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  3. could you add an option to just undo the gloveless in appearance.2da or no? I'm asking this because I originally downloaded gloveless, but I think I liked the glove version more, but I already downloaded other mods that may have changed appearance.2da, so I was wondering if you could have a toggle, that changes just the glove lines, back to how it was idk if that's possible
  4. There are a multitude of ways to approach breaking hanharr, hence all the confusion but some truths remain. -you must gain high influence with him - you must talk to kreia about him and why we have him on the ship - you must exhaust his dialogue options with high influnce. That is to say, you can exhaust some of them with low influence, but the final one and any "influnece:success" checks will need to be done with high influence. For example, In my playthroughn, the dialogue line that got him to break was "Tell me about yhour life debts" which then devolved into "Yeah you're a slave to those debts you dumb slave wookie" and then it became " nah man you're just a slave you're doomed. effed. " When you're mean to him about that with high influence, he will break his commitment to the life debt. It can happen when you approach it from other angles too though, like saying "why do you follow me?" and then going down the "you are my prey. you are worthless. i will always hunt you because you're indebted to me" line. And if the last line you go down is "hanharrio, what is the source of your strength?" I suspect this is because you essentially need to pass all of the individual dialogues influence checks to break him - and its whichever one you end up doing last that gets the achievement, making this not that hard to miss really - just get high influence, talk to kreia to unlock additional dialogue, and pass all influence checks.
  5. Im guessing, that's the Bastila, in the pic above. To my memory, Juhani and that male Twilek have also never been released. May i also have a PM with them, assuming you are never releasing them.
  6. The king himself. Thank you for the input!
  7. I downloaded it and the game softlocked me so I unstalled the mod
  8. Honestly, it's unpredictable. It works perfectly for some and soft-locks for others, depending on their setup. I hope to revisit and fix it in the future, but I can't guarantee it will work for you now.
  9. Last week
  10. installlog.txtI got 20 warnings after installing this after the tslrcm, was that supposed to happen?
  11. Quicker TSL Patching just creates symlinks. It doesn't really change how any mods are installed and isn't a factor here. This mod is set up to look up KOTOR 1. You can edit changes.ini to make it look up KOTOR 2: LookupGameNumber=2 or to make you specify the installation folder: LookupGameFolder=0
  12. Does this mod still soft-lock the game? I'm thinking of downloading it
  13. This is a wild guess, but it could be possible that the Quicker TSL Patching mod simply doesn't not expect for a mod to be compatible with both games and therefore is hard set into installing the mod for just one of the games. Off the top of my head, TSLPatchers are usually set to install for one game or another. This mod by Shem could be set to Kotor I even though it can be redirected to install into Kotor II and it'll work just fine. Since this is an old mod not working with a new one, this is no fault to Shem but this might be something to look into.
    This mod does an awesome job adding a variety of HQ heads to the game. Even though it's a small thing I like the variations each head has, it's just nice to have a few options to play around with. Can't wait to see what you do next
    Amazing mod for first time Steam players.
    Fantastic mod.
  14. EvilFriedBacon

    Floors - TSL

    Great mod.
  15. I have gotten all the parts for the honored duelist saber, but there doesn't seem to be an option to craft it for some reason. It worked well in my previous playthrough, but it's not working now
  16. Hello! When i try to use this combined with JC's Extra saber colors the hilts only for the extra colors are invisible, how can i fix that?
  17. @DarthParametricinteresting! I have a few ideas of how that could be accomplished. I'll add it to the list
  18. I have realized that the game doesn't support stereo files for the soundtrack. However I was able to make a version with only mono audio files. They still have the bump in resolution besides that. I made this as basically a more "unaltered" version of his mod without any of the remastering he did.
  19. Thank you my lord, i will not dissapointing you again 🧎‍♂️
  20. Allow me to introduce gentleman, my name Anickuu (ofcourse fake name) or you can call me Nick for short terms, i'm here because i'm an idiot and somehow trigger the bug, how idiot am i. Am i right gentleman? . aight i'm just gonna go to the point, i trigger the bug somehow and now i'm stuck. i'm really new on this game soooo yeah that is how idiot am i 000000 - QUICKSAVE.zip
  21. So this topic came up on the DS Discord's modding channel. Not sure how practical it would be, but I thought I'd run the idea by you. Someone asked about having a walk/run speed penalty being applied based on the type of armour equipped. Since this is controlled via the appearance.2da row's walkdist / rundist / driveanimwalk / driveanimrun values, I figured the only practical route would be some sort of lookup that checks the creature's currently equipped armour class and then dynamically scales those 2DA values according to some tiered list of penalty factors. Presumably you'd need to limit it to just the party to prevent issues with other appearance rows, and exclude Wookiees/droids and certain rows like the space suit/underwater suit disguises. It could also cause problems if it was active during conversations/cutscenes. I'm not sure it actually makes a lot of (or any) sense game-wise, but I found it an interesting mechanical concept nonetheless.
  22. I know it has been quite some years since this was posted, but are there more detailed instructions or a video of hex editing the Kotor exe available somewhere? I'm struggling finding the hex offsets mentioned in the readme file. For me the offsets jump by intervals of 10. So I can for example see the offset for 46770 and 46780, but not the one listed in the readme "B6C0h (46784)". Not sure how to search by the first value either as no offset starts with a B, but always with several leading zeroes. How would I go about finding the right offsets to edit?
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