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  1. Today
  2. All textures are like the originals, just 4x the size. Very likely.
  3. TGA2TPC is finnicky. The last release version has some bugs with non-square/non-power of 2 textures breaking. Especially animated textures.
  4. Yesterday
  5. Panther

    Edge Of Darkness

    I figured it out. TBH, I uninstalled the mod. Because I couldn't seem to get the Journal to update/figured out.
  6. 90SK

    Edge Of Darkness

    Well, the development is ongoing and I've decided to expand every planet. That being said, this version has the final planets and story. Expansion with dialog and more characters, will happen over time. Great! I'm glad you're optimistic about this mod Yes, she's bilingual and it is a WIP to convert lines to English, I appreciate you noticing that. She has more bilingual lines outside the hawk too. The mod is set-up complete, but not all the way finished growing. Without spoiling it too much, there are ending planets after the open world part of the story. Aeon and Yimille talk all about the point of the game, so ask them about objective questions. Remember the goal of the open world section is to collect the Dark Force Codex tablets. The central computer of the Hawk has verbal info on each planet, in English. If you're having trouble with Holopatcher, Edge Of Darkness is only for TSL. It may take a while to install, and the green status bar will show completion. Depending on your PC, it can take up to 30 minutes to install. Holopatcher will detect K1, but don't use Edge on K1 it will not work. If you can't get Holopatcher to function, copy the following folders from the archive TSLpatchdata, (including the dialog.tlk file in the install folder) to Knights Of the Old Republic II folder in Steam directory or Disc StreamVoice StreamMusic Launcher Movies Modules Install/dialog.TLK Override Lips That will manually install the mod. Please remember that the DIALOG.TLK file from tslpatchdata/install folder MUST GO in Knights Of The Old Republic II directory if you're installing it this way.
  7. I know that the K1 is still a WIP but will you be doing a TSL version as well?
  8. Lewok2007

    Bith HD

    Big glowup for the Bith's. Amazing work DH.
  9. duffman9465

    Edge Of Darkness

    So far, this seems really cool. It has an interesting start. I've only done Ilium and gone to 1 other planet. Is this a final product? Or are there going to be more updates to this in the future? While this is a great mod already, it does seem to be a little empty and so far, doesn't provide a lot of challenge. I just can't find much information about this mod other than the posting here and a couple of reddit pages that state this exists. What videos I can find, I don't want to watch due to possible spoilers. But if there's going to be more updates to this, I might wait until there's more so that I don't ruin an amazing first experience. I'm doing the same with Revenge of Revan. Been waiting on that one for far too long haha. But I do like this so far. Also, I noticed one thing that seemed a little weird. When talking to Yimille, her voice lines seem to change from alien language to english. I only noticed this when talking with her on the Ebon Hawk. I haven't tried to talk with her outside of that
  10. Removed the .tpc version since it had many graphical issues. new version is tga!
  11. yeah i know i have made remasters before this one, my morrowind remaster likely had 20 updates and it still has a few issues, its a lot of work indeed.
  12. Don't be upset. It's a lot of work) From my experience I know that each texture requires an individual approach.
  13. i have not checked all NPC textures so yes some of those might get a fix indeed. What i have not checked fully yet: weapons and small item textures NPC textures and clothing for them those are the things that will likely be more prone to having issues, though i can have missed a few other types of textures too, the game is really big and i havent been to all locations to see all meshes.
  14. As an example: Maybe I have too sophisticated taste and that's how it should look.
  15. not sure which one would be stretched. do you have an image? maybe yet another issue with the conversion to tpc, i do notice many issues with it so i will have to re-upload as TGA instead... i was so happy that i could convert to .tpc because it made the mod like 8x smaller, so it was 2 days of converting for nothing 😕
  16. I looked through everything quickly. Some things look great, some look like a stretched image in a search engine) Only one Hutt was lucky to be in 2048(. The armor and animals are worthy of the 2048 texture. It turns out that on all planets the hawks will be different)
  17. An, almost, full retexture of the entire game. Made with my AI model. Not an "AI Upscale", which is something different. Vurt's KOTOR Visual Resurgence at Knights of the Old Republic Nexus - Mods and community maybe i can upload here once it reaches a more final version.
  18. haven't really made a comparison before / after but it seems to look ok, it's the original alphas for the most part, though usually upscaled.
  19. Presumably alpha channel masks for envmaps, like Sith troopers or Mandos, for example. Or the Hawk, both exterior and interior, amongst many others.
  20. You're welcome to improve anything you can, i'll credit you for the work. Transparency? Anything specific you are thinking of?
  21. no, Windows PC only
  22. Yay! You've put me out of work) I can already see things that don't need my efforts (the hutts are excellent). Let me improve the textures where needed (for example: seams). How are things with transparency on metal?
  23. The latter. The computer goon and regular goon have the corpses swapped at each others positions. Brown hair guy's corpse is where Black hair guy is standing in the hologram, and the Black hair guy's corpse is roughly where the Brown hair guy is standing in the hologram.
  24. 1200 images done. it makes no sense really. on average each image takes ≈20s to complete, i can even watch it in real-time how it finishes each image (so its not a calculation error if i just look at what it says for each image and how long it took to complete it, it seems correct.) if the average is ≈20s (some images takes 5 seconds, some images takes 40s), it should have taken around 11h, yet it has taken far more hours and far more hours are left. Edit: looked over it a bit more, a few takes 1 minute, so maybe the average is a little above 20s actually, but even if the average is 30s it should have been done already.
  25. View File Bith HD This mod will replace and update texture files. To Install 1. Download: Bith HD.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love Submitter Dark Hope Submitted 09/12/2025 Category Mods K1R Compatible Yes  
    Essential mod; Permanent install One of my favourite mods out there, the new force powers are very nicely implemented and well thought out. Gives your chosen Jedi class a unique advantage and also makes force alignment more interesting (playing a grey Jedi should be much more appealing with this mod, have yet to try it)
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