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The texture variation field in the .uti file will determine which texture variation gets used. So if you choose texture variation 50, the texture used will be PMBJ50 or PFBJ50 for males and females respectively. Is that what you mean?
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First of all, Thanks @DarthParametric for answering the resquest. I have zero idea about moding, I'm sorry, but dosn't sound that hard anyways, This is the mod I'm using I't has the custom model for the flowing cape mod. And that model is the one that uses the pmbj01.tga texture. As far as I can understand, with the custom .uti I'll be able to change the name of the texture that model uses, is that correct?
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RC-K1CP has been updated to 0.12.1, the installation errors have been fixed and it now uses the HoloPatcher. As a side note, if any of us see any oddities in-game whether it's suspected restored content not working properly, not appearing at all, or restored item descriptions being blank please report them as that may be a bug with the HoloPatcher (not HoloPatcher's fault but there may be some differences in the way TSLPatcher and HoloPatcher install their work).
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What you're after is pretty simple. The 01 in the texture name is the texture variant for that item class. In this case, the J model "Revan_Armor" has two vanilla variants, 1 is Revan's Robes and 2 is the Starforge Robes. That leaves 3 to 256 (the maximum ID allowed) free for custom variants. So all you need is to create a custom UTI that uses a custom variation, then rename a texture to match that number. Assuming you just want regular Revan's Robes, you can just duplicate the vanilla UTI (g_a_mstrrobe06) and change a few values (the Tag, the ResRef, and the item variation). Here's one I prepared earlier: g_a_mstrrobe67.uti Put in your Override folder. Take your custom pmbj01.tga and rename it to pmbj67.tga and put it in the Override. Now in order to actually get the item in-game, you have a couple of options. The easiest way is just to cheat it in either via the in-game console or using KSE. If you want something more fancy then what is required will depend on what it is you want to do. I have no idea what the mod is you are referring to, so I can't really advise on the best way to edit it. If it edits the secret compartment though then I assume it alters the inventory of either ebcont001.utp or ebcont002.utp in ebo_m12aa (the main Ebon Hawk module). Since you mention J7, I'm going to assume this mod is ancient and thus could just be a simple hard edit of the UTP as an Override dump. Or it could be the same as module injection, or it could be added via a script. Couldn't say without seeing the mod.
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Hello There! And Happy new year everyone. Well I know that the tittle may sound confusing, let me explain this request. I downloaded the Revan's Robes Revisioned mod maded by Jonathan7 and Sithspecter, you know is a must have for any fan of the character, however I found a texture for the robes that are just like "the jedi knight revan" but with the cape and the belt maded by L0ki194. I really liked it and then I used it on the mod. As you know to change the textures on the model you have to rename the texture to pmbj01.tga. And here is were the problem begins, normally I would use it just as it is, but my brother prefers the sith ones, we share one PC and we can't just live changing the textures always. That's why I'm here, Can someone make a version that allow me to use the custom textures without modifying the other one? My idea is just using the Revan's robes revisioned as a base and just make the robes a different item from the other one, finding this in the secret compartiment of the Ebon Hawk instead of Nemo's body, just to avoid conflicts with the previus mod. I know that there are some mods of Jedi Knight Revan, but one of them have some bugs and the other one just crash your game. Thank you for your attention.
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Initially I didn't because there isn't any way to grant her powers or have her be able to select them at level up while keeping it restricted to her. But I have considered a version which makes it so the effects of the power change depending on her level to match the other tiers. Might be in a future update.
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Great mod! Fits in thematically with the Sith Empire. I was wondering, would it be possible to mod the Republic banners seen in the Republic embassy on Manaan? I'm really into vexillology. I was thinking, maybe replace the orange field with a red one? I always thought the Republic military colors could have been based on the Republic flag. I just think Red and Gold would look better than Orange and Gold. As an alternative, maybe make the field white and replace the gold KOTOR Republic symbol with a blue SWTOR Republic symbol. There has been some debate over the years what the Old Galactic Republic's symbol/flag actually is. I like the idea of the SWTOR symbol representing the alliance between the Republic and Jedi. It would be amazing if you could make something like this. In case you aren't interested, I could try doing it. I never modded KOTOR before so I don't know what tools to use or what files to look for. Great mod! Fits in thematically with the Sith Empire. I was wondering, would it be possible to mod the Republic banners seen in the Republic embassy on Manaan? I'm really into vexillology. I was thinking, maybe replace the orange field with a red one? I always thought the Republic military colors could have been based on the Republic flag. I just think Red and Gold would look better than Orange and Gold. As an alternative, maybe make the field white and replace the gold KOTOR Republic symbol with a blue SWTOR Republic symbol. There has been some debate over the years what the Old Galactic Republic's symbol/flag actually is. I like the idea of the SWTOR symbol representing the alliance between the Republic and Jedi. It would be amazing if you could make something like this. In case you aren't interested, I could try doing it. I never modded KOTOR before so I don't know what tools to use or what files to look for.
