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Sith Holocron last won the day on January 24
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2,619 The Chosen OneAbout Sith Holocron
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Jedi Master
- Birthday 12/06/1971
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Male
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Location
East Coast US
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My Steam Wishlist . . .
http://steamcommunity.com/profiles/76561198048426316/wishlist/
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Did you attempt to reformat the lines in SithCodec first?
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How was that problem solved for ROR?
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Sith Holocron changed their profile photo
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ROR Dev Diary 3 - Starting Corellia and Patches
Sith Holocron replied to N-DReW25's topic in Revenge of Revan
OK. let's let the cat out of the bag. I'm the one doing the texture mod that N-DReW25 is referring to. In fact, I had done a version of this before. However, now that I've had more time using the Topaz Gigapixel, I thought I could make improvements on what I had already released to @N-DReW25 and Makr0n. I've sent them the results of my upscaling and I would like to get their input (and perhaps some screenshots for the download page?) before releasing the textures to the general public. With that said, it's best to temper your expectations first. Here's what my upscale package won't include from the textures included in the ROR package itself. Characters, creatures, portraits, droids, or outfits: The reasoning for this is that RedRob41 originally did the ROR textures for this category. It seems very likely that in the process of working on his own upscale package for TSL that he'll tackle the ROR textures for these categories as well. Though it seems that N-DReW25 has been in discussions with RedRob41 about this from what he posted above, I personally have not. So I can't even make an educated guess when RedRob41's work on that would be done. So keep your eyes open for updates to the Dev Diary section. Skyboxes: Skybox textures tend to be huge! Leaving that aside, a few of the ROR skyboxes were done by Kexikus. They are fine as they are! They would not benefit from upscaling - and even if I were encouraged to do by all involved on the ROR team and Kexikus - they would be at the size that would impede proper playing of the game. Load Screens: In order to redo these, you'd have to recreate the poses in the mod as presented in the load screens themselves. You'd probably want to use my upscaled textures and the ones that RedRob41 (likely) will be doing down the line. We don't have those upscaled textures in the first category (yet) so that holds things back. And with the passage of time, who's to say that the team would want to use the current set up for each of the individual load screens? Even if all of those things were dealt with, I honestly don't want to go through the entire mod in order to set up those poses. And all of the above doesn't cover all of the textures that aren't included in the Revenge of Revan mod. I'm now talking about the vanilla TSL textures. I imagine that's something you'd have to use another HD / Upscale package for. Several are being worked on that moment but until they are done, you might want to keep your eyes peeled on the ROR section for recommendations of what the team suggests to use alongside ROR for the rest of TSL textures. -
Could we have some different mods on the Download page listed for the Featured Download section? It might be refreshing to have something more recent than 2018 in there. (Most of the mods in that section are even older.)
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Here's what I posted on the Kotor Discord about the subject: "If you wanna make it easy on yourself, just pick random mods between 1 and 6 months old. 1 month is old enough that the mods can't be found in the "What's new" section anymore. And excluding mods older than 6 months keeps the list somewhat fresh. Basically, if you exclude mods that aren't in the other categories on that page and they are more recent than 6 months, they could be included. I'm pretty sure the tech minded folks on your staff could create some sort of program to randomly pick out 5 mods using those modifiers. And if that's the case, you can just rinse and repeat the process every month."
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ROR Dev Diary 3 - Starting Corellia and Patches
Sith Holocron replied to N-DReW25's topic in Revenge of Revan
I was discussing upscale packages with @Snigaroo a moment ago on the Kotor Discord and had recalled the quoted text above. When looking at the spreadsheet found on the link you provided, the upscales that Redrob41 is doing seem limited to only characters (textures and in many cases, model fixes as well). With all of that in mind, I think the question as asked by @Spectrometerstill stands. -
ROR Dev Diary 3 - Starting Corellia and Patches
Sith Holocron replied to N-DReW25's topic in Revenge of Revan
Why does the CEC logo now have it in English rather than the Aurebesh as before? Attached is the old text merged into the new logo. The latter half of this quote made me laugh out loud. -
Provide the information needed for Bug Reports which can be found in this handy post. When you do reply, include both the questions in your post and the answers to them.
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At this point, you may as well wait the less than 3 weeks and have release it as DHRM 2026.
- 213 replies
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- tslrcm 1.8.6
- tsl
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No Random Fighter Battles Mod TSL Patcher Version
Sith Holocron replied to AOD333's topic in Mod Requests
Leaving it up will be better. Might save someone else from getting their hopes up. -
Why aren't you releasing your stuff here?
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Keep in mind that K1R itself isn't compatible with the Mod Builds that N-DreW25 mentioned.
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The author still doesn't follow this thread! You're better off sending them a PM. Or tag them. Hey @DarthRevan101, read the last few posts.
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Voice the main protagonist
Sith Holocron replied to Elayerfawkes45's topic in Knights of the Old Republic General
You might want to ask him in his mask release thread about it. Make sure to tag him when doing so. -
OK, slight update here. When I made this posted, I received feedback that perhaps I should reach out to Vurt to see what he might be able to do. I suggested some things and was kind enough to work on one of the textures. I did some minor tweaks so the top and bottoms of the texture would tile correctly and yes, it looks very nice. However the texture doesn't have any alterations to the alpha channel which is where a glass overlay should be affected the texture. What this means is that the texture request is still active but with one small change: swap out the texture for "NAR_lt02" from the original post with the TGA attached to this post. And for those that want to see what the change that Vurt did looks like, here you go. (Thanks again to Vurt.) NAR_lt02.7z
