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Showing results for tags 'kotor'.
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hi everyone, i want to made audio in battlefront 2 2017,did anyone know how to get the voiceline?
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View File [K1] Mandalore the Unknown [K1] Mandalore the Unknown Author: RavenFal Release Date: 11/28/2025 "Yes, that's him. I toyed with calling him dar'Mand'alor, loosely translating Mandalore the Unknown." ―Abel G. Peña This mod changes the Mandalorian Captain found by the Temple on the Unknown World to be “Mandalore the Unknown”, the self-proclaimed Mandalore referenced several times in KOTOR by HK-47 and the Mandalorians on Kashyyyk, but never seen in-game. Per the campaign guide, Canderous defeated him between games and took his armor and helmet as a way to honor him, combining the helmet with Mandalore the Ultimate's mask (which is why Manalore's helmet in KOTOR 2 looks so different compared to the mask from the comics). This mod moves that confrontation earlier in the timeline, allowing players to experience Canderous acquiring his armor from KOTOR 2 and letting him (or anyone in your party who can equip heavy armor) to rock up to the Star Forge wearing one of the coolest armor sets from either game. “Mandalore the Unknown” is wearing an upgradeable armor set with the appearance of Mandalore's Armor from KOTOR 2. Upon his defeat, he'll drop this armor instead of the “Mandalorian Assault Armor” the Mandalorian Captain drops in the base game. The appearance is set up as a disguise, and so it will work for both male and female characters. He also drops a datapad that explains why he was sending teams of Mandalorians to hunt in the Shadowlands, what he's doing on the Unknown World, and changes up events a little more to make to him the one who made the modifications to Mandalore's mask. I have also included optional files to change Mandalore the Ultimate from SilverEdge9's Brotherhood of Shadow: Solomon's Revenge mod to also have the appearance of Mandalore from KOTOR 2. The mask looted from the “Non-Canon” chest remains unaltered and has its original appearance. This mod is not compatible with any mod that alters g_mandalor004.utc (the Mandalorian Captain on the Unknown World). To Install the main mod: 1. Run the “Install.exe” program from the mod folder. To Install Optional files to change the appearance of Mandalore the Ultimate in BOSSR: 1. Copy all files from the “Optional – BOSSR Mandalore Replacement” folder into your Override folder. To Uninstall the main mod: 1. Delete the following files from your Override folder: bos_mandhelm.uti g_a_mandotsl.uti g_mandalor004.utc mandotsl_datapad.uti p_mandalorebb.mdl p_mandalorebb.mdx P_MandB.tga 2. Replace the “appearance.2da” file from your Override folder with the “appearance.2da” file saved in the “backup” folder found in the main mod folder. To Uninstall the Optional files for BOSSR: 1. Delete the following files from your Override folder: brg_mandalore.utc msp_mandalore.utc myp_mandalore.utc mzp_mandalore.utc Credits: SilverEdge9 for the original Brotherhood of Shadow: Solomon's Revenge files. Submitter Raven-Fal Submitted 11/28/2025 Category Mods K1R Compatible Yes
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Version 1.0.0
122 downloads
[K1] Mandalore the Unknown Author: RavenFal Release Date: 11/28/2025 "Yes, that's him. I toyed with calling him dar'Mand'alor, loosely translating Mandalore the Unknown." ―Abel G. Peña This mod changes the Mandalorian Captain found by the Temple on the Unknown World to be “Mandalore the Unknown”, the self-proclaimed Mandalore referenced several times in KOTOR by HK-47 and the Mandalorians on Kashyyyk, but never seen in-game. Per the campaign guide, Canderous defeated him between games and took his armor and helmet as a way to honor him, combining the helmet with Mandalore the Ultimate's mask (which is why Manalore's helmet in KOTOR 2 looks so different compared to the mask from the comics). This mod moves that confrontation earlier in the timeline, allowing