90SK

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Everything posted by 90SK

  1. Something is coming soon, from me. The Iridorian reoccurrence 

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  2. This was essential, the best thing to hit TSL since Steam. Hopefully this link will ease its use on TSL and TSL TC mods. I know it's an old thread, and I see my data might be saving others the same question. KOTOR Omega_-_ReShade.zip Best used with the DISC copy, Steam IDK Hopefully this link is relevant enough not to be too much of a thread resurrection. I optimized the settings for TSL. All credit for this system goes to the original authors Reshade for Kotor / TSL - Work In Progress - Deadly Stream
  3. View File Jedi Trainer Species It's a mini-mod that adds a new species based off of the Jedi Trainer My first successful clothing mod from 2006. Quite a while ago! Recently uncovered and debugged, and please comment or contact me with ideas or troubleshooting. The Jedi trainer was a pretty neat character and I thought giving Jaden that look was cool. Permission: Please mention me if using the file where credit is due. Otherwise, free to use all ways. Legal: Do not sell this mod. It is made without support given by licensors, sponsors of parent companies, or the author. Submitter 90SK Submitted 08/14/2023 Category Skins Game Jedi Academy  
  4. Yes, I'll go there next and see what I can do. Edit: The model has some flaws on the desk in the final room, but technically this can be covered by a placable, or even removed completely with the omission of that room. Thor110 has converted the K1 module to TSL, and I inspected it and it's nice! Here is m21aa for TSL, all the necessary files are in the .MOD, although no changes were made to it yet. The way the desk and screen are covered depends on what you plan to use the area for. KORd01.mod
  5. I've got the TSL conversion that isolates the lost temple and the walkmesh in question. Further research and experimentation might benefit from this progress. https://drive.google.com/file/d/1aB8zE3fSlqWMfYTvn3ANMhsPAnEpM6I8/view?usp=sharing ^ This archive converts Lehon to Tatooine and connects to the Dune Sea and the cave/lost temple. The Landing Zone module is not included because it's on Lehon beach as 201TEL. I have renamed it "TAT00L". TAT00L.mod It's not so much the walkmesh as the model being incomplete, so reversing it to an editable form in blender or 3dsmax is very important.\ Is there a way to take K1 and TSL models each and decompile them to editable format? It would be nice if it was a Blender process, but 3DSMax knowledge here is also good.
  6. 90SK

    Jedi Trainer Species

    Version 1.0.0

    59 downloads

    It's a mini-mod that adds a new species based off of the Jedi Trainer My first successful clothing mod from 2006. Quite a while ago! Recently uncovered and debugged, and please comment or contact me with ideas or troubleshooting. The Jedi trainer was a pretty neat character and I thought giving Jaden that look was cool. Permission: Please mention me if using the file where credit is due. Otherwise, free to use all ways. Legal: Do not sell this mod. It is made without support given by licensors, sponsors of parent companies, or the author.
  7. After years of modding I decided to clean up my TSL directory and shaved off 75GB of unused data :)

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    Spoiler

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    Edge Of Darkness is receiving another makeover and I am compiling a Warp Code List and Module List. I am recording a full longplay of this version tonight, hopefully to upload this upcoming weekend.

    I continued Skyrim and FO4 research. If anyone is curious about modding Bathesda games, do not hesitate to contact me.

    :)

    1. 90SK

      90SK

      I obviously ran into some issues with my longplay. It's coming, but when, I don't know yet. Edge has reached the prime build.

      As far as warp lists, I will write a txt walkthrough of Edge along with the video. These should be ongoing but hopefully done, let's say by end of September, now? And I am working on this all the time. :)

  8. 90SK

    A Closer View

    I would like to maybe work with camerastyle.2da to achieve this, alongside kooliz' initial work.
  9.  

    I am eternally grateful for the support and knowledge within this community.

     

  10. 90SK

    A Closer View

    It really changes the game, and it's quite nice. Bit of an adjustment at first, but the function is all there. 👍
  11. I would like to request combat animations for the TSL Space suit. It can't hold items, but it displays pistol, sword, idle, and unarmed animation. I thought perhaps recompiling the Wookiee or Trandoshan animations into the space suit to get the desired effect. Also, clipping isn't my concern, moreover a functioning one could have clipping and still be good. Thanks for reading, hopefully it's possible to do, would be amazing for heavy armors to have that thing. Edit: I would like to add an addendum to this request: If you can contribute advice, ideas, or leads on further work, that is also desired here.
  12. Use this tool here, "Sith Codec". It will do some of what you need.
  13. Who's the more foolish, the fool or the fool who follows him?

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  14. I love this game. I was never the same after LF went down. Became obsessed with modding, no less. This was a year or possibly two years ago.
  15. Hello DeadlyStream FO4 Modding: Background Fallout 3-NV-4 are my top favorite games alongside TSL and KOTOR This can be a thread to discuss Fallout 3/ New Vegas / Fallout 4, and Skyrim I'll go over my latest fallout 4 modding. My experience Elemental Angel Equipment at Skyrim Nexus - Mods and Community (nexusmods.com) Z-11E Nano Alloy at Fallout 4 Nexus - Mods and community (nexusmods.com) Example Texture: All of these power armors started as sharpie ink on watercolor paper that I scanned. I did over 200 of those to the point where3 generating a new metal texure like in these armors was quite good. More favorites: (TSL) KOTOR OMEGA: EDGE OF DARKNESS (TSL) TSL Robe and Armor Upgrade
  16. https://www.moddb.com/mods/kotor-omega/downloads/kotor-omega-jedi-armor-variations-patch

    This part of the Edge Of Darkness mod works with default TSL. Might be interesting for new players, it has 6 interchanging versions of the ZS/JS Skirt Armors. The UTI Items are the same for the six types of textures, so you can patch at any time.

    I was working on this part for years, tinkering and experimenting with models, textures, etc. It's fun to have it around as experimenting with the UVMaps always leads to new components being achieved.

  17. I feel I owe the community an apology for going on a tirade about criticism over the summer. I truly mean to rescind that upset status. You should always feel comfortable to share your honest thoughts to Modders about their work. And in the future, if you have comments for me, I promise to be sensible and nonpartial in my responses. :) 

    1. LordMerek

      LordMerek

      If only every modder shared your view on critiscm. Most of the time if I say something about a mod that isn't a blather of mod praising the mod author will usually flip out and accuse me of being rude. At the end of the day, whether I like a mod or not is completely irrelevant and I instead choose to support mod authors regardless of whether I intend to use a mod or not, as I understand how hard you guys work to deliver new content for games and that deserves to be acknowledged.

    2. Thor110

      Thor110

      Criticism can be very useful at times. But it can also be confusing and or driven solely by opinions which is a problem.

      I don't let it bother me, I think all my work is rubbish anyway! :D

  18. 90SK

    Tunics for Jedi Armors

    In the future, yes. I will try to start it soon, maybe get some new skins done. Good idea!
  19. Using GIMP, it asks some question that needs to have the box unchecked. Although GIMP 2.10 knows to orient the option from bottom-left, you're supposed to uncheck the box. As far as why this happens/what it is, not entirely sure. I never needed to know too much about it while using GIMP with KotOR or TSL.
  20. I need another beta tester to play KotOR Omega: Edge Of Darkness 0.9c. It requires an install of KOTOR 2. You will have to copy your Knights Of The Old Republic II folder/reinstall TSL to reverse the process of installing KotOR Omega. If you're interested, send me a PM and I will give you more info. 

    Edit: Thank you to the folks that volunteered. Still accepting more volunteers at this time. :)

     

    The mask here looks great in-game. If you want to replace the wearable Nihilus mask's texture with a reskin, the mod's mask model uses Nihilus' default head texture. If you want to replace the default Nihilus mask item with the wearable one: Change the modded mask's .UTI item tag and/or filename to nihilusmask
  21. They're the same, yeah. should be fine either way. Sorry for late response, but yeah should be fine to use either
  22. To elaborate on Thor's post, this is what it looks like to find them in KOTOR Tool. the GUI Erf section has them, lbl_map401DXN.tga , for example.
  23. AFAIK: Add "CM_GLOW" or "CM_BRIGHT" depending on which one works, in the ENVMAP column in appearance.2da (the envmap column is towards the back) Row 560 for the C_ConDrdL-using droid. This modified texture has transparency applied to the glowing parts only, not on the body/reflective (aka just the eyes) C_CONDRDL.tga So, adding flicker is beyond me. They won't flicker for sure without model edits, isolated eyes, and new uvmapping all across AFAIK Hopefully this texture and this information is helpful!