Sith Holocron

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Sith Holocron last won the day on February 11

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2,632 The Chosen One

About Sith Holocron

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    Jedi Master
  • Birthday 12/06/1971

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    Male
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    East Coast US
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    http://steamcommunity.com/profiles/76561198048426316/wishlist/

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  1. I'm just brainstorming here. But if my idea is wildly off base, I'm sure everyone else will chime in.
  2. What do you think about possibly making the swoop controls look a little closer to what's seen when you're actually swoop racing? We can see a little bit of it here . . .
  3. On that big display on the Administration Level that Atton stands in front of, there appears to be an issue. When I once made a request for a better less blurry "blip" texture on that display - one I wound up making myself - it was noticed there may be a problem with the floating planes that this texture is mapped to. Parts of the circle "blip" are getting cut off due to the issue as can be seen here. (See attached picture.) As PapaZinos has a mod (Ultimate Peragus Models Repair) that fixes these kinds of issues, I figured this was something that could be added to the list repairs that need work. I first asked him about this way back in April 2024. He recently finally PM’d me basically saying that I should wait for an update on that request. Therefore, I kick now the can to those that are reading this in the present day. I will note that in my original request, I did provide a little more information on something observed about the issue. @DarthParametric noted at the time "As a separate thing, you could alter the sequence order for [each of the blip's] individual planes by offsetting the V position (i.e. moving it up or down vertically so the animation starts on a different row. Not sure if that's desirable or not, but it looked a little off to me with them all being in sync"
  4. It's very nice. Thinking of using the model to redo the data pad icons as well?
  5. Looking forward to "part 2" whenever that will happen.
  6. All of these textures you've been doing for KotOR1 have been wonderful. But I'm seeing a need that you haven't seemed willing to tackle: textures for KotOR2: The Sith Lords. Granted, there's a lot of overlap between many KotOR1 and TSL textures but I'd love to see you start on TSL specific textures. Whether it's for the new locations available there, the different heads for the PC characters, or the NPC team members, I am curious what you could come up for those textures. If anyone else agrees, drop a comment?
  7. Upscales approved and now available on Deadly Stream: https://deadlystream.com/topic/12120-skinrevenge-of-revan-upscales/
  8. View File Revenge of Revan Upscales Revenge of Revan Upscales Created by: Sith Holocron Game: Knights of the Old Republic 2 (using Loagn23’s “Revenge of Revan” mod) Version 1.0 Uploaded: 08 JAN 2026 Description: The Revenge of Revan Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod. For sake of my sanity, I’ll be abbreviating “Revenge of Revan” to ROR from here on. It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. ROR uses textures from both KotOR1 and TSL. As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the ROR conventions. (See credits section for the other mods that were sourced.) Some of the ROR textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Additionally, some of the textures in ROR are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve mostly attempted to remain faithful to the – shall we say unique? - visual style of this mod. New upscales were (generally) set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x. As ROR is extensive and I didn’t have access to a beta team for this – screenshots excluded – so please report any textures that I may missed an alpha layer for. Feel free to post pictures of areas over in the Release thread but before you do so, please confirm that it’s for a texture that my mod actually includes. What’s not included and why: I have not upscaled the following categories of textures included with ROR: ROR’s Custom Skyboxes: Many of these are already near my self-imposed 2048 x 2048 limit. In my humble opinion, they would not benefit from upscaling. I skipped doing skyboxes as they are huge as they are and some of them were made by Kexikus so I didn't want to get involved messing with other people's work. Kexikus’ skyboxes are excellent as they are anyway. Many inventory Items and their icons, including clothing and weapons: These fall outside of the scope of my original plans. Others that concentrate work on these types of mods would a better choice than me for this. Portraits and Character skins: Characters and aliens (and their outfits), creature, droid textures for ROR were originally handled by Redrob41. As Redrob41 has been working on his own upscale and model fixes package for those categories for both K1 and TSL, he will presumably be handling those for ROR at some point. However, if any upscales/updates for ROR are done by him will likely not be released at any time soon so please don’t harass him about release dates – especially he hasn’t made any confirmation that he is working on such a thing. If you are interested in what this mod doesn’t cover, you can always request other folks to work on it/them in the Mod Requests section on Deadly Stream. I wish you the best of luck with that. Installation: Make sure Revenge of Revan is correctly installed first. This may seem obvious but let’s cover all bases. Optional Step: If you’re going to use a different package to cover the rest of the textures for TSL that ROR doesn’t include, install that before installing my textures. You’ll want to use TGA versions of these other mods in this particular case. At this time, I have no particular preference for any of the packages but I’m sure you can find files for these on Deadly Stream. Additionally, discussion on this subject can be found (or started anew) on the KOTOR Discord. Now, please drop all of the upscaled TGA and TXI files and the one TPC file included in this mod into your Override folder. There shouldn’t be any overlap between files but if there are, allow my versions to overwrite what’s there. This is why I wanted you to use TGA versions rather than TPC versions in the optional step. Credits: All upscaling done by Topaz Gigapixel. Manual adjustments afterwards done by me. Thanks to N-DReW25 for the screenshots of the upscale package in action. Thanks to Fair Strides for texture feedback and moral support. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. With the current state of NexusMods claiming mods as their property. it is unlikely for me that I’ll upload this mod over there. With that, Deadly Stream will be your one place to download this collection. Usage of my textures in other mods must be requested and approved by me before your use. Submitter Sith Holocron Submitted 02/08/2026 Category Skins TSLRCM Compatible No  
  9. Version 1.0.0

