All Activity
This stream auto-updates
- Past hour
-
mikeyylol joined the community
- Today
-
vkpux joined the community
-
djh269 started following Vurt's Mandalorian Neo-Crusaders
-
Zkydragon joined the community
-
bruurpact joined the community
-
kithound joined the community
-
Van joined the community
-
TCLungerman joined the community
-
armedtank260 joined the community
-
Spartan15073 started following Prologue Item Recovery, Canderous - voice & body replacement, Real Names + Addon and and 6 others
-
lizumi joined the community
-
darksidefilth joined the community
- Yesterday
-
sdf No, I first installed the original Restored Content from moddb or such. I played through a good ways, but on Korriban when I battled Lashowe, she was invincible. I later learned this was a bug fixed by the K1CP and installed that *on top* of the original RC mod. Posted on Redit and later learned that was a no-no (broke other stuff) so I started over, ran K1CP followed by RC-K1CP v0.12.1 exactly as specified. But I see above says 0.11.0, so it seems like I'm posting this in the wrong place. I wish I remember better. I recall the armor being in the backpack, but I might have had the Passcard just given to me? Sorry. Well, I would have to do a full play through up to that point to verify it, but I'm pretty certain I installed everything as specified. I suppose I could just copy over a save game from the Endar Spire though. Well .tar is a standard UNIX/Linux/POSIX file archive. It's name dates back to when we needed to make a single archive file for tape storage, so it's short for "Tape ARchive". .zst is a zstandard (zstd) compression format. It's fairly new, much faster than xz, lzo, 7z, etc., and compresses *almost* as well. It's just much faster for being almost as good compression. In this case, I can get compression down to 5.37% with 7z vs 6.89% with zstd. Anyway, I'll attach a slightly smaller .7z I've run into a few other problems as well: Jedi Consular does not have repair as a class skill, so have to pay 2 skill points for it when it should be one. Tatooine higher level sand people ambushes (holy warriors, elites) aren't dropping sticks, clothes, or anything else. Carth's blaster model is bad, or the item variant code that's assigned to it is bad. It appears as a white block. If used KSE to edit the save file, I can delete it and add a new one and it fixes it, but KSE doesn't allow access to item meta data like that. (I had installed the Carth's blaster mod from the list) I can rebuild my swkotor from scratch in Steam and start over to see if I still have these. sith-party-save.7z
- 3 replies
-
- k1cp
- community patch
-
(and 3 more)
Tagged with:
-
View File Vurt's Mandalorian Neo-Crusaders This mod will replace and update Mandalorian Neo-Crusaders texture files. The Vurt textures have been edited. Seams have been refined, and details have been added and removed. Thanks to Vurt for the wonderful textures. It was a pleasure working with them. To Install 1. Download: N_Mandalorian (Vurt's KotOR Visual Resurgence).rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 01/30/2026 Category Mods K1R Compatible Yes
-
- mandalorian
- neo-crusaders
-
(and 4 more)
Tagged with:
-
Version 1.0.0
13 downloads
This mod will replace and update Mandalorian Neo-Crusaders texture files. The Vurt textures have been edited. Seams have been refined, and details have been added and removed. Thanks to Vurt for the wonderful textures. It was a pleasure working with them. To Install 1. Download: N_Mandalorian (Vurt's KotOR Visual Resurgence).rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.-
- 1
-
-
- vurts
- mandalorian
-
(and 4 more)
Tagged with:
-
I can't imagine turning my head with a metal helmet like that. I think it's rubber or a composite material.
-
I like how you meshed the hard armor with what looks like fabric or leather for the Mandalorian. I always just kind of thought it was all solid metal, you've got a good eye for detail.
-
Well, I've reinstall KOTOR yesterday and saw this version and... WOW. It improved tremendously the graphics quality for a user of AMD Graphics. The shield or the stealth effect still doesn't work (I believe that to make them work would involve a lot of work, and, besides, what you did is more than enough for anyone - who were used to these problems with AMD - to enjoy this game again). The overall rendering of the game improved 100% Man, the game is truly great to look again. Gone are the very dark places in the maps, the graphics are showing as they should be! The illumination in many areas are working. Amazing I can only thank you for your fantastic job. OBS - I am using the UNIWS and all the mods to make the game play in widescreen and it works beautiful with your patch and graphic improvements May the Force be with you!
- 34 comments
-
NCSDecomp is my attempt at replacing DeNCS with a modern alternative.
