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- 23 comments
- Today
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It's so good that I borrowed some of the facial features for my own texture for personal use.
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yeah i was thinking about that but i never thought it stood out as something odd, gives her a bit more uniqueness too. not sure it even looks strange when she talks, it likely would have to be super close-up.
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Jericho00 joined the community
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The texture is good, but I would remove the teeth on the lips.
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It’s finished in the sense it plays through without bugs (depending on other mod installations & people following instructions), I’d like to improve it, better voice acting, better video etc. but I’m not actively working on anything at the moment. To be honest, I started this to learn more about how scripting in Kotor worked, only released it because it was actually quite fun to play through once it was done 😅 Maybe in the future!
- 23 comments
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SKIN:4x Upscale+ Character Textures & Model Fixes
redrob41 replied to redrob41's topic in Mod Releases
I guess the standard questions of which version of KotOR are you using (I'm testing with my original disk version), and is it fully updated? Are you using the tga or tpc version of this mod? Do you have other mods installed with this one? Have you noticed it with any other textures that use the blending punchthrough shader? For example Zaalbar or other Wookiees; Banthas; or my modified Mission's head (her eyelashes should have transparent hairs). Some environment textures use it, like trees, grass, grates, or netting. I seem to remember a similar problem with other transparent textures having errors due to graphics card compatibility. I just can't remember where I saw it off the top of my head. Have you tried doing a search for "blending punchthrough" or even just "punchthrough"?- 14 replies
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- model fixes
- uvw fixes
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(and 4 more)
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Thanks for your interest. Well, considering that I started playing around with A.I. upscalers around August 2020... it took me 4 & 1/2 years to get through 52% of the files I intended to fix. Suffice to say it will be a while; with no fixed date. I'm currently working on updating some of my earlier mods first before getting back to this one.
- 19 comments
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- 2
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- model fixes
- uvw fixes
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(and 4 more)
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krimous started following Revenge of Revan
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gturcato joined the community
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ClayfaceGav joined the community
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Thanks, i'll look into that. yeah, i know some are 1024. Still a decent upgrade from the old, might remake them, we'll see. Working on TSL too.
- Yesterday
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- 23 comments
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I think the alpha channel for PFBE07, Davik's War Suit, needs adjustment
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Robes and armor 1024. PFBI01.tga PFBI03.tga PFBI04.tga PFBG06.tga PMBD08.tga PMBE01.tga pmbj01.tga PFBJ02.tga Aliens 1024 N_Duros01.tga N_Duros03.tga
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- 23 comments
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They haven’t logged into the site for 9 years? Not sure you're going to get a timely response from them.
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Sleheyron Stream happening FOR REAL!!!
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5099753773969 joined the community
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J4164 started following Looking for Help with Creating a Mod
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Hello to anyone reading this, I am interested in creating a mod for KOTOR 2, and would like some advice for where to start. I have downloaded Holocron Toolset and have taken a look at it, but it's a little confusing. I've also looked at the tutorial pages for mods on this site, but haven't found too much that can help me with creating a mod. I would say my problem is that the information is too in-depth on things like models or voice lines or scripts, but not in-depth enough on something like making/editing passive feats. My mod would be focused around creating feats, adding passive feats to classes, and changing the defense + power/feat progression of some classes (making the Jedi Master/Sith Lord have equal power progression to the Consular, fixing their DEF gains, and giving the Guardian more feats). I went ahead and downloaded the "Feats and Powers Content Pack" for TSL, to try to see behind the scenes on how I'd create some feats. All in all, I'm just not totally understanding how to get started on what I want to create. The Holocron modding tool is a little confusing, and I'm not sure how to create/edit feats. I know I'd have to target the "feats.2da" file, but that's where I'm stuck at at the moment. All help is appreciated.
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Atish started following Saul Karath bug on the leviathan
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How? Please tell me.
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Hughie joined the community
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pdodd56 joined the community
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CH4kki joined the community
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- 23 comments
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Kikss joined the community
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trisagion19 joined the community
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So do you no longer need partyswap with this mod, if you can get handmaiden with female? also; * If you want to install the expansion, drop the changes.ini from inside here into tslpatcherdata of that mod before installing. This prevents the planet to be called "Finding The HK Factory" what expansion? And what mod? I’m lost on this bit
- Last week
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- 35 comments
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- tslrcm 1.8.6
- lightsaber crafting mod
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Thanks! Much appreciated:) Also, are the iriaz close to completion? It’s one of the restorations I’ve been hoping for ever since I first played ‘murdered settler’ quest 😆
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Shay Ordo started following AxC's Hound of Mandalore
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Fun idea. Though, I think it could've been fun to use a less shown in Media animal that is used a lot by Mandalorians - Strill. Those six-legged, semi-sentient, capable of wielding weapons for a bit and heavily family oriented lizard-puppies are a bit better fitting for Manda'lore. But a cool Maalras pet is also nice.