DeathScepter Posted March 25, 2025 Posted March 25, 2025 On 2/13/2025 at 7:24 PM, Kaidon Jorn said: I converted the Restored Jedi Enclave's room models into the 952COR models for those rooms. Restored Enclave Sublevel - Modder's Resources - Deadly Stream The rubble is gone and its all rebuilt but those are still there. But its just the outside wall part. it would be cool if you or someone do something similar for Taris Jedi Academy in a reference to the Kotor Comics and have recording of Revan within Taris Jedi Academy Quote
Kaidon Jorn Posted March 25, 2025 Author Posted March 25, 2025 So i did redid 950COR (953) last night... So there's that.... 3 2 1 Quote
Kaidon Jorn Posted March 27, 2025 Author Posted March 27, 2025 In Other News.... Default purple lightsabers have been returned to the original "violet" color tone, whereas only the Sith Ceremonial and Elite Assassins Saberstaff from SLM will be the amethyst color I had been using instead. Quote
9847268@gmail.com Posted April 9, 2025 Posted April 9, 2025 On 3/27/2025 at 2:58 AM, Kaidon Jorn said: In Other News.... Default purple lightsabers have been returned to the original "violet" color tone, whereas only the Sith Ceremonial and Elite Assassins Saberstaff from SLM will be the amethyst color I had been using instead. So, is this gonna be in an update or has it come with your other mods? Quote
Kaidon Jorn Posted April 10, 2025 Author Posted April 10, 2025 Yeah I am also working on a new version of SLM along with a bunch of planet texture mods. I'll be returning purple lightsabers to their original violet color instead of amethyst. But in this pic you really can't tell which is amethyst and what's violet. At least I can't lol. Quote
Kaidon Jorn Posted April 23, 2025 Author Posted April 23, 2025 Alright I need a clue... Is there a way to indent things on textures with a filter or....? I'm trying to retex some concrete walls on Dantooine and I'm not seeing a filter that bevels things IN rather than OUT. Or is this done by just trying to draw shadows in there? The bevel filter on GIMP is almost useless...bah! Quote
skpy Posted April 24, 2025 Posted April 24, 2025 (edited) Try running Colors>Value Invert before running Emboss? EDIT: Woah. I think I need to practice reading before posting. Keep the bump map layer and invert that layer's color, then set the bump map layer to something like Addition or Dodge. Edited April 24, 2025 by skpy 1 Quote
Kaidon Jorn Posted June 20, 2025 Author Posted June 20, 2025 Playthrough of DeathDisco's Coruscant Jedi Temple mod in it's current state... What do you think? All assassins are much tougher and wield lightsabers, plus loot boxes are more randomized. Quote
Spectrometer Posted June 20, 2025 Posted June 20, 2025 I really like the new reskin, specially the stone and lightning textures. I would add a little more color in the hallways, but that is just my personal opinion. I also like that you made Assasins have lightsabers, perhaps you could diversify them further if some of them had dual sabers (even one normal length and one short). And I still think some rooms could have more placeables (like the antechambers to the training room in front of the archives), or some placeables shuffled from the Dantooine enclave layout (for example, I think the dorm room with the lockboxes is the exact same one as the one in the Jedi Enclave, that could be changed to be more distinct), although I don't know if that is in the scope of the mod. 2 Quote
Kaidon Jorn Posted December 14, 2025 Author Posted December 14, 2025 Finally. All of my sabers will have the correct blade positions and updated models and textures... DHRM 2025 coming soon.... Quote
Sith Holocron Posted December 14, 2025 Posted December 14, 2025 2 hours ago, Kaidon Jorn said: DHRM 2025 coming soon.... At this point, you may as well wait the less than 3 weeks and have release it as DHRM 2026. Quote
Kaidon Jorn Posted December 30, 2025 Author Posted December 30, 2025 So after all the time spent doing it and then doing it over 3 or 4 times...I'm removing the black parts on the lower half because it looks shite, no? But I wanted to post for posterity. Spoiler Quote
Kaidon Jorn Posted January 22 Author Posted January 22 New green default double bladed saber, not quite finished. Quote
