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View File [K1] Mandalore the Unknown [K1] Mandalore the Unknown Author: RavenFal Release Date: 11/28/2025 "Yes, that's him. I toyed with calling him dar'Mand'alor, loosely translating Mandalore the Unknown." ―Abel G. Peña This mod changes the Mandalorian Captain found by the Temple on the Unknown World to be “Mandalore the Unknown”, the self-proclaimed Mandalore referenced several times in KOTOR by HK-47 and the Mandalorians on Kashyyyk, but never seen in-game. Per the campaign guide, Canderous defeated him between games and took his armor and helmet as a way to honor him, combining the helmet with Mandalore the Ultimate's mask (which is why Manalore's helmet in KOTOR 2 looks so different compared to the mask from the comics). This mod moves that confrontation earlier in the timeline, allowing players to experience Canderous acquiring his armor from KOTOR 2 and letting him (or anyone in your party who can equip heavy armor) to rock up to the Star Forge wearing one of the coolest armor sets from either game. “Mandalore the Unknown” is wearing an upgradeable armor set with the appearance of Mandalore's Armor from KOTOR 2. Upon his defeat, he'll drop this armor instead of the “Mandalorian Assault Armor” the Mandalorian Captain drops in the base game. The appearance is set up as a disguise, and so it will work for both male and female characters. He also drops a datapad that explains why he was sending teams of Mandalorians to hunt in the Shadowlands, what he's doing on the Unknown World, and changes up events a little more to make to him the one who made the modifications to Mandalore's mask. I have also included optional files to change Mandalore the Ultimate from SilverEdge9's Brotherhood of Shadow: Solomon's Revenge mod to also have the appearance of Mandalore from KOTOR 2. The mask looted from the “Non-Canon” chest remains unaltered and has its original appearance. This mod is not compatible with any mod that alters g_mandalor004.utc (the Mandalorian Captain on the Unknown World). To Install the main mod: 1. Run the “Install.exe” program from the mod folder. To Install Optional files to change the appearance of Mandalore the Ultimate in BOSSR: 1. Copy all files from the “Optional – BOSSR Mandalore Replacement” folder into your Override folder. To Uninstall the main mod: 1. Delete the following files from your Override folder: bos_mandhelm.uti g_a_mandotsl.uti g_mandalor004.utc mandotsl_datapad.uti p_mandalorebb.mdl p_mandalorebb.mdx P_MandB.tga 2. Replace the “appearance.2da” file from your Override folder with the “appearance.2da” file saved in the “backup” folder found in the main mod folder. To Uninstall the Optional files for BOSSR: 1. Delete the following files from your Override folder: brg_mandalore.utc msp_mandalore.utc myp_mandalore.utc mzp_mandalore.utc Credits: SilverEdge9 for the original Brotherhood of Shadow: Solomon's Revenge files. Submitter Raven-Fal Submitted 11/28/2025 Category Mods K1R Compatible Yes
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View File Floors - TSL High quality floor textures. The goal was to retain the original look while improving the clarity of the various floor textures. The Peragus grate texture, was really low resolution and terrible quality so it has been remade. The grate flooring into Atris' room was also low quality and repared using another grate texture. Many others required manual cleaning. Almost all textures are doubled in resolution and with a tiling trick brought to 4x original. Submitter J Submitted 11/29/2025 Category Mods TSLRCM Compatible Yes
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Yes, we do hope to add more skill, attribute, alignment, class, and alien based player responses in future Episodes of the mod. Though whether or not these responses will dramatically alter the trajectory of a side quest ultimately depends on how far into the mod you are, I estimate they'll be similar to how they are in Episode One in Episode Two though there is content planned later on in which certain stat-based factors will be pivotal. When it comes to making big mod projects, what you can make is what you get and what you can't make but can get from other modders is all you're going to get. Whilst it would be good to have Unreal Cinema style cinematics for space cutscenes, we can't get those unless someone were to make them for us... and making them sure isn't easy. The same applies to mod requests, you'll see people request large scale/difficult to make mods that go unanswered because no one wants to make them. Whilst the space cutscenes could be better, and they may be improved in the future, we on the team are grateful are that we got anything at all as there are so many others who wanted things to be done for them which never got done.