players to experience Canderous acquiring his armor from KOTOR 2 and letting him (or anyone in your party who can equip heavy armor) to rock up to the Star Forge wearing one of the coolest armor sets from either game. “Mandalore the Unknown” is wearing an upgradeable armor set with the appearance of Mandalore's Armor from KOTOR 2. Upon his defeat, he'll drop this armor instead of the “Mandalorian Assault Armor” the Mandalorian Captain drops in the base game. The appearance is set up as a disguise, and so it will work for both male and female characters. He also drops a datapad that explains why he was sending teams of Mandalorians to hunt in the Shadowlands, what he's doing on the Unknown World, and changes up events a little more to make to him the one who made the modifications to Mandalore's mask. I have also included optional files to change Mandalore the Ultimate from SilverEdge9's Brotherhood of Shadow: Solomon's Revenge mod to also have the appearance of Mandalore from KOTOR 2. The mask looted from the “Non-Canon” chest remains unaltered and has its original appearance. This mod is not compatible with any mod that alters g_mandalor004.utc (the Mandalorian Captain on the Unknown World). To Install the main mod: 1. Run the “Install.exe” program from the mod folder. To Install Optional files to change the appearance of Mandalore the Ultimate in BOSSR: 1. Copy all files from the “Optional – BOSSR Mandalore Replacement” folder into your Override folder. To Uninstall the main mod: 1. Delete the following files from your Override folder: bos_mandhelm.uti g_a_mandotsl.uti g_mandalor004.utc mandotsl_datapad.uti p_mandalorebb.mdl p_mandalorebb.mdx P_MandB.tga 2. Replace the “appearance.2da” file from your Override folder with the “appearance.2da” file saved in the “backup” folder found in the main mod folder. To Uninstall the Optional files for BOSSR: 1. Delete the following files from your Override folder: brg_mandalore.utc msp_mandalore.utc myp_mandalore.utc mzp_mandalore.utc Credits: SilverEdge9 for the original Brotherhood of Shadow: Solomon's Revenge files. -
I'd like to create a mod to add a Krayt Dragon Pearl to Vorn Daasraad's (Gamorean Genoharadan target) body, but I don't know which file(s) I need to edit, or which tool is the best to use for making that edit.
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View File Ulic Qel-Droma's Upgradeable Armor Title: Ulic Qel-Droma's Upgradeable Armor Author: RavenFal Date Released: 10/30/2025 This mod re-textures Ulic Qel Droma's Mesh Suit to have an appearance closer to how his Robes appeared in the comics. It also makes the armor upgradeable. Mesh Underlay gives all tiers of Power Attack, and Armor Reinforcement gives all tiers of Force Jump. These bonus feats are an allusion to Ulic's defeat of Mandalore the Indomidable from the comics. This armor cannot be accessed normally in-game. You will need to use the cheat code "getitem g_a_class5006" to obtain it, or use another mode that allows you to obtain it without cheats, such as SAO's Sleheyron Story Mode. This mod is incombatible with any other mod that edits Ulic Qel Droma's Mesh Suit. This mod Installation: Copy all files into the Override Folder. Uninstallation: Delete the files from the Override Folder. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Raven-Fal Submitted 10/30/2025 Category Mods K1R Compatible Yes
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Version 1.0.0
65 downloads
Title: Ulic Qel-Droma's Upgradeable Armor Author: RavenFal Date Released: 10/30/2025 This mod re-textures Ulic Qel Droma's Mesh Suit to have an appearance closer to how his Robes appeared in the comics. It also makes the armor upgradeable. Mesh Underlay gives all tiers of Power Attack, and Armor Reinforcement gives all tiers of Force Jump. These bonus feats are an allusion to Ulic's defeat of Mandalore the Indomidable from the comics. This armor cannot be accessed normally in-game. You will need to use the cheat code "getitem g_a_class5006" to obtain it, or use another mode that allows you to obtain it without cheats, such as SAO's Sleheyron Story Mode. This mod is incombatible with any other mod that edits Ulic Qel Droma's Mesh Suit. This mod Installation: Copy all files into the Override Folder. Uninstallation: Delete the files from the Override Folder. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
