ajdrenter

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Everything posted by ajdrenter

  1. For that specific crash, try changing your "Disable Vertex Buffer Objects" setting in swkotor2.ini.
  2. I think there are force fields on Goto's Yacht and on the Iziz skyramp. I am pretty sure Bao-Dur can do his shield break on these. Thanks for fixing this!
  3. View File Prequel Robe Replacement and Kreia Visible Body Models Compatibility Patch Prequel Robe Replacement and Kreia Visible Body Models Compatibility Patch by ajdrenter Just drop the two files in your override and you are good to go! Credit to Kainzorus Prime and DarthParametric for original mods. Submitter ajdrenter Submitted 01/30/2021 Category Mods TSLRCM Compatible Yes  
  4. Version 1.0

    99 downloads

    Prequel Robe Replacement and Kreia Visible Body Models Compatibility Patch by ajdrenter Just drop the two files in your override and you are good to go! Credit to Kainzorus Prime and DarthParametric for original mods.
  5. I actually already did that one just havent got around to uploading it. Turns out I'm better than Sion at cutting Kreia's hand off.
  6. View File Movie-style Jedi Master Robes and Kreia Visible Body Models Compatibility Patch Movie-style Jedi Master Robes and Kreia Visible Body Models Compatibility Patch by ajdrenter Just drop the two files in your override and you are good to go! Credit to DeadMan and DarthParametric for original mods. Submitter ajdrenter Submitted 01/19/2021 Category Mods TSLRCM Compatible Yes  
  7. Ok so I had a look at it in game and the model actually references both the custom lightsaber texture and the stock blue texture. I've replaced the stock references with references to the custom texture. Here's the fixed model and textures. fixedforgreen.7z
  8. After you install InSidious's mod from here you can try this. Delete w_lsabregdin42.txi and w_lsabregdin42.tga from your override. Then put this file I am attaching into your override.
  9. Here's the model from the community patch tweaked for better alignment with HQB. I tweaked it last night but I wasn't sure anybody would want it. Per the thread and what I was doing it's the TSL version. HQB_WarDroidFix.7z
  10. I figured it out. This is a vanilla bug and it happens in the base game. I noticed it inside the Exchange module on Telos, when Slusk send out his guard droids to kill you. Basically what's happening is that there are five different War Droid appearances in appearance.2da. Slusks war droids use the second one, I think. I noticed that if I set something to the first War Droid appearance it looks fine. The first entry has a blank in the racetex column, and of course the texture references are baked into the model. Somehow the racetex column is replacing the image for every map on the model. So I have sort of fixed it by setting all the racetex columns as blank, but then I don't get texture variations. I think the correct fix here is to just recompile the model five times with each texture variation and change the race column maybe? Not entirely sure. And I thought I was being clever.
  11. I think I've found a bug with this mod. The repeating blaster rifles on the War Droid model are textured with C_DrdWar01 instead of the weapon texture. I actually found this accidentally while trying to replace the repeater mesh with the higher poly one using kotorblender. I thought I was doing something wrong at first, but I've tested this now using your unmodified files and an unmodified game and I get the same result. The version for KotOR 1 is textured correctly, and I've tried just converting that model with MDLedit but I get the same issue. I have also had success replacing the gun mesh in blender and it works in game, but I get the same texture bug there as well. Just to reiterate, the bug happens with unmodified files from your mod, and an unmodified game. Also I'd like to say High Quality Blasters is my all time favorite KotOR mod. It's not even close.
  12. Version 1.0

    69 downloads

    Movie-style Jedi Master Robes and Kreia Visible Body Models Compatibility Patch by ajdrenter Just drop the two files in your override and you are good to go! Credit to DeadMan and DarthParametric for original mods.
  13. View File Pretty Good! Icons for KotOR Pretty Good! Icons for KotOR 1.0 by ajdrenter Description: This is a complete set of vanilla equipment icons for high resolution UI scaled configurations. Future updates will include mod specific icons. This mod is intended to be used with "KotOR High Resolution Menus" by ndix UR. The goal of this mod is not to fix any consistency issues or design oversights of Bioware's icons, rather it is to replace them as seamlessly and accurately as possible. Installation: Just drag and drop either the tpc OR tga files to your override. I recommend the tga version for maximum compatibility, as you may want to mix and match with other mods. Credits: Darth Tomer, SpaceAlex, and ebmar for "Three-tiered Dark Jedi Robe". A couple skins from this mod were used to more closely match the vanilla icons. Bioware and Lucasarts for all original assets. Thanks to the whole community for such a wonderful wealth of content over the years. Usage: You may use this mod for any non commercial use and without contacting me as long as you give me credit for my assets. Submitter ajdrenter Submitted 01/13/2021 Category Mods K1R Compatible Yes  
  14. Version 1.0

    462 downloads

    Pretty Good! Icons for KotOR 1.0 by ajdrenter Description: This is a complete set of vanilla equipment icons for high resolution UI scaled configurations. Future updates will include mod specific icons. This mod is intended to be used with "KotOR High Resolution Menus" by ndix UR. The goal of this mod is not to fix any consistency issues or design oversights of Bioware's icons, rather it is to replace them as seamlessly and accurately as possible. Installation: Just drag and drop either the tpc OR tga files to your override. I recommend the tga version for maximum compatibility, as you may want to mix and match with other mods. Credits: Darth Tomer, SpaceAlex, and ebmar for "Three-tiered Dark Jedi Robe". A couple skins from this mod were used to more closely match the vanilla icons. Bioware and Lucasarts for all original assets. Thanks to the whole community for such a wonderful wealth of content over the years. Usage: You may use this mod for any non commercial use and without contacting me as long as you give me credit for my assets.
  15. I must've looked at the title of that program and assumed it was just a viewer. I can finally say goodbye to xoreos and your batch script LOL.
  16. Grab xoreos tools which includes a converter for various formats (inlcuding tpc) to tga. Get it here: https://xoreos.org/downloads/index.html
  17. ajdrenter

    things gone wrong

  18. ajdrenter

    joker.png

    From the album: things gone wrong

    bottom text
  19. I don't have any issues with multiple instances of the application open at once. One problem I've had is that scrollbars all have the same coordinates and size, like they are all shown with the same attributes of the first one listed. This makes it a bit annoying to adjust them.
  20. ajdrenter

    help.png

    From the album: things gone wrong

  21. My bad, I missed that part. I certainly wasn't suggesting that you or anyone go to the trouble of taking screenshots of all these mods. I just know that, to me, the original screenshots from a mod author (and the author's website and style really) are a big part of the history of these mods. As the purpose of this whole thing is mostly preservation, that's where my mind goes. So yeah I wasn't suggesting new screenshots, just the archiving of all material relating to these mods such as author screenshots, descriptions, readmes, artwork etc. I certainly hope I haven't offended as that was not my intent. Edit: I should also add: I am grateful for this community and its members, and especially to those of you who take steps to preserve the storied modding history of these games.
  22. Okay but like Redhawke's old website had screenshots for everything, just as an example. Or say Darth333, her website has screenshots for these mods. You can see some here: https://www.geocities.ws/d333mods/ I have redhawke's screenshots somewhere as well but I can't remember the wayback URL.
  23. Is it possible to upload as many of the original screenshots for these mods as possible?
  24. I think when I was doing it I had decided on "Pilot" for Carth and "Warrior" for Canderous