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TOR Ports: Pureblood Sith Male Player Head for K1
PatrickDeckard commented on DarthParametric's file in Mods
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spacegang joined the community
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J started following Floors - TSL
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Version 1.0.0
0 downloads
High quality floor textures. The goal was to retain the original look while improving the clarity of the various floor textures. The Peragus grate texture, was really low resolution and terrible quality so it has been remade. The grate flooring into Atris' room was also low quality and repared using another grate texture. Many others required manual cleaning. Almost all textures are doubled in resolution and with a tiling trick brought to 4x original. -
To put it simply, this mod is a mess. It's clear that a lot of time went into it, but at a point, we have to stop asking 'is it impressive that someone spent time on this' and start asking 'is this any good?'. The writing is poor, spelling errors are still present in key moments, it falls into the kind of AO3 cliche of an unseen, never mentioned character becoming suddenly important, and through its insistence on introducing new characters, lore, and plot points at every turn, it fails to stick the landing, plot-wise. Let's put it this way, before the final fight, there is a conversation where you are only just finding out about the Brotherhood of Shadow's motives, powers, and background, as the titular plot had fell to the wayside, necessitating a lore dump. The battles are some of the worst in KOTOR, too. At multiple moments you are stripped of your gear and are forced to fight bosses tougher than Malak. A particular lowlight is the final boss, a multi-stage fight where the boss summons additional enemies that get tougher each time, culminating in a fight between you and the final boss accompanied by your full party. And the boss can stun you as Bastila, Juhani, and all your friends annihilate your health bar. The voice acting is poorly performed, poorly mixed, and the characters feel out of place in KOTOR, overusing fake swears ('I don't give a fried gizka') and real-world colloquialisms. It's a shame, as this mod clearly has a reputation for the effort went in, and for the admittedly fun parts. It's worth a try using the save that comes with it, however I would never recommend you include this in a normal playthrough due to how much it destroys the pacing of KOTOR. The effort put in could have been better spent focusing on one element of the story (be that Revan, Shadow, Solomon, or the Brotherhood of Shadow) and creating a tight two hour side-campaign, rather than a 6 hour slog that tries to fit every element in at once. If you're planning on a modded full KOTOR playthrough, focus on gameplay fixes and restored content rather than this.
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Darth_Delator started following Powers of the Triumvirate
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- handmaiden
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Carth head remesh higher poly and retextured (v2)
N-DReW25 commented on Elayerfawkes45's file in Mods
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@Gaak78 Haha no worries, you speak your mind It's great to have people actively participating even if it's only sharing ideas. Happy holidays too
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Version 1.0.0
2 downloads
[K1] Mandalore the Unknown Author: RavenFal Release Date: 11/28/2025 "Yes, that's him. I toyed with calling him dar'Mand'alor, loosely translating Mandalore the Unknown." ―Abel G. Peña This mod changes the Mandalorian Captain found by the Temple on the Unknown World to be “Mandalore the Unknown”, the self-proclaimed Mandalore referenced several times in KOTOR by HK-47 and the Mandalorians on Kashyyyk, but never seen in-game. Per the campaign guide, Canderous defeated him between games and took his armor and helmet as a way to honor him, combining the helmet with Mandalore the Ultimate's mask (which is why Manalore's helmet in KOTOR 2 looks so different compared to the mask from the comics). This mod moves that confrontation earlier in the timeline, allowing players to experience Canderous acquiring his armor from KOTOR 2 and letting him (or anyone in your party who can equip heavy armor) to rock up to the Star Forge wearing one of the coolest armor sets from either game. “Mandalore the Unknown” is wearing an upgradeable armor set with the appearance of Mandalore's Armor from KOTOR 2. Upon his defeat, he'll drop this armor instead of the “Mandalorian Assault Armor” the Mandalorian Captain drops in the base game. The appearance is set up as a disguise, and so it will work for both male and female characters. He also drops a datapad that explains why he was sending teams of Mandalorians to hunt in the Shadowlands, what he's doing on the Unknown World, and changes up events a little more to make to him the one who made the modifications to Mandalore's mask. I have also included optional files to change Mandalore the Ultimate from SilverEdge9's Brotherhood of Shadow: Solomon's Revenge mod to also have the appearance of Mandalore from KOTOR 2. The mask looted from the “Non-Canon” chest remains unaltered and has its original appearance. This mod is not compatible with any mod that alters g_mandalor004.utc (the Mandalorian Captain on the Unknown World). To Install the main mod: 1. Run the “Install.exe” program from the mod folder. To Install Optional files to change the appearance of Mandalore the Ultimate in BOSSR: 1. Copy all files from the “Optional – BOSSR Mandalore Replacement” folder into your Override folder. To Uninstall the main mod: 1. Delete the following files from your Override folder: bos_mandhelm.uti g_a_mandotsl.uti g_mandalor004.utc mandotsl_datapad.uti p_mandalorebb.mdl p_mandalorebb.mdx P_MandB.tga 2. Replace the “appearance.2da” file from your Override folder with the “appearance.2da” file saved in the “backup” folder found in the main mod folder. To Uninstall the Optional files for BOSSR: 1. Delete the following files from your Override folder: brg_mandalore.utc msp_mandalore.utc myp_mandalore.utc mzp_mandalore.utc Credits: SilverEdge9 for the original Brotherhood of Shadow: Solomon's Revenge files. -
