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  1. Past hour
  2. Nice mod should we expect something like this for Kotor 1 as well?
  3. Forgive me for asking, but I'm curious as to how hard it would be to replace the Ultimate textures packs with Vurt's Visual Resurgence?
  4. barachiel

    Belt icons

    I found it going through the files section, but thank you. I'll bookmark it for the future.
  5. Today
  6. View File HQ Vibro Weapons + Effects - TSL Vibro Weapons with vibration effects. All vanilla vibroswords, vibroblades, and vibro double-blades updated. Toasty Fresh vibro models were used as a base and each texture was color matched to the vanilla style. Vibrocutter and Ludo Kressh's War Sword now have their own unique textures and icons. Vibration and motion blur effects were added to the blades. 4 Vibroblades Vibrocutter - vibrocutter Vibroblade - w_melee_05 Zabrak Vibroblade - w_melee_10 Tehk'la Blade - w_melee_27 3 Vibroswords Vibrosword - w_melee_06 Echani Vibrosword - w_melee_21 Sith Tremor Sword - w_melee_22 5 Vibro Double- Blades Sith War Sword - w_melee_12 Vibro Double-Blade - w_melee_15 Trandoshan Double-Blade - w_melee_20 Zhaboka - w_melee_28 Ludo Kressh's War Sword - w_melee_x12 Credit: KoTOR Weapon Model Overhaul by Toasty Fresh - 3 models/textures were used as base KOTOR Blender Submitter J Submitted 01/09/2026 Category Mods TSLRCM Compatible Yes  
  7. View File Tulak Hord's lore accurate mask Hello, very simple mod today. After Ajunta Pall's swords, here's another much needed modernisation of the game. I bring you one of the most known Dark Lords of the Sith's mask. The actual mask (or more like helmet ?). Not the ugly vanilla one. Anyway, you'll just have to run the Installer and select either the standard version or the upscaled one. It'll look a bit better but will also take a bit more space, so you choose. Compatible with everything as long as it doesn't replace Tulak Hord's mask (yes, even compatible with mods that would only change the mask's stats as long as the file doesn't get thrown in Override). Thanks to @DarthParametric for his awesome SWTOR ports and some guy for the upscale. I do not own this model. I know nothing of licenses so I'm just going to say that if you want to use this mod (which is basically a modders resource mixed with an end user mod), just make sure doing it is fine. Some guy says that if you want to reuse the upscale, it's okay as long as you attribute the work the same way (credit him as some guy). Submitter The_Chaser_One Submitted 01/09/2026 Category Skins K1R Compatible Yes  
  8. View File Foggy Telos Plateau Description: The Plateau in the polar region of Telos always felt like you were meant to be kind of lost and blind finding the entrance to the Polar Academy. I think the fog helps with that, even though you know the area from playing before. I've also done a loading screen and edited the map so it seems like the crashed shuttle and Academy entrance are your landmarks. Installation: If you're playing with the Aspyr Patch, I'd recommend using J's 3C-FD Patcher to fix fog for TSL. Just drop the files after extracting the .zip archive into your override folder. The .are is necessary for the fog, but lbl_map261tel.tga and load_261tel.tga aren't required for the fog to function. Delete/overwrite any files with the same name. Credits: Holocron Toolset by Cortisol JC's Loadscreen template modders resource GIMP Submitter Lewok2007 Submitted 01/07/2026 Category Mods TSLRCM Compatible Yes  
  9. Dark Hope

    Belt icons

    https://deadlystream.com/files/file/1457-hd-menus-and-ui-assets/
  10. Just to make sure - do I need to download this with TSL+ jedi armors and expanded armor options or it's a separate thing?
  11. Dark Hope

    Belt icons

    This is a large list of mods. They are all available at deadlystream.com. Good luck with your search)
  12. It looks really great, especially when combined with a heavy armor or the revan robes.
  13. barachiel

    Belt icons

    What menu mod are you using for your in-game menus? I love the look.
  14. Trying this mod out. Carth starts in his underwear, and when i check "Carth's Flight Suit", it won't let him wear it because it requires "Sneak Attack +1d6". Something I'm pretty sure Carth never gets because he's a Soldier. Um, what?
  15. Version 1.0.0

