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View File Aligned Revan Hologram for TSLRCM Changes the appearance of the Revan hologram in TSLRCM to reflect your dialogue choices at the beginning of the game. SUMMARY TSLRCM restores a cutscene featuring a hologram recording of Revan. The scene is slightly different depending on your dialogue choices at the start of the game. However, no matter what you choose, Revan still appears in their Sith Lord getup. With this mod, if you chose the LS option at the beginning of the game, Revan will now appear in masked Star Forge robes. This mod also adjusts the orientation of some of the characters to make the scene look a little more natural. TSLRCM is required to use this mod. INSTALLATION Make sure TSLRCM is installed. Run HoloPatcher.exe to install the mod. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe. UNINSTALLATION Remove appearance.2da, a_t3_candrec.ncs, revanholo_light.utc, and jedirevanholo.tga from override. If any files were created inside the backup folder, move them to override. COMPATIBILITY Compatible with and dependent on TSLRCM. Should be compatible with any other mods as long they don’t modify the affected cutscene, specifically the script a_t3_candrec.ncs. PERMISSIONS Feel free to use this mod however you want as long as the credits listed below are included. CREDITS offthegridmorty L0ki194 - base for Star Forge Robes texture (Star Forge Robes Texture Enhancement) zbyl2, DarthStoney, Hassat Hunter, VarsityPuppet - TSLRCM and original a_t3_candrec script HoloPatcher - Cortisol, th3w1zard1 TSLPatcher - stoffe, Fair Strides KOTOR Tool - Fred Tetra K-GFF - tk102 Submitter offthegridmorty Submitted 12/14/2025 Category Mods TSLRCM Compatible Yes
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View File AxC's Resonance Shard This mod introduces a unique item: the Resonance Shard, a slived fragment of the Exile's personal crystal. This shard can be discovered in the same crystal formation within the Dantooine Crystal Cave where the original crystal is found. The shard is designed to be used as an implant (requiring Wisdom 14+) by any organic companion. When equipped, it forges a powerful Force bond, allowing the chosen companion to join and share the existing Force Chain between the Exile and Kreia (when she is in the party). Once bonded, most beneficial Force powers used on the Exile, Kreia, or the chosen companion will automatically resonate through the connection, extending their positive influence to all others within the chain. Note: Due to how the game works, the shard will only appear if this is your first time entering the Crystal Cave. If you have already visited the cave, you can add the item with the following console command: giveitem e_imp1_axc01 Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset Submitter AxConsortium Submitted 12/12/2025 Category Mods TSLRCM Compatible Yes
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View File AxC's Skip Twin Suns' Fight During the Nar Shaddaa questline, Atton is forced to face the Twin Suns alone. Depending on various factors (especially if Nar Shaddaa is your first planet) this short segment can be notoriously difficult. This mod presents you with a choice to skip the battle without losing any content or to complete it the intended way. The decision remains yours. Additionally, this mod includes a minor restoration not present in the TSLRCM: It correctly implements Atton’s low-influence dialogue in the scene immediately following the battle. If your influence with Atton is below 40, his reason for returning to the Ebon Hawk will reflect his more self-interested nature. Compatibility: Easier Twin Suns' Fight - Fully compatible! You can use both mods and have the option to either skip the fight entirely or play through an easier (but not easy) version of it. TSLRCM - Fully compatible. This mod's restoration is a separate, additive fix. Credits: John Doom, for Easier Twin Suns' Fight Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset Submitter AxConsortium Submitted 12/12/2025 Category Mods TSLRCM Compatible Yes
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offthegridmorty started following Aligned Revan Hologram for TSLRCM
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Version 1.0.0
3 downloads
Changes the appearance of the Revan hologram in TSLRCM to reflect your dialogue choices at the beginning of the game. SUMMARY TSLRCM restores a cutscene featuring a hologram recording of Revan. The scene is slightly different depending on your dialogue choices at the start of the game. However, no matter what you choose, Revan still appears in their Sith Lord getup. With this mod, if you chose the LS option at the beginning of the game, Revan will now appear in masked Star Forge robes. This mod also adjusts the orientation of some of the characters to make the scene look a little more natural. TSLRCM is required to use this mod. INSTALLATION Make sure TSLRCM is installed. Run HoloPatcher.exe to install the mod. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe. UNINSTALLATION Remove appearance.2da, a_t3_candrec.ncs, revanholo_light.utc, and jedirevanholo.tga from override. If any files were created inside the backup folder, move them to override. COMPATIBILITY Compatible with and dependent on TSLRCM. Should be compatible with any other mods as long they don’t modify the affected cutscene, specifically the script a_t3_candrec.ncs. PERMISSIONS Feel free to use this mod however you want as long as the credits listed below are included. CREDITS offthegridmorty L0ki194 - base for Star Forge Robes texture (Star Forge Robes Texture Enhancement) zbyl2, DarthStoney, Hassat Hunter, VarsityPuppet - TSLRCM and original a_t3_candrec script HoloPatcher - Cortisol, th3w1zard1 TSLPatcher - stoffe, Fair Strides KOTOR Tool - Fred Tetra K-GFF - tk102-
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- star forge robes
- hologram
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Provide the information needed for Bug Reports which can be found in this handy post. When you do reply, include both the questions in your post and the answers to them.
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@Dark Hope Absolutely, go ahead!
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Hello everyone, I am having some issue with some wierd crash. I am playing on the GOG version. I have some mods installed, but I am trying to pinpoint which one it could be. For some reason after the character creator and the star wars text, when I am suppose to play as t3 m4 games crashed black screen then straight to desktop. I was able to bypass that removed the override, played without mods made a save and then switched back to the old override floder with mods, but then game crashes on Peragus after calling T3M4 , when I am suppose to play with him again. Any ideas what could be culprit?
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lerethio started following [NON-FUNCTIONAL] Kotor 1 Lossless Soundtrack Overhaul
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[NON-FUNCTIONAL] Kotor 1 Lossless Soundtrack Overhaul
lerethio replied to lerethio's topic in Mod Releases
I apologize everyone when I applied with codec it totally wrecked the files. They went from 44.1 khz 16 bit stereo to 22.1khz 8bit mono. I've recently learned that the music files needed a drag and drop only and didn't have to be processed with sith codec. At least on android. Thankfully mods are transferrable between both platforms. Perhaps that program wasn't needed for my use case. I'm uploading the normal wav files to the nexus link rn. The wav files were butchered by the sithcodec program so when I played it on my android phone only the standard streammusic files from the obb were played. Audio mods are underrated especially for games such as Kotor. I'm thinking about making one for Oblivion Remastered. That is a bit different than Skyrim though thanks to the unreal engine. I'm almost done with that one 😁 EDIT/UPDATE: I was mistaken in thinking this mod works as intended. I'll leave the nexus page up either way just Incase somebody knows what went wrong and if there's a fix. I'm starting to think the game is hard coded to 22khz sample rate. I had a similar issue modding Half Life 1's soundtrack to lossless quality. -
Made in 2025.
- 211 replies
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- tslrcm 1.8.6
- tsl
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At this point, you may as well wait the less than 3 weeks and have release it as DHRM 2026.
- 211 replies
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- tslrcm 1.8.6
- tsl
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(and 4 more)
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Hello. I request permission to publish textures using elements from your mod. Example:
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@Salk This ended up being super quick and easy:
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Aragon started following [NON-FUNCTIONAL] Kotor 1 Lossless Soundtrack Overhaul
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[NON-FUNCTIONAL] Kotor 1 Lossless Soundtrack Overhaul
Aragon replied to lerethio's topic in Mod Releases
Can you make one for Kotor 2 please? -
[NON-FUNCTIONAL] Kotor 1 Lossless Soundtrack Overhaul
Salk replied to lerethio's topic in Mod Releases
A question: is this modification any different from Star Admiral's work? -
Finally. All of my sabers will have the correct blade positions and updated models and textures... DHRM 2025 coming soon....
- 211 replies
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- tslrcm 1.8.6
- tsl
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(and 4 more)
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[NON-FUNCTIONAL] Kotor 1 Lossless Soundtrack Overhaul
ArchScanner replied to lerethio's topic in Mod Releases
Cool beans! I love stuff like this, that just gives you those little upgrades that KotOR really needs. EDIT: Actually, maybe I'm stupid, but there's now no menu music or background music on the Endar Spire. I just drag and drop the files and replace when prompted, right? -
By default Kotor uses wav files of very low resolution. 8 bit and 22 khz to be precise. I was able to locate the wav (16/44.1) files for the soundtrack (all the files starting with mus_) and applied Sith Codec so they can be used in game. The zip file contains all the wavs in the streammusic renamed to the appropriate titles of in game play. If installing with Vortex please make sure it installs to the root swkotor folder. If installing manually just drop the override folder into swkotor (or files folder for Android). Credit is given to these people JCarter426 on deadly stream for the sith codec program -https://deadlystream.com/files/file/1716-sithcodec/ DarthVigorous as i used his mod music overhaul mod as reference when renaming the audio files. -https://deadlystream.com/files/file/2347-high-quality-kotor-music-overhaul/ Please note that this only affects the longer soundtrack files that can be found on youtube (mus_...). If you using DarthVigorous's high quality music overhaul let this mod overwrite his (my files have been unaltered straight from the CDunlike what he did for his mod). This mod can be best heard with goood speakers or earphones. INSTALLATION: Place the files into the /streammusic folder located in Kotor 's root directory. If you want to listen to these files outside of the game youll need to decode them with Sith Codec. Download from nexus mods https://www.nexusmods.com/kotor/mods/1772 Enjoy! UPDATE: it appears neither Kotor 1 nor 2 supports raw wav files like these. If anybody knows what went wrong please let me know. Could it be that the game engine is simply hard coded at 22khz? If you try these on android then the default games audio file will be played instead. If you try these on PC no music will play at all.
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I think it's just going to be another bad Star Wars game. Star Wars seems to just be cursed as a franchise, so I always keep my expectations as low as possible. If it ends up being really good, I'll be pleasantly surprised and eat my words. But I just don't have high hopes.
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ArchScanner started following Quicker TSL Patching Question
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So, here's an oddly specific issue I've been bumping into. I downloaded the Quicker TSL Patching mod because I was installing the mod builds from the KotOR Community Portal. Anyways, I wanted to use the Ultimate Sound Mod in both KotOR and TSL, but now when I try to run the patcher it only installs to KotOR, and I can't seem to direct it to TSL. Is there any known fix for this that anyone is aware of?
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Friendly_Techpriest changed their profile photo
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Issues in creating disguise
Friendly_Techpriest replied to Friendly_Techpriest's topic in General Kotor/TSL Modding
Ah! I see! I mainly wanted to make a new save using that outfit, but I was worried about not getting the bonuses armour or robes give. The idea was to still equip armour and, eventually, robes, but that would mean create a new disguise every time I switch gear. In that case, I could mod basic clothes to give slightly better stats, or even easier, since I'm going scoundrel, simply put more points in Dexterity. Thank you! -
Issues in creating disguise
DarthParametric replied to Friendly_Techpriest's topic in General Kotor/TSL Modding
An item property disguise will only work if it is applied to an armour/robe/clothing item in the torso slot that points to the appearance row to replace it with. The only way to do it via an armband would be to create a script that fires EffectDisguise. But it would be quicker and easier for you to just use KSE to edit your save and change the appearance there. -
Friendly_Techpriest started following Issues in creating disguise
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Issues in creating disguise
Friendly_Techpriest replied to Friendly_Techpriest's topic in General Kotor/TSL Modding
Yes, my current appearance is P_FEM_C_SML_01. What I want to make is an armband disguise so I can use armour/robes, while having the appearance of using the default clothes. I thought of sacrificing an armband slot to keep the robes on. For example, if I switch to say, P_FEM_A_SML_02, the face will indeed change, but if I'm wearing armour or clothes they will stay on. I guess I haven't told the disguise to modify the body model and textures? -
Issues in creating disguise
N-DReW25 replied to Friendly_Techpriest's topic in General Kotor/TSL Modding
An armband you say? Is your current appearance P_FEM_C_SML_01? If it is, have you tried wearing clothing and not armor/robes?
