only unrelated 4k widescreen mods/text size/loading screens, PC Response Moderation, Sunry Murder Recording Enhancement (these being the only ones recommended to install before K1CP and RC-K1CP), and the "Higher Quality Textures", "Persuade Fixes," and "Regeneration" of the override mods of this same mod pack. With this information there shouldn't be any issues with installing the newest version of the "Main Bug Fixes". However, my log shows 48 errors: installlog.txt Is this normal? Should I go ahead with installing other mods?
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Ian Starrider started following Dark Hope
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My bad, her direct input was my thought but you're right, I can leave that up to the modder I'm reporting to. Yes, they're the same install. Odd. I don't think I have NPC Overhaul mod in this install, if my memory serves me right Sasha was never an outcast child in my previous playthroughs that used to have NPC Overhaul. I have no idea about the armor though. Might be worth a test maybe?
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I didn't get it taken down. I can't say I even remember what mod of mine you're talking about.
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- hd
- mens underwear
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These are fantastic. Especially the purple ones. There aren't many great underwear mods out there for the player character, and using ones designed for companions doesn't always look great. This however is perfect, it's just underwear and you barely ever see it but it does look really nice. And a jumpsuit makes more sense than skimpy lingerie, especially in space, even if it lacks the "eye candy factor", but hey, this is Kotor, not Drsgon Age. Definitely a 5/5.
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Hi, I've tried the mod on xbox 360 and it works just fine. The installation process is pretty much the same, you need a modded xbox 360 with Aurora and after dumping the game files from the disc to the hdd, you can just transfer the files over to PC to apply the mod an then back to the 360's hdd. Now I'm curious about getting other mods to work on the xbox version and I'm currently watching your video on youtube. Since I've seen someone ask if the mod works with any version of the game, if it can still be of any help, yes it does. I have an italian xbox version of the game, the modded dialog.tlk that comes with the mod simply overwrites the one in the game files.
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- xbox
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Do note that @ing someone on Deadlystream is the same as @ing someone on Discord - it sends a notification/ping to the @ed user and directs them here to this thread. You might not want to do that unless you want their direct input on the topic, if I alone can diagnose your problem then @ing Leulikin was pointless though if a compatibility patch is needed for her mod I can contact her privately as I have done with my other mods that require patches. This orange Twi'lek appearance was restored in the K1CP and RC-K1CP further restores it to a few more NPCs in the game, including Lur Arka Sulas. The ideal way of installing KotOR 1 Twi'lek Male NPC Diversity with RC-K1CP is to install her mod after RC-K1CP. This will overwrite the restored generic appearance with Leulikin's modded appearance. This here is the interest bit, so you're saying the two screenshots from above are from the same install? That on Dantooine Lur Arka Sulas is orange whilst on the Ebon Hawk he's yellow and wearing a Zabrak Combat Suit? This raises an interesting question, which mod turned Sasha into an Outcast Child and which mod gave Lur Arka Sulas armor? I'll check the RC-K1CP and the NPC-DP again as they're the most likely culprits, but this looks like something out of the old NPC Overhaul mod. This seems to be correct, though I'll have to investigate further to see what the problem is.
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Thank you for your reply, I had actually. I think something went wrong during the installation because the way I solved it is by copying all the .ncs files in the tslpatcherdata folder into Override. Once I did, restarted the game and went to Lehon for the 1st time from another save, it worked. Just in case someone else gets the same issue
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Elscar_Rand changed their profile photo
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Hello, everyone. I want to make myself or ask to create a mod that fixes original lore of Star Wars. "Force Heal" and "Revitalize" should be deleted as OP and/or changed. They are cheap and selfish. Maybe it's not suitable for KOTOR 2 exactly but it's needed for all other continuations. True healing through the Light Side is not a transfer of abstract "energy," but a sharing of one's own life force. This is why it is rare, dangerous, and the ultimate antithesis of the Sith's "Force Drain Life" and "Force Drain". The more you sacrifice, the more the Force restores your will to wield it. It's giving your HP for another. The FP return isn't a transaction; it's the result of acting in harmony with the Light Side. A Dark Side user would find this power abhorrent and weakening. The Golden Rule: Light Side = Selfless. Dark Side = Selfish. Light-Sided Power Force Sacrifice – sacrificing one's own vitality (HP) to heal an ally and restoring Force connection (FP) Base Principle: Restores X Hit Points to a single friendly target. The caster loses X * Multiplier Hit Points and restores X * Wisdom * Force Points. The lost HP is of DAMAGE_TYPE_UNIVERSAL (bypasses Damage Resistance and Shields, as it is internal sacrifice). Proposed Scaling (Subject to Balance Testing): Force Sacrifice I: Restores 10 HP to target. Caster loses 15 HP. (And restores 15 FP) Force Sacrifice II: Restores 20 HP to target. Caster loses 30 HP. (And restores 30 FP) Force Sacrifice III: Restores 30 HP to target. Caster loses 45 HP. (And restores 40 FP) Alternative, Simpler Scaling: Caster loses exactly 100% + (10 * Power Level) of the healed amount. (e.g., Level I: Heal 10, Lose 11; Level II: Heal 20, Lose 22; Level III: Heal 30, Lose 33). A successful Treat Injury skill check (DC 15 + 5*Power Level) by the caster could reduce the HP cost by 15-25%. If it's difficult and I am asking too much then just "Removal of "Force Heal" and "Revitalize"" or "Removal of "Force Heal" and making "Revitalize" a DS power" Plot- wise, it would be possible to use this ability by a large number of Jedi to resurrect one life. But one Jedi would die by using it for another in some stories. That would be a great antithesis to Darth Vitiate. "There is No Death, There is the Force"
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Hey... just want to touch base with any staff real quick. A while back I uploaded one of Kaidon's hilt mods (the Revan hilt) with his permission. Just got a DM from someone asking why I took it down and I never did. Was it taken down at Kaidon's request or because I've been inactive for a long time? Just want to check before I look into reuploading it for people's use and bothering Kaidon about permission again.
