Untold Prophecy

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Untold Prophecy last won the day on April 14 2023

Untold Prophecy had the most liked content!

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33 Jedi Knight

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About Untold Prophecy

  • Rank
    Jedi Knight
  • Birthday 10/09/1997

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  • Website URL
    https://deadlystream.com/topic/6882-please-drop-any-lightsaber-hilt-mods-you-have-created-here/#comments

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  • Gender
    Male
  • Location
    United States
  • Interests
    Star Wars, KotOR, SWTOR, Custom Lightsaber Collector.

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  1. I really like it! Especially the rusted areas near the point of entry. Going to grab this for my current playthrough for sure!
  2. So it is! I thought it added a keen modifier and only added the criticals. Thank you!
  3. You should add in the Krayt Dragon pearl too!
    My new go-to Lightsaber mod for both games. I don't think I could go back to playing without it! I'm hopeful one day we'll get an update with some color options for some of the blades (lighter blue, deeper green, brighter purple, etc.), but this mod is excellent. It should be added to the community patch!
  4. I'm wondering if it would be possible/if someone would have interest in creating and publishing an edit to Crazy 34's new lightsaber blade modders' resource? While everything about this mod is phenomenal, it would be nice if there was an option that altered the colors of the lightsabers to more closely resemble the vanilla blade colors. For example: blue and purple are so much darker in this mod vs how they originally look in vanilla Kotor. At the same time, silver almost looks white and cyan looks more like a light blue than actual cyan. Colors like red, orange, and viridian look much better than their originals, but many of the other colors I feel divert too far from their originals. In some cases, I feel like it takes away from Kotor 2's art style with colors being too saturated compared to the beaten down and drained backdrop that the game crafts for the setting.
  5. I've been reading Reddit posts, Gamefaq posts, and others over the last few days trying to get a good idea of what exactly the Charisma stat does in both K1 and K2. I know it modifies your persuasion rolls, increases companions' combat performance, increases force point pool in K1, and reduces the cost of alignment opposite force powers in K2. But how does it affect force power potency? How is that different from the Force power susceptibility that Wisdom increases? Does Charisma even matter in Kotor 2 since your main character becomes so overpowered by level 25? Someone posted a very good video on YouTube a few years ago breaking down the Strength vs Dexterity lightsaber bonus in K1 using the combat log, so I'm hopeful someone can provide an explanation similar to that. Thanks guys!
  6. I had reached out to a few mod authors about this recently, but I was wondering if there would be any interest now 8 months later. Thank you!
  7. @djh269Would you be interested in doing a version of this mod for TSL? Brining over the missing Crystal(s) from K1 and some of the Armor's that didn't make the cut?
  8. This is a bug introduced from Aspyr and it affects all lightsaber hilt mods. You need to disable the vertex buffer in the .ini file.
  9. Would anyone be willing to port over Jolee's default outfit from K1 and have it replace the K2 Jolee Robes you can find? This design change plus removing the neutral alignment restriction would factor into a fun build I want to try in a consular playthrough.
  10. Funny enough, I almost made this thread again before seeing it already posted in requests! If anyone might be interested in tackling this for me, I'd greatly appreciate it!
  11. Would someone be willing to replace Bastila's head with DarthParametric's Jaesa Willsaam head. I can do the swap with KSE, but was hoping to have something that covers the instances where she isn't a party member and will swap Sith Apprentice Bastila with Darkside Jaesa as well. Thanks!
  12. Awesome! Plasma's work is always great! Would you have any interest in doing a version with the hilts as standalone models instead of replacements?