View File Unique Companion Clothes This mod adds unique clothes to companions (Bastila, Juhani, Jolee). If the companion already joined your party the mod won't work, you need to use console commands to add the items to your inventory: 'giveitem g_a_bast', 'giveitem g_a_juh' and 'giveitem g_a_jolee'. Bastila's Clothes: --------------------------- Feats Required: Battle Meditation Defense Bonus: 4 Immunity: Critical Hits Saves: All +2 Juhani's Clothes: --------------------------- Feats Required: Force Camouflage Defense Bonus: 5 Damage Immunity: 10% vs. Slashing Skills: Stealth +4 Jolee's Robe: --------------------- Defense Bonus: 3 Regeneration Force Points: 1 Force Resist: +20 Restricted to: Neutral Submitter GearHead Submitted 09/27/2025 Category Mods K1R Compatible Yes
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Version 1.0.0
96 downloads
This mod adds unique clothes to companions (Bastila, Juhani, Jolee). If the companion already joined your party the mod won't work, you need to use console commands to add the items to your inventory: 'giveitem g_a_bast', 'giveitem g_a_juh' and 'giveitem g_a_jolee'. Bastila's Clothes: --------------------------- Feats Required: Battle Meditation Defense Bonus: 4 Immunity: Critical Hits Saves: All +2 Juhani's Clothes: --------------------------- Feats Required: Force Camouflage Defense Bonus: 5 Damage Immunity: 10% vs. Slashing Skills: Stealth +4 Jolee's Robe: --------------------- Defense Bonus: 3 Regeneration Force Points: 1 Force Resist: +20 Restricted to: Neutral -
hey guys this is my first post here so sorry if i have done it in the wrong section! but i decided to revisit some old memory's and play Kotor 1 again and this time around i was kind of sick of opening command Prompt and then googling my desired string for cheats so i have put together a basic C# windows Form tool the tool will find the process automatically and connect itself to swkotor.exe you can tell if its connected by looking at the top left and it will say either true or false for game connected! i used memory.dll for the main write memory functions which allowed me to use the cheat strings so the tool will automatically open the command tab and hit enter then do a second command which just clears the buffer to prevent any old text remaining and prevents any double writes causing the strings to overlap and not work. the tool does automate two key strokes which is ` for opening command & ENTER to confirm string that is it the source is uploaded to my github for anyone wanting to have a look or contribute i dont mind as its just a fun project i made over the weekend while i had spare time when Opening the tool it plays a .wav file which is just r2d2 i also suggest to have kotor opened already so the tool can automatically connect once successfully connected you will receive a pop up saying so make sure you have cheats enabled in the swkotor.ini file under game options should be CheatsEnable = 1 the tool is not obfuscated or have any protections as its not private i have released the source to my github just incase people are wondering so it shouldn't flag antivirus at all!! self + Account tab: https://imgur.com/aCfBW6H item spawner: https://imgur.com/2lL9wEI Clothing & Jedi Robes: https://imgur.com/dKdDyTZ Lightsaber's & Crystals: https://imgur.com/I2813Xp Swords, Staff & Batons: https://imgur.com/ATWELuP Blasters & Rifles: https://imgur.com/QyhBY0k Droid items & Weapons: https://imgur.com/KrYZoK9 Grenades & Mines: https://imgur.com/dhfqQYA github: https://github.com/ItsNick97/Kotor-1-Trainer-CSharp/releases Tool Download: Kotor 1 C# Trainer V0.5b.zip as far as i am aware everything is working how it should be without any issues but of course if you do find any issues or bugs please let me know and when i can i will fix the issue the only known issue i know about currently is the god mode can cause a crash due to the way i have looped it and the way the game memory reacts but i have done a fix and so far its working if it causes issues for other people i will remove the address and pointers and just use the string invincibility instead i hope everyone enjoys it
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View File Armor Upgrade Swap This mod swaps the upgrades of the Jurgan Kalta's Power Suit and the Cassus Fett's Battle Armor. Why? You might ask? Well... because without their upgrades they are identical, and when you upgrade them the Cassus Fett's Battle Armor gains +1 Strength bonus, but it isn't a power armor, unlike Jurgan Kalta's Power Suit. It is quite literally in the name. So it made more sense to have the upgrades the other way around. The devs probably made a mistake when they assigned the upgrades to the armors, since their unupgraded versions are the same, it is easy to confuse the two. Submitter GearHead Submitted 09/19/2025 Category Mods K1R Compatible Yes
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Version 1.0.0
46 downloads
This mod swaps the upgrades of the Jurgan Kalta's Power Suit and the Cassus Fett's Battle Armor. Why? You might ask? Well... because without their upgrades they are identical, and when you upgrade them the Cassus Fett's Battle Armor gains +1 Strength bonus, but it isn't a power armor, unlike Jurgan Kalta's Power Suit. It is quite literally in the name. So it made more sense to have the upgrades the other way around. The devs probably made a mistake when they assigned the upgrades to the armors, since their unupgraded versions are the same, it is easy to confuse the two. -
View File Cut Content Items Restored This mod allows you to buy cut content items from Janos Wertka on Kashyyyk. It won't work if you already visited the Czerka Landing Port, you need to load an earlier savegame. Submitter GearHead Submitted 09/18/2025 Category Mods K1R Compatible Yes
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View File KotOR2 items for KotOR1 This mod allows you to buy KotOR2 items from Greeta Holda and Yuka Laka on Tatooine. The mod won't work if you already visited the Czerka Office or the Droid Shop, you need to load an earlier savegame. Submitter GearHead Submitted 09/18/2025 Category Mods K1R Compatible Yes
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So I recently installed this mod (https://deadlystream.com/files/file/2512-wookiee-redux/) What I want to do is edit the new updated wookies from this mod usings KOTOR tool and then spawn them into the module. I already know how to spawn them and all that but I cant figure out how to edit the modded wookies (their weapons, stats, etc) KOTOR TOOL just spawns in the old wookies and not the new modded ones. Any help is greatly appreciated!
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What have been or has become your favorite Lightsaber builds from the workbench? I've been playing around with some different ones lately and have come to appreciate a few nuances in both lore and gameplay. My got to for my last few playthroughs have been: -Jenruax -Green -Upari -Improved Beam Gem lens -Expert Fencing Emitter -Telgorn Volt Cell III This gives me pretty good damage and blaster defense, as well as let me hit some insane critical roles when running the Shien form with force speed + power attack. Another personal favorite I like to do it: -Opila -Blue -Ankarres Sapphire -Improved Vibration/Pontite lens -Expert Fencing Emitter -Ultimate Diatium Power Cell This one is a lot harder to pull off due to the drop chance of getting the Ankarres Sapphire, but it gives you some really big damage without relying on critical chance (but still gives you good crits with Keen). I tend to use the Vibration Lens for Weapon Masters and Pontite Lens for Marauders due to the defense penalty you get with Fury. I don't really care to use the PC Crystal anymore because it's more fun to try to min-max a character without relying on it and going for a run reliant on pure random drops. What's some fun builds you've tried?
