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Everything posted by Sith Holocron
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You might want to try the official sound patch for a better music quality but it will be the same music. The issue with replacing music is rather that one's likes of particular pieces is/are objective - what I might like isn't necessarily what someone else likes. However, replacing the music for the cantina scenes should be especially simple as it's a complete piece of music, rather than a song that has to be able to mix with another piece of music. I'd say the most obvious choices to replace it with are the cantina songs from the original trilogy or the cantina songs from The Old Republic game. I'd personally recommend using 40's big band instrumental songs - the Glenn Miller Band comes to mind. Due to copyright issues, that's something folks should do on their own. (No uploading of copyrighted music, please!) sELFiNDUCEDcOMA: If it's sound effects rather than music causing an issue for you, might I suggest Shem's Ultimate Sound Mod? OK, back on the real subject of this thread: textures! I'm hoping you'll work on that mesh-editing once you've acquired more familiarity with 3d modeling. Those black areas are definitely an issue. I still think the texture below (or rather, the lack thereof) is a UV mapping issue. There should be a texture there for the floor grating but it doesn't show up for some reason in other mods.
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Calling out all Red Eclipse Players!
Sith Holocron replied to Hassat Hunter's topic in The Old Republic
Ahhh . . that's who that was! (I had to run to the bathroom and I took too long - so the game logged me out.) -
But what will Sapiens' version of that scene be like? We've already seen three different versions so far . . . http://www.youtube.com/watch?v=PodfqTulOCA
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Calling out all Red Eclipse Players!
Sith Holocron replied to Hassat Hunter's topic in The Old Republic
Zbyl: Thanks for the info. I'll make sure to add you all when I get home from work. gua543: UTC/GMT = Universal Time Code/Greenwich Mean Time, which is England's time zone. The +2 means you add 2 hours to the GMT to get your time zone. I'm EST (Eastern Standard Time) as I'm currently on the east coast of the U.S. -
Calling out all Red Eclipse Players!
Sith Holocron replied to Hassat Hunter's topic in The Old Republic
How do I add a friend if they aren't online? I really don't know how. -
You might as well release it so folks can beta test the textures. Speaking of textures, I've something to point out regarding textures for the Ebon Hawk. I'll quote from my LucasForum thread about it. The interiors of the Ebon Hawk in both KotOR and TSL suffer from both shader and UVW issues. Some examples follow: Fallen Guardian also spotted a few issues. The parts he circled in Red are basically parts that are just not there. You can see right through them. Like, they're there on the texture, but not on the model in-game. Finally JCarter426 reported this one: Not sure if you can see it in the picture, but there's a slight crack that's especially obvious when the ship is in hyperspace. As any mod that wants to improve/alter the interiors of the Ebon Hawk will have to deal with this UVW mapping issue, I'm making a modding request to correct these graphical issues. Might you be able to deal these issues in your Ebon Hawk textures?
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Calling out all Red Eclipse Players!
Sith Holocron replied to Hassat Hunter's topic in The Old Republic
gua543, if you don't have me on your friends list, how would you know if I was at the fleet? Logic is your friend. I'm a Jedi Consular named "Emfour" - if you see me, add me. (And let me know that you've done so.) -
Replacement Texture for Lightning on Malachor V
Sith Holocron commented on Sith Holocron's file in Skins
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Calling out all Red Eclipse Players!
Sith Holocron replied to Hassat Hunter's topic in The Old Republic
About to get ship on Coruscant. Have looking for you all so I can add you with no success. Can we arrange to meet online on Sunday at the same time so I can add you folks? -
That's a new issue to my ears. I'll ask the usual questions to get this rolling... 1) Are you using any other mods? If so, which ones? 2) What operating system are you currently using on the game computer?
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View File Replacement Texture for Lightning on Malachor V Replacement Texture for Lightning on Malachor V 1.2 READ ME FIRST! Here's my third small mod. Replacement Texture for Lightning on Malachor V ======================================== MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 14 MAR 2013 UPDATED RELEASE: 29 FEB 2016 GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords Description: ------------ Did the low resolution lighting ever irritate you when walking along Malachor V's surface? Me too! Once again, I've decided to do something about it. The new texture uses captures from a real lighting strike. Constructive criticism is welcome. About The Update: ------------------------- When the mod was originally released, Darth Sapiens requested a version that has a flare on the cloud the lightning would be emanating from. I made him a version like that as a thank you for his helping the original version. I think it should be available to everyone – so now’s your turn to try it out. Installation: --------------- There are two versions of the lightning now: the original version and the publicly-unreleased-until-now “flare” version. Both versions have their own folder. Choose your version's folder and put the 2 files inside it into your Override folder. The "Original" version has a choice of DDS or TGA. In that particular case, choose either one you wish. Uninstall: ------------ Take them out again. Known Bugs: ----------------- None known at this time. Thank You Section: ------------------------- Zbyl2: For the original testing of this mod. Darth_Sapiens: For creating an alpha channel that made the black background transparent. Kexikus: For pointing out transparency issues in the "Original Version" Darth Parametric: For adding in the missing alpha for the "Original Version", correcting dimensions to power of 4 (2048x2048), and including a DDS version for optimal compression! Legal Disclaimer: ---------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the readme, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so. Submitter Sith Holocron Submitted 03/14/2013 Category Skins TSLRCM Compatible Yes
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Version 1.2
4,878 downloads
Replacement Texture for Lightning on Malachor V 1.2 READ ME FIRST! Here's my third small mod. Replacement Texture for Lightning on Malachor V ======================================== MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 14 MAR 2013 UPDATED RELEASE: 29 FEB 2016 GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords Description: ------------ Did the low resolution lighting ever irritate you when walking along Malachor V's surface? Me too! Once again, I've decided to do something about it. The new texture uses captures from a real lighting strike. Constructive criticism is welcome. About The Update: ------------------------- When the mod was originally released, Darth Sapiens requested a version that has a flare on the cloud the lightning would be emanating from. I made him a version like that as a thank you for his helping the original version. I think it should be available to everyone – so now’s your turn to try it out. Installation: --------------- There are two versions of the lightning now: the original version and the publicly-unreleased-until-now “flare” version. Both versions have their own folder. Choose your version's folder and put the 2 files inside it into your Override folder. The "Original" version has a choice of DDS or TGA. In that particular case, choose either one you wish. Uninstall: ------------ Take them out again. Known Bugs: ----------------- None known at this time. Thank You Section: ------------------------- Zbyl2: For the original testing of this mod. Darth_Sapiens: For creating an alpha channel that made the black background transparent. Kexikus: For pointing out transparency issues in the "Original Version" Darth Parametric: For adding in the missing alpha for the "Original Version", correcting dimensions to power of 4 (2048x2048), and including a DDS version for optimal compression! Legal Disclaimer: ---------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the readme, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so. -
If up-scaling doesn't work out well for the Polar Plateau skybox, might I suggest using Terragen 2 for them instead?
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The User Formerly Known As LordofHunger
Sith Holocron replied to Deathtoheaven's topic in Introductions
Welcome back, LOH! I'm glad you're feeling better now. Depression seems to run pretty rampant around the modding community. Hopefully, that "friend" is no longer leeching of you. I'm sure more than a few folks would love for you to do some consult work for them but I won't talk for anyone else. -
I don't edit text that is not on the site. (LOL)
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I asked someone to test out a new texture for me. If the tester likes it, it'll be up later today.
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Mystery Malachor V Shuttle
Sith Holocron replied to Sith Holocron's topic in Knights of the Old Republic General
So, I took the larger, higher-resolution version of the shuttle texture and colored it like the example above. MAL_shutL.bmp Unfortunately, when I tested it in the game, I could hardly tell the difference. (It must be that window in the way that's killing all of the detail.) Still . . . feel free to convert it into a TGA and use it for yourself, if you like. Seeing as the difference was hardly noticeable, it seemed silly to bother to make an official release. -
It is interesting to try out this Terragen 2 program. I don't quite have the complete hang of it but then again, I've just started!
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Mystery Malachor V Shuttle
Sith Holocron replied to Sith Holocron's topic in Knights of the Old Republic General
Aaaah. Then I might have a file to put up later. -
While attempting to find the animated lighting texture seen superimposed (occasionally) on the Malachor V skybox, I came across this small yet interesting texture. It's obviously a recolored version of the Telos shuttle but I don't ever recall seeing it on Malachor V or elsewhere. A theory: Could this have been meant to be used as the shuttle that Kreia used to get from Dantooine to get to Malachor V?
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I'd like to inquire what mods - other than TSLRCM 1.8.2 - that you're currently using.
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I'm looking for the lightning texture - which is separate from the skybox - for Malachor V. Anyone know the name of it?
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SIC: I have a request for future examples you might display on the site . . . Could you show a "before" and "after" so folks can see - right off the bat - how you've improved the textures?
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Calling out all Red Eclipse Players!
Sith Holocron replied to Hassat Hunter's topic in The Old Republic
In fact, I'm suggesting we do as much as possible - and NOT skip the items folks tend to miss.