Gaak78

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About Gaak78

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    Jedi Apprentice

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  1. Oh for sure! Just didn't want to reference and provide a link without crediting the uploader (especially when they are currently active in the modding community)! Definitely intriguing points, and absolutely fair you definitely have your hands full with your projects! Been playing with some assets in Unreal but nothing serious, too much of a rookie else I'd volunteer myself. I'm sure there are 3d artists would be interested, given development for RoR is still in the early stages that point might be somewhat moot though. Anyways apologies for inadvertently necro'ing this thread, happy holidays to yourself CapitaineSpoque and the RoR team!! 😁
  2. I definitely did not elaborate nor punctuate properly, sorry team! I had intended to say: "It would be interesting to see if, in the future, skill checks that were already introduced with this mod could be implemented [in this proposed side quest or future small additions]" One of the things I highlighted in the review was how these checks really made the mod stand on its own, it would be great to see them implemented in these smaller quest additions. It looks they might've, and under their videos Burning Earth Productions is listed as a collaborator (to what extent I'm honestly unsure but wanted to reference the full team in case anyone was familiar). In regards to cutscenes I again failed to reference properly but I meant just the planetary arrival and space shots. The cutscenes between NPC's in the mod is really good already, definitely no need for the Machinima animation! Would you or the team be interested if someone volunteered creating planetary arrival cutscenes in Unreal Engine like the shots in @CapitaineSpoque's mod from the defunct Unreal Cinema project? Enhanced Tatooine arrival cutscene - Kotor Mods - YouTube Really appreciate the labour and love you put into this project @N-DReW25, it's shown in these updates and in the mod itself! Apologies again for not conveying things adequately πŸ˜“
  3. Ah, I didn't know if @N-DReW25 or others were still working on the project. Was trying to provide some feedback to his questing workshop and a potential avenue to allow for creative freedom. Hadn't seen it mentioned before and thought I'd put my two cents my bad @Sith HolocronπŸ˜•
  4. That's their official YouTube name, my bad! I forget they coin themselves the Loganverse team. Oh that is a bummer, didn't know too much behind the scenes, only that of their recent projects. Might be worth a shot but considering how long you had to wait for your voice project, doesnt sound like an immediate available option. I don't think Unreal Cinema is an option either which is also a shame
  5. I think this is a really stellar idea, adding even small fetch quests with potential one or two lines of dialogue from companions would breathe life into Corellia. It would be interesting to see if in the future skill checks that were introduced with this mod could be implemented. That said, simple quests alone add to the immersion. One question I had regarding this project, would the team ever reach out to the Star Wars Squad team, Burning Earth Productions, and Darth Varkor (who've created the Kotor YOutube movies) to help create the in-game cutscenes? Could help allow more creative freedom in the script and especially with interplanetary travel. Love the progress and passion put into this project @N-DReW25 and @Logan23
  6. @Leilukin apologies I did not! For some reason I didn't get a notification that you made a response, just N-Drew's for some reason. I actually only ever play on GOG as its easiest to mod and install mods in my experience (cloud saves are also disabled). It does sound like I'll need to do another playthrough and see if I can pinpoint whether there is a mod conflict with the ones I have installed, which is bizarre due to the ones I choose aren't related to that planet. No worries! I do get that everyone creates mods in their free time and just wanted to point out a few moments that felt a little abrupt and took me out of the experience. There are alot of great changes though for sure, I really like the added touch of the Sith Assassin having a datapad that added to the narrative of the change in quest
  7. Sorry for the late response, didnt catch this before work. I just checked to make sure, but attached are the only mods I ever installed (DI_K2RTS is rapid transit) as well as the install log. I havent downloaded M4-78 since 2019 and did a search to be sure and I dont have even the exe. file on my new pc. Not sure what mod incompatibility that would have triggered this hence why I thought it might be a bug in the Lonna Vash mod itself πŸ€” I think I may have sadly glossed over the comment in game about that part of the tomb being another chamber. Admittedly that was more of a nitpick than anything. This part was the second thing that was really only glaring as Sion's appearance felt too sudden. Would be nice to also see Sion and Vash briefly dual or hear it from the other side, but those are my only suggestions for an already great mod Appreciate you reaching out @N-DReW25, meant to have made a comment with more of a breakdown in this part of comment section after I posted the review! installlog.txt copy.txt
    A very small but immersion changing mod for the Yavin station that feels otherwise barren. Highly recommend this mod and is a permanent addition to my mod builds
    Just finished a full playthrough with this mod and I must say, this is now a permanent install to any future mod play list. It actually feels as though this is the intended ending for both Lightside and Darkside (especially with the remote). Very professional looking mod that legit made me grin ear to ear as the credits rolled. Anyone reading this, download and play, one of the most bug free experiences I've encountered in the modding community and mod compatible with Party Swap @WildKarrde thank you for creating this small but essential mod. Recommended it to a few Youtuber's like Mr. Matty Plays and family/friends. Look forward to your future creations 😁
    Concept for this mod is one of the best I have seen, it adds much more depth to Korriban and an actual reason to visit the cave! The abandoned ship was also a very nice touch and added some mystery. Kaah's inclusion was also welcome and admittedly felt much better executed than M4-78! Very creative use and all the dialogue in the mod felt seamless with the rest of the game. That said, as much as I would love to give it a full rating there were three things that hold me back: Journal entry either was bugged or didn't fire properly but it referred to M4-78 planet despite not having it installed (did not update till finding Vash but even then it referenced M4-78 again) Vash suddenly appearing as unconscious at the very beginning of the tomb. I do get the idea behind it but the execution is a bit too abrupt (maybe having her in stasis instead and defeating the tomb frees her?) Sion suddenly appearing and no dialogue exchanged felt a bit off. That said I do understand the limitations as this is a mix of added content and restoration, and the idea is really great! My suggestion, would it be possible to add a line of either reused or AI/spliced dialogue such as "I have come for the Jedi Master"? Those were my only notes, only concerning mention I had was just the journal entry, but all in all this mod is most definitely a permanent install with the new layers added on Korriban for this Kotor 2 player vet! Thanks Leilukin for adding this mod to the community
  8. Gaak78

    Revenge of Revan

    Playing through episode 1 felt incredibly nostalgic, it was as if I opened up an old save on Kotor and experienced a brand new chapter. Here are some of my take away's from the mod: 1. The devs used clever use of reskin's to existing and ported levels. While I do hope to see newer areas in future episodes (i.e. using cut modules from Kotor 1, Sleheyron, or even M4-78 ), the level design in the opening chapter was well executed and enjoyed exploring the content in these areas. 2. I particularly enjoyed the difficulty in the combat. Unlike previous games, it made me utilize consumables rather than continuing to spam Flurry on repeat. 3. Side quests were incredibly done and the inclusion of skill checks was impressive. Love the evolution of this from Kotor 2. 4. I really enjoyed how the story unfolds as it begins with a simple Jedi mission surrounded by intrigue to a more complex narrative. There are a few critiques I have with the writing (particularly the epilogue) but it is a great foundation that had me glued to the PC till I completed. 5. Music felt very much like Star Wars but more subdued. Use of existing tracks also were placed well, hopefully a few of the ambient themes from Kotor 1 can make an appearance in future expansions! Cant wait to hear more of the original tracks as episodes release. Glad to see you back at the helm @Logan23! Its great to see your work over the years, the passion from you and the team truly does come through in this release.
  9. As a long time lurker from the Lucasforum days, I am stoked to see this episode on the download page after so many years! Looking forward to downloading and plaything this weekend
  10. This actually occurred to me too the other day, and I'm using an English keyboard πŸ˜• Never used cheats since playing it in 2004 until this bug crept up. By the way, there are two gamebreaking bugs that might occur later on a Mandalorian ship (an invisible console and a force field that doesn't block it)
  11. Do you have GOG? I've had minimal problems modding Kotor on there (Steam isn't 100% mod friendly for older games from my experience)
    Fun little mod! She didn't have too many interactions from what I saw but it was nice to see some new content, thanks @Fair Strides and the K1R team