This thread is a supplement of sorts to my recent release in the Downloads section named "Citadel Station Signage" 1. Some might ask why I haven’t included the TEL_BBrds4.tga sign. Well, a much clearer larger version of that sign is already in KotOR1. (The file is called LMA_msign02.tga in that game.) I wouldn’t want to be accused of porting. However, I imagine if someone were to rename the file below to “TEL_BBrds4” and then converted it back to TGA format, there should not be an issue. (Hypothetically speaking, of course.) 2. In addition, I have a problem with another texture . . . TEL_BBrds3. The original texture in KOTOR2 looks like this: I used KOTOR Tool to see if there was a similar image in KotOR1 and lo and behold, I find this one: There was a bit of merging between the two games' version and I now have this: One certain portion - the green and yellow one - was snipped from the KotOR1 version and added into my resized KOTOR2 version. I may have altered the hues, adjusted brightness, and so on - but the fact remains that part of my image originally came from a KotOR1 asset. An argument could be made that this isn’t porting but I don’t think it’s worth the hassle - especially as i have the strong suspicion that it IS porting. If you like what I’ve done, do as I implied with the previously mentioned texture: copy it and convert it into a TGA file. Hypothetically speaking, of course.