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View File "CineMalak" - HD Malak Retexture As a staunch "vanilla" purist, I've been dismayed at the selection of HD retextures for Malak made available, so I decided to finally make one myself. For years, I've been using an older 1k upscale of the stock in-game texture for Malak and it just wasn't fitting with the other HD mods I have installed over the years. I still wanted to keep the 1k upscale, as it just "pops" in-game really well. I wanted to approach this as if a film costumer had to interpret the original designs. I wanted to stay as close to the original design as possible but use real-world fabrics and materials present today to reinterpret the original artwork into something more in line with the simple and robust OT aesthetics. I publish this with the express permission by @Dark Hope whose HD Malak texture served as the base for the alterations I made. I kept her neck collar untouched and recolored and added a few more textures on top of the chest piece to make it feel like a real costume material, like a rubber or foam piece. I then combined the upscaled vanilla texture for the accessories and hands and further painted and textured on top of them. The more exhaustive texturing work are the soft parts, adding my own custom textures to reinterpret what was there. I made the arm wraps by scanning double-pleated cotton gauze, backlaid with heavy textured watercolor paper for some depth and thickness, and used a crushed cotton, pleated crepe fabric for the rest of his compression coveralls, taking inspiration from vintage high-altitude jumpsuits. I added piping for where seams would be to join the different fabrics, and have pleated nylon stretch fabric for the pits and back of the knees for mobility; the cape and tabards are simple black wool drapery, ala Darth Vader, but given slightly different hues to read better on screen, much like components of Darth Maul's costume. I gave him ribbed, padded kneepads, as seen on some Jon Mollo costume sketches, and some back detailing to fill some empty space but keeping true to existing design elements. I added little quirks like hidden stitching, and folds and pleats that would visually "explain" why his cape never folds over his shoulders or how the wrappings on his arms don't bunch up at the shoulders. Little touches that just make it seem more like a real-world costume. Paired with the 'red eyes' option for Malak's head, also by Dark Hope, now there is a Malak texture option I think most can be proud of. INSTALLATION: Just drop the file into your game's "Override" folder. REMOVAL: Remove file from the "Override" folder. Submitter PoopaPapaPalpatine Submitted 07/19/2025 Category Mods K1R Compatible Yes
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Version 1.0.0
4,591 downloads
As a staunch "vanilla" purist, I've been dismayed at the selection of HD retextures for Malak made available, so I decided to finally make one myself. For years, I've been using an older 1k upscale of the stock in-game texture for Malak and it just wasn't fitting with the other HD mods I have installed over the years. I still wanted to keep the 1k upscale, as it just "pops" in-game really well. I wanted to approach this as if a film costumer had to interpret the original designs. I wanted to stay as close to the original design as possible but use real-world fabrics and materials present today to reinterpret the original artwork into something more in line with the simple and robust OT aesthetics. I publish this with the express permission by @Dark Hope whose HD Malak texture served as the base for the alterations I made. I kept her neck collar untouched and recolored and added a few more textures on top of the chest piece to make it feel like a real costume material, like a rubber or foam piece. I then combined the upscaled vanilla texture for the accessories and hands and further painted and textured on top of them. The more exhaustive texturing work are the soft parts, adding my own custom textures to reinterpret what was there. I made the arm wraps by scanning double-pleated cotton gauze, backlaid with heavy textured watercolor paper for some depth and thickness, and used a crushed cotton, pleated crepe fabric for the rest of his compression coveralls, taking inspiration from vintage high-altitude jumpsuits. I added piping for where seams would be to join the different fabrics, and have pleated nylon stretch fabric for the pits and back of the knees for mobility; the cape and tabards are simple black wool drapery, ala Darth Vader, but given slightly different hues to read better on screen, much like components of Darth Maul's costume. I gave him ribbed, padded kneepads, as seen on some Jon Mollo costume sketches, and some back detailing to fill some empty space but keeping true to existing design elements. I added little quirks like hidden stitching, and folds and pleats that would visually "explain" why his cape never folds over his shoulders or how the wrappings on his arms don't bunch up at the shoulders. Little touches that just make it seem more like a real-world costume. Paired with the 'red eyes' option for Malak's head, also by Dark Hope, now there is a Malak texture option I think most can be proud of. INSTALLATION: Just drop the file into your game's "Override" folder. REMOVAL: Remove file from the "Override" folder. -
View File Escape Pod Republic Soldier Fix Adds a uniform to the republic soldier located on Taris - Under City, next to the curshed Republic escape pod. Submitter GearHead Submitted 07/06/2025 Category Mods K1R Compatible Yes
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I am having some issues with the installation process of the brotherhood of shadow mod i have downloaded the files from this deadlystream page below however when i extract the files with 7zip and then try to intstall the mod it shows with this error message does anyone have a resolution to this as the file is in the mod folder itself. Thanks
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So I recently discovered the Holocron Toolset (I'm pretty late to the party I guess) and I've been playing around with it to make some small adjustments to items and NPCs. I would like to know how I can make a completely custom item and have it be able to spawn in a container as a random drop? I'd like to make 3-4 Jedi robes that are lore friendly and could spawn between levels 14-24. I've already learned how to create them (using Crado and Aleema's robes as the base) but need to know how they can be implemented as drops without manually adding them to a container or NPC's inventory.