    2 downloads

    Hello, very simple mod today. After Ajunta Pall's swords, here's another much needed modernisation of the game. I bring you one of the most known Dark Lords of the Sith's mask. The actual mask (or more like helmet ?). Not the ugly vanilla one. Anyway, you'll just have to run the Installer and select either the standard version or the upscaled one. It'll look a bit better but will also take a bit more space, so you choose. Compatible with everything as long as it doesn't replace Tulak Hord's mask (yes, even compatible with mods that would only change the mask's stats as long as the file doesn't get thrown in Override). Thanks to @DarthParametric for his awesome SWTOR ports and some guy for the upscale. I do not own this model. I know nothing of licenses so I'm just going to say that if you want to use this mod (which is basically a modders resource mixed with an end user mod), just make sure doing it is fine. Some guy says that if you want to reuse the upscale, it's okay as long as you attribute the work the same way (credit him as some guy).
  16. Maybe I’ll do what SAO said (not delete but cut and paste somewhere else) just to get through the module and rescue my playthrough, or another solution, but yeah in the long run Parametric is right. In regards to the Sleheyron crashes I can always also use the pre-made save that SAO provided in his mod and just play it separately.
  17. No. Do not do that. The problem is not in the module, it's in the Override. The solution is to start a fresh install and lose half the mod list.
  18. Just a small update: I did finally just give it my own extra test... and sorry, man, I can't say I've replicated the problem of a save with Sleheyron in the Great Walkway. I I suppose one possible solution for you to is actually just delete your kas_m22ab.mod file. This is kinda the "nuclear option" that basically removes any modded content from that module, outside of like modded items you bring into it. If vanilla is working, that theoretically should too. But I am very worried about those other Sleheyron bugs you're having! I would like to help you get them working... but I do fully understand if the mod load is already enough. If Sleheyron is pushing it over the edge, I do fully understand cutting it out! For what it's worth: I didn't find any like placeables between the Great Walkway and Bogga's Bar. I was hoping that they both had a broken placeable of some sort that explain the mutual crashing. Anecdotally, I feel like I've seen your "crashing midway through the module" glitch when having visibility on a model that the game engine doesn't properly process. Placeable, Creature, or anything.
  19. This is it ! Absolutely stunning. I'm sure I can use some for my expansion but that Tulak Hord one is going straight in the game ! Great work and thanks a lot for sharing.
  20. Yesterday
  21. Seems I didn't convert all of them to TPC I guess. Added PSD/TGA source. That's everything, so if there's still something missing you'll need to extract it from TOR yourself. https://www.darthparametric.com/files/kotor/tsl/[TSL]_TOR_Ports_Masks_WIP_Texture_Source.7z
  22. Hello again @DarthParametric, it seems none of the masks have a color. I successfully converted them to K1 format but they're all white. Any idea ? Maybe something's missing ? Or porting to K1 broke something ? I have everything you gave me in Override. Other than that, it looks fantastic.
  23. Version 1.0.0

