Sith Holocron

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Everything posted by Sith Holocron

  1. Have you played the M4-78 Enhancement Project with TSLRCM 1.8.2 yet?

  2. But G0-T0 doesn't run the HK Factory. How is HK-47 avenging Bao-Dur by killing G0-T0?
  3. You might want to explain the walkmesh issue to KOTORHDTV as he's posted the request in the Requests thread. (I'm locking his own thread because he made it an official Request.)

  4. Sorry that I wasn't able to get those sound files too you. Best of luck to you and whomever you did get for it. Is it not time to pass the project on then?
  5. It's not really much a restoration per se as there's no material to place behind those close doors. That being said, it might make for a good place to mod in the cut dialogues of Lt. Yima and Lt. Atallo. Perhaps you might want to post something to that effect in the Requests thread?
  6. The squad being three choices is hard coded into the game.
  7. However if the amount you'd spend on Cartel Coins is equal or greater than a 3 month subscription, you may as well spring for the subscription, no?
  8. An example: If Mira uses the workbench, it now uses her skill and not the Exile's.
  9. Sith Holocron

    Error

    The icon for the EXE doesn't change. Look for changes on the Menu screen. Above where you click to start your game or load a saved game, it should read "The Sith Lords Restored Content Mod v 1.8.2"
  10. Trying to do the best Sith Holocron voice I can for an upcoming mod. Wish me luck!

    1. Sith Holocron

      Sith Holocron

      Yes I am doing lines . . . with no filters of any kind!

    2. Darth_Sapiens
    3. Sith Holocron

      Sith Holocron

      If you don't know yet, you will in due time.

    4. Show next comments  633 more
  11. I'm willing to bet other people know how to do this. If you ask in your G0-T0 Overhaul thread over at LucasForums, someone may have an answer.
  12. And lose out out on all of the wonderful dialogue that G0-T0 has? Eeek! Would it be feasible to make Disciple a puppet to Handmaiden (or vice versa depending on the Exile's gender) to have them both appear in the scene? The main issue I could see happening is when Disciple and Handmaiden have similar lines. (For example, the both say something the lines of "Atton, I believe that may be a trap" when Visquis invites the Exile to to come to Jekk Jekk Tarr alone.) For those types of lines, can the dialogue tree support the line being delivered either by influence or character gender? I suppose a lot of work on the dialogue tree would have to be done with this method or the one above. Also, how would the character romance options take place? When Mira gives her "bounty" talk to both Visas and Handmaiden, is the Disciple going to be in the background? When Disciple and Atton have their on-board private discussions, will Handmaiden be lurking behind Disciple?
  13. Also . . . make sure that you're installing the full version of TSLRCM 1.8.2 and not just the patch from 1.8.1 to 1.8.2
  14. Sith Holocron

    Requests

    302NAR = Refugee Quad (in the center of the map where all of the refugees are located) 306NAR = Entertainment Promenade (specifically the Pazaak Den) 303NAR = Nar Shaddaa Docks
  15. Sith Holocron

    Requests

    Malkior, is there a Zakkeg sounset? If there isn't, perhaps the Rancor sound files are in TSL? Here's my request . . . recently seen at LucasForums too! OK, here was my (hopefully) small modding idea. (By the way, this one should go in the anal-retentive file . . .) The three pictures below are loading screens for Nar Shaddaa. I think since pretty much everyone uses the Sharen Thrawn skybox for Nar Shaddaa, that perhaps someone should recreate the loading screens to show that particular skybox instead of the original ones. a) In the "load_302NAR" loading screen, the problem area is outlined in green. I've outlined the problem area in "load_306NAR" in red/orange as the Pazaak Lounge they've taken the picture in has a lot of green lighting in it. c) The tough one in my opinion would be the loading screen "load_303NAR" which would be tough because of the airspeeder. (The skybox issue is highlighted in green, the airspeeder in orange) Ordinarily, there isn't a airpseeder at that corner of the docks. Yes, I know you can fix up the airspeeder over by the Serocco area and then use that speeder to go to the docks. However, if you do that- then the airspeeder is facing the wrong way. Kind of a bummer but I bet the smart folk here could figure out how change the direction of that airspeeder.
  16. Had a chance to listen to the lines?

  17. SPOILER FREE THREAD - NO PLOT POINTS OR STORY LINE TO BE DISCUSSED IN THIS THREAD If you have the chance to complete the mod - no half measures here - what did you think over all about the quality of the voice filters used for the droids? Please indicate using the handy poll above. If there's an option that you feel should be added, please let me know below. If you disagree with another person's opinion, just let it go without trying to influence the other party's choice. Our points of view are entirely subjective here.
  18. Yes, he was. However, most folks requested he change his files back to TGA. I think he used the DDS format for space-saving reasons, IIRC.
  19. I'm still holding out for glowing eyes before I install the mod.
  20. Tpiom might be able to get the HK-51 sounds from TOR. I would suggest you to PM him at the KotOR Movie Forums.

  21. My level 50 has been around since the launch of the game so . . . there's that.
  22. I'll check my hard drives for it.