EbonHawkStowaway999

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About EbonHawkStowaway999

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    Jedi Apprentice

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  1. Thank you for removing the bangs, DarthParametric. I've checked the skin in the game, and I now see that removing all the bangs changes her default look too much. Could you please remove only the lower part that covers her right eye and the one that falls between her eyes, but keep the rest of the bangs?
  2. Unfortunately, apart from text editing, I know next to nothing about KOTOR 1 modding, that's why I'm asking for help here. I hope someone will be able to release an updated version that neither has those meshes nor looks weird. I like that face, but those hairs covering so much of her forehead have always irritated me and made me pick some other face during the character creation. I'm surprised no one has made or requested such a mod in almost 23 years this game has been around.
  3. Hello. I would like to ask whether any experienced modders here could make the default Asian female head PFHA01 without hairs covering her right eye and forehead:
  4. @DarthParametric: Could you tell me, please, if there're any plans of adding the Community Patch to the KOTOR 1's GOG build? Have you ever thought about it? The GOG team even made a separate page for a similar Unofficial Patch for VtMB:https://www.gog.com/en/game/vampire_the_masquerade_bloodlines_unofficial_patch Surely they'll be glad to integrate this patch into the GOG version of the game.
  5. Could a recently released "Fixed Cantina Sitters" by Alvar007 https://deadlystream.com/files/file/2773-fixed-cantina-sitters/?tab=comments be added to the next version of Community Patch, or are his fixes already included?
  6. Thank you for the mod, Alvar007. is it possible to add more sitting NPCs to the tables inside the Tatooine cantina as well? There are 4 alcoves with tables at the front and the back of the room without any NPCs whatsoever. The Anchorhead cantina always felt a bit empty to me without some NPCs doing idle animations (drinking, talking) like they do on Manaan or on Taris with this mod installed. Can more of them be added to that module just for the sake of atmosphere, to make it more lively?
  7. Could anyone tell me, please, how to correctly install new versions of this mod on top of the old ones? If I try to simply run TSLPatcher.exe and point it to my modded KOTOR folder, it creates duplicate NPCs in my game (for example, another droid bartender is added to the Upper City cantina module), and I have to reinstall everything from scratch for this mod to function correctly. It would be nice to have two versions of the installer - for the first time and existing users, so that the installer doesn't copy the mod files that have already been installed previously.
  8. There's a mistake in the Community Patch changelog on Github: https://github.com/KOTORCommunityPatches/K1_Community_Patch "When entering the Sith Academy on Korriban post-Tomb of Ajunta Pall, the rejoined party members could end up scattered." You must have meant the Tomb of Naga Sadow, not Ajunta Pall.
  9. Could Shuma the Hutt be restored in the next update, please? Finally a nice, friendly non-villainous Hutt for a change, the Dantooine courtyard feels empty without him.
  10. There were several grammar and spelling mistakes in end_pod.dlg ("Go To DuelRoom", "You won't can't continue Storyline"). I replaced them with "Go to the Duel Room" and "You won't be able to continue the storyline." The fixed file is in the attachment to this message. end_pod.dlg
  11. Has anyone here ever got this mod to work on iOS? When I install it on my jailbroken iPad, the game always crashes either during the cutscene in Lower City apartments where Calo Nord shoots two of his targets or after entering the elevator to the Undercity.
  12. There are also several punctuation mistakes in the new lines added by this mod, I fixed them using DLG Editor. If you want to use my version, just drop unk41_mission.dlg into Override and replace the old file with the new one. unk41_mission.dlg
  13. The hut is a great addition to the Shadowlands, providing a convenient means of fast travelling back to Ebon Hawk. Unfortunately, there are several spelling mistakes present in the mod ("Jolees" instead of "Jolee's"). I fixed those mistakes in the mod archive, the updated version is attached to this message. Jolee's Hut 1.3.zip
  14. Unfortunately, this mod doesn't seem to be compatible with Community Patch... It just shows a black screen with dialogue options at the bottom: https://www.imagebam.com/view/MERQ6E4 Does anyone know what tweaks/edits can make this mod work with K1CP? *** Update *** The issue was caused by unk_m41aa.mod (from "modules" folder) that had been added by Community Patch. The cutscene played normally after I deleted it.
  15. Hello, Doiinko. If possible, could you please make your mod compatible with the Steam Deck resolution (1280x800)?