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View File Female Republic Soldier Recolour (For JC's Republic Soldier Fix) This mod is a simple recolour which alters the colour palette of the female Republic Soldiers to resemble the female soldiers represented in the LS endgame cutscene by the Stunt_Crowd02 texture. The blue used is slightly paler than the reference material, as I felt it looked a bit nicer. Installation: Download and install JC's Republic Soldier Fix first: The new textures included in my mod will NOT work on the vanilla female Republic Soldier model. They will ONLY work if you use JC's new model included in his mod. Once installed, replace the textures from JC's mod with my own. There are two separate folders included in the download and whether you take the files from one or both depends on whether you've used the option to replace player clothing with JC's mod or not. The textures in the NPC's folder will also work for KotOR 2, if you've downloaded the KotOR 2 version of JC's mod. Thanks: Big thanks to JC for his original mod which not only corrected errors on the male Republic Soldier model, but also replaced the female model with a nicer one using the male version as a base. Permissions: This mod may not be uploaded either in its entirety or in part to any site other than DeadlyStream other than by myself or by someone who has already obtained permission. No part of this mod may be included in other works without permission being obtained via Private Message on DeadlyStream first. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Marius Fett Submitted 12/31/2025 Category Mods K1R Compatible Yes
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DeMonkeyZ started following Jedi robe stat increase
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sorath started following TSL Khoonda Expansion Mod, Repair Your Airspeeder... Again!, HK Stats Rework and and 3 others
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Seconding that I also just got this error when installing the Main Mod on a new installation. Already installed was KOTOR Dialogue Fixes, Character Startup Changes, Ajunta Pall Appearance, JC's Minor Fixes, K1CP, and Unofficial K1CP Tweak Pack. I've attached the generated install log if that is at all helpful! Thank you for any help you are able to provide, and for the work you've done to restore K1 content. installlog.rtf
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Hi there. So, this is a bug that has occurred periodically for people that I believe is due to some type of incompatibility, although I do not yet know which mod is causing it (if any). So far many of my attempts to properly fix it have not really amounted to much. But I do have a workaround! It's not ideal, but it is functional. Please put this file into your game's Override folder. Basically, now when you are in the Sleheyron starport, talking to the Aqualish merchant T'ranik will now have an extra dialogue line to choose that will have him teleport you into the rest of the Malron District. I know it's not perfect (as it is highly questionable why your character would need to be escorted a total of maybe 10 meters), but it should get you through the bottleneck you're experiencing. You also can use a warp code (look up how to enable cheats if you haven't yet). Typing into the command console "warp sle_m30aa" will teleport you into the next area. Please let me know if you run into any more invisible doors on your play through. You'd be the first to have more than just first door missing; but you never know with these mods. sle99_waldlg01.dlg
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Did you mean you didn't even get any of the cutscenes of meeting the handmaidens, Kreia and Atton in a cell, and meeting Atris at all? What happened when the cutscens failed to trigger for you? Are you stuck in the Telos Academt? Did you get any black screens? Are you using any other mods? List all the mods you use.
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This mod is a simple recolour which alters the colour palette of the female Republic Soldiers to resemble the female soldiers represented in the LS endgame cutscene by the Stunt_Crowd02 texture. The blue used is slightly paler than the reference material, as I felt it looked a bit nicer. Installation: Download and install JC's Republic Soldier Fix first: The new textures included in my mod will NOT work on the vanilla female Republic Soldier model. They will ONLY work if you use JC's new model included in his mod. Once installed, replace the textures from JC's mod with my own. There are two separate folders included in the download and whether you take the files from one or both depends on whether you've used the option to replace player clothing with JC's mod or not. The textures in the NPC's folder will also work for KotOR 2, if you've downloaded the KotOR 2 version of JC's mod. Thanks: Big thanks to JC for his original mod which not only corrected errors on the male Republic Soldier model, but also replaced the female model with a nicer one using the male version as a base. Permissions: This mod may not be uploaded either in its entirety or in part to any site other than DeadlyStream other than by myself or by someone who has already obtained permission. No part of this mod may be included in other works without permission being obtained via Private Message on DeadlyStream first. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
I'm seeing that issue but only for the Mandalorian Assault Armor. It looks like the file for that from Option A got misplaced. I'll see about updating the mod, but this can easily be fixed on your end if you uninstall the mod, put the attached file in tslpatchdata/option_b, replacing the one that's there, and then reinstall the mod. It won't affect items already in your inventory, though. g_a_class9010.uti
