All Activity

This stream auto-updates     

  1. Today
  2. I noticed. He picked up the textures from my Override. I know what can be done.
    Love all the Devaronian additions! All their voices match up and it really helps to cut down on the head repetition (as well as putting a new species in the game!).
    That showed those loading screen what for! Much appreciated; hated running from one end of the city allllll the way to the other end.
    *Looks at profile pic; looks at mod* Just... awesome. Thanks a ton!
    It was a great (and immersive) way to see all the companion banter. They don't get too much anyways, which is too bad, but at least you'll be able to see all the ones that are available!
    This was just too much fun! I had tried to get this working back when it came with the restoration patch and it was such a headache! This played smooth like butter and feels completely natural in game. 100% needs to be installed at all times, even with those cheating card players XD
    It's nice to see a little variety in my favorite warriors. They really needed for love even though they don't get a main focus in the story. A mentioned bug in the comments is true about their names being turned to -1. The patcher file has that listed as their string name for all of them. I just went through one by one, comparing their entries to the .tlk file, and changed them to what they were supposed to be and now they get all the fun ranks!
    It's been a ton of fun so far and has made splicing with the community patch a much simpler process (I missed having my hutt on Dantooine)! While I've been using it, I figured I'd bring a few things to your attention: 1. Bastila holocron dialogue was not restored because the patcher sends it to the kas_m25aa module. Taking the .dlg/.ncs and replacing them in the the tat module (or just dropping them in the override) fixes this. 2. Sarna dialogue is still messed up (and I'd assume Yun's too, but unsure about that one). I just put their original .dlgs back in and put that back to normal. 3. The vulkar coward doesn't turn immediately hostile after you talk with him and then tell him you'll take no prisoners. It exits the dialogue and you have to talk to him again by choosing that option right off that bat. I'll let you know what else I find as I go along, but once again, it's been a blast so far!
  3. Seems like the stump has some transparency. Also, did I never make a better version of that? It really is terrible.
  4. Yesterday
  5. I see, it might be hard coded in the engine.
  6. I would call it stylistic embossing.
  7. Seems to be a bit of UV distortion. Those screw heads are stretched horizontally.
  8. You can install it any time before the 2nd trip to Onderon.
  9. Will this work with beancounters hardcore mod or no?
  10. Thought it was just me. Gold lips instead of red.
  11. Last week
  12. The .gui file is mipc28x6_p.gui. My UI is from this mod: UI Redesign - Mods - Deadly Stream And I have made my own modifications to it, but as far as I can tell the opacity thing is from vanilla: As this image from the mod's page shows, both in vanilla and modded, the first and sixth slots in the item UI both have lower opacity because they are empty; I'm looking for the cause as to why this would happen. The file names for the normal and highlighted item boxes in vanilla are lbl_mibox00.tpc and lbl_mibox00a.tpc respectively. In the mod, they are called item_box.tga and item_boxa.tga. I have already edited these last 2 to have 100% opacity, and it works when they are not empty. This is the way it looks in my game, and I'd essentially would like it to have no transparency so it blends well with the black bars from my Reshade preset (I'm using a UI mask so it doesn't render the black bars above the UI buttons).
  13. There's probably an alpha layer that causes transparency. Can you give a filename as an example?
  14. Does it need to be on a fresh install or can you use it if you haven't arrived on Onderon as of yet?
  15. Hello everyone, I'm trying to modify the opacity of some UI elements, mainly the item boxes where you can select and use powers, items, etc... during normal gameplay, since I am using Reshade and I would like them to be always at 100% opacity for my intended visual look. I have already edited both the normal and highlighted textures for the item boxes so that they have no transparent bits, but, when there's nothing in the box (no powers unlocked yet, no items available, no forms...) something seems to be lowering the opacity of the corresponding box through another mechanism, not a separate texture or (as far as I am able to tell) a parameter in the mipc_p.gui file. Am I missing something here? I guess it must be a script controlling this somehow, but I have no idea where I should start looking, there doesn't seem to be any dedicated UI scripts. Does anyone know? Any help would be appreciated!
  16. Is there a chanсe I could get those? Thanks in advance!
    These are amazing! Really great work!
  1. Load more activity