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Posted
On 2/13/2025 at 7:24 PM, Kaidon Jorn said:

I converted the Restored Jedi Enclave's room models into the 952COR models for those rooms. 

Restored Enclave Sublevel - Modder's Resources - Deadly Stream

The rubble is gone and its all rebuilt but those are still there.

But its just the outside wall part. 

 

 

 

 

it would be cool if you or someone do something similar for Taris Jedi Academy in a reference to the Kotor Comics and have recording of Revan within Taris Jedi Academy 

Posted

In Other News....

Default purple lightsabers have been returned to the original "violet" color tone, whereas only the Sith Ceremonial and Elite Assassins Saberstaff from SLM will be the amethyst color I had been using instead.

K2_00004.jpg.42c7e020b4f5bad2f16f331c3c27a91c.jpg

 

K2_00005.jpg.48aef24bada2aa16c4b8d96c7329df4c.jpg

  • 2 weeks later...
Posted
On 3/27/2025 at 2:58 AM, Kaidon Jorn said:

In Other News....

Default purple lightsabers have been returned to the original "violet" color tone, whereas only the Sith Ceremonial and Elite Assassins Saberstaff from SLM will be the amethyst color I had been using instead.

K2_00004.jpg.42c7e020b4f5bad2f16f331c3c27a91c.jpg

 

K2_00005.jpg.48aef24bada2aa16c4b8d96c7329df4c.jpg

So, is this gonna be in an update or has it come with your other mods?

Posted

Yeah I am also working on a new version of SLM along with a bunch of planet texture mods.  I'll be returning purple lightsabers to their original violet color instead of amethyst. 

But in this pic you really can't tell which is amethyst and what's violet. At least I can't lol.  :)

 

  • 2 weeks later...
Posted

Alright I need a clue...

Is there a way to indent things on textures with a filter or....?

I'm trying to retex some concrete walls on Dantooine and I'm not seeing a filter that bevels things IN rather than OUT.  Or is this done by just trying to draw shadows in there?

The bevel filter on GIMP is almost useless...bah!

Posted (edited)

Try running Colors>Value Invert before running Emboss?

EDIT: Woah. I think I need to practice reading before posting. Keep the bump map layer and invert that layer's color, then set the bump map layer to something like Addition or Dodge.

Edited by skpy
  • Like 1
  • 1 month later...
Posted

Playthrough of DeathDisco's Coruscant Jedi Temple mod in it's current state...

What do you think?

All assassins are much tougher and wield lightsabers, plus loot boxes are more randomized.

 

Posted

I really like the new reskin, specially the stone and lightning textures. I would add a little more color in the hallways, but that is just my personal opinion.

I also like that you made Assasins have lightsabers, perhaps you could diversify them further if some of them had dual sabers (even one normal length and one short).

And I still think some rooms could have more placeables (like the antechambers to the training room in front of the archives), or some placeables shuffled from the Dantooine enclave layout (for example, I think the dorm room with the lockboxes is the exact same one as the one in the Jedi Enclave, that could be changed to be more distinct), although I don't know if that is in the scope of the mod.

 

  • Like 2
  • 5 months later...
  • 3 weeks later...
Posted

So after all the time spent doing it and then doing it over 3 or 4 times...I'm removing the black parts on the lower half because it looks shite, no?

But I wanted to post for posterity.

Spoiler

K2_00002.jpg.674f18874c2f774c1f900798589f2c39.jpgK2_00003.jpg.90a5ae9f83b476e3a5c0eb44e97fe544.jpg

 

  • 4 weeks later...
  • 1 month later...
Posted

Alright, wits end. Everything I've tried doesn't work. So I'm hoping Parametric or somebody will know how to fix this without just remodeling the whole thing.

There is this weird seam on the front of the model that I cant get rid of....but only on the grip section.

K2_00000.jpg.0aafefdf0749dfe94081634944cb3c69.jpg

It's better than it was but trying to map on both X and Y doesn't help, and I am detaching the islands as soon as I map them.

Can this be remedied? Would it have anything to do with smoothing the model, or needing to weld verts??

  • Like 1
Posted
2 hours ago, Kaidon Jorn said:

Can this be remedied? Would it have anything to do with smoothing the model, or needing to weld verts??

It's hard to really see anything in the pic. You'll need to post the model. I'm guessing it's probably the UV seam where you split the cylinder vertically to unwrap it. If that's the case, it's likely more of a texture issue than a model issue. What did you texture it in?

Posted

Yeah your unwrap is just frankly terrible. Distorted and overlapping faces which is stretching a big portion of the grip section. And you also have this chunk of entirely broken UVs for the lights/buttons:

image.png.1b5118f9162688f5daf4bc02eadf782b.png

As an aside, I'm not sure why you'd you have that ridiculous amount of subdivisions on such tiny mesh chunks given the main body is only a 10 sided cylinder.

6 hours ago, Kaidon Jorn said:

without just remodeling the whole thing

Frankly, that is exactly what you should do. But I have remapped the UVs and replaced the button meshes in an effort to try and preserve your existing work (well most of it), and generated a new procedural texture for it.

I'd suggest that you watch some tutorial videos on how to properly unwrap cylinders for future reference.

w_lghtsbr_050.7z

Posted (edited)

All I ever had to go by was that one saber tutorial that I think T7Nowhere made.

I have NO IDEA what I'm doing. Never did.

 

Yeah I think Im just gonna quit. Time for a new hobby. So long people

Edited by Kaidon Jorn
  • Sad 2
Posted
9 hours ago, Kaidon Jorn said:

All I ever had to go by was that one saber tutorial that I think T7Nowhere made.

I have NO IDEA what I'm doing. Never did.

 

Yeah I think Im just gonna quit. Time for a new hobby. So long people

I'm sad to see you go, but, farewell. May the Force be With You. 

Posted
9 hours ago, Kaidon Jorn said:

Yeah I think Im just gonna quit. Time for a new hobby. So long people

When @Quanonstopped being an active contributor to the community, he bundled up all of his unfinished projects in an archive and posted a link to it which he called "Quanon's Big Sellout." It has been a boon to a few projects to this day. If you are leaving, I suggest you do something along the same lines. Just make an archive somewhere, include any possible credit requirements you might have, and let those projects continue on in the world in some way. No need to let your work go to waste. If you're leaving, do it with your head held high.

  • Thanks 1
Posted

I've been a huge fan of SLM since it first came out (Been on the site since 2011), so it'd be a huge shame to see its continuation suddenly halted. There are some resources I've found that can help with UVW Unwrapping as well, if you want.

  • Light Side Points 3
Posted

Your mods speak for themselves and you should be very proud. I agree it be a shame if you just up and quit, but you got to take care of yourself first and foremost. 

Whatever you decide to do, you should always remember what you did here mattered and how appreciative we all are. Thank you. 

  • Light Side Points 5
Posted

You have done some incredible work good sir, all I ask is that don't let someone else steal your energy; it is the most precious resource we have. Don't let someone else take away a hobby you love and cherish because they don't know who to talk!

  • Light Side Points 5

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