-
- Last week
-
- 63 comments
-
- 1
-
-
- cut content
- restored content
-
(and 3 more)
Tagged with:
-
-
- 2 comments
-
- zeison sha
- jal shey
-
(and 1 more)
Tagged with:
-
- 2 comments
-
- zeison sha
- jal shey
-
(and 1 more)
Tagged with:
-
This looks incredible! How difficult would it be to make this work for KOTOR 2? I assume the tsl patcher would not work for it without some changes. I tried putting the files in override and changing their names to the nomenclature KOTOR 2 uses, but the model makes the game crash. Do I need to convert it somehow? Or is it just not possible to put it in KOTOR 2?
- 14 comments
-
Kotor2: Keeping Companions Default Clothes Skin
domikonis replied to nekochan's topic in General Kotor/TSL Modding
Thanks for yet another mod Effixian and the suggestion Nekochan (this is exactly what I was looking for). Here to mention that with TSLRCM this makes the handmaiden sisters disappear in the Polar Academy though. Easily fixed by putting the backed up appearance.2da file back in the override folder (the one that comes with TSLRCM) before you enter the academy for the first time. -
[K1] PFHA01 head without hair covering eyes/forehead
DarthParametric replied to EbonHawkStowaway999's topic in Mod Requests
The bangs are just a plane with an alpha mask. You can edit the texture yourself to change it if you want. -
Thank you for removing the bangs, DarthParametric. I've checked the skin in the game, and I now see that removing all the bangs changes her default look too much. Could you please remove only the lower part that covers her right eye and the one that falls between her eyes, but keep the rest of the bangs?
-
[K1] PFHA01 head without hair covering eyes/forehead
DarthParametric replied to EbonHawkStowaway999's topic in Mod Requests
Somewhat to my surprise, it actually doesn't seem too bad without it. No gap needing to be filled, which makes things easy. Try this and see how it looks in-game: K1_PFHA01_No_Bangs.zip -
Unfortunately, apart from text editing, I know next to nothing about KOTOR 1 modding, that's why I'm asking for help here. I hope someone will be able to release an updated version that neither has those meshes nor looks weird. I like that face, but those hairs covering so much of her forehead have always irritated me and made me pick some other face during the character creation. I'm surprised no one has made or requested such a mod in almost 23 years this game has been around.
-
[K1] PFHA01 head without hair covering eyes/forehead
DarthParametric replied to EbonHawkStowaway999's topic in Mod Requests
I'm pretty sure that's a separate dangly mesh (flops around), so you could disable the render flag or delete it easily enough. Might look a little weird though. -
Help with changing animations during the Enclave Scene
Raven-Fal replied to Raven-Fal's topic in General Kotor/TSL Modding
I've found the files in question: 650jedi.dlg, a_kreia_crush.ncs, & a_kreia_drain_at.ncs. It's tedious going, but I'm making progress. Hope to have it ready soon. Thank you for the advice. -
What do you mean? Are you saying you installed K1R first, experienced the Lashowe bug, and then installed K1CP and RC-K1CP on top of K1R afterwards? If you have than you have broken your install and you need to either reinstall your backup of the game files or reinstall the game if you haven't backed up your game. K1CP 1.10 needs to be installed first, followed by RC-K1CP 0.12.1 for this mod to work. Could you tell me what you've done using the correct terms I have outlined above. So you're in her apartment for the party and it's not her voice over. So you're saying that Sarna is the one speaking but she's speaking Yun-Genda's lines. So what happens if Yun-Genda, the man, speaks. Does he use Sarna's lines or does he have the correct lines and it's just Sarna who's using the wrong lines? And you end up with a Sith Base Passcard. Is this found in the Backpack instead of Sith Armor or is it just given to you? If you've installed K1CP and an outdated RC-K1CP into K1R than there's your problem, you'll need to uninstall, reinstall, backup the vanilla game files with the unencrypted and run uniws so you don't have to keep reinstalling if you/my mods keep breaking your game, and reinstall K1CP and the latest version of RC-K1CP correctly and try again. If you do this and the scene works as intended than there's nothing wrong with RC-K1CP, if you can replicate this bug in a fresh K1CP and RC-K1CP install without any K1R stuff ups than I will have to investigate this deeper. What is a .tar.zst file? I have never seen this file extension format before.
- 3 replies
-
- k1cp
- community patch
-
(and 3 more)
Tagged with:
