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  1. Today
  2. New patch update Added 41 more Normals, should be the last Some new textures for Manaan was added New higher res hangar door for Anchorhead Some various small fixes I'll start working on KOTOR TSL since this is basically done, but yes there will be fixes needed here and there.
  3. I’ve downloaded this mod recently and just got to Dantooine, but Shuma isn’t in the room. Was this released yet or is there something you need to do to trigger him spawning? I’ve just found the first star map.
  4. Yesterday
  5. Hey Thanks A small update. I made a reskin of a basic sith robe for Sith Teachers (Sith Overseer Robe). The idea is the same as before, but this way I think it will look more organic + Here is the Acolyte Tunic (for recently converted into the Sith Academy). The original texture here is not made by me, however I added the collar fix and reskinned the colour of the mantle + added the Sith Medallion and fixed the belt (it didn't look good with the male and female bodyshape) Also I made one more texture (a bland of the Sith Overseer Robe with Darth Darkus' Armored Robes Texture) I think it is a perfect option for Yuthura (thus it will be the texture for Sith Grand Overseer Robe) And Lastly here is a new Sith Temple Master Robe for Uthar
  6. appearance.2da overrides which diffuse texture is rendered on a model through the racetex and tex* columns; however, all shader data is always read from the texture which is on the model (unless also overridden, e.g. by the envmap column or the area file). Additionally, the shader is only rendered once and every model in the scene graph shares the same instance.
  7. Thank you. I have been reading...for days but I probably missed the compatibility. I apologize. First time modding so I'm trying to absorb and understand a lot.
  8. @Darth_Judicar I suggest you read through the information provided on every mod you use. There's a chance that a mod you want to use already includes information about which mods are compatible with that mod or not. My Lonna Vash Mod for TSLECM already explicitly states in the Mod Compatibility section that it is not compatible with M4-78 mods, including M4-78 Enhancement Project, because Lonna Vash Mod is meant to be an alternative to M4-78 mods to get the cut content for Vash. In PartySwap, I have also instructed in the Mod Compatibility section that you need a compatibility patch to make PartySwap work together with Extended Enclave, with detailed instructions about the right installation order of these two mods and their compatibility patch.
  9. yes for some models when you load them into blender will not have a texture, even if you have it available for it to load. some models have several face variants so i guess these are called within the engine itself, so it has something to do with that.
  10. Actually, I just realized something. Do NOT use M4-78EP with the Lonna Vash mod, that WILL break your install. My advice would be to drop M4-78EP and just stick with the Lonna Vash mod. M4-78EP is a mod you would want to test out as a standalone mod that you want to test out and see how it feels, a fair majority of players don't use M4-78EP because they felt M4-78EP is either too long (3 hours of added content which I can only describe as a slow burn dungeon crawler with little to no combat through several giant modules) or breaks meaning you're stuck on the planet and lose your 20+ hour playthrough. Lonna Vash, on the other hand, adds M4-78's Jedi Master to Korriban so it's less of a headache to deal with for new players.
  11. Thank you! Any other advice or does the rest not matter and I can stop overthinking.
  12. It's not the first texture variation; it's the texture that is referenced on the model, if any. This is usually the first texture variation, like for player armors, but this is not always the case.
  13. Derisat

    Improved AI

    Love this mod, if it was ever to be updated, I'd love if grenadier behavior was added back to jedi classes. Mira, Baodur, Atton, would all benefit from it
  14. i just saved it without alpha entirely. Uploaded a new patch New Juhani with Gloss map Ithorians, Duros, Female Twi'leks new textures with gloss maps New Taris Skybox Fix for hole in wall texture (Anchorhead) Less shiny default armor Mission and Canderous Previous patch is included
  15. Oh yes, when it comes to saving space TPC is way better. Incidentally your estimate about size is right. I've mostly TGA textures in my override and I'm exceeding 17 GBs. Out of curiosity, could you tell us what needed fixing? Cheers!
  16. Swap the Unofficial TSLRCM Tweak Pack with the M4-78 EP mod. TSLRCM first and M4-78 second is key.
  17. Fixed. Yeah i would use TGA but TGA is not a compressed format, the mod would be like 15GB.. not really an issue for me but might be for others. TGA is not perfect either for the game since it is incompatible with working with normal maps for example, so its a no-go.
  18. Just to give a little help, I am showing the result of a single texture LTA_wall02.tpc in the game. Hard to know now how many other textures could be affected, but I know for a fact that there are at least two more in the LTA_wallxx.tpc series of textures. Normal camera: First person view camera: UPDATE: I converted the texture LTA_wall02.tpc into .TGA and checkid it out with GIMP. There is no problem with the Alpha channel. So when I tested it again in TGA format, the issue was gone! This reinforces my dislike for .TPC textures. In the past, I have had bad experiences with them and gave up on the idea of converting the massive amount of HD textures I have in TGA format into TPC just because of that.
  19. I'll take a look, likely alpha was added when there should be none. Thanks!
  20. vurt, I was testing the LTA_wall series of textures in Anchorhead. They generally look very, very good. But I have transparency issues with them which are notable when looking around. I can make a video of this, if you like. But I can confirm that this is not happening with the original textures or even the HD textures I was using before. To reproduce, go around in Anchorhead and look at where windows are. You will notice that often times you can see the blue sky straight through some of them at certain angles.
  21. A small Update Here, guys. I finished upscaling the textures and I had some spare time to check what @Sith Holocron kindly shared with me. Now I'm thinking that it would be nice to have sith apprentices to wear the medallion (the one that they have to have to enter the academy). A bit played with the medallion texture made by @Sith Holocron That's what I have for now (had to make it super small though): PS The insignia image is upside down on the picture because the robe texture is upside down xD So in the game it looks alright
  22. Very good to know, many thanks!
  23. Hi there. First of all: very sorry for taking so long to respond to this. I usually have discussion on the download page and I just forget to check this announcement page. To your point: if you’re talking about the start of the mod, did you try talking to Vima first? And after that, did you then talk to Bogga the Hutt? That should proceed Forcay’s quest.
  24. The issue is that appearance overrides are bugged and require a txi on the first (01) texture variant. If there isn't one then the engine will ignore TXI data on subsequent variants.
  25. Last week
  26. Edit: I solved it. the .txi must actually be called n_duros01.txi not 02, even though that's what the texture is called, it has to do with what the model itself is calling in-game i guess. it gets confusing lol.
  27. Does the environment map work in .tga format?
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