Sith Holocron

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Everything posted by Sith Holocron

  1. View File M4-78 New Building Texture A Mod for Star Wars Knights of The Old Republic 2 Author: Sith Holocron Requirements: Obviously, you’ll have to use a version of M4-78. Pretty much any version will do. Background: This is a new texture for some of the buildings that can be seen from the landing pad. (Please see pictures to make it clear which buildings I’m talking about.) This is the non-animated version. The animated version will be released as part of my yet-untitled, yet-unreleased M4-78 EP retexturing pack. (I have such sights to show you.) Installation: Put the TGA file in your Override folder. Uninstallation: Remove the TGA file from your Override folder. Known Bugs: This mod shouldn't have bugs but if you encounter any, just leave a message in the comments section of the mod’s Download page. Legal: I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES AND/OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Sith Holocron Submitted 10/21/2018 Category Skins TSLRCM Compatible Yes  
  2. Seeing as M4-78 EP version 1.5 is uploaded, I've released a new skin some of the buildings. (Update: It's now available here.)

     

  3. Version 1.0.0

    1,451 downloads

    A Mod for Star Wars Knights of The Old Republic 2 Author: Sith Holocron Requirements: Obviously, you’ll have to use a version of M4-78. Pretty much any version will do. Background: This is a new texture for some of the buildings that can be seen from the landing pad. (Please see pictures to make it clear which buildings I’m talking about.) This is the non-animated version. The animated version will be released as part of my yet-untitled, yet-unreleased M4-78 EP retexturing pack. (I have such sights to show you.) Installation: Put the TGA file in your Override folder. Uninstallation: Remove the TGA file from your Override folder. Known Bugs: This mod shouldn't have bugs but if you encounter any, just leave a message in the comments section of the mod’s Download page. Legal: I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES AND/OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  4. @Obi Wan Pere, note the following from the read-me file . . . That probably will hinder you from playing it.
  5. Ahem. Latest version released here moments ago. Go here to download!
  6. The mod's description has not been updated from the last version. Luckily, the RTF and the movies have been. Here's the info until the powers-that-be fix it. (Update: Info added to Mod Description) BTW . . . who's Kaak?
  7. Update: Finally got around to looking for evidence of the Czerka sign being used in KotOR1, @ebmar and @N-DReW25 . Though I gave up at searching after finding one example of it, there's likely others around in the game. The desk in the screen shot has miniature versions of the sign texture. The other texture for the desk itself in the mod is for a completely different desk model and is seen is several other places.
    This is pretty much exactly what I was looking for. Thanks for working on my request, @ebmar!
  8. By the way, if anyone could let me know how this texture looks in game, I'd love to get some feedback. (It's in the package already.) I just want to know if I'll have to change now, rather than some point down the line when I've lost interest in this subject.
  9. Perhaps I can do something with it to make it animate - with your texture and with that HUD vector elements link you provided. I'm at work so I can check out the link right now. You still list it as a preview though. Were you going to go further with the texture?
  10. Once you're finished with it @ebmar, perhaps you can post a picture it as seen in the game? I'd love to see as many takes on these desk as possible, including by @Jorak Uln and anyone else that would like to give it a go.
  11. Would you mind uploading the 1.0a versions here, @Obi Wan Pere? The site may as well store them here in preparation for the next time their links go down.
  12. Remember when I suggested that you should contact support on that page? That's what I did. Usually easier to go to the source.
  13. Endar Spire and Harbinger replacement crate textures are now in the package in the original post.
  14. Got a response from Disney! Keep checking the links for the next few days.
  15. Here's the Endar Spire one which is just a recolor of the one above.
  16. In your humble opinion, is this a good replacement for Harbinger texture above?
  17. I think I've either seen that or heard about that one before but good catch.
  18. When working on other things, I just noticed something on one of the KotOR textures, specifically LEH_console1. Maybe I'm just late to the party and everyone else has seen this already. Has anyone else ever noticed this before? A tale in four pictures. Original Rotating Enlarging Mirroring See it?
  19. Throughout both of the games, you'll find crates in several versions. These cubes have different versions - one for each planetary location. (Excepting Taris with has three versions.) I'll list them all, provide the file names, and put a link where you can download them all. Why this may be important to you? 1) You're making a movie and you want to show different crates for different areas. This way you can swap the different textures in and out. 2) You're making a mod for a brand new area. Instead of looking through the KotOR Tool, you can use this blog page. 3) You want to make sure all of the boxes use the highest quality version of the texture. I'll be grouping these by planet, but not in game order nor alphabetical order. TARIS There are three different textures for crates on Taris. I believe the third more colorful version is in Davik's base. File name: LTS_locrat01.tga Size: 512 by 512 File name: LTS_locrat03.tga Size: 512 by 512 File name: LTS_crate.TGA Size: 512 by 512 HARBINGER File name: HAR_Cr01.tga Size: 128 X 128 Suggestion: Use my pack at the bottom of the page as both crates will now use this larger sized, clearer texture. This is the version I have included in the current pack. This texture is sized at 512 X 512 instead of the original texture. No renaming required. ENDAR SPIRE File name: LHR_crate01.tga Size: 128 X 128 Suggestion: Use my pack at the bottom of the page as both crates will now use this larger sized, clearer texture. This is the version I have included in the current pack. This texture is sized at 512 X 512 instead of the original texture. No renaming required. DXUN File name: DXN_Crt.TGA Size: 512 by 512 Note: This texture is also used in altered versions for Tatooine (LTA_trim02.tga, LTA_trim02_00a.tga, and LTA_trim02_01a.tga)and maybe have also expected to be used for Sleheyron (LSL_crate00.tga). Tatooine will be covered below as it's unique. Onderon (OND_t01a.tga) uses a slightly different version which reorders the boxes, and is also covered below. ONDERON File name: OND_t01a.tga Size: 512 by 512 Note: Onderon (OND_t01a.tga) uses a slightly different version of Dxun's texture which reorders the boxes. TELOS File name: TEL_CBx.tga Size: 128 X 128 Recommendation: Use sELFiNDUCEDcOMA's version instead (shown below) from his mod. This texture is not included in the package at the bottom of the page. TATOOINE This version not only covers the crates but also windows and a rusty wall File name: LTA_trim02.tga, LTA_trim02_00a.tga, and LTA_trim02_01a.tga Size: 512 by 512 Suggestion: Use my new upsized version instead (shown below) available in the pack at the bottom of the page. (You'll have to rename it to from "1024 - LTA_trim02 (New Version)" to the file names listed above.) My version (sized at 1024 X 1024) uses a new seamless rusty wall texture and uses the larger size of the box texture from Dxun so you don't lose as much crispness. MANAAN File name: LMA_crate01.tga Size: 256 x 256 Recommendation: Consider using my replacement instead? You'll have to rename this file from "" to "LMA_crate01.tga" (or to whatever name of crate you're replacing it with) before placing it in the Override. This texture is sized at 512 X 512. Included in package below. NAR SHADDAA File name: NAR_cr8.tga, NAR_cr8s.tga Size: 256 X 256, 64 X 64 Suggestion: Use my new version instead (shown below) available in the pack at the bottom of the page. (You'll have to rename it to from "NAR_cr8 (upsized)" to the file names above.) My version - sized at 512 x 512 - uses a recolored version of a different texture. PERAGUS File name: PER_locrat03.tga Size: 512 x 512 Note: Identical to one of the Taris crates but I included it anyway. DRESHDAE (thanks to @Sithspecter for finding it) File name: LZA_crate01.tga, LZA_crate01S.tga Size: 128 X 128, 512 by 512 Suggestion: Use my pack at the bottom of the page as both crates will now use the larger sized, clearer texture. TARIS (SITH BASE), also possibly Manaan Sith Base and Leviathan) Thanks again to @Sithspecter File name: LSI_box01.tga Size: 256 by 256 Pros: Unique box design Cons: Lower texture size. NEW CRATE Since I was spending all of my time looking at these darn things, I decided to make my own. File name: DRO_crate01.tga (rename it to whatever you need) Size: 512 X 512 I used wall panels from the game to make a M4-78 version of a crate. (They had to be shipping their medical supplies in something!) This texture is mostly a goof but if you can find a use for it, more power to you. If you use any of the above in a movie or in a mod and you've found it useful, please list in your credits/read-me as "Set Direction Assistant: Sith Holocron" SH_Set Decoration Crates.7z
  20. What may be my most niche blog is scheduled to publish at midnight my time.

    1. Sith Holocron

      Sith Holocron

      Might need an opinion on something.  Check the blog for an update.