    16 downloads

    Revenge of Revan Upscales Created by: Sith Holocron Game: Knights of the Old Republic 2 (using Loagn23’s “Revenge of Revan” mod) Version 1.0 Uploaded: 08 JAN 2026 Description: The Revenge of Revan Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod. For sake of my sanity, I’ll be abbreviating “Revenge of Revan” to ROR from here on. It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. ROR uses textures from both KotOR1 and TSL. As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the ROR conventions. (See credits section for the other mods that were sourced.) Some of the ROR textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Additionally, some of the textures in ROR are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve mostly attempted to remain faithful to the – shall we say unique? - visual style of this mod. New upscales were (generally) set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x. As ROR is extensive and I didn’t have access to a beta team for this – screenshots excluded – so please report any textures that I may missed an alpha layer for. Feel free to post pictures of areas over in the Release thread but before you do so, please confirm that it’s for a texture that my mod actually includes. What’s not included and why: I have not upscaled the following categories of textures included with ROR: ROR’s Custom Skyboxes: Many of these are already near my self-imposed 2048 x 2048 limit. In my humble opinion, they would not benefit from upscaling. I skipped doing skyboxes as they are huge as they are and some of them were made by Kexikus so I didn't want to get involved messing with other people's work. Kexikus’ skyboxes are excellent as they are anyway. Many inventory Items and their icons, including clothing and weapons: These fall outside of the scope of my original plans. Others that concentrate work on these types of mods would a better choice than me for this. Portraits and Character skins: Characters and aliens (and their outfits), creature, droid textures for ROR were originally handled by Redrob41. As Redrob41 has been working on his own upscale and model fixes package for those categories for both K1 and TSL, he will presumably be handling those for ROR at some point. However, if any upscales/updates for ROR are done by him will likely not be released at any time soon so please don’t harass him about release dates – especially he hasn’t made any confirmation that he is working on such a thing. If you are interested in what this mod doesn’t cover, you can always request other folks to work on it/them in the Mod Requests section on Deadly Stream. I wish you the best of luck with that. Installation: Make sure Revenge of Revan is correctly installed first. This may seem obvious but let’s cover all bases. Optional Step: If you’re going to use a different package to cover the rest of the textures for TSL that ROR doesn’t include, install that before installing my textures. You’ll want to use TGA versions of these other mods in this particular case. At this time, I have no particular preference for any of the packages but I’m sure you can find files for these on Deadly Stream. Additionally, discussion on this subject can be found (or started anew) on the KOTOR Discord. Now, please drop all of the upscaled TGA and TXI files and the one TPC file included in this mod into your Override folder. There shouldn’t be any overlap between files but if there are, allow my versions to overwrite what’s there. This is why I wanted you to use TGA versions rather than TPC versions in the optional step. Credits: All upscaling done by Topaz Gigapixel. Manual adjustments afterwards done by me. Thanks to N-DReW25 for the screenshots of the upscale package in action. Thanks to Fair Strides for texture feedback and moral support. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. With the current state of NexusMods claiming mods as their property. it is unlikely for me that I’ll upload this mod over there. With that, Deadly Stream will be your one place to download this collection. Usage of my textures in other mods must be requested and approved by me before your use.
