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Everything posted by Sith Holocron
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Goto pwns remote
Sith Holocron replied to Working Class Hero's topic in Knights of the Old Republic General
Or for the Malachor VI mod . . . -
Unless you made one of the characters a puppet to another - such as making Mical (Disciple) a puppet to Brianna (Last of the Handmaidens) - or vice versa Those two might be a good match as several of their lines have the same feel - as they are both "goody two shoes" and often share the same lines.
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Mod Compatibility with TSLRCM 1.7 (Discussion)
Sith Holocron replied to Markus Ramikin's topic in TSLRCM
As these entries listed above have no links, there is no way for testers to confirm (or disprove) compatibility. Your only hope is that some tester happens to have these fixes in order to test them. That's the reason why we insist on links in this thread. The burden of finding the mods to test must rest on the person asking. -
I'd only want it if was compatible with both the TSLRCM and "Malachor VI" mods.
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Hey guy . . . you may have missed that he did one more droid by request for me. Over at LF, I asked if he could the same to B4-D4. Seeing as you actually use this character in the game, I wouldn't want you all to miss it!
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Malachor VI: An Ending Mod
Sith Holocron replied to VarsityPuppet's topic in General Kotor/TSL Modding
I'm not seeing the pictures anywhere on the site. Could someone PM me a link? Update: Thanks to Zhaboka and Bead-V for the links. (I knew I had seen what people were describing here before!) -
M4-78 Official Progress Report #1
Sith Holocron replied to zbyl2's topic in M4-78 Enhancement Project
I wouldn't hold my breath on that one but I'd love to pleasantly surprised. But back to the topic . . . -
M4-78 Official Progress Report #1
Sith Holocron replied to zbyl2's topic in M4-78 Enhancement Project
Take your time. No rush. (Yes, this is actually coming from the guy who's always asking for his lines!) -
Malachor VI: An Ending Mod
Sith Holocron replied to VarsityPuppet's topic in General Kotor/TSL Modding
You're not talking about Thought Bombs, are you? -
The readme for the accursed thing lists most of the stolen mods. As if using such a mod isn't bad enough, you're also potentially missing out on some upgrades to the mods included. If they've been patched, you won't see any evidence of that in 1.0c.
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Malachor VI: An Ending Mod
Sith Holocron replied to VarsityPuppet's topic in General Kotor/TSL Modding
Wasn't something like that supposed to happen in the Secret Tomb on Korriban but it was bugged? -
Catagurin, I bet you're referring to this when you mention 1.0c: Xenon's Unofficial 1.0C TSL Patch 1.0c is NOT an official patch. You'll have to figure what the plagiarist included in there and find out how to make the original mod compatible. Why not look at the read me included in the link I provided to see which mod you really want?
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Mod Compatibility with TSLRCM 1.7 (Discussion)
Sith Holocron replied to Markus Ramikin's topic in TSLRCM
A request came in to see if these are compatible or not -
I'm trying to find a particular USM lightsaber in the KSE and am having some difficulty. The saber belowed is listed as being called "Alora" http://newimages.fotopic.net/?iid=y7hrmb&outx=0&quality=70&noresize=1 Since it's not listed as "Alora" , I'm not quite sure which one of the sabers it is in KSE. Assistance would be appreciated.
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Are there are lines for Mira in the scripts that didn't wind up getting voiced in the final game? Just wondering if anyone has come across any of those . . .
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The pronunciation of some of the words was off . . .
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I get blamed for everything! LOL
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Malachor VI: An Ending Mod
Sith Holocron replied to VarsityPuppet's topic in General Kotor/TSL Modding
Perhaps tie in Newbiemodder's Korriban Expansion so you have extra Sith Lord to beat - if you have both installed? -
It'll happen . . . eventually. No one should ask for a release date because - well - that never works in the TSL community!
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Well, Coruscant has been available for download since 2007. M4-78 has already been covered in your entry. Of course, it isn't compatible with TSLRCM yet. Other planets have been discussed often but I'm not sure if any of them have been released yet. Others might PM you information about their Work In Progress planet mods if they are so inclined.
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Mods that add planets could always fill the other side of the map . . . However, those do add planets should probably consider that many may not Bead-V's mod so those folks should try not position those new planets where the planets are in the vanilla set-up.
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Star Wars: Force Commander is a real-time strategy (RTS) computer game released for the PC in March 2000. The game's action runs from immediately before the Battle of Yavin through the Battle of Coruscant. The player takes on the role of Brenn Tantor, an Imperial commander who later defects to the Rebel Alliance. Game features include over 40 different unit types, 24 campaign missions and 27 multiplayer missions, 12 3-D environments, and remixes of John Williams' original Star Wars scores as music. Following a trend of its contemporary RTS titles, Force Commander eschewed the standard resource management system. Instead, the player gathered "Command Points" to grow his force. OK, so why am I mentioning this now 11 year old game? Mainly because it has voice overs from the voice actors that gave you Bastila, Carth, and Jolee. (Here's the whole cast list - in case you're curious: Force Commander Cast List.) I'd like to get access to said voiceovers but - n00b that I am - I can't figure out where they are stored and how do get at them. If anyone has an idea, shoot me a PM please.
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I was at least able to update this entry at Star Wars Fan-Pedia today, just in case more folks may have missed the latest update. Stoney is busy at the moment but it will be brought to his attention.
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Might you be able to provide a both a link to the entry and a translation of the entry here into English?