TOR Ports: Pureblood Sith Male Player Head for K1
DarthParametric commented on DarthParametric's file in Mods
Nobody can tell you the row numbers because they will vary depending on how many mods you have that add appearance rows and what order you installed them in. But the vanilla K1 rows go up to 500-ish, so it will be after that. They are clearly labelled. Look for P_MAL_Pureblood_Sith A05_MED and use that row. As to editing NPC appearances in general, changing a UTC won't have any effect in a module you have already saved in (assuming they were already spawned). At that point their appearance is stored in your save and edits to the module creature list are ignored. -
Oh for sure! Just didn't want to reference and provide a link without crediting the uploader (especially when they are currently active in the modding community)! Definitely intriguing points, and absolutely fair you definitely have your hands full with your projects! Been playing with some assets in Unreal but nothing serious, too much of a rookie else I'd volunteer myself. I'm sure there are 3d artists would be interested, given development for RoR is still in the early stages that point might be somewhat moot though. Anyways apologies for inadvertently necro'ing this thread, happy holidays to yourself CapitaineSpoque and the RoR team!! 😁
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@Gaak78 Keep in mind that none of those HD footages are my work. I've mostly used Unreal Cinema project footage and HobbitVFX aswell for hyperspace transition. I could reuse the hyperspace transition arrival for anything else. I was wondering about maybe doing the same work for Kotor 2 TSL, as i know some people would enjoy this. The same philosophy could be applied to other mods as an optional install. Atm kinda busy with my own things but still a possibility. If anyone can find some 3D artists that are willing to do some HD footages, i'd be extremely interested aswell especially for a Sleheyron thing Cheers,
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TOR Ports: Pureblood Sith Male Player Head for K1
PatrickDeckard commented on DarthParametric's file in Mods
This is probably a longshot, but does anyone know what data to use to make an NPC have this appearance via a utc edit? I've gone through the appearance codes for the male player heads, but it doesn't appear (166 to 168 make the NPC appear as headless, but I'm not thinking that's because of this mod since they stay headless even when I try it with the mod not installed) -
The author still doesn't follow this thread! You're better off sending them a PM. Or tag them. Hey @DarthRevan101, read the last few posts.
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Shivermetimbers started following MOD:Recruitable Maxis
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I recently downloaded recruitable maxis and played through his storyline until Korriban where I went to the shyrack cave to find the holocron. It seems to only work if I pick DS options to turn him into a dark Jedi, whenever I try the LS choices I get auto-killed by the spirit. I’ve tried reloading an earlier save, all the possible combinations of response options and yet LS just isn’t working. I’m playing LS so ideally don’t want to pick the DS option if I can avoid it. Is there a way to fix this? Can I manually override the game file possibly? Really would like to avoid messing with anything if I can help it!
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Oh and one thing I'd personally love to see fixed at the engine level would be to introduce alternate start in the Pazaak mini game! That has always bothered me immensely and it's actually fixed in K2. In the original game the AI has an unfair advantage as the Player starts each new round, making it statistically more difficult to avoid the so called "bust". I have produced a small mod that aims to make the mini game better overall but the best improvement would Indeed be this, if you could pull it off.
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I definitely did not elaborate nor punctuate properly, sorry team! I had intended to say: "It would be interesting to see if, in the future, skill checks that were already introduced with this mod could be implemented [in this proposed side quest or future small additions]" One of the things I highlighted in the review was how these checks really made the mod stand on its own, it would be great to see them implemented in these smaller quest additions. It looks they might've, and under their videos Burning Earth Productions is listed as a collaborator (to what extent I'm honestly unsure but wanted to reference the full team in case anyone was familiar). In regards to cutscenes I again failed to reference properly but I meant just the planetary arrival and space shots. The cutscenes between NPC's in the mod is really good already, definitely no need for the Machinima animation! Would you or the team be interested if someone volunteered creating planetary arrival cutscenes in Unreal Engine like the shots in @CapitaineSpoque's mod from the defunct Unreal Cinema project? Enhanced Tatooine arrival cutscene - Kotor Mods - YouTube Really appreciate the labour and love you put into this project @N-DReW25, it's shown in these updates and in the mod itself! Apologies again for not conveying things adequately 😓
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StellarExile started following Vorn Daasraad's Krayt Dragon Pearl
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Did a test with Revan's Sith Lightsaber, too. It looks ok, but I'm not sure I'd release this one, as there are nicer looking models out there made by other people which look a bit better than the TOR version in my view.
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Had to look into this and apparently the Ebon Hawk does not heal party members in KOTOR 2, unlike in the first game. It probably wasn't noticeable due to the passive regeneration, which is now removed by this mod. I'll consider looking into a fix or compromise for a future update. Until then, give the poor guy a repair kit!
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