EbonHawkStowaway999

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About EbonHawkStowaway999

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    Jedi Apprentice

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  1. There's a mistake in the Community Patch changelog on Github: https://github.com/KOTORCommunityPatches/K1_Community_Patch "When entering the Sith Academy on Korriban post-Tomb of Ajunta Pall, the rejoined party members could end up scattered." You must have meant the Tomb of Naga Sadow, not Ajunta Pall.
  2. Could Shuma the Hutt be restored in the next update, please? Finally a nice, friendly non-villainous Hutt for a change, the Dantooine courtyard feels empty without him.
  3. There were several grammar and spelling mistakes in end_pod.dlg ("Go To DuelRoom", "You won't can't continue Storyline"). I replaced them with "Go to the Duel Room" and "You won't be able to continue the storyline." The fixed file is in the attachment to this message. end_pod.dlg
  4. Has anyone here ever got this mod to work on iOS? When I install it on my jailbroken iPad, the game always crashes either during the cutscene in Lower City apartments where Calo Nord shoots two of his targets or after entering the elevator to the Undercity.
  5. There are also several punctuation mistakes in the new lines added by this mod, I fixed them using DLG Editor. If you want to use my version, just drop unk41_mission.dlg into Override and replace the old file with the new one. unk41_mission.dlg
  6. The hut is a great addition to the Shadowlands, providing a convenient means of fast travelling back to Ebon Hawk. Unfortunately, there are several spelling mistakes present in the mod ("Jolees" instead of "Jolee's"). I fixed those mistakes in the mod archive, the updated version is attached to this message. Jolee's Hut 1.3.zip
  7. Unfortunately, this mod doesn't seem to be compatible with Community Patch... It just shows a black screen with dialogue options at the bottom: https://www.imagebam.com/view/MERQ6E4 Does anyone know what tweaks/edits can make this mod work with K1CP? *** Update *** The issue was caused by unk_m41aa.mod (from "modules" folder) that had been added by Community Patch. The cutscene played normally after I deleted it.
  8. Hello, Doiinko. If possible, could you please make your mod compatible with the Steam Deck resolution (1280x800)?
  9. Please make it compatible with the Steam Deck resolution (1280x800).
  10. https://deadlystream.com/topic/4050-star-forge-travel-black-screen/?tab=comments#comment-83713 - this is a comment that explains it in more detail. In addition, p_bastilla001.utc may cause an "Invisible Bastila bug" during Saul Karath's interrogation cutscene as reported by PoopaPapaPalpatine in his review of this mod.
  11. For some reason, in my game Helena Shan transitioned to a man: https://www.imagebam.com/view/MER8MKV https://www.imagebam.com/view/MER8MKY The only other mod I have that affects Helena's appearance is Helena Shan Improvement, but I never had such a problem with it before.
  12. Could you please make a smaller version, the resolution is so high I can't add new crystals through KSE (Upari, for example), as giant crystal images completely obscure "Add Items" and "Commit Changes" buttons.
  13. There's another spelling mistake in the mod: "[Persuade] I'm affiliated with the republic (Republic), actually. I'll keep your secret" (after discovering wounded Republic soldiers in the backroom of Zelka's shop on Taris).
  14. Do I need to start a new game for this mod to work? Because I tested it on two pre-Kashyyyk savegames (mine and the one from this pack: https://deadlystream.com/files/file/2180-light-side-female-saves-with-kotor-1-community-patch-and-all-romances/ ), and the first Kinraths I encountered after leaving the spaceport still had their original appearance.