90SK

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Everything posted by 90SK

  1. They're the same, yeah. should be fine either way. Sorry for late response, but yeah should be fine to use either
  2. To elaborate on Thor's post, this is what it looks like to find them in KOTOR Tool. the GUI Erf section has them, lbl_map401DXN.tga , for example.
  3. AFAIK: Add "CM_GLOW" or "CM_BRIGHT" depending on which one works, in the ENVMAP column in appearance.2da (the envmap column is towards the back) Row 560 for the C_ConDrdL-using droid. This modified texture has transparency applied to the glowing parts only, not on the body/reflective (aka just the eyes) C_CONDRDL.tga So, adding flicker is beyond me. They won't flicker for sure without model edits, isolated eyes, and new uvmapping all across AFAIK Hopefully this texture and this information is helpful!
  4. I'm watching your stream, haven't finished it yet but regardless it is major to have had the mod played and reacted to! Terrific! It is wonderful to have a live stream recorded of this! Thank you for your time here!
  5. I agree and my asset contributions are also able to be used for this purpose. It's a great idea, really would be nice.
  6. View File Modder's Resource : Mandalorian Mask Texture Modder's Resource : Mandalorian Mask by 90sK A new mask item that resembles Darth Revan's Mandalorian helmet. It does not replace the default Force Mask in TSL, it is a new item of its own. The texture works but the model might still display the orange interior glow. Future versions will fix this. -------------------------------------------------------------------- This code: giveitem revan , will spawn the mask in your inventory. Based on the Mandalorian mask design of Darth Revan fame. All texture editing and model edits by 90sK -------------------------------------------------------------------- Pretty good rendition of the Fallen Mandalorian Hero mask that I managed to make. Enjoy! -------------------------------------------------------------------- Extra special thanks to staff of LucasForums and DeadlyStream! -------------------------------------------------------------------- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter 90SK Submitted 06/08/2022 Category Modder's Resources  
  7. 48 downloads

    Modder's Resource : Mandalorian Mask by 90sK A new mask item that resembles Darth Revan's Mandalorian helmet. It does not replace the default Force Mask in TSL, it is a new item of its own. The texture works but the model might still display the orange interior glow. Future versions will fix this. -------------------------------------------------------------------- This code: giveitem revan , will spawn the mask in your inventory. Based on the Mandalorian mask design of Darth Revan fame. All texture editing and model edits by 90sK -------------------------------------------------------------------- Pretty good rendition of the Fallen Mandalorian Hero mask that I managed to make. Enjoy! -------------------------------------------------------------------- Extra special thanks to staff of LucasForums and DeadlyStream! -------------------------------------------------------------------- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  8. 90SK

    Tunics for Jedi Armors

    I think it's "giveitem a_robe_26" (Darth Malak's Robe) or in the loot-immersion patch "giveitem deluxe". If I'm wrong, forgive me, it's been a while.
  9. I regret to inform the community that the Loot-Immersion Upgrade is in its final build, no further work or updates are planned.

    It is because it is a large mod that I cannot test anymore.

    I have created links to patches/alternate versions in the main download page for the final version, c.03.

    1. bendarby24

      bendarby24

      Its been amazing to see this mod expand and develop over the years, from the Skelton of 90SK Super Content Mod to what it is now. It is one of my favorite big mods outside of contenders such as TSLRCM. The fact that the mod has lots of optional customization and patches goes to show the love and work you have put in to it. No need to justify the ending of your work on it, you have created such a comprehensible mod, which gives me and so many others joy to play with. Thank you 90SK!

    2. LDR

      LDR

      Amazing job dude. I've always been impressed watching you take this mod and make it even better each iteration, a feat I didn't find possible. A personal favorite of mine. I can't wait to see what other new projects you'll start working on, my friend.

  10. 90SK

    TSL Loot-Immersion Upgrade

    I removed some of the files I suspect were causing your problem. Unfortunately, I cannot work on Loot-Immersion Upgrade as much as I would prefer to, but this new build may solve your issue. If it doesn't please let me know, and thank you for reporting this issue to me. I would love it if it worked perfectly, but it is not quite there yet.
  11. 90SK

    TSL Loot-Immersion Upgrade

    Try deleting "corpse.utp" from override. If you get the glitch again, post a screenshot here of the contents of the glitched placeable, and I'll track down where its coming from.
  12. 90SK

    TSL Loot-Immersion Upgrade

    I don't know offhand, but I inspected the UTP Placables in Loot and Immersion Upgrade. ^ These won't interfere with your glitched placeable, but I don't know, it might be a replaced .UTI file that somehow appears elsewhere. If you have specific details about where else the placeable appeared, when it first appeared, where it was appropriately displayed vs. where it was displayed as a glitch, PM me the deets and I'll continue to do research about what exactly is happening there.
  13. The Leviathan uses Ebon Hawk's window texture, on the floor in the hangar. I know the Leviathan's Sith textures are found all over K1 like on Taris and Manann, for the Sith parts. I don't remember, but I know K1's panels are LEH_SCRE02 in Mandalore's outpost, but the entire Dxun probably uses LEH_ textures as well although I don't believe the screen appears in the jungle. Reskinning the Ebon Hawk will probably change bits of Dxun, Malachor, and the Leviathan if you change the windows. Hex editing or texture editing will create ways around this issue. Fair Strides' ModHex program is really good at isolating Module resources, especially default modules. LEH_Scre01 and LEH_Scre02 are the ones to focus on, LEH_Scre03 is the galaxy map image.
  14. It's used on Dxun in Mandalore's Outpost. Hex editing either of the area models to look for a duplicate texture would solve the issue. It's just a matter of deciding which one, and what they look like. To replace the Ebon Hawk model's screens, you need to know what room .mdl of the Ebon Hawk's area uses the LEH_SCRE02 entry, and switch it to something like "L2H_SCRE02" and then make that .TGA and put it in override. Using the "Find" function in a hex editor to look for "LEH_SCRE02" and setting the search to look from "Begin" not "Cursor", and also make sure the search isn't set to "Case Sensitive". Then, you have to take the default LEH_SCRE02.TGA and make it something generic
  15. View File Beautified Sabers for TSL Beautified Sabers for TSL Reskinned Saber blades: More pronounced cores for all blades. Sharper appearance for all blades. The silver crystal is now referred to as a "Kaiburr" color crystal. Four new color crystal types with unique blades: Indigo Obsidian Pink Rakatan (Neon Yellow) Retextured saber hilts for each type of saber. All work done by 90SK Permissions: Please contact me for further use permissions other than personal use. Compatbility: This is generally incompatible with all other saber mods, as it overhauls upcrystal.2da. Other than that, all mods are compatible. I used TSL Workbench Upgrade Screen Camera Tweak by DarthParametric to take the screenshots, it is not included with the mod. Giveitem Codes: u_l_colo_99 : Obsidian Color Crystal g_w_shortsbr99 g_w_lghtsbr99 g_w_dblsbr099 u_l_colo_98 : Pink Color Crystal g_w_shortsbr98 g_w_lghtsbr98 g_w_dblsbr098 u_l_colo_95 : Indigo Color Crystal g_w_shortsbr95 g_w_lghtsbr95 g_w_dblsbr095 u_l_colo_91 : Rakatan Color Crystal g_w_shortsbr91 g_w_lghtsbr91 g_w_dblsbr091 If you want easier giveitem codes, after installing the mod: Make a copy of u_l_colo_99/98/95/91.UTI in Override and rename it whatever you want the code to be. TSLRCM Compatibility: Unknown. If you install this mod after installing TSLRCM they both should work. Special Thanks: LucasForums, DeadlyStream, Fred Tetra ---- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter 90SK Submitted 03/18/2022 Category Mods TSLRCM Compatible Yes  
  16. Version 3.2b

    932 downloads

    Beautified Sabers for TSL Reskinned Saber blades: More pronounced cores for all blades. Sharper appearance for all blades. The silver crystal is now referred to as a "Kaiburr" color crystal. Four new color crystal types with unique blades: Indigo Obsidian Pink Rakatan (Neon Yellow) Retextured saber hilts for each type of saber. All work done by 90SK Permissions: Please contact me for further use permissions other than personal use. Compatbility: This is generally incompatible with all other saber mods, as it overhauls upcrystal.2da. Other than that, all mods are compatible. I used TSL Workbench Upgrade Screen Camera Tweak by DarthParametric to take the screenshots, it is not included with the mod. Giveitem Codes: u_l_colo_99 : Obsidian Color Crystal g_w_shortsbr99 g_w_lghtsbr99 g_w_dblsbr099 u_l_colo_98 : Pink Color Crystal g_w_shortsbr98 g_w_lghtsbr98 g_w_dblsbr098 u_l_colo_95 : Indigo Color Crystal g_w_shortsbr95 g_w_lghtsbr95 g_w_dblsbr095 u_l_colo_91 : Rakatan Color Crystal g_w_shortsbr91 g_w_lghtsbr91 g_w_dblsbr091 If you want easier giveitem codes, after installing the mod: Make a copy of u_l_colo_99/98/95/91.UTI in Override and rename it whatever you want the code to be. TSLRCM Compatibility: Unknown. If you install this mod after installing TSLRCM they both should work. Special Thanks: LucasForums, DeadlyStream, Fred Tetra ---- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  17. Another cool TSL find:

    https://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/

    ^ This link is still active, all of Svosh's KotOR and TSL mods 🧐

     

    1. Sdub

      Sdub

      oh man its like looking into a time capsule. I remember when these came out

    2. Sdub
    3. 90SK

      90SK

      ^ Nice! I'll have to check that out. Good ol' Darth333 😁

  18. Something random Star Wars that I've done recently:

    Photo realisticish texture of the death star plans from Dark Forces.

    Original image:

    Spoiler

    hqdefault.jpg.af8659c0c374643e62998c16df685b7f.jpg

     

     

    Texture Remake:

    Spoiler

    EK11.thumb.png.5b2e01d98d717ad6ad6eb8879a5fbde3.png

     

    1. EAF97

      EAF97

      Cool! Any plans for what this will be used for yet?

    2. 90SK

      90SK

      I mainly just wanted to recreate the circuit for fun, no plans yet for the rest of the game :P

       

  19. View File Nex'uot HQ Texture Nex'uot HQ Texture by 90SK Installation: 1 Install Holowan Duplisaber, or alternatively a mod that contains Nex'uot. 2 Copy the t_nextqon.tga file to Override. 3. Play To uninstall, remove t_nextqon.tga from Override This is my own custom texture, and may not be used without credit to 90SK Credit: Quanon for his work with Nex'uot VasityPuppet for Holowan Duplisaber I didn't use the original texture at all here, it is brand new work. The Backstory: Nex'uot was presumably one of the first Sith Lightsabers, possibly Ragnos himself or older. In-Game: Use Holowan Duplisaber to get Nex'uot. This was made as an extension of that mod. No plans are being made to release it standalone at this time. Texture: Graphic by 90SK THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter 90SK Submitted 01/04/2022 Category Skins TSLRCM Compatible Yes  
  20. 90SK

    Nex'uot HQ Texture

    109 downloads

    Nex'uot HQ Texture by 90SK Installation: 1 Install Holowan Duplisaber, or alternatively a mod that contains Nex'uot. 2 Copy the t_nextqon.tga file to Override. 3. Play To uninstall, remove t_nextqon.tga from Override This is my own custom texture, and may not be used without credit to 90SK Credit: Quanon for his work with Nex'uot VasityPuppet for Holowan Duplisaber I didn't use the original texture at all here, it is brand new work. The Backstory: Nex'uot was presumably one of the first Sith Lightsabers, possibly Ragnos himself or older. In-Game: Use Holowan Duplisaber to get Nex'uot. This was made as an extension of that mod. No plans are being made to release it standalone at this time. Texture: Graphic by 90SK THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  21. 90SK

    Unused K1 Tunics for TSL

    It might be TSLRCM affecting the model variation. Let me know which robe you're trying to replace, the Jedi Robes or the Jal Shey robes, and I'll see about getting a fix. Also, post a screenshot or send me a screenshot in a PM. that'll let me know what's happening and I can hopefully fix it.
  22. Unused K1 Tunics for TSL is now available for the Jedi and Jal Shey robes. Something like 30+ new skins were made here. I didn't have time to make screeshots but I did create/test/test everything fully and they look immense.

    It is a patch for Loot-Immersion Upgrade Saves as well.

    It covers I and M Class models with the Bastila/Unused Tunic combo.

    Cheers! :)

  23. If you're already familiar with setting up cm_baremetal in appearance.2da, these armor textures with correct alpha channels for envmaps should help. Shiny Qel-Droma 02 and 03.zip you need to apply an alpha channel (checkered pattern on image, setting in layers) and then create transparency in the texture (a checkered pattern will appear for transparent parts, and will show how transparent it is) for environment maps to show through. Most of the time this is obscured by KotOR tool conversion. Hopefully this info is relevant, but keep asking questions and I'll get back to you.