    1 download

    Vibro Weapons with vibration effects. All vanilla vibroswords, vibroblades, and vibro double-blades updated. Toasty Fresh vibro models were used as a base and each texture was color matched to the vanilla style. Vibrocutter and Ludo Kressh's War Sword now have their own unique textures and icons. Vibration and motion blur effects were added to the blades. 4 Vibroblades Vibrocutter - vibrocutter Vibroblade - w_melee_05 Zabrak Vibroblade - w_melee_10 Tehk'la Blade - w_melee_27 3 Vibroswords Vibrosword - w_melee_06 Echani Vibrosword - w_melee_21 Sith Tremor Sword - w_melee_22 5 Vibro Double- Blades Sith War Sword - w_melee_12 Vibro Double-Blade - w_melee_15 Trandoshan Double-Blade - w_melee_20 Zhaboka - w_melee_28 Ludo Kressh's War Sword - w_melee_x12 Credit: KoTOR Weapon Model Overhaul by Toasty Fresh - 3 models/textures were used as base KOTOR Blender
  24. The J model column in appearance.2da is a leftover from K1, in K1 it's for the Revan robes/Starforge robes. They aren't used anywhere in K2, so that's the perfect and only model to replace without influencing other models. The Revan with mask is another model (n_darthrevan). Yes, it's possible that another mod changed those texture values so that female versions are used.
  25. View File Differentiated Duelists Rebalancing of the Taris duelists. SUMMARY This mod re-equips and rebalances the Taris duelists, aiming to give them more variety, smooth out their difficulty curve, and make the fights a bit more challenging and engaging overall. Almost all duelists have had their stats or equipment tweaked to some degree to make them more distinct in both appearance and combat while ensuring a natural progression in difficulty between fights. Twitch has undergone the most extensive changes and should now be significantly more challenging. Each of the human duelists gets a different set of level-appropriate light armor, instead of all wearing the same armor as they do in vanilla. Certain duelists have had their AI tweaked for improved behavior. Detailed changes to each duelist are listed below. This mod is not intended to dramatically alter the difficulty of the dueling arena but it will make it harder overall. Note this mod will only work on saves from before entering the Taris cantina for the first time. DETAILS For consistency, all fighters have had their base HP set to 8*level. For most fighters this results in minor changes and is only noted below where the difference is a significant fraction of the original HP. Deadeye Duncan Duncan is supposed to be bad, so no changes. Gerlon Two-Fingers CON: 10 -> 12 Armor: Light Battle Armor -> Zabrak Combat Suit Gerlon is equipped with a Zabrak Combat Suit, increasing his defense by +1 compared to vanilla. His CON is raised from 10 to 12 for a little extra HP and Fortitude. Ice Armor: Combat Suit -> Echani Light Armor Grenades: CryoBan Grenade Ice is equipped with Echani Light Armor, increasing her defense by +1 compared to vanilla. Ice is supposed to have the Power Blast feat but doesn’t use it due to an AI bug. She now has an updated AI script which let her use the feat to deal some extra damage. Going along with her theme, she will also use a CryoBan grenade in combat. Marl Feats: Master Critical Strike -> Improved Critical Strike; Armor: Combat Suit -> Cinnagar Weave Armor Marl is equipped with Cinnagar Weave Armor, increasing his defense by +2 compared to vanilla. His Master Critical Strike feat which he technically shouldn’t have at his level is replaced with Improved Critical Strike, reducing his critical chance from 20% to 15%. Twitch STR: 12 -> 14 CON: 14 -> 16 Base HP: 66 -> 72 Feats: Two-Weapon Fighting -> Improved Two-Weapon Fighting; Rapid Shot -> Master Rapid Shot; Master Power Blast; Improved Power Attack; Dueling Armor: Light Battle Armor -> Reinforced Fiber Armor Melee Weapon: Vibroblade -> Vibrosword Grenades: Adhesive Grenade Twitch has several vanilla issues which make him feel pretty underwhelming for being the dueling champion. For one, he has multiple attributes lower than Marl, despite everyone else having at least equivalent stats to the next lowest ranked duelist. On top of that, while Marl and Bendak both have multiple high level combat feats, Twitch has only a single low-level combat feat which he doesn’t even use due to an AI bug. Finally, Twitch is built for dual-blasters but very poor at melee, with low STR and no melee feats, letting you drastically reduce his difficulty by rushing him with a vibroblade and forcing him to switch weapons. It makes sense for him to have a weakness, but he’s just too exploitable in vanilla. To address these issues, Twitch gets a number of changes: his STR and CON are raised to match Marl, his vibroblade is upgraded to a vibrosword, and he gains the Improve Power Attack feat so he can deal some meaningful melee damage. His HP increase now places him more squarely between Marl and Bendak. A new set of Reinforced Fiber Armor allows him to fully utilize his DEX bonus, granting an additional +2 defense over vanilla. He also gets the Dueling feat which slightly boosts his attack and defense while using a single weapon. Making sure his dual-blaster skills still stand out, Twitch also gets Improved Two-Weapon Fighting, Master Rapid Shot, and Master Power Blast feats and his AI is modified so that he’ll correctly use them. Finally, adhesive grenades give him a way to delay getting rushed by melee users. This should make him significantly more challenging, less exploitable, and hopefully more worthy of the title of champion. Bendak Starkiller Feats: Dueling Melee Weapon: Vibroblade -> Vibrosword Bendak is already plenty tough, but to make sure he is still a clear step up in difficulty from Twitch, he also gets the Dueling feat and his vibroblade is upgraded to a vibrosword. AI Changes This mod gives certain duelists a customized AI script to fix some issues and improve combat behavior. Duelists will now correctly use their ranged feats. Twitch and Ice will use grenades but not needlessly spam them if their effects are already active. Flurry and Rapid Shot feats are broken for NPCs in certain situations; Twitch and Bendak have these feats but will use them selectively to avoid such cases. For the sake of compatibility and the scope of this mod, these changes are applied only to these duelists and will not affect other NPCs. INSTALLATION To install, run HoloPatcher.exe. Unaltered copies of any modified files will be placed inside the backup folder in the location of HoloPatcher.exe. (Optional) Run the compatibility patch if you have Effixian’s Taris Arena Changes installed. UNINSTALLATION Remove the following files from Override: tar02_bendak021.utc, tar02_gerlon021.utc, tar02_ice021.utc, tar02_marl021.utc, tar02_twitch021.utc, m_ai_dueler.ncs, m_att_dueler.ncs, m_dmg_dueler.ncs, m_htb_dueler.ncs, m_per_dueler.ncs, m_rnd_dueler.ncs, m_spn_dueler.ncs, and m_udf_dueler.ncs. If any files were created inside the backup folder, move them to Override. Alternatively, you can run the uninstall script via HoloPatcher (Tools > Uninstall Mod) COMPATIBILITY May conflict with other mods that edit the same NPCs. Install this mod after any others that edit these NPCs to minimize incompatibility and ensure its full changes take effect. Compatible with Effixian’s Taris Arena Changes but install order is critical. Install Taris Arena Changes first, then Differentiated Duelists, then apply the included compatibility patch. Due to this mod installing to override, it will overwrite changes to the duelists made by K1 NPC Diversity Pack by N-DReW. Compatible with Bendak Starkiller Emblem Armour by redrob14. Twitch, Ice, and Bendak will not be affected by combat AI changes from other mods. PERMISSIONS Feel free to do whatever you want with this mod as long as credit is provided. CREDITS offthegridmorty HoloPatcher - Cortisol TSLPatcher - stoffe, Fair Strides KOTOR Tool - Fred Tetra DeNCS - JdNoa, Dashus Mods in screenshots: High Quality Blasters by Sithspecter HD Fire and Ice by Cinder Skye JC’s Blaster Visual Effects by JCarter426 Taris Dueling Arena Adjustment by DarthParametric Taris Reskin Pack by Quanon Ultimate Character Overhaul by ShiningRedHD Ultimate Taris High Resolution by ShiningRedHD Submitter offthegridmorty Submitted 01/07/2026 Category Mods K1R Compatible Yes  
  26. Thank you very much. But it seems that the main textures are missing in this file.
  27. Thank you !!! I will mention it. I wasn't sure for what was that model used. Is the model used in the tombs on korriban? I think I will need to learn how to add a new model so that won't be any interference with the existing files. If is possible coz I see most of the armors are replacers something. I tested it now and the PFBJxx.tga are used by the female model. Maybe another mod fiexed this ??? Yes I will mention this, for the moment Atton is bugged. I wanted to avoid using the Patcher.
  28. Nice! I would mention that you're using/replacing the Revan/Starforge model, since some other mods do the same. Not a problem, but (without changing appearance.2da) the female characters also use the male textures (texj=PMBJ), so those female textures won't get used. Atton doesn't have a value for modelj & texj -> crash. This mod for example uses the Patcher to add those 2 values.
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