Kaidon Jorn Posted March 6 Author Posted March 6 Alright, wits end. Everything I've tried doesn't work. So I'm hoping Parametric or somebody will know how to fix this without just remodeling the whole thing. There is this weird seam on the front of the model that I cant get rid of....but only on the grip section. It's better than it was but trying to map on both X and Y doesn't help, and I am detaching the islands as soon as I map them. Can this be remedied? Would it have anything to do with smoothing the model, or needing to weld verts?? 1 Quote
DarthParametric Posted March 6 Posted March 6 2 hours ago, Kaidon Jorn said: Can this be remedied? Would it have anything to do with smoothing the model, or needing to weld verts?? It's hard to really see anything in the pic. You'll need to post the model. I'm guessing it's probably the UV seam where you split the cylinder vertically to unwrap it. If that's the case, it's likely more of a texture issue than a model issue. What did you texture it in? Quote
Kaidon Jorn Posted March 6 Author Posted March 6 The latest GIMP. w_lghtsbr_050.mdl.ascii knights.tga 1 Quote
DarthParametric Posted March 6 Posted March 6 Yeah your unwrap is just frankly terrible. Distorted and overlapping faces which is stretching a big portion of the grip section. And you also have this chunk of entirely broken UVs for the lights/buttons: As an aside, I'm not sure why you'd you have that ridiculous amount of subdivisions on such tiny mesh chunks given the main body is only a 10 sided cylinder. 6 hours ago, Kaidon Jorn said: without just remodeling the whole thing Frankly, that is exactly what you should do. But I have remapped the UVs and replaced the button meshes in an effort to try and preserve your existing work (well most of it), and generated a new procedural texture for it. I'd suggest that you watch some tutorial videos on how to properly unwrap cylinders for future reference. w_lghtsbr_050.7z Quote
Kaidon Jorn Posted March 6 Author Posted March 6 (edited) All I ever had to go by was that one saber tutorial that I think T7Nowhere made. I have NO IDEA what I'm doing. Never did. Yeah I think Im just gonna quit. Time for a new hobby. So long people Edited March 6 by Kaidon Jorn 2 Quote
JasonRyder Posted March 7 Posted March 7 9 hours ago, Kaidon Jorn said: All I ever had to go by was that one saber tutorial that I think T7Nowhere made. I have NO IDEA what I'm doing. Never did. Yeah I think Im just gonna quit. Time for a new hobby. So long people I'm sad to see you go, but, farewell. May the Force be With You. Quote
Sith Holocron Posted March 7 Posted March 7 9 hours ago, Kaidon Jorn said: Yeah I think Im just gonna quit. Time for a new hobby. So long people When @Quanonstopped being an active contributor to the community, he bundled up all of his unfinished projects in an archive and posted a link to it which he called "Quanon's Big Sellout." It has been a boon to a few projects to this day. If you are leaving, I suggest you do something along the same lines. Just make an archive somewhere, include any possible credit requirements you might have, and let those projects continue on in the world in some way. No need to let your work go to waste. If you're leaving, do it with your head held high. 1 Quote
Kaidon Jorn Posted March 7 Author Posted March 7 54 minutes ago, Sith Holocron said: If you're leaving, do it with your head held high. Tail between his legs is more like it. 4 Quote
Malkior Posted March 7 Posted March 7 I've been a huge fan of SLM since it first came out (Been on the site since 2011), so it'd be a huge shame to see its continuation suddenly halted. There are some resources I've found that can help with UVW Unwrapping as well, if you want. 3 Quote
LordMerek Posted March 7 Posted March 7 Your mods speak for themselves and you should be very proud. I agree it be a shame if you just up and quit, but you got to take care of yourself first and foremost. Whatever you decide to do, you should always remember what you did here mattered and how appreciative we all are. Thank you. 5 Quote
HarIII Posted March 7 Posted March 7 You have done some incredible work good sir, all I ask is that don't let someone else steal your energy; it is the most precious resource we have. Don't let someone else take away a hobby you love and cherish because they don't know who to talk! 5 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.