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i know this is an old topic, but would you have any interest in converting this Handmaiden head with Atris's bun (or the high ponytail one) into a PC head? im desperate for decent echani heads and these are the best ive seen and im very drawn to them.
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Has anyone else experienced crashes during the initial jedi council cutscene, as soon as the camera wants to move from the Wookiee master - crash. I cannot for the life of me figure out why this is crashing. LegacyPCSteam version, installed as directed.Is the legacypc steam version giving anyone else issues? I've also noticed, master doesn't show up as a hologram after you exit the room on LegacyPCsteam, nor do any of the Jedi council members (the select few that should be). Once I installed on Steam (non-legacypc version), I was able to progress past this point.
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I've been gone so long, Cathalan got an update, and ROR actually released episode 1?
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jc2 started following Sith Assassins With Lightsabers, Thematic Obscured Mausoleum Burial, Thematic Sith Lords and and 1 other
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StarBringer started following K1 Alien Pack, JC's Czerka: Business Attire for K1, Czerka Site Cleanup and and 2 others
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jc2 started following For Mandalore!
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I am currently trying to install the brotherhood of shadow mod on my kotor game from steam but the installer keeps coming up with the error WARNING! Cannot locate the INI file 'changes.ini' with work instrustions and Unable to load the instructions text! Make sure the tslpatchdata folder containing the info.rtf file is located in the same directory any help would be greatly appreciative because it is getting really frustrating. I am running a windows 11 pro PC
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We thought about that during the design phase, but came to the conclusion that it would be very difficult to design a Sentinel version. Part of that is because the Consular and Guardian versions already have fairly reasonable melee/Force overlap (Guardian, for example, has many buff powers but also several offensive abilities, while Consular has some melee feats in addition to its Force abilities), and part of it is because we didn't believe we could actually achieve reasonable difficulty on a setup where the character is fully balanced between melee and Force. That's not to say that a Sentinel version isn't ever in the cards, but it's not in the cards right now. I would want a functional, updated Improved AI mod first so that the AI would make more logical decisions about the abilities it's using, and then that could be leapfrogged into a Sentinel setup which focuses on combos and the like rather than individual abilities. But that's in the far future and not an active project.
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Congratulations on another great mod release, N-Drew! Oh and are you still planning on overhauling the Echani mercenaries on Manaan to look like Echani? Also, do you think you'll restore the cut Echani Mercenary on Manaan (the one that refuses to speak to you if Canderous is in the party) and the Outcast Children in the Taris Undercity in Restored Content for K1CP mod?
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View File K1 Alien Pack A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 31.05.2025 Installation: Please install the K1 Community Patch FIRST before this mod! No exceptions! Once you click on the INSTALL.exe, you'll be given a few options. Each option will install a different alien species into your game, to get all the aliens the pack offers you'll need to install all options one after the other. Bith- This option will add 4 new Bith variants across the game. Ithorian- This option will add 2 new Ithorian variants across the game. Duros- This option will add 2 new Duros variants across the game. Devaronian- This option will add Devaronians to the game. They come in 5 variants with each variant having a matching Czerka variant. Description: This mod adds brand new aliens to the game whether it be entirely new aliens or expansions to the already available aliens from the vanilla game. Each and every alien, both vanilla and new, shall have five variants. For expanded pre-existing aliens, for example the Rodians (when they are added) will only have one new appearance as there are already four generic Rodian variants in the vanilla game whereas the Duros get two new appearances as they only have three whilst the Bith get four new appearances as they only have one. New aliens, if applicable, shall have unique soundsets and new VO wherever possible. These new aliens may replace pre-existing aliens, for example a Devaronian may replace a Twi'lek and its Twi'lek VO whilst other hypothetical aliens like the Zabraks may replace previously human NPCs with Zabraks. Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: SilverEdge9: For the Brotherhood of Shaodow: Solomon's Revenge mod, this mod photo sourced and modified elements of Lukeo H'tiba's texture for one of the Biths. RedRob41: For his artwork in the Revenge of Revan mod by Logan23, this mod photo sourced and modified elements of his Bith textures for several Bith redesigns. BithBiter: For his TSL Party Project mod, this mod photo sourced and modified elements of his Bith texture for several Bith redesigns. Bioware: For such an amazing game! Obsidian: For such an amazing sequel! Fred Tetra: For Kotor Tool! h3w1zard1: For the HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 05/31/2025 Category Mods K1R Compatible No
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Regarding cyan lightsaber glitch. EDIT: Those w_lghtsbr_008 MDL and w_lghtsbr_008 MDX files I dug out are from K2 restored content mod. Curiously though, what would they have changed in those files which causes the brightness issue? What do we enable to prevent broken textures? If we figure how than maybe we can officially fix the vanilla hilts for good Jiiprah will you take a gander at those mdl and mdx files also? And thanks for updating. Your mods is very awesome!
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Good catch, Salk. I shall look into this when I get around to it. Ahlan Matale's face should be the same though his outfit changes between modules. In the main NPC Diversity Pack, Ahlan in danm13 and danm14ad are wearing two different clothing outfits whilst danm14ad Ahlan is wearing Durasteel Battle Armor. The idea is that he's gone home and changed outfits between danm13 and danm14ab whilst in danm14ad he's obviously prepared to siege the Sandrale Estate himself hence why he's wearing armor. If you install the Onderon Fashion install or the Galaxy of Faces mod, Ahlan will wear fancy Onderon style clothes in danm14ad as you've noticed. Now for everyone else. I haven't been focusing on the NPC Overhaul Series for the past few months what with the much anticipated release of the Revenge of Revan mod's first episode at the start of the year. I would like to announce that I've released the start of the K1 Alien Pack which you'll be able to access once the mod's been approved. Since it's been so long since I first previewed the K1 Alien Pack here in this thread, I've added two more aliens to the release including the Ithorians and Bith... the Duros and Devaronians. As for the NPC Diversity Pack itself, I'd like to fix a problem I've been encountering for a while now. There are plenty of male NPCs, but there are so few female NPCs that I run out of females NPCs for my addons like the Onderon Clothing and the Fat Commoner addons. To fix this issue, I'm considering adding an installation, or just outright adding it to the main install, which adds brand new NPCs into the game. These NPCs will still use the generic VO from the base game and will resemble the normal NPCs, an example of what this might look like is an NPC repairing a swoop bike on Dantooine or new traveller NPCs in the Republic Embassy module on Manaan where there are no traveller NPCs in the base game.
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Version 1.0.0
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A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 31.05.2025 Installation: Please install the K1 Community Patch FIRST before this mod! No exceptions! Once you click on the INSTALL.exe, you'll be given a few options. Each option will install a different alien species into your game, to get all the aliens the pack offers you'll need to install all options one after the other. Bith- This option will add 4 new Bith variants across the game. Ithorian- This option will add 2 new Ithorian variants across the game. Duros- This option will add 2 new Duros variants across the game. Devaronian- This option will add Devaronians to the game. They come in 5 variants with each variant having a matching Czerka variant. Description: This mod adds brand new aliens to the game whether it be entirely new aliens or expansions to the already available aliens from the vanilla game. Each and every alien, both vanilla and new, shall have five variants. For expanded pre-existing aliens, for example the Rodians (when they are added) will only have one new appearance as there are already four generic Rodian variants in the vanilla game whereas the Duros get two new appearances as they only have three whilst the Bith get four new appearances as they only have one. New aliens, if applicable, shall have unique soundsets and new VO wherever possible. These new aliens may replace pre-existing aliens, for example a Devaronian may replace a Twi'lek and its Twi'lek VO whilst other hypothetical aliens like the Zabraks may replace previously human NPCs with Zabraks. Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: SilverEdge9: For the Brotherhood of Shaodow: Solomon's Revenge mod, this mod photo sourced and modified elements of Lukeo H'tiba's texture for one of the Biths. RedRob41: For his artwork in the Revenge of Revan mod by Logan23, this mod photo sourced and modified elements of his Bith textures for several Bith redesigns. BithBiter: For his TSL Party Project mod, this mod photo sourced and modified elements of his Bith texture for several Bith redesigns. Bioware: For such an amazing game! Obsidian: For such an amazing sequel! Fred Tetra: For Kotor Tool! h3w1zard1: For the HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
Any thoughts on playing this game in VR with vorpx? Are there any modpacks you'd recommend to either avoid or install?
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MOD:Handmaiden and Female Exile - Disciple and Male Exile Romance
Angelvizsla19 replied to Leilukin's topic in Mod Releases
HELP, i´m having this issue: [Error] [21:25:10] Unable to modify Field 'Active'. Parent field at 'EntryList\256\RepliesList\2\Active' does not exist! [Error] [21:25:10] Unable to modify Field 'Active'. Parent field at 'EntryList\256\RepliesList\3\Active' does not exist! [Error] [21:25:10] Unable to modify Field 'Active'. Parent field at 'EntryList\256\RepliesList\4\Active' does not exist! [Error] [21:25:10] Unable to modify Field 'Active'. Parent field at 'EntryList\256\RepliesList\5\Active' does not exist! [Error] [21:25:10] Unable to modify Field 'Active'. Parent field at 'EntryList\256\RepliesList\6\Active' does not exist! [Error] [21:25:10] Unable to modify Field 'Active'. Parent field at 'EntryList\256\RepliesList\7\Active' does not exist! [Error] [21:25:10] Unable to modify Field 'Active'. Parent field at 'EntryList\257\RepliesList\4\Active' does not exist! [Error] [21:25:10] Unable to modify Field 'Active'. Parent field at 'EntryList\257\RepliesList\5\Active' does not exist! [Error] [21:25:10] Unable to modify Field 'Active'. Parent field at 'EntryList\257\RepliesList\6\Active' does not exist!- 49 replies
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I'm currently having a graphical error with vanilla_sabers_patched. Anybody else? Did few re-installations with no other mods added besides C3-FD_patcher_2.0 which is gorgeous by the way :) I'm hoping the crazy34 version is ok. Thanks JC for your responses I think we agree on most things. I really appreciate your insight! I would love to see your version of crazy34 blade textures JC and I'm sure you can make something outstanding. I love lightsabers way too much.
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Ty for the extra insights. I think Thor told me about this already, but as it was not working for me in game i tried black magic to try fixing this. I don't know what goes wrong, I tried other versions of mdledit as Thor suggested, and extracting files with other software than holocron (in this case, Kotor Tool) but it didnt work either. One thing i can do is extend m13aa_01a's walkmesh to go into that new room, but as you said each room can have a specific ambient sound. Here it would take the exterior ambient sound, which is not ideal. I am going to try all the process using only KotorMax i guess.
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So, this is a mod I was having a lot of fun with in KOTOR1. Link: https://www.nexusmods.com/kotor/mods/452?tab=description I love alien species, so a mod like this that actually lets you play as the aliens in Star Wars instead of a bunch of humans is awesome. From the digging I've done, alien mods appear to be pretty sparse. I've read old a bunch of forum posts that confirm what the existence of this NM archive suggested: alien skins for the player are mostly found on Filefront. Which is now gone. However, porting over this mod can't be impossible, right? The games run on the same engine, and use 2da files. Is it possible to port this over? If so, how would I go about that?