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  2. This thing? I tried doing the Command Line thing but I can't seem to open it up in the Override folder. Anytime I enter the thing, nothing happens. lev_m40aa.mod
  3. Today
  4. Salk

    Party at Davik's

    Sorry about the soft lock bug. I didn't encounter it when I did test this locally. I will investigate, of course, and apologies for the late reply.
  5. Hello! They work automatically. You don't need to physically install them. It's enough you purchase them.
    Just Great! I have been trying to port over the Mission head for TSL for a while now, but the textures were always garbled on top of her head. Don't know what you did, but it worked! Thanks so much for alleviating my frustration! Good work!! Thank you!!!!!!🌟
  6. I hope Crimson Knight is okay with me posting this, if you would like to keep the stats in his mod but want the original appearance, these files will make them purple again. c_lightsaber001.utc c_lightsaber002.utc c_lightsaber003.utc
  7. Very odd. Have you exported it and tested it in-game to see if it shows up there?
  8. View File Call Cousin Vinny (aka Higher Stakes Pazaak) This mod adds an NPC called Cousin Vinny to the Telos Cantina. He accepts pazaak wagers up to 750000 credits, and runs a pazaak card store. Incompatibilities: This mod is incompatible with any mod that modifies the script k_207tel_enter. It should be compatible with TSLCRM. Thanks: Fred tetra for Kotor Tool Fair Strides for DLG Editor Blue for KOTOR Scripting Tool Numerous Deadlystream and Lucasforum tutorials JCCarter, Darth Parametric, and QuiGon Glenn for answering my scripting questions Chainz.2da for his game saves. Deadlystream and Nexusmods are the only sites I authorize to host this mod. I do not authorize Steam Workshop to host this mod. Submitter RLG Submitted 03/30/2026 Category Mods TSLRCM Compatible Yes  
  9. Let me know if this works for you Screen Recording 2026-03-30 204104.mp4
  10. Doesn't appear that a copy of that DLG is in the Override. I need lev_m40aa.mod from your Modules folder.
  11. Within the bounds of an actual game animation? Can you post an example?
  12. I really appreciate your help and the detailed explanation. Since I'm not an expert with KSE and I'm afraid of breaking the game state, would you be willing to edit a save for me? If you have a clean 'Light Side' save at the start of Manaan (with Dantooine, Tatooine, and Kashyyyk finished), I can send you my files so you can check my original stats, inventory, and name. If you can do this 'surgery' for me, I’ll send you the download link for my GLOBALVARS.res and PARTYTABLE.res via Private Message (PM) right away. This would mean a lot to me. I just want to experience Manaan and finish the story properly. Thank you so much!
  13. Yesterday
  14. You should use the installer it came with, which is TSLPatcher. However, after taking a second look I noticed I was testing a previous version which I still had on my local and not the latest release. I'll see what's wrong with the latest version.
  15. Version 1.0.0

    0 downloads

    This mod adds an NPC called Cousin Vinny to the Telos Cantina. He accepts pazaak wagers up to 750000 credits, and runs a pazaak card store. Incompatibilities: This mod is incompatible with any mod that modifies the script k_207tel_enter. It should be compatible with TSLCRM. Thanks: Fred tetra for Kotor Tool Fair Strides for DLG Editor Blue for KOTOR Scripting Tool Numerous Deadlystream and Lucasforum tutorials JCCarter, Darth Parametric, and QuiGon Glenn for answering my scripting questions Chainz.2da for his game saves. Deadlystream and Nexusmods are the only sites I authorize to host this mod. I do not authorize Steam Workshop to host this mod.
  16. Kinda of, though it isn't between animations but between keyframes within an animation. Hmm alright, maybe I'll give it a shot to create IK bones
  17. I am able to get the feat and equip the armor, but it shows BD in his default clothes when doing this. I'm wondering if the ultimate character overhaul mod is causing it, what do you think?
  18. I can't fully remember my order. I know I did Widescreen and Community Patch first, then models, and did textures last. Only errors I saw were warnings telling me some files already exist. Honestly I'm surprised I got to this part w/ only 1 crash. I think I did that alt method correctly? I'm kind of dumb with all this stuff so sorry if this isn't it override.txt
  19. Do you use TSLPatcher to install the mod or Holo? Do you use TSLPatcher to install or Holo?
  20. I believe this is an issue with either K1CP's installer or a conflict with another mod. I installed the KOTOR Community Patch-Compatible Installation onto a fresh game (without K1CP) and that did not reproduce the issue. There is nothing really special about this installation option; it just leaves some things out because K1CP handles them already in a different way. So the issue is that it is trying to patch an installation that has already become corrupted.
  21. There aren't really any animation resources period. Random rotations outside individual animation ranges are fine, since you won't see that in-game. At least assuming that this is the kind of thing you're talking about - https://deadlystream.com/topic/5734-kotormax-bug-reporting-thread/#findComment-59689 Seedhartha isn't around these days. As long as you can export pos/rot keyframes in the final model,, you should be fine. That may require baking the animation.
  22. Well using that many mods, I'm not surprised you have problems. That said, I can't see anything that would obviously conflict. What was your install order? Were there any errors for any mod? Attach lev_m40aa.mod from your Modules folder. Open a commandline window in your Override folder and run the following: dir /b /s > override.txt Alternatively, paste it into a text file, change the extension from .txt to .bat and then double click it, choosing to run it when asked. Either way, attach the resultant override.txt once done.
  23. Last week
  24. When you ran PartySwap's installer with Proton, did you try to click the "Browse" button beside the "Select your KOTOR directory path" drop-down to find and select your KotOR 2 game's install path? PartySwap uses HoloPatcher as its installer. HoloPatcher has a Linux version that you can use to install a mod by placing it in the mod's folder and then execute it, but since you managed to run the EXE installer for TSLRCM and M4-78EP with Proton to install them, you should be able to run PartySwap's EXE installer with Proton and install it as well. The Linux version of HoloPatcher still requires you to manually find and select your KotOR 2 game's install path by clicking the "Browse" button.
  25. I think this mod might be equipping the clothes in the wrong slot. I am using the K1CP compatible version and can confirm it happens on a K1CP only install. An example is the Sith Diplomat in the Sith Base on Manaan who carries the Echani Foil and does not have it anymore.
  26. I don't know about that. Are there any resources for animating Kotor 1 models in Blender? Or is it still recommended to do animation work in 3dsMax? I don't have 3dsMax and using the 30 day free trial just to work on something like this feels kinda silly since once it's over, I can't continue. Also, for the Ithorian at least, I've found that some animations have the arms flail wildly between animation keyframes as if the "bones" aren't properly aligned @seedhartha I saw in one forum post that you're more the person to ask about Blender and Kotor? I have read the "Editing Animations" section of the readme, so I've extracted the "bones" as points (Sad I can't make them look like standard bones and sad there are no IKs...) for the purpose of animating. However, I don't know why they're doing this flailing motion in the in-betweens. Also, is it possible to add IKs to the bones when they have been extracted for ease of animation or would doing so mess up exporting animations?
  27. was there a Species feat mod over at Nexus that modify the Player Character to an alien
  28. A lot to list by hand so I hope these images will do.
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