Sith Holocron

Members
  • Content Count

    6,456
  • Joined

  • Days Won

    436

Everything posted by Sith Holocron

  1. Where is the canon order of the Exile listed? It may have that order over at Wookieepedia and they do say: I do believe that they are referring to the fact that the Exile is canonically female and not that the order of the planets is canon. Since the page doesn't cite a source for a canon order of planets, I stand by my comment. However, I imagine access to M4-78 will still be through Korriban - if that helps you any.
  2. At last - back on the internet! I am mostly moved in to my new place on the East Coast (of the U.S.) and I am soooo glad to be back with you guys!

  3. Moved in today. Might be a few days before I have internet connection so I guess I'll see you when I get back!

    1. MrPhil

      MrPhil

      Hope they don't lose anything on the road!

  4. That's for K2 though. One miracle at a time, folks! However - before I return this thread to the correct subject - the stuff in this thread is likely the stuff MrPhil was talking about: KOTOR 2 - Telos Hidden Area. (Only post in that thread if you plan to actually work on the walk-mesh. I don't want anyone accused of thread necromancy over there.) Back on subject: the Rakatan Temple would not only need a new walk-mesh, it would also have to be be retextured, and finally - it would need a new map. You'd also have to add in the Sarlaac, of course.
  5. Yikes - you're going to try to repair the walkmesh and the textures in that module? Good luck - you'll need it.
  6. Going from NYC to Baltimore today. Although I won't be in my new place right away, at least I'll be in the city. Almost to my final destination!

    1. Sith Holocron

      Sith Holocron

      Now in Baltimore but not yet moved into the apartment.

  7. The only Sleheyron I'd like to play - for K1 - is the one that Disbeliever (over Lucas Forums) was working on.
  8. I did see a thread over at Lucas Forums that has some solid advice in it regarding Total Conversions. I recommend heeding it: http://www.lucasforums.com/showthread.php?p=2784608#post2784608
  9. My apologies to qogudwnssla for my unfounded concerns about his mod. Enjoy his (and Inyri Forge's) work!
  10. I believe I may have requested the same thing from Logan some time ago. I'll leave the design to the makers.
  11. Isn't there a widescreen hack mod available elsewhere without using the No-CD crack?
  12. By the way, the teeny alcove shown in the back of the space looks like an elevator. Perhaps that's where the Exile will go to find the Ebon Hawk on a landing platform - if the player decides to reform the Jedi Council on Dantooine. (That's my guess, anyway.)
  13. I hope your time off will enable an even greater Malachor VI mod to be created! My signature should make it clear that this delay isn't anything I'm worrying about.
  14. I've seen this mod - Dark Forces for Jedi Academy - in the past and I was wondering how well it replicated the original game? I do own Dark Forces and Jedi Academy but I've not got around to playing them. If you have played this mod, would you mind posting a review? There apparently was a mod to remake Dark Forces II for Jedi Academy but I'm not sure if it ever got to the demo stage.
  15. I recommend you recruit this guy over at LucasForums as he's very interested in working on K1 stuff without screwing up existing K1 restoration projects: http://www.lucasforums.com/member.php?u=150698

    He stated the following: http://www.lucasforums.com/showpost.php?p=2785066&postcount=159

  16. Yes, that's my favorite walkthrough! Here's the link: Scorchy's TSL Walkthrough
  17. A) Any luck with adding a neck bone to the Bith model? Which other creatures do you plan to work on? C) What's left on the list?
  18. If you have good scripters on your team, I suggest someone should assist Disbeliever with his Sleheyron project. If folks are going to restore items, I would think you'd want that project to be as compatible with your stuff as much as possible. Speaking of compatibility, How compatible will your final project with these mods? a) Brotherhood of Shadow: Solomon's Revenge by Silveredge9 - and it's update patch, of course. Recruitable Kay by Inyri Forge (along with it's various patches, as well.)
  19. Thanks for testing this out for the guys. Expanding the game beyond it's original recognized OS is always a nice thing. Could you let us know if you make it through the entire game without a hiccup?
  20. There are a few schools of thought on what line up you might want to go with for what area. I recommend checking out some of the nice walk-throughs and strategy guides that have been created through the years Strategy Guides at Game Banshee TSL Walkthrough at Game Banshee Aeon's KotOR2 FAQ Gamespot TSL Strategy Guide Just realize that the HK-Factory and Kaevee won't be covered in these pages as they aren't in the "Vanilla" (AKA "unmodded") game.
  21. Snard, you'll probably have greater luck on finding out about the GenoHaradan Revisioning if you PM Lord of Hunger. When you read the thread, you'll note he hasn't responded on requests for info.

  22. I'm having someone try to repair the French version of the opening game scroll (ttlan's item 1.) Staticjoe66, I counter your question to ttlan with this one: If you're not going to assist with possible corrections, why are you standing in the way?
  23. Looks like like they let you in . . .
  24. I guess that I just wanted to point out that such things as direct KOTOR ports to JKA do exist but I wasn't going to help anyone find them per se. So yeah, I think I'm in the clear. At this time, I just want to point out that the things I have linked to are newly modeled items and are not ports. Gaminglord28, each of the maps listed above have separate links. It's not available all in one pack. Reviews of any of the maps are welcomed.