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Everything posted by ConansHair
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- 260 comments
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- patch
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Animated Ebon Hawk Monitors (not including Galaxy Map)
ConansHair reviewed Sith Holocron's file in Skins
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Heart of the Guardian and Mantle of the Force Recolor
ConansHair replied to RevanFanMan's topic in Mod Requests
I would like a version of this, but compatible with @Crazy34's https://deadlystream.com/files/file/1846-new_lightsaber_blade_model_k1/, as this Mod holds a PERMANENT place in my Override...lol -
This is partially correct, I worked on this today, but just now getting around to posting...First, edit appearance.2da to change the 3 Sith Soldier entries envmaps to DEFAULT...4 entries, if you are using https://deadlystream.com/files/file/1258-kotor-1-community-patch/, or https://deadlystream.com/files/file/1291-k1-lite-upgrader/ as these upgrade the lite Sith Soldiers as well...Next rename DH's CM_Baremetal to, say for example, CM_Baremetal01...Then open up notepad(or similar) and create a txi file(CM_Baremetal01.txi) and give it the instruction cube 1...Then create txi's with instruction(envmaptexture CM_Baremetal01) for the other textures, including the placeable...drop the txi's and the renamed cubemap texture in Override...it should work...I tried it out and it worked for me...
- 14 comments
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- dark hopa
- sith soldier
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Is there a way to customize the order of feats/powers in the combat/non-combat scroll menus, or is that just part of the engine itself??
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This is the description from Snigaroo's rkotor page: Description: By default, Canderous's final conversation about the future can't happen until you're on Lehon, which requires you to have Canderous in your party and think to talk to him there, even though he's probably been quiet for two full planets or more. This small script fixes his timing a bit so he's willing to talk about his thoughts before you're thrust into endgame.
- 260 comments
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- 260 comments
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Nice!!
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Awesome, Thank you so much😊 Screens...Special Thanks to @PapaZinos, @Sith Holocron, and @JCarter426!! P.S. I opted for the grate-less textures...lol
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You're very welcome, awesome textures!! It's outside of mine also, and many thanks for putting the word out... This is for K1, and I am running K1CP, which includes EH model fixes, and I am unsure of the scope of the fixes, and also whether or not the fixes include the engine room...I just wanted to be sure any changes made, were made with optimum compatibility... Thank You very much for the the edited TSL models, will be putting them in as soon as I get through with K1...Yes, this is for K1, and wanted to be compatible with any fixes that K1CP made to the EH models(if any)...So, yes, please of you don't mind, fix the K1 models also...Will be putting the TSL models in a special folder to use when I finally get to fixing TSL...LOL EDIT:I was being interrupted while attempting to write that last reply and couldn't concentrate on proper grammar...I do apologize if the last reply sounded like an order...
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Correct...As I plan on using your FLW Glass replacement textures, which look absolutely stunning throughout the ship, except for the one anomaly, the EH's Engine room, the glass textures appear odd on the engines, just wanted to assign another texture, say LEH_light02, to the engines...
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I'm not familiar with area models and/or lightmaps, would someone please tell me how to reassign a different lighting texture to the Ebon Hawk's Engine lighting on the sides of the room?? Or at least, point me towards the proper tutorial??
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- 260 comments
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- 260 comments
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Random Blaster Rifle still appears in the floor in Taris Sith Base...Only Mods that I am currently running that affect anything in the Taris Sith Base are https://deadlystream.com/files/file/2008-logical-datapads/, https://deadlystream.com/files/file/174-jedi-from-the-start/, & https://deadlystream.com/files/file/1817-todevuchs-sith-officer-fix-k-1/...
- 260 comments
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Would it be possible to have a compatibility patch for https://deadlystream.com/files/file/1430-k1-better-twilek-male-heads/?? EDIT: Let me rephrase...I'm not a modeler, so how difficult would it be for one to recompile the male twilek heads, so that this Mod uses the thin neck male head models from https://deadlystream.com/files/file/1430-k1-better-twilek-male-heads/??
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Didn't work... Extracting to "C:\Upscaled Computer & Galaxy Map Interface \" Use Path: yes Overlay Files: no Extracting Upscaled Computer & Galaxy Map Interface Error: Unable to create folder "C:\Upscaled Computer & Galaxy Map Interface \Upscaled Computer & Galaxy Map Interface " Irrecoverable Error: Extract operation failed. Error code: 0 Error description: