Sith Holocron

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Everything posted by Sith Holocron

  1. Thanks for the comment! BTW, I probably should have mentioned more prominently that the new textures are sized at 512 x 512, which are larger than the original ones. I've also corrected one of the pictures that wasn't showing up before. (The link was there but most people are looking for the actual picture and not a link.)
  2. Better PM @Naelavok with all of that as they're not a follower of this thread.
  3. The OP has not been here since 2017 and only made 12 posts the brief time that he was. I wonder why you made such a time investment in someone's work that didn't make a similar time investment in this community.
  4. Texture has been added. Description and installation instructions altered accordingly.
  5. Just to be clear about my screen grab above, that was taken on my desktop.
  6. Well how do we keep the ads from covering up the text on the site? For example . . . . . . I don't like my mod's credits covered.
  7. I should be able to add the other grate after 8 PM [EST] tonight but I'll have to write the installation instructions and add a few pictures.
  8. Version 1.2

    688 downloads

    ORIGINAL RELEASE: 24 NOV 2019 GAMES: Star Wars Knights of the Old Republic 1 & 2 (see notes below for which files are applicable to which game) Description: I’ve done a few small modifications for the Ebon Hawk over the years, most of which aren’t things that I’ve felt measured up to the standards of the KOTOR modding community. However, one of the small modifications that I’ve made recently showed up in a movie clip presented by Darth Varkor. It seemed to result in some nice feedback so I’ve reconsidered holding this one back. The glass in the Ebon Hawk that this mod replaces in this mod originally looked like this: (texture size increased to 512 x 512 for easier viewing) My version replaces this blue version (LEH_light04) with a Luxfer Prism designed by Frank Lloyd Wright. It also replaces the unlit version (LEH_light06). Finally, I’ve replaced LEH_light03 as it currently has the LEH_light04 texture behind a circular grate. You now have two choices - the new blue light behind the old grate or the new grate that Dark Hope created in her IGM mod. (Dark Hope's texture used with permission.) Those wanting further information on the Luxfer Prism can consult this article. Though I've placed this in the Knights of the Old Republic 2 section, this mod is compatible with both games. However, only the following textures are actually seen in KotOR1: LEH_light03 and LEH_light04. But what about LEH_light11? (texture size shown actual size for comparison to original blue texture above) Those comfortable rooting around in the KotorTool for textures may have noticed a different texture called “LEH_light11” which is a red version of the original texture. However – as confirmed by DarthParametric – it doesn’t appear in any of the MDLs so it won’t ordinarily show up in the game. That doesn’t mean someone may not implement it in a future mod for TSL. Therefore, I’ve included a red version of the Luxfer Prism as well. If you don’t wish to unnecessarily clutter your Override folder, don’t place LEH_light11.tga or LEH_light11.txi - this is an animated file - into it. The red version also has a 7-step animation, with a slight brightening to simulate a “red alert” type of situation. This is an optional file. Installation: For KotOR1, you'll be adding the following files to your Override folder: LEH_light03.tga, LEH_light04.tga, LEH_light04.txi. However, you'll have to choose which version of LEH_light03.tga you want from one of the two sub-folders. For KotOR2, you'll be adding the following files to your Override folder: LEH_light03.tga, LEH_light04.tga, LEH_light04.txi and LEH_light06.tga. However, you'll have to choose which version of LEH_light03.tga you want from one of the two sub-folders. Do not include the LEH_light11 files to your Override folder unless you have a mod that enables that texture in your game and you wish to use my version instead of the original texture. Uninstallation: Take them out again. Known Bugs: None known at this time. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam. I may release this on NexusMods at a later date but I don't wish others to do so on my behalf. Usage in other mods must be requested AND approved by me before your use with the exception of the LEH_light04 texture. Usage of the Dark Hope version of the LEH_light04 texture in your mod requires the permission of both Dark Hope AND myself. (I must also be included in the PM that you send to Dark Hope so I can see the permission granted with my own eyes.) Credits & Special Thanks: Dark Hope: For her kind permission to alter her LEH_light04 texture and include it with this mod. DarthParametric: For discovering that LEH_light11 doesn’t appear in the MDL files of TSL. Maverick8341 (on Reddit): For their valiant attempts to find visual evidence that LEH_light11 appears in TSL. DarthVarkor: Beta Testing of this mod. Ebony Moon and DarthVarkor: Beta Testing of this mod and for the mod in-game screenshots. Mellowtron11: For permission to use his video for illustrative purposes.
  9. View File Frank Lloyd Wright Glass Replacement in the Ebon Hawk ORIGINAL RELEASE: 24 NOV 2019 GAMES: Star Wars Knights of the Old Republic 1 & 2 (see notes below for which files are applicable to which game) Description: I’ve done a few small modifications for the Ebon Hawk over the years, most of which aren’t things that I’ve felt measured up to the standards of the KOTOR modding community. However, one of the small modifications that I’ve made recently showed up in a movie clip presented by Darth Varkor. It seemed to result in some nice feedback so I’ve reconsidered holding this one back. The glass in the Ebon Hawk that this mod replaces in this mod originally looked like this: (texture size increased to 512 x 512 for easier viewing) My version replaces this blue version (LEH_light04) with a Luxfer Prism designed by Frank Lloyd Wright. It also replaces the unlit version (LEH_light06). Finally, I’ve replaced LEH_light03 as it currently has the LEH_light04 texture behind a circular grate. You now have two choices - the new blue light behind the old grate or the new grate that Dark Hope created in her IGM mod. (Dark Hope's texture used with permission.) Those wanting further information on the Luxfer Prism can consult this article. Though I've placed this in the Knights of the Old Republic 2 section, this mod is compatible with both games. However, only the following textures are actually seen in KotOR1: LEH_light03 and LEH_light04. But what about LEH_light11? (texture size shown actual size for comparison to original blue texture above) Those comfortable rooting around in the KotorTool for textures may have noticed a different texture called “LEH_light11” which is a red version of the original texture. However – as confirmed by DarthParametric – it doesn’t appear in any of the MDLs so it won’t ordinarily show up in the game. That doesn’t mean someone may not implement it in a future mod for TSL. Therefore, I’ve included a red version of the Luxfer Prism as well. If you don’t wish to unnecessarily clutter your Override folder, don’t place LEH_light11.tga or LEH_light11.txi - this is an animated file - into it. The red version also has a 7-step animation, with a slight brightening to simulate a “red alert” type of situation. This is an optional file. Installation: For KotOR1, you'll be adding the following files to your Override folder: LEH_light03.tga, LEH_light04.tga, LEH_light04.txi. However, you'll have to choose which version of LEH_light03.tga you want from one of the two sub-folders. For KotOR2, you'll be adding the following files to your Override folder: LEH_light03.tga, LEH_light04.tga, LEH_light04.txi and LEH_light06.tga. However, you'll have to choose which version of LEH_light03.tga you want from one of the two sub-folders. Do not include the LEH_light11 files to your Override folder unless you have a mod that enables that texture in your game and you wish to use my version instead of the original texture. Uninstallation: Take them out again. Known Bugs: None known at this time. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam. I may release this on NexusMods at a later date but I don't wish others to do so on my behalf. Usage in other mods must be requested AND approved by me before your use with the exception of the LEH_light04 texture. Usage of the Dark Hope version of the LEH_light04 texture in your mod requires the permission of both Dark Hope AND myself. (I must also be included in the PM that you send to Dark Hope so I can see the permission granted with my own eyes.) Credits & Special Thanks: Dark Hope: For her kind permission to alter her LEH_light04 texture and include it with this mod. DarthParametric: For discovering that LEH_light11 doesn’t appear in the MDL files of TSL. Maverick8341 (on Reddit): For their valiant attempts to find visual evidence that LEH_light11 appears in TSL. DarthVarkor: Beta Testing of this mod. Ebony Moon and DarthVarkor: Beta Testing of this mod and for the mod in-game screenshots. Mellowtron11: For permission to use his video for illustrative purposes. Submitter Sith Holocron Submitted 11/24/2019 Category Skins TSLRCM Compatible Yes  
  10. Not at home so working from memory but I believe the texture is named "LEH_light11". It shows up in KotorTool for TSL.
  11. There's a Ebon Hawk texture that I'm researching that's available in TSL but isn't in the game for the original KotOR. This is the one I'm talking about. Now the blue version of this (LEH_light04) is seen throughout most of the game and the unlit one (LEH_light06) is only seen during the Prologue. Does the above pictured texture ever make an actual appearance in the game? If you've seen it, let know where and when please. If you have pictures to show it, even better!
  12. Sith Holocron

    Cutscenes Bug

    Read this post. Follow the instructions. Bug reports for TSLRCM require the format in the linked thread.
  13. I'll look over your lengthy list in a minute. But first, which part or parts of your game set up is - in your opinion - overly shiny? This may help narrow down the sources of the issue, which can't be gleaned form only two screenshots of the same area, same character, and even the same angle.
  14. Mods? List all of them. I repeat. All of them. Provide links.
  15. The hobby is not the chore. You and other demanding folks are the chore.
  16. Is it just me or did the site get a lot more ads on it recently? In addition to regular ads at the top of the page, I am seeing ads in the middle of threads and weird ad-like links at the bottom of the front page. This was noticed on mobile, BTW.
  17. Help IGN realize that Lego Star Wars is not the best Star Wars game by voting in this poll.

    1. DarthParametric

      DarthParametric

      Imagine being the sort of loser that likes a game less than half as popular as Force Unleashed.

    2. Ebony Moon

      Ebony Moon

      I voted for KOTOR 1😎

      There's a lot of casual gamers there. Tbh, I'm not surprised Legos is in the lead. It's one of those games that appeals to everyone. 

      I like them all, except for Battlefront, which I've never played.

  18. We used to call those pigeons and seagulls.
  19. Isn't grabbing the model from SWTOR more feasible?
  20. Nice work! If only we could get the uniform to the same high quality.
  21. Good to know, @Naelavok. I'd say welcome but you've been here since 2015 so welcome to open communication with the forums. BTW, I'm "scarletguard" on YouTube and have been the guy voicing his hope that you'll be bringing your videos here. Though I mentioned Snigaroo before, any of the admins should be able to smooth any issues with getting videos up on here.
  22. The guy that made the remastered BIKs for KOTOR2 named ClassiCinematics on YouTube (and Naelavok on Nexus) also did the trailer for KOTOR2. Check it out! @Naelavok, is this you?
  23. Still not available on mobile.