  10. Did you attempt to reformat the lines in SithCodec first?
  11. Have you considered asking on the Kotor Discord where you'll likely get a response in a timely manner from the folks that made the build?
  12. OK. let's let the cat out of the bag. I'm the one doing the texture mod that N-DReW25 is referring to. In fact, I had done a version of this before. However, now that I've had more time using the Topaz Gigapixel, I thought I could make improvements on what I had already released to @N-DReW25 and Makr0n. I've sent them the results of my upscaling and I would like to get their input (and perhaps some screenshots for the download page?) before releasing the textures to the general public. With that said, it's best to temper your expectations first. Here's what my upscale package won't include from the textures included in the ROR package itself. Characters, creatures, portraits, droids, or outfits: The reasoning for this is that RedRob41 originally did the ROR textures for this category. It seems very likely that in the process of working on his own upscale package for TSL that he'll tackle the ROR textures for these categories as well. Though it seems that N-DReW25 has been in discussions with RedRob41 about this from what he posted above, I personally have not. So I can't even make an educated guess when RedRob41's work on that would be done. So keep your eyes open for updates to the Dev Diary section. Skyboxes: Skybox textures tend to be huge! Leaving that aside, a few of the ROR skyboxes were done by Kexikus. They are fine as they are! They would not benefit from upscaling - and even if I were encouraged to do by all involved on the ROR team and Kexikus - they would be at the size that would impede proper playing of the game. Load Screens: In order to redo these, you'd have to recreate the poses in the mod as presented in the load screens themselves. You'd probably want to use my upscaled textures and the ones that RedRob41 (likely) will be doing down the line. We don't have those upscaled textures in the first category (yet) so that holds things back. And with the passage of time, who's to say that the team would want to use the current set up for each of the individual load screens? Even if all of those things were dealt with, I honestly don't want to go through the entire mod in order to set up those poses. And all of the above doesn't cover all of the textures that aren't included in the Revenge of Revan mod. I'm now talking about the vanilla TSL textures. I imagine that's something you'd have to use another HD / Upscale package for. Several are being worked on that moment but until they are done, you might want to keep your eyes peeled on the ROR section for recommendations of what the team suggests to use alongside ROR for the rest of TSL textures.
  13. Could we have some different mods on the Download page listed for the Featured Download section? It might be refreshing to have something more recent than 2018 in there. (Most of the mods in that section are even older.)

    1. Sith Holocron

      Sith Holocron

      Here's what I posted on the Kotor Discord about the subject: "If you wanna make it easy on yourself, just pick random mods between 1 and 6 months old. 1 month is old enough that the mods can't be found in the "What's new" section anymore. And excluding mods older than 6 months keeps the list somewhat fresh. Basically, if you exclude mods that aren't in the other categories on that page and they are more recent than 6 months, they could be included. I'm pretty sure the tech minded folks on your staff could create some sort of program to randomly pick out 5 mods using those modifiers. And if that's the case, you can just rinse and repeat the process every month."

  14. I was discussing upscale packages with @Snigaroo a moment ago on the Kotor Discord and had recalled the quoted text above. When looking at the spreadsheet found on the link you provided, the upscales that Redrob41 is doing seem limited to only characters (textures and in many cases, model fixes as well). With all of that in mind, I think the question as asked by @Spectrometerstill stands.