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crburnermoth joined the community
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I noticed. He picked up the textures from my Override. I know what can be done.
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- 4 comments
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- 1
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- masks
- tulak hord
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- 22 comments
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- conversation
- banter
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It's nice to see a little variety in my favorite warriors. They really needed for love even though they don't get a main focus in the story. A mentioned bug in the comments is true about their names being turned to -1. The patcher file has that listed as their string name for all of them. I just went through one by one, comparing their entries to the .tlk file, and changed them to what they were supposed to be and now they get all the fun ranks!
- 26 comments
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- this is the way!
- beskar
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It's been a ton of fun so far and has made splicing with the community patch a much simpler process (I missed having my hutt on Dantooine)! While I've been using it, I figured I'd bring a few things to your attention: 1. Bastila holocron dialogue was not restored because the patcher sends it to the kas_m25aa module. Taking the .dlg/.ncs and replacing them in the the tat module (or just dropping them in the override) fixes this. 2. Sarna dialogue is still messed up (and I'd assume Yun's too, but unsure about that one). I just put their original .dlgs back in and put that back to normal. 3. The vulkar coward doesn't turn immediately hostile after you talk with him and then tell him you'll take no prisoners. It exits the dialogue and you have to talk to him again by choosing that option right off that bat. I'll let you know what else I find as I go along, but once again, it's been a blast so far!
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- cut content
- restorati
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Seems like the stump has some transparency. Also, did I never make a better version of that? It really is terrible.
- Yesterday
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I see, it might be hard coded in the engine.
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I would call it stylistic embossing.
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Seems to be a bit of UV distortion. Those screw heads are stretched horizontally.
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- Last week
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Modifying opacity for UI elements
Skyfront117 replied to Skyfront117's topic in General Kotor/TSL Modding
The .gui file is mipc28x6_p.gui. My UI is from this mod: UI Redesign - Mods - Deadly Stream And I have made my own modifications to it, but as far as I can tell the opacity thing is from vanilla: As this image from the mod's page shows, both in vanilla and modded, the first and sixth slots in the item UI both have lower opacity because they are empty; I'm looking for the cause as to why this would happen. The file names for the normal and highlighted item boxes in vanilla are lbl_mibox00.tpc and lbl_mibox00a.tpc respectively. In the mod, they are called item_box.tga and item_boxa.tga. I have already edited these last 2 to have 100% opacity, and it works when they are not empty. This is the way it looks in my game, and I'd essentially would like it to have no transparency so it blends well with the black bars from my Reshade preset (I'm using a UI mask so it doesn't render the black bars above the UI buttons). -
There's probably an alpha layer that causes transparency. Can you give a filename as an example?
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PiousSkeleton started following Quarren Sith Master
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Skyfront117 started following Modifying opacity for UI elements
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Hello everyone, I'm trying to modify the opacity of some UI elements, mainly the item boxes where you can select and use powers, items, etc... during normal gameplay, since I am using Reshade and I would like them to be always at 100% opacity for my intended visual look. I have already edited both the normal and highlighted textures for the item boxes so that they have no transparent bits, but, when there's nothing in the box (no powers unlocked yet, no items available, no forms...) something seems to be lowering the opacity of the corresponding box through another mechanism, not a separate texture or (as far as I am able to tell) a parameter in the mipc_p.gui file. Am I missing something here? I guess it must be a script controlling this somehow, but I have no idea where I should start looking, there doesn't seem to be any dedicated UI scripts. Does anyone know? Any help would be appreciated!
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tombo89 started following WOTOR Plus Patches
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Cornelius started following CapitaineSpoque
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diegodb started following [WIP][Beta] Expanded Galaxy Project
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AxConsortium started following Please drop any Lightsaber hilt mods you have created here
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Please drop any Lightsaber hilt mods you have created here
AxConsortium replied to Untold Prophecy's topic in Mod Requests
Is there a chanсe I could get those